Loot scaling... Helping casual players...?

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

I didn't see another topic discussing this, so I made one myself...

Well after being angry for a few days after the loot scaling came out, I decided to watch what happened...

A-Net said that with the loot scaling, casual players would be able to buy cool weapons etc. (Which means they're about 1K each). So did this happen? NO. I don't see any difference in prices, except ecto, but that's because UW is about the only farm spot left, and ecto's are the only way of making decent cash.

What DID happen, is people getting poor. Going from 100K to 5K while just buying needed stuff is just not right. Clearing ENTIRE AREA'S in Hard Mode only nets one about 600 gold, which excludes the bonus cash for clearing, but you still gotta buy ID Kits and Salvage Kits.

So why the hell is the loot scaling still here? Are we supposed to farm a week just to buy some descent skills? Are we supposed to save our cash for 5 months in order to buy 1,5K armor? Is this the way you keep your people playing, A-Net?

The ironic thing is that the rich people (1000K and more) stay rich, and the poor people (150K and less) keep getting more poor. PEOPLE ARE NOT LOWERING PRICES, and BOTS ARE ALIVE AND KICKING. Once again, a farm nerf update ruins the economy, and casual players who NEEDED to farm in order to buy skills, armor and keys are screwed.

Please tell me A-Net, how the hell am I supposed to make cash, only playing 2 hours a day, and getting only about 10K per week?

Please only add constructive criticism, and not just flame or spam or whine about whining...

Razorwood

Frost Gate Guardian

Join Date: May 2005

Newcastle (Ish)

Xcoh

N/

Quote:
Originally Posted by reetkever
Are we supposed to save our cash for 5 months in order to buy 1,5K armor? Is this the way you keep your people playing, A-Net?
Quote:
Originally Posted by reetkever
Please tell me A-Net, how the hell am I supposed to make cash, only playing 2 hours a day, and getting only about 10K per week?
So you can make 10k a week, yet making enough money for 1.5k armor (Full set without runes etc is 7.5k), takes 5 months??

I'm confused.

Personally I like loot scaling i'm seeing a lot more gold items drop when I do missions. Most hardmode missions I do I see on average 5 gold items drop, granted they aren't all mine.

But before HM and loot scaling i'd be lucky to see 1 gold item drop in a mission.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

loot scaling benefits the non farmer, aka the people who actually do the missions and quests and help othere to do them also. In prophecies i next to never had over 15k, in factions it was a little better, with NF it improved considerably and with loot scaling it is still just as good, i actually hve about 40k saved just from the last couple of weeks play, ok to alot of the richer people that wont sound like much but to me is alot, i can get pretty much whatever i want now, just by saving money for a couple of weeks or so while still playing through the game.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by Razorwood
So you can make 10k a week, yet making enough money for 1.5k armor (Full set without runes etc is 7.5k), takes 5 months??

I'm confused.

Personally I like loot scaling i'm seeing a lot more gold items drop when I do missions. Most hardmode missions I do I see on average 5 gold items drop, granted they aren't all mine.

But before HM and loot scaling i'd be lucky to see 1 gold item drop in a mission.

I didn't count buying stuff like ID kits, salvage kits etc. When counting these, I'm actually getting poorer every week.

I don't know what's wrong with my accounts then, but I only get about 1 gold per week now. Sometimes 2 or 3. And when I get them, they're utter crap and can't even be sold for 300 gold (except when merch gives).

HM only made things worse. I'm getting Normal Mode drops in Hard Mode, and when playing in Normal Mode, I get about nothing (sometimes a white raven staff or 2 collector's items like tusks or fangs). I'm in a position now where I can't even make builds anymore. I'm afraid of making new chars, cause in the long end, buying skills and armor all the time is just way too expensive.

And there, A-Net laughs and says: 'We have nothing against farming, we don't want people to grind, and this is best for the Casual Player).

Is this the reversed world we live in or something? :S (Twilight zone FTL :P)

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Not only Ecto prices have dropped, but also all Rune prices, which makes it a lot cheaper to upgrade your Heroes now. And Dyes and most rare skinned weapons also got a lot cheaper since the update.=D
I'm still making around the same amount of cash as before the loot scaling update with a full-party, and usually a bit more when playing in Hard Mode.

Rusty Deth

Lion's Arch Merchant

Join Date: Jul 2005

Woodland Realm

Mo/N

I've been making more money SINCE loot scaling.

And I regularly go out with a full party when I play. Since the update I been getting more gp and drops then ever before. Sometimes even a gold here or there.

The change was very notciable to me in the UW. I always do that in a 8 man team and just with drops alone I come out with 4k. That is if we do most of it. Before Loot Scaling I was lucky to average around 2k. Then theres ectos and those I count seperatly.

Loot Scaling did what its suppose to. It made those who play the game as intended able to make more money than before and killed off solo farming. HM is now the solo farmers weapon of choice.

IMHO 2 hrs a day and 10k a week isn't really that bad for just playing. I guess it all somes down to the player.

No one ever said making builds and buying eqiupment was suppose to be easy, nor is it actually that hard. I guess it all comes down too how much time you really want to invest in a game.

And I believe most MMO like games are like that.

Harvey

Harvey

Frost Gate Guardian

Join Date: Feb 2006

Black Skorpions [BsK]

W/

From what I have observed since loot scaling, the prices of rare items has become cheaper each week. A lot of the skins that were suppose to be 100k +x ectos are now only 10-20k (Dead Sword, Colossal Scimitar, Icy/Fiery Blade Axe to name a few).

Since Hard Mode, there are more chance of a rare (gold) items to be dropped, since rare items are exempt from loot scale along with few other items.

Apart from weapons prices been cheaper, runes have also become much cheaper, the most expensive rune now is only 14k compare to 20k+ before loot scaling.

Since loot scaling, I can farm about 5k per hour (this is based on all the unless items I sell back to the merchant). Since all the weapons and runes are so cheap now, the loot scaling does not bother me at all, I play GW because is fun, is not about who has the most money or whatever rare weapon.

Weapons that cost 100k + x ectos does the same as a collector weapon.

Loot scaling is good for new players starting GW for the 1st time, else they would never be able to afford anything.

As long as you don't spend money like there is no tomorrow, doing quest and mission should give you enough money to buy all your basic needs.

I've been play GW for a long time, and have saved a lot of money, but that is mainly due to the fact that I don't spend money on things to show off. If you want to buy fany looking items, you will need to work for it, save up, farm etc.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by Harvey
From what I have observed since loot scaling, the prices of rare items has become cheaper each week. A lot of the skins that were suppose to be 100k +x ectos are now only 10-20k (Dead Sword, Colossal Scimitar, Icy/Fiery Blade Axe to name a few).

Since Hard Mode, there are more chance of a rare (gold) items to be dropped, since rare items are exempt from loot scale along with few other items.

Apart from weapons prices been cheaper, runes have also become much cheaper, the most expensive rune now is only 14k compare to 20k+ before loot scaling.

Since loot scaling, I can farm about 5k per hour (this is based on all the unless items I sell back to the merchant). Since all the weapons and runes are so cheap now, the loot scaling does not bother me at all, I play GW because is fun, is not about who has the most money or whatever rare weapon.

Weapons that cost 100k + x ectos does the same as a collector weapon.

Loot scaling is good for new players starting GW for the 1st time, else they would never be able to afford anything.

As long as you don't spend money like there is no tomorrow, doing quest and mission should give you enough money to buy all your basic needs.

I've been play GW for a long time, and have saved a lot of money, but that is mainly due to the fact that I don't spend money on things to show off. If you want to buy fany looking items, you will need to work for it, save up, farm etc.
Only the weapons who were heavily farmed decreased in price. (Once again, farming doesn't make weapons rise in price, players do)

And even now, I can't afford these weapons. Runes were never a problem for me, I can do without, and if I had to buy one, I just killed off some trolls for a quick 2K and I bought myself enough runes to supply me and my heroes. Once again, though, Sup Vigor remains out of my sight atm.


I AM trying to collect cash, but when buying ID Kits and Salvage Kits, I usually lose more cash then I gained doing quests, missions and area clearing. (I most of the time get 400 gold worth of dyes and materials. I can't even buy an ID kit with that.)

Please tell me your way of making 5K per hour, cause atm, I keep getting more poor and poor, while stuff like armor, skills and rare weapons stay the same in price. (Except the ones being farmed, they went down in price, just like ecto's when they started to become over-farmed). It's kinda frustrating really, when A-Net says casual players are able to buy more, but in reality, they only get poor -.-

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I think it is better then before only because I have found some good locations to farm 55 solo. The increased attack speed and lack of farm code has helped with zoning and repeating areas. I was never a huge farmer post nerf though so it is hard for me to compare (I like hard mode drops they salvage for more and ID for more$)

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Double post douple /smack to the head

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by reetkever
I'm actually getting poorer every week.
Ever tried... not spending unneccessary cash? (never could spell this word correctly, be it in frensh or english, luckily jap is easier to spell) Seriously I have had any problems with cash.

Is it me or the PvE-skills added more idiotic posts like this?

EDIT :
Quote:
Originally Posted by reetkever
I AM trying to collect cash, but when buying ID Kits and Salvage Kits, I usually lose more cash then I gained doing quests, missions and area clearing. (I most of the time get 400 gold worth of dyes and materials. I can't even buy an ID kit with that.)
Wow! That'S the first time I hear soemoen saying ID/salvages are too expensive!
Either you buy toomuch kits, or you buy the wrong ones (hint: the best money-wise are the basic ones) or you just have heavy problems with you play habits. Whatever you really need to change your play style.

Nomen Mendax

Ascalonian Squire

Join Date: Apr 2007

Clan Suiel

W/Mo

Quote:
Originally Posted by Rusty Deth
I've been making more money SINCE loot scaling.
...
Loot Scaling did what its suppose to. It made those who play the game as intended able to make more money than before and killed off solo farming. HM is now the solo farmers weapon of choice.
...
Actually, if you read the original (somewhat incoherent) justification for loot scaling from ANet it wasn't meant to kill off solo farming. In fact according to ANet's posts on loot scaling it was meant to make solo farming easier and more fun!

My assumption is that loot scaling was meant to discourage players from solo farming, what you (and ANet) don't seem to get is that you punish people for playing a game the "wrong" way that they will just find another game to play.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
IMHO 2 hrs a day and 10k a week isn't really that bad for just playing. I guess it all somes down to the player.
2/day * 5 days/week = 1 plat per hour, or 700g per hour if you play every day.

The usual farming rate is (was) 10 plat / hour from merch sales and gold alone.

Yes, 10k/week is very little.

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

I farm, solo 55 SS necro, titans outside of Lions arch and make about 5k-7k an hour, unless I get a real nice rune. Best 30-40 minute run got me 21k just selling to the merchants/traders.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by Steps_Descending
Ever tried... not spending unneccessary cash? (never could spell this word correctly, be it in frensh or english, luckily jap is easier to spell) Seriously I have had any problems with cash.

Is it me or the PvE-skills added more idiotic posts like this?

I never spend unneccessary cash anymore. As I said before, buying ID Kits and Salvage Kits kills my income from quests/missions. Buying skills makes me lose more cash.

And then there are the weekend events. Can't casual players enjoy from these when they got no cash for, let's say, Signets of Capture for double EXP for elite skill capturing or Lockpicks for double chance for gold weapons?


A common made argument is that people should stop spending cash when not needed... So the casual player is doomed to play through the game with Starter Armor, Starter Weapons and 3 skills? (these aren't actually NEEDED, as when you are truly skilled, you might beat the game with that).

Well even if we ARE doomed to do this, is it actually FUN?

The game was perfect as it was prior to Guild Wars Nightfall. Everyone could buy anything they wanted. Need skills? no prob. 30 seconds killing trolls and you had yourself a skill. Need weapons? no prob, you kill some vermins, and trade the hides for a weapon. Need rare weapons which aren't really needed? You just slowly make cash and work towards the vanity you want.

If you wanted to invest little time, you could buy about anything you want. Now, however, one has to grind for hours if they want to buy skills for an other character. I also want to test out the new Sunspear skills, but alas, I need 1 friggin platinum to change a skill point to a hero point.

And then there is the endless 'balancing'. A-Net ruined my builds so often, I lost about 30K replacing the old builds. In the past, this wasn't a problem, but when having no cash, it makes you think twice before buying a strong skill. Cause investing 1000 gold into something that gets nerfed after a week isn't really cool. Especially when it takes about an entire day of killing to get the 1000 gold

Razorwood

Frost Gate Guardian

Join Date: May 2005

Newcastle (Ish)

Xcoh

N/

Well you can trade the mission reward items for ID kits etc, but of course this will only help you until you run out.

Tbh I haven't really farmed in a few months (I did about a week straight of UW to get an Armbrace and haven't had the heart since).

And my gold pile is slowly on the rise, for a start I rarely buy salvage kits, I only salvage when there's an upgrade or rune I want and that rarely happens.

Do you salvage everything for crafting material? I find it best to just sell the items are they are since most times this gives more gold. The only expection is when I find something that is highly salvagable.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Anet was full of it when they said loot scaling helps casual farmers, as almost all solo farms are worthless now unless you're doing ectos or other items that are exempt.

spellsword

Frost Gate Guardian

Join Date: Mar 2006

The idea of loot scaling was to make people sell golds and rare weapons instead of merchanting whites. If they gave us an easy way to trade, this might actually work, but the way it is now, it doesn't. While it is true that I am getting much more golds than before, it doesn't help me make money. Spamming WTS in towns (before anyone starts, I use the trade channel) for several hours just isn't fun, so I am pretty much stuck with an inventory of gold weapons which sell for 200 gold at the merchant.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

For me, loot scaling made things that have a fixed cost (keys, id kits, SKILLS) cost quite a bit more. I like having many skills unlocked on my PvE toons, but when it's really hard to scrape together enough for a decent number (say ~100), the game becomes less fun.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

When A-net throws a curve ball you need to evolve. Farming is still there but you need to go out and look for it. Originally I thought the 55 was going to die with the Hard mode changes going to effect, but it has not. There are some great an easy farming spots out there. You need to pay attention to what creatures/skills are being used in the hard mode areas as you explore. The money is there you will have to work for it. I average 2K per 10-15 minutes when farming.

Tips
1. ID everything before you sell (Always go out farming with a ID Kit and Salvage Kit)
2. If you are running out of space in inventory salvage all armors for Tanned, cloth, and Iron (hope for steel or other rare items) Collect these till you get a stack go to material trader and see what he will give you if it is over 3 gold each sell them. If not you can sell at merchant
3. Always salvage Items that ID Salvageable
4. Take or keep 1 lock pick just in case you find a chest close to you. (sell any that drop for you along the way)
5. Either sell unidentified gold’s to players or Id them yourself (if it ain’t perfect merch it)
6. When your bags are full go to town
7. Limit your down time in towns go to merchant sell and leave. (I waste more time reading what people are saying sometimes)
8. Farm in hard mode.
9. Know your targets (there is a reason the bots are at the springs, the undead take extra damage to holy which speeds up the process)
10. When it gets feeling like a grind quit farming. (you don’t have to hate it to make it)

Good luck to you all

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I too am poorer since loot scaling has been implemented. I've been working to finish all 3 campaigns so I can get HM in all 3(I have HM in Prophesies and am pretty close in NF) and also trying to get all my toons to level 20(3 were at 20 before HM and I've gotten 2 more to 16). Buying max armor for each toon has been a real chore. My Necromancer has an armor set for each attribute(other than SR ) and only one set has full Radiant insignia(it was Radiant before all the armor could have insignia). My Ranger's armor needs a few more runes and insignia. I just got my Rit to Kaineng and she needs max armor to survive the stronger foes. But I simply can't afford to so all that just by playing the game. The quest rewards a paltry at best. What can I do with 100g-250g? Doing missions doesn't gain me much loot at all. I'm lucky to get 500g worth of drops and gold. Even places like Tomb I end up spending more money than I make. Armor itself isn't very expensive but the crafting materials(which drop less often) and the extras like runes are still costly. I don't want to be rich. I just want to outfit my toons with good equipment. I want to be able to afford any skill I want, when I want it.

ANet says that grinding isn't necessary to make money but I don't think thats true. If you don't grind you have to settle for substandard weapons and armor and your GW experience isn't all it could be.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by reetkever
A-Net said that with the loot scaling, casual players would be able to buy cool weapons etc. (Which means they're about 1K each). So did this happen? NO.
actually id say this did happen.
from what i have seen - except for a few items most tanked. the prices went down down down.
the problem is of course the fact that i don't need that bloody colossal sword-thingy for 5k!
i can manage with a collectors item for free just because it has the same freaking stats! what i can't live without is max armour nor the lack of skills.
that's the problem - vanity items tanked - but items that should be accessible to everyone had a fixed price and now that less gold is coming in - those prices are relatively rising!

ohh and we seriously NEED a definition of a casual player these days.
because "casual player" and "HM farming" just aren't two terms that fit together in my book!

Dione Davore

Frost Gate Guardian

Join Date: Dec 2006

R/E

Currently I am earing more money than ever before.

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

I made more money before loot scaling but I'm still enjoying farming in HM. I can still easily make 10k/hour not counting the rare drops that I attempt to sell. One Elite Tome is 10k+ and I get them all the time...at least one every couple hours on my farming route.

Loot scaling has definately destroyed the economy though. I have a storage account full of Req 9's that I can't seem to sell to save my life. I think people are just being tight with their money since gold coins have become harder to get. Perhaps this might change once GW:EN is released?

ANet's plan definately backfired. They wanted to encourage player to player sales of rare items and the market for these items has crashed considerably. Most people had already bought the items they needed at that point in time. The only desireable items left are the "uber" high end items that are 100k+. Don't believe me? Look at the "Buy" section in Ventari's Corner. Flooding the market with your run-of-the-mill "rare" items certainly didn't help the economy. Nowadays I just merch anything that isn't Req 9 (unless it's a rare skin) and my storage is now overflowing with items that nobody seems to want. I'm not asking a lot for these items either, and compared to pre-loot scaling prices I'm practically giveing it away.

Visit the farming sub-forum if you need help farming for gold. There's plenty of potential there to make 10k+ an hour, and one nice "rare" drop will net you plenty of gold to buy all the skills and kits you'll need for a long time.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Quote:
Originally Posted by upier
actually id say this did happen.
from what i have seen - except for a few items most tanked. the prices went down down down.
the problem is of course the fact that i don't need that bloody colossal sword-thingy for 5k!
i can manage with a collectors item for free just because it has the same freaking stats! what i can't live without is max armour nor the lack of skills.
that's the problem - vanity items tanked - but items that should be accessible to everyone had a fixed price and now that less gold is coming in - those prices are relatively rising!

ohh and we seriously NEED a definition of a casual player these days.
because "casual player" and "HM farming" just aren't two terms that fit together in my book!

Go to Kamadan dis 1, or when you want to see the big examples, Ascalon international dis 1.

Things are still being sold for 100K + ecto's. I haven't seen weapons that can't be mass farmed lower in price. Only the farm-able item's (Colossal Sword, Dead Sword, for example) prices went down very fast. But I'd like to thank the farmers for that, and not A-Net.

In my opinion, a "casual player" is someone who plays about 3 hours or less per day, and doesn't spend all the time farming. As it is now, however, A-net forces us to farm, if everything we need costs 1K or more.

I wasn't a casual gamer before, back in Guild War's best days, I farmed alot of trolls, and it was fun. If I could farm them now, however, 10 minutes per day would be enough. Nothing 'Hardcore farming' about that, is there? 10 minutes per day without interruptions, farm locks or nerfs, and I'd be happy. Cause I could buy at least the skills I need. Armor costs a bit more, and vanity costs hell of alot more, but I'm prepared to do some more for these things.

I am NOT prepared, however, to spend all my game time killing monsters for only 600 gold. I can barely buy a sup ID kit for that cash. Let alone quest/mission with the equipment I need. IMO, a player farming HM for 15 minutes, and then buy the stuff he needs, and goes on questing/missioning, is still a casual player. And IMO, being able to make cash from that is a good thing.

A-Net is constantly saying that people are overpricing things, but A-Net is the one making skills cost 1K each, armor 7,5K and the quest rewards so low. I think that in a certain extend, A-Net created this problem themselves.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

That is your problem, you got sup id kits. regular ones work exactly the same, buy them. only id blue/purple/gold items whites arent worth it. only salvage runes you want or are worth money to others. if it doesnt say "highly salvageable" dont salvage it for materials. just sell that stuff to the merchant. do this and you shold make atleast 1k per mission from the mid point on.

Burning Blade

Burning Blade

Frost Gate Guardian

Join Date: Jun 2007

Syag

I consider myself as heavy farmer because I used to keep maxing out inventory gold limit. Now my money keeps going down lower and lower again as I spend more than earning (runes, lockpicks, try new armors). Golds drop plenty for me but too difficult to sell so I merched almost everything (after getting valuable mods of course).

Alas Poor Yorick

Frost Gate Guardian

Join Date: Mar 2007

Quote:
Originally Posted by Painbringer
8. Farm in hard mode.
There's the problem right there!

Yes, once I learned how to survive hard mode and even do a little solo farming in it I began to rake in the cash and to save a great deal- those golds salvage into good mods, runes and materials (high frequency of rare) so that I almost never have to buy from a trader at all anymore.

But without Hard Mode I was getting nothing.

In other words, starting players and casual farmers (farming in NM) - the ones that were supposed to benefit soooo much from loot scaling -got the shaft. Meanwhile, the hard core farmer adapted to hard mode to get more than they did before the update.

I know a lot of you are saying you are making more money than ever from loot scaling. Try playing strictly in normal mode and then tell me how much you made!

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Farming is as fast as ever with hard mode. Dude, gold items are everywhere!

xshadowwolfx

xshadowwolfx

Krytan Explorer

Join Date: May 2006

California | Ascalon

Mo/

eh...I love loot scalling.

Before I had to farm to get enough cash to get armor and weps once in a while, but now just by playing normally Im getting lots of gold drops and cash.

The amount of money I'm getting is about normal, but everything costs less now. Think about Zodiacs, ectos, dyes, and runes for instance.

Ecto prices have dropped from a peak of 9k to 6k.
Zodiacs prices have dropped from millions for perfects to around 100k.
Black dye prices also once 10k-8k are now 5k-6k.
Runes used to be several 100g with some being 1k+, but now there all relatively cheaper.

Whats there to complain about? You get more money more golds and everything costs less just for playing normally. But don't expect to being raking in money. Do get to really rich you still need to farm, but a casual player is now able to get by and if he saves up a little get a nice skinned item.

edit: Also don't forget about mods.

+30 Shield went from 30kish to 10k
-5/20% Dropped from 30kish to 20kish
+30 Sword Pommel went from 50k to 20kish
+30 forts for everything else is under 10k now.
Superior Vigor used to be 30k now you can find people selling it for 10-12k

I made 200k in the past month from playing normally....no farming. Just did quests/missions and got a few good gold drops and elite tomes. Also remember to open all of your treasure chests. They add up to 20k + golds per chest.

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Quote:
Originally Posted by reetkever
Go to Kamadan dis 1, or when you want to see the big examples, Ascalon international dis 1.

Things are still being sold for 100K + ecto's.
I don't believe that for a minute. I do an experiment every now and then when I pop into one of those areas. I see someone spamming an outrageous price for something, and when he moves on to someplace else to spam, I begin asking in all chat if anyone bought the thing. Not one "yes".... ever. And trust me, I get around.

People are ATTEMPTING to sell things for that much, that's all. Even the Gur auctions are filled with people who bid and don't buy.

KANE

Gli

Forge Runner

Join Date: Nov 2005

I've been spending all my time playing HM, vanquishing, and I'm having a hard time keeping my gold total level. I blame lock picks, because they're the only thing I spend gold on. Nothing I find is worth a dime and I'm steadily losing gold with them, even buying them at 1250-1300. They just don't earn themselves back for me. Random loot (Luck and Treasure Hunter both at 5)

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Quote:
Originally Posted by KANE OG
I don't believe that for a minute. I do an experiment every now and then when I pop into one of those areas. I see someone spamming an outrageous price for something, and when he moves on to someplace else to spam, I begin asking in all chat if anyone bought the thing. Not one "yes".... ever. And trust me, I get around.

People are ATTEMPTING to sell things for that much, that's all. Even the Gur auctions are filled with people who bid and don't buy.

KANE
Like he said, just cause someone's trying to sell for 100+ectos doesn't mean that anyone bought it. Check the auctions here even, see what price's people have set as starting bids, and see how many actually have that price met. You'll see a ton of stuff with no bids.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Levi Garett
I made more money before loot scaling but I'm still enjoying farming in HM. I can still easily make 10k/hour not counting the rare drops that I attempt to sell. One Elite Tome is 10k+ and I get them all the time...at least one every couple hours on my farming route.

Loot scaling has definately destroyed the economy though. I have a storage account full of Req 9's that I can't seem to sell to save my life. I think people are just being tight with their money since gold coins have become harder to get. Perhaps this might change once GW:EN is released?

ANet's plan definately backfired. They wanted to encourage player to player sales of rare items and the market for these items has crashed considerably. Most people had already bought the items they needed at that point in time. The only desireable items left are the "uber" high end items that are 100k+. Don't believe me? Look at the "Buy" section in Ventari's Corner. Flooding the market with your run-of-the-mill "rare" items certainly didn't help the economy. Nowadays I just merch anything that isn't Req 9 (unless it's a rare skin) and my storage is now overflowing with items that nobody seems to want. I'm not asking a lot for these items either, and compared to pre-loot scaling prices I'm practically giveing it away.

Visit the farming sub-forum if you need help farming for gold. There's plenty of potential there to make 10k+ an hour, and one nice "rare" drop will net you plenty of gold to buy all the skills and kits you'll need for a long time.
Yep, i fell the same way, id merch anythign from nf that isnt an ele sword or somthing (unless it has a nice mod). The market became flooded after golds became one of the few vaiable things to farm, so everyone did it. I make far less sales between other players now. As deos everyone else i have asked about it. If you ever do see anyone looking to buy somthing at a lower end price generally people will literally throw masses of it at them for tiny prices. I doubt i would have got far as a new player today. But im getting along just fine for the moment only because i already have everything i "need" and im just saving for high end things now. So i agree the plan has backfired...

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Swift Thief
Farming is as fast as ever with hard mode. Dude, gold items are everywhere!
For every gold item that sells for 300g you are missing out on 50 items that sell for 50gp.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by reetkever
What DID happen, is people getting poor. Going from 100K to 5K while just buying needed stuff is just not right. Clearing ENTIRE AREA'S in Hard Mode only nets one about 600 gold, which excludes the bonus cash for clearing, but you still gotta buy ID Kits and Salvage Kits.
I THINK THIS CAN BE FIGURED OUT

GIVE US AN ITEMIZED LIST OF WHAT YOU SPENT 95 THOUSAND ON THAT YOU CONSIDER NEEDED STUFF AND BE SPECIFIC

i think we will find a lot of actually unneeded stuff in there if you list it.

if you cant remember how you blew 95 THOUSAND GOLD that points out the problem right there

Quote:
So why the hell is the loot scaling still here? Are we supposed to farm a week just to buy some descent skills? Are we supposed to save our cash for 5 months in order to buy 1,5K armor? Is this the way you keep your people playing, A-Net?
i can vermin farm the lowlands for at least 2/3 skills an hour or 1 piece of DROK armor

Quote:
Once again, a farm nerf update ruins the economy, and casual players who NEEDED to farm in order to buy skills, armor and keys are screwed.
RIGHT THERE

KEYS ARE A GOLD SINK

Quote:
Please tell me A-Net, how the hell am I supposed to make cash, only playing 2 hours a day, and getting only about 10K per week?
i can make close to 3k per hour on that vermin hunt in the lowlands that i showed you step by step

THAT IS ABOUT 20K PER WEEK WITH ONLY 1 FARMING HOUR

USE 2 HOURS THAT IS 40+K PER WEEK OR OVER 150K PER MONTH

spellsword

Frost Gate Guardian

Join Date: Mar 2006

Quote:
i can vermin farm the lowlands for at least 2/3 skills an hour or 1 piece of DROK armor
You make this sound like a good thing. Having to farm for one hour only to get 2/3 skills is a lot, for "casual" players even more so.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

[QUOTE=Loviatar]
Quote:

I THINK THIS CAN BE FIGURED OUT

GIVE US AN ITEMIZED LIST OF WHAT YOU SPENT 95 THOUSAND ON THAT YOU CONSIDER NEEDED STUFF AND BE SPECIFIC

i think we will find a lot of actually unneeded stuff in there if you list it.

if you cant remember how you blew 95 THOUSAND GOLD that points out the problem right there

Let's see there, over a 200K on skills (I didn't spend, but made cash, as well). I was trying out new stuff in Hard Mode, but appearently that did me in -.-
I also do all the events, I buy Lockpicks when there is a chest event, I buy tickets when there is a board walk open. Can't causal players enjoy these things?

[QUOTE=Loviatar]
Quote:

i can vermin farm the lowlands for at least 2/3 skills an hour or 1 piece of DROK armor
So I have to spend half my game time farming these things, for only 2/3 skills? I don't have that much time to spend on killing monsters, almost without getting loot.

[QUOTE=Loviatar]
Quote:

RIGHT THERE

KEYS ARE A GOLD SINK
So what? The entire game is a gold sink. And I have no problems with it. However, if A-net claims they're making stuff accesable for everyone, and that isn't true, I do have a problem.

[QUOTE=Loviatar]
Quote:

i can make close to 3k per hour on that vermin hunt in the lowlands that i showed you step by step

THAT IS ABOUT 20K PER WEEK WITH ONLY 1 FARMING HOUR

USE 2 HOURS THAT IS 40+K PER WEEK OR OVER 150K PER MONTH

That's good for you, but I don't feel like farming for 1 hour per day, when only playing 2 hours. Especially not for only 3K. I also don't play every day in the week, and even if I did, 20K per week isn't much. This excludes stuff like ID Kits, Salvage Kits, and stuff like keys (I don't care if they're a gold sink, casual players should be able to open a chest once in a while imo).

Also the cool special weekend event takes away all your collected money if you want to participate. Yay, Triple fun! But the first few weeks after the weekend, it's triple more farming in order to get the cash back...

Some people might play 4 hours or more per day, and they can afford a few hours of farming. But I can't. Let's say I want to try a build on my assassin, I gotta farm for 2 days just to buy 1 set of skills? And then there's A-Net, laughing in the back of their office, feeling good because they think they made everything more accesable for casual players :'(

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

There's something interesting that most people are missing here. By reducing the number of gold coins in circulation ANet was attempting to give casual players more buying power. They succeeded in making gold more valuable, but not in giving casual players more buying power.

Stay with me here as long as you can, farmers aren't casual players. As soon as you start farming for money for something you're no longer casual, you've got a goal and you're trying to achieve it. At that point you're out of the realm of the casual player that ANet was trying to help.

I don't know what to tell you there, I think they screwed up in where they drew the distinction. They need to go back to the drawing board and figure out how to limit farmers without limiting new players who aren't particularly money savvy.

I'll tell you exactly what loot scaling has done. I don't farm any more, I just buy things I want. The money I piled up before loot scaling now works tremendously in my favor. If you're like me and you're sitting on a pile of gold and lockpicks then you're pretty happy. If you're new and not particularly savvy then you're somewhat screwed.

Once again, GG Anet.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Try getting enough gold with the stupid Loot Scaling to get Legendary Skill Hunter, Incorrigible Ale Hound, or Treasure Hunter.

Loot Scaling sucked when they introduced it, it failed to slow the bots at all, and what did it do for the casual player - NOTHING! Farmers had their greens, rare materials, and rare items exempt from the Loot Scaling, therefore UW/FOW farmers, boss farmers, and IDS farmers got off free.