Idea - REAL Green Weapons

Catsohori

Catsohori

Ascalonian Squire

Join Date: Dec 2005

Shattered Eloquence [RoN]

R/N

/signed...

I actually think that attaining some sort of weapon that increases in grandeur after you beat EOTN would be quite nice. You do quests that increase the power of your chosen weapon one that is crafted for you over a set of quests / missions. Then at the end you have named it and when EOTN is over its placed in the Hall of Monuments.

This way you get a nice weapon that can be earned later in GW2 that allows people from GW1 to have a unique bit of their older character. And it doesn't have to be some epic weapon, just an uncommon rated or rare.

Belzan

Belzan

Ascalonian Squire

Join Date: Jul 2006

Everlasting Sacred Path

N/

I really like that idea! I enjoy the idea of earning something great and unique. I'm a sucker for lengthy quests with great rewards.

/signed

SniperF0x

SniperF0x

Academy Page

Join Date: Mar 2007

I agree with this idea on one things, all requirements should be correct, for example, a shield should only be able to have a paragon or warrior requirement, a bow only ranger requirements, etc.

I would love this, though you shouldn't be able to choose extremely rare idea's though, that would make getting rare weapons to no point.

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

Won't happen, but I've liked and suggested the same idea myself.

On the flip side I wouldn't want every player to have one.

If it was a single player game, I'd like to have my own aura and be level 32 by now.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Celestial Beaver
As I already said....the "green" you would create would have fixed stats. You wouldn't be able to further mod it or change it in any way, shape, form, or colour. Thus such a high price would aid in ensuring bad choices are at a minimum.

Question: Why is Setikor Fireflower...basically a lump of hovering driftwood, worthy of a green weapon and we're not, bearing in mind we've saved three continents from a massive evil?
With 'fixed' I don't mean the they won't be changed. I mean that a green item is a copy of a fixed item. Skin, name, properties. A 'clone' of an unique item. Not something you can choose. Something that comes that way.

You can choose which item you want to get, and then go for it... or be lucky and get ii playing normally. But you don't decide it's properties.
If you choose the properties, the item is not green.

Al the fire Excepters of the Forgotten Ones are the same, al the Totem Axes are the same, all the Shiro's Daggers are the same.

If you can choose such thing can't be green.

I don't mind lletting people have a skin and fixed mods for free. But not in a green, in any case, such thing would be gold.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by MithranArkanere
I don't mind lletting people have a skin and fixed mods for free. But not in a green, in any case, such thing would be gold.
I have to admit I'm still completely and utterly puzzled about the point you're trying to make. The colour of the weapon would hardly matter in reality anyway, since noone would be able to use it except it's creator due to it's customised nature, noone else could create another one with the same name since the weapon names could be one-use only much like character names... The only person who would know what the "colour" of the weapon is would be the user...who will see it in their inventory.

But then why should it not be Green...? Green weapons are, after all, "unique". Guildwiki defines Green items as "Unique" and gold items as "Rare"...if the item were gold it would imply it was possible to get two "Dragon Lord's Sword of Death"...when, if the name of the weapon could only be used once, you couldn't. Tormented weapons are gold because it is possible to get more than one "Insightful Fast Casting Tormented Staff of Fortitude". I know that there are millions of Scar Eaters around and the "uniqueness" of green items dropped by bosses has a very fluid meaning, but taking "Green items = Unique" literally, the endgame items I describe, imo, should be green.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

I very much doubt anything like this is going to come about in any case...

... But I still reckon it should do.... provided the price is high to stop people abusing it.

Even so, I'd probably be inclined to spend TONS of cash kitting out my heroes with unique greens as well... even at 50k a weapon... at least for my main charater. No more "Ghial's Staff" for Olias.... no.... he'd have his very own "Olias's Staff" with a Zodiac Staff skin.... and I'd give Sousuke a Celestial Staff skin.... and.... and...

*Coughs*

Yeah.... abusable it would be, but only to those with sh!tloads of cash. And non-sellable of course.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by MithranArkanere
If you can choose such thing can't be green.
Oh yes you can the reason those items are Green are because they are unique, that boss created/designed/made that item for themselves. The idea here is we design/create/make our own Green time. Rago made his Flatbow, Sophitia wants to make her own!

Quote:
Originally Posted by SotiCoto
Yeah.... abusable it would be, but only to those with sh!tloads of cash. And non-sellable of course.
It would be a gold sink like armor is, they wont be sellable and it would greatly help reduce the cost of current weapons to the average player has a greater chance of aquiring such weapons, sure rich player could spend endless amounts pimping out his chars and heros, but the important thing is it also allows a normal player the chance to get a weapon he/she wants eg. I cant find a 20/20 Fire Platinum Staff anywhere for sale or otherwise. That doesnt change the fact i want one and the fact i cant afford to spend 100k + 70e to buy one from an already rich farmer who happened to stumble across such a weapon. It would also not destroy teh weapons sales, it would simple reduce the cost of all req 9 weapons to below the crafting cost (making them more salable and buyable) and any req 8 or 7 weapons would still be "High End" costing weapons

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Having low-req weapons doesn't really mean squat to normal players; only to those oddballs who spread their attributes thin and insist on milking as much damage as they can from a weapon they're not even willing to invest the attribute points for.
The only real difference is between Req 12 and Req 13 weapons... since a Req 13 weapon is only really valuable to someone with the necessary Primary Class.

O'course this is assuming the character is level 20....
Lower req weapons are for lower level characters.

ManxMann

Ascalonian Squire

Join Date: Feb 2006

W/Mo

I like the idea of customizable weapons available to players. For mainly 2 reasons.
1. I craft ALL of my weapons because I have found that I can make one identical to any weapon in the game(not including the skin). More often than not my weapons exceed the specs of end-game "prizes" and Boss drops.

2. The drop rate in this game has been so messed up that it is nearly impossible to come up with the pieces to craft weapons for your primary characters and all of their heroes simply thru drops alone.

The fix to the PvP concern is easy and may very well work to secure the economy as well. All that has to be done is designate the items as "non-allowable" in PvP and "non-tradable" between accounts. This can be done by simply "tagging" them with a different color, say RED. TADA! They work only in PvE and can still be used on all characters on a given account.

As far as naming goes, simply allow only the option to attach the character's name to the item. The base item name had to be selected from a list of existing names from the game database. The same would apply for the attributes.

With ANET enforcing the EULA, misuse or abuse in names would be self-correcting.

I personally hope that ANET truly considers this. I for one was seriously let down when I saw the list of available end-game items in Factions and the cost Vs. quality of the end-game items in NF.

Spike Spiegel

Spike Spiegel

Pre-Searing Cadet

Join Date: Jul 2007

None

W/

/signed, with the following changes:

1. the special smith that performs this service ONLY appears at the endgame area of GWEN, and no other campaign.
2. for a reasonable fee, this smith will take a gold weapon already in your possession and make it into a green weapon.
3. the weapon's damage will max (if not already, most golds are) requirement will drop (or rise) to 9, and it's equipped prefix/suffix/inscription will be perfected.
4. the weapon's name will change to [character name]'s [type of weapon]. it's dyed color will remain unaffected.
5. as a tradeoff, the weapon's gold value drops to that of a green, its mods can no longer be salvaged, and (if it wasn't already) the weapon is customized to that character and cannot be transferred.
6. this weapon would then become eligible for display in the Hall of Monuments.
7. centuries later in GW2, this weapon becomes a generic "Rusted Heirloom" quest item, which your toon in that game can take to another special smith for repair. He won't be able to restore it to its GW1 appearance and/or stats, but he can fashion it into a special high-end weapon with a GW2 skin.

Legends

Legends

Academy Page

Join Date: Dec 2007

[Merc]

P/Rt

It's too much customization. It's too complicated IMO.

It will probably lack In common creativity also (IMO).

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

well, one of my suggestions is to have green weapons be displayed in the hall of monuments. But other than that, this would give me a chance to create the Hrunting. Additional requirement, you must have the inscription, weapon, and the mods with you to create the green.

/signed

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

I'm not 100% sure how it could be implemented, but I'd love to wield Laura Fowler's Worldrender. If you have to bring your own mods/inscriptions, can't use certain unique skins, and still have to pay a steep price, then maybe.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Quote:
Originally Posted by Frazzy
/not signed
First of all, greens ruined the game so why make them more superior.
Second, it would not be balanced in PvP.
Greens are my fave weapons, they come with all the mods and you don't have to edit them. hehe

Anyway, I agree that if they're customized and can't be sold or traded, /signed. I wonder if we could draw out our own ideas and come up with names and such for them and post them somewhere on the forum. I don't know if that's allowed but I think it would be cool.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

/signed, but I'd prefer if the items stay within the balancing system, not spread out to give everyone shields. If you could make a q9 protection prayers shield, that - to me is unfair considering the only two original professions to have shields are warriors and paragons. They still use shields today, and without the max requirement, I think it still provides +4 AL.

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

Why not just create a system where you can "Name" your own weapons at any weaponsmith?

For a cost of around 1 platinum the weaponsmith would not only customise the weapon for you but allow you to name it ~ up to a certain number of characters ~ This naming process would be monitered in the same way as character naming is monitored to avoid the inevitable rudeness ~ It would not damage the economy, acting as a money sink in fact. The weapons customised in this way cannot be traded or sold to merchant, the stats will also become fixed (in the case of inscriptions prefixes and suffixes). That way they will obviously adhere to the current game mechanics. The weapon could become a "Green" at this point although a different colour may be more appropriate.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Ok i have seen cross requirment things like a staff (req 9 healing) + 1 death,
esp in tyria.

next, the whole killing the market thing, ummm no it would not. It would be end of game, so you have to defeat the game to earn them, so you have prob already bought a weapon or two from someone, or farmed them. next it is NOT tradeable. The OPs idea is strong in this point.

now to my favorite part

/signed very good idea.

I dont know if I want the whole char name at the front of it. Mines kind of long and would eat up the char limit. Now Nighteyes Wrath (daggers) would make me a happy sin.

~the rat~

guildwars101

Academy Page

Join Date: Sep 2006

id like to add a twist too this idea..because this could ruian the market of weps...u take it to a wepon renamer and you can rename it anything you want and you could then take your wepon to another person where you modify only THE APPEARANCE...in this process the powers of the weapon are never modified but you can still make it your own

also for anyone who thinks this wouldnt affect the wep market it would...why buy a wep when u can make one youself obviously this would have to be perfected

Timotheos

Timotheos

Academy Page

Join Date: Mar 2007

Slovenia

Mo/

/signed

This would be awesomeness!

Droven

Droven

Frost Gate Guardian

Join Date: Sep 2005

R/

Instead, add more prefix and suffix types imo.
------------------

/signed but...
I think you should get a quest (only doable in HM) when you beat EotN to get to an hard reachable area of UW and find the weaponsmith or finish 1 spesific dungeon for each weapon type.

Make it harder, so it would be harder to abuse

Lord Tetsu

Lord Tetsu

Banned

Join Date: Nov 2007

Mantra Of Shut Your {Face}

E/Mo

/signed

one per charr or the point of farming would be useless since people would be using there weapon and the markets of kamadan will crash

put a price or one per ACCOUNT awesome idea tho

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

yeah, sure, brilliant idea ... not

sorry, but the ability to chose your requirement attribute freely is plain stupid and imbalanced.

therefor, if you want said idea to be at least a bit serious, you'd have to make it that the only options/combinations possible are those now possible in the PvP equipment creation.

but then, you can make any weapon you'd be able to make nowadays already (some might cost an aweful lot, but you can still do it), so apart from a fancy name, there's nothing new then.

/unsigned

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

signed ^^

I want my "Artemis's Hunter Bow" or name it "Guardian Bow of the Nature"
that would be green bows i'd wish to have for my main char ranger ^^

Or just have a sword with gothic style be named "Excalibur" *gg* that would be so damn awesome ^^

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

/signed but drop the "chose your requirement attribute freely idea" and add more prefix and suffix types instead which can not be replicated under the inscription system, let us choose min/max dmg und much more

examples:
you can have a spear with 14-27 dmg or 18-23 dmg instead (still balanced)
you can choose between Damage +15% while Health is above 50% and Damage +10% while Health is above 30%
..

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

/signed as hell.

My Derv cleared the campaigns on all 4 storylines. I demand a weapon named after my awesomeness.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Give everyone perfect equipment, sounds balanced to me!!!!


I wouldn't really give a rip, as long as it's PvE-only.

fleshvirus

fleshvirus

Frost Gate Guardian

Join Date: Jul 2006

Swe

W/R

/signed
would be beter if they made a new color. ''Yellow'' maybe?
And they are marked as not so rare weapons. Or are just costemized.

fishy go moo

Frost Gate Guardian

Join Date: Apr 2007

Mo/E

/notsigned

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO no, no req 1 swords, and even if thats not the case, notsigned anyway

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

To the people bitching about choosing Mods. You can already do this with an inscibable weapon. You buy/farm the mods, put em on the weapon. tadaa! The only real change is that you get to name it. So take your /unsigned and shine em up real nice......you know the rest.


~the rat~

chowmein69

Forge Runner

Join Date: Jan 2007

/signed

would love to see a weapon with our names on it

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by fishy go moo
/notsigned

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO no, no req 1 swords, and even if thats not the case, notsigned anyway
read the post tard, all req are legal and normal.


~the ra~

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

/Signed, assuming these mechanics:

- All skins aside from ultra-elite (Tormented, Destroyer) are selectable, and item cost scales according to rarity. (e.g., a Short Sword would run you 5k, an Elemental Sword would run 100k)
- Mods are selected using a copy of the PvP Equipment panel, so that only possible stuff is craftable.
- You are allowed any name allowed by the filter, assuming it doesn't conflict with someone else's.
- The weapon is automatically customized to the character that crafts it.
- A base crafting cost in addition to skin selection, maxing out at 100k total.
- No further restrictions, because the weapon as presented above IS balanced, IS allowable in PvP, IS a do-able thing.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Series
/signed, and remember, it will put your character's name in front of it. So if the character is named "John Doe", it will say "I am wielding John Doe's Your Mom". That doesnt make much sense now, does it?
It does if you remove the apostrophe.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Wow, not seen this thread in a long time. Anyhoo:

Quote:
Originally Posted by Wildi
/signed but drop the "chose your requirement attribute freely idea" and add more prefix and suffix types instead which can not be replicated under the inscription system, let us choose min/max dmg und much more
Yes, this has long been agreed as completely inbalanced...so sorry Soph, that Req 9 Expertise sword you want...it's out of the window

But...
Quote:
Originally Posted by Droven
Instead, add more prefix and suffix types imo.
I'd like to see things like a Bow Grip of Beast Mastery or Wilderness Survival, or suffix's for weapons which give +1 in the primary attribute. For instance, a Mystic Scythe Snathe, an Expert's Bow String, Critical Dagger Tang. Imbalanced for PvP? I wouldn't know, but there is no reason why PvP weapons couldn't be made with those mods, but have those mode only available in PvE via the special green weapon creation system.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Why do people bitch that every idea introducing item creation will crash the economy? A large number of the GW players have easy access to the unique BMP weapons, and I don't think Kamadan has lost any of its ordinary spam because of it.

IMO, just add the ability to the weaponsmiths to change the name of any item you have. It should probably force you to customize the weapon just for kicks and people who get around the naming filter, but it really doesn't matter.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

/not signed if it's about creating new items, the idea is especially bad if it allows a large variety of skins

but

if it allowed to *transform* any existing item (not already customized to someone else) into a green with a name of your choice, customized to you, it would be pretty cool and fair for everyone.

Droven

Droven

Frost Gate Guardian

Join Date: Sep 2005

R/

Quote:
Originally Posted by Celestial Beaver
But...

I'd like to see things like a Bow Grip of Beast Mastery or Wilderness Survival, or suffix's for weapons which give +1 in the primary attribute. For instance, a Mystic Scythe Snathe, an Expert's Bow String, Critical Dagger Tang. Imbalanced for PvP? I wouldn't know, but there is no reason why PvP weapons couldn't be made with those mods, but have those mode only available in PvE via the special green weapon creation system.
If they would be imbalanced for PvP, can't they disable them for it then?

I'd like to see a blocking melee attacks chance 5% (PvE only, for two handed weapons, staffs) weapons etc...

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

So you want even more imbalanced in PvE? GG. And lets not even start with all the stupid names you will see..

/Unsigned.

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

Great idea, /signed.

Who the hell is Steelhand?