May 24th Update has arrived

Ouchie

Krytan Explorer

Join Date: Jan 2007

[Leet]

R/

Quote:
Originally Posted by Masseur
For the Urgoz exploit. To fix it, maybe they can have the vampires go after anything in the area, not just the spirits. And not give up so easily once they started after you. Be a little smarter about what they suicide up against? Since you are not killing them, you shouldn't get the experience obviously (unlike traps where you are killing, so bad analogy someone had on an earlier post). But having them drop nothing isn't the answer either. Maybe limit the drops to the fangs, so the collector isn't worthless in House.

Just a few thoughts.
I don't see the big fuss over this Urgoz is full of critters if you play the way it was meant to be played.

Playing 30 Seconds of Urgoz for great rewards was an exploit and now it is fixed. This wasn't farming - it was a joke.

Play the whole thing and you will get plenty of drops. I love the Urgoz chest at the end now too

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by lyra_song
The proper thing they should have done with existing armors was to leave the armors with the corresponding Insignias, BUT not make the insignias salvageable (but you can still replace it with a new insignia).
Why does that matter?? Its not like people are going to salvage their 15k glads or whatever just to get the radiant insigs off. And seriously, radiant insigs are not that much. They aren't sup vigor before HM. When they get above 5k each, then you can complain.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

bout the time

wynoski

wynoski

Frost Gate Guardian

Join Date: Nov 2006

In a hot spot

United Vanguard [UV]

N/

Quote:
Originally Posted by knoll
I love you anet, My FoW isnt crap now :P
But it still looks like crap...lol...Sorry, I just don't like the look of FOW armor

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

Well being able to put new insignias on my 15k bonelace armor was nice...

But having to rebuy all the headpieces I originally got as collector's headpieces? I only got them because they were EXACTLY the same as drok's ones, but cheaper. And I put time into getting all the items for them. Suddenly, they're inferior, after over a year of using them.

I can understand them nerfing things in your inventory when they were bugged (rockmoulder, SoA axe, etc.) even if I had them at the time. But the collector's headpieces weren't bugs or exploits. So I'm not happy about it at all.

For the newer players, sure, /help and /wiki are great. But what sucks is their armor, if it's not max - they just paid more for armor with an inherent bonus only to have it stripped away, and now they have to pay more to replace it. If you had just bought LA armor with an energy bonus... this would suck.

Frank Dudenstein

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Bankai
Wow.

How the hell do they expect people to ever buy 50 armor sets of 20 reward points a piece on a single character?
Lol ... how about going for that crystalline sword ....

You need to unlock 50 regular weapons ... and 50 fancy weapons. And where do you put those???? Ooops, not too much space on a pvp char. Oh well, just put it in storage. Ooops, pvp reward weapons won't go into storage!?!?!

I guess we're supposed to unlock all of these weapons and then just delete them to make room for the next?!?!?!?!

Good thing most pvpers remake their characters daily anyway ... so they will never use the system in the first place and won't have to deal with the frustration....

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

Love the update my 15k necrotic finnaly got some love it deserved and well I am looking forward to buy some sets for my new mesmer now...

also the /help function rocks good job A-net and keep up the good work but be sure to fix bugs :'(

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

I like the change to old armors but adding new skins to pvp characters is going too far, ive heard people saying that FoW will be available for pvp chars which is stupid.
I can agree with basic skins but adding top end pve items into pvp isnt right.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by MarlinBackna
Why does that matter?? Its not like people are going to salvage their 15k glads or whatever just to get the radiant insigs off. And seriously, radiant insigs are not that much. They aren't sup vigor before HM. When they get above 5k each, then you can complain.
It matters because
-->All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.

The REMOVAL of the inherent bonus is possibly because they didnt want people salvaging those less-than-max armors for the insignias.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
I like the change to old armors but adding new skins to pvp characters is going too far, ive heard people saying that FoW will be available for pvp chars which is stupid.
I can agree with basic skins but adding top end pve items into pvp isnt right.
have you SEEN how hard it is to get this? and how stupid it is anyway?

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

Quote:
Originally Posted by Divinus Stella
I like the change to old armors but adding new skins to pvp characters is going too far, ive heard people saying that FoW will be available for pvp chars which is stupid.
I can agree with basic skins but adding top end pve items into pvp isnt right.
I am pretty sure that you CAN get FoW and Crystalline sword skins. But I don't think you UNDERSTAND how hard this will be. It takes 1000 Reward Points just to be able to access the tier of armor. And even then it's another 100 reward poitns to buy the set. It takes the average player a month to even get 100 reward points. That means it will take 11 months of playing AT's. And it only took me about 6 months to get FoW in PvE... so are you sure it's fair?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by makosi
Saelfaer, they didn't announce the Urgoz changes until much later than they announced everything else. They updated the page hours later because everyone people found out pretty quickly anyway.
THAT IS FLAT OUT WRONG.

NOTE

the initial posted here information was from WIKI not the update page.

i checked the update page to verify what was posted and the update page did not have the update yet.

the WIKI......did i say ......WIKI.......was advance information for the curious instead of making them wait for the full final write up.

there was no update/change on the update page.

the WIKI was corrected

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by Jetdoc
..but the "chained soul guys" in ToPK do not drop anything.
Actually they do, IF you kill them before they suicide...
same can be done with the hoppers. If the hopper can't hit you, then it can't suicide right?
Now then, my only criticism of this update (and this is *intended* as constructive) is that the hopper suicide drop thing is a shortcut programming tactic, like the SR change. It really shouldn't be left that way. The problem with gimmicky monsters which then get gimmicky HM global upgrades instead of actual thought out planning (however impractical that would be) is right here in plain sight. This is not to suggest that Anet needs to go back and recode everything, that's unreasonable. I'm just pointing out just how obvious this is.
I enjoy hard mode, and I enjoy farming. I'm not bashing this, just want Anet to get some perspective here. I think the more creative solution would go over well in this case. Hell even nerf the hoppers to level 13 even in hard mode...
Last point, level 24 hopping vampires which instagib you if they hit you is *not* easy mode... it's doubly insulting to have these guys which are obviously in-situ anti-farm nerfed with more anti-farm and then be told Anet isn't against farming in the same sentence.
Did I think this particular little farm spot needed a nerf? Yes, nuff said.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Gaile implied on GWO that the current PvP Rewards mechanic is working as intended. That makes no sense.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Guys, quick question; How can I (READ: PvE players who has no chance of getting any RP whatsoever) see the rewards that I could buy if I get some RPs?

I just want to see them and see their prices so that I'd at least understand what you guys are talking about when you.....you know....discuss about how hard to get each of them, so and so.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Quote:
Originally Posted by Levi Garett
Um no, then everybody would be using Earth Ele's.
Like me! Stoneflesh Aura > Prot spirit

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by lyra_song
Question, does any monster who sacs themselves to death give you loot? YES!

The monsters should drop loot/xp, but not sac on spirits (Basically they wouldnt see spirits as enough threats to kill themselves, or prioritize only certain spirits)
After all that arguing, you agree that I'm right? Wow.

Like I said, ANet should look into more elegant solutions for silly problems. I never did the Urgoz farm, and while I agree it was rather silly, those monsters were put there in the first place as "anti-farm" help, just like chained souls and Dieing Nightmares.

To anti-farm your anti-farm because you added a global difficulty level that allowed easy farming of the anti-farms is just compounding a silly problem with stupid solutions.

But in the face of added mob spawns in popular areas that are specifically geared towards eliminating certain builds' viability, and then in the same breath claim that you're not against farming at all is hypocritical to the extreme, and if anyone is actually buying that load of garbage, then you're more naive than I thought possible.

Quote:
Originally Posted by Zinger314
Gaile implied on GWO that the current PvP Rewards mechanic is working as intended. That makes no sense.
That surprises you? Every time ANet makes a change that the players are unhappy with, Gaile says everything is peachy and shows all the quotes of the five or so people that agree, while completely ignoring everyone else. That's of course right before the huge swell of dissappointment and complaints becomes so prevalent that ANet retracts or makes another change, which then contradicts Gaile's earlier statements of satisfied blissful gaming balance.

I don't envy Gaile her job, she's the go-between of developers who ignore their players, and players who are highly loyal for some reason and care.

Frank Dudenstein

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Cacheelma
Guys, quick question; How can I (READ: PvE players who has no chance of getting any RP whatsoever) see the rewards that I could buy if I get some RPs?

I just want to see them and see their prices so that I'd at least understand what you guys are talking about when you.....you know....discuss about how hard to get each of them, so and so.
Actually .. there is nothing to see ... there is no menu ... no price list ... and no preview of the items. All it is is a big list of items that you can buy .... gothic sword, butterfly sword, etc. You must look them up in wiki to see what they look like I guess.

The prices are as follows:

- 10 reward points for a regular weapon
- you must buy 50 regular weapons to have access to the 'fancy weapons' menu
- you must buy 50 weapons to get access to the 'exotic weapons' menu.

I have no idea how many reward points it costs to buy a fancy or exotic weapon .. no one I know has bought 50 regulars yet ... even if you did where would you put them all? lol ... these weapons will not go into the storage chest. I guess you are just supposed to buy them and delete them lol.

Armor is similar ... but it is 20 RP per piece of armor ... and there is only regular armor and fancy armor.

Hope that helps.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Frank Dudenstein
I can't explain how disappointed I am about the PvP rewards. Such a great idea executed so poorly.

For you pve-ers who don't seem to understand WHY this is so bad, let me explain:

THe ENTIRE prupose of the PvP Character idea (and skill unlocks) is so you can delete and remake whatever new character you need without having to grind out the PVE. That means virtually ALL pvp-ers delete and remake their characters regularly (ie more than once per day for most of us). Along goes the rewards into the trash bin.

So no, we don't NEED cool weapons ... or epeen, or whatever you want to call it. But what is the purpose of spending all of that development time implementing a system that is completely worthless??? (not to mention getting the hopes up of lots of pvp-ers). Why did they bother? They could been working on something else!!!!

I just don't get it. Anet DOES HAVE pvp-ers on staff .. I play with a couple of them ... THEY TOO HAVE DEDICATED PVP SLOTS THAT THEY REMAKE REGULARLY! I just don't understand how they could miss (or worse deliberately do) something like this.
Well, that's the story, ain't it. PvPers get a gift, it's not good enough. PvE'ers are getting screwed by nerfs, we're told to shut up.

Just the normal state of the world...

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Moloch Vein
Well, that's the story, ain't it. PvPers get a gift, it's not good enough. PvE'ers are getting screwed by nerfs, we're told to shut up.

Just the normal state of the world...
You dont understand the reason why the PVP players think its worthless. You have to spend more time grinding for these than you would just going to go farm them in PVE. Not only that but if you have to remod them, or make a different weapon of a different type of build, your screwed and lose the origional weapon you purchased with them. They are not unlocks, so therefore everytime you need say a sword warrior, you have to reroll a different sword and buy the new skin every time. Thats why this update is crap. and also PVP players get screwed by the same nerfs as PVE players do.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Kaleban
After all that arguing, you agree that I'm right? Wow.
I agree with the nerf. I think that area gave too much reward for too little effort and was just prime for fixing.

But.

I also agree that its a non-elegant nerf. Taking away any rewards altogether is stupid. The area needed fixing, but not to the extreme knee-jerk reaction that Anet took.


The only thing we disagree on is that Anet is against farming and your evidence to that conclusion doesnt persuade me.

What i see is a company being overwhelmed by trying to please its players, while still trying to maintain control of the game and its original design.

Its a give and take, if you haven't noticed. And a lot of compromise on Anet's part to please the players.

They add new things, they take things out.

You can farm here (Urgoz himself gives drops for everyone now) , you cant farm here (The suicidal retards in Urgoz).

But theyve put more things in than theyve taken out, and i dont consider myself naive in pitying Anet for dealing with such a stuck-up community PvE and PvP alike (myself included).

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

Can't complain here. My ranger's 15k Druid set just got upgraded to Radiant at no extra charge, and right before taking on the last hard mode mission at Hells.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Quote:
Originally Posted by MistressYichi
You dont understand the reason why the PVP players think its worthless. You have to spend more time grinding for these than you would just going to go farm them in PVE. Not only that but if you have to remod them, or make a different weapon of a different type of build, your screwed and lose the origional weapon you purchased with them. They are not unlocks, so therefore everytime you need say a sword warrior, you have to reroll a different sword and buy the new skin every time. Thats why this update is crap. and also PVP players get screwed by the same nerfs as PVE players do.
Yes, the point however skewed is valid but... people actually were playing HvH and GVG prior to RP, and after RP they're still playing. How can it be a grind? Is Anet forcing you to use these skins? Is there an actual advantage to them? NO GRIND REQUIRED.
If that's too cryptic to make my point, I'll spell it out in more detail if you did GVG before reward points it means you aren't doing it for reward points right? So in that light who cares what you get, its just gravy? Give it time and Anet may even make it useable...have at least a tiny bit o faith. Folks wanted in game rewards for pvp, they got em. Folks wanted access (but not too easy) to 'premium' skins... guess what, got it. Folks even said the skins shouldn't be an unlock, well guess what, Anet listened. So yeah its contradictory and unwieldy, but exactly what the community wanted...

Amon Warrior

Amon Warrior

Lion's Arch Merchant

Join Date: Sep 2006

W/

Another great update from Anet.

Thank you! ^ ^

adderworks

Academy Page

Join Date: Dec 2005

Mo/Me

Oh, I agree with the nerf. Though, I doubt the PVPers will like why I agree with it. ANET got the green light to nerf SR from the PVPers. It is only fair that the PVEers get to approve of the nerf targeting the PVPers. Mister Overhill said it right, PVEers get new stuff that is actually useful, and the PVPers get screwed over in this one. So yeah, I like the changes.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by Mister Overhill
Can't complain here. My ranger's 15k Druid set just got upgraded to Radiant at no extra charge, and right before taking on the last hard mode mission at Hells.
"upgraded?" Druid IS radiant..

Do people not understand how the armor works?

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Bug John
only one problem imo : old collectors headgears can't receive insignias

i understand that you don't want to give free radiant insignias on them, but think about those who have old school dyes on it, make them upgradeable plz
Quoted & spell checked for having the same opinion. Overall its a great update.

Ouchie

Krytan Explorer

Join Date: Jan 2007

[Leet]

R/

Quote:
Originally Posted by MistressYichi
You dont understand the reason why the PVP players think its worthless. You have to spend more time grinding for these than you would just going to go farm them in PVE. Not only that but if you have to remod them, or make a different weapon of a different type of build, your screwed and lose the origional weapon you purchased with them. They are not unlocks, so therefore everytime you need say a sword warrior, you have to reroll a different sword and buy the new skin every time. Thats why this update is crap. and also PVP players get screwed by the same nerfs as PVE players do.
So you feel that everything should be handed to you on a Silver Platter?

I think Anet did a fine job with everything in this update, why have all the forums become a "make it easier for me" or "make it the way I want it" place to hang out.

Why not keep a single profession in pvp - a Monk can smite, heal or protect no need to re-roll to do one of those. Just do a change of armor and weapons in between and your skill template.

If there is something you love playing in PvP keep a slot for it and keep that character

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

Quote:
Originally Posted by Darksun
"upgraded?" Druid IS radiant..

Do people not understand how the armor works?
By God, you're right. Oh well, at least the name is more impressive.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by adderworks
Oh, I agree with the nerf. Though, I doubt the PVPers will like why I agree with it. ANET got the green light to nerf SR from the PVPers. It is only fair that the PVEers get to approve of the nerf targeting the PVPers. Mister Overhill said it right, PVEers get new stuff that is actually useful, and the PVPers get screwed over in this one. So yeah, I like the changes.
Except, the PvP side didn't get "nerfed". They got a cookie.

Luna Star

Luna Star

Ascalonian Squire

Join Date: Apr 2007

hmmm I don't think people understand how the AT's rewards work, so Smistress it's pointless to argue.
It's impossible to use because a pvp character needs to keep changing weapons/armor, and that's impossible with the rewards.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Luna Star
It's impossible to use because a pvp character needs to keep changing weapons/armor, and that's impossible with the rewards.
The functionality of a PvP char is in its ability to be recreated, destroyed and modified easily.

Vanity skins do not fit this functionality for PvP. Thats why its not "unlocked".

Creating vanity skins that are "destructible" is perfect. Its for vanity, so its a pointless grind (just like PvE vanity items) so grind away. If you wanna keep it, you can't destroy your pvp char. If you want to destroy, re-grind for it.

If Anet wanted to reward pvp chars with prestige/vanity stuff, it should be EXCLUSIVE items for PvP-only characters thats unlockable.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

*humps ANet's leg*

Good job.

*Slaps their butt*

Good game.

Malangyar

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by Moloch Vein
Well, that's the story, ain't it. PvPers get a gift, it's not good enough. PvE'ers are getting screwed by nerfs, we're told to shut up.

Just the normal state of the world...
No it isn't good enough because the way it has been implemented is just stupid. PvP has always been about unlocking things and then being able to flexibly put them together in different ways to...well fight PvP. The downside of this is the restriction of not being able to explore the GW world and fight monsters with the PvP items. So, new skins in PvP would not have an effect on the PvE areas, because the PvP characters won't be able to go there anyway. As a matter of fact I'm having a hard time understanding why you would complain about PvP getting a feature? I wouldn't complain if PvE suddenly got new weapons or areas. Really, I wouldn't. In fact, if the new areas contained lvl 60 monsters that were impossible to kill I would be right up beside you on the barricades.

This is how those who play PvP feel about the reward system. It has been implemented in the most inflexible way possible, not at all in accordance with the way PvP works.

So why am I not up on the barricades because of this PvE farming area being nerfed? Because it is, whichever way you look at it, a FAIR NERF. If, for instance, a way was suddenly discovered, in which PvP characters could get 500 faction a kill, would it be fair to nerf it? OF COURSE it would! And I would applaud arenanet for doing it.

And that's the whole point. You were never intended to get so much gold in so little time. Just like PvP players aren't intended to get 500 faction a kill.

So to finish off, I'm not trying to diss PvE. I'm in fact trying to create unity between PvE and PvP players. We need a game where both ways of playing are viable.

EDIT: And that whole thing about PvP only being "functional" is a load of dirt. If that is so how come when you create a PvP character you can chose between 6 sets of armor for each? Why didn't Anet give us one single, dull, piece of cloth for every PvP character? PvE characters have one way of getting nice armours; fighting monsters. PvP players should have another way of getting nice armours; fighting each other. They should take approximately the same amount of time.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I don't really care about urgoz what I really care about is this as I am out 50K on one account and 20K on my second account and I am not that rich.it took me 3 campagins to get that 15K as i am not a hard core farmer.I don't think you all looked at the Radiant Insignas but they are past 2K times that by 5 what do you get.I can't use my char as my energy is not there especially on one of my Monks and I expect compenstation.This is relevance to the locked thread I made

I am not geting anywhere with support atm.
http://www.guildwarsguru.com/forum/s...php?t=10161059

I could not even replay to explain what I was out of as was saving for more skills.How am i suppse to buy Radiant Insignias for 6 char at the price they are now I can't afford it with out going broke.Then I will have to buy gold.

BTw see that Star Trek Gamers <---- I am a Junior Administrator over there

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by Mister Overhill
By God, you're right. Oh well, at least the name is more impressive.
hmm.. the name IS more impressive... So I suppose that IS an upgrade.

Snype

Snype

Krytan Explorer

Join Date: Jan 2006

.:Pro Guildhopper:.

Mo/Me

Quote:
Originally Posted by crimsonfilms
They should have just increase the price a bit and make it unlock instead of purchase :/

It is really a terrible system.
Agreed. However I do not foresee any future changes. Apparently Gaile posted on another forum saying that the rewards system is "going as planned".

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Malangyar
EDIT: And that whole thing about PvP only being "functional" is a load of dirt. If that is so how come when you create a PvP character you can chose between 6 sets of armor for each? Why didn't Anet give us one single, dull, piece of cloth for every PvP character? PvE characters have one way of getting nice armours; fighting monsters. PvP players should have another way of getting nice armours; fighting each other. They should take approximately the same amount of time.
Your question: Why do PvP chars have many skins to choose from in their armor, if they are all about function?

A: This is a remnant of the fact that an armor's skin used to be specific to its function. Tattoos were extra energy, Wanderers were extra defense. There were many skins because there were many functions. Factions abolished the need to connect a skin to its function, and Nightfall added insignias to make the connection even less relevant.

Long story short, the multiple armors WERE about function.

-----------

Malangyar:

PvP characters are limited to PvP but they have access to unlocked items and can reroll into different classes.
Their true freedom is exercised in battle. When their ability to use all unlocked FUNCTIONAL skills/mods are of use to them.

PvE characters are more free. They can PvP or PvE, but they take longer to gain all skills, weapons, armor and are restricted to their primary class

These two types have different playing styles. The ATS reward weapons are a better reward for a PvE type player, since it is more similar to PvE. Its locked.

Dont bring up non-sense about barricades. PvE characters are already locked in place.

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

I may not PvP anymore, but the reward system seems sort of pointless. The purpose of having a pvp slot was to remake the character whenever necessary, which is very frequently. If PvP people wanted to get vanity items, they could just make a PvE character - which would be simpler because their stuff can go in storage and doesn't need to be deleted.

Why would you make a permanent PvP character just to get vanity items when it's easier to do so as a PvE character?

Malangyar

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by lyra_song
Your question: Why do PvP chars have many skins to choose from in their armor, if they are all about function?

A: This is a remnant of the fact that an armor's skin used to be specific to its function. Tattoos were extra energy, Wanderers were extra defense. There were many skins because there were many functions. Factions abolished the need to connect a skin to its function, and Nightfall added insignias to make the connection even less relevant.

Long story short, the multiple armors WERE about function.

-----------

Malangyar:

PvP characters are limited to PvP but they have access to unlocked items and can reroll into different classes.
Their true freedom is exercised in battle. When their ability to use all unlocked FUNCTIONAL skills/mods are of use to them.

PvE characters are more free. They can PvP or PvE, but they take longer to gain all skills, weapons, armor and are restricted to their primary class

These two types have different playing styles. The ATS reward weapons are a better reward for a PvE type player, since it is more similar to PvE. Its locked.

Dont bring up non-sense about barricades. PvE characters are already locked in place.
My point is, having six different sets of armor, which has nothing whatsoever to do with function, has not hurt PvE. I don't believe unlockable armour, which you wouldn't be able to use in PvE anyway, would hurt PvE.

Listen mate, it should take just as long for PvP characters to unlock a piece of armour, as it takes PvE characters. This would only be fair, would it not? And would it not be fair for PvP characters to be able to modify the armour they have unlocked at will? Just like everything else? It's not like they can use it in the PvE world anyway.

I just fail to see how people, playing in a completely different environment, can find it annoying. They can't even see the PvP players for godness sake!

I understand that PvE players are locked in place. But isn't that one of the points of PvE? To build up a character? That isn't the point of PvP.