Mallyx

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Quote:
Originally Posted by Iuris
Also, just an idea: Perhaps several mesmers could keep Mistrust or Guilt on Mallyx all the time, making it impossible for him to banish enchantments. He can only remove the hex once per 7 seconds, and if you keep only one hex on him, that's just 300 health gain once every 7 seconds. That's about 40 DPS to beat, but shouldn't free use of enchantments be worth it? to bad he's a boss so his recharge time is cut in half (acording to wiki ^^).
and dealing over 300 dmg every 3.5 seconds seems rather hard.

I would bet more on skills like diversion and blackout.
Diversion would trigger upon activation of the hex and conidition removal skill and disable it extra while also ending thus shouldn't heal..

Blackout would need to be spammed to get a decent effect... thing of 16 domination magic + serpents quickness + Quickening sephir.. yes he would need a bip but it might just disable all his skills 24/7

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

damn it. i wanted to do DoA (-_-)

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Just because he hasn't been beaten in a fair fight yet doesn't mean it's impossible.

That said, the only thing about trying new skills/builds is the ridiculous requirements to actually getting to test them out: beat NF, beat the four areas of the Domain, and then beat the seventeen waves. That's a ridiculous amount of effort to try an idea and die within seconds.

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

Bring a Mesmer to shut him down? Oh wait you cant do that can you. The one enemy that Mesmers should pwn cant work because hexes heal him. I just dont understand it at all.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Marth Reynolds
I would bet more on skills like diversion and blackout.
Diversion would trigger upon activation of the hex and conidition removal skill and disable it extra while also ending thus shouldn't heal..

Blackout would need to be spammed to get a decent effect... thing of 16 domination magic + serpents quickness + Quickening sephir.. yes he would need a bip but it might just disable all his skills 24/7 Unless Mallyx is a special case (I doubt it), monster skills cannot be disabled so Blackout, Diversion, and friends are completely worthless.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Originally Posted by nytestalker
*We need the glitch*

*PvE is to hard*


thats all i read in this thread.


Maybe... Mallyx is suppose to be hard?
I just love the arrogance of some people sometimes. The fact that they speak with such disregard to facts is no wonder why we have such a naively uneducated populace. Even if someone can come up with a way of killing Mallyx without a glitch that build would not work vs. the mobs needed just to get to him plus keeping High Priest Zhellix alive long enough to use another “glitch” to move that Priest out of harms way.

Lets look at Mallyx skills and see what can be done to kill him.
Also just in Melee alone Mallyx does around 300 damage a hit every second.

Banish Enchantment
All Enchantments are removed from caster's target foe. For each Enchantment removed in this way, one skill is disabled on all foes for 6 seconds.

Consume Torment
All conditions and hexes are removed. For each condition and hex removed, the caster gains 300 health.

Shadow Smash
If this creature's attack hits, target foe takes an additional 200 damage and unwillingly shadow steps in a random direction.

Summoning Shadows
After three seconds, all of caster's foes unwillingly shadow step to positions adjacent to the caster.
NOTE: The skill description says foes shadow step but this is not correct. The skill teleports all foes of Mallyx to him even those outside the gate. Shadow stepping in any other skill does not work through closed doors.

Unyielding Anguish
Caster resurrects the nearest Anguished Soul.
NOTE: Because of the difficulties the spirits can cause for your party, this skill is a high priority for interrupts. Interrupts are highly recommended. Due to Mallyx's boss status, this skill in fact takes 1.5 seconds to activate, making it even harder to interrupt.

Wild Smash
Target foe is knocked down. Any Stances currently in use by target foe end and are disabled for 5 seconds. This attack cannot be "blocked."

Now Id like to add that the Original Ritual Lord build would be perfect for facing Mallyx unfortunately PvP can’t come up with a counter (even though there are plenty of counters now), so as usual again PvE suffers. It makes me wonder with the time it takes for development if this was originally tested with the Original Ritual Lord Build? That build was nerfed to oblivion just prior to Nightfall and thus while DoA was in testing.

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

what if instead of using enchants/conditions/hexes/spells

you used wells/wards/shouts/skills

i know i sound really stupid. mainly because i've just gotten to DoA and managed to get my friends there so we could do it together.

i think anet wanted us to think outside the box.

i'd like to hear what the testers had to say about DoA. or what Anet have to say about DoA. have they tried it themselves? -- do anet's developers even play the game?

ps. outside of the classes you HAVE to take, how many slots are free for support classes?

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Apprarently you can't use the door trick anymore. Any flesh golem dead or otherwise gets teleported into the room thus forcing teams to fight Mallyx in the room. Tried all sorts of gimics in imperial Sanctum(closest thing to mallyx in terms of door and cutscene) but we could'nt get a corpse or living Golem to stay outside the door.

Guess people need to kill him in the room now

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Great thread to Necro. I have to wonder...why would ArenaNet make DoA more accessable to players but not Mallyx?

Quote:
Originally Posted by Shadis
"There's Nothing to Fear!" "Save Yourselves!" and possibly "They're on Fire!" is a lot of damage reduction that can be kept up nearly indefinately during battle when used with the Paragon's various other Shouts and Chants. Those skills haven't existed since recently, meaning that it's possible to it without PvE-Only skills. Well, in theory, at least; I still hold that ArenaNet never tested Mallyx.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Posted by Zinger314
I still hold that ArenaNet never tested Mallyx. I disagree I think they tested Mallyx but not the overall mission, and not with the skills currently available to current PvE players. I think they tested it with the Original Ritual Lord Build and with the Original Displacement binding Ritual. Outside of that theory perhaps they used Paragons with an un nerfed motivation attribute or with an un nerfed EoE in DoA? who knows. However I will agree with you in this, I don't believe they have ever done the entire series of DOA quests with all classes.

As I have said earlier I have killed Mallyx 4x but only with the "Gimmick", that was because all the players knew (since we are all elite PvE'rs) you can't shadow step through a door. Many people accuse us of using a "gimmick" however it's ANET that broke the shadow step rules to create a "gimmick" to kill off a party not the other way around.

If anyone cheated it was Mallyx.

Who was using a gimmick when the gimmick rules are broke by the ANET's monster and not by the players?

You know I just realized if Mallyx is an example of what ANET considers a "tested" dungeon we should all be afraid of GWEN.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

doesnt diversion disable his skills , including his one that removes hexes ?

Couldnt you just bring an echo diversion mesmer ???


Just a feint voice in the distance from a pvp'r to the pve crowd....

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

Diversion doesn't work on monster skills.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Master Ketsu
doesnt diversion disable his skills , including his one that removes hexes ?

Couldnt you just bring an echo diversion mesmer ???

Just a feint voice in the distance from a pvp'r to the pve crowd.... No... its been tried, diversion is a Hex and only works on one skill (2 echoed) while healing him at the same time. Please don't think of using PvP strategies for DOA it will get you killed faster than it takes to load your zone.

Series

Banned

Join Date: Aug 2006

I bet a team of 8 paragons would be able to clear the DOA with no problem. Anyone ever try that? The awesome damage reduction thanks to PvE skills, with chained healing essentially a constant "Heal party" being dished out (Finale of Restoration+Spammable Shouts FTW), bring some with infuse health to avoid spikes and others running Save Yourselves! and a bunch of non-conditioning spear skills... I bet it's possible. Never tried it myself of course but I could see it being a fun strategy.

Banish Enchantment=Useless

Consume Torment=Useless (as long as everyone is running spear of lightning/spear of fury for damage )

Shadow Smash=Since Paragons hit from range, this shouldn't hurt too bad

Summoning Shadows=lol 106 AL (shield+insignia)

Unyielding Anguish=Hm... better bring some interrupts

Wild Smash= Echos>Stances

I can see that working pretty well as long as the motivation paragons know what to do.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Series
I bet a team of 8 paragons would be able to clear the DOA with no problem. Anyone ever try that? The awesome damage reduction thanks to PvE skills, with chained healing essentially a constant "Heal party" being dished out (Finale of Restoration+Spammable Shouts FTW), bring some with infuse health to avoid spikes and others running Save Yourselves! and a bunch of non-conditioning spear skills... I bet it's possible. Never tried it myself of course but I could see it being a fun strategy. LOL... Id love to try with the environments now gone. If there were people willing to try I'll make the time to show up. However I would have no idea how we could keep the High Priest alive.. we'd have to essentially surround him.

LB 8
SS 10

Series

Banned

Join Date: Aug 2006

Quote:
Originally Posted by GloryFox
LOL... Id love to try with the environments now gone. If there were people willing to try I'll make the time to show up. However I would have no idea how we could keep the High Priest alive.. we'd have to essentially surround him.

LB 8
SS 10 Yeah I'd do it as soon as I got to the mission on my paragon (still need to do the 4 parts)

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

I love that they supposidly made DoA "easier" so other players could do it, but Went into Mallyx last night with my ususal group and we tried to do the Golem Trick, it didnt work and then we tried to tank him in the room....about 10 seconds later=party wipe...Got to love spending the 30 to 45 mins clearing all the waves to get the door open, just to have it all go up in flames 10 seconds later.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Go check the new vid where they are playtesting the new duels for GWEN. You'll notice the playtesters have on ALL sorts of cheats (999 damage signet-like spells, insane energy/hp regen, etc).

Also during the beta ATS testing (of which I was a part of), there were numerous other dev cheats, both skill wise and mechanics wise.

This is how they playtest things. And this is how Mallyx is 'balanced'.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

8 rits with shelter and union, use spirit rift,wielder strike, spirit burn, alone with vital weapon, opps, nooby HA rit spike build LoLz.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

1. Paragons have to do the 4 areas and then do Citadel
2. If you read above he uses SHadow Smash just after he teles you all to him
3. As far as I know Paras use direct damage and if you thinking atatcking him out of the door I don't think you could since the attacks wouldn't hit him but the doors.

I'm just waiting for some smartbrains to make a build for Citadel

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

quickening zephyr plus loads of shove warriors : P

by the looks of this, mallyx needs to be on the floor ALL the time because ALL his skills are devastating........unless. dont tell me he cant be KD'd @_@

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by undeadgun
8 rits with shelter and union, use spirit rift,wielder strike, spirit burn, alone with vital weapon, opps, nooby HA rit spike build LoLz. The sad part of this is that with a cordinated team, this would probably work...

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Yaaay, it's the bi-monthly "ZOMG! They nerfed Mallyx" discussion followed by the mandatory "If we can just get a Ritualist and PAragon to Mallyx, we'd kick his butt."

Mallyx is starting to become a living example of the theory of "diminishing returns"

For those who are not aware, here is the cost (in time) of "getting" to Mallyx himself, these are average times, not too fast or too slow:
* 1 hour doing the City of Torc'qua
* 2 hours doing Stygian Veil
* 1 hour doing Ravenheart Gloom (can be done in 30 minutes even)
* 3 hours doing the Foundry of Failed Creations
* 1 hour of fighting inside the Ebony Citadel itself

So, overall 8 hours of PvE grind, just to see his pretty face. Then you face THE most overpowered foe in the game (hands down, nothing even comes close) and, if that's not enough, he pops 4 groups of 2 demons each to keep you entertained while fighting (think Margonite Anur Tuk dropping a QZ behind your monks and then nailing them with Debilitating Shot, joy)... Then you finally slay the beast and what does he offer?

He offers:
* One gem of each type (you can get those farming for less than an hour)
* A Mallyx Green... Whoop dee doo. (Granted, the Reaver and Edge still have considerable value)

Now, compare this (hot new Challenge Mission) to The Deep and Urgoz. You can do the Deep in 1-2 hours and Urgoz in 2-3 hours on average. When you beat the final bad guy, you get a Chest that drops two gems (Amber/Jade) and Two weapons (including the much coveted gold inscribable Zodiac stuff).

Compare the effort and the return on investment in both cases, and is it any wonder no one cares about Mallyx?

Now, a few clarifications are in order:
1) According to a former member of the test team, they DID test the Citadel, and had NO idea who to even GET to him, they were thoroughly overwhelmed by those mobs and when they sent that feedback back to the Devs, they were told: "Perfect, that's exactly how we want it."
2) According to a friend who knows one of the Devs... The original plan was that killing Mallyx would give you "fame" points towards a PvE title equivalent to the Hero PvP title. And that would in turn allow you to show a PvE emote. Now had THAT design gone in, then maybe all the trouble would have been justified. But to do all that for a Banana Scythe?!

I plan on doing two things, personally:
a) Find a new way to glitch him behind a gate for the masses to keep farming his sorry butt.
b) Keep trying to kill him head on. It's a personal passion of mine which I have not fulfilled until today.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Quote:
Originally Posted by kradens
quickening zephyr plus loads of shove warriors : P

by the looks of this, mallyx needs to be on the floor ALL the time because ALL his skills are devastating........unless. dont tell me he cant be KD'd @_@ You can't knock him down... Metoer Shower on him is like Firestorm.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Quote:
Originally Posted by undeadgun
8 rits with shelter and union, use spirit rift,wielder strike, spirit burn, alone with vital weapon, opps, nooby HA rit spike build LoLz. If only you could survive the prior mobs with that build. 5 Greater Dream Riders (Power Block + Spirit Rift = GG) + 2 Dryders + 2 Titans. If they would remove the mobs that necessitate tanking, I am sure people can come up with many builds to defeat him. It's the combination that is frustrating. We tried to defeat the prior mobs in GvG style open battle around the priest so we can carry our build over to Mallyx, and we failed consistently. The combination of the higher level, shear numbers and Enraged makes the GvG style build vulnerable because it assumes the other guys on the other side are not super powered.

jhu

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by Karlos

Now, a few clarifications are in order:
1) According to a former member of the test team, they DID test the Citadel, and had NO idea who to even GET to him, they were thoroughly overwhelmed by those mobs and when they sent that feedback back to the Devs, they were told: "Perfect, that's exactly how we want it." Kind of reminds me of why the Ninja Gaiden series is so difficult: the play testers said it was hard, and the devs said "let's make it harder!"

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Quote:
Originally Posted by jhu
Kind of reminds me of why the Ninja Gaiden series is so difficult: the play testers said it was hard, and the devs said "let's make it harder!" then add on top of this that it is play tested using dev hacks and cheats

(look at the onlinewelten gwen video, and I've seen this first hand when I was in the ATS beta team, as proof)

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Quote:
Originally Posted by jhu
Kind of reminds me of why the Ninja Gaiden series is so difficult: the play testers said it was hard, and the devs said "let's make it harder!" It's unfortunate because it actually shows mistrust between the Devs and the testers. i.e. Their assessment of the testers' playing skill is that it's mediocre. It may or may not be true, but the perception of your test players being significantly inferior to regular players is a very bad one to hold.

Tenkrad

Ascalonian Squire

Join Date: Oct 2006

Canada

New Phoenix Rising [NPR]

Me/

all of this is pointless, imho, since there are few to no players in doa that are willing to try new builds. i've just spent the last 2 hours trying to get into a quest group to beta test a few skills and no one is interested.

its sad when people care more for trying to force an obsolete team build to work, rather than try something new. if anyone actually cares to try new builds, feel free to message me in game. i would rather try and fail in 5 min testing something that might work than fail miserably after 45 min using a build that i knew would fail in the first place.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

tenkrad, I feel your pain and understand your frustration.

But don't blame the players / pugs. They are just products of their environment. Anet designed a DoA that is so stupidly overpowered, that the gimmick builds, as we know them, are the only ones people will use, since they know for sure they will work. In their eyes, who wants to experiment when they know what will work, if it could cost them hours of wasted time?

The simple fact of this matter is that the whole DoA stunt backfired where this recent nerf comes far, far too late to make a difference.

Legandary Spartan

Legandary Spartan

Ascalonian Squire

Join Date: Feb 2007

Friends of God

W/Mo

i droped DoA alltogherther. Got bored or getting a group after 30 mins then some one messing up after 1 min and they all leave when we die

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Just an FYI, now the door leading to Mallyx do NOT close after the cut scene.

jelmew

Academy Page

Join Date: Sep 2006

Holland

[Kaiz]

W/

Quote:
Originally Posted by Karlos
Yaaay, it's the bi-monthly "ZOMG! They nerfed Mallyx" discussion followed by the mandatory "If we can just get a Ritualist and PAragon to Mallyx, we'd kick his butt."

Mallyx is starting to become a living example of the theory of "diminishing returns"

For those who are not aware, here is the cost (in time) of "getting" to Mallyx himself, these are average times, not too fast or too slow:
* 1 hour doing the City of Torc'qua
* 2 hours doing Stygian Veil
* 1 hour doing Ravenheart Gloom (can be done in 30 minutes even)
* 3 hours doing the Foundry of Failed Creations
* 1 hour of fighting inside the Ebony Citadel itself

So, overall 8 hours of PvE grind, just to see his pretty face. Then you face THE most overpowered foe in the game (hands down, nothing even comes close) and, if that's not enough, he pops 4 groups of 2 demons each to keep you entertained while fighting (think Margonite Anur Tuk dropping a QZ behind your monks and then nailing them with Debilitating Shot, joy)... Then you finally slay the beast and what does he offer?

He offers:
* One gem of each type (you can get those farming for less than an hour)
* A Mallyx Green... Whoop dee doo. (Granted, the Reaver and Edge still have considerable value)

Now, compare this (hot new Challenge Mission) to The Deep and Urgoz. You can do the Deep in 1-2 hours and Urgoz in 2-3 hours on average. When you beat the final bad guy, you get a Chest that drops two gems (Amber/Jade) and Two weapons (including the much coveted gold inscribable Zodiac stuff).

Compare the effort and the return on investment in both cases, and is it any wonder no one cares about Mallyx?

Now, a few clarifications are in order:
1) According to a former member of the test team, they DID test the Citadel, and had NO idea who to even GET to him, they were thoroughly overwhelmed by those mobs and when they sent that feedback back to the Devs, they were told: "Perfect, that's exactly how we want it."
2) According to a friend who knows one of the Devs... The original plan was that killing Mallyx would give you "fame" points towards a PvE title equivalent to the Hero PvP title. And that would in turn allow you to show a PvE emote. Now had THAT design gone in, then maybe all the trouble would have been justified. But to do all that for a Banana Scythe?!

I plan on doing two things, personally:
a) Find a new way to glitch him behind a gate for the masses to keep farming his sorry butt.
b) Keep trying to kill him head on. It's a personal passion of mine which I have not fulfilled until today. Well, since we see his uber skills and we can't find a way to defeat, let us pass on towars urgoz,deep.

judgedread33

judgedread33

Frost Gate Guardian

Join Date: Jan 2007

Australia, Crikey!

PwnD, plesure wreckin noob donors

E/Me

Devs do test stuff like this only they use god mode and dev hax like if u have ever watched a vid of them in action the do 999 dmg with every swing of their wep and have like unlimited hp. its no wonder they thought it was good for the community......dev swings twice mallyx dies

dsnesnintendo

dsnesnintendo

Lion's Arch Merchant

Join Date: Jun 2006

chinese food

N/Mo

the only way i would go back to doa is if(an it will never happen)
Reduced all mobs by 1/4
increased gem drops by 25%
doubled chests
made WAY better mallyx greens and skins
named a boss after me(super drybones)
made it so i can bring my mesmer
reduce time in foundry by 1hr

the reason for these is not because i want it easier its because so many people cant beat it there is no1 there
with these(except the name 1) more people will join and we can get into groups

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

wth if the test team couldnt pass it. how are WE supposed to pass it.

ever since anet wen casual-player on our asses, they've done a lotta changes in the name of the "casual player", : P

this is hardcore man. someone should put a wanted sign with mallyx head on offer.

Lord Garofoli

Frost Gate Guardian

Join Date: Jul 2005

Souls of Heroes

Mo/

Alright, Please excuse me for butting in. I only own prophecies and I was thinking. What if you used a Domination (lvl 16.) Mesmer with blackout and unnatural signet with Mantra of recovery. That would be constant period of time where Mallyx couldn't use skills. How does that sound? *Flinches*

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

don't you guys think its cool that there is this ridiculously overpowered enemy that is almost legendary for his difficulty?

[DS]

Ascalonian Squire

Join Date: Jul 2007

I think it's neat that guildwars finally has something in PvE where players are complaining about it being too hard.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by Karlos
Just an FYI, now the door leading to Mallyx do NOT close after the cut scene. True? humm try it... mallyx agroo range is bigger, try to pull him the most far away you can, some groups in DoA afther you pull them very very away from your original spot them try to return and stuck at walls and dont attack...