May 24th Update has arrived

Creeping Carl

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by JeniM
would unlocking a skin in PvE and being able to creat that skin for any PvP player be crazy (same way you unlock runes/upgrades)? Cos that would be nice (and may shut some of these PvP'ers up)
If you thought PVP'ers are complaining too much wait till you see the screaming PVE'ers would do if your suggestion was implemented.

I'm all for it though. I play both PVP and PVE. But PVE'ers in general tend to be very close minded on these sort of things.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

Quote:
Originally Posted by Frank Dudenstein
I can't explain how disappointed I am about the PvP rewards. Such a great idea executed so poorly.

For you pve-ers who don't seem to understand WHY this is so bad, let me explain:

THe ENTIRE prupose of the PvP Character idea (and skill unlocks) is so you can delete and remake whatever new character you need without having to grind out the PVE. That means virtually ALL pvp-ers delete and remake their characters regularly (ie more than once per day for most of us). Along goes the rewards into the trash bin.
The functionality is still there my friend...you can still reroll/remake/rewhatever you want to do....now you just need to be a bit more conscious of what items you unlock....i truely do understand that you think its a terrible idea etc. BUT you are missing the point....you are still able to do everythign you wanted to do with a pvp toon before the update...the skins and stuff are for "leet" pvpers...just as all end game content in the pve section and the HoH chest in HA.....now GvG and 1v1 have elite rewards....i would imagine that most top guilds that gvg have 1 or 2 classes that they prefer to play..... Bob from [BOBS] likes to play a warrior in most rated gvg matches there for he can NOW create and keep a PvP warrior with unlocked items on it....

so in other words....the New skins isn't meant for Normal players...its meant for true hardcore pvpers...just like DoA isn't meant for normal players its meant for hardcore pvers.

I do feel for you...and for myself...because i do alot of pvp....but i am not elite at pvp...so those rewards are not for me....just like i do alot of pve but the DoA and a few other rewards are not for me.....I don't HA so the HoH rewards are not for me....

EDIT: VV i agree charr armor sounds stupid...now i am going to have to buy a different head piece.

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Gaile, why did ANet change the name of Ascalon armour to Elite Charr armour...? I think it sounds kind of cheap and not cool.=|
I'm not sure what other people think about it, but I think it should be changed back to 'Ascalon' armour.=P
Anyway, the rest of the update is great, can finally apply Insignias to my armour pieces.=D

Saelfaer

Academy Page

Join Date: Sep 2005

Belgium

The Blitzers Guild

Quote:
Originally Posted by fabiola
There was also a stealth nerf to Urgoz's Warren Spirit Ranger Suicide Run. No experience or drops anymore.

did you actually READ the update notes?
it was totally no stealth update because they specificaly told us they removed drops from those creatures

here let me quote it specially for you:
Quote:
Originally Posted by UPDATE
Fixed an exploit where creatures successfully using suicide skills in Urgoz’s Warren still gave loot and experience.

Frank Dudenstein

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Coridan
...the skins and stuff are for "leet" pvpers...
....
so in other words....the New skins isn't meant for Normal players...its meant for true hardcore pvpers...just like DoA isn't meant for normal players its meant for hardcore pvers.
Well .. I can only speak for my guild ... but you are way off the mark here...

We ARE the hardcore pvp-ers you speak of .... We are all rank9+ ... r1-2 champion ... and no one has more than 1-2 pvp slots ...we delete/remake our toons all the time ... so I'm not sure where you are going with this..

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

big yay for most of it....massive boo for the PvP update...seriosuly, why even bother...

the unlock system with tiers of uprades (basic, fancy, exotic) is a good enough reason to make it account based

...........

its not a "everyone will have FoW armor" (and i doubt anyone is in a possition to tell us if thats even avalible)

if anyone had 1000 reward points laying about...lucky them

D8tura

Frost Gate Guardian

Join Date: Feb 2006

I'm so happy my monk can wear her pretty 15k wanderer's and NOW have energy - it's always been my fav armor and now it's functional as well

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Saelfaer, they didn't announce the Urgoz changes until much later than they announced everything else. They updated the page hours later because everyone people found out pretty quickly anyway.

On the topic of updates, what about some skill balancing?

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

A good update as far as i'm concerned.
I don't pvp that much, so i wouldn't know how gimmicky the pvp skin systems is right now, but as far as i heard it it's rubbish the main Advantage of a pvp char is that you can recreate them real fast. (and now lose skins if you do)

Urgoz had it coming, to easy to get decent skills, but didn't suspect suicide is no drop tactic (more something of only target players for suicides).

Insciptable armor ftw, now i can finnally re-rune my old armors to full use!!

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

There was no skill balancing, they added a new option to pvp and ppl are upset that this new things (that you don't have to use) is bad?

We don't know how long this feature has been planned or how easy or hard, this could be in development for use with EOTN and was implemented earlier for all we know.

Also this may actually get PvE's to try out PvP (adding new blood and popularity), especially if unlocks some how interact with the hall of monuments -> GW2 unlocks.

(edit/update) if you *lose* a skin and have to re-pay when deleting a character, then I do understand, and don't think it's worthwhile.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Mr. G
big yay for most of it....massive boo for the PvP update...seriosuly, why even bother...

the unlock system with tiers of uprades (basic, fancy, exotic) is a good enough reason to make it account based

...........

its not a "everyone will have FoW armor" (and i doubt anyone is in a possition to tell us if thats even avalible)

if anyone had 1000 reward points laying about...lucky them

They should have just increase the price a bit and make it unlock instead of purchase :/

It is really a terrible system.

boko

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by Marth Reynolds
A good update as far as i'm concerned.
I don't pvp that much, so i wouldn't know how gimmicky the pvp skin systems is right now, but as far as i heard it it's rubbish the main Advantage of a pvp char is that you can recreate them real fast. (and now lose skins if you do)
The rewards is for high level GvGers. High level GvGers usually have core members who each has their preferred role/class. They rarely switch, for e.g, in a match for EW, most of the time, the War will be the exact same guy in their previous maches. Same goes for monks. They dun't need to reroll.

Rerolling a PvP char allows versatility, but it is not an obligation to reroll PvP constantly. It was before, but not anymore with the new PvP system when you can create armor and stuff without rerolling.

People rerolled their char constantly because they had nothing to lose. Now, they'll have to think more about it. Nothing prevents you to have a Prestige PvP char (your favourite) and equip it with all the fancy weapons, and never delete him since you will be playing that guy from time to time while having anther PvP slot for versatility, in case, your team ask you to play another class.

In other words, this does not suddenly cripple anything, nor does it remove any rewards. It only add a new option to the system, it allows you to be able to get different skins. If you dun't want to create another PvP slot, or can't, well, that's your own problem.

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by Creeping Carl
If you thought PVP'ers are complaining too much wait till you see the screaming PVE'ers would do if your suggestion was implemented.

I'm all for it though. I play both PVP and PVE. But PVE'ers in general tend to be very close minded on these sort of things.
Hey i'm a PvE'er (mainly) and i think it's good idea
I think it's the best idea ever. Great poster :P

boarderx

boarderx

Krytan Explorer

Join Date: Feb 2007

[PIG]

is it just me or does this part annoy anyone else?
Quote:
"Pinging" your build will now cause it to display as non-clickable code. This appears to begin to happen on your second "ping". The first "ping" functions properly. "Pings" that were incorrectly displayed when first displayed also appear correctly if you look at your chat history after re-zoning. If you wait after the first and failed second ping you will be able to ping the third normally showing the template like in the first click.
^^i hate this change, i cant ever see other ppls builds unless i was in the group the 1st time they pinged it

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

I hope im not the only one warrioed a-net is going to hand out these new skins for free to pvp players...

I do like this armor update though (took a while but yay). I just think a-net is pulling the "hide a really bad updadte under a really good one" again.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by boko
The rewards is for high level GvGers. High level GvGers usually have core members who each has their preferred role/class. They rarely switch, for e.g, in a match for EW, most of the time, the War will be the exact same guy in their previous maches. Same goes for monks. They dun't need to reroll.
And most of them are already running such fixed guys as PvE character so they could wear prestige skins. Flexibility on a PvP slot was the whole thing everyone was looking for.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Kaleban
- Fixed an exploit where creatures successfully using suicide skills in Urgoz’s Warren still gave loot and experience.

That's the missing line.

So, because an area was farmed (not by me) due to ANet's incompetence and shortsightedness in setting up Hard Mode, they then proceed to "simply" make the monsters nodrop/noxp mobs. So this great game design includes mobs that successfully use their skillset, whom the player defeats by killing them before they one hit insta gib them, by using whatever tactics necessary, which is all fine and good. So why change it? because a few people do endless runs for minor merchant fodder in the exceedingly rare shot at a rare skin? How is that different from anywehre else?

Nice, elegant solution... :lol:
Question, does any monster who sacs themselves to death give you loot? YES!

The monsters should drop loot/xp, but not sac on spirits (Basically they wouldnt see spirits as enough threats to kill themselves, or prioritize only certain spirits)

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Wow, I didn't think you guys would implement the help system for at least another year... not meaning to take a rough jab at you guys or anything :P

Another awesome update. TY anet^^!!

boko

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by FoxBat
And most of them are already running such fixed guys as PvE character so they could wear prestige skins. Flexibility on a PvP slot was the whole thing everyone was looking for.
Yes. I know that they already run a PvE character in their GvG. The point is you can keep PvPing while not having to reroll. Make a prestige PvP and treat it as the PvE characters. As simple as that.

Some people dun't want to play PvE but has a PvP char that they dun't reroll. Instead they have multiple PvP chars. This is a chance for them to actually get the skins without PvEing.

Nothing prevents you from creating many pvp chars. So please, dun't talk about loss of flexibilty, because it's still there. You only have to keep a character spot for versatility. Ain't that hard, is it?

Frank Dudenstein

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by FoxBat
And most of them are already running such fixed guys as PvE character so they could wear prestige skins. Flexibility on a PvP slot was the whole thing everyone was looking for.
And that's the whole point. Us PVP-ers ALREADY have PVP-ready PVE chars for our most oft-played classes. So the new system gives us nothing of value whatsoever.

It's not that we're complaining about getting something for nothing ... we're complaining because:

1. If they were going to take the time and effort to implement a pvp rewards system ... why not make it usable???
OR
2. Spend the development time on something else that IS usable (when WAS the last skill balance anyway???)

I don't understand why they would voluntarily spend time and effort (read: money) on something that is useless to the community at large....

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

Quote:
Originally Posted by Frank Dudenstein
Well .. I can only speak for my guild ... but you are way off the mark here...

We ARE the hardcore pvp-ers you speak of .... We are all rank9+ ... r1-2 champion ... and no one has more than 1-2 pvp slots ...we delete/remake our toons all the time ... so I'm not sure where you are going with this..
Trust me I do understand your frustrations about this...but I think you are missing my point...the point is that it is not necessary to have these Vanity items to be competetive...its just like 15k or FoW armor....its about vanity...so you have to decide whether or not you want to have this item...if you do then you need to make certain sacrifices....if you only have one pvp slot then you need to purchase an additional slot or sacrifice a pve slot...same as it is with PVE players...if they want to have a pvp slot they either need to sacrifice a pve toon or buy another slot if they don't have an extra one. All that has happened here is a reversal of the PvP vs PvE arguement about vanity items...for a long time most pvp players have said to pve players to suck it up...you don't need 15k armor..you can have collectors...and now the opposite is true...pve players are telling pvp players to suck it up...you don't need special skins you can use the standard skins...I really am not flaming or anything...as i said before I am a casual player of both pvp and pve....i am not exceptional or elite at either one..and i don't want to be...but i can understand that vanity items are called vanity items for a reason...I have 15k armor on 3 pve players...and on my warrior pvp player i will probably unlock a few things..(waiting for pics and such) but i use 2 slots for pvp...my warrior never gets rerolled i have certain weapons on him that i have bought/gained thru pve and don't want to lose...but i still have my other slot to roll into whatever i want or am needed to roll into.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Lol smart move of A-Net making existing armors inscribable *thinks of the chaos being unleashed by all FoW owners being kicked in the balls if they did NOT make in inscribable*

Well that was done good. But of course, with every rather large update comes a farm nerf. And this time it was the Vampire killing

The only bug involved with the vampires, was the FARM-LOCK. Yes, the farm lock. After a few vamp runs, loot went down to 0. Instead of fixing the problem, they just nerfed the entire thing - as always.

Didn't Vampires ALWAYS drop loot? Didn't they always give EXP as well (low-level people would still get EXP)? And there was never EVER a nerf. Heck, one could even farm them before Hard Mode came out (just crappy drops). But now that one can make decent cash out of it, it gets nerfed. Just like Griffons, Trolls etc.

Except now they can't hide behind the bots.


Well, not angry. I didn't really farm them anyway, but now nobody can get Zodiac weaps exept for rich people. Anyone remember the 'We want to make rare-skinned weapons available to everyone.'?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Oh FFS! >_<;

BAD A-Net! Infinitely bad A-Net!!

It was INSCRIPTIONS on WEAPONS that needed to be added to all campaigns; not INSIGNIAS on ARMOUR! ...
Aside from the one upside that Prophecies armour can now have whatever bonus you like..... folks seem to be missing the key downside of all this:
Radiant Insignia.
The price is going to sky-rocket even more.
Trying to get Energy armour is going to become completely unfeasible...
Whereas before we could just get a set of the necessary armour from Factions for most classes..... now that will no longer be an option and we'll just have to shell out the absolutely inordinate amounts of cash required to get the Radiant Insignias.... meaning the price will rocket up until every one costs around 5k or more ... adding an extra 25k cost at least on to any suit of energy armour.... [Thank fvck my Monk already has her 55hp armour, and my Necro has two sets for some stupid reason.]

This is a total and utter nightmare...

Plus the Urgoz nerf.
While it was the most over-easy farm imaginable.... not making things drop from the hoppers and stealers is a step too far. Just toning down their level in Hard Mode would have done the job.... keeping it as it is in Normal Mode... That way they could still be farmed for the collector items and maybe for Dye....
This way... getting Vampire Fangs is all but impossible....

... Well... Would a "Can't Touch This" paragon be able to do it?

boko

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by Frank Dudenstein
And that's the whole point. Us PVP-ers ALREADY have PVP-ready PVE chars for our most oft-played classes. So the new system gives us nothing of value whatsoever.

It's not that we're complaining about getting something for nothing ... we're complaining because:

1. If they were going to take the time and effort to implement a pvp rewards system ... why not make it usable???
OR
2. Spend the development time on something else that IS usable (when WAS the last skill balance anyway???)

I don't understand why they would voluntarily spend time and effort (read: money) on something that is useless to the community at large....
Agree with that part. Why Anet focus on weird stuff is beyond me. HvH anyone? >.>

I would prefer skill balances to that rewards update actually. But, dun't give me the crap that this update causes the loss of flexibility of PvP chars...coz it's a complete BS.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I don't think that they'd add inscribable weapons yet. That would make the economy more $@*%ed up than it already is. Not to mention it would piss off a lot of people.

Quote:
Originally Posted by Coridan
for a long time most pvp players have said to pve players to suck it up...you don't need 15k armor..you can have collectors...
When did they ever say that??

Quote:
Originally Posted by Coridan
and now the opposite is true...pve players are telling pvp players to suck it up...you don't need special skins you can use the standard skins.
Where are you hearing this?

Inde

Site Contributor

Join Date: Dec 2004

Any insult to an individual or the community as a whole will be deleted. Please keep your posts on-topic and contributing.

GreatLich

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by boarderx
is it just me or does this part annoy anyone else?

^^i hate this change, i cant ever see other ppls builds unless i was in the group the 1st time they pinged it
You realize that this isn't in the update release notes; therefore an unintended change otherwise known as 'bug'
You can be annoyed by it, hate it even. I'd suggest you consider your bloodpressure first. it'll be corrected soon...

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Bryant Again
I don't think that they'd add inscribable weapons yet. That would make the economy more $@*%ed up than it already is. Not to mention it would piss off a lot of people.
You mean the ones who would go "OhNoez! I can't sell my weapon for 100k + Million Ectos any moar!"... hmm?

I'm getting no reading on the Careometer... nothing at all.

Inscriptions on weapons would lower weapon prices and effectively bring in more customers as a result.... closing the gap between the incredibly rich and the incredibly poor.

Insignias on armour on the other hand is just going to make it stupidly expensive to get the insignias you want for armour-sets... make the whole process unfeasible to anyone without the ridiculous amounts of cash necessary to get five Radiant Insignias (just one example)... and further wedge open the monetary divide.
It isn't technically the addition of insignia armour that I object to so much as the removal of armour sets with existing bonuses at fixed prices. Unless something can be done to fix the prices of insignias.... this can spell only doom.

Malangyar

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by JeniM
would unlocking a skin in PvE and being able to creat that skin for any PvP player be crazy (same way you unlock runes/upgrades)? Cos that would be nice (and may shut some of these PvP'ers up)
I agree 100%, a much better system all in all.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Good job Anet. I'll go into what I liked, and what I don't know enough about.

1) Armor. Awesome. People who had FoW before the insignia set was added are not screwed anymore. People who own 15k Grotto armor, 15k Luxon, etc. now have more options.

2) Urgoz. Good idea to nerf it, but poorly done. I used it, it was helping my Monk get Wisdom title points. I expected the nerf to be done, as the run was so easy, a blind, deaf, mute, drunk monkey sleeping with its hands tied behind its back could do it while eating Frosted Flakes with no spoon. I expected the monsters to no longer target spirits, not give no xp or loot. As mentioned, even a level change could have been effective.

3) /help. Haven't used it yet, but am aware of it. A very nice feature, and one that will be a great help for new players. I just hope the 'official' wiki gets as good as the 'unofficial' one is.

4) PvP rewards. I don't do much PvP, and am not sure how the reward setup works. From what I have read, it does sound mostly useless. As the ability to get these skins in PvE is not 'easy', I don't think it should be 'easy' for PvP folks either. However, making it last for people who delete and recreate characters would be nice. I would expect this to require HUGE amounts of the points, or a mix of faction and reward points, but make it last for those who get them, but recreate characters.

5) TRADE!!!! I am happy with most of the farming changes. Loot scaling originally sucked, but has now been made worthwhile. Lockpicks are great as well. However, Anet has stated they want people to find rare items, and sell them to other players - not sell large amounts of junk to the merchant. However, there is no (none, zilch, nada, zero- I could continue) method available to make these trades they want to happen. Spamming WTS is long, boring, and unproductive, and even if you have an item and price someone would want and pay - they will be in a different city, on a different server, or in a different time zone. If weapon inscriptions are planned for an update, it had better be AFTER a trade system is added. The [P]arty option is anice start, but it hardly makes a difference. Not many use it, and it still limits who can see what you are selling. I have 1 character simply for storage. I have another with nothing but items to sell. I have sold 5 items since Hard Mode was added, yet have a character maxed out, and 1 box of storage filled, and other characters with 2-3 items. We need a way to find the people who will buy our stuff. When I log onto the game, I want to play. I do not want to sit in Lions Arch trying to sell stuff for 4 hours to find 1 person who buys 1 item.

GIVE US A TRADE SYSTEM! WE HAVE BEEN ASKING FOR IT FOR A LOOOOOOOOOOOOOOOONG TIME!!!!!!!!!!

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

This update is great, but you missed the icing on the cake guys.

(inscriptions %%)

Malangyar

Ascalonian Squire

Join Date: Nov 2005

Why should it take a HUGE amount of points (Read: TIME) for PvP players to unlock armour? The logical solution would be the armour costing an amount of points corresponding equally to the time it takes for PvE players to get the set of armour.

Masseur

Wilds Pathfinder

Join Date: Dec 2005

Southern California

R/Mo

For the Urgoz exploit. To fix it, maybe they can have the vampires go after anything in the area, not just the spirits. And not give up so easily once they started after you. Be a little smarter about what they suicide up against? Since you are not killing them, you shouldn't get the experience obviously (unlike traps where you are killing, so bad analogy someone had on an earlier post). But having them drop nothing isn't the answer either. Maybe limit the drops to the fangs, so the collector isn't worthless in House.

Just a few thoughts.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Great update!

To those griping about radiant prices: if having +energy armor is *that* important to you, you should already have a set from factions/proph. If you simply *must* have radiant on a prettier armor, salvage your old armor. Sheesh. I'm sure the insignia prices will settle down in a week or two as all the Ettin farming kicks in.

GreatLich

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by King's Spectre
Great update!

To those griping about radiant prices: if having +energy armor is *that* important to you, you should already have a set from factions/proph. If you simply *must* have radiant on a prettier armor, salvage your old armor. Sheesh. I'm sure the insignia prices will settle down in a week or two as all the Ettin farming kicks in.
You're totally right...
know what's even funnier? everyone's been hoarding radiant 'cause they're expensive; all that does is keep 'em expensive... c'mon people start dumping your radiant insignias, price will fall. Alternatively, don't dump the radiants, prices will fall and you get the bonus of bitching about your now worthless radiant insignias! everybody's a winner!

Nekretaal

Frost Gate Guardian

Join Date: Mar 2007

Quote:
Originally Posted by pork soldier
removing +1 energy from collector masks and scalps is crap..
This is total crap.

Why nerf something that was fine already?

Now I have to go out and re-buy every single mask for every single one of my characters. About 30k completely down the drain for this unessessary nerf.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Wow.

The way in which skins are added to the game for pvp?

HORRIBLE.

How the hell do they expect people to ever buy 50 armor sets of 20 reward points a piece on a single character?

That's all I want to say.

Malangyar

Ascalonian Squire

Join Date: Nov 2005

Quote:
Originally Posted by Bankai
Wow.

The way in which skins are added to the game for pvp?

HORRIBLE.

How the hell do they expect people to ever buy 50 armor sets of 20 reward points a piece on a single character?

That's all I want to say.
Yup, it's just...stupid.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

I love the fact that people are using Anet's arguement of "give the masses the best stuff" to complain about the Urgoz farming nerf and how they can't farm zodiacs/greens....Do you see that a flood of zodiac/greens weapons on the market results in their price going down?? It happened to colossal scimitar, almost all golds and is close to happening to the elemental sword....something needs to be 1337, otherwise everyone is boring....
In terms of the Radiant Insigs, realize that ALL armor pieces across all three campaigns drop insignias now, so just imagine how many radiants will come on the market now.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

The proper thing they should have done with existing armors was to leave the armors with the corresponding Insignias, BUT not make the insignias salvageable (but you can still replace it with a new insignia).