Quote:
Originally Posted by Moloch Vein
Well, that's the story, ain't it. PvPers get a gift, it's not good enough. PvE'ers are getting screwed by nerfs, we're told to shut up.
Just the normal state of the world...
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No it isn't good enough because the way it has been implemented is just stupid. PvP has always been about unlocking things and then being able to flexibly put them together in different ways to...well fight PvP. The downside of this is the restriction of not being able to explore the GW world and fight monsters with the PvP items. So, new skins in PvP would not have an effect on the PvE areas, because the PvP characters won't be able to go there anyway. As a matter of fact I'm having a hard time understanding why you would complain about PvP getting a feature? I wouldn't complain if PvE suddenly got new weapons or areas. Really, I wouldn't. In fact, if the new areas contained lvl 60 monsters that were impossible to kill I would be right up beside you on the barricades.
This is how those who play PvP feel about the reward system. It has been implemented in the most inflexible way possible, not at all in accordance with the way PvP works.
So why am I not up on the barricades because of this PvE farming area being nerfed? Because it is, whichever way you look at it, a FAIR NERF. If, for instance, a way was suddenly discovered, in which PvP characters could get 500 faction a kill, would it be fair to nerf it? OF COURSE it would! And I would applaud arenanet for doing it.
And that's the whole point. You were never intended to get so much gold in so little time. Just like PvP players aren't intended to get 500 faction a kill.
So to finish off, I'm not trying to diss PvE. I'm in fact trying to create unity between PvE and PvP players. We need a game where both ways of playing are viable.
EDIT: And that whole thing about PvP only being "functional" is a load of dirt. If that is so how come when you create a PvP character you can chose between 6 sets of armor for each? Why didn't Anet give us one single, dull, piece of cloth for every PvP character? PvE characters have one way of getting nice armours; fighting monsters. PvP players should have another way of getting nice armours; fighting each other. They should take approximately the same amount of time.