Quote:
Originally Posted by Threll
Well... in all seriousness, I don't know why Life was mentioned as an "end all, be all" example for Ritualists. Heal Party with Divine Favor bonus just smokes it all to hell.
I take it you dont realise Divine Favor on Heal Party only triggers on the monk Casting it, none of the other party members healed gets anything from divine Favor. Granted Life takes 20 seconds to kick in thats its big drawback, but consider a 140 full party heal for 10 energy, while Heal party is just 84 heal for 15 energy (both at Attrib 16)
Quote:
Originally Posted by ArKaiN
Good try, but you fail. I have both a monk and a rit, and have used them in both pve and pvp extensively.
Rits HAVE to spec another prof's attributes to fill in their gaps. Monks do NOT. This is not a point we're discussing. I'm merely saying that if you do the math, monks will come out on top in every single scenario. The whole "rits>monks in healing" 's argument is based on screaming it loudly and ignoring math.
Ok you want Maths -
Heal Other + Healers Boons = -15e, 2 attribute lines, - 1 energy regen and Heals for 285
Spirit Light + Preservation = -10e, 1 attrib line, and Heals for 310
ok which combo heals more - the Rit Combo
lets look at the above mentioned healparty
Healparty - 15e, heals for 84, 8 member party = total heal 672
Life -10e, 20 sec delay, heals for 140, 8 member party = total heal 1120
Has the big drawback of 20 secs delay but for the energy usage and heal comparison Life out-heals Healparty
ok lets try condition removal skills then
Mending Touch -5e- point blank range, 63 heal only on condition removal, up to 2 possible removals at once
Mend Body and Soul -5e- 121 Heal guarantied and as many condition removed as u have spirits within earshot
Rit wins again
Ok lets try regen heal then
Healbreeze -10e-+9 regen for 10 seconds, 1 person (results in 200 healing in 10 seconds max, cast 2.5 times to match energy of recup, thats 500 healing in total)
Recuperation -25e-+3regen whole party, (results in 60 healing per person in 10 seconds, 282 healing for total length each person, team of 8 = total heal of 2256)
I think the Rit wins again, not to mention the rit is free to continue casting while Recuperation is still up.
Quote:
Originally Posted by ArKaiN
You know why people are prejudiced against those classes?
Because most people don't know how to play them. Paragons, and paragons(lol) have been nerfed into oblivion, and now require exquisite gameplay in order to be effective.
Dervishes don't tank. They're not supposed to. They're melee AoE(same armor as a ranger, no shield, etc etc)
And mesmers are just underpowered, and everyone knows it. Go read "state of the Mesmer" on their threads.
People who beleive classes such as Paragons or Mesmers(and other prejudiced classes) have been "nerfed" into oblivion are clearly people who cant work out a successful build and so complain the class needs changing. What they need to do is stop playing on their core 5(no mesmer) professions and learn to use the other 5 classes.
Quote:
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Originally Posted by ArKaiN
This lacks any kind of basis on reality or proper theory. Preservation? Are you serious? 122(at attribute 16, no less) RANDOMLY every 4 seconds?
So in total u get 2745 heal total over a minute and a half for just 5 energy now if that isnt worth it i dont know what is. And while its doing that the Rit can continue healing others when needed or use attack skills etc. |