Modding your own GW

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

We'll I found this interesting on Guildwars wikki

http://wiki.guildwars.com/wiki/User_...archive#gw.dat

Seems Anet said its ok to somewhat mod your GW game. Wonder what programs one would need to open the .dat file. Who knows how much fun for ourselfs we could make. Since you would only be changing things on your own end, thus not violating the EULA or TOS.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Anyone wanting to attempt that, read Emily's words very carefully before you do anything.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

So far its been done with sound files such as the UT kill sounds.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I totally bookmarked that.
Weeeeee.
I love modding.
I had no idea we could mod textures in Guild Wars.
I have to put my friends faces on my heroes. lol

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

from what ive seen it is possible to mod textures on your side only. I.E. the Terror Sheild hoax was done that way.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I'm surprised ANet hasn't released a client side mod to change you PC's hair locally only if they can't do anything like that in the game.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

I was thinking about that too. Modding is a very important part of my life and I've always wanted to have look at the interior of that .dat file.

However I believe that the file only contains the meshes and textures used in the game, nothing that could be used to 'cheat'. Therefore all the changes you made would be client side and only you would be able to see.

In WoW you can make it so you see different textures differently by making a fake folder structure that matches the one found inside the dat file. The engine automatically looks for folders rather than the .dat file and so in game you can make a textures show up differently, naturally it's very hit and miss without access to the dat.

Anyway, if you did alter any files they'd be updated and replaced next time you ran GW so it's a lost cause in that respect.

However people that illegally host servers of GW can mod them as much as they like.

I believe that .dat files are encrypted in a way that means they can only be read by the program that encrypted them. Therefore GW would have to release a .dat opener in order to view the files.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Well the old FS dat file extracter used to work on a bunch of other games but for the love of god I cant remember the name of it. I've done modding on lots of other games myself too.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Well, I personally don't know how to mod, but if any of you do, I'd love to see some screen shots!!

Kinn

Kinn

Frost Gate Guardian

Join Date: Apr 2007

Englandshire, England.

The International Association of Mending Wammos

R/

o rly? I'd like to be able to change the bow/arrow combat sounds back to what they were like a few months ago

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Oh, awesome. I don't know how this stuff works, but I'm going to try it out.=D

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

UT sounds in GW? Sign me up!

All enemy deaths would play some taunt

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

L-L-L-LUDICROUS Kill!

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

It's a grey zone, modding multiplayer games. Even just changing textures seems pretty harmless to most - especially pve gamers - but a lot of people will fly up in arms about anything that could be considered an "advantage" in pvp. Such as making all monk textures a solid red, all Signet of Devotion particle graphics a bright flashing yellow, and so on. Basically stuff that's intended to make your client more efficient than pretty.

I've dabbled into modding since quake 2, and it's always a huge can of worms in fps games. Competitive players want brightskins for everyone, more casual players think it's lame and takes a lot of the fun out of it. If you go to the official UT2k4 forums and browse a little, there's usually always a 70 page thread about people arguing over if brightskins should be allowed or not.

I don't really mind either way. Personally I don't think that brightskin mods make *that* big of a difference, and as long as nothing is forcing me to use them, I don't mind. I still think it's cheesy though, and possibly better left alone than making it moddable.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Oh HELL yes. I need to find out if I can up the resolution on the FoW armors, and see if I can modify the UI.

<3 Modding

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
In case anyone was concerned about this reply, keep in mind that alterations that people make to their own .dat files will not affect the play experience of others. All of that important data is stored server side, so any changes that would be able to be made are purely cosmetic.
Quote:
Originally Posted by MrFuzzles
Such as making all monk textures a solid red, all Signet of Devotion particle graphics a bright flashing yellow, and so on. Basically stuff that's intended to make your client more efficient than pretty.
Well if you're PvPing, you probably couldn't (or shouldn't) care less how the enemy is dressed (especially after the insignia changes). So why not make the Monk a big target sign???

Seriously though they opened a can of worms with that one.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
However, I was also told that if the modification was something that would be of benefit to the community as a whole, that you should talk to us about what you'd like to do. We do have the best interest of the GW community in mind, so we're open to hear about beneficial modifications that would benefit everyone.
I was sure Gstats was EXACTLY that, and yet it got shut down. Kthx whoever you are Emily Diehl. Get your facts straight. The only mod that has been allowed is the UT Sounds mod by Kuntz (who also made Gstats). Saying that mods could be allowed if they are beneficial to the community, but banning Gstats, is like saying that food is allowed, but making eating illegal.

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

I'm all over this...I will be diving into this tonight for sure.

I really wish Anet would release something supported by them for modifications as they apprently seem ok with it on a certain level,obviously not game changing mods,although hosting modified,"approved islands" would be groovy.Love to know "official" file formats and any crucial game breaking data that could be supplied.Pariah needs a new pair of shoes!

TempusReborn

Wilds Pathfinder

Join Date: Mar 2007

R/Mo

Ok sounds to die for ^^

"The Kurzicks are on a RAAAAMMPAGE " (Or Luxons to taste)

{Your Down}MEDICAL EMERGENCY!!!

{Game Over} Waaaaaa....Wipeout

{Gold Wep Drop} Hallllauia (Worms Armagedon Style) or Zelda Pick Up Item Music (Youve found the Master Sword....Again!)

{Vanquished Area} FF7 Battle End Music *Duh Duh Duh Duh Durrr Dur Durh!*(Will give 5k to anyone who shows me how for this one^^)

{In Realm of Torment} "I sense a Demon Nearby" (Warcraft 3 -no Im not a WoW player)

{Being a 55hp Monk XD} Mario Inincible Sound

{Shadow Stepping}"Im There" , "As Fast as Lightning" (Comand and Conquer 3)

{Fleeing} "Better Part of Valour, Better Part of Valour!!!" (Baldurs Gate 1)

{Talking to Merch} "Something on yo' mind" (Baldurs Gate again)

{FireStorm} "I Love the smell of napalm in the morning"

Anyway - Wouldnt know where to begin modding XD But theres some ideas Id like if I could

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

I have mixed feelings about this. The ability to change textures would certainly enhance game play but the fact of the matter is a lot of these can be modded in ways that would provide people, especially with considerable experience, a definate advantage in PvP. Highlighting certaing skill animations, enhancing the radar, and highlighting certain armors are just a few examples. I can't imagine Anet even semi-officially giving the nod to this and would expect a statement condemning this type of modding.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

how do you edit the sounds? Texmod is kinda ok for textures but sounds?

Also, I just can't get the hang of changing armors or weapons. They just become too shiny.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Gaile's on patrol, maybe she'll comment...

Caoimhe

Caoimhe

Frost Gate Guardian

Join Date: Feb 2006

I should start a pool:

How long will it take, if the concept of the OP is true, for someone with both too much time and too many hormones to release a "nude mod"? It seems like that's always the first direction mods go... the why is a whole seperate topic.

IRT Tempus: LOL!!

Althought {fleeing} should be: Run Away! Run Away! (from Monty Python)

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

whats even funnier is theres a german site called nude something tht had a link to to another site aabout ppl wanting to know if it could be done , that was back in Nov 05 - Jan 06 lol

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

This should of been a solid no by Anet, it may open up a bunch of problems when people can do things like this. Maybe make some things invisible and such..

kai200

Pre-Searing Cadet

Join Date: Jul 2006

A/Mo

Quote:
Originally Posted by NekoZ
This should of been a solid no by Anet, it may open up a bunch of problems when people can do things like this. Maybe make some things invisible and such..
You know that would only be for the person who did it, right? And if they screwed things up too bad, they could always re-install. Or... Simply don't touch what you don't know how to use.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

I'd use a mod which will make all toons appear female. ;]

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

You would really love to get your hand on that Dat.Back file wouldn't you to bad it isn't a bunch of txt.files or load out core and default core.I wouldn't mind seeing a few mods for GW if there was more than one server.I tried to open that file once and it wouldn't.

drago34

drago34

Krytan Explorer

Join Date: Feb 2005

California

Looking for good PvE guild ...

A/

I would love to mod my textures and sounds but I think I'm going to stay clear of it. I don't need to mess it up and crash the client lol.

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

Quote:
Originally Posted by Bryant Again
Oh HELL yes. I need to find out if I can up the resolution on the FoW armors, and see if I can modify the UI.

<3 Modding
Yup, you can.

http://wiki.guildwars.com/wiki/Image...shot_small.jpg

Not much, but it's a work in progress, mainly to see how easy it was.

As for armors, they seem to be tied to hairstyles, and extract without transparency. Meaning jagged edges and some pretty awful looking stuff.



Quote:
Originally Posted by kai200
You know that would only be for the person who did it, right? And if they screwed things up too bad, they could always re-install. Or... Simply don't touch what you don't know how to use.
Or just run your normal GW.exe. These mods only work when you run them through Texmod, so you can get back to normal pretty easily.

Quote:
Originally Posted by prism2525
Also, I just can't get the hang of changing armors or weapons. They just become too shiny.
You need to extract the alpha channel as well. I've been setting it all black, basically removing any reflections, but at least the shininess goes.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

http://www.guildwarsguru.com/forum/s...php?t=10132538

I have not tried this yet, but since this is relevant to this discussion.
Let me know how this well this works.

Caoimhe

Caoimhe

Frost Gate Guardian

Join Date: Feb 2006

JackRabbitSlim, here's what I've been able to determine so far, as far as texture modding goes:

1. Using BMP format as a target export format in Texmod preserves the texture and the alpha at the correct sizes. (I expected the Targa (TGA) format to do this, and was surpised when it didn't.)
2. The textures appear to be quadrant-based, and the alpha channel as well; as an example, when I exported my ranger's texture, I got a nearly-all-black alpha on the top half and left half of the bottom, but the alpha was nearly all white where her hair texture was in that lower right quad.
3. Transparency, from what I've seen so far, does not appear to be alpha related; it looks as though the alpha is purely for reflection mapping, but I've not seen enough, as yet, to declare this as truth. All I know is, when I changed part of the alpha to white, in response to an area I wanted "transparent", I got the shiny look in game. When I changed the area to match the general background color of the exported texture and went back to the old alpha, the in-game model presented the finish correctly, but the modded area showed up in the color I'd switched to, rather than transparent.

This is going to be an interesting challenge!

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

I've found pretty much the same things, and I've been extracting as .PNG. Transparency can be handled using .PNGs and just making sections transparent in the actual texture. Setting the alpha to all black generally gives a matte look, so I'd agree it's primarily for reflections. I may shoot Emily a message to ask about it, but I'm not sure if she'd be able to confirm.

The biggest problem I've had so far is getting hair to look anywhere near decent, seeing as what was graded opacity on the actual textures comes out as grayscale when extracted. For that reason, I'm staying away from armor modding at the moment, sticking to weapons and the UI.

And yup, it's been great fun so far!

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by mazey vorstagg
However I believe that the file only contains the meshes and textures used in the game, nothing that could be used to 'cheat'. Therefore all the changes you made would be client side and only you would be able to see.
From here
Quote:
The client doesn’t do much except graphical presentation and input preparation (including encryption). This is a deliberate security choice. They assume the game client is infinitely hackable, and hence limit its power to sending a small number of well-defined messages.
So basically the only thing you will be able to do is change how things look/sound. However that could still be an advantage as others have described above. Though if ANET adds a graphics option to make the graphics easier to recognise its not the same, because everyone is still equal (instead of people with a mod having an advantage).

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Quote:
Originally Posted by JackRabbitSlim
You need to extract the alpha channel as well. I've been setting it all black, basically removing any reflections, but at least the shininess goes.
how do you get those channels out? Are they within the image or not?

Sry about this but i don't really understand much about channels.

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

Sorry, should have explained more.

Armor and weapons seem to have 2 textures: 1 for the actual weapon/armor, and another that (we think) maps reflections. To remove the shininess, you can extract the second texture and set it all black. It's a bit clumsy, but it works so far for me.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by JackRabbitSlim
Sorry, should have explained more.

Armor and weapons seem to have 2 textures: 1 for the actual weapon/armor, and another that (we think) maps reflections. To remove the shininess, you can extract the second texture and set it all black. It's a bit clumsy, but it works so far for me.
Do you have any more examples you'd be able to show us?

Also, how're you editing then using these files? Is there any executables we can use online?

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by JackRabbitSlim
Sorry, should have explained more.

Armor and weapons seem to have 2 textures: 1 for the actual weapon/armor, and another that (we think) maps reflections. To remove the shininess, you can extract the second texture and set it all black. It's a bit clumsy, but it works so far for me.
If it is similar to other game's textures, I'm guessing the alpha channel is the specular map. So if you want buckles to be shiny you cut can make that area of the alpha channel lighter to give the buckles a shiny look.

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

I don't have any examples of working with the alpha channel, no. I'll try and knock something up in the coming days - once I get my hands on a fellblade to mod (hint hint).

As for how I'm editing, I'm using Texmod and Photoshop. There's a guide on how to actually use it here: http://wiki.guildwars.com/wiki/Guide...-game_graphics

If you're interested in modding the UI, shoot me a message on the official wiki (User:AT).

Quote:
Originally Posted by Redfeather1975
If it is similar to other game's textures, I'm guessing the alpha channel is the specular map. So if you want buckles to be shiny you cut can make that area of the alpha channel lighter to give the buckles a shiny look
That sounds like a pretty good guess. I pretty much suck at reflections etc, so I've been avoiding them so far.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

I'm working on a custom UI for my Guild. Really enjoying it.

http://dfcowell.com/stuff/gwmod1.jpg