Clever.

Puebert
OhCrapLions
Dean Harper
Curse You
klrk
Coloneh
Sophitia Leafblade
Originally Posted by Selket
Energy hasn't been important since the buff to Glyph, AI and Ether Signet.
You also realize that, you know, you can switch weapons, right? Since, you know, energy doesn't do anything for you until you actually spend it whereas additional armor always has a positive effect. If you can't grasp why armor is better than energy, maybe you should learn the game before you whine about needless additions. |
Originally Posted by ShadowsRequiem
ummm I dont think you can understand how good that would be...
Have you noticed how much req 7 tactics shields go for? the reason is because they used them on monks to the get full +16 benefit instead of just 8 defense. Theres also something called a negative energy set where it is common the monk will use a -5e weapon and a +30/-5 shield which nets you around 25energy. |
Originally Posted by Crazyvietguy
@ Sophitia - Lemme ask you, would a shield providing +16AL with a 15/-1 Mod and -5(20%) seem a TID bit overpowered? Cause i defiently think so.
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ZenRgy
Originally Posted by Sophitia Leafblade
How is a r9 prot Shield overpowered? it would add a max of 16 AL onto a monk at the great expense of energy, its no more overpowered than a Henge of Denravi sword.
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Surena
isamu kurosawa
redant751
creelie
Belzan
Originally Posted by Curse You
/signed as long as;
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Operative 14
legion_rat
Karzinon Zealot
terminatorofhell
Belzan
Originally Posted by Karzinon Zealot
/not signed
how much do you want to bet every single warrior will make a 15^50 20% sundering 9 swordsmanship sword for 100k +10 ectos? Or Ranger, or Ele, or Derv... It would ruin the economy |
Sir Seifus Halbred
Eldin
MAnderson
Milennin
The Hand Of Death
MAnderson
Originally Posted by The Hand Of Death
Make it so you can only have the person's name, that would make it so no one can make stupid names.
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Sophitia Leafblade
Originally Posted by Belzan
This is why everyone is discussing having the item immediately customized to your character, so that you can't sell it to other players. So what if everyone makes a req 9 15^50 20/20 +30 weapon. It'll be customized to their character so that only they and their heroes can use it.
Besides, if everyone made "perfect" weapons like the one described above, the price would go down, not up. Flood the market with anything and the value for that item goes down. Think "Totem Axe" |
Originally Posted by Belzan
/signed
As far as the name is concerned, I would rather have the option of naming it anything I would like. I understand that this means an increase in the number of "Noobslayer" swords and people wielding "Your Mom's Axe," (or a funny one that came to mind: "Kiss My Axe"), but I think it would be a shame to punish the creativity of the players. I don't care for characters with ridiculous names any more than the next annoyed gamer, but it isn't exactly something I can change (other than avoiding joining a group with them). I think a possible restriction on the names of weapons would be beneficial, as well as a standard filter. No 2 players can have the same name, why not make the same, or a similar restriction, for weapons? This way the person who gets to name his/her sword "Noobslayer" is truly the only one with that sword. *soapbox* I think famous weapon names such as Excalibur, Masamune, and Hrunting, should not be allowed as weapon names. Weapons from literature should be out, but weapons from other games would be fine (like weapon names from Chrono Trigger or the Final Fantasy games, for example). *off soapbox* |
Originally Posted by MAnderson
Are you serious? I see stupid names all the time; you know ones with random 'X's' and 'I's'. Things such as Xxx Tank Xxx' and 'I Minion Master I' come to mind. As mentioned before its impossible to parody these idiots, but I still try; my rit's name is 'Unnecessary was X' killing two birds with one stone, that is if they were to get it. As such its been proven that Anet can't trust the community to make non-retarded names. So why create a tool that helps people show off there retarded names?
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Yol
Originally Posted by freekedoutfish
But we dont get anything from the Titans, the Linch or Abaddon. The Linch could obviously drop the sceptor of Or, Abaddon could drop something Abaddonish and the Titans could drop something just as impressive.
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Cebe
Originally Posted by Yoom Omer
/Signed
Great idea, but it should be balanced more.. like you can't get a req 7 PP shield. much too powerfull. |
Originally Posted by Vahn Roi
In my opinion, greens were made to give the more casual player a chance at being somewhat competitive.
Furthmore this idea looks like it would totally destroy the weapons market. /notsigned |
Originally Posted by MAnderson
MAnderson's Mighty E-Penis
Wait I've tried to parody idiots before.... They just don't get it. Which deflects the purpose of me having a nameable weapon; to parody idiots who put '<name> is the leeet'. Trying to stop people form spaming there 'kool' name is stupid, after all the name is what your paying for. req 9 expertise swords, Hmm. More so than being overpowered it disrupts the natural flow of the game. Further more Guild Wars uses the idea of getting max everything early: Weapons Level etc. Which thus allows one to think about there strategy and build earlier. By creating 'uber' weapons you create more limitations to accessible builds before getting your ultimate e-penis on a stick. Phallic Fellblade req9 <attribute> Shadow damage Armour +7 (vrs damage) Edit: It looks like my E-Penis is so mighty that I managed to kill this thread. |
eightyfour-onesevenfive
Cebe
Originally Posted by Celestial Beaver
EDITED TO CLARIFY ORIGINAL POST
Some people seem to have said things which were in my mind at the time I wrote this but sort of took it as a given... 1. Req 9 only weapons....otherwise everyone would make req 7 weapons...which would be stupid. 2. Only able to apply weapon modifiers which are currently around. Eg. No Armor +7 vs ANY damage... 3. Automatically Customised 4. Limitations on naming: eg word filter...such as the one we have on naming our characters. 5. Specially designed skins. I agree it would be a bit harsh to people who have spent thousands of ecto on a crystalline sword if you could choose that as a skin for the endgame green. 6. It would be a one-off purchase. Once the personalised, customised green weapon it crafted it then acts like a green weapon. It cannot be re-modded. It cannot be sold to other players due to it's customised nature, it cannot be dyed (perhaps dye colour can also be chosen at creation), the name of the "inscription" is removed and only the stats are shown, it can no longer be remodded. 7. Character limit on the weapon name. Eg. 25 characters so there will be less "The Pwninator's Uber Noob Pwner of the World". |
MithranArkanere
SuperDave
Clord
Cebe
Originally Posted by MithranArkanere
So you mean to make a weapon or offhand like when you make it in the PvP item creation panel... but then give it a name and make it green.
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Originally Posted by MithranArkanere
I insist. That would be a white, purple or gold, not a green.
A green has fixed properties. If you want a cutomixed weapon, you have to make it yourself, like getting one of the torment gold and then adding mods. Such an item would never be green. |
Razorwood
Originally Posted by Celestial Beaver
Question: Why is Setikor Fireflower...basically a lump of hovering driftwood, worthy of a green weapon and we're not, bearing in mind we've saved three continents from a massive evil?
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Sophitia Leafblade
Originally Posted by Razorwood
It's Beaver hunting season.
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Razorwood
SotiCoto
Sophitia Leafblade
SotiCoto
Echuu Ishtar