PvE chars FTW.
Originally Posted by Feminist Terrorist
Yo, Anet, my ele's face is still effed up. When will that get fixed? :/
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Winterclaw
Originally Posted by Feminist Terrorist
Yo, Anet, my ele's face is still effed up. When will that get fixed? :/
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Kool Pajamas
Originally Posted by manitoba1073
actually you did need to be in range. the only effect it had on the economy was the lower of prices of zod weapons and allowing alot of ppl to make some money. But if you say thats bad lol
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bam23
Destinyy
lyra_song
Originally Posted by Malangyar
I understand that PvE players are locked in place. But isn't that one of the points of PvE? To build up a character? That isn't the point of PvP.
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greendc27
Originally Posted by Destinyy
I see that all tats you currently have loose their radient insignias??????
Yet all my other armor has them on there??? why Tats loose the insigs and not all armor? I just bought like 30 radient insigs... they will be very profitable soon... |
Jack Keaton
Moloch Vein
Originally Posted by Malangyar
No it isn't good enough because the way it has been implemented is just stupid. PvP has always been about unlocking things and then being able to flexibly put them together in different ways to...well fight PvP. The downside of this is the restriction of not being able to explore the GW world and fight monsters with the PvP items. So, new skins in PvP would not have an effect on the PvE areas, because the PvP characters won't be able to go there anyway. As a matter of fact I'm having a hard time understanding why you would complain about PvP getting a feature? I wouldn't complain if PvE suddenly got new weapons or areas. Really, I wouldn't. In fact, if the new areas contained lvl 60 monsters that were impossible to kill I would be right up beside you on the barricades.
This is how those who play PvP feel about the reward system. It has been implemented in the most inflexible way possible, not at all in accordance with the way PvP works. |
lyra_song
Originally Posted by arcanemacabre
I can illustrate the philosophy behind this with a simple image:
-http://i19.photobucket.com/albums/b173/arcanemacabre/flyingtigers.jpg- Why do you suppose people painted their fighter jets like this? After all, they were very competitive and should only care about the insides of their war machine, right? |
arcanemacabre
Originally Posted by lyra_song
Well actually. The pilot never takes care of the airplane. On the ground, the airplane belongs to the ground crew.
Also, unique paintings and markings on airplanes are functional. They help identify friend from foe during combat as well as specific pilots and squadrons. The picture you put up is of the Flying Tigers, a very specific marking and very rememberable. They would be equivalent to your guild cape and name and guild name |
lyra_song
Originally Posted by arcanemacabre
And the ones who specifically had pin-up girls painted on thier craft? Surely they also personalized the inside of their planes - what functionality does that carry? They do that still to this day. People like to personalize things. That is my point. What does it matter if it attributes to functionality or not?
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Winterclaw
PvP isnt about personalization. Its about competition. |
arcanemacabre
Originally Posted by lyra_song
PvP isnt about personalization. Its about competition. If you wanna personalize, make a PvE character, make your little barbie doll and dress it up, give it a little story, take pretty pictures, whatever.
If you wanna personalize your PvP, bring your PvE char into PvP. Top end PvPers use PvE characters all the time. |
manitoba1073
Originally Posted by Dr Strangelove
Pray tell, how does supply and demand not apply?
So... supply and demand doesn't apply, but if supply goes up because of farming, prices drop. Right. |
Originally Posted by Creeping Carl
Get over it already. They fixed an obviously broken farming spot and you had your time to take advantage of it. Just be thankful you got something out of it. Stop crying and whining about it in every post that you make. Heck you even made a thread about it that got closed.
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Originally Posted by Saelfaer
did you actually READ the update notes?
it was totally no stealth update because they specificaly told us they removed drops from those creatures |
Originally Posted by lyra_song
Question, does any monster who sacs themselves to death give you loot? YES!The monsters should drop loot/xp, but not sac on spirits (Basically they wouldnt see spirits as enough threats to kill themselves, or prioritize only certain spirits)
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Originally Posted by Inde
Any insult to an individual or the community as a whole will be deleted. Please keep your posts on-topic and contributing.
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Originally Posted by SotiCoto
You mean the ones who would go "OhNoez! I can't sell my weapon for 100k + Million Ectos any moar!"... hmm?I'm getting no reading on the Careometer... nothing at all. Inscriptions on weapons would lower weapon prices and effectively bring in more customers as a result.... closing the gap between the incredibly rich and the incredibly poor.
Insignias on armour on the other hand is just going to make it stupidly expensive to get the insignias you want for armour-sets... make the whole process unfeasible to anyone without the ridiculous amounts of cash necessary to get five Radiant Insignias (just one example)... and further wedge open the monetary divide. It isn't technically the addition of insignia armour that I object to so much as the removal of armour sets with existing bonuses at fixed prices. Unless something can be done to fix the prices of insignias.... this can spell only doom. |
Originally Posted by Masseur
For the Urgoz exploit. To fix it, maybe they can have the vampires go after anything in the area, not just the spirits. And not give up so easily once they started after you. Be a little smarter about what they suicide up against? Since you are not killing them, you shouldn't get the experience obviously (unlike traps where you are killing, so bad analogy someone had on an earlier post). But having them drop nothing isn't the answer either. Maybe limit the drops to the fangs, so the collector isn't worthless in House.
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Originally Posted by MarlinBackna
I love the fact that people are using Anet's arguement of "give the masses the best stuff" to complain about the Urgoz farming nerf and how they can't farm zodiacs/greens....Do you see that a flood of zodiac/greens weapons on the market results in their price going down?? It happened to colossal scimitar, almost all golds and is close to happening to the elemental sword....something needs to be 1337, otherwise everyone is boring....
In terms of the Radiant Insigs, realize that ALL armor pieces across all three campaigns drop insignias now, so just imagine how many radiants will come on the market now. |
THAT IS FLAT OUT WRONG.NOTEthe initial posted here information was from WIKI not the update page. i checked the update page to verify what was posted and the update page did not have the update yet.the WIKI......did i say ......WIKI.......was advance information for the curious instead of making them wait for the full final write up. there was no update/change on the update page. the WIKI was corrected |
Originally Posted by Kool Pajamas
When I say out of range I dont mean off the map Im sayin in their face. At least witha 55 monk you have the possiblity of dying from not paying attention, not putting up your enchants in time. With this there was nothing like that. Brainless easy, quick. Having thousands of player being able to create so much gold so easily is what causes inflation.
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i am not really impressed unless you are joining the landing party for the first time and have a red tunic instead of the regular |
Originally Posted by Winterclaw
But characters are about personalization. That's what you aren't seeing.To be quite honest, a lot of the pvp skins are ugly or of lesser attractiveness.I think an arguement can be made that not all skins should be available to pvp chars, but I think that if someone unlocks a new skin it should be for the account.
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Kashrlyyk
manitoba1073
Originally Posted by Gaile Gray
That wasn't a "farm" and that wasn't a "run." That was pretty much an exploit, and yes, it's been closed. You can get the full update notes here. (We have asked the Web Team to post up the missing line, because we have no intention of engaging in any "stealth updates" but that one was added later and didn't make the list. We hope to have it in place as soon as we can reach someone.) Relayed to QA, and thank you. |
Originally Posted by Gaile Gray
Despite the cleverness of someone figuring out how to cheese Urgoz -- and I'll sure "cheese" instead of "exploit" if you prefer -- it was not practical to leave that little "something" in place. Sure some of you like the loopholes. Sure some of you don't like getting stopped from a fountain of income for just about zero effort. Pennies from heaven and all that. But despite comments to the contrary, those were ill-gotten gains, far in excess of that intended, far over what you could or should realistically earn in any given period of time.if any one of you can say that you truly believe "That was the way that was intended to work, we're playing the game with mechanics that did not require another look and did not require fixing" then I'm afaid I'm going to have to disagree. Or call you delusional. Your choice.
Edit: We are not against farming. We've lifted the blooming anti-farming code! We're against leaving in place an error that resulted in those capitalizing upon it gaining undeserved income, putting a hit on those who did not know of the "something" or chose not to use it. |
Traveller
Originally Posted by Gaile
Sure some of you don't like getting stopped from a fountain of income for just about zero effort. Pennies from heaven and all that. But despite comments to the contrary, those were ill-gotten gains...
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Traveller
Every time i lag
Destinyy
Originally Posted by greendc27
Not all tattoos lose their radiant insignias my monk still has his. I think the max armor tattoos keep theirs and only the lower level ones lose them so as to prevent those that bought a bunch of them from making a profit on their new found radiant insignias that cost them practically nothing.
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Kashrlyyk
Originally Posted by Official Wiki
Fancy Armor
You need to purchase 50 pieces of Basic Armor before you have access to Fancy Armor. |
lyra_song
Originally Posted by arcanemacabre
So you would rather there not be any personalization in PvP whatsoever? No male/female characters, no different looking armor sets, no dyes - none of that? Because you either allow personalization (and any levels therein) or you don't.
Guild Wars PvP is not chess - not every pawn has to look like every other pawn. If it did, I would guarantee a dramatic decrease in players, no matter how intense the action is. Simply put - people like to personalize, and those same people don't necessarily want to go all the way through a game type they don't want to play to be allowed to do so. I mainly PvE (with a little RA and AB), and I don't blame them one bit. |
AdeptRogue
Originally Posted by fabiola
Item Updates
Armor Insignias and Bonuses Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created. Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses are meant to replace the previous inherent armor bonuses and require several additional changes: From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly. All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias. All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed. Numerous armor sets have been renamed to avoid redundancy with insignia names. Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not. Ascended Armor Changes and Additions The following changes were made to Ascended armor sets: The armor sets crafted in Droknar's Forge have been divided between the two armorers in a more organized fashion. Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets. A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto. In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options. Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia. |
arcanemacabre
Originally Posted by lyra_song
If you shun one part of the game, and hate it to the point of not playing it, why should you be given the content in it?
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Senatoru
boko
Originally Posted by arcanemacabre
And I say: Why not? Honestly, I don't play PvE for the skins and the personalization of it, I play it because I enjoy it. If you play solely for the visual appearance of your avatar, I pity you.
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arcanemacabre
Originally Posted by boko
What's wrong with people playing differently to your style of play? What wrong is there in someone finding enjoyment in something they can see and contemplate? Since when are we forced to play according to your style?
This is a free world, people make their own goals to achieve. If they think that playing PvE for the nth time is boring, can you blame them? If they think that title is nothing more than a grindfrest, can you blame them? If they think that it is cool to look different from the others avatars and add their personal touch to it, is that your problem? It's all about personalities and their preferences. If you enjoy playing the game your way, good for you. But, if you think that people should enjoy the game your way, and that you have to go as far as "to pity them", then, you won't mind if I pity your narrowmindedness. |
Kashrlyyk
frojack
Neo Nugget
Jack Keaton
stuntharley
You may find yourself if your a pvper who makes pve to get skins for fighting in the arenas perhaps not now but later down the road enjoying the possibility of unlocking skins for future characters in pvp without having to go through what you may have not wanted to in pve now and in the past. Coming to a close I have to ask does everyone in the future have to follow your foot steps or can we have a different experience for skins in pvp? |
frojack
Moloch Vein
Jack Keaton
Originally Posted by stuntharley
Do you think its EASY?
Do you think they made REWARD POINTS to be EASY to GET? NO they didnt make them EASY! DONT COMPLAIN! I BET YOU DO NOT EVEN PVP. |
lyra_song
Originally Posted by arcanemacabre
Umm, that's exactly what I'm saying. I think you misread me. Lyra doesn't want PvPers to get different skins because she feels they should have to play PvE for that.
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Brianna
Originally Posted by lyra_song
Yes i do feel that way. However, Anet's implementation of skins that are destroyed if you delete the character is a reasonable compromise for me.
--------------- I dont like the idea of unlocking skins. I feel that vanity items and the whole idea of building up a character and customizing belongs in the PvE/RPG side of the game. PvP characters skip the whole process of Lvl 1-20, buying/capping skills, getting armor, and getting weapons. These are all part of building up your character. PvP and PvE characters get these things instantly because they NEED it to be functional in combat. Because they need it, they should have access to it and thats fair to me. -------------- Vanity skins you do not need. They are an optional and grindful goals in PvE, and now PvP. Because you do not need them, they should not be easy to get, and the idea of unlocking it, making it a permanent addition to your account, it doesnt seem right to me. |
lilnate22
Originally Posted by lyra_song
Actually my arguement is that PvP-chars had too much personalization already. :P They can change primaries, change names, change armor, change weapons, change looks, all at an instant. While PvErs take forever.
----- If you shun one part of the game, and hate it to the point of not playing it, why should you be given the content in it? If so, then PvE characters should be allowed to gain prestige PvP things through PvP without having to set foot in the Battle Isle. ie: High end PvE bosses give rank/glad/points/etc. I think it would be a safe generalization that, People who mainly PvP and dislike PvE altogether are the ones who play PvP-only characters and use balthazar faction instead of buying/capturing skills or try to play as little PvE as possible. |
lilnate22
Originally Posted by Jack Keaton
I think the vast majority of you are forgetting a similar case and you might forget we adapted from.
When Factions first came out all the experienced players before hand were upset about new comers leveling to 20 in a weeks time where as before hand they had to spend about a month or more to hit 20. I was in the crowd that had spent a month or more before it was released and had mixed feelings on that fact. But today I can get my 6-8th pve into the real action alot faster and I enjoy being able to. You may find yourself if your a pvper who makes pve to get skins for fighting in the arenas perhaps not now but later down the road enjoying the possibility of unlocking skins for future characters in pvp without having to go through what you may have not wanted to in pve now and in the past. Coming to a close I have to ask does everyone in the future have to follow your foot steps or can we have a different experience for skins in pvp? |
CoopaTroopa