Mallyx
Shanaeri Rynale
Mallyx should be beatable with whatever the skills are like at any point in time, not just what the state of the game was when it was released in the first instance.
As far as people tell me(and they've been doing doa since inception) no one has killed him in the room in a fair fight. Even the first people to do it glitched it in someway. They may state they killed him fair and square, but when asked the build and tactics they used would not allow them to do so. I'm not saying they lied or anything just thought it was a straight fight, even tho it was'nt in reality.
The fact is, is that currently Mallyx is bugged. Summoning Shadows is spammed more than the stated recharge time, and also he does not break aggro allowing a team time to reform.
I think tabasco could be right tho.
As far as people tell me(and they've been doing doa since inception) no one has killed him in the room in a fair fight. Even the first people to do it glitched it in someway. They may state they killed him fair and square, but when asked the build and tactics they used would not allow them to do so. I'm not saying they lied or anything just thought it was a straight fight, even tho it was'nt in reality.
The fact is, is that currently Mallyx is bugged. Summoning Shadows is spammed more than the stated recharge time, and also he does not break aggro allowing a team time to reform.
I think tabasco could be right tho.
Series
Quote:
Originally Posted by TabascoSauce
I have a theory. Maybe Mallyx has become the PVE equivalent of a canary in the coal mine for nerfs, and simultaneously the impossible goal that we are supposed to bash our heads against willingly.
They have demonstrated that they will expend resources and effort fixing what (even) we jestingly describe as the door glitch. That was the only way to beat him, and ANet was willing to work at fixing that.
They do not, however, seem to be willing to expend resources and effort to make him a competitive opponent as opposed to an unstoppable cheese factory.
So its back to invincible for him? Great.
Oh yeah, and if anything can beat him, then it obviously needs to be nerfed. If we can out-cheese the king of cheese, then its obviously imba.
Not that I'm cynical or think ANet will nerf anything into uselessness whenever they get the chance, mind you.
Thanks!
TabascoSauce
Haha I like this. Mallyx is the Imba-Detector... they monitor the groups fighting Mallyx, and if any kill him/get too close, they nerf the skills as they must be overpowered.
They have demonstrated that they will expend resources and effort fixing what (even) we jestingly describe as the door glitch. That was the only way to beat him, and ANet was willing to work at fixing that.
They do not, however, seem to be willing to expend resources and effort to make him a competitive opponent as opposed to an unstoppable cheese factory.
So its back to invincible for him? Great.
Oh yeah, and if anything can beat him, then it obviously needs to be nerfed. If we can out-cheese the king of cheese, then its obviously imba.
Not that I'm cynical or think ANet will nerf anything into uselessness whenever they get the chance, mind you.
Thanks!
TabascoSauce
Haha I like this. Mallyx is the Imba-Detector... they monitor the groups fighting Mallyx, and if any kill him/get too close, they nerf the skills as they must be overpowered.
Snow Bunny
Quote:
Originally Posted by Shanaeri Rynale
Mallyx eats spirits like I do chocolate bars. The way it went was thus. Rit lays down shelter/Union/displacement prior to aggroing Mallyx, we aggro Mallyx, 5 seconds later we get teleported to mallyx. We last 10 seconds as the dmg rips S/D apart. The Rit cant cast S/D/U as Summoning shadows is being spammed every 5-7 seconds. Even using elites such as soul twisting can another spirit be used, but only the one.. That too lasts 10 seconds.
The thing is, is it takes about an hour to get to him and the types of skills that he does'nt target is very limited, as is the team formation needed to get to him in the first place.
We thought of ranger spirits to buff health and armor, but they will also affect Mallyx and once dead, thanks to bugged S Shadows will be impossible to re-apply.
Angelic bond paragons with shouts and chants etc may help buff the team but the amount of damage mitigation needed combined with the bugged S Shadows just makes it a fight that is apprently impossible to win
A Rit spike team may be possible but we did'nt have enough mallyx ready rits to test. Besides what kind of retarded level requires everyone to play 1 or 2 different professions.
I dont really care if Anet hide the skills from us. I just want to see a fraps of them beating it, in the room from the start of the mission to the end. Rit spike won't work. Already tried it, made the rits as well as we could, got shot down so quick it was frightening. And we actually managed to get to Mallyx...
I haven't tried this yet, and don't call me out on this because I honestly don't know if this would work, but it's a thought.
What about Broad Head arrow? Or for that matter, anything that can reliably cause daze and keep them dazed. I understand that the chances of getting it off are slim, but maybe with a mes and a BHA, it might be possible, but then this requires the subbing out of two professions that will help you get there in the first place.
We got a divert on Mallyx last night....it actually worked, but then blackout utterly failed.
Will try BHA, if it works then hallelujah.
The thing is, is it takes about an hour to get to him and the types of skills that he does'nt target is very limited, as is the team formation needed to get to him in the first place.
We thought of ranger spirits to buff health and armor, but they will also affect Mallyx and once dead, thanks to bugged S Shadows will be impossible to re-apply.
Angelic bond paragons with shouts and chants etc may help buff the team but the amount of damage mitigation needed combined with the bugged S Shadows just makes it a fight that is apprently impossible to win
A Rit spike team may be possible but we did'nt have enough mallyx ready rits to test. Besides what kind of retarded level requires everyone to play 1 or 2 different professions.
I dont really care if Anet hide the skills from us. I just want to see a fraps of them beating it, in the room from the start of the mission to the end. Rit spike won't work. Already tried it, made the rits as well as we could, got shot down so quick it was frightening. And we actually managed to get to Mallyx...
I haven't tried this yet, and don't call me out on this because I honestly don't know if this would work, but it's a thought.
What about Broad Head arrow? Or for that matter, anything that can reliably cause daze and keep them dazed. I understand that the chances of getting it off are slim, but maybe with a mes and a BHA, it might be possible, but then this requires the subbing out of two professions that will help you get there in the first place.
We got a divert on Mallyx last night....it actually worked, but then blackout utterly failed.
Will try BHA, if it works then hallelujah.
fleshharvest
Quote:
Originally Posted by Racthoh
He should be beatable with the skills that are available, and were available at the time he was released. Which, apparently, was done even before PvE skills were introduced.
Understandable, however, you have to take into account skill nerfs and the glitch fix. From what I've been reading, he doesn't sound beatable at all. Even if you could get a rit spike to that area, you won't survive the mobs. Anyone know if Power Block works on monster skills... or even Psychic Distraction? Obviously the mesmer [or mesmer secondary] would have to have mad interrupt skills. Also, is his enchantment removal like chilibans [aoe disenchantment]? If not, then it wouldn't hurt to bring one or two Shadow Form/Deadly Paradox assassins and QZ/EW. The team wouldn't even have to be in aggro range, just a ranger to drop afore mentioned spirits.
Shanaeri Rynale
BHA causes a condition. Will heal him for 300. power block is spells/chants only. His enchant strip is targetted, but if there is any gap in shadow form/spell breaker or slip of aggro, then bam the party is hit. So basicially the no enchant rule still holds.
Re: diversion. Which skill did you divert?
Re: diversion. Which skill did you divert?
Racthoh
Quote:
Originally Posted by fleshharvest
Understandable, however, you have to take into account skill nerfs and the glitch fix.
I imagine 6 second Incoming! and 3 energy returns on Energizing Finale would've been pretty useful.
lyra_song
Mallyx is just so badly designed. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO being a canary.
Overpowered and SOOOO not worth the effort. His skills pretty much obliterate most team builds.
I doubt Anet is doing any testing on him, since the SHOULD be focusing their testing on GWEN right about now.
Overpowered and SOOOO not worth the effort. His skills pretty much obliterate most team builds.
I doubt Anet is doing any testing on him, since the SHOULD be focusing their testing on GWEN right about now.
Snow Bunny
Quote:
Originally Posted by Shanaeri Rynale
BHA causes a condition. Will heal him for 300. power block is spells/chants only. His enchant strip is targetted, but if there is any gap in shadow form/spell breaker or slip of aggro, then bam the party is hit. So basicially the no enchant rule still holds.
Re: diversion. Which skill did you divert? A. BHA causes a condition, dazed, which makes him easily interruptible. Conceivably, with constant damage output on him, couldn't his Condition/Hex heal be interrupted? Just a thought.
B. Coincentally, it was Consume Torment that got diverted. We landed an SS on him rather quickly, watched it sap perhaps 100 health, then get spanked.
I'll try it tonight, but I think that if you can Divert Consume torment, and follow it up with a sustained BHA (EW/QZ might be in order), he might be feasible. I'll have to test it though.
Re: diversion. Which skill did you divert? A. BHA causes a condition, dazed, which makes him easily interruptible. Conceivably, with constant damage output on him, couldn't his Condition/Hex heal be interrupted? Just a thought.
B. Coincentally, it was Consume Torment that got diverted. We landed an SS on him rather quickly, watched it sap perhaps 100 health, then get spanked.
I'll try it tonight, but I think that if you can Divert Consume torment, and follow it up with a sustained BHA (EW/QZ might be in order), he might be feasible. I'll have to test it though.
keli
bha wont work because mallyx only has one SPELL : banish enchantments
Turbobusa
how hard does he hit on a warrior? i've never been able to get to him
What makes him use his teleporting skill?
So we have, wards, spirits, skills, shouts/chants/echos, signets, weapon spells...
I'm thinking big AL warrior using his shield/insignias/dolyak to tank him, if it's possible. pure theory.
What makes him use his teleporting skill?
So we have, wards, spirits, skills, shouts/chants/echos, signets, weapon spells...
I'm thinking big AL warrior using his shield/insignias/dolyak to tank him, if it's possible. pure theory.
Shanaeri Rynale
yeah I knew about the easy intertupt. Thing is a lot of his skills have a faster attack speed so one is bound to slip through. Certainly worth a try,
How long was consume down for? did you use it on a primary mes? What makes me think that Mallyx is also bugged is that it was consume T that I diverted also, an ele then used blinding flash right away and within 10 seconds it had used CT again. There seem to be no consistancy to the way the skills behave or are used.
The possibilities are
1. He's bugged and was not tested properly.
2. He's not bugged, is working as intended and several hundred thousand man hours of thinking and testing have not found a way to kill him
3. We are not meant to kill him(Dev ego trip theory)
4. He's killable and the people who have, have kept quiet about it both to experienced DoA teams and the rest of the community..
How long was consume down for? did you use it on a primary mes? What makes me think that Mallyx is also bugged is that it was consume T that I diverted also, an ele then used blinding flash right away and within 10 seconds it had used CT again. There seem to be no consistancy to the way the skills behave or are used.
The possibilities are
1. He's bugged and was not tested properly.
2. He's not bugged, is working as intended and several hundred thousand man hours of thinking and testing have not found a way to kill him
3. We are not meant to kill him(Dev ego trip theory)
4. He's killable and the people who have, have kept quiet about it both to experienced DoA teams and the rest of the community..
Snow Bunny
Quote:
Originally Posted by Turbobusa
how hard does he hit on a warrior? i've never been able to get to him
What makes him use his teleporting skill?
So we have, wards, spirits, skills, shouts/chants/echos, signets, weapon spells...
I'm thinking big AL warrior using his shield/insignias/dolyak to tank him, if it's possible. pure theory. Well...with that much armor...
He'll hit you hard enough so that you'll realize what you thought was your armor turned out to be Shiro's jockstrap.
Needless to say, Dolyak/Shield are already incorporated into DoA tanks, and normally need much protection than merely that to tank.
What makes him use his teleporting skill?
So we have, wards, spirits, skills, shouts/chants/echos, signets, weapon spells...
I'm thinking big AL warrior using his shield/insignias/dolyak to tank him, if it's possible. pure theory. Well...with that much armor...
He'll hit you hard enough so that you'll realize what you thought was your armor turned out to be Shiro's jockstrap.
Needless to say, Dolyak/Shield are already incorporated into DoA tanks, and normally need much protection than merely that to tank.
lacasner
Incendiary arrows much?
Snow Bunny
Quote:
Originally Posted by Shanaeri Rynale
yeah I knew about the easy intertupt. Thing is a lot of his skills have a faster attack speed so one is bound to slip through. Certainly worth a try,
How long was consume down for? did you use it on a primary mes? What makes me think that Mallyx is also bugged is that it was consume T that I diverted also, an ele then used blinding flash right away and within 10 seconds it had used CT again. There seem to be no consistancy to the way the skills behave or are used. Yea. Primary Mes. CT was back... not in 10 seconds, because...I remember the SS had enough time to cast Spiteful and then Spinal Shivs on him...and then a couple more seconds...and...I think it was back...maybe 15 seconds?
But yea Shan, I agree with you. I mean, the problem with a Divert is that despite the fact that he's a boss, Divert isn't a hex/condition once it's diverted, so the recharge shouldn't be affected. Personally, I just believe that anything negative, in any sense of the word as it affects gaemplay, is mitigated by 4x faster on Mallyx. Just my thoughts. If Consume torment could be diverted successfully....SV might do the trick too.
How long was consume down for? did you use it on a primary mes? What makes me think that Mallyx is also bugged is that it was consume T that I diverted also, an ele then used blinding flash right away and within 10 seconds it had used CT again. There seem to be no consistancy to the way the skills behave or are used. Yea. Primary Mes. CT was back... not in 10 seconds, because...I remember the SS had enough time to cast Spiteful and then Spinal Shivs on him...and then a couple more seconds...and...I think it was back...maybe 15 seconds?
But yea Shan, I agree with you. I mean, the problem with a Divert is that despite the fact that he's a boss, Divert isn't a hex/condition once it's diverted, so the recharge shouldn't be affected. Personally, I just believe that anything negative, in any sense of the word as it affects gaemplay, is mitigated by 4x faster on Mallyx. Just my thoughts. If Consume torment could be diverted successfully....SV might do the trick too.
Racthoh
Quote:
Originally Posted by lacasner
Incendiary arrows much?
Consume Torment on a 3/4 usage, and being a boss faster cast. He'd heal the burning from it pretty quickly.
Renegade26
How about an extremely pro Psychic Distraction Mesmer? Could he keep the skills down long enough?
Turbobusa
Ok so tanking would require something else.
Someone mentinnoned the use of spirits, problem being, they drop too fast due to his teleport skill.
What makes him use it? What's the range?
That skill seems to be the major problem, with only one guy being smashed by mallyx I'm sure 1-2 rits would be able to maintain shelter, with weapon of warding to make it last longer.
tell me if you already thought about that, if you tried...
Someone mentinnoned the use of spirits, problem being, they drop too fast due to his teleport skill.
What makes him use it? What's the range?
That skill seems to be the major problem, with only one guy being smashed by mallyx I'm sure 1-2 rits would be able to maintain shelter, with weapon of warding to make it last longer.
tell me if you already thought about that, if you tried...
Snow Bunny
Alright...I think I got a possibility...this out waaayyyy out on a limb though.
2 A/N's. They load up on Shadow Arts to keep themselves alive, with a Shadow Form with a 5 second window of vulnerability. Each packs a rez, and a signet of sorrow. And low and behold, they have to hold out SFing until they can Sig Mallyx to death.
I know that the Sig is tied to soul reaping, which means it'd take quite a bit to kill Mallyx with. But the signet is insta recharge because the entire team would be dead.
2 A/N's. They load up on Shadow Arts to keep themselves alive, with a Shadow Form with a 5 second window of vulnerability. Each packs a rez, and a signet of sorrow. And low and behold, they have to hold out SFing until they can Sig Mallyx to death.
I know that the Sig is tied to soul reaping, which means it'd take quite a bit to kill Mallyx with. But the signet is insta recharge because the entire team would be dead.
lacasner
Quote:
lutz
Quote:
Originally Posted by lacasner
THen flury or frenzy or something lol, and if 2 guys use it maybe thats enough.
You'd have to have two, because the recharge is 24, and it only lasts 12.
TabascoSauce
Hello Series - long time no see. Glad to know you are still stirring up trouble and making the sheep here think.
Hello Lyra. You got exactly what I am saying - he was badly designed, and now that they know he is an unbeatable cheese factory, they intend to keep him that way, and they know that if anyone beats him, they are sure to get out the nerf bat. I'll eat my hat if they ever nerf him. Not gonna happen.
Thanks!
TabascoSauce
Hello Lyra. You got exactly what I am saying - he was badly designed, and now that they know he is an unbeatable cheese factory, they intend to keep him that way, and they know that if anyone beats him, they are sure to get out the nerf bat. I'll eat my hat if they ever nerf him. Not gonna happen.
Thanks!
TabascoSauce
Age
There should be a quest that takes you directly to him instead of the long trip that goes there.
Free Wind
Everything that seamed impossible or really hard turns into a joke once you know what to do. I remember people used to cry of frustration in the first days of Foundry, and now 4-5 men teams finish Foundry in 1 hour
Currently, there is only one thing that, as it seams to me, totally ignores all Mallyx's overpowered skills and abilities and that is a couple of notorious echo trappers
You have all the time in the world to set up traps and lure the guy into them
Anyone has a reliable information of the amount of Mallyx's Health Points? Once you know it, you can calculate how many armor-ignoring dust traps you need to set before you can invite Mr Mallyx to test them out
I had this idea for a while now, having killed Mallyx (using the gate bug) countless times (as monk, warrior, necro, ele). But I always wanted to try him without using the exploit
All my ranger needs now is Gloom to be ready to try echo trapping
Currently, there is only one thing that, as it seams to me, totally ignores all Mallyx's overpowered skills and abilities and that is a couple of notorious echo trappers
You have all the time in the world to set up traps and lure the guy into them
Anyone has a reliable information of the amount of Mallyx's Health Points? Once you know it, you can calculate how many armor-ignoring dust traps you need to set before you can invite Mr Mallyx to test them out
I had this idea for a while now, having killed Mallyx (using the gate bug) countless times (as monk, warrior, necro, ele). But I always wanted to try him without using the exploit
All my ranger needs now is Gloom to be ready to try echo trapping
Inger
I haven't actually ever reached Mallyx yet so I've never faced him but I've always found it weird that Mallyx is stronger than Abbadon.
Abbadon happens to be... Oh I dunno.... a god!
Mallyx is his servant/follower so naturally I would assume that in terms of power it should be Abbadon > Mallyx but thats just me. It just seems to be a bit of a lore problem that Mallyx seems to be so much more dominatingly power compared to Abbadon.
But Abbadon wasn't a challenge at all... I don't think I've ever had a party member die from an attack from Abbadon... more like the torment claws would kill someone. I know i've NEVER failed the mission against Abbadon. Now it just seems weird that Abbadon would be so easy to beat yet Mallyx is apparently impossible.
Now I know what some ppl will say, Abbadon was in "chains" when we players went and killed him... so that restricted his power. But still for a god who is supposed to be super powerful and able to control legions of followers I think he has some power. Not to mention his ability to spread weird dreams into the people of Nightfall and cause spike things to come out of the ground I think he still had a bit of juice left in him.
But like I said I've never actually reached Mallyx yet so maybe there is a reason for him being soooo superior to Abbadon.
Abbadon happens to be... Oh I dunno.... a god!
Mallyx is his servant/follower so naturally I would assume that in terms of power it should be Abbadon > Mallyx but thats just me. It just seems to be a bit of a lore problem that Mallyx seems to be so much more dominatingly power compared to Abbadon.
But Abbadon wasn't a challenge at all... I don't think I've ever had a party member die from an attack from Abbadon... more like the torment claws would kill someone. I know i've NEVER failed the mission against Abbadon. Now it just seems weird that Abbadon would be so easy to beat yet Mallyx is apparently impossible.
Now I know what some ppl will say, Abbadon was in "chains" when we players went and killed him... so that restricted his power. But still for a god who is supposed to be super powerful and able to control legions of followers I think he has some power. Not to mention his ability to spread weird dreams into the people of Nightfall and cause spike things to come out of the ground I think he still had a bit of juice left in him.
But like I said I've never actually reached Mallyx yet so maybe there is a reason for him being soooo superior to Abbadon.
Iuris
The main difference is that Abaddon's power had been broken by the other gods previously, and he was chained for centuries. Only recently have his prison chains been weakened (at the time you finish Ruins of Morah, that is).
The party fights an Abaddon unable to move away (hell, if he could just stand up, the party could only shine his shoes) and probably unable to use all his powers. Imagine him with a self heal...
Also, it is quite possibly Mallyx was fully bound to Abaddon's will, being a margonite himself, and that with Abaddon's will broken, Mallyx was just freed.
The party fights an Abaddon unable to move away (hell, if he could just stand up, the party could only shine his shoes) and probably unable to use all his powers. Imagine him with a self heal...
Also, it is quite possibly Mallyx was fully bound to Abaddon's will, being a margonite himself, and that with Abaddon's will broken, Mallyx was just freed.
Skuld
Monster skills cannot be disabled - stop trying to Divert them, you're wasting your time.
Karlos
Can we stop with the comparisons between Mallyx and Abaddon... All lore aside, for all intents and purposes, Abaddon has to be killable by the average player after an average amount of effort (ignoring the Rit and Smite exploits)... If not, players won't be able to finish the campaign and will whine on these same forums indefinitely.
Mallyx is supposed to be the climax of the Challenge missions in Nightfall, i.e. the hardest of hard. Obviously he's overpowered right now and impossible to kill normally, but comparing his power to Abaddon is pointless, he is not supposed to be accessible to all and Abaddon is supposed to be possible to defeat with average effort.
Mallyx is supposed to be the climax of the Challenge missions in Nightfall, i.e. the hardest of hard. Obviously he's overpowered right now and impossible to kill normally, but comparing his power to Abaddon is pointless, he is not supposed to be accessible to all and Abaddon is supposed to be possible to defeat with average effort.
dsnesnintendo
what if we build a giant wooden badger....
Divinus Stella
If Mallyx is too hard for you then dont bother with it, he was put there for the people who wanted a challenge in PvE as everything else in the game is possible to complete without even being at the keyboard.
keli
these people, who write here, are the people who wanted the challenge and who are high end pve-ers... and if they say its impossible ATM it is impossible..
fleshharvest
The answer is simple to me. No one has bothered responding to the shadow form/deadly paradox sins, with someone maintaining EW/QZ. Also, it is possible to PD a 3/4 cast. I tested it vs an assassins promise sin and also PDed any attack he used. Can't get a super leet PD mesmer? Norgu. Norgu is 1000x better than any human player with PD [he can catch a 1/4th cast]. Just lock his target on Mallyx. Also, 2 r10 lb sins with shadowform could dps without conditions and that lightbringer skill that does 100 or whatever damage.
But I doubt that solution would work for anyone. A hero mesmer and assassins in PvE?! GTFO!
But I doubt that solution would work for anyone. A hero mesmer and assassins in PvE?! GTFO!
Effendi Westland
Quote:
Originally Posted by fleshharvest
No one has bothered responding to the shadow form/deadly paradox sins, with someone maintaining EW/QZ. Also, it is possible to PD a 3/4 cast. I tested it vs an assassins promise sin and also PDed any attack he used. Can't get a super leet PD mesmer? Norgu.
But I doubt that solution would work for anyone. A hero mesmer and assassins in PvE?! GTFO! They haven't bothered because they actually know the skills Mallyx uses. Banishing enchantment is a skill not a spell. Shadow form offers no protection against it.
Recharge on PD is longer then the recharge on Mallyx' skills.
But I doubt that solution would work for anyone. A hero mesmer and assassins in PvE?! GTFO! They haven't bothered because they actually know the skills Mallyx uses. Banishing enchantment is a skill not a spell. Shadow form offers no protection against it.
Recharge on PD is longer then the recharge on Mallyx' skills.
lyra_song
Quote:
Originally Posted by Free Wind
Everything that seamed impossible or really hard turns into a joke once you know what to do. I remember people used to cry of frustration in the first days of Foundry, and now 4-5 men teams finish Foundry in 1 hour
Currently, there is only one thing that, as it seams to me, totally ignores all Mallyx's overpowered skills and abilities and that is a couple of notorious echo trappers
You have all the time in the world to set up traps and lure the guy into them
Anyone has a reliable information of the amount of Mallyx's Health Points? Once you know it, you can calculate how many armor-ignoring dust traps you need to set before you can invite Mr Mallyx to test them out
I had this idea for a while now, having killed Mallyx (using the gate bug) countless times (as monk, warrior, necro, ele). But I always wanted to try him without using the exploit
All my ranger needs now is Gloom to be ready to try echo trapping R/ME echo rangers with Dust Trap Nuke bomb has the potential to kill Mallyx. If he behaves to AOE properly, you might even be able to pin him to a wall with the AOE.
But again...the question is why design a monster thats killable only by a team of 1 class?
Really and truly...its just stupid. I'd like some answers myself.
Gaile or Andrew. Did you or did you not beat Mallyx FAIRLY (ie:no dev skills) ?
Currently, there is only one thing that, as it seams to me, totally ignores all Mallyx's overpowered skills and abilities and that is a couple of notorious echo trappers
You have all the time in the world to set up traps and lure the guy into them
Anyone has a reliable information of the amount of Mallyx's Health Points? Once you know it, you can calculate how many armor-ignoring dust traps you need to set before you can invite Mr Mallyx to test them out
I had this idea for a while now, having killed Mallyx (using the gate bug) countless times (as monk, warrior, necro, ele). But I always wanted to try him without using the exploit
All my ranger needs now is Gloom to be ready to try echo trapping R/ME echo rangers with Dust Trap Nuke bomb has the potential to kill Mallyx. If he behaves to AOE properly, you might even be able to pin him to a wall with the AOE.
But again...the question is why design a monster thats killable only by a team of 1 class?
Really and truly...its just stupid. I'd like some answers myself.
Gaile or Andrew. Did you or did you not beat Mallyx FAIRLY (ie:no dev skills) ?
lacasner
Quote:
Renegade26
Quote:
Originally Posted by Divinus Stella
If Mallyx is too hard for you then dont bother with it, he was put there for the people who wanted a challenge in PvE as everything else in the game is possible to complete without even being at the keyboard.
You dont seem to get it. These players are saying it is impossible, as in literally there is no way. Not like some whiney kid trying to do Sudoku, they are saying there is no way to do it.
dsnesnintendo
The main problem with mallyx is that YOU HAVE TO GET TO HIM as in there are mobs that require a different build to defeat then a build needed to kill mallyx
why doesnt anet just rid us of those or at least some of those mobs
why doesnt anet just rid us of those or at least some of those mobs
Snow Bunny
Quote:
Originally Posted by Skuld
Quote:
Consume Torment purges all hexes and conditions and converts them into a strong source of healing. This skill can be Diverted however. In fact, as Diversion is, itself, a hex, it will cause him to try and use this skill and lose it for a significant amount of time. Also, Wastrel's Worry deals armor-ignoring damage and triggers more quickly on Mallyx.
fleshharvest
Quote:
Originally Posted by Effendi Westland
They haven't bothered because they actually know the skills Mallyx uses. Banishing enchantment is a skill not a spell. Shadow form offers no protection against it.
Recharge on PD is longer then the recharge on Mallyx' skills. PD interrupts skills as well. Brush up on the skills before you shoot an idea down. The only thing you really have to try to PD out is Banish Enchantment. I know Mallyx's skills too. Wiki says banish enchant is a spell. It may be wrong, but whatever, point being, you interrupt that and you're fine. Shadow Smash is easily kept from being a party wipe with prot spirit/spirit bond. Tarkin
Quote:
Originally Posted by dsnesnintendo
The main problem with mallyx is that YOU HAVE TO GET TO HIM as in there are mobs that require a different build to defeat then a build needed to kill mallyx
why doesnt anet just rid us of those or at least some of those mobs Yeah hard is get to mallyx... last nite i test a funny nasty build to kill mallyx with shiro in factions You can say shiro not mallyx, but i say shiro have a gate ... All work well, no enchants no hex no cond no stances... funny is... if i say what i use they will nerf it in 2 hours or less... but i think how hard will get to mallyx with this build i like the trapers Shanaeri Rynale
IMHO re: using PD as a way to kill mallyx. it's is not possible to hit a 3/4 sec skill reliably for the amount of time it would take to kill him.
E.g 1/4 sec cast, 0.24(average reaction time)+200ms ping(average)+thinking time+after cast is >3/4 second. You might hit lucky, but you wont hit lucky all the time for 20+ minutes. PD only disables the skill for an additonal 12 seconds(6 possibly as mallyx would seem to have 1/2 hex duration like bosses). The skills and recharge is outlined below Banish enchantment is a 3/4 sec cast with a normal 4sec recharge. manage to PD it and it's out for 6-16 seconds. Consume torment 3/4 sec cast, 7 sec recharge Shadow smash, instant attack - no chance to PD. Summoning shadows - instant attack, spams every 5-7 seconds atm. no chance to PD. Wild smash 1/2 sec cast, 8sec recharge, Remember if you interupt one, he will follow it up with others which you will also need to hit right on the money. You will need to hit every 3/4 sec cast and do this every 5-7 seconds without being teleported away, killed or running out of energy. You will need to do this in excess of 20 minutes. Miss one just one cast and the team is in big trouble. There is no mesmer in the game that can PD to this degree. It's nothing to do with ability just human and technological factors. Ignore the wiki, it's wrong atm. I've been playing with the guys who wrote most of it. Thats why there's a big 'this info may be wrong box' there. Not saying PD is a bad idea, just that in a prolonged fight people are bound to miss an interupt with devestating results. |