Quote:
Originally Posted by GloryFox
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Was armor stacking abusive in GvG and PvP?
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In GvG not so much. Shouts in Paragonway made for some situations where the armor cap might come into play, but I believe it's mostly it's nerf aimed at earth tanks in RA/AB/HB.
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Here's the real problem:
Once upon a time, PvE was meant to lead into a PvP endgame. But the game was never set up properly to facilitate this, and the problem has only gotten worse with the addition of more "difficult" elite areas and hard mode.
Instead of increasing PvE difficulty via AI improvements, situations (such as scripted events/traps), and better skillbars -- the difficulty in PvE increases via sheer numbers. More mobs at a higher level. Coupled with the mob's lackluster AI (and the PvE community screaming bloody murder whenever that AI is improved), we've ended up with two very different games where the same mechanical effect from a skill will behave in a very different manner.
Further, the game hasn't been designed with team size scaling in mind. Armor bonus stacking is hardly a concern in 8v8 PvP, almost requirement in 8 vs a dozen high level mobs, and seriously annoying in 4v4 PvP.
The real solution would be to completely redo PvP and/or PvE so that one more closely resembles the other. Also enchant/hex/skill stacking in general should of had more general counters to begin with. That is mostly not an option at present, and probably hasn't been since Prophecies shipped.
Hopefully, a.net will take these lessons into GW2, but I'm not holding my breath. The current update suggests that a.net doesn't completely understand the beast they've created.