Idea - REAL Green Weapons
Puebert
/signed
Clever.
Clever.
OhCrapLions
/singed
sounds like fun.
sounds like fun.
Dean Harper
/signed
as long as they are not sellable, cannont be used in pvp and the inscriptions have to be unlocked or something, because every noob who happens to get on good teams and beats GWEN will be getting max weapons with the best stats they dont deserve.
as long as they are not sellable, cannont be used in pvp and the inscriptions have to be unlocked or something, because every noob who happens to get on good teams and beats GWEN will be getting max weapons with the best stats they dont deserve.
Curse You
/signed as long as;
With those in mind, the weapons would have no effect of PvP, and very little effect on the price of other weapons.
Skin is problematic. Sure it would be cool to be able to pick any skin you want, but think how hard it would be to program. There are over 10 different skins for each weapon type in each campaign.
- the weapon is customized upon creation
- the weapon can only be made once per character
- the name must feature a part of your character's name (ex. The Curse)
- the mods make sense (no shields with req 9 prot)
With those in mind, the weapons would have no effect of PvP, and very little effect on the price of other weapons.
Skin is problematic. Sure it would be cool to be able to pick any skin you want, but think how hard it would be to program. There are over 10 different skins for each weapon type in each campaign.
klrk
/signed
although it sounds stupid , but it will be fun to have weapons with our names on
although it sounds stupid , but it will be fun to have weapons with our names on
Coloneh
/signed as long as:
*auto-customized
*one per character
*only possible mods( no 9 Air magic swords, or 9 prot. shields)
*auto-customized
*one per character
*only possible mods( no 9 Air magic swords, or 9 prot. shields)
Sophitia Leafblade
Quote:
Originally Posted by Selket
Energy hasn't been important since the buff to Glyph, AI and Ether Signet.
You also realize that, you know, you can switch weapons, right? Since, you know, energy doesn't do anything for you until you actually spend it whereas additional armor always has a positive effect. If you can't grasp why armor is better than energy, maybe you should learn the game before you whine about needless additions. |
Quote:
Originally Posted by ShadowsRequiem
ummm I dont think you can understand how good that would be...
Have you noticed how much req 7 tactics shields go for? the reason is because they used them on monks to the get full +16 benefit instead of just 8 defense. Theres also something called a negative energy set where it is common the monk will use a -5e weapon and a +30/-5 shield which nets you around 25energy. |
Quote:
Originally Posted by Crazyvietguy
@ Sophitia - Lemme ask you, would a shield providing +16AL with a 15/-1 Mod and -5(20%) seem a TID bit overpowered? Cause i defiently think so.
|
A shield providing +16AL with a 15/-1 Mod and -5(20%) wouldnt be overpowered it would be a good defensive item at the cost of energy regen and any Casting bonus's. However i could see a Req Earth +16AL,-5(20%), +1 Earth magic (20%) being overpowered and used for mass farming.
A Req Lightning sword would be able to do the 11-22 damage and it wouldn't be overpowered since without swordsmanship it would have a low critical rate However I could see a Req. Critical Axe wielding assassin being overpowered and so perhaps ill concede that the items would have to be linked, eg. Melee weapons and sheilds req their original requirements, but Caster items should be allowed more leeway. Eg. Making a Req Soul Reaping Staff with Death and Blood Magic mods since this is already in game in normal weapons.
ZenRgy
Quote:
Originally Posted by Sophitia Leafblade
How is a r9 prot Shield overpowered? it would add a max of 16 AL onto a monk at the great expense of energy, its no more overpowered than a Henge of Denravi sword.
|
And it is much more overpowered than a HoD sword, because a HoD sword isn't overpowered at all.
Would be interesting (someone had a thread similar to this, except it was balanced and the items were somewhat fair), except this universal req crap, that's just stupid.
/notsigned
Surena
Expertise Sword, Deathmagic Sword? Protection Prayers Shield? Stupid.
Req 9 should be standard along with the existing item-mechanics so you ensure the balance of crafted items. No matter if they are limited to PvE only. This just proves again how so many PvErs don't care for balance at all. Give them a "red weapon" with 10 000 fixed damage and + 6000 Health and they'll sell their mother.
Req 9 should be standard along with the existing item-mechanics so you ensure the balance of crafted items. No matter if they are limited to PvE only. This just proves again how so many PvErs don't care for balance at all. Give them a "red weapon" with 10 000 fixed damage and + 6000 Health and they'll sell their mother.
isamu kurosawa
I think the best way to implement it is to have an NPC that names any non green weapon while customising it. Then place the NPC at the end of the game.
Then no balance issues, you still need to find the weapon yourself and monks could have real pimp cups .
Then no balance issues, you still need to find the weapon yourself and monks could have real pimp cups .
redant751
/signed
I like that idea.....
I like that idea.....
creelie
/signed, but with limits.
-Choice of req9 normal attribute, or req0 with peppermint/wintergreen damage/defense/energy levels. No martial items with caster requirements or vice versa. I would love a protection prayers shield, but I can see how it would be unbalanced.
-Item name consists of two parts: *(part of) character name*'s *item*. Thus, Sister Saxifrage can wield "Sax's Spear", but not "Your Doodz", or "My Godly Dwarven Axe of Pwning". If someone is dedicated enough to play Ur Moms A Noob all the way to the weapon crafter, they deserve their joke item - all other clowns will be hooped. Sadly, "The Widowmaker" and so forth will never exist, but that's the price you pay to share a game with other people.
-Item name does not include skin name. All swords will be "____'s Sword" and so on. But, you can have ANY SKIN AT ALL. Thus, repeatedly pinging your weapons tab does nothing, but if people join your party and go outside you can show them your new pride and joy. To get a fellblade or whatever named as such, you will still have to visit an entrepreneur.
-Limit of one and customized on creation, no token involved. New code will have to be made for off-hand items.
I really like this idea; I hope it gets implemented.
-Choice of req9 normal attribute, or req0 with peppermint/wintergreen damage/defense/energy levels. No martial items with caster requirements or vice versa. I would love a protection prayers shield, but I can see how it would be unbalanced.
-Item name consists of two parts: *(part of) character name*'s *item*. Thus, Sister Saxifrage can wield "Sax's Spear", but not "Your Doodz", or "My Godly Dwarven Axe of Pwning". If someone is dedicated enough to play Ur Moms A Noob all the way to the weapon crafter, they deserve their joke item - all other clowns will be hooped. Sadly, "The Widowmaker" and so forth will never exist, but that's the price you pay to share a game with other people.
-Item name does not include skin name. All swords will be "____'s Sword" and so on. But, you can have ANY SKIN AT ALL. Thus, repeatedly pinging your weapons tab does nothing, but if people join your party and go outside you can show them your new pride and joy. To get a fellblade or whatever named as such, you will still have to visit an entrepreneur.
-Limit of one and customized on creation, no token involved. New code will have to be made for off-hand items.
I really like this idea; I hope it gets implemented.
Belzan
/signed
I agree with these points, except with the "only one per character." Many players use a weapon/offhand combo and I'll bet a fair number of us use more than one attribute. Why should Eles only be allowed one staff when they can master 4 elements?
Having a weaponcrafter at the end of the game is the logical option. Much like the current end game crafters, there should be a gold amount as well as materials. This will give you a weapon/offhand that has the basic stats (req 9 Swordsmanship 15-22 damage for a sword, or req9 Divine Favor +20% skill recharge energy +10 11-22 damage for a Monk staff) which you can mod/inscribe to your heart's content. The difference here is that you can give your weapon a name (more on that later) and it is automatically customized for you. You're buying the skin and the name, not the mods/inscriptions. Unlike greens, I think they should be modable and inscribable. I would hate to spend 50-60k on a +15 w/enchanted bow with x and y mods only to later change my build and not use enchantments.
I think all skins should be available, but rarer ones would require rarer materials and cost more (just like 15k armor looks better, but costs more). This way everyone can customize a weapon and everyone can have a rare skin, but if you don't care about the skin, you don't have to spend lots of money. Having a token for beating the game (a tradeable item that can be sold) is a bad idea, as it only raises the price and hurts the market. Straightforward Gold + Materials requirement, just like end game armor, would be balanced for everyone. Don't want a customized weapon? You don't have to fork over the gold for one, there are plenty of collectors, crafters, chests and drops out there.
As far as the name is concerned, I would rather have the option of naming it anything I would like. I understand that this means an increase in the number of "Noobslayer" swords and people wielding "Your Mom's Axe," (or a funny one that came to mind: "Kiss My Axe"), but I think it would be a shame to punish the creativity of the players. I don't care for characters with ridiculous names any more than the next annoyed gamer, but it isn't exactly something I can change (other than avoiding joining a group with them). I think a possible restriction on the names of weapons would be beneficial, as well as a standard filter. No 2 players can have the same name, why not make the same, or a similar restriction, for weapons? This way the person who gets to name his/her sword "Noobslayer" is truly the only one with that sword. *soapbox* I think famous weapon names such as Excalibur, Masamune, and Hrunting, should not be allowed as weapon names. Weapons from literature should be out, but weapons from other games would be fine (like weapon names from Chrono Trigger or the Final Fantasy games, for example). *off soapbox*
Also, I believe this weapon would be fine in PvE or PvP. Why block it from PvP when they can make their own weapons anyway? If they want the prestige of a personalized weapon, they can play through PvE and get one. Those of us in PvE don't have the benefit of opening up a window and making a req 9 15^50 20/20 +30 axe at a whim. We have to go out and acquire those mods (often for lots of money) and make the weapons ourselves.
This would make a great addition to GW:EN, considering the Hall of Monuments. What better way to pass along your favorite staff than to craft an epic weapon and place it in the Halls for your future character? The addition of an epic quest in GW2 would be a great way to do the same in that game for your GW2 character.
There's my 2 cents.
Quote:
Originally Posted by Curse You
/signed as long as;
|
Having a weaponcrafter at the end of the game is the logical option. Much like the current end game crafters, there should be a gold amount as well as materials. This will give you a weapon/offhand that has the basic stats (req 9 Swordsmanship 15-22 damage for a sword, or req9 Divine Favor +20% skill recharge energy +10 11-22 damage for a Monk staff) which you can mod/inscribe to your heart's content. The difference here is that you can give your weapon a name (more on that later) and it is automatically customized for you. You're buying the skin and the name, not the mods/inscriptions. Unlike greens, I think they should be modable and inscribable. I would hate to spend 50-60k on a +15 w/enchanted bow with x and y mods only to later change my build and not use enchantments.
I think all skins should be available, but rarer ones would require rarer materials and cost more (just like 15k armor looks better, but costs more). This way everyone can customize a weapon and everyone can have a rare skin, but if you don't care about the skin, you don't have to spend lots of money. Having a token for beating the game (a tradeable item that can be sold) is a bad idea, as it only raises the price and hurts the market. Straightforward Gold + Materials requirement, just like end game armor, would be balanced for everyone. Don't want a customized weapon? You don't have to fork over the gold for one, there are plenty of collectors, crafters, chests and drops out there.
As far as the name is concerned, I would rather have the option of naming it anything I would like. I understand that this means an increase in the number of "Noobslayer" swords and people wielding "Your Mom's Axe," (or a funny one that came to mind: "Kiss My Axe"), but I think it would be a shame to punish the creativity of the players. I don't care for characters with ridiculous names any more than the next annoyed gamer, but it isn't exactly something I can change (other than avoiding joining a group with them). I think a possible restriction on the names of weapons would be beneficial, as well as a standard filter. No 2 players can have the same name, why not make the same, or a similar restriction, for weapons? This way the person who gets to name his/her sword "Noobslayer" is truly the only one with that sword. *soapbox* I think famous weapon names such as Excalibur, Masamune, and Hrunting, should not be allowed as weapon names. Weapons from literature should be out, but weapons from other games would be fine (like weapon names from Chrono Trigger or the Final Fantasy games, for example). *off soapbox*
Also, I believe this weapon would be fine in PvE or PvP. Why block it from PvP when they can make their own weapons anyway? If they want the prestige of a personalized weapon, they can play through PvE and get one. Those of us in PvE don't have the benefit of opening up a window and making a req 9 15^50 20/20 +30 axe at a whim. We have to go out and acquire those mods (often for lots of money) and make the weapons ourselves.
This would make a great addition to GW:EN, considering the Hall of Monuments. What better way to pass along your favorite staff than to craft an epic weapon and place it in the Halls for your future character? The addition of an epic quest in GW2 would be a great way to do the same in that game for your GW2 character.
There's my 2 cents.
Operative 14
Definately /signed
This is something I have nearly suggested a few times on these forums, but I thought somebody already had
Though I have a few idea's;
Why should they be Green? Why not make a new set with a unique color (Red weapons anyone?)
When you customize a weapon at the weapons crafter, make it so that it becomes your weapon, and then perhaps the endgame crafter can actually allow you to change the name or offer other improvements.
For example, My dervish, Countess Reapera, has a scythe I have been working on since I first started her. I bought a max damage req. 10 Elegant scythe from a fellow player after a few days of shopping around on guru, gwiki, and Kamadan becuase the design, I thought, looked the best; at least for my character. Then I got a good damage inscription, a +29 hp mod (to be changed with a +30 as soon as possible) and a 20/19 (to be changed to a 20/20 as soon as possible as well). In my case, I had it customized by the weapons crafter in LA for 25g for the +20% damage. For another 1k, it would be nice if it changed the weapons name to "Countess Reapera's Sundering Elegant Scythe of Fortitude" And just tacked the characters name on to the front of the standard weapons name. Then the endgame crafter, for another 10k or so, could customize the full name and something like "Countess Reapera's (insert neat name here, can't think of anything)"
There's my two cent's as well.
This is something I have nearly suggested a few times on these forums, but I thought somebody already had
Though I have a few idea's;
Why should they be Green? Why not make a new set with a unique color (Red weapons anyone?)
When you customize a weapon at the weapons crafter, make it so that it becomes your weapon, and then perhaps the endgame crafter can actually allow you to change the name or offer other improvements.
For example, My dervish, Countess Reapera, has a scythe I have been working on since I first started her. I bought a max damage req. 10 Elegant scythe from a fellow player after a few days of shopping around on guru, gwiki, and Kamadan becuase the design, I thought, looked the best; at least for my character. Then I got a good damage inscription, a +29 hp mod (to be changed with a +30 as soon as possible) and a 20/19 (to be changed to a 20/20 as soon as possible as well). In my case, I had it customized by the weapons crafter in LA for 25g for the +20% damage. For another 1k, it would be nice if it changed the weapons name to "Countess Reapera's Sundering Elegant Scythe of Fortitude" And just tacked the characters name on to the front of the standard weapons name. Then the endgame crafter, for another 10k or so, could customize the full name and something like "Countess Reapera's (insert neat name here, can't think of anything)"
There's my two cent's as well.
legion_rat
/signed
make it like the pvp weapon crafting system. In diablo 2 near end of game you would get to personalize a weapon of your choosing. I would love to see
Nighteyes Daggers of (anything)
I dont agree with the one time only thing because there are other proffs to 2nd and you want to master those as well. I dont know about the prot based shields and such though. I think only things that can be made normally would be more fair. Maybe a Foci that adds to defence.
~the rat~
make it like the pvp weapon crafting system. In diablo 2 near end of game you would get to personalize a weapon of your choosing. I would love to see
Nighteyes Daggers of (anything)
I dont agree with the one time only thing because there are other proffs to 2nd and you want to master those as well. I dont know about the prot based shields and such though. I think only things that can be made normally would be more fair. Maybe a Foci that adds to defence.
~the rat~
Karzinon Zealot
/not signed
how much do you want to bet every single warrior will make a 15^50 20% sundering 9 swordsmanship sword for 100k +10 ectos? Or Ranger, or Ele, or Derv...
It would ruin the economy
how much do you want to bet every single warrior will make a 15^50 20% sundering 9 swordsmanship sword for 100k +10 ectos? Or Ranger, or Ele, or Derv...
It would ruin the economy
terminatorofhell
signed a great i dea Ryo's mega pwnage sword
Belzan
Quote:
Originally Posted by Karzinon Zealot
/not signed
how much do you want to bet every single warrior will make a 15^50 20% sundering 9 swordsmanship sword for 100k +10 ectos? Or Ranger, or Ele, or Derv... It would ruin the economy |
Besides, if everyone made "perfect" weapons like the one described above, the price would go down, not up. Flood the market with anything and the value for that item goes down. Think "Totem Axe"
Sir Seifus Halbred
/Notsigned
My opinion is basically the same with everyone else who did not sign.
My opinion is basically the same with everyone else who did not sign.
Eldin
/signed
But ONLY if they are instantly customized to yourself. Sick of people selling off endgame greens as if they're, well, not-endgame greens.
How about we name them?
Eldin The Lurker: I'm wielding an Eldin The Lurker. ^_^
But ONLY if they are instantly customized to yourself. Sick of people selling off endgame greens as if they're, well, not-endgame greens.
How about we name them?
Eldin The Lurker: I'm wielding an Eldin The Lurker. ^_^
MAnderson
MAnderson's Mighty E-Penis
Wait I've tried to parody idiots before.... They just don't get it. Which deflects the purpose of me having a nameable weapon; to parody idiots who put '<name> is the leeet'. Trying to stop people form spaming there 'kool' name is stupid, after all the name is what your paying for.
req 9 expertise swords, Hmm. More so than being overpowered it disrupts the natural flow of the game. Further more Guild Wars uses the idea of getting max everything early: Weapons Level etc. Which thus allows one to think about there strategy and build earlier. By creating 'uber' weapons you create more limitations to accessible builds before getting your ultimate e-penis on a stick.
Phallic Fellblade
req9 <attribute>
Shadow damage
Armour +7 (vrs damage)
Edit: It looks like my E-Penis is so mighty that I managed to kill this thread.
Wait I've tried to parody idiots before.... They just don't get it. Which deflects the purpose of me having a nameable weapon; to parody idiots who put '<name> is the leeet'. Trying to stop people form spaming there 'kool' name is stupid, after all the name is what your paying for.
req 9 expertise swords, Hmm. More so than being overpowered it disrupts the natural flow of the game. Further more Guild Wars uses the idea of getting max everything early: Weapons Level etc. Which thus allows one to think about there strategy and build earlier. By creating 'uber' weapons you create more limitations to accessible builds before getting your ultimate e-penis on a stick.
Phallic Fellblade
req9 <attribute>
Shadow damage
Armour +7 (vrs damage)
Edit: It looks like my E-Penis is so mighty that I managed to kill this thread.
Milennin
Maybe simplify it and just have your character's name before the name of the weapon when you Customize a weapon.
Like this:
"Lord Milennin's Furious Fellblade of Fortitude"
Customizing green weapons doesn't add your character's name to the weapon.
Like this:
"Lord Milennin's Furious Fellblade of Fortitude"
Customizing green weapons doesn't add your character's name to the weapon.
The Hand Of Death
Make it so you can only have the person's name, that would make it so no one can make stupid names.
MAnderson
Quote:
Originally Posted by The Hand Of Death
Make it so you can only have the person's name, that would make it so no one can make stupid names.
|
Sophitia Leafblade
Quote:
Originally Posted by Belzan
This is why everyone is discussing having the item immediately customized to your character, so that you can't sell it to other players. So what if everyone makes a req 9 15^50 20/20 +30 weapon. It'll be customized to their character so that only they and their heroes can use it.
Besides, if everyone made "perfect" weapons like the one described above, the price would go down, not up. Flood the market with anything and the value for that item goes down. Think "Totem Axe" |
Auto customisation is good too since it stops people selling these custom items, if u want one u have to get it urself.
Quote:
Originally Posted by Belzan
/signed
As far as the name is concerned, I would rather have the option of naming it anything I would like. I understand that this means an increase in the number of "Noobslayer" swords and people wielding "Your Mom's Axe," (or a funny one that came to mind: "Kiss My Axe"), but I think it would be a shame to punish the creativity of the players. I don't care for characters with ridiculous names any more than the next annoyed gamer, but it isn't exactly something I can change (other than avoiding joining a group with them). I think a possible restriction on the names of weapons would be beneficial, as well as a standard filter. No 2 players can have the same name, why not make the same, or a similar restriction, for weapons? This way the person who gets to name his/her sword "Noobslayer" is truly the only one with that sword. *soapbox* I think famous weapon names such as Excalibur, Masamune, and Hrunting, should not be allowed as weapon names. Weapons from literature should be out, but weapons from other games would be fine (like weapon names from Chrono Trigger or the Final Fantasy games, for example). *off soapbox* |
Quote:
Originally Posted by MAnderson
Are you serious? I see stupid names all the time; you know ones with random 'X's' and 'I's'. Things such as Xxx Tank Xxx' and 'I Minion Master I' come to mind. As mentioned before its impossible to parody these idiots, but I still try; my rit's name is 'Unnecessary was X' killing two birds with one stone, that is if they were to get it. As such its been proven that Anet can't trust the community to make non-retarded names. So why create a tool that helps people show off there retarded names?
|
Yol
Quote:
Originally Posted by freekedoutfish
But we dont get anything from the Titans, the Linch or Abaddon. The Linch could obviously drop the sceptor of Or, Abaddon could drop something Abaddonish and the Titans could drop something just as impressive.
|
Anyway, I like the idea of having a green/red weapon available that's modded to my needs and can be named accordingly. Making it customised goes without saying.
If players are worried about stupid/offensive names being given to weapons, make it so that the weapon crafter doesn't make the weapon straight away. "It'll take time to craft a worthy weapon for you"......over the next 24 hours, your choice of weapon name is vetted by a staff member, and if accepted it gets delivered to your inventory the next time you log in. If not accepted, lesson learned.
Cebe
Quote:
Originally Posted by Yoom Omer
/Signed
Great idea, but it should be balanced more.. like you can't get a req 7 PP shield. much too powerfull. |
Like I say, it is only an idea I had the other day...There is no way I ironed out every problem in it. And granted it would give some players an advantage in PvP...but they'd have to get a PvE character through the training areas in Prophecies, Factions, or Nightfall...then through to the end of Eye of the North first...then spend money crafting the weapon.
Quote:
Originally Posted by Vahn Roi
In my opinion, greens were made to give the more casual player a chance at being somewhat competitive.
Furthmore this idea looks like it would totally destroy the weapons market. /notsigned |
As I see it ANet managed that a long time ago...also aren't 55HP monks currently farming Colossal Scimitars 24/7 and hence the price has crashed? If a large enough amount of money were charged for them it wouldn't be a problem imo...and as usual...one green per character... Perhaps on completion of Eye of the North you receive a token to craft a green weapon...that way you can only craft as many weapons as you have characters through the game.
Quote:
Originally Posted by MAnderson
MAnderson's Mighty E-Penis
Wait I've tried to parody idiots before.... They just don't get it. Which deflects the purpose of me having a nameable weapon; to parody idiots who put '<name> is the leeet'. Trying to stop people form spaming there 'kool' name is stupid, after all the name is what your paying for. req 9 expertise swords, Hmm. More so than being overpowered it disrupts the natural flow of the game. Further more Guild Wars uses the idea of getting max everything early: Weapons Level etc. Which thus allows one to think about there strategy and build earlier. By creating 'uber' weapons you create more limitations to accessible builds before getting your ultimate e-penis on a stick. Phallic Fellblade req9 <attribute> Shadow damage Armour +7 (vrs damage) Edit: It looks like my E-Penis is so mighty that I managed to kill this thread. |
I don't think it would be too hard to "disable" these "special" endgame greens from being used in PvP so as not to unbalance it....but as someone else said...you could just pay a lot of money for a tyrian weapon with the exact stats you need.
eightyfour-onesevenfive
In general, I like the idea.
Weapon market is none of my concern. There already are so many easy to obtain choices for high-end weapons (except for vanity skins), one custom tailored, customized, hard to obtain weapon per character isn't going to have much influence.
Balance issues have already been mentioned. Rule-breaking items, like martial weapons with spellcaster attributes and vice versa, are obviously a no-go. Something like that would throw the whole game completely off-balance. Just keep it the same as the PvP item creation interface.
As for the naming... yeah, people would come up with any number of possible ways to abuse a free naming, even a strictly filtered one, with offensive and obscene language. But they already can do that with char, guild and pet names. The only difference would be that those custom weapon names are not openly visible (you'd have to call them for others to be even able to see them). So I don't see much harm here.
Weapon market is none of my concern. There already are so many easy to obtain choices for high-end weapons (except for vanity skins), one custom tailored, customized, hard to obtain weapon per character isn't going to have much influence.
Balance issues have already been mentioned. Rule-breaking items, like martial weapons with spellcaster attributes and vice versa, are obviously a no-go. Something like that would throw the whole game completely off-balance. Just keep it the same as the PvP item creation interface.
As for the naming... yeah, people would come up with any number of possible ways to abuse a free naming, even a strictly filtered one, with offensive and obscene language. But they already can do that with char, guild and pet names. The only difference would be that those custom weapon names are not openly visible (you'd have to call them for others to be even able to see them). So I don't see much harm here.
Cebe
I have added the following to the original post:
Quote:
Originally Posted by Celestial Beaver
EDITED TO CLARIFY ORIGINAL POST
Some people seem to have said things which were in my mind at the time I wrote this but sort of took it as a given... 1. Req 9 only weapons....otherwise everyone would make req 7 weapons...which would be stupid. 2. Only able to apply weapon modifiers which are currently around. Eg. No Armor +7 vs ANY damage... 3. Automatically Customised 4. Limitations on naming: eg word filter...such as the one we have on naming our characters. 5. Specially designed skins. I agree it would be a bit harsh to people who have spent thousands of ecto on a crystalline sword if you could choose that as a skin for the endgame green. 6. It would be a one-off purchase. Once the personalised, customised green weapon it crafted it then acts like a green weapon. It cannot be re-modded. It cannot be sold to other players due to it's customised nature, it cannot be dyed (perhaps dye colour can also be chosen at creation), the name of the "inscription" is removed and only the stats are shown, it can no longer be remodded. 7. Character limit on the weapon name. Eg. 25 characters so there will be less "The Pwninator's Uber Noob Pwner of the World". |
MithranArkanere
So you mean to make a weapon or offhand like when you make it in the PvP item creation panel... but then give it a name and make it green.
Hm...
I insist. That would be a white, purple or gold, not a green.
A green has fixed properties.
If you want a cutomixed weapon, you have to make it yourself, like getting one of the torment gold and then adding mods.
Such an item would never be green.
Hm...
I insist. That would be a white, purple or gold, not a green.
A green has fixed properties.
If you want a cutomixed weapon, you have to make it yourself, like getting one of the torment gold and then adding mods.
Such an item would never be green.
SuperDave
I like it...
/signed
/signed
Clord
/signed
"I'm wielding Luxon Zidane's Kurzickslaying".
"I'm wielding Luxon Zidane's Kurzickslaying".
Cebe
Quote:
Originally Posted by MithranArkanere
So you mean to make a weapon or offhand like when you make it in the PvP item creation panel... but then give it a name and make it green.
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Quote:
Originally Posted by MithranArkanere
I insist. That would be a white, purple or gold, not a green.
A green has fixed properties. If you want a cutomixed weapon, you have to make it yourself, like getting one of the torment gold and then adding mods. Such an item would never be green. |
Question: Why is Setikor Fireflower...basically a lump of hovering driftwood, worthy of a green weapon and we're not, bearing in mind we've saved three continents from a massive evil?
Razorwood
Quote:
Originally Posted by Celestial Beaver
Question: Why is Setikor Fireflower...basically a lump of hovering driftwood, worthy of a green weapon and we're not, bearing in mind we've saved three continents from a massive evil?
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And if this idea happens i'm making a character called Elma Fudd
It's Beaver hunting season.
Wammo : What's that in your hand?
Elma Fudd : I'm wielding a Raskly Celestial Beaver.
Sophitia Leafblade
Quote:
Originally Posted by Razorwood
It's Beaver hunting season.
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"Guardian of Celest" is my new title that shall usurp all others
Razorwood
I'll have to make sure you aren't watching then
My Necro could have a weapon called:
Ubad Massing Is Massing A Mass Murder
Or my Para
Duke Piestalker Says Get In My Belly.
My Mes
Captain Y Fronts Unslightly Stain.
My Necro could have a weapon called:
Ubad Massing Is Massing A Mass Murder
Or my Para
Duke Piestalker Says Get In My Belly.
My Mes
Captain Y Fronts Unslightly Stain.
SotiCoto
/signed
I like this idea.... but not exactly as it has been put forward.
There are a few things I would suggest that would make it work:
#1. Like PvP weapons, but with all the weird and crazy possible modifiers available randomly (and from other greens) in certain PvE areas.... like that Skull Shield of 19% +1 to Death Magic I got from FoW (something I'm definitely using on a necro one of these days).
#2. Naming character limit... but no special conditions on what you can and can't call it. If people can give their characters and pets retarded names then there is no reason why they shouldn't be able to do the same for their weapons. I mean... I actually HAVE called my Black Moa "Your Mother"... and my Pre-Searing character's pet is called "Leeroy". Why anyone should care about this I don't rightly know. A character's weapon-name is his/her own business.
#3. Make it possible to create theoretically unlimited numbers of them.... but make them the weapon equivalent of 15k armour... and have them cost 50k at least (as opposed to standard 5k weaponsmith deals).
#4. Make weapon skins either unlockable (i.e. if you have personally identified a gold of that skin, then you can make a green with that skin) ... or a different skin available from every outpost with a weaponsmith. The former way, rare skin weapons will still be sellable because not only would the weapons be very expensive to make... but if someone wanted a particular weapon-skin... they would still have to buy it as a gold from someone else or farm it for themselves to make a green.
#5. Allow at least dual-tone dye colour during creation (though not forcing the person to have the dye colours with them)... but no changes to be made once the weapon is finalised.
*Nods*
That is as far as my input goes.
I like this idea.... but not exactly as it has been put forward.
There are a few things I would suggest that would make it work:
#1. Like PvP weapons, but with all the weird and crazy possible modifiers available randomly (and from other greens) in certain PvE areas.... like that Skull Shield of 19% +1 to Death Magic I got from FoW (something I'm definitely using on a necro one of these days).
#2. Naming character limit... but no special conditions on what you can and can't call it. If people can give their characters and pets retarded names then there is no reason why they shouldn't be able to do the same for their weapons. I mean... I actually HAVE called my Black Moa "Your Mother"... and my Pre-Searing character's pet is called "Leeroy". Why anyone should care about this I don't rightly know. A character's weapon-name is his/her own business.
#3. Make it possible to create theoretically unlimited numbers of them.... but make them the weapon equivalent of 15k armour... and have them cost 50k at least (as opposed to standard 5k weaponsmith deals).
#4. Make weapon skins either unlockable (i.e. if you have personally identified a gold of that skin, then you can make a green with that skin) ... or a different skin available from every outpost with a weaponsmith. The former way, rare skin weapons will still be sellable because not only would the weapons be very expensive to make... but if someone wanted a particular weapon-skin... they would still have to buy it as a gold from someone else or farm it for themselves to make a green.
#5. Allow at least dual-tone dye colour during creation (though not forcing the person to have the dye colours with them)... but no changes to be made once the weapon is finalised.
*Nods*
That is as far as my input goes.
Sophitia Leafblade
well atleast their creative names
SotiCoto
Oh, and I forgot to mention...
Shield with Req 9 Protection Prayers would be messed up and inacceptable...
If you can't work out why.... try it with a weapon instead: Fancy a Colossal Scimitar with Req.9 Smiting Prayers? How about a Flatbow with Req.9 Channelling?
Shields should only be linked to Strength, Tactics, Commands and.... Leadership, was it? I don't know much about Paragon stuff... But anyway...
Shield with Req 9 Protection Prayers would be messed up and inacceptable...
If you can't work out why.... try it with a weapon instead: Fancy a Colossal Scimitar with Req.9 Smiting Prayers? How about a Flatbow with Req.9 Channelling?
Shields should only be linked to Strength, Tactics, Commands and.... Leadership, was it? I don't know much about Paragon stuff... But anyway...
Echuu Ishtar
/signed, even though mixing requirements with weapons that don't match can't really happen.