May 24th Update has arrived
yassy_visera
nothing is wrong with ur helm bro the -3 is INSIGNIA not a sup abs seeing how u have a sup vig on it so it has to be that, no glitch Knights armor has been renamed to Templar, the insigina knight is still called knights, in the recent update as u are aware ALL armor is now able to accept insignia, including presearing armor
Bug John
very nice update, armor insignas and wiki menu are very usefull
only one problem imo : old collectors headgears can't recieve insignas
i understand that you don't want to give free radiant insignas on them, but think about those who have old school dyes on it, make them upgradable plz
i've got many collectors headgears dyed old black, and i think nobody found yet the good mix to match this color with new dyes
only one problem imo : old collectors headgears can't recieve insignas
i understand that you don't want to give free radiant insignas on them, but think about those who have old school dyes on it, make them upgradable plz
i've got many collectors headgears dyed old black, and i think nobody found yet the good mix to match this color with new dyes
acidic
did they Nerf chest spawns? I haven't encountered a single locked chest in gates of kryta in over eight runs, whereas before its almost guaranteed to be one in every run
yassy_visera
my solution is make +1EP on all head pieces inheirnt, not insignia based, leaves room for an insigina for example on a war have an insignia +1att +1 EP, every one else +1ep and +1att non modifiable, just my sujestion, that way all helms are left alone, and ppl with collector armor get to keep their helms and every one would be happy, no easy way to get radiants and ppl with collector armor dont have to worry
Dr Strangelove
Quote:
Originally Posted by manitoba1073
As far as inscriptable weapons we can only hope they dont make that mistake.
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The only justification I can see is that it would drop prices on all items in Prophecies and Factions, since supply of usable gold would go way up. Of course, that's stupid because someone has to pay for that, more good drops = good times.
Etta
oh joy! and it's friday as well!! yey!!! well done Anet, have yourself a cookie.
greendc27
Quote:
Originally Posted by yassy_visera
nothing is wrong with ur helm bro the -3 is INSIGNIA not a sup abs seeing how u have a sup vig on it so it has to be that, no glitch Knights armor has been renamed to Templar, the insigina knight is still called knights, in the recent update as u are aware ALL armor is now able to accept insignia, including presearing armor
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MK_18
Quote:
Originally Posted by greendc27
I realize Knights is now and insignia, but that should give me strength plus one only, not the -3 reduced damage.
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Etta
Quote:
Originally Posted by greendc27
I realize Knights is now and insignia, but that should give me strength plus one only, not the -3 reduced damage.
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yassy_visera
how it would work is make more weps moee common and lower price to where theres almost no point in even trading with other players could be one argument, over flow of certain weps on the market, to many items so little demand, that sorta thing, also some weps for example and i mean these are truely unquie, such as a -2 stance -3 hex shield, would be non existent, the bigest problem(IMO i am not an expert nor have i fully thought this out as much) would be like price scaling would be a nightmare, i dont see it being an all out disaster tho, the games economy seems to have stabilized its self numerous times after such things have happend to the game world, i for one would like to see inscribable weps for all campaigns mostly jsut to see wut would happen to the markets such as guru and IG trading
inregards to the update: i like the idea of the insignia actualy being implimented into the older games, wish they had done that a long time ago, pvp updates with the wep unlocks i think thats kinda getting rid of the point of pve but it matters little, for me anyways, the urgoz nerf, i have farmed it, it was easy liek 30 seconds a run, pretty much for nothing truth betold, either u do it 24/7 or u get VERY lucky i did it for a while prior and didnt get anything really worth my time, and the day i heard of it i told my friend it was soooo going to get nerfed, i actualy dont care that anet did it, i dont buy that "forgetting to mention it" in the updates, that does bother me some
inregards to the update: i like the idea of the insignia actualy being implimented into the older games, wish they had done that a long time ago, pvp updates with the wep unlocks i think thats kinda getting rid of the point of pve but it matters little, for me anyways, the urgoz nerf, i have farmed it, it was easy liek 30 seconds a run, pretty much for nothing truth betold, either u do it 24/7 or u get VERY lucky i did it for a while prior and didnt get anything really worth my time, and the day i heard of it i told my friend it was soooo going to get nerfed, i actualy dont care that anet did it, i dont buy that "forgetting to mention it" in the updates, that does bother me some
rjv
I've read this thread and perhaps I'm just thick, but why are folk complaining about the urgoz nerf? It was an unintended consequence of the HM implementation, and was obviously not working as intended.
Of course people can whine and moan and say 'oh well they should have tested it properly', and yes, that's true. However, we would then have been waiting longer for HM.
So what would you rather have? A very decent but far from perfect implementation of HM with some 'ham-fisted' nerfs to obvious exploits caused by insufficient testing? Or a near-perfect implementation where those exploits never exist? At the end of the day, the results to the player are the same.
Does it matter SO MUCH that a particular farming spot has been nerfed? Or are folk just enjoying the sound of their own keyboard?
Cheers.
Of course people can whine and moan and say 'oh well they should have tested it properly', and yes, that's true. However, we would then have been waiting longer for HM.
So what would you rather have? A very decent but far from perfect implementation of HM with some 'ham-fisted' nerfs to obvious exploits caused by insufficient testing? Or a near-perfect implementation where those exploits never exist? At the end of the day, the results to the player are the same.
Does it matter SO MUCH that a particular farming spot has been nerfed? Or are folk just enjoying the sound of their own keyboard?
Cheers.
manitoba1073
Quote:
Originally Posted by Dr Strangelove
Someone in my alliance said this too, and I don't get it to save my life. The inscription system made gold drops actually worthwhile, instead of 99% of them being vendor trash. I don't think I used a single gold item before Nightfall, now I use tons.
The only justification I can see is that it would drop prices on all items in Prophecies and Factions, since supply of usable gold would go way up. Of course, that's stupid because someone has to pay for that, more good drops = good times. |
Quote:
Originally Posted by rjv
I've read this thread and perhaps I'm just thick, but why are folk complaining about the urgoz nerf? It was an unintended consequence of the HM implementation, and was obviously not working as intended.
Of course people can whine and moan and say 'oh well they should have tested it properly', and yes, that's true. However, we would then have been waiting longer for HM. So what would you rather have? A very decent but far from perfect implementation of HM with some 'ham-fisted' nerfs to obvious exploits caused by insufficient testing? Or a near-perfect implementation where those exploits never exist? At the end of the day, the results to the player are the same. Does it matter SO MUCH that a particular farming spot has been nerfed? Or are folk just enjoying the sound of their own keyboard? Cheers. |
yassy_visera
i think some ppl are more mad about the "lying" part of the update rather than the nerf, besides to my understanding, this forum is for pros and cons of the latest update. so far most ppl have done alittle of both, there is a fine line between constructive critisism and bitching, and i dont feel like judging any one, atleast not tonight, besides not really worth the time or effort to argue at times, just let em rant on and they will run out of steam sooner or later
if ppl are going to whine and moan and complain, plz do not involve ur self and feed into them, its like giving a drugy a fix, u just gave em wut they wanted, and its pretty much a endless arguement waiting to happen, and no ones going to win, try to take the middle ground ppl, and plz understand ppl are entitiled to other opinions, the world revolves around the sun, not u, so plz, respect, and openmind
if ppl are going to whine and moan and complain, plz do not involve ur self and feed into them, its like giving a drugy a fix, u just gave em wut they wanted, and its pretty much a endless arguement waiting to happen, and no ones going to win, try to take the middle ground ppl, and plz understand ppl are entitiled to other opinions, the world revolves around the sun, not u, so plz, respect, and openmind
countesscorpula
Quote:
Originally Posted by Gaile Gray
Edit: We are not against farming. We've lifted the blooming anti-farming code! |
yassy_visera
ppl dont like being lied to or suckerd. farm code they left it inplace just removed the tag that popped up. against farmers i think so, they banned me for farming alittle while ago, and claimed it was after a complete check on the matter, i asked them to check again and they found that i was innocent, but i hold no grudges XD still love the game, but i dont like lies
pork soldier
Quote:
Originally Posted by Bug John
very nice update, armor insignas and wiki menu are very usefull
only one problem imo : old collectors headgears can't recieve insignas i understand that you don't want to give free radiant insignas on them, but think about those who have old school dyes on it, make them upgradable plz i've got many collectors headgears dyed old black, and i think nobody found yet the good mix to match this color with new dyes |
Dr Strangelove
Quote:
Originally Posted by manitoba1073
No like what was pointed out in the inscription thread it would have the oppisite effect, thus making all non perfects perfect. like in getting a req 9 chaos axe 15vs hexed for say 20k or less it would now be like 90k just it would be perfect with or without any mod as long as it had an inscription slot.
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Say it with me, the age old mantra of economics: supply and demand.
If there's more chaos axes around, they're worth less, and more people have chaos axes. You do realize that perfect chaos axes are worth a lot right now because they're rare, right? Right?
LONGA
Lots new feature which is usful for newbie thou.
About the Urgoz farm it is a nice farm spot anyway.Actually I was looking for lockpicks whic is good enough.The nerf surly have to be happned.
About the Urgoz farm it is a nice farm spot anyway.Actually I was looking for lockpicks whic is good enough.The nerf surly have to be happned.
Arduin
Good job ANEt! While every forum-junkie is ranting about the PvE-skills, you are able to sneak in some changes I was only hoping for!
Good job on the Insignias!
Good job on the integrated Wiki!
Good job on the Insignias!
Good job on the integrated Wiki!
yassy_visera
not for a little while strangelove, it would over time of course, but it takes a while for such matters to settle out, almost over time more nad more will be added, and then u'd have pretty much the same concept that was going on with urgoz and dead swords, more in the market, more can be sold, lowers the prices some wut, with all weps inscribable prices will be rediculous for a little while then settle out to be even more rediculous, also some weps such as the Dwarven Axe and Crystalin Sword, would be screwy for a while, and also more than likely to get any real money in game on a market liek that proly r8-9 or be gone
Zabe
First I was a bit disappointed, but in overall good update. The PvE armor things etc are good and in long way thinking the PvP system is good. Those who really play with PvE characters will still look better, I was afraid that every match would be with 8 guys in fows + other endgame skins if the system would be unlockable.
The urgoz farm nerf was good and I knew it was coming, too easy way to get those zodiacs, otherwise not so good farm at all.
The urgoz farm nerf was good and I knew it was coming, too easy way to get those zodiacs, otherwise not so good farm at all.
Cass
Armor update seems very nice. About time those Tyrian & Canthan sets got some attention. Possibly this also fixed the bug with non-insignia armors not giving their intended bonuses (i.e., Tormentors and others)?
Am quite happy personally that all my old armors have gained flexibility at no cost to me. I trust the appearance (old dye coloring) has not been affected... can't check until later.
Question for Anet: Can we possibly expect a similar global change to inscibable weapons at some point or is that very unlikely?
PvP skin rewards seem appropriate, I can live with this from the sounds of it. Rewarding Hero battles is still stupid, but obviously part of Anet's pushing HvH strategy.
Urgoz nerf is good, possibly not elegant, but that's how quick fixes often are (SR anyone lol). It's a shame though that the "Anet Taketh" approach actually rewards those who exploited it-- their zodiacs will rise in price. Kind of like what happened with the Henge sword; taking it away made it rare. Again, the natural consequence of a quick fix. Better a quick fix than no fix though.
For those of you still thinking that there is farm code despite claims to the contrary; there have been actual tests of drops reported here on Guru (dev forum I think) where someone did 50 farm runs. It was amazingly random. No scaling whatsoever. Educate yourselves before you shout off.
Am quite happy personally that all my old armors have gained flexibility at no cost to me. I trust the appearance (old dye coloring) has not been affected... can't check until later.
Question for Anet: Can we possibly expect a similar global change to inscibable weapons at some point or is that very unlikely?
PvP skin rewards seem appropriate, I can live with this from the sounds of it. Rewarding Hero battles is still stupid, but obviously part of Anet's pushing HvH strategy.
Urgoz nerf is good, possibly not elegant, but that's how quick fixes often are (SR anyone lol). It's a shame though that the "Anet Taketh" approach actually rewards those who exploited it-- their zodiacs will rise in price. Kind of like what happened with the Henge sword; taking it away made it rare. Again, the natural consequence of a quick fix. Better a quick fix than no fix though.
For those of you still thinking that there is farm code despite claims to the contrary; there have been actual tests of drops reported here on Guru (dev forum I think) where someone did 50 farm runs. It was amazingly random. No scaling whatsoever. Educate yourselves before you shout off.
manitoba1073
Quote:
Originally Posted by Dr Strangelove
If every chaos axe that drops is 15 over 50, do you really think prices would stay the same?
Say it with me, the age old mantra of economics: supply and demand. If there's more chaos axes around, they're worth less, and more people have chaos axes. You do realize that perfect chaos axes are worth a lot right now because they're rare, right? Right? |
Quote:
Originally Posted by Gaile Gray
Despite the cleverness of someone figuring out how to cheese Urgoz -- and I'll sure "cheese" instead of "exploit" if you prefer -- it was not practical to leave that little "something" in place. Sure some of you like the loopholes. Sure some of you don't like getting stopped from a fountain of income for just about zero effort. Pennies from heaven and all that. But despite comments to the contrary, those were ill-gotten gains, far in excess of that intended, far over what you could or should realistically earn in any given period of time.
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Quote:
Originally Posted by Cass
For those of you still thinking that there is farm code despite claims to the contrary; there have been actual tests of drops reported here on Guru (dev forum I think) where someone did 50 farm runs. It was amazingly random. No scaling whatsoever. Educate yourselves before you shout off.
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Dr Strangelove
Quote:
Originally Posted by manitoba1073
1st off this isnt real world the economics in GW like that dont apply like they do in the real world.
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Quote:
Originally Posted by manitoba1073
The only things that will bring prices down like that is if they start to drop like candy and heavy farming.
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Longasc
Time to buy some Tyrian armors!
I do not care for the other stuff in this upgrade, Insignias for old armors is what I was asking for for... ages!
This update is a dream come true. Now add Inscription drops with GW:EN.
I do not care for the other stuff in this upgrade, Insignias for old armors is what I was asking for for... ages!
This update is a dream come true. Now add Inscription drops with GW:EN.
Creeping Carl
Quote:
Originally Posted by manitoba1073
And yet we are expected to do maximum effort for minimal returns. I E Loot Scaling. Now you argue thats its not right for a group of ppl to get less than a person soloing,but the person soloing is also killing that many more on there own than a group which regardless is easier.
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boko
Nice update... Urgoz and Deep looks really tempting now O.o ... looks like one of the most profitable run around ...inscribable zodiac FTW
PvP rewards is good, i'll just make a permanent pvp char and use another spot for pvp versatility. Good stuff Anet! GG!
PvP rewards is good, i'll just make a permanent pvp char and use another spot for pvp versatility. Good stuff Anet! GG!
Jack Keaton
Sorry but this will be another unfriendly message.
I am greatly bothered by the pvp rewards my only option to not give up a mini pet or 110 pts is to buy a new slot if i were to join a gvg role that was not a created character. 110/150 I spent collecting in a months time not playing a thousand time meta I had to fight over and over and over which was an unbalanced Heal as One build btw. Now at my rate of collecting them like this, this being a reply to those embracing the idea of pvp onlys not getting fancy FoW, it would take 10 months just for the 2nd tier of armor which is probly not even close to FoW for each individual character I play in pvp. Maybe people have been not putting the point out without insulting gaile but i hope my example does I spent every chance I could this past month joining HvH which was 2 - 1 times a day 1 time a school day. I gave a number of people a run for their money with a custom build but finding out enduring the imba meta led to this I am very disapointed and when Gaile didnt even say one thing about the pvp i was ready to walk away from all of it for a long time.
I will come back to check and see if I'm getting a decent response to this fact or if I'm just going to get a don't delete your character speech,basicaly I'm just trying to say if it took me that long joining each one imagine the casual 1 time a weeker right now i feel like I wasted a month enduring the blasted r/p meta.
I am greatly bothered by the pvp rewards my only option to not give up a mini pet or 110 pts is to buy a new slot if i were to join a gvg role that was not a created character. 110/150 I spent collecting in a months time not playing a thousand time meta I had to fight over and over and over which was an unbalanced Heal as One build btw. Now at my rate of collecting them like this, this being a reply to those embracing the idea of pvp onlys not getting fancy FoW, it would take 10 months just for the 2nd tier of armor which is probly not even close to FoW for each individual character I play in pvp. Maybe people have been not putting the point out without insulting gaile but i hope my example does I spent every chance I could this past month joining HvH which was 2 - 1 times a day 1 time a school day. I gave a number of people a run for their money with a custom build but finding out enduring the imba meta led to this I am very disapointed and when Gaile didnt even say one thing about the pvp i was ready to walk away from all of it for a long time.
I will come back to check and see if I'm getting a decent response to this fact or if I'm just going to get a don't delete your character speech,basicaly I'm just trying to say if it took me that long joining each one imagine the casual 1 time a weeker right now i feel like I wasted a month enduring the blasted r/p meta.
Spazzer
Glad I can finally put Survivors insignias on my Sacred armor. =)
Hobbs
I think making proph and factions drop inscribable would be a bad thing, admittedly i'd like my otherwise perfect 15 -5 Chaos Axe to be 15^50, but that doesn't matter as much to me as a Purple Crystalline dropped in FoW becoming 15^50. IMO 15^50 Crystallines and other such items should only drop in HoH, despite me being a primarily PvE player.
With regard to the Urgoz nerf, I did the run maybe 10 times yesterday (when I found out about it). I found it very boring and monotonous unlike some other farms. I agree that it was an oversight by Anet when they released HM, but thats why pencils have erasers.
When the official wiki came out I thought it wouldn't be long until it was intergrated into the game but I expected it to be viewed in a panel inside the game window, rather than the somewhat cheap way they did it.
Reward points, I don't really think i'm qualified to talk on because all i've seen about it are the fairly biased details i've seen here. But from these details I have picked up a certain idea that I may not like what I find
With regard to the Urgoz nerf, I did the run maybe 10 times yesterday (when I found out about it). I found it very boring and monotonous unlike some other farms. I agree that it was an oversight by Anet when they released HM, but thats why pencils have erasers.
When the official wiki came out I thought it wouldn't be long until it was intergrated into the game but I expected it to be viewed in a panel inside the game window, rather than the somewhat cheap way they did it.
Reward points, I don't really think i'm qualified to talk on because all i've seen about it are the fairly biased details i've seen here. But from these details I have picked up a certain idea that I may not like what I find
Eroth
Long overdue update Anet, but good job on it. Wasn't expecting the help thing...and speaking of
You can convert armor insignias, redesign many armor names, MAKE a new armor, and put a built in help system intergrated with guild wars, but you can't convert Factions and Prophicies weapons to accept inscriptions. Geez.
You can convert armor insignias, redesign many armor names, MAKE a new armor, and put a built in help system intergrated with guild wars, but you can't convert Factions and Prophicies weapons to accept inscriptions. Geez.
prism2525
they are not gonna make existing weapons in Prophecies and factions inscribable.
Heck then I would kill myself for merching the req 8 phoenix blade just b/c it had crap inherent mods.
Heck then I would kill myself for merching the req 8 phoenix blade just b/c it had crap inherent mods.
I MP I
Oh forgot to say thanks for the insigniable armor update! Now my characters can do something with their 15k canthan and tyrian armors sitting in their inventory. Making stuff useful is great!
nephotep
pvp rewards need massive amount of reward points. a single armor piece is 20 points! a basic weapon is 10... so except for the pr0 guilds we wont see many exotic pvp weapon around...
My Green Storage
Next Update needed:
Treasure Chests/Do Not Touch/Buried Treasure being reset/refilled for my ele.
Seriously, it's sad my (technically 2nd) oldest character has the free chests unlock like evey 2-3 months, but my Ranger, Rit and a few others had them reset yesterday (Or maybe even earlier, noticed it yesterday though)
8.5 million experience in 8 months and she can't even get free stuff?
As for the updates, it's a nice idea about the Urgoz/Deep chest thing. Plenty of times in Urgoz (As it usually takes 2x longer then Deep with PUGs) I thought, "Well this is a freakin piece of .. I waste 3 hours with these idiots for nothing."
Atleast now a chests spawns.
As for the Urgoz farm. Good.
I did that run about 100 - 130 times since I found it out on here (1.5 weeks?). The last 20-35 times I went in, I brought traps just to spice it up because of how brain numbing that farm was.
You did nothing but set up spirits and let the guys kill themselves. WTF?
Well, Now my Perfect +5e Req 9, Req 9, 10 and 11 15^50 Longbows are back to being worth something (That I obtained from chests in Urgoz/Deep ).
And before any of you Urgoz farmers start complaining .. go look me up in the farming area, and find my posts.
I'm certainly not against farming. But this area was pretty damn cheap.
Treasure Chests/Do Not Touch/Buried Treasure being reset/refilled for my ele.
Seriously, it's sad my (technically 2nd) oldest character has the free chests unlock like evey 2-3 months, but my Ranger, Rit and a few others had them reset yesterday (Or maybe even earlier, noticed it yesterday though)
8.5 million experience in 8 months and she can't even get free stuff?
As for the updates, it's a nice idea about the Urgoz/Deep chest thing. Plenty of times in Urgoz (As it usually takes 2x longer then Deep with PUGs) I thought, "Well this is a freakin piece of .. I waste 3 hours with these idiots for nothing."
Atleast now a chests spawns.
As for the Urgoz farm. Good.
I did that run about 100 - 130 times since I found it out on here (1.5 weeks?). The last 20-35 times I went in, I brought traps just to spice it up because of how brain numbing that farm was.
You did nothing but set up spirits and let the guys kill themselves. WTF?
Well, Now my Perfect +5e Req 9, Req 9, 10 and 11 15^50 Longbows are back to being worth something (That I obtained from chests in Urgoz/Deep ).
And before any of you Urgoz farmers start complaining .. go look me up in the farming area, and find my posts.
I'm certainly not against farming. But this area was pretty damn cheap.
Frank Dudenstein
I can't explain how disappointed I am about the PvP rewards. Such a great idea executed so poorly.
For you pve-ers who don't seem to understand WHY this is so bad, let me explain:
THe ENTIRE prupose of the PvP Character idea (and skill unlocks) is so you can delete and remake whatever new character you need without having to grind out the PVE. That means virtually ALL pvp-ers delete and remake their characters regularly (ie more than once per day for most of us). Along goes the rewards into the trash bin.
So no, we don't NEED cool weapons ... or epeen, or whatever you want to call it. But what is the purpose of spending all of that development time implementing a system that is completely worthless??? (not to mention getting the hopes up of lots of pvp-ers). Why did they bother? They could been working on something else!!!!
I just don't get it. Anet DOES HAVE pvp-ers on staff .. I play with a couple of them ... THEY TOO HAVE DEDICATED PVP SLOTS THAT THEY REMAKE REGULARLY! I just don't understand how they could miss (or worse deliberately do) something like this.
For you pve-ers who don't seem to understand WHY this is so bad, let me explain:
THe ENTIRE prupose of the PvP Character idea (and skill unlocks) is so you can delete and remake whatever new character you need without having to grind out the PVE. That means virtually ALL pvp-ers delete and remake their characters regularly (ie more than once per day for most of us). Along goes the rewards into the trash bin.
So no, we don't NEED cool weapons ... or epeen, or whatever you want to call it. But what is the purpose of spending all of that development time implementing a system that is completely worthless??? (not to mention getting the hopes up of lots of pvp-ers). Why did they bother? They could been working on something else!!!!
I just don't get it. Anet DOES HAVE pvp-ers on staff .. I play with a couple of them ... THEY TOO HAVE DEDICATED PVP SLOTS THAT THEY REMAKE REGULARLY! I just don't understand how they could miss (or worse deliberately do) something like this.
JeniM
would unlocking a skin in PvE and being able to creat that skin for any PvP player be crazy (same way you unlock runes/upgrades)? Cos that would be nice (and may shut some of these PvP'ers up)
Also the IDS bit i don't get. This will make it rarer? so the only way to get any is to say somehow farm 24/7. Sorry but IF i read it right it seems to favor bots. (if i read it worng ignore this bit)
Also the IDS bit i don't get. This will make it rarer? so the only way to get any is to say somehow farm 24/7. Sorry but IF i read it right it seems to favor bots. (if i read it worng ignore this bit)
boko
Quote:
Originally Posted by JeniM
Also the IDS bit i don't get. This will make it rarer? so the only way to get any is to say somehow farm 24/7. Sorry but IF i read it right it seems to favor bots. (if i read it worng ignore this bit)
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Lootscaling reduced the drops of white and blue to 1/8...and since old IDS was blue, it was affected by lootscaling.
Making it gold, exempt it from lootscaling, so its droprate is not reduced to 1/8. In theory, it should drop more. Hope it does makes sense and stand in actual gameplay.
Frank Dudenstein
Quote:
Originally Posted by JeniM
would unlocking a skin in PvE and being able to creat that skin for any PvP player be crazy (same way you unlock runes/upgrades)? Cos that would be nice
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1. The whole reason they are doing this is to make a system where you can PVP only and get cool stuff. This is an awesome goal (albeit implemented very poorly).
2. PVE-ers would scream bloody murder
Quote:
Originally Posted by JeniM
(and may shut some of these PvP'ers up)
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Wolvine
Quote:
Originally Posted by Gaile Gray
Despite the cleverness of someone figuring out how to cheese Urgoz -- and I'll sure "cheese" instead of "exploit" if you prefer -- it was not practical to leave that little "something" in place. Sure some of you like the loopholes. Sure some of you don't like getting stopped from a fountain of income for just about zero effort. Pennies from heaven and all that. But despite comments to the contrary, those were ill-gotten gains, far in excess of that intended, far over what you could or should realistically earn in any given period of time.
if any one of you can say that you truly believe "That was the way that was intended to work, we're playing the game with mechanics that did not require another look and did not require fixing" then I'm afaid I'm going to have to disagree. Or call you delusional. Your choice. For those who don't know about the situation in Urgoz, it went like this: Enter area, cast a few spirits, run like heck while monsters with bad AI suicide against the spirits, dropping bountiful golds and other items. Wash rinse and repeat. In about 30 seconds. Brilliant gameplay against solid game design, or a bug or exploitable bit of code that needed fixing? You figure it out. Edit: We are not against farming. We've lifted the blooming anti-farming code! We're against leaving in place an error that resulted in those capitalizing upon it gaining undeserved income, putting a hit on those who did not know of the "something" or chose not to use it. |
Personally I agree with Gaile all anet are doing is making farming more interesting as you can see every time they have so called nerfd a run or made an area harder the farming community has taken up the challenge and has adapted to the updates. Which in the whole makes farming more fun and challenging as personally you can get bored very fast doing the same run 30 time in a row (usually I do it max of 3 times then I am bored) .
With regards to the start of Urgoz I believe they could have left the xp in place and removed the drops except vampiric fangs as groups should still get the XP is they are able to kill these creatures without using the spirit/ ritual suicide style of play. So that players get some thing from killing these creature at the start of the mission.