Mallyx
BeowulfKamdas
Quote:
Originally Posted by [DS]
I think it's neat that guildwars finally has something in PvE where players are complaining about it being too hard.
Too bad from the sounds of it, it isnt because he is "hard" tactically but because he is an overpowered idiot, but how is that different from any PvE experience in Guild Wars? Enemies in Guild Wars have always felt like a buncha "c spacers" that periodically jam on 1-2-3.
JONO51
I've never been through the whole of any of the area's due to not having chars for the cookie cutter build, so i'll apologise in advance if this build wont work.
the idea revolves around using one of GW:EN's new skills, Aneurysm.
2x W/Me Tanks with 12 dom and blackout
1x mesmer with Aneurysm and ancestor's visage + sympathetic visage.
1x ranger with famine and spirit shackles
Basically the 2 W/Me keep up blackout for 10 of 12 seconds, while having the visage on them. Spirit shackles goes on mallyx. then he stips the spirit shackles and you hit aneurysm. I assume Mallyx has high energy. this means he takes loads of damage.
The only other option i can think of would be 2 mesmers. One with the formentioned build minus the visages, and one being an e denial mes. Mallyx takes damage from both losing and regaining the same energy.
the idea revolves around using one of GW:EN's new skills, Aneurysm.
2x W/Me Tanks with 12 dom and blackout
1x mesmer with Aneurysm and ancestor's visage + sympathetic visage.
1x ranger with famine and spirit shackles
Basically the 2 W/Me keep up blackout for 10 of 12 seconds, while having the visage on them. Spirit shackles goes on mallyx. then he stips the spirit shackles and you hit aneurysm. I assume Mallyx has high energy. this means he takes loads of damage.
The only other option i can think of would be 2 mesmers. One with the formentioned build minus the visages, and one being an e denial mes. Mallyx takes damage from both losing and regaining the same energy.
Zinger314
Quote:
Originally Posted by BeowulfKamdas
Quote:
Originally Posted by JONO51
I've never been through the whole of any of the area's due to not having chars for the cookie cutter build, so i'll apologise in advance if this build wont work.
the idea revolves around using one of GW:EN's new skills, Aneurysm. 2x W/Me Tanks with 12 dom and blackout 1x mesmer with Aneurysm and ancestor's visage + sympathetic visage. 1x ranger with famine and spirit shackles Basically the 2 W/Me keep up blackout for 10 of 12 seconds, while having the visage on them. Spirit shackles goes on mallyx. then he stips the spirit shackles and you hit aneurysm. I assume Mallyx has high energy. this means he takes loads of damage. The only other option i can think of would be 2 mesmers. One with the formentioned build minus the visages, and one being an e denial mes. Mallyx takes damage from both losing and regaining the same energy. I strongly suggest you read the thread first to find out why that doesn't work. (Hint: Blackout doesn't work, Mallyx has Enchantment strips for the Visages, and unlimited Energy) Turbobusa
blackout doesn't work on mallyx, visages are enchants therefore will be removed and you'll have 2 disabled skills, hexes heal him.
Team fail JONO51
Quote:
Originally Posted by Turbobusa
blackout doesn't work on mallyx, visages are enchants therefore will be removed and you'll have 2 disabled skills, hexes heal him.
Team fail ah okay, the idea bascally revolved around getting the blackout. What about just the edenial then aneurysm? Hell, maybe you could put that on a necro as teams bring them. kradens
has anyone tried syn dancing in front of mallyx? : P
that MUST be the way to kill him!!!!! BeowulfKamdas
no the trick is to believe in yourself!
Shanaeri Rynale
Quote:
Originally Posted by JONO51
ah okay, the idea bascally revolved around getting the blackout.
What about just the edenial then aneurysm? Hell, maybe you could put that on a necro as teams bring them. Contrary to Wiki Blackout does not work, diversion does not work and any hex will cause him to instant heal via consume torment Also the recharge time on some skills seems to be decreased from the stated amounts as during this mornings attempt it spammed skills way faster than it should have. it spammed summon shadows every 5 seconds, as opposed to 20. There are a few things left to try tho. Zinger314
Quote:
Originally Posted by Shanaeri Rynale
Also the recharge time on some skills seems to be decreased from the stated amounts as during this mornings attempt it spammed skills way faster than it should have. it spammed summon shadows every 5 seconds, as opposed to 20.
Mallyx counts as a boss, so he has half-cast and half-recharge (and I believe half-Hex/Conditions). Why Summon Shadows had a 1/4 recharge I do not know.
Karlos
For the record, he does not de-aggro... He chased some of us all the way up to the door of the City of Torc'qua if you know where that is (roughly two compass radiuses from where he started). And everytime he sees people running away from him he uses Summoning Shadows and kills one or two before they run away.
Karlos
Quote:
Originally Posted by Zinger314
Mallyx counts as a boss, so he has half-cast and half-recharge (and I believe half-Hex/Conditions). Why Summon Shadows had a 1/4 recharge I do not know.
We were in Hard Mode (for different reasons) and so his summoning Shadows recharged in 10 seconds instead of 20. However, bosses do not get 1/2 recharge for being bosses, just half cast time.
Also, Shan is pretty sure he diverted his Consume Torment (we're talking 30+ seconds of added recharge) and he still used it a few seconds later. Not cool. I can divert Varesh's skills in Ruins of Morah and Blackout her skills too... Why not him? This inconsistency stinks. Tamuril elansar
shouts, chants and maybe weapon spells are still usefull i think, maybe xinrae's weapon will disable his skills?
JONO51
Wiki says that Banish Enchantment is a spell. This means that unless the wiki is incorrect, a shadow form tank would work wouldnt it? Echo shadow form and QZ+Deadly paradox? I think that would keep it up perma. The necro could drop 2 skills and bring Serpents quickness and QZ then?
Tamuril elansar
shouts, chants and maybe weapon spells are still usefull i think, maybe xinrae's weapon will disable his skills?
Arduin
It's still hilarious that the all-evil god Abaddon can easily be defeated with a hero/hench-team and 1 grown-up monkey hiding in his citadel instakills even the most experienced GW-parties.
JONO51
Well we only fought abaddon in his prison, were he out of his chains, he could prolly insta kill us all. I wonder why, when we were killing its god, mallyx didnt come out? i dont think he was tied up in chains now was he?
Spazzer
Quote:
Originally Posted by Zinger314
Unfortunately, good people have more to do in the day than bottomfeed for hours in a gloomy fantasy world for phat lewts. Y.T.
Quote:
Originally Posted by Karlos
We were in Hard Mode (for different reasons) and so his summoning Shadows recharged in 10 seconds instead of 20. However, bosses do not get 1/2 recharge for being bosses, just half cast time.
Also, Shan is pretty sure he diverted his Consume Torment (we're talking 30+ seconds of added recharge) and he still used it a few seconds later. Not cool. I can divert Varesh's skills in Ruins of Morah and Blackout her skills too... Why not him? This inconsistency stinks. that sucks, i was sure we can blackout him just like all other bosses, i guess its time to try rit skills... Arduin
At the start of each battle good ol' Aba breaks out of his chains. After you kill the spawned enemies he's bound again.
ah wait, Aba is able to instakill you when you start dancing during the cutscene ^^ Evilsod
Quote:
Originally Posted by Tarkin
True? humm try it... mallyx agroo range is bigger, try to pull him the most far away you can, some groups in DoA afther you pull them very very away from your original spot them try to return and stuck at walls and dont attack...
That wouldn't be killing him unglitched. If people find yet another method of glitching him to kill him the problem will NEVER be sorted out. The'yll simply fix yet another glitch and people will have to go back to square 1. Maybe they should just face the truth... they made Mallyx way more overpowered than every single enemy boss in the game COMBINED, he needs nerfing to a standard that can actually be completed without some insane cookie cutter involving things that he can't remove instantly.
Res Ipsi
Quote:
Originally Posted by Spazzer
Karlos
I'd like to take back awhat I said earlier about the door not closing. Apparently it's a glitch. Both times we did it last night the door did not close, however, today it did. We're still exploring the causes, but I just wanted to let people know it's not a sure thing that the door will not close.
Messy... I know. Renegade26
Have you guys tried pets with uber tank set ups, so that you dont need to be near him, and they can kill him with that +20 per recharging skill attack?
MAYBE, bond the pets and put up spirits (Symbiosis and Predatory Season) and then seed of life and stuff on the bonder. Kite Mallyx until he is attacking the pets, does he unbond off of pets? Hm maybe, maybe not Ive never fought Mallyx. Seems like Spirits and Pets could work though, with the further than cast range healing of Heal as One and Comfort Animal (and companionship from GWEN). Skuld
Doesn't he summon the entire party to him with that reverse-shadow-step thingy?
Karlos
Quote:
Originally Posted by Renegade26
Have you guys tried pets with uber tank set ups, so that you dont need to be near him, and they can kill him with that +20 per recharging skill attack?
MAYBE, bond the pets and put up spirits (Symbiosis and Predatory Season) and then seed of life and stuff on the bonder. Kite Mallyx until he is attacking the pets, does he unbond off of pets? Hm maybe, maybe not Ive never fought Mallyx. Seems like Spirits and Pets could work though, with the further than cast range healing of Heal as One and Comfort Animal (and companionship from GWEN). You pretty much can't use enchantments in there. Each time you put an enchantment on someone he uses "Banish Enchantment" which will remove ALL enchantments on the target and then disable as many skills for ALL party members for each enchantment removed. And... What can pets do to him that players can't? How can they survive him any better? Karlos
Quote:
Originally Posted by Skuld
Doesn't he summon the entire party to him with that reverse-shadow-step thingy?
Yes, he uses it quite often in fact. No way does it rehcarge in 20 like Wiki says... I think they changed it... Again.
Renegade26
Quote:
Originally Posted by Karlos
You pretty much can't use enchantments in there. Each time you put an enchantment on someone he uses "Banish Enchantment" which will remove ALL enchantments on the target and then disable as many skills for ALL party members for each enchantment removed.
And... What can pets do to him that players can't? How can they survive him any better? 8 players with Charm, Comfort and Heal as One could get the 8 pets to tank Mallyx, making it impossible for him to get past, and they could maintain the pets a lot easier than other players, res them faster and easier, and deal huge damage without using conditions or hexes. Players would be killed if they got too close, where pets could be ressed quickly if they died. Assume the players would stay well away from Mallyx while the pets kept him busy. JONO51
If you were to make a wall of spirits in the door way, would he just one hit them then go to party members, or would he try to walk past the spirts but keep being blocked?
zwei2stein
Quote:
Originally Posted by Karlos
You pretty much can't use enchantments in there. Each time you put an enchantment on someone he uses "Banish Enchantment" which will remove ALL enchantments on the target and then disable as many skills for ALL party members for each enchantment removed.
And... What can pets do to him that players can't? How can they survive him any better? Well, you can make pet to passable tank with call of protection, symbiotic bond and otyugh. But it would hardly be workable against Malyx and there is this problem with cleaning waves of enemies to get to him. Iuris
Well, one thing I think should really be cleared out is whether Mallyx is subject to diversion or not. Wiki should be accurate.
If yes, mass diversion should make him manageable, along with mistrust/guilt. Mistrust and guilt on him would only trigger with a spell, and he only has two spells - the enchant remover and the spirit reviver. Also, if his skills were diverted, he should be manageable. So, perhaps replacing the classical Searing flames mesmers with domination-PvE nukers could do wonders... Shanaeri Rynale
I'll test diversion again later on. It does seem that monsters skills vary in how diversion/blackout affects them. For example, it's possible to divert Wurm Seige and not Kunnevangs spores or lightning skills. I think they changed Mallyx from the former to the latter class. I'll give a definative answer later on.
yes, as proven in the all mesmer DoA runs we've done. A dom mesmer can easily hold their own damage wise in both NM and HM DoA, especially since the mobs there have a high armor making ele damage less effective. Iuris
BTW, mind telling me the build you are using? I'm still split on whether to use echo, mantra of recovery or energy surge for the elite...
Shanaeri Rynale
I used MoR, as any kind of echo is an enchantment and thus will cause a party wide skill disable
This is all moot, blackout and diversion seem ineffective atm(does'nt disable skills). He Shadow Smashed me while I was still blacked out. Regardless his normal attacks(non skill) are super fast and hit hard. Remember the fight will last several minutes in which 4 people must chain a skill perfectly one after the other while being hit hard, potentially kicked around etc. Summoning Shadows is bugged atm, The skill states it has a 20 second recharge and yet Mallyx spams it every 5-7 seconds making it impossible to do anything about it. He also does not lose aggro anymore. I'm reliably informed this is like a bug that happened the last time AN tried to fix him. It is suspected that this new fix re-introduced this bug once more. We have tested in normal mode, we have tested in hardmode the results are always the same.Another proof point of this is the unpredictable way Mallyx behaves and indeed the effects of some skills on him. Some say(wiki) that blackout works, the observation I had when using it that it did not. It is totally clear it has never been end to end tested with the current skill set available to players, The change the other day was not tested and judging by the attention on Gwen may not be fixed in the short term. as to do so would be admitting it was never tested in the first place. We will just be told by Anet it's not impossible we've done it. Go try harder. If we were meant to fight hm fair and square(which apparently we were as the door glitch was fixed) then it should be a do-able thing for teams comprising of pretty much any mix proffesion. For a game that professes balance against all else, then To require a single specific, precise build in order to prevail goes right against the very ethos of GW. DoA has been out for 8 months, hundreds of thousands of people have tried to kill Mallyx. The majority of these people are not PvE newbies. During that time, if it were at all possible you'd think someone would have produced a reliable non glitch build to kill him. The people who I have been teaming with basically built their guild around DoA so it's not lack of knowledge or expertise. This is'nt a whine oooh its too hard. I don't mind hard, I don't mind having to think but ATM Mallyx is bugged and fatally flawed in design , Game Over. Tarkin
Quote:
Originally Posted by Evilsod
That wouldn't be killing him unglitched. If people find yet another method of glitching him to kill him the problem will NEVER be sorted out. The'yll simply fix yet another glitch and people will have to go back to square 1. Maybe they should just face the truth... they made Mallyx way more overpowered than every single enemy boss in the game COMBINED, he needs nerfing to a standard that can actually be completed without some insane cookie cutter involving things that he can't remove instantly.
it's not personal
I meet mallyx 5 times... I "fight" mallyx 1 time... very very overpowered lol but is nice... I "glitch" mallyx 4 times... 1 time just me and a monk survive, i remember i wacht a whole 24 hours episode, 1 eye in tv 1 eye in mallyx ... 1 hour man nuking mallyx... I get a mesmer, a rit and a necro green (kill him 3 times) Well i think mallyx is made do be exploid... you need a solid build to pass by 17? 19? foes waves before him and a ??smart, godly?? build to kill him If you never face mallyx you dont play the max in pve in GW. Better fight mallyx before try to post builds here Mallyx is cool... no mercy... Renegade26
Quote:
Originally Posted by Shanaeri Rynale
I used MoR, as any kind of echo is an enchantment and thus will cause a party wide skill disable
This is all moot, blackout and diversion seem ineffective atm(does'nt disable skills). He Shadow Smashed me while I was still blacked out. Regardless his normal attacks(non skill) are super fast and hit hard. Remember the fight will last several minutes in which 4 people must chain a skill perfectly one after the other while being hit hard, potentially kicked around etc. Summoning Shadows is bugged atm, The skill states it has a 20 second recharge and yet Mallyx spams it every 5-7 seconds making it impossible to do anything about it. He also does not lose aggro anymore. I'm reliably informed this is like a bug that happened the last time AN tried to fix him. It is suspected that this new fix re-introduced this bug once more. We have tested in normal mode, we have tested in hardmode the results are always the same.Another proof point of this is the unpredictable way Mallyx behaves and indeed the effects of some skills on him. Some say(wiki) that blackout works, the observation I had when using it that it did not. It is totally clear it has never been end to end tested with the current skill set available to players, The change the other day was not tested and judging by the attention on Gwen may not be fixed in the short term. as to do so would be admitting it was never tested in the first place. We will just be told by Anet it's not impossible we've done it. Go try harder. If we were meant to fight hm fair and square(which apparently we were as the door glitch was fixed) then it should be a do-able thing for teams comprising of pretty much any mix proffesion. For a game that professes balance against all else, then To require a single specific, precise build in order to prevail goes right against the very ethos of GW. DoA has been out for 8 months, hundreds of thousands of people have tried to kill Mallyx. The majority of these people are not PvE newbies. During that time, if it were at all possible you'd think someone would have produced a reliable non glitch build to kill him. The people who I have been teaming with basically built their guild around DoA so it's not lack of knowledge or expertise. This is'nt a whine oooh its too hard. I don't mind hard, I don't mind having to think but ATM Mallyx is bugged and fatally flawed in design , Game Over. Its too bad if it really is bugged like that, but what can you expect from someone who eats hexes and conditions, destroys the team using 1 enchantment, and will kill you when your completely undefended. Are you sure things like keeping the spirits alive dont restrain Mallyx and make it easier to kill him (think like against the Drought, where the levers make it easier, and ignoring them is harder). Have you tried even the most random of skills just in case they act completely different on Mallyx rather than how they would normally. If it seems impossible it would seem fair for Anet to admit its impossible or show us how, or even sections, of how they beat Mallyx. Shanaeri Rynale
Mallyx eats spirits like I do chocolate bars. The way it went was thus. Rit lays down shelter/Union/displacement prior to aggroing Mallyx, we aggro Mallyx, 5 seconds later we get teleported to mallyx. We last 10 seconds as the dmg rips S/D apart. The Rit cant cast S/D/U as Summoning shadows is being spammed every 5-7 seconds. Even using elites such as soul twisting can another spirit be used, but only the one.. That too lasts 10 seconds.
The thing is, is it takes about an hour to get to him and the types of skills that he does'nt target is very limited, as is the team formation needed to get to him in the first place. We thought of ranger spirits to buff health and armor, but they will also affect Mallyx and once dead, thanks to bugged S Shadows will be impossible to re-apply. Angelic bond paragons with shouts and chants etc may help buff the team but the amount of damage mitigation needed combined with the bugged S Shadows just makes it a fight that is apprently impossible to win A Rit spike team may be possible but we did'nt have enough mallyx ready rits to test. Besides what kind of retarded level requires everyone to play 1 or 2 different professions. I dont really care if Anet hide the skills from us. I just want to see a fraps of them beating it, in the room from the start of the mission to the end. VitisVinifera
shan, the best you'll get is a vid of anet testers using dev hack builds, like we saw in the onlinewelten video and ATS testing
fleshharvest
Honestly, I think you guys should wait for GW:EN and check out those pve skills. One might prove useful against Mallyx. But then again, going after him will be obsolete by then because everyone will be going after some dungeon boss.
TabascoSauce
I have a theory. Maybe Mallyx has become the PVE equivalent of a canary in the coal mine for nerfs, and simultaneously the impossible goal that we are supposed to bash our heads against willingly.
They have demonstrated that they will expend resources and effort fixing what (even) we jestingly describe as the door glitch. That was the only way to beat him, and ANet was willing to work at fixing that. They do not, however, seem to be willing to expend resources and effort to make him a competitive opponent as opposed to an unstoppable cheese factory. So its back to invincible for him? Great. Oh yeah, and if anything can beat him, then it obviously needs to be nerfed. If we can out-cheese the king of cheese, then its obviously imba. Not that I'm cynical or think ANet will nerf anything into uselessness whenever they get the chance, mind you. Thanks! TabascoSauce Racthoh
Quote:
Originally Posted by fleshharvest
Honestly, I think you guys should wait for GW:EN and check out those pve skills. One might prove useful against Mallyx. But then again, going after him will be obsolete by then because everyone will be going after some dungeon boss.
He should be beatable with the skills that are available, and were available at the time he was released. Which, apparently, was done even before PvE skills were introduced.
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