No one beleives rits can heal!?
catharsis
Quote:
Originally Posted by Oso Minar
[skill]Vengeful Weapon[/skill][skill]Weapon of Remedy[/skill]
I'm just kidding! I love Monks, and the ones I've partied with love me. End of story. Exactly. Two great tastes that go great together.
I'm just kidding! I love Monks, and the ones I've partied with love me. End of story. Exactly. Two great tastes that go great together.
Oso Minar
The main point of my post was that Monks and Ritualists should get along GREAT together! Things shouldn't be this "Who is the better healer?!?!" debate, people should just get along and have fun together. In the end, we're all playing whack-a-mole with those red bars anyway, we don't need to be adding drama to the mix.
mrpiffatc
1 cast of spirit transfer heals for 265 in 1/4 of a second every 5 seconds...no monk can match that
sorcees
a HB monk with healing skills can match that.
RhanoctJocosa
Quote:
Originally Posted by mrpiffatc
1 cast of spirit transfer heals for 265 in 1/4 of a second every 5 seconds...no monk can match that
It's also extremely conditional, as you need spirits (which take time to cast) in order to do that.
On topic, it's PvE, a mesmer can heal in PvE.
Bye
On topic, it's PvE, a mesmer can heal in PvE.
Bye
LifeInfusion
I actually thought about it for a while, and while the argument is convincing it really isn't worth arguing since Damage mitigation is key, no matter what kind of profession it is. Restoration and Healing Prayers will always be a back seat concern to reducing the insane amounts of damage mobs have sometimes (elementalist/ritualist bosses anyone?). As such, I wrote up this long discourse to disparage the differences between a straight up Healing Prayers monk versus a straight up Restoration Ritualist.
On the side of monks, Light of Deliverance similarly yields much better returns than the entire Ritualist line against degen and re-applied conditions like Poison/Disease if you think about it since 80ish *8 is 640ish. It trounces Protective was Kaolai's 10 energy and 20 recharge...they ought to make it 8 recharge or something. It trounces Feast of Souls which requires a spirit. But wait, LoD is an elite. Oops? (I promise I won't joke like that again...)
The similar skill, Heal Party isn't worth mentioning since it is actually more efficient on a non-monk character with elite energy management (A ritualist with Attuned was Songkai; an elementalist with Ether Prodigy). +1 to Rits' side of argument.
If we are talking about a Ritualist versus a Glimmer of Light/Word of Healing/Orison of Healing/Heal Other/Ethereal Light/Healing Breeze/Healing Touch/Signet of Rejuvenation Spammer Monk it is indiscernible because they are on a level playing field. The only difference being hex removal, which can be outsourced to the secondary profession (on a Ritualist). Basically, when a monk uses purely Divine Favor and Straight heals (no prot or conditional heals) and no nice elites like Healing Light or Healer's Boon (ala Mhenlo) it is rather comparable to a Ritualist.
What it comes down to is what you are healing, and whether it is practical to plop down a 10 energy cost spirit of "Life". ("Recuperation" is utterly expensive, so I don't know why people run it. It is like running Watchful Healing on a Monk. "Recovery" is useless when running Mend Body and Soul and it costs 15 energy.) Once a spirit is plopped down ("Life" is a good example because it casts and recharges rather quick) Mend Body and Soul becomes attractive, when you compare it to single condition removals such as Dismiss Condition and conditional heals as Words of Comfort. Moreover, it fuels Spirit Transfer which is multitudes much more efficient than Heal Other/Glimmer of Light and to a lesser extent, Word of Healing. Spirit Light, (especially) if you include the health sacrifice risk and the spirit energy cost, is inferior to a Heal Other with minimal Divine Favor.
This brings us to the problem of AoE. You see, AoE smashes spirits badly (especially spiritual pain). That 300 damage spirit rift from bosses will fry your spirit before you can recast it after 20 seconds. Or that 151 damage scythe attack in Hard mode. That is an inherent flaw of Ritualists that rely on spirits: they lack flexibility and mobility.
For the monk side, the true strengths of a monk healer are heals that react to the situation (pre-prot, removal of key hexes/conditions). While ritualists' healing is more efficient on paper, Dwayna's Kiss with no Divine favor boasts the conditional effects of Hexes/enchantments when under a ton of pressure from hex-happy mobs that don't carry heavy enchantment removal. Most GOOD monks bring Dwayna's Kiss, especially when the other party members carry enchantments (Elementalists/Dervishes/Prot monks/etc.). I regularly heal for 130+Divine Favor on my monk with Dwayna's Kiss. Words of Comfort is effective as well, but only if there is no mass condition removals such as Restore Condition; Cautery Signet (Sogolon Paragon Hench); Martyr (who runs that anyway nowadays); etc.
Ritualists have access to Weapon of Remedy, Vengeful weapon, Resilient Weapon, and Weapon of Warding, which no one can deny are useful and un-strip-able. But when you go and look at them, the reason why they are useful is because of their ability to not top the bars off: they pre-prot instead. So before the monks come and trounce me for making the scales tip to the Ritualists, I will go on excluding them because they aren't straight up heals (although to be fair they are in the restoration line).
In the Ritualists' repertoire of conditional heals, the only one that stands out is Wielder's Boon. It can easily heal for the same amount as Heal other with Divine Favor with a 1/4 cast time.
Monks wise, there is the prot monks with Gift of Health (the ever popular Zealous Benediction is a protection prayers skill). But that is not "Healing prayers" (at least not the whole bar) so yeh. Ritualists also have to go /Mo or /Mes to get their hex removals. (BTW Blessed Light and Divert Hexes were popular because of their ability to remove debuff hexes.)
Efficiency aside, another problem I have with Ritualists is no ON-DEMAND condition removal (Weapon of Remedy annoys me because it removes the condition when it steals health and when in between battles removing disease it doesn't do jack squat) once your spirit goes boom from the mobs (granted Weapon spells like Vengeful weapon + Wielder's Remedy with a few Spawning Power points could work). Casting time is also an issue, but it is also a problem for Healing prayers monks without Holy Haste or Healer's Boon. There's a reason why Infuse Health is used to catch spikes! For ritualists, only Spirit to Flesh has the power and cast time of Infuse and HEALTHY spirits are required, which may not always be available.
As far as attributes go, Ritualists win out because they don't have to put major amount of points in their primary attribute, even when running "Life" or "Wielder's Remedy". Monks don't have the luxury since a low Divine Favor makes you about as effective as a Elementalist with Ether Prodigy spamming Heal Party and Heal Other.
All in all, it still comes down to what build you run and how well you as a player run it. My main problem with Ritualists as healers (like Monks that go straight healing prayers), is that they are just that. Red bars go up kind of Healers. The spells don't really impress since they are stagnant, they don't adapt and are plain predictable 1 second casts like the majority of the Healing prayers line. A channeling & Restoration weapon buffer is a different story, but Restoration on its own isn't that great. Restoration Magic is better than the "strawman argument" created by comparing it to Mhenlo and pure Healing Prayers monks though.
P.S. #1 Why is Vocal was Sogolon in Restoration again? It ought to be in Channeling since it is a buff that has no defensive values (unlike Vengeful was Khanhei; Vengeful Weapon).
P.S. # 2 Preservation sucks.
P.S. #3 Razah is braindead 90% of the time.
P.S. #4 Monks have energy management called Signet of Rejuvenation and Signet of Devotion. It also is compounded by not spamming things when using LOD.
On the side of monks, Light of Deliverance similarly yields much better returns than the entire Ritualist line against degen and re-applied conditions like Poison/Disease if you think about it since 80ish *8 is 640ish. It trounces Protective was Kaolai's 10 energy and 20 recharge...they ought to make it 8 recharge or something. It trounces Feast of Souls which requires a spirit. But wait, LoD is an elite. Oops? (I promise I won't joke like that again...)
The similar skill, Heal Party isn't worth mentioning since it is actually more efficient on a non-monk character with elite energy management (A ritualist with Attuned was Songkai; an elementalist with Ether Prodigy). +1 to Rits' side of argument.
If we are talking about a Ritualist versus a Glimmer of Light/Word of Healing/Orison of Healing/Heal Other/Ethereal Light/Healing Breeze/Healing Touch/Signet of Rejuvenation Spammer Monk it is indiscernible because they are on a level playing field. The only difference being hex removal, which can be outsourced to the secondary profession (on a Ritualist). Basically, when a monk uses purely Divine Favor and Straight heals (no prot or conditional heals) and no nice elites like Healing Light or Healer's Boon (ala Mhenlo) it is rather comparable to a Ritualist.
What it comes down to is what you are healing, and whether it is practical to plop down a 10 energy cost spirit of "Life". ("Recuperation" is utterly expensive, so I don't know why people run it. It is like running Watchful Healing on a Monk. "Recovery" is useless when running Mend Body and Soul and it costs 15 energy.) Once a spirit is plopped down ("Life" is a good example because it casts and recharges rather quick) Mend Body and Soul becomes attractive, when you compare it to single condition removals such as Dismiss Condition and conditional heals as Words of Comfort. Moreover, it fuels Spirit Transfer which is multitudes much more efficient than Heal Other/Glimmer of Light and to a lesser extent, Word of Healing. Spirit Light, (especially) if you include the health sacrifice risk and the spirit energy cost, is inferior to a Heal Other with minimal Divine Favor.
This brings us to the problem of AoE. You see, AoE smashes spirits badly (especially spiritual pain). That 300 damage spirit rift from bosses will fry your spirit before you can recast it after 20 seconds. Or that 151 damage scythe attack in Hard mode. That is an inherent flaw of Ritualists that rely on spirits: they lack flexibility and mobility.
For the monk side, the true strengths of a monk healer are heals that react to the situation (pre-prot, removal of key hexes/conditions). While ritualists' healing is more efficient on paper, Dwayna's Kiss with no Divine favor boasts the conditional effects of Hexes/enchantments when under a ton of pressure from hex-happy mobs that don't carry heavy enchantment removal. Most GOOD monks bring Dwayna's Kiss, especially when the other party members carry enchantments (Elementalists/Dervishes/Prot monks/etc.). I regularly heal for 130+Divine Favor on my monk with Dwayna's Kiss. Words of Comfort is effective as well, but only if there is no mass condition removals such as Restore Condition; Cautery Signet (Sogolon Paragon Hench); Martyr (who runs that anyway nowadays); etc.
Ritualists have access to Weapon of Remedy, Vengeful weapon, Resilient Weapon, and Weapon of Warding, which no one can deny are useful and un-strip-able. But when you go and look at them, the reason why they are useful is because of their ability to not top the bars off: they pre-prot instead. So before the monks come and trounce me for making the scales tip to the Ritualists, I will go on excluding them because they aren't straight up heals (although to be fair they are in the restoration line).
In the Ritualists' repertoire of conditional heals, the only one that stands out is Wielder's Boon. It can easily heal for the same amount as Heal other with Divine Favor with a 1/4 cast time.
Monks wise, there is the prot monks with Gift of Health (the ever popular Zealous Benediction is a protection prayers skill). But that is not "Healing prayers" (at least not the whole bar) so yeh. Ritualists also have to go /Mo or /Mes to get their hex removals. (BTW Blessed Light and Divert Hexes were popular because of their ability to remove debuff hexes.)
Efficiency aside, another problem I have with Ritualists is no ON-DEMAND condition removal (Weapon of Remedy annoys me because it removes the condition when it steals health and when in between battles removing disease it doesn't do jack squat) once your spirit goes boom from the mobs (granted Weapon spells like Vengeful weapon + Wielder's Remedy with a few Spawning Power points could work). Casting time is also an issue, but it is also a problem for Healing prayers monks without Holy Haste or Healer's Boon. There's a reason why Infuse Health is used to catch spikes! For ritualists, only Spirit to Flesh has the power and cast time of Infuse and HEALTHY spirits are required, which may not always be available.
As far as attributes go, Ritualists win out because they don't have to put major amount of points in their primary attribute, even when running "Life" or "Wielder's Remedy". Monks don't have the luxury since a low Divine Favor makes you about as effective as a Elementalist with Ether Prodigy spamming Heal Party and Heal Other.
All in all, it still comes down to what build you run and how well you as a player run it. My main problem with Ritualists as healers (like Monks that go straight healing prayers), is that they are just that. Red bars go up kind of Healers. The spells don't really impress since they are stagnant, they don't adapt and are plain predictable 1 second casts like the majority of the Healing prayers line. A channeling & Restoration weapon buffer is a different story, but Restoration on its own isn't that great. Restoration Magic is better than the "strawman argument" created by comparing it to Mhenlo and pure Healing Prayers monks though.
P.S. #1 Why is Vocal was Sogolon in Restoration again? It ought to be in Channeling since it is a buff that has no defensive values (unlike Vengeful was Khanhei; Vengeful Weapon).
P.S. # 2 Preservation sucks.
P.S. #3 Razah is braindead 90% of the time.
P.S. #4 Monks have energy management called Signet of Rejuvenation and Signet of Devotion. It also is compounded by not spamming things when using LOD.
vergerefosh
I've had some good times with Rit healers, when going through Factions with pugs, would ask for healer, not specifically monk, as I found a lot of rits seemed to be left out
But they're good at what they do, all credit to them when they're played well
But they're good at what they do, all credit to them when they're played well
gobla
I find the ultimate backline to be 1 protection prayers monk and 1 resto rit.
The Prot prevents the red bars from going down too much. The Resto prevents the red bars from getting too low.
That being said, hybrid monks are the only way to go when PuGs are concerned imho.
They're both very good at preventing red bars from going down too much and making them go back up. And in a PuG you can't depend on others doing your job.
A Rit is a great healer. Provided he has a good prot monk backing him up. In PuGs you can't rely on having a good prot monk. You have to cover both protection and healing yourself. And this is where the monk shines. A monk is able to both protect his allies and heal them at the same time. A rit can't do this.
And in PuGs you need both. You never know if that other healing suddenly went for a damage built ( had it happen so many times... ) You never know when that warrior decides to heal sig while being hit by 10 enemies. You never know when that ele decides to solo the next group.
And as a PuG healer you need to be prepared for this. You need skills like prot spirit and guardian combined with dwayna's kiss and LoD to keep your party up in all situations.
The rit really is in the same category as Paragons and Mesmers. They can be great, even in PvE. But only in very organised and professional groups. And let's face it, 75% of all groups simply aren't.
I'm 100% sure that a group with Rit healers, Mesmer DPS, Paragon Support and Dervish Tank can clear DoA. I wouldn't be surprised if it was in fact 10 times more effective then the standard cookie-cutter. But it would require extreme amount of coordination. Mesmers would need to constantly manage their hexes and make sure that they don't cast hexes on mobs that already have them from the other mez. The Dervish would need extreme amount of enchantment management, making sure that they end so he gains energy but aren't down for more then half a second or he'll get killed. Paragons would need extreme shout management. Making sure that all shouts are used at the right time and that another paragon isn't using them at this time. Rits would need to keep a constant eye on all spirits making sure they don't replace one that's already there and a constant eye on health bars making sure they don't summon a spirit when someone's about to be spiked. In the meantime they'd need to manage weapon spells, making sure everyone had the correct one for the correct situation and making sure that they don't overwrite the weapon spells cast by other rits.
Now ask yourself, is the averge PuG capable of doing this? No way.
Rits are great healers, but only in organised group where you can depend on your allies.
The Prot prevents the red bars from going down too much. The Resto prevents the red bars from getting too low.
That being said, hybrid monks are the only way to go when PuGs are concerned imho.
They're both very good at preventing red bars from going down too much and making them go back up. And in a PuG you can't depend on others doing your job.
A Rit is a great healer. Provided he has a good prot monk backing him up. In PuGs you can't rely on having a good prot monk. You have to cover both protection and healing yourself. And this is where the monk shines. A monk is able to both protect his allies and heal them at the same time. A rit can't do this.
And in PuGs you need both. You never know if that other healing suddenly went for a damage built ( had it happen so many times... ) You never know when that warrior decides to heal sig while being hit by 10 enemies. You never know when that ele decides to solo the next group.
And as a PuG healer you need to be prepared for this. You need skills like prot spirit and guardian combined with dwayna's kiss and LoD to keep your party up in all situations.
The rit really is in the same category as Paragons and Mesmers. They can be great, even in PvE. But only in very organised and professional groups. And let's face it, 75% of all groups simply aren't.
I'm 100% sure that a group with Rit healers, Mesmer DPS, Paragon Support and Dervish Tank can clear DoA. I wouldn't be surprised if it was in fact 10 times more effective then the standard cookie-cutter. But it would require extreme amount of coordination. Mesmers would need to constantly manage their hexes and make sure that they don't cast hexes on mobs that already have them from the other mez. The Dervish would need extreme amount of enchantment management, making sure that they end so he gains energy but aren't down for more then half a second or he'll get killed. Paragons would need extreme shout management. Making sure that all shouts are used at the right time and that another paragon isn't using them at this time. Rits would need to keep a constant eye on all spirits making sure they don't replace one that's already there and a constant eye on health bars making sure they don't summon a spirit when someone's about to be spiked. In the meantime they'd need to manage weapon spells, making sure everyone had the correct one for the correct situation and making sure that they don't overwrite the weapon spells cast by other rits.
Now ask yourself, is the averge PuG capable of doing this? No way.
Rits are great healers, but only in organised group where you can depend on your allies.
XvArchonvX
A rit can surely heal as well as a monk, but a rit sucks at prot. For this reason, you don't see Rits in most GvG groups unless they are running some gimmick build.
KlutzySpy
Man, how i ahte those cookiecutters that swear that only monks can heal any good.. makes you wanna starngle them..
However, every time i go heal, i get good feedback, even from other monks.. was in the Deep the other say, and while we were in the corner waiting for the group to clear the other rooms, me and a monk startet healspamming eachother, we was truely amazed that i could heal so fast, so much and not really run out of energy.. he was one of those saying "no take a other build, you cant heal"-sayers.. that was cool
i usually combine some heal with some prot, such as weapon of warding, recovery, resilent weapon etc.. Prot monks' encha's can be removed, a waponspell can't!
However, every time i go heal, i get good feedback, even from other monks.. was in the Deep the other say, and while we were in the corner waiting for the group to clear the other rooms, me and a monk startet healspamming eachother, we was truely amazed that i could heal so fast, so much and not really run out of energy.. he was one of those saying "no take a other build, you cant heal"-sayers.. that was cool
i usually combine some heal with some prot, such as weapon of warding, recovery, resilent weapon etc.. Prot monks' encha's can be removed, a waponspell can't!
KlutzySpy
Quote:
Originally Posted by RoadKill97
Because monks don't need spirits to be around for their spells to be effective (and creating spirits before a battle slows the team), monks can easily spec into protection if needed, they have superior condition removal
Niether do Rit's? they just get a bonus if there is a spirit...
Ever heard of the fast and really effective Mend Body and Soul? Recovery? Resilent weapon?
Ever heard of the fast and really effective Mend Body and Soul? Recovery? Resilent weapon?
FoxBat
If pure resto rits were just as good as monks, there would be imbalance because they achieve it with half the attribute points. Where you do see restos in PvP, it's either necros pushing soul reaping, or resto/chan hybrids doing ritspike or helping eurospike.
In PvE spawning power does offer some too-fragile-for-PvP options (AwS, Weilder's Zeal) that can give ritualists an energy edge at least.
In PvE spawning power does offer some too-fragile-for-PvP options (AwS, Weilder's Zeal) that can give ritualists an energy edge at least.
Arrows[PURE]
Well , I'm not really sure if a rit can actually outheal a monk as my rit has only just reached kaineng, but I think I'd probably pick a monk to heal, just because I think they are a little more versatile, and I think they can heal the party on a whole better , especially with Light of Deliverance. With the hex removal argument, my solution would be dont bring it. For me there's never any reason to bring it apart from the odd mission like Ring of Fire which has Migraine but thats about it. I'll sometimes bring Divert Hexes if I'm monking but thats just because I can get massive heal/condition removal/ hex removal against margonites all in one. The only reason I bring it though is because of its efficiency, not because the hexes are extremely bad. Normally Ill just heal through with dwayna's kiss
Mekkakat
I dont play anything high end without at least one resto rit. someone mentioned a great backline is prot monk/resto rit, and thats exactly correct. people saying "oh, well.. rits are too condtional!... they need uh.. spirits.. and urns and junk!", are just inexperienced playing as a rit, because i have yet to not meet those conditions. theres 3 great spirits you can keep up all the time, bloodsong, pain, and preservation. obviously preservation needs a little fixing, but its not even important to worry that you're using it as an elite, seeing as 90% of resto moves that heal are non-elites that cost 5 energy, which blows the hell out of a monk using .. Healing Burst.. which is a really bad move. or say Jameis Gaze.. 10 energy? no emanagement?
rits have build in power, 16 resto, 12 insperation, take channeling, hold Generous was Tsunrugai for emergency self heal (monks dont have emergency self heals that heal for well over 200hp at the drop of an item.. healing touch? not even worth it), use soothing memories, mend body, spirit light, and all of those are great, none conditional other than soothing which has built in power control, and they all cost 5 energy, and are SUPER spammable. heck, spec for a little communing, take weapon of quickening, turn on channeling, use soothing memories every 2.5 seconds, and you'll gain more energy that you're using.
not to mention all the enchant removal, we all know hexes are getting way too overpowerd, and weapon spells are unmatched. max spec resil weapon? super leet. weapon of warding destroys shield of deflection/guardian.
to the guy who said resto rits running the backlines of a DoA trip, i use an all rit team in FoW/UW/DoA, and we've never had a problem. the "oh noooo spirits take so long to set up", is inexperience talking, and just childish, because for our team to set our spirit box up, is less than 15 seconds, and thats for 13 spirits. from there, painful bond everyone, sig of ghostly might some of the pains, target the first guy, and watch the spirts mow the field in miliseconds.
rits have build in power, 16 resto, 12 insperation, take channeling, hold Generous was Tsunrugai for emergency self heal (monks dont have emergency self heals that heal for well over 200hp at the drop of an item.. healing touch? not even worth it), use soothing memories, mend body, spirit light, and all of those are great, none conditional other than soothing which has built in power control, and they all cost 5 energy, and are SUPER spammable. heck, spec for a little communing, take weapon of quickening, turn on channeling, use soothing memories every 2.5 seconds, and you'll gain more energy that you're using.
not to mention all the enchant removal, we all know hexes are getting way too overpowerd, and weapon spells are unmatched. max spec resil weapon? super leet. weapon of warding destroys shield of deflection/guardian.
to the guy who said resto rits running the backlines of a DoA trip, i use an all rit team in FoW/UW/DoA, and we've never had a problem. the "oh noooo spirits take so long to set up", is inexperience talking, and just childish, because for our team to set our spirit box up, is less than 15 seconds, and thats for 13 spirits. from there, painful bond everyone, sig of ghostly might some of the pains, target the first guy, and watch the spirts mow the field in miliseconds.
Toilet Oni
True, rits can heal, but not protect.
70% of the time i have played with a rit healer in my group, the rit forget to heal because he is making a spirit or occupied with his channeling :|.
70% of the time i have played with a rit healer in my group, the rit forget to heal because he is making a spirit or occupied with his channeling :|.
Ares Ainia
I like using a combination of weapon spells and Spirits, the Weapon spells ( eg - weapon of warding) helps them take less damage, while spirits (eg - Preservation) can help heal them. 122hp every four seconds? I ain't complaining.
Or Recuperation + Spirit light weapon = 3+32hp regen, again, i don't see monks giving that much regen...
Or Recuperation + Spirit light weapon = 3+32hp regen, again, i don't see monks giving that much regen...
KlutzySpy
if he is doing channeling then he's not all heal..
yeah they can protect very well.. union? shelter? WoW?
yeah they can protect very well.. union? shelter? WoW?
Toilet Oni
Quote:
Originally Posted by KlutzySpy
yeah they can protect very well.. union? shelter? WoW? Shelter: 25energy and 5sec cast time, union 15 energy 3secs cast time, wow 10 energy.
you can't protect and heal at the same time.
XvArchonvX
Quote:
Originally Posted by KlutzySpy
if he is doing channeling then he's not all heal..
yeah they can protect very well.. union? shelter? WoW? Spirit spam prot wasn't bad before the nerfs, but now it's certainly nothing to compare to a prot monk. Three second cast prot spirit? I think not.
yeah they can protect very well.. union? shelter? WoW? Spirit spam prot wasn't bad before the nerfs, but now it's certainly nothing to compare to a prot monk. Three second cast prot spirit? I think not.
Trylo
@Toilet Oni: [skill]Soul Twisting[/skill] mean anything to you? its pretty awesome with union.
@Globa: a rit can protect and heal... its just harder and requires more skill...
[skill]Shield of Deflection[/skill] vs [skill]Weapon of Warding[/skill].
i would say that is a fair comparison. one is oriented for pvp play, one pvp and pve compatable (warding). It depends on how good you are at seeing spikes and how fast the opponents are at spiking. i would take SoD in a pug, but definitely warding in a guildies group. But if were comparing the ideal rit and ideal monk players... id say theyre pretty equal. One is not elite but requires more time and has a 25% higher block rate, enough time to be too late to save an adr spike and with warding at least some of the hits are going through. one gives healing, one gives armor. fair enough, i would personally take healing over armor, but with the current meta being oriented towards spell spikes the armor is appealing. did i mention the elite lasts half as long? no i dont think i did.
Mekkakat hits one of the branches of restoration, the item holding branch. You can have so many variation with urns for a restore rit and still be awesome. Attuned was songkai, tsungri (im not fond of tsungri though), koali, even noami is good in dire situations. Renewing Memories might be a little harsh on attributes, but i find it awesome when coupled with WoR, WoW, RW. Its also an ench., so yea it can be stripped. oh well, its not like it has an insane recharge like 30+ secs...
ps - i didnt know this would be such a big discussion O_o
@Globa: a rit can protect and heal... its just harder and requires more skill...
[skill]Shield of Deflection[/skill] vs [skill]Weapon of Warding[/skill].
i would say that is a fair comparison. one is oriented for pvp play, one pvp and pve compatable (warding). It depends on how good you are at seeing spikes and how fast the opponents are at spiking. i would take SoD in a pug, but definitely warding in a guildies group. But if were comparing the ideal rit and ideal monk players... id say theyre pretty equal. One is not elite but requires more time and has a 25% higher block rate, enough time to be too late to save an adr spike and with warding at least some of the hits are going through. one gives healing, one gives armor. fair enough, i would personally take healing over armor, but with the current meta being oriented towards spell spikes the armor is appealing. did i mention the elite lasts half as long? no i dont think i did.
Mekkakat hits one of the branches of restoration, the item holding branch. You can have so many variation with urns for a restore rit and still be awesome. Attuned was songkai, tsungri (im not fond of tsungri though), koali, even noami is good in dire situations. Renewing Memories might be a little harsh on attributes, but i find it awesome when coupled with WoR, WoW, RW. Its also an ench., so yea it can be stripped. oh well, its not like it has an insane recharge like 30+ secs...
ps - i didnt know this would be such a big discussion O_o
RoadKill97
Quote:
Originally Posted by KlutzySpy
Quote:
I'd argue if we were to compare straight up one target healing with no conditionals, Ritualists would win because they don't have to throw points into Divine Favor.
Ever heard of the fast and really effective Mend Body and Soul? Recovery? Resilent weapon?
Mend Body and Soul is the only good condition removal that rits have, but it's really good at it - if only there are spirits around. Both Recovery and Resilent Weapon are worthless to bring because it is a dozen times better to get rid of troublesome effects as soon as possible.
Toilet Oni
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Originally Posted by Trylo
@Toilet Oni: [skill]Soul Twisting[/skill] mean anything to you? its pretty awesome with union.
it sure is, but you cant heal during a Soul Twisting chain lennymon
*cough* Rt/Mo *cough*
8 protection prayers 10+1 channeling 12+1+3 restoration [skill]Bloodsong[/skill] or [skill]Life[/skill][skill]Spirit Light[/skill][skill]Mend Body and Soul[/skill][skill]Protective Spirit[/skill] OR [skill]Spirit Bond[/skill][skill]Reversal of Fortune[/skill][skill]Offering of Spirit[/skill][skill]Flesh of My Flesh[/skill][skill]Spirit Transfer[/skill] swap in some smite hex or something, or some condition removal as needed. whyzit gotta be one or the other? why not both? 'no YOU shut up' ;P Toilet Oni
-Double post-
sorry =( Toilet Oni
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Originally Posted by lennymon
*cough* Rt/Mo *cough*
8 protection prayers 10+1 channeling 12+1+3 restoration [skill]Bloodsong[/skill] or [skill]Life[/skill][skill]Spirit Light[/skill][skill]Mend Body and Soul[/skill][skill]Protective Spirit[/skill] OR [skill]Spirit Bond[/skill][skill]Reversal of Fortune[/skill][skill]Offering of Spirit[/skill][skill]Flesh of My Flesh[/skill][skill]Spirit Transfer[/skill] swap in some smite hex or something, or some condition removal as needed. whyzit gotta be one or the other? why not both? 'no YOU shut up' ;P Spirits... i know im beign a d**k head but rt healers dont work as good in practice as people say they do. Mesmer in Need
Wha??? I love running resto on my rit. Spirit light/soothing memorys/MendBaS are all great non elite spells which cost 5e and heal over 100hp with 15 resto. Throw in some weapon spells, mighty was visorun, maybey life and recuperation, and you got a pretty good healer. I usualy take Preservation and a few heals into AB and defent cap points. it defeats most teams, and most sins dont know i use wow, and they dont use expose .
Mekkakat
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Originally Posted by Toilet Oni
Spirits...
i know im beign a d**k head but rt healers dont work as good in practice as people say they do. funny they dont work seeing as i play one in all the high end elites and GvG -_-. i've yet to see a monk with better built in energy management without having to spec multiple atts than me. (thats for prot too). my resil weapon is invaluble if you know what your team has. bleeding? so what, let the warrior bleed, its just gives him more armor to tank with. the regen will outdo the lil -3 he has, and if something else were to fall on him, MBaS it off. lennymon
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Originally Posted by Toilet Oni
Spirits...
i know im beign a d**k head but rt healers dont work as good in practice as people say they do. wow, here i just popped into the thread, saying why cant you be both a rit AND a monk (with just a random example build) and bam. How to respond... To part 1 Yes...yes, you are... sure I have a spirit in the build, wth difference does it make. I can drop a spirit in no time prior to a fight (this IS pve after all) it makes 2 of the 5e heals *considerably* more effective but certainly doesn't destroy my ability to heal if it's gone. and... To part 2 your *opinion* on effectiveness of rt healers is obviously not shared by a majority of GW plyers, but you are welcome to it. Just because you seem to think that having a spirit on a bar gimps Rit healers doesn't mean anyone cares that you think that. Yes, its a 5-10 energy, 3 second cost, but it's more than paid in full by its effect. Now go crusade in the monk thread or something assuming you havent gotten kicked out of there already. Moreover logically, if you seriously think a prot monk can't cover 3 seconds while the healer is dropping a spirit, that certainly doesn't imply that you feel Rit healers are bad, it lends itself more to the implication that rit healer's are better at keeping a party alive than a prot monk.... Which is wrong. If a party is so deep in it that dropping a spirit for 3 seconds will cause a wipe, well, the Rit healer's skillbar should be the *least* of your worries... Trylo
@ Toilet Oni: i dont understand what you mean by soul twisting chain? union would be turned into a 1 second cast and recharge instantly, and soul twisting will have 15 secs before you get to kill union again. It is also a stance cast so its not like you have to stop healing to use it... and union really shouldnt die before you have soul twisting back... especially with the current meta being hexes + conditions kill a foe, its not like there will be an amazing amount of straight damage (as opposed to thumpers and such).
@Roadkill97: mend body and soul is basically gift of health with a build in amazingness factor. it would heal for 114 @ 11 healing prayers (which for a hybrid, IMO, is a lot of points) and MB&S is 115 @ 15 restoration (I was trying to get close numbers). When i hybrid i usually have ~90 health heal in GoH. When i play rit restore i usually have ~14 in restoration, which will have MB&S over 100 health heal. They will practically be the same with ~10 less health in MB&S, except one is capable of removing a condition. I never leave home without GoH, i never leave home without MB&S. I agree recovery is not exactly the absolute best argument for a condition heal... but it does make a mockery of SF teams. There really is no comparison to Restore Condition. That skill is a staple of all builds everywhere. Monks win the condition removal, hands down. Hexes, on the other hand, are more tricky. giving +24 armor (thats a hell of a lot, btw) and +6 regen is very useful and amazing in general... but if its a hex like spoil victor, faithheartedness, RM youre going to want to get rid of them. This is where Divert Hexes comes into play. You could play Convert Hexes on a rit and make some interesting builds, especially with eurohex and other havoc wreaking hex builds out there. Now resilient weapon is still awesome with its +24 armor and over 200 health heal if you keep the condition/hex... but do you want to do that? I, personally, would just give a rit convert hexes and have a prot hybrid in the background with holy veil or deny hexes. Divert hexes is not exactly cheap with 10 energy and a 1 sec cast, but recharges in 1/4 the time convert does. But when are you going to be using divert hexes just to get rid of 1 hex? not often. When are you going to be using it? when the team is built specifically for hexes. Then youre going to be wishing you could remove more hexes than Divert's limit (even if you could youll be totally drained from 10 energy casts)... which is where convert shines. rit + convert + resilient weapon = win. @mekkakat: mind sharing your build with us? im interested... unless its a guild secret :O @Lennymon: youer arguments are useful in showing the pve side, yes, but i think this thread has delved into pvp and is not going to be going back to pve anytime soon, because you could seriously heal with anything in pve, face it. I think everyone has realized that in pve there is no difference as to what is healing you, just as long as they dont let you die. red bars go up = good. LifeInfusion
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Originally Posted by FoxBat
In PvE spawning power does offer some too-fragile-for-PvP options (AwS, Weilder's Zeal) that can give ritualists an energy edge at least. |
But it is inevitable that Hexes and conditions will stick (preps like apply poison, and cover hexes like Parasitic bond get through Restore condition and Divert Hexes respectively) and that means Dwayna's Kiss and Words of Comfort blow the Ritualist heals out of the water.
BUT what people fail to realize is most monks Preprot and spike heal with Holy Haste in 1/2 second.
Ritualists only have Wielder's Boon that casts fast.
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8 protection prayers
10+1 channeling
12+1+3 restoration
[skill]Bloodsong[/skill] or [skill]Life[/skill][skill]Spirit Light[/skill][skill]Mend Body and Soul[/skill][skill]Protective Spirit[/skill] OR [skill]Spirit Bond[/skill][skill]Reversal of Fortune[/skill][skill]Offering of Spirit[/skill][skill]Flesh of My Flesh[/skill][skill]Spirit Transfer[/skill]
swap in some smite hex or something, or some condition removal as needed. whyzit gotta be one or the other? why not both?
'no YOU shut up' ;P I don't know why anoen would blow energy on Bloodsong on a healer...15 energy, 45 recharge? come the eff on, at least Life gives a heal at the end. Most of my battles last 15 seconds or less, I don't know about you.
Also Reversal of Fortune/Prot spirit/spammable prots in general suck without Divine Favor (less so on a Dervish because there is energy return). Essentially you prot without any of the healing you get from Divine Favor. Prot is nice, but what sucks about prot is you gotta spec into Gift of Health (even if you run ZB/BL because of the bastard, signet of humility).
About Spirit Light. I found Spirit Transfer is much more efficient since you usually use a high powered heal for spike heal, and 1/4 second cast is favorable.
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I don't understand this. Why are you telling me how good Mend Body and Soul is? I never said that MB&S is not good or anything like that. Only said that the skill requires spirits if you want to remove conditions with it.
Originally Posted by Trylo
@Roadkill97: mend body and soul is basically gift of health with a build in amazingness factor. it would heal for 114 @ 11 healing prayers (which for a hybrid, IMO, is a lot of points) and MB&S is 115 @ 15 restoration (I was trying to get close numbers). When i hybrid i usually have ~90 health heal in GoH. When i play rit restore i usually have ~14 in restoration, which will have MB&S over 100 health heal. They will practically be the same with ~10 less health in MB&S, except one is capable of removing a condition. I never leave home without GoH, i never leave home without MB&S.
I agree recovery is not exactly the absolute best argument for a condition heal... but it does make a mockery of SF teams. There really is no comparison to Restore Condition. That skill is a staple of all builds everywhere. Monks win the condition removal, hands down. Hexes, on the other hand, are more tricky. giving +24 armor (thats a hell of a lot, btw) and +6 regen is very useful and amazing in general... but if its a hex like spoil victor, faithheartedness, RM youre going to want to get rid of them. This is where Divert Hexes comes into play. You could play Convert Hexes on a rit and make some interesting builds, especially with eurohex and other havoc wreaking hex builds out there. Now resilient weapon is still awesome with its +24 armor and over 200 health heal if you keep the condition/hex... but do you want to do that? I, personally, would just give a rit convert hexes and have a prot hybrid in the background with holy veil or deny hexes. Divert hexes is not exactly cheap with 10 energy and a 1 sec cast, but recharges in 1/4 the time convert does. But when are you going to be using divert hexes just to get rid of 1 hex? not often. When are you going to be using it? when the team is built specifically for hexes. Then youre going to be wishing you could remove more hexes than Divert's limit (even if you could youll be totally drained from 10 energy casts)... which is where convert shines. rit + convert + resilient weapon = win. MB&S >GoH on a Rit. 100% agree. I disagree about Recovery, Recovery is really bad even against SF teams. Why? Smart SFers will just nuke the spirit with one hit from a non burning spell. As for Convert Hexes, why not use Ghostly haste/Weapon of Quickening, if you're probably going to be laying some points into Spawning/Communing. Trylo
@LifeInfusion: i meant GoH on a monk and MB&S on a rit, just another comparison because people dont like MB&S but think that hybrids rock even though they are practically the same spell...
im not certain about running ghostly haste. its an ench, and it requires a spirit (lose-lose). first im trying to get as far away from 'spirits are crucial' in a pvp build. Were trying to make the ritualist more versatile, not less mobile. Weapon of quickening is nice because you can keep it on 2 people, but also its elite and requires a good investment in communing to make it worth it, and atm im trying to get people to understand the usefulness of soul twisting. also bloodsong has changed to 5 energy and 30(?) sec recharge and is in the channeling line. (and yes, recovery is not exactly useful... at all) @everyone... what kind of energy management that is non elite that makes a rit shine? im still trying to make a pvp build and all im seeing so far is essence strike and renewing memories... not exactly amazing Mekkakat
Quote:
Originally Posted by Trylo
@mekkakat: mind sharing your build with us? im interested... unless its a guild secret :O np man. i put an example build for 4v4 small arena/AB HvH in one of my earlier post in this thread if you want to see that. other wise, pm me on my IGN Uzi Ichimura/Akuma Dakura/Mirza of Vabbi. im usually on. lennymon
I agree that vengeful is better there than RoF, and bloodsong is a 5e, 3s, 30s recharge, just not updated in the icon, but you'd know that if you played rit, yeah? The point is that life is more mobile, but dies faster and costs more energy. Bloodsong, which you are specced for costs less, heals itself somewhat, allowing it to fuel spirit transfer to answer your question.
Prot spirit could easily and simply be replaced with shelter. My point wasnt that that build was that great, as I tried to say, but that theres no reason why rits cant delve into monk attribute lines or any other profession as needed. We all get 2 professions for a reason, to give us the opportunity should we so choose to overcome any weaknesses from our primary profession. The fact that this heated debate has delved into pvp doesnt change the fact that this is still primarily a pve forum yes? So the question is which is better at what keeping folks alive monks or rits? Well, who cares realistically if you only look at healing vs restoration. Yeah Restoration is more flexible than healing and has biggy heals for less energy, but neither exists in a vacuum. Every single profession has strengths and weaknesses, the question isn't which is best, but how do you cope with stuff with what you got. Asking which is best is like one of my favorite stupid Q&A and Farming forum topic: 'Wuts best way to make money fast? need help!!!!111!' if you see my point. Why is everyone trying to get away from spirits, really? Ritualists are at their best when they have them and/or are utilizing held items. Just make a good skillbar and run with it. Why wouldn't you want to make the strongest Rit you can be that restoration, channeling, spirit spamming or all of the above? Mesmer in Need
Also, who could forget about the resiliant Martyr? One person with all the conditions on them, and them being able to heal themselfs. Also, now ias i look at it, i see something really nice, as somewhat covered above. Vengefull weapon acts like Rof, but its lifesetealing and it always heals for the same amount.
frojack
RoF negates damage (upto it's heal amount) and heals even without DF. Vengeful only steals life but doesn't negate any damage. this life steal happens 'after' the initial damage. If the initial damage kills you you will lose the opportunity to steal life.
In short, RoF can save you from death. Vengeful can not. RoF is better than Vengeful Weapon. Divine favour or not. I'm a fan of both but these are the facts... RoadKill97
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Originally Posted by Trylo
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...giving +24 armor (thats a hell of a lot, btw) and +6 regen is very useful and amazing in general... but if its a hex like spoil victor, faithheartedness, RM youre going to want to get rid of them. This is where Divert Hexes comes into play. You could play Convert Hexes on a rit and make some interesting builds, especially with eurohex and other havoc wreaking hex builds out there. Now resilient weapon is still awesome with its +24 armor and over 200 health heal if you keep the condition/hex... but do you want to do that? I, personally, would just give a rit convert hexes and have a prot hybrid in the background with holy veil or deny hexes. Divert hexes is not exactly cheap with 10 energy and a 1 sec cast, but recharges in 1/4 the time convert does. But when are you going to be using divert hexes just to get rid of 1 hex? not often. When are you going to be using it? when the team is built specifically for hexes. Then youre going to be wishing you could remove more hexes than Divert's limit (even if you could youll be totally drained from 10 energy casts)... which is where convert shines. rit + convert + resilient weapon = win. And more PvP-talk. Look, this is a PvE-forum, so I mean PvE unless I say otherwise. I don't mean that in a harsh way, but I have better things to do than answer to PvP-stuff. Weapon of Warding is just better than Resilient Weapon for protecting someone who's getting trashed, and it's unconditional. And, if the +24 armor is what you want (for against eles, maybe), there are a lot better skills to provide extra armor or damage prevention, such as "Watch Yourself!" and Shield of Absorption. I know very well those aren't rit skills, but this is supposed to be a team game after all. Quote:
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