Idea - REAL Green Weapons
Catsohori
/signed...
I actually think that attaining some sort of weapon that increases in grandeur after you beat EOTN would be quite nice. You do quests that increase the power of your chosen weapon one that is crafted for you over a set of quests / missions. Then at the end you have named it and when EOTN is over its placed in the Hall of Monuments.
This way you get a nice weapon that can be earned later in GW2 that allows people from GW1 to have a unique bit of their older character. And it doesn't have to be some epic weapon, just an uncommon rated or rare.
I actually think that attaining some sort of weapon that increases in grandeur after you beat EOTN would be quite nice. You do quests that increase the power of your chosen weapon one that is crafted for you over a set of quests / missions. Then at the end you have named it and when EOTN is over its placed in the Hall of Monuments.
This way you get a nice weapon that can be earned later in GW2 that allows people from GW1 to have a unique bit of their older character. And it doesn't have to be some epic weapon, just an uncommon rated or rare.
Belzan
I really like that idea! I enjoy the idea of earning something great and unique. I'm a sucker for lengthy quests with great rewards.
/signed
/signed
SniperF0x
I agree with this idea on one things, all requirements should be correct, for example, a shield should only be able to have a paragon or warrior requirement, a bow only ranger requirements, etc.
I would love this, though you shouldn't be able to choose extremely rare idea's though, that would make getting rare weapons to no point.
I would love this, though you shouldn't be able to choose extremely rare idea's though, that would make getting rare weapons to no point.
Plague
Won't happen, but I've liked and suggested the same idea myself.
On the flip side I wouldn't want every player to have one.
If it was a single player game, I'd like to have my own aura and be level 32 by now.
On the flip side I wouldn't want every player to have one.
If it was a single player game, I'd like to have my own aura and be level 32 by now.
MithranArkanere
Quote:
Originally Posted by Celestial Beaver
As I already said....the "green" you would create would have fixed stats. You wouldn't be able to further mod it or change it in any way, shape, form, or colour. Thus such a high price would aid in ensuring bad choices are at a minimum.
Question: Why is Setikor Fireflower...basically a lump of hovering driftwood, worthy of a green weapon and we're not, bearing in mind we've saved three continents from a massive evil? |
You can choose which item you want to get, and then go for it... or be lucky and get ii playing normally. But you don't decide it's properties.
If you choose the properties, the item is not green.
Al the fire Excepters of the Forgotten Ones are the same, al the Totem Axes are the same, all the Shiro's Daggers are the same.
If you can choose such thing can't be green.
I don't mind lletting people have a skin and fixed mods for free. But not in a green, in any case, such thing would be gold.
Cebe
Quote:
Originally Posted by MithranArkanere
I don't mind lletting people have a skin and fixed mods for free. But not in a green, in any case, such thing would be gold.
|
But then why should it not be Green...? Green weapons are, after all, "unique". Guildwiki defines Green items as "Unique" and gold items as "Rare"...if the item were gold it would imply it was possible to get two "Dragon Lord's Sword of Death"...when, if the name of the weapon could only be used once, you couldn't. Tormented weapons are gold because it is possible to get more than one "Insightful Fast Casting Tormented Staff of Fortitude". I know that there are millions of Scar Eaters around and the "uniqueness" of green items dropped by bosses has a very fluid meaning, but taking "Green items = Unique" literally, the endgame items I describe, imo, should be green.
SotiCoto
I very much doubt anything like this is going to come about in any case...
... But I still reckon it should do.... provided the price is high to stop people abusing it.
Even so, I'd probably be inclined to spend TONS of cash kitting out my heroes with unique greens as well... even at 50k a weapon... at least for my main charater. No more "Ghial's Staff" for Olias.... no.... he'd have his very own "Olias's Staff" with a Zodiac Staff skin.... and I'd give Sousuke a Celestial Staff skin.... and.... and...
*Coughs*
Yeah.... abusable it would be, but only to those with sh!tloads of cash. And non-sellable of course.
... But I still reckon it should do.... provided the price is high to stop people abusing it.
Even so, I'd probably be inclined to spend TONS of cash kitting out my heroes with unique greens as well... even at 50k a weapon... at least for my main charater. No more "Ghial's Staff" for Olias.... no.... he'd have his very own "Olias's Staff" with a Zodiac Staff skin.... and I'd give Sousuke a Celestial Staff skin.... and.... and...
*Coughs*
Yeah.... abusable it would be, but only to those with sh!tloads of cash. And non-sellable of course.
Sophitia Leafblade
Quote:
Originally Posted by MithranArkanere
If you can choose such thing can't be green.
|
Quote:
Originally Posted by SotiCoto
Yeah.... abusable it would be, but only to those with sh!tloads of cash. And non-sellable of course.
|
SotiCoto
Having low-req weapons doesn't really mean squat to normal players; only to those oddballs who spread their attributes thin and insist on milking as much damage as they can from a weapon they're not even willing to invest the attribute points for.
The only real difference is between Req 12 and Req 13 weapons... since a Req 13 weapon is only really valuable to someone with the necessary Primary Class.
O'course this is assuming the character is level 20....
Lower req weapons are for lower level characters.
The only real difference is between Req 12 and Req 13 weapons... since a Req 13 weapon is only really valuable to someone with the necessary Primary Class.
O'course this is assuming the character is level 20....
Lower req weapons are for lower level characters.
ManxMann
I like the idea of customizable weapons available to players. For mainly 2 reasons.
1. I craft ALL of my weapons because I have found that I can make one identical to any weapon in the game(not including the skin). More often than not my weapons exceed the specs of end-game "prizes" and Boss drops.
2. The drop rate in this game has been so messed up that it is nearly impossible to come up with the pieces to craft weapons for your primary characters and all of their heroes simply thru drops alone.
The fix to the PvP concern is easy and may very well work to secure the economy as well. All that has to be done is designate the items as "non-allowable" in PvP and "non-tradable" between accounts. This can be done by simply "tagging" them with a different color, say RED. TADA! They work only in PvE and can still be used on all characters on a given account.
As far as naming goes, simply allow only the option to attach the character's name to the item. The base item name had to be selected from a list of existing names from the game database. The same would apply for the attributes.
With ANET enforcing the EULA, misuse or abuse in names would be self-correcting.
I personally hope that ANET truly considers this. I for one was seriously let down when I saw the list of available end-game items in Factions and the cost Vs. quality of the end-game items in NF.
1. I craft ALL of my weapons because I have found that I can make one identical to any weapon in the game(not including the skin). More often than not my weapons exceed the specs of end-game "prizes" and Boss drops.
2. The drop rate in this game has been so messed up that it is nearly impossible to come up with the pieces to craft weapons for your primary characters and all of their heroes simply thru drops alone.
The fix to the PvP concern is easy and may very well work to secure the economy as well. All that has to be done is designate the items as "non-allowable" in PvP and "non-tradable" between accounts. This can be done by simply "tagging" them with a different color, say RED. TADA! They work only in PvE and can still be used on all characters on a given account.
As far as naming goes, simply allow only the option to attach the character's name to the item. The base item name had to be selected from a list of existing names from the game database. The same would apply for the attributes.
With ANET enforcing the EULA, misuse or abuse in names would be self-correcting.
I personally hope that ANET truly considers this. I for one was seriously let down when I saw the list of available end-game items in Factions and the cost Vs. quality of the end-game items in NF.
Spike Spiegel
/signed, with the following changes:
1. the special smith that performs this service ONLY appears at the endgame area of GWEN, and no other campaign.
2. for a reasonable fee, this smith will take a gold weapon already in your possession and make it into a green weapon.
3. the weapon's damage will max (if not already, most golds are) requirement will drop (or rise) to 9, and it's equipped prefix/suffix/inscription will be perfected.
4. the weapon's name will change to [character name]'s [type of weapon]. it's dyed color will remain unaffected.
5. as a tradeoff, the weapon's gold value drops to that of a green, its mods can no longer be salvaged, and (if it wasn't already) the weapon is customized to that character and cannot be transferred.
6. this weapon would then become eligible for display in the Hall of Monuments.
7. centuries later in GW2, this weapon becomes a generic "Rusted Heirloom" quest item, which your toon in that game can take to another special smith for repair. He won't be able to restore it to its GW1 appearance and/or stats, but he can fashion it into a special high-end weapon with a GW2 skin.
1. the special smith that performs this service ONLY appears at the endgame area of GWEN, and no other campaign.
2. for a reasonable fee, this smith will take a gold weapon already in your possession and make it into a green weapon.
3. the weapon's damage will max (if not already, most golds are) requirement will drop (or rise) to 9, and it's equipped prefix/suffix/inscription will be perfected.
4. the weapon's name will change to [character name]'s [type of weapon]. it's dyed color will remain unaffected.
5. as a tradeoff, the weapon's gold value drops to that of a green, its mods can no longer be salvaged, and (if it wasn't already) the weapon is customized to that character and cannot be transferred.
6. this weapon would then become eligible for display in the Hall of Monuments.
7. centuries later in GW2, this weapon becomes a generic "Rusted Heirloom" quest item, which your toon in that game can take to another special smith for repair. He won't be able to restore it to its GW1 appearance and/or stats, but he can fashion it into a special high-end weapon with a GW2 skin.
Legends
It's too much customization. It's too complicated IMO.
It will probably lack In common creativity also (IMO).
It will probably lack In common creativity also (IMO).
Dark Paladin X
well, one of my suggestions is to have green weapons be displayed in the hall of monuments. But other than that, this would give me a chance to create the Hrunting. Additional requirement, you must have the inscription, weapon, and the mods with you to create the green.
/signed
/signed
genofreek
I'm not 100% sure how it could be implemented, but I'd love to wield Laura Fowler's Worldrender. If you have to bring your own mods/inscriptions, can't use certain unique skins, and still have to pay a steep price, then maybe.
Tender Wolf
Quote:
Originally Posted by Frazzy
/not signed
First of all, greens ruined the game so why make them more superior. Second, it would not be balanced in PvP. |
Anyway, I agree that if they're customized and can't be sold or traded, /signed. I wonder if we could draw out our own ideas and come up with names and such for them and post them somewhere on the forum. I don't know if that's allowed but I think it would be cool.
Lady Raenef
/signed, but I'd prefer if the items stay within the balancing system, not spread out to give everyone shields. If you could make a q9 protection prayers shield, that - to me is unfair considering the only two original professions to have shields are warriors and paragons. They still use shields today, and without the max requirement, I think it still provides +4 AL.
Zamochit
Why not just create a system where you can "Name" your own weapons at any weaponsmith?
For a cost of around 1 platinum the weaponsmith would not only customise the weapon for you but allow you to name it ~ up to a certain number of characters ~ This naming process would be monitered in the same way as character naming is monitored to avoid the inevitable rudeness ~ It would not damage the economy, acting as a money sink in fact. The weapons customised in this way cannot be traded or sold to merchant, the stats will also become fixed (in the case of inscriptions prefixes and suffixes). That way they will obviously adhere to the current game mechanics. The weapon could become a "Green" at this point although a different colour may be more appropriate.
For a cost of around 1 platinum the weaponsmith would not only customise the weapon for you but allow you to name it ~ up to a certain number of characters ~ This naming process would be monitered in the same way as character naming is monitored to avoid the inevitable rudeness ~ It would not damage the economy, acting as a money sink in fact. The weapons customised in this way cannot be traded or sold to merchant, the stats will also become fixed (in the case of inscriptions prefixes and suffixes). That way they will obviously adhere to the current game mechanics. The weapon could become a "Green" at this point although a different colour may be more appropriate.
legion_rat
Ok i have seen cross requirment things like a staff (req 9 healing) + 1 death,
esp in tyria.
next, the whole killing the market thing, ummm no it would not. It would be end of game, so you have to defeat the game to earn them, so you have prob already bought a weapon or two from someone, or farmed them. next it is NOT tradeable. The OPs idea is strong in this point.
now to my favorite part
/signed very good idea.
I dont know if I want the whole char name at the front of it. Mines kind of long and would eat up the char limit. Now Nighteyes Wrath (daggers) would make me a happy sin.
~the rat~
esp in tyria.
next, the whole killing the market thing, ummm no it would not. It would be end of game, so you have to defeat the game to earn them, so you have prob already bought a weapon or two from someone, or farmed them. next it is NOT tradeable. The OPs idea is strong in this point.
now to my favorite part
/signed very good idea.
I dont know if I want the whole char name at the front of it. Mines kind of long and would eat up the char limit. Now Nighteyes Wrath (daggers) would make me a happy sin.
~the rat~
guildwars101
id like to add a twist too this idea..because this could ruian the market of weps...u take it to a wepon renamer and you can rename it anything you want and you could then take your wepon to another person where you modify only THE APPEARANCE...in this process the powers of the weapon are never modified but you can still make it your own
also for anyone who thinks this wouldnt affect the wep market it would...why buy a wep when u can make one youself obviously this would have to be perfected
also for anyone who thinks this wouldnt affect the wep market it would...why buy a wep when u can make one youself obviously this would have to be perfected
Timotheos
/signed
This would be awesomeness!
This would be awesomeness!
Droven
Instead, add more prefix and suffix types imo.
------------------
/signed but...
I think you should get a quest (only doable in HM) when you beat EotN to get to an hard reachable area of UW and find the weaponsmith or finish 1 spesific dungeon for each weapon type.
Make it harder, so it would be harder to abuse
------------------
/signed but...
I think you should get a quest (only doable in HM) when you beat EotN to get to an hard reachable area of UW and find the weaponsmith or finish 1 spesific dungeon for each weapon type.
Make it harder, so it would be harder to abuse
Lord Tetsu
/signed
one per charr or the point of farming would be useless since people would be using there weapon and the markets of kamadan will crash
put a price or one per ACCOUNT awesome idea tho
one per charr or the point of farming would be useless since people would be using there weapon and the markets of kamadan will crash
put a price or one per ACCOUNT awesome idea tho
RotteN
yeah, sure, brilliant idea ... not
sorry, but the ability to chose your requirement attribute freely is plain stupid and imbalanced.
therefor, if you want said idea to be at least a bit serious, you'd have to make it that the only options/combinations possible are those now possible in the PvP equipment creation.
but then, you can make any weapon you'd be able to make nowadays already (some might cost an aweful lot, but you can still do it), so apart from a fancy name, there's nothing new then.
/unsigned
sorry, but the ability to chose your requirement attribute freely is plain stupid and imbalanced.
therefor, if you want said idea to be at least a bit serious, you'd have to make it that the only options/combinations possible are those now possible in the PvP equipment creation.
but then, you can make any weapon you'd be able to make nowadays already (some might cost an aweful lot, but you can still do it), so apart from a fancy name, there's nothing new then.
/unsigned
Phoenix Tears
signed ^^
I want my "Artemis's Hunter Bow" or name it "Guardian Bow of the Nature"
that would be green bows i'd wish to have for my main char ranger ^^
Or just have a sword with gothic style be named "Excalibur" *gg* that would be so damn awesome ^^
I want my "Artemis's Hunter Bow" or name it "Guardian Bow of the Nature"
that would be green bows i'd wish to have for my main char ranger ^^
Or just have a sword with gothic style be named "Excalibur" *gg* that would be so damn awesome ^^
Wildi
/signed but drop the "chose your requirement attribute freely idea" and add more prefix and suffix types instead which can not be replicated under the inscription system, let us choose min/max dmg und much more
examples:
you can have a spear with 14-27 dmg or 18-23 dmg instead (still balanced)
you can choose between Damage +15% while Health is above 50% and Damage +10% while Health is above 30%
..
examples:
you can have a spear with 14-27 dmg or 18-23 dmg instead (still balanced)
you can choose between Damage +15% while Health is above 50% and Damage +10% while Health is above 30%
..
Sister Rosette
/signed as hell.
My Derv cleared the campaigns on all 4 storylines. I demand a weapon named after my awesomeness.
My Derv cleared the campaigns on all 4 storylines. I demand a weapon named after my awesomeness.
Kanyatta
Give everyone perfect equipment, sounds balanced to me!!!!
I wouldn't really give a rip, as long as it's PvE-only.
I wouldn't really give a rip, as long as it's PvE-only.
fleshvirus
/signed
would be beter if they made a new color. ''Yellow'' maybe?
And they are marked as not so rare weapons. Or are just costemized.
would be beter if they made a new color. ''Yellow'' maybe?
And they are marked as not so rare weapons. Or are just costemized.
fishy go moo
/notsigned
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO no, no req 1 swords, and even if thats not the case, notsigned anyway
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO no, no req 1 swords, and even if thats not the case, notsigned anyway
legion_rat
To the people bitching about choosing Mods. You can already do this with an inscibable weapon. You buy/farm the mods, put em on the weapon. tadaa! The only real change is that you get to name it. So take your /unsigned and shine em up real nice......you know the rest.
~the rat~
~the rat~
chowmein69
/signed
would love to see a weapon with our names on it
would love to see a weapon with our names on it
legion_rat
Quote:
Originally Posted by fishy go moo
/notsigned
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO no, no req 1 swords, and even if thats not the case, notsigned anyway |
~the ra~
TaCktiX
/Signed, assuming these mechanics:
- All skins aside from ultra-elite (Tormented, Destroyer) are selectable, and item cost scales according to rarity. (e.g., a Short Sword would run you 5k, an Elemental Sword would run 100k)
- Mods are selected using a copy of the PvP Equipment panel, so that only possible stuff is craftable.
- You are allowed any name allowed by the filter, assuming it doesn't conflict with someone else's.
- The weapon is automatically customized to the character that crafts it.
- A base crafting cost in addition to skin selection, maxing out at 100k total.
- No further restrictions, because the weapon as presented above IS balanced, IS allowable in PvP, IS a do-able thing.
- All skins aside from ultra-elite (Tormented, Destroyer) are selectable, and item cost scales according to rarity. (e.g., a Short Sword would run you 5k, an Elemental Sword would run 100k)
- Mods are selected using a copy of the PvP Equipment panel, so that only possible stuff is craftable.
- You are allowed any name allowed by the filter, assuming it doesn't conflict with someone else's.
- The weapon is automatically customized to the character that crafts it.
- A base crafting cost in addition to skin selection, maxing out at 100k total.
- No further restrictions, because the weapon as presented above IS balanced, IS allowable in PvP, IS a do-able thing.
Darkobra
Quote:
Originally Posted by Series
/signed, and remember, it will put your character's name in front of it. So if the character is named "John Doe", it will say "I am wielding John Doe's Your Mom". That doesnt make much sense now, does it?
|
Cebe
Wow, not seen this thread in a long time. Anyhoo:
Yes, this has long been agreed as completely inbalanced...so sorry Soph, that Req 9 Expertise sword you want...it's out of the window
But...
I'd like to see things like a Bow Grip of Beast Mastery or Wilderness Survival, or suffix's for weapons which give +1 in the primary attribute. For instance, a Mystic Scythe Snathe, an Expert's Bow String, Critical Dagger Tang. Imbalanced for PvP? I wouldn't know, but there is no reason why PvP weapons couldn't be made with those mods, but have those mode only available in PvE via the special green weapon creation system.
Quote:
Originally Posted by Wildi
/signed but drop the "chose your requirement attribute freely idea" and add more prefix and suffix types instead which can not be replicated under the inscription system, let us choose min/max dmg und much more
|
But...
Quote:
Originally Posted by Droven
Instead, add more prefix and suffix types imo.
|
KamikazeChicken
Why do people bitch that every idea introducing item creation will crash the economy? A large number of the GW players have easy access to the unique BMP weapons, and I don't think Kamadan has lost any of its ordinary spam because of it.
IMO, just add the ability to the weaponsmiths to change the name of any item you have. It should probably force you to customize the weapon just for kicks and people who get around the naming filter, but it really doesn't matter.
IMO, just add the ability to the weaponsmiths to change the name of any item you have. It should probably force you to customize the weapon just for kicks and people who get around the naming filter, but it really doesn't matter.
Yawgmoth
/not signed if it's about creating new items, the idea is especially bad if it allows a large variety of skins
but
if it allowed to *transform* any existing item (not already customized to someone else) into a green with a name of your choice, customized to you, it would be pretty cool and fair for everyone.
but
if it allowed to *transform* any existing item (not already customized to someone else) into a green with a name of your choice, customized to you, it would be pretty cool and fair for everyone.
Droven
Quote:
Originally Posted by Celestial Beaver
But...
I'd like to see things like a Bow Grip of Beast Mastery or Wilderness Survival, or suffix's for weapons which give +1 in the primary attribute. For instance, a Mystic Scythe Snathe, an Expert's Bow String, Critical Dagger Tang. Imbalanced for PvP? I wouldn't know, but there is no reason why PvP weapons couldn't be made with those mods, but have those mode only available in PvE via the special green weapon creation system. |
I'd like to see a blocking melee attacks chance 5% (PvE only, for two handed weapons, staffs) weapons etc...
MirkoTeran
So you want even more imbalanced in PvE? GG. And lets not even start with all the stupid names you will see..
/Unsigned.
/Unsigned.
Solus Spartan
Great idea, /signed.
Who the hell is Steelhand?
Who the hell is Steelhand?