Cap of +25 to the armor buff ... is it right?

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

This isn't attack against PvE ! Wake up, use observe mode. There is two paragons in 10-25% of the HA teams. So ofc A-net thinks it's time to nerf the paragon a bit.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

I don't know if we have gotten any official word on this armor cap. Being away from GW for a few days and coming back to this, its hard to even find enjoyment or motivation to play this game anymore. For a game that preaches diversity and creativity, they sure seem to nullify aspects of this game on a regular basis.

I am getting more and more dissapointed with Anet's efforts to "balance" gameplay. When it first began one could see a deliberate focus on skill re-tooling, skill balancing, skill counters and metagame controls. In the last few months we have seen the lazy way out. COMPLETE overhauls of game mechanics in regards to singular issues ... Once again, using a baseball bat to kill a fly, rather than a simple fly swatter, something i have been saying for months now...

Examples are obvious huge changes like loot scalling, SR mechanics and beyond. In my mind, creativity has been slowly sapped out of this game and it is falling in line with the countless other faceless grind games with single track motives, thousands of players cloning eachother's playstyle, and a community becoming sour. This is saddening, and i fear all the major changes of late are pushing GW fans away in droves. Fact or not, it is still a concern.

Specifically, on this matter of armor stacking, i personally did not see this as a rampant problem. The only place we see a lot of annoyance from armor stacking is the griefers in RA or AB playing an Earth Tank. Simple fix would have been to change a few skills to lower their effectiveness. Anet capping armor for earth tanks in DoA? Nope, i don't buy it. That leaves what else? The "Stand Your Ground!" + "Watch Yourself!" paragons in HA? Again, could have seen simple skill fixes. I would love for anyone to cite extensive aspects/areas of the game that saw a large imbalance due to player armor stacking, because i could very well just be ignorant. Any legitamit reason, a reason that largely affected the game would settle this kind of thing in most people's mind, but i wouldn't hold our breath, Anet just seems to be on that downward spiral... sad stuff..

cheers.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Now, can we have some buffs on paragon shouts or armor buffs please?
Stand your ground costs 15, gives conditionnal +24 armour (you have not to move) and recharges in eternity compared to WY.
Buff SYG to +40 when not moving. To be stationnary is already a huge threat in PvP anyway.
I'm quite okay with this update. The cap to +25 is too low IMHO (+30-35 would have been better), but, hey... Armor stacking to insane amount of armor is dead and it's for the better.



PS:Protective spirit is now the ultimate damage stopper. Farmers WILL HAVE to take it. (Snif, I can't farm anymore with my warrior).

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Quote:
The design team has spent considerable time reviewing the game, and a number of skill balances and PvP changes will be implemented into the game this week. These changes will remain in place for the week and, if they are successful, will remain in the game permanently. We will continue to monitor the state of the game and make adjustments as needed.
There's still hope guys...

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Quote:
Originally Posted by glountz
Buff SYG to +40 when not moving. To be stationnary is already a huge threat in PvP anyway.
it's not realy, we've tanked 6 fire ele's with our paraway (yes, just standing still tossing spears till everything died), the amount of armor buffs a full parateam can lash out was/is simply retarded.

however, a simple cap seems to damage more than it'll actually do good (face it, in regular single/dual para, watch yourself will still be used as nrg management and to fuel the stances (used by the monks) no matter what, and shields up is mostly used for the blocking, not for the actual AL).

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by RotteN
it's not realy, we've tanked 6 fire ele's with our paraway (yes, just standing still tossing spears till everything died), the amount of armor buffs a full parateam can lash out was/is simply retarded.

however, a simple cap seems to damage more than it'll actually do good (face it, in regular single/dual para, watch yourself will still be used as nrg management and to fuel the stances (used by the monks) no matter what, and shields up is mostly used for the blocking, not for the actual AL).
Yes because armor buffs were stacking. But if your armors buff can't stack, you won't be easily tanking your SF eles. And such, some armor buffing skills will need improvement.
The +40 to SYG is proposed with the implementation of the +25 armor cap.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

This is simply one one of the worst things to happen to pve in ages.
Simply - anyone saying that tanking is dead now is seriously deluded!
It is less powerful BUT at the same time it is still the best option. This will just cause the further degeneration of pve groups since now it requires to rely on the most idiotic gimmick in the game:
1. 1 tank with +25 armour will run in, grab aggro
2. the others will wait for that to happen and then move in to nuke nuke nuke

and additionally:
3. depending on how the Lightbringer title will work - depending if it stacks or not - it might additionally promote the grind associated with this stupidity that is the Lightbringer title and it's influence on the game!


If the change must be incorporated because it is causing insane imbalance in PvP - (like others have suggested and I've been bitching about it for weeks) might I suggest that this becomes one of the first special rules of PvP. Since this enables us to tweak skills by tweaking the environment which promotes the imbalanced usage of skills in ONE MODE instead of the skills itself!

Does-it-Matter

Krytan Explorer

Join Date: Dec 2005

N/

At what point will people realize you aren't limited to +25 Armor if you're only using one skill? It's only when you have a variety that, by themselves, don't add up to 25, that you are capped to 25.

Honestly, I'm glad to see this change. A little more realism to the fact that a single person could only stand for so long against a greater number of foes. It's going to shift the focus a little more towards melee as damage dealers.

If you only have one armor buff on your skill bar, this change doesn't affect you. If you have multiple... well, pick your favorite one and add some skills that either indirectly assure your survival or *gasp* offensive skills!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Does-it-Matter
At what point will people realize you aren't limited to +25 Armor if you're only using one skill? It's only when you have a variety that, by themselves, don't add up to 25, that you are capped to 25.

Honestly, I'm glad to see this change. A little more realism to the fact that a single person could only stand for so long against a greater number of foes. It's going to shift the focus a little more towards melee as damage dealers.

If you only have one armor buff on your skill bar, this change doesn't affect you. If you have multiple... well, pick your favorite one and add some skills that either indirectly assure your survival or *gasp* offensive skills!
actually - i don't see the restriction having a positive change on melee as damage.
since that will mean - less defence = takes more damage requires more work from the monkies.
that will mean that they will just focus on 1 player taking the damage while the rest stays back and doesn't get hit.
unless of course you meant 1 player running in - grabbing aggro and doing damage?
since the most fun i had was to run a heavy physical damage team - with massive party buffs which absolutely removed the need for tanks - which meant that party members HAD to go damage while not being restricted to the edge of the aggro bubble but rather made it possible to run builds without of fear of aggro breaking!
and this part is history now!

but 1 tank - grabbing aggro AND doing damage - that's still possible yeah!
but that won't involve ANY thinking - it will just further cement the whole tank, monky, nuker/ss-er and will make the game less varied!

and that's why it sucks!

Kas

Frost Gate Guardian

Join Date: May 2005

In all honesty, A-Net should remove the Paragon Class from the game. They have allready received so many nerfhits and they still break otherwise perfectly fine skills and mechanisms. Almost everything the Paragon touches becomes imba country.
No i'm not serious about removing the Paragon but reworking that class would fix problems a lot better than just killing one mechanism after another.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I don't oppose the stacking nerf, but 25 is really too low - 40-45 or so would be fair since now pretty much nothing will stack making a lot of skills pretty useless.

Many of the buffs and nerfs introduced will make PvE somewhat harder as far as I can tell.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by FoxBat
Yes, it is. In PvP there are these things called "team builds" where people actually bother to coordinate, and two paragons will go command while one brings tactics, with both WY and shields up. The entire team will then proceed to not die.
Please. Stop that snide PvP crap, there is no need to lecture anyone that people can combine WY and SYG in a team build. This is not necessary.

That PvP related issues again cause nerfs with little regard, that is the core of the problem. PvP is not the one and only game mode in GW. HA only one mode of PvP.


All this stuff is related to Paragons and how shouts work. Global, almost uninterruptible, unremovable. Armor stacking is not the issue. This "fix" is a bandaid, and a bad one.


Shields Up already got nerfed before, works only vs piercing damage, Watch Yourself got changed/nerfed, too. These skills did not kill in HA before.

Now we have in addition to that, SYG. 24 more AL when NOT moving. Not a big problem for ranged attackers, but not kiting is still not really a good idea.

Now this is the big problem that really asks for a total nerf of armor stacking?

Sigh! Just change SYG completely to another function - instead of butchering the whole armor stacking stuff.

Give some Shouts activation times, or something else, think about something better than that... I think it is enough with nerfs of all kinds who are related to Paragon Shouts, this is crazy.

Squalus the Ipno

Squalus the Ipno

Desert Nomad

Join Date: Nov 2005

Italy

Italian Dreams

Me/Mo

Let me shut up about this update...........War not more War....incredible!!!!Tank nerfed???? incredible....

Thanks Anet.....

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Qual
This isn't attack against PvE ! Wake up, use observe mode. There is two paragons in 10-25% of the HA teams. So ofc A-net thinks it's time to nerf the paragon a bit.
Probably isn't, but since I only play pve, it sure feels like it.

Frantic-Sheep

Frantic-Sheep

Frost Gate Guardian

Join Date: Apr 2006

Putting The Cute In Electrocute [ZZAP]

Mo/Me

Quote:
Shields Up already got nerfed before, works only vs piercing damage, Watch Yourself got changed/nerfed, too. These skills did not kill in HA before.
Shields Up! was just adjusted to suit Factions when it came out I believe, and applied accordingly. Watch Yourself! was adjusted in combination with Nightfall (Paragon) I believe.

I'm not really surprised to see this change. Everything is capped, and with reason. I understand it destroys some solo builds which is harsh, but then just do dual runs for example . Figure a way around it, if you look at it from a distant view (not just your play style or character in mind) its actually not that surprising. It's the same reason you cant have 100% attack speed, enchantment stacking, speed buff 200% etc. etc.

mazik

Lion's Arch Merchant

Join Date: Mar 2007

Rt/

You guys do realize, as someone stated before, that these changes are no permanent yet? Obviously if the change is getting this negative of feed back A-Net will likely remove it at the end of the test week, or at least refine it.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by upier
but 1 tank - grabbing aggro AND doing damage - that's still possible yeah!
but that won't involve ANY thinking - it will just further cement the whole tank, monky, nuker/ss-er and will make the game less varied!
isnt that what most pugs do anyways?

And hows any kind of restriction going to stop those with creativity anyway?

Lets see how this is implemented and give Anet the feedback.

Stealthc

Academy Page

Join Date: Dec 2005

Kansas City Hotsteppers

I think its a great idea that Anet puts their balance changes out in the open before they occur, they can then easily judge peoples reactions to them.

That is to say, the more complaining about the impending modification, the more overused it actually was at which point modifying the skill/mechanic will breathe a different kind of life into the game.

People will adapt and find a different way of doing things when their favourite build is changed.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

why would anyone use SYG now? or any other skill under 25 besides WYS?

deadmonkey4u

deadmonkey4u

Jungle Guide

Join Date: Nov 2005

Hoser Down[HD]

Quote:
Originally Posted by Qual
This isn't attack against PvE ! Wake up, use observe mode. There is two paragons in 10-25% of the HA teams. So ofc A-net thinks it's time to nerf the paragon a bit.
those paragons aernt adding over 25al most of the time so it seems pretty irrelevant. At most they run watch yourself and stand your ground(which has a long recharge).

+armor abilities certainly help but I don't believe its that broken in pvp at all.
On the other hand the chain defensive anthem is pretty gay and im glad it got that 2 second cast time added to it in addition to the mesmer interrupts being able to take it out.

Seems more like something directed at all the PvE'rs doing the lets buff armor tons on the tank or solo farmer.

JeniM

Desert Nomad

Join Date: May 2007

W/E

OK so now warriors ain't got a chance at a PUG

Dervs have good self healing and multi attacks and ARE Anets favorite melee
Sin's have spike damage
Warriors (used) to tank

Who's going to want a tank in Deep or DoA now??
I thought you wanted to stop farming but now the only options for DoA are SF, SS, and Smiters so LESS people will get in a group not more

I have always defended Anets nerfs as balance fixes but this seems crazy and the opposite effect to what i thought Anet wanted

I was also stood in Granite Citadel and watching all the bots,
Why do WE get nerfed and they don't????

Ok everyone say your favorite class and how it's been killed

Warrior - This Cap = no tanking

Anti Oath

Frost Gate Guardian

Join Date: Nov 2006

Waiting

Balance

I think they did it to improve HB, because people were just running and ususing defense, I guess capping it promotes an offensive build.
-Anti Oath

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

I read this thread last night along with other comments about the temporary (and proposed) changes. The change-of-the-week is the armor cap.

From what I've read, players using stacking armor buffs is really only massively problematic in PvP, right? Of course, it should be expected in a PvP match of any sort that the players would be far superior and more intelligent that AI in PvE, but whatever.

If this is the case, how about this for a solution? In PvE there are areas in missions that have conditionals placed on the players. Movement slowed, healing less effective/health or energy degen, +XX to hp, etc. Why couldn't there be something of that nature in PvP to help alleviate the uber armor stacking instead of enacting a change scross the board that also hurts PvE? Seems to me that the coding would be less, the effect more evenly distributed (everyone gets a max of +25 to armor while in that zone/Hall/wherever, for example), and more of a BALANCE achieved where it needs to be rather than penalizing those where it doesn't.

Sometimes the simplest solution is the best, after all.

But, if a cap is still desired, then please make it a more reasonable number or you'll be re-writing a lot of skills.

~Falcon

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

Read: Everybody needs to run Dual-MM in HM now to have decent meatshield/psuedo-tanks.

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

The armor cap wouldn't be a problem if anet hadn't decided to make high-end pve all about mobs dishing out tons of damage.

I have the feeling that they only want us to use enchantments for defence, because everything else gets nerfed (sometimes I wish I had my old pre-nerf rit skills in hard mode). But in hard mode, mobs can spam enchantment removal like crazy in some areas.

It all comes down to this: the game is very badly designed. When pve means increasingly more damage, but pvp is limited to level 20 human players with a brain, the kind of defence needed for both situations is very different. So when anet nerfs defensive skills that are overpowered in pvp, it ruins good pve builds.

It's not just a matter of complaining that I have to change my skillbar. The armor cap has an effect on a large number of skills and team builds. But it's not even about the armor cap. It's about the fact that anet continues to nerf defence for pvp, while continuing to make monsters more powerful in pve. It makes no sense. And pvpers are still calling for nerfs on other defensive skills (eg. aegis, mystic regen).

What works good against massively overpowered pve enemies is of course going to be too overpowered for pvp. So the whole system is flawed. While the nerfs are needed in pvp, pve becomes collateral damage.

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by Qual
This isn't attack against PvE ! Wake up, use observe mode. There is two paragons in 10-25% of the HA teams. So ofc A-net thinks it's time to nerf the paragon a bit.
There are two+ monks in 90-99.99% of the HA teams. So why aren't they nerfed?

Just because a profession is USEFUL does not mean it is OVERPOWERED.

RoadKill97

RoadKill97

Lion's Arch Merchant

Join Date: Jun 2006

Legion of Zeal [Zeal]

W/

If SYG and WY are the reason for this cap, I'd much rather have it so that shout armor buffs won't stack with other shout armor buffs than making 10-20 skills next to useless. For example, speaking of PvE, Conviction is complete trash thanks to the cap if the team is smart enough to bring "Watch Yourself!".

EDIT: Wanted to clarify the above a little. There are total of three shouts that increase armor: "Stand Your Ground!", "Shields Up!" and "Watch Yoursefl!". What I'm suggesting is that when two or all three of these skills would be in effect, only the highest al benefit would be in effect. The 50% chance of blocking (from "Shields Up!") would work independently.

OR - to be even more simple: make the +25 armor cap affect only shouts.

Really, if there are more reasons to this cap than shouts, I'd like to hear them. While the cap hardly affects my playing in hard mode, it still ruins a lot of solo and farming builds - AND skills for general playing.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

Quote:
It all come down to this: the game is very badly designed. When pve means increasingly more damage, but pvp is limited to level 20 human players with a brain, the kind of defence needed for both situations is very different. So when anet nerfs defensive skills that are overpowered in pvp, it ruins good pve builds.
Which is the crux of the problem.

PvE should never have been tied so intimately to PvP. They should've been two separate entities altogether rather than inherently connected.

~Falcon

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I haven't tanked in ages, but am sad to see this happen. If it 'needed' to happen, then there needed to be MORE changes made than were. If armor boosts are capped, but single skill armor boosts can exceed it, they need to boost the armor bonus from single skills.

If WY gives a small armor bonus, but can't add anything to someone already using Dolyak, why use it? If you are not using Dolyak, but WY only gives +18, you are slightly gimped. So increase the armor bonus from single skills that won't change anything since adding them to other armor boosts is useless.

And +25 is way too low. With so many skills offering +40 and more, make it a cap of +50 so that you can still use more than 1 skill and get something out of the second.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

You guys don't get it. Your thinking very small here. Its not just the SYG and WY that is going to be castrated its any combination of armor buffs in the game. Thats well over 30 skills that can't be used together.

SO ANET how does one beat DoA or RoT in hard mode now?

ANET will implement this without regard to it's serious repercussions as usual.

"Castrate Wars"
ANETs ability to snip their own game where if you think your powerful now just wait they are coming for you too. Seriously ANET what is left of the PvE experience now.

I play PvE to get away from life to feel like a powerful Warrior Tank, Motivating Battlefield Commander, Undead General, Spiritual Bonding Summoner, Unstopable Teleporting Hitman, Master of the Elements, Feared Mystic, Scythe wielding death dealer, Precision Sniper, and Life giving healer, etc... Stop taking the experience away from your game before it's too late.

Tanking gone (cant stack armor anymore)
Buffering gone (too many nerfs to the Paragons in general)
Summoning gone (spirits cost too much and die to fast)
Soul Reaping gone (impractical benefit from death)


Whats next... just stay tuned as ANET castrates their own game...

Mangione

Lion's Arch Merchant

Join Date: May 2007

"Cap of +25 to the armor buff ... is it right?"

Well, in my opinion it isn't. I don't like an armor cap. If it is deemed as necessary, then rise the cap to 40 or something like that.

Most of my Hard Mode builds rely on armor stacking (I play Warrior for most of the time)...

Such kind of passive defense is needed to save my squishies bots from the huge amount of damage done by the mobs (HM mobs are not smarter, just throw tons of dmg at the party).


I hope that after the test WE such cap will be thrown away.

Xeeron

Xeeron

Frost Gate Guardian

Join Date: Feb 2006

Strike Force

It is sad to see that so many people are raging about the armor nerf, but not one mentioned the REAL fault on ANets side: Creating Paragons! Without their insane synergies in PvP teams, we would not have to deal with this now.

- Xeeron

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

@Gloryfox

Next Update:

We have noticed there have been some flaws in our changes to Guild Wars, so now we have eliminated all primary professions except warrior, and all secondary professions, except monk.

All character with any other class will have their profession changed accordingly, all players will be equiped with Mending and Power Strike.

We expect that this change will be very dramatic and powerful, so all enemies will be level 34, and 9 elite skills.

PvP no longer exists.

I'll bet you 100 monies thats the next update.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

This amazingly huge, nasty, bludgeon of a nerf is the *only* reason I'm very upset with this update.

It wrecks all sorts of synergies, many builds, several team designs, and just completely crunches a pile of skills across several classes.

And as I have said elsewhere, I bought a subscription to Lord of the Rings Online yesterday for my daughter, who was simply furious that ANet had *again* ruined one of her PvE favorite builds, without so much as an explanation. She loved doing tanking with her Earth Ele... now that, and her Paragon, and... well, the list goes on.

The problem isn't an unwillingness to adapt. The problem is the ham-handed attitude of ANet towards its PvE players. Obsidian Flesh tanks weren't hurting ANYONE in PvE -- so why destroy them? It's like killing every first-born child just to stop one kid from growing up.

Yup, that's how strongly I feel about it. Which is one reason I've taken the money that was earmarked for GW:EN and GW2, and spent it on LOTRO. I will not pay more money to a company like ANet who insists on punishing the innocent because they are too lazy to punish the guilty. If there is a PvP imbalance, fix it in PvP. Stop punishing PvE players!

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Stop.

Breaking.

Your.

Game.



Stoneflesh Aura needs nerfing, that is all.

30 second recharge time. Reduces 1...20 damage.



At the very least, increase the AL cap to 100.

Dolyak Signet + Watch Yourself + Shield of Regeneration (cast from a Prot Monk) is a common PvE tank combo for Warriors.



I beg you.

Stop breaking your game.

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

i'd say the next update is changing divine favor so it only triggers with healing prayers, kicking prot monks out of the scene

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

watch yourself just owns everything else. really hard now.

Longasc

Longasc

Forge Runner

Join Date: May 2005

If the problem is only HA-PvP and SYG + WY...

... why not change one of these skills instead of killing a whole game mechanic, armor stacking.

The problem, if it is really so much of a problem (SYG+WY), is related to a poor game mechanic, (Paragon) shouts, not armor stacking.

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

Quote:
Originally Posted by Longasc
If the problem is only HA-PvP and SYG + WY...

... why not change one of these skills instead of killing a whole game mechanic, armor stacking.

The problem, if it is really so much of a problem (SYG+WY), is related to a poor game mechanic, (Paragon) shouts, not armor stacking.
because it would be easy

it is better and funnier to get the players on rage doing things such as the soul reaping "fix"

"Dev A:Hey! people keeps complaining about SR and spirits on HA, lets fix it. We can do what mos people says on the forums (pvpers and pvers included) we can just avoid the energy gain on spirits
Dev B: nah, that sounds just too easy, lets better change the whole SR mechanics"


and so it will will be going with armor buffs, lets wait for expertise and divine favor

Ninjutsu Honor Code

Ninjutsu Honor Code

Frost Gate Guardian

Join Date: Jan 2006

Holland

Sidon, Order of Assasins

R/W

Hmmm it seems the armor nerf was because paragons with stand your ground and watch yourself completely negated a sf spike well offcourse its obvious you cant keep killing everything by pressing just one button people will adapt to it then adapt to that bring back necro spike obsidian spike whatsoever armor buffs never hurted anyone they kept others from hurting them if its such a nuisance bring armor ignoring spells/moves if they lack at this buff them dont take down armor the primary line of defense for any good warrior in pve.

Also if their gonna do anything like last weeks sr update itl be a lame comprimis of what armor used to be they say something ultra low like 25 and make it a little higher to make people happier just like lootscaling, well i wont take no for an answer keep armor as it is or remove it from the game dont make it a shadow of what it used to be and while your at it make 55 monk a proffesion.

If someone uses more armor for defense they will lack offense a earth ele tank cant kill shit he cant be killed cause people are too cheesy to take 1 enchant removal or interupt skill, also in addition to the paragon pvp build i saw someone say we buff ourselves and chuck spears until everyones dead then ffs let everyone in your team use protectors defense and they wont hit squat.