The team over at Anet may have thought that they solved a problem when they brought loot scale to the game. They thought by reducing all drops to 1/8th of what they normally are would reduce gold farming by bots and the like, however this is completely not true.
These bots still farm, and are doing it on a larger basis just to make up for their losses. The loot scale change has done nothing but destroy the economy. Imagine how the world would be if the government decided that from now on, everyone would be making 1/8th of what they normally do and most things would still cost the same. Not only has this hurt players, it has hurt the economy.
Trading is dead and we can face it. No one will buy an item for what it is worth nowadays. I've been playing GW since the day it came out and have never had problems selling my items, like I do today. I can't even sell a popular green for 80% of what it's worth on Guru. It may just be me. Maybe I'm a bad trader, but I don't think that is the case.
Who thought of the idea that 1/8th drops would hurt bots? It hurts people like you and me. If anything, the less drops could help the botting companies because of the gold they already have in storage. If they had 20,000,000 gold, and normally charged $20 for 100k and could now charge $50 for 100k, who's making out?
Of course, there is another argument. The lower drops urges people to play through the game and not farm. Well that could be a valid point, however I have already beat the campaigns and get quite sick of playing through the game again. I enjoy finding a nice spot to farm, trying to find a build that can solo something. But when the drops are as low as they are, I can't farm because I lack motivation.
There is still other ways to make money, but farming was one the most enjoyable ones for me. If you nerf farming, why not just nerf everything? I mean, people are making big profits chest running, will that ever be stopped? We might as well nerf everything that generates a profit.
Some people will tell you that nerfing farming makes the game more noob friendly. Oh really? By noob friendly you mean frustrate the new player population? If I just bought the game, I would be pretty upset to find out that I can only make 1/8th of what people used to make. This gives long-time players an advantage because of their already established wealth, which is now worth about 8 times more.
Loot scale prompts more people to bot. Don't believe me? Just run over to Bergen Hot Springs and take a look at the new bot population. Hell, I've even wished I could do it. Why? Because I can't stand the fact that I am making so much less money now then ever. If you decrease loot, that means that you will have to increase runs. So, Loot*Runs=Profit. Since we can't increase the amount of loot we receive, we increase the amount of runs. And some people are not content with doing more work to receive a profit, so they turn to bots.
Did loot scaling deter big time botting companies? Did you see any of the Websites close down bearing the phrase "Sorry guys, loot scale came into effect so we are just going to shut down". I didn't think so. If anything, they are botting more, as I've stated previously. Not only does this make the big guys bot more, it makes regular players bot because they want to get in on the money.
Want to stop inflation created by botting companies? Put in more gold sinks, I don't think it could be put simpler that that. Gold sinks are an effective way to get rid of a lot of the excess money generated by gold farming bots.
All in all, I just don't believe that the general GW community should be punished for what players who break the rules are doing. If Anet really wants to stop the botters then they should probably BAN THEM.
Thanks for reading.
y
