Lets keep on topic please..
How is the armor cap going to effect areas, personal builds, and team builds in PvE?
Was armor stacking abusive in GvG and PvP?
I was looking over my Paragon team build and noticed I was useing Koss for Watch Yourself while also using Stand your Ground. (cant do that anymore)
Cap of +25 to the armor buff ... is it right?
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well its rly sad that anet talks about making it easier for some not-so-popular professions to find a group in elite area but keeps doing exact opposite. just think about it - be4 the nerf alot of paragons, dervishes, ritualists and eles tanked in doa just fine, whats going to happen to them now? personally i'm not complaining, i'm not tanking there, but its going to make questing in doa more boring if all those nice intelligent tanks will be thrown out of doa.... f/ex theres no room for paragon in doa but tank, but paragons have like 80AR, so now every pug will think "lets kick that para tank and take the war instead, at least war got 100AR and since OF and armor of earth dont stuck now that war will have 153AR and poor para will have only 133AR".... i know ppl who tanked on their ritualists in doa, i've heard about OF sins being good tanks, i doubt they will be able to do it after the update...
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Originally Posted by GloryFox
Was armor stacking abusive in GvG and PvP?
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Originally Posted by GloryFox
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Was armor stacking abusive in GvG and PvP? |
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Here's the real problem:
Once upon a time, PvE was meant to lead into a PvP endgame. But the game was never set up properly to facilitate this, and the problem has only gotten worse with the addition of more "difficult" elite areas and hard mode.
Instead of increasing PvE difficulty via AI improvements, situations (such as scripted events/traps), and better skillbars -- the difficulty in PvE increases via sheer numbers. More mobs at a higher level. Coupled with the mob's lackluster AI (and the PvE community screaming bloody murder whenever that AI is improved), we've ended up with two very different games where the same mechanical effect from a skill will behave in a very different manner.
Further, the game hasn't been designed with team size scaling in mind. Armor bonus stacking is hardly a concern in 8v8 PvP, almost requirement in 8 vs a dozen high level mobs, and seriously annoying in 4v4 PvP.
The real solution would be to completely redo PvP and/or PvE so that one more closely resembles the other. Also enchant/hex/skill stacking in general should of had more general counters to begin with. That is mostly not an option at present, and probably hasn't been since Prophecies shipped.
Hopefully, a.net will take these lessons into GW2, but I'm not holding my breath. The current update suggests that a.net doesn't completely understand the beast they've created.
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Come'on people. Skills like Armour of Earth are still valid. Its' only stacking that doesn't work.
If they were trying to stop terra tanks and earth farmers (like me) they didn't. Armour of earth still provides the +67 armour becuase a single skill. Stoneflesh aura on top of that makes me invincible still
If they were trying to stop terra tanks and earth farmers (like me) they didn't. Armour of earth still provides the +67 armour becuase a single skill. Stoneflesh aura on top of that makes me invincible still

The +25 cap is pretty bad.
The exact reasons for this nerf are yet untold. Some people asked, maybe we get an answer.
I can think only of one reason for the nerf: Two shouts, "Watch Yourself" and "Stand Your Ground" = +44 Armor.
But is this really such a problem. WY by now requires to invest in Tactics.
Many people here do not see the issue with that. Nerfing Armor Stacking - in the sense of making it virtually impossible thanks to the low cap -just reduces options, destroys a lot of build and is like throwing the baby out with the bath water.
One more super-artificial limitation. Just as unintuitive and odd like the 1in5 and 3in15 Soul Reaping bandaids they have come up with.
The exact reasons for this nerf are yet untold. Some people asked, maybe we get an answer.
I can think only of one reason for the nerf: Two shouts, "Watch Yourself" and "Stand Your Ground" = +44 Armor.
But is this really such a problem. WY by now requires to invest in Tactics.
Many people here do not see the issue with that. Nerfing Armor Stacking - in the sense of making it virtually impossible thanks to the low cap -just reduces options, destroys a lot of build and is like throwing the baby out with the bath water.
One more super-artificial limitation. Just as unintuitive and odd like the 1in5 and 3in15 Soul Reaping bandaids they have come up with.
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Originally Posted by Longasc
But is this really such a problem. WY by now requires to invest in Tactics.
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I admit this really kills dolyak signet as a skill though. It's almost never worth sacrificing mobility for a mere 30ish armor you can't stack onto anything else.
Now they can just change prot spirit to protect a fixed amount rather than percentage and the HM farming nerfs will be complete.
Example:
- Dolyak Signet +34 armor (12 Strength)
- Shield of Regeneration +40 armor (Always)
If you have both skills in you, you will be have +40 armor, plus all extra armor you have (runes, etc.)
That is the way I understand the change. Most people understand if you have SoR alone you have +40 and when casting Dolyak Signet you will be at +25, that is plenty ridiculous IMO, and I don't think the change is in that way.
- Dolyak Signet +34 armor (12 Strength)
- Shield of Regeneration +40 armor (Always)
If you have both skills in you, you will be have +40 armor, plus all extra armor you have (runes, etc.)
That is the way I understand the change. Most people understand if you have SoR alone you have +40 and when casting Dolyak Signet you will be at +25, that is plenty ridiculous IMO, and I don't think the change is in that way.
Bad move on ANet's part. One of my warrior builds relied completely on armor bonus stacks. Now it's worthless.
Is it just me, or has the game, in these late months, been excessively whittled down with nerfs to ensure there are no highs or lows? Everything is just... medium these days. And that's not a good thing.
When Guild Wars first came out it felt like my Necromancer was given a missile, and my Warrior was given a tank. Now, it feels like my Necromancer is using a stick, and my Warrior is using a rock. And both of them are layered in safety-first helmets and knee pads. When did Guild Wars become so lame?
Is it just me, or has the game, in these late months, been excessively whittled down with nerfs to ensure there are no highs or lows? Everything is just... medium these days. And that's not a good thing.
When Guild Wars first came out it felt like my Necromancer was given a missile, and my Warrior was given a tank. Now, it feels like my Necromancer is using a stick, and my Warrior is using a rock. And both of them are layered in safety-first helmets and knee pads. When did Guild Wars become so lame?
A

