Update - Tuesday, June 19, 2007
Pharell
Skill Updates
Assassin
* Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.
Elementalist
* Frozen Burst: decreased duration to 3..8 seconds.
* Mark of Rodgort: increased recharge time to 15 seconds.
* Searing Flames: decreased damage to 10..100.
Mesmer
* Conjure Nightmare: decreased duration to 2..16 seconds.
* Conjure Phantasm: decreased duration to 2..16 seconds.
* Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.
Monk
* Convert Hexes: decreased recharge time to 12 seconds.
Necromancer
* Faintheartedness: decreased duration to to 3..28 seconds.
* Reaper’s Mark: increased recharge time to 12 seconds.
Ranger
* Nature's Renewal: increased Spirit level to 1..13.
Warrior
* Crippling Slash: increased adrenaline gained to 6 strikes.
* Enraging Charge: decreased adrenaline gained to 0..4 strikes.
From Official Wiki.
I'm glad they fixed Critical agility and nerfed those hexes, also the convert hexes, its nice now.
Didn't Like the nerf of Enraging.. but it's acceptable... Nature's Renewal even with bigger level? oh noes to spiritway..
Discuss.
Assassin
* Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.
Elementalist
* Frozen Burst: decreased duration to 3..8 seconds.
* Mark of Rodgort: increased recharge time to 15 seconds.
* Searing Flames: decreased damage to 10..100.
Mesmer
* Conjure Nightmare: decreased duration to 2..16 seconds.
* Conjure Phantasm: decreased duration to 2..16 seconds.
* Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.
Monk
* Convert Hexes: decreased recharge time to 12 seconds.
Necromancer
* Faintheartedness: decreased duration to to 3..28 seconds.
* Reaper’s Mark: increased recharge time to 12 seconds.
Ranger
* Nature's Renewal: increased Spirit level to 1..13.
Warrior
* Crippling Slash: increased adrenaline gained to 6 strikes.
* Enraging Charge: decreased adrenaline gained to 0..4 strikes.
From Official Wiki.
I'm glad they fixed Critical agility and nerfed those hexes, also the convert hexes, its nice now.
Didn't Like the nerf of Enraging.. but it's acceptable... Nature's Renewal even with bigger level? oh noes to spiritway..
Discuss.
Tactical-Dillusions
Another ele nerf? I think someone at Anet got ganked maybe. Haha.
Retribution X
I actually Will congratulate A-net! I'm proud! you guys nerfed some skills that were overpowered in PvP, and PvE.
I really am happy now. Conjure phantasm is cooler now... And faintheartedness got a nice little duration nerf, which was really awesome.
And the change to Critical agility was needed. it was getting annoying...
I really am happy now. Conjure phantasm is cooler now... And faintheartedness got a nice little duration nerf, which was really awesome.
And the change to Critical agility was needed. it was getting annoying...
yesitsrob
Impressive update, step in the right direction for sure!
Frozen Burst, Faintheartedness, Searing Flames, Reapers Mark, Crippling Slash all very much required nerfs <3.
Frozen Burst, Faintheartedness, Searing Flames, Reapers Mark, Crippling Slash all very much required nerfs <3.
Racthoh
Great update, nice balance tweaks. A step in the right direction.
trobinson97
Eh, nothing great about it in my opinion, but whatever. Another ele nerf, Yay. Nothing significant for the ranger yet again, yay...
Channel_V93
Searing Flames needed balance but not in that way, I agree to lessen the dmg but the burning condition should be 1...6.
Just my opinion.
Just my opinion.
Evilsod
.... we get a change to Natures Renewal...
Wow... thanks alot. I REALLY give a toss about that 1... actually does anyone really care?
On the bright side... Faintheartedness no longer lasts for 30 minutes.
Wow... thanks alot. I REALLY give a toss about that 1... actually does anyone really care?
On the bright side... Faintheartedness no longer lasts for 30 minutes.
sindex
Wait a minute what was Searing Flames damage before the update? There seems to be something odd about it.
EDIT: Guys on the GW wiki board it shows that before the update it was:
And now it’s this:
EDIT: Guys on the GW wiki board it shows that before the update it was:
Quote:
Originally Posted by GuildWiki
Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this skill is cast are struck for 10...82 fire damage. Foes not already on fire begin Burning for 1...4 seconds.
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Quote:
Searing Flames: decreased damage to 10..100. |
X Cytherea X
an update i like... unbelieveable! hex nerfage!! now how about giving Spirit of Failure and Price of Failure a scaling duration, huh? Please?
lennymon
Hurray for Nature's renewal my underdog favorite! New and improved!! Can withstand 3!!!! hits before going away for another 60 seconds. Just kidding, I like most of these, especially hex eater sig. I remember thinking how great that skill would be to completely recharge my energy once per fight... now it may even live up to my remembrances of more naive times.
I would like to point out a likely typo in this however:
Crippling Slash: increased adrenaline gained to 6 strikes.
is in fact:
Crippling Slash: increased adrenaline *cost*
I would like to point out a likely typo in this however:
Crippling Slash: increased adrenaline gained to 6 strikes.
is in fact:
Crippling Slash: increased adrenaline *cost*
IllusiveMind
Nice nice nice... Gayheartedness got nerfed. That's the most hated hexed in my hex repertory.
SerenitySilverstar
I'm cool with dat. Stopped for a moment to consider a few of my builds (use Enraging Charge in PvE a lot), but I'm confident I can adapt.
And yes, even tho I do use Faintheartedness and Searing Flames myself, I could tell they were over powered. No problems there.
Good move on Convert Hexes .
And yes, even tho I do use Faintheartedness and Searing Flames myself, I could tell they were over powered. No problems there.
Good move on Convert Hexes .
X Cytherea X
an update i like... unbelieveable! hex nerfage!! now how about giving Spirit of Failure and Price of Failure a scaling duration, huh? Please?
Nomme Moon
Cool, HA'd after this update and proceeded to get spiked by ritualists as always.
SerenitySilverstar
Quote:
Originally Posted by X Cytherea X
now how about giving Spirit of Failure and Price of Failure a scaling duration, huh? Please?
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Servant of Kali
Good update but i really hope that there is going to be an update soon which will make playable one of those 400 skills which we never see :>
Onarik Amrak
Ack, they nerfed my warrior build.
Mickey
More ele nerfs, yay....I vote that they increase burning to 1...5...6 or something, although the damage doesn't affect me that much, it's only 13 less than it used to be.
Evilsod
Quote:
Originally Posted by Servant of Kali
Good update but i really hope that there is going to be an update soon which will make playable one of those 400 skills which we never see :>
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NinjaKai
I like the change to convert hexes. Been wanting to use it for a while. But the 20 sec recharge made it undesirable.
Racthoh
Quote:
Originally Posted by sindex
Wait a minute what was Searing Flames damage before the update? There seems to be something odd about it.
EDIT: Guys on the GW wiki board it shows that before the update it was: And now it’s this: |
yesitsrob
I really don't mind if skills are useless. the more useful skills there are in the already huge pool, the more awkward balancing will be - if they only make a small pool of skills really viable in pvp it will be much easier to balance them. Skills being made useful over time is nice, but it really needs to be carefully done, we all know what it's like when a new chapter comes out :|.
And practically any warrior who used Enraging Charge and Crip Slash - which was a lot of them - and it's not a build killer really, it just tones it down a little, and Crip Slash warriors were a bit powerful .
Quote:
Ack, they nerfed my warrior build. |
Shyft the Pyro
Well this is just great. They roll out the Paragon Sunspear skill, everyone mentions how good it is when they're on fire, and the thing that gets nerfed is my favorite skill, Mark of TROGDOR
Gotta love the way ANet is dealing with things lately, what with the way the spirit spamming problem was "solved" by a soul reaping nerf
Gotta love the way ANet is dealing with things lately, what with the way the spirit spamming problem was "solved" by a soul reaping nerf
trobinson97
Quote:
Originally Posted by Nomme Moon
Cool, HA'd after this update and proceeded to get spiked by ritualists as always.
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Yes, let's just nerf everything that could potentially hurt someone.
countesscorpula
Quote:
Originally Posted by sindex
Wait a minute what was Searing Flames damage before the update? There seems to be something odd about it.
EDIT: Guys on the GW wiki board it shows that before the update it was: And now it’s this: |
Wiki tends to state in terms of a 1-12 attribute level. THis might be the source of the discrepency.
sindex
Quote:
Originally Posted by countesscorpula
Update notes often state the range for 1-15 attribute level.
Wiki tends to state in terms of a 1-12 attribute level. THis might be the source of the discrepency. |
Du Kor
Someone runs up at full tilt and swings an elite sword skill, target starts bleeding and limping at that point. Yes i guess that was a little too fantastic wasnt it.
Dr Strangelove
Golf clap for Anet, this is a really awesome update. Searing flamesway and hexes got punched in the groin, which is a good thing. Considering I've been running hex eater siggy on a hex eater vortex/shatter hex mesmer anyway, this is pretty nice.
Lykan
One or two required nerfs, upset with Crip slash, and is it me or is enraging charge a bit useless now, without speccing 12 strength. NR buff.. why?
Rits and para untouched again, I think Anet are Rit spikers myself.
Rits and para untouched again, I think Anet are Rit spikers myself.
Levi Garett
WTF was wrong with Mark of Rodgort?
Diddy bow
yay for the fix to crit agility
and yay to the nerf to that annoying anti melle thing, more to come i hope ^^
But why nerf conjore nightmare O____o
and yay to the nerf to that annoying anti melle thing, more to come i hope ^^
But why nerf conjore nightmare O____o
HayesA
Ugh, STOP NERFING Searing Flames. It's a fantastic spell, and I honestly don't care when i see it in PVP. Why? Because it's easily dealt with. It's an Elite for a reason.
LuckyGiant
Good update, addressed some necessary problems.
Nice step in the right direction unlike the last update which did nothing apart from make crip shot viable imo
The change to enraging charge now requiring 14 str to hit the break point ... comm'n 14 str means you have to drop your weapon attribute in favour of a major str if u want to hit this breakpoint. Bit unreasonable considering its only 1 extra adrenaline gain. Maybe it was used a bit too often, therefore warrenting a nerf. Will be considering other skills now though I'll admit since its 3 gain @ 10str, guess this was the point of the hit.
Overall nice update, will like to see how it impacts the game.
Yes we use it in TA for a couple of builds when hexes are out to play, but with oath shot so it has little effect :P
Nice step in the right direction unlike the last update which did nothing apart from make crip shot viable imo
The change to enraging charge now requiring 14 str to hit the break point ... comm'n 14 str means you have to drop your weapon attribute in favour of a major str if u want to hit this breakpoint. Bit unreasonable considering its only 1 extra adrenaline gain. Maybe it was used a bit too often, therefore warrenting a nerf. Will be considering other skills now though I'll admit since its 3 gain @ 10str, guess this was the point of the hit.
Overall nice update, will like to see how it impacts the game.
Quote:
Originally Posted by Evilsod
.... we get a change to Natures Renewal...
Wow... thanks alot. I REALLY give a toss about that 1... actually does anyone really care? |
SerenitySilverstar
Well, this was the 2nd balance update in two days. I'd tend to say "wait and see" whether other balances will get looked at before the end of the week.
ensoriki
..Nice crit agi fixed.
Now some dervish/assassin/paragon/rit nerf and buffs please
...and seriously make tigerstance fail if u dont have atleast 2 in str.
buff some para chant durations or give em conditional stuff.
Dervish wind prayer enchants should get a look at.
Now some dervish/assassin/paragon/rit nerf and buffs please
...and seriously make tigerstance fail if u dont have atleast 2 in str.
buff some para chant durations or give em conditional stuff.
Dervish wind prayer enchants should get a look at.
Curse You
Quote:
Originally Posted by Levi Garett
WTF was wrong with Mark of Rodgort?
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TheOneMephisto
A step in the right direction, but only a step.
fenix
For everyone:
Izzy does his update notes for attributes 1 to 15, not 1 to 12. That's why the numbers seem different.
This update is nice, a VERY good step in the right direction. I love the Convert change
Izzy does his update notes for attributes 1 to 15, not 1 to 12. That's why the numbers seem different.
This update is nice, a VERY good step in the right direction. I love the Convert change
HayesA
Quote:
Originally Posted by Curse You
I was fighting a group on my Cripshot today. They just threw Mark of Rodgort on me and started using spells (which I interrupted), but were able to just kill me by wanding me (Troll Unguent can't do anything when you're on fire).
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And 10 is pretty easy to do. :\