Modding your own GW
Hong Kong Evil
yes, i agree a single-player mode that i run guildwar on my own pc and dont need to connect to the server
1. so i can play gw when my network is laggy,
2. some cheat codes are welcomed
3. i can test something in pve because i can unlock everything and max my titles by cheat code
1. so i can play gw when my network is laggy,
2. some cheat codes are welcomed
3. i can test something in pve because i can unlock everything and max my titles by cheat code
Bowman Artemis
Quote:
Originally Posted by Hong Kong Evil
yes, i agree a single-player mode that i run guildwar on my own pc and dont need to connect to the server
1. so i can play gw when my network is laggy, 2. some cheat codes are welcomed 3. i can test something in pve because i can unlock everything and max my titles by cheat code |
I'll say this now: Not going to happen.
Explanation:
It's impossible, all the game code is run server-side and until Anet release their full server code and the community gets together a dev. team of it's own (the former is more likely) there will be no conversion of Guild Wars to a single-player game.
Hell, it doesn't even make sense to do. It'd be pretty lonely inside all those huge deserted outposts.
drago34
Quote:
Originally Posted by Bowman Artemis
The hell did that come from? :P I sure wasn't expecting anything like that.
I'll say this now: Not going to happen. Explanation: It's impossible, all the game code is run server-side and until Anet release their full server code and the community gets together a dev. team of it's own (the former is more likely) there will be no conversion of Guild Wars to a single-player game. Hell, it doesn't even make sense to do. It'd be pretty lonely inside all those huge deserted outposts. |
Jecht Scye
Animations would probably be unaffected.
I've done some texture modding in Command and Conquer: Renegade and The Sims 2 and it's a blast.
I've done some texture modding in Command and Conquer: Renegade and The Sims 2 and it's a blast.
Lord-UWR
Um...I don't know about you all, but I actually READ the End User Licence Agreement, and I believe messing with the .dat is not allowed, HOWEVER, it is possible and has been done. I don't believe there is a functional private illegal server for GW, but some of the people who actually attempted it, have their own websites, and maybe you could ask them? (LONG sentence there, sorry X|)
-Loki-
They've known about it for a long time. Where do you think the video of Kuntz terror shield came from? He just put that texture on a tower shield.
mazey vorstagg
Well, we need Gaile to give us the go ahead
mazey vorstagg
Ok, I just tried this and it is easier than you can believe. Admittedly I've had experience modding other games (and when you've done AoM everything looks easy ) but this is great!
This reskin to me mere seconds
Good luck!
p.s. I don't normally have black dye or specialist shoulderpads
We need a new forum for modding now, is that possible?
This reskin to me mere seconds
Good luck!
p.s. I don't normally have black dye or specialist shoulderpads
We need a new forum for modding now, is that possible?
Etta
Quote:
Originally Posted by -Loki-
They've known about it for a long time.
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mazey vorstagg
http://wiki.xentax.com/index.php/Guild_Wars_DAT
check this out. Although I have a feeling that the .dat extractor is illeagal. Can someone please tell us
check this out. Although I have a feeling that the .dat extractor is illeagal. Can someone please tell us
JackRabbitSlim
A representative from ANet has given this the ok, as mentioned in the OP.
Artemis, that UI is looking pretty cool.
Quote:
Originally Posted by Emily Diehl
As a general rule of thumb, we don't mind if you do things like this to make your own playing experience more fun. Some people really like to mod, and we recognize that this can often be a valuable learning tool. When you're doing it, though, keep in mind that we ask that you don't use our content to mod other games. Please do not attempt to extract anything from your GW.dat with the intent to use it in a mod for another game or project. Also keep in mind that we can't support any changes you make. In other words, if you try to make some changes and your game crashes, don't contact support because there really isn't anything they will be able to do for you. Make sure you have your disks handy to reinstall In case anyone was concerned about this reply, keep in mind that alterations that people make to their own .dat files will not affect the play experience of others. All of that important data is stored server side, so any changes that would be able to be made are purely cosmetic. For instance, if someone re-textures their sword to look like a gigantic pickle, they will be the only one to see this change. You won't start seeing people wielding pickle swords running around in random arena any time soon Also keep in mind that we are always interested to see what stuff you guys come up with. If you do something exceptionally cool that you feel would really benefit the community as a whole, don't be afraid to let us know about it.
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MMSDome
Yes I definetly think we need a thread where people can post their modded things and allow us to download them
Its going to be amazing when I go to DL some skins and have to sift through all the Chuck Norris mods.
Its going to be amazing when I go to DL some skins and have to sift through all the Chuck Norris mods.
scrinner
So... who wants to be that lucky guy to make his name in Guildwars history and make the community a pickle skin?
I WANTS!
Besides that, this is awesome though would the regular updates interfere? Would the client be able to update then seeing as your version is edited and the versions wouldn't match anymore?
I WANTS!
Besides that, this is awesome though would the regular updates interfere? Would the client be able to update then seeing as your version is edited and the versions wouldn't match anymore?
mazey vorstagg
Well, it doesn't actually replace anything. All it does is make the .exe look for your texture over and above the texture included with the game. So, as far as the client's concerned it doesn't notice a thing.
To JackrabbitSlim: I was under the impression that the go-ahead was referring to using Texmod not hacking open the .dat file as the program I posted above can do.
To JackrabbitSlim: I was under the impression that the go-ahead was referring to using Texmod not hacking open the .dat file as the program I posted above can do.
JackRabbitSlim
Ah, sorry for the misunderstanding, I was referring to Texmod as well. A few people seemed unsure whether it had been given an OK.
On a separate topic, have you worked on anything else since that armor skin? I've been concentrating on the UI, really (couple of examples here), so I'd love to see any other stuff.
On a separate topic, have you worked on anything else since that armor skin? I've been concentrating on the UI, really (couple of examples here), so I'd love to see any other stuff.
prism2525
btw, jack, your spirit radar is a bit off. the range is a bit too large.
JackRabbitSlim
Cheers, I'll try and tweak it a little. I haven't really had time to test it fully yet.
Shadow Kurd
I see you all found my modding guide
Just a note for people concerned about the gw.dat:
Textmod exports the textures that have been loaded into the memory and then "guides" the gw.exe to use the exported textures instead of the ones in gw.dat. So your actually editing copies of the texture.
On thing tho when you make mods, leave the credits either in the Creator box in Textmod or at the log-in screen, don't put your name on every bar,tab,box etc etc etc.
Have fun with it, although i wrote the guide I'm too lazy to create my own mod .
Oh.. and when you make a mod upload it somewhere and leave a note on My talk page or the Guide's talkpage and we will list it on the page
Happy modding
Just a note for people concerned about the gw.dat:
Textmod exports the textures that have been loaded into the memory and then "guides" the gw.exe to use the exported textures instead of the ones in gw.dat. So your actually editing copies of the texture.
On thing tho when you make mods, leave the credits either in the Creator box in Textmod or at the log-in screen, don't put your name on every bar,tab,box etc etc etc.
Have fun with it, although i wrote the guide I'm too lazy to create my own mod .
Oh.. and when you make a mod upload it somewhere and leave a note on My talk page or the Guide's talkpage and we will list it on the page
Happy modding
SaucE
JackRabbitSlim
Thread won. Now to show this to Emily
Pariah Hellfire
I've managed to exact 650+ textures already.Messed with the Nightfall logo and am ready to start editing sound files...I'm a little hesitant to start tweaking my actual player skin,so for the sake of preservation I backed up my .dat file and created many subdirectories to ensure all my original files are "replacable"...the .dat backup was around 3gigs..I also copied my exe file into the mod folder I'm using,I'm really not sure if this will make any difference what-so-ever...just a little over cautious I guess.
As far as I can tell..and PLEASE correct me if I'm wrong,whatever town you log into the textures will load and are accesible for extracting,meaning if I want Charr skins..I need to be in a "loaded" Charr area,or subsequently if I wanted Mandragor,I need to be in a "loaded" Mandragor area?..I ask this because I can actually extract weapon skins from my characters at the login screen..yet they are not visible...just preloaded?Very interesting,I expect to lose many months of my life messing with this...wheres my coffee of enlightenment?
As far as I can tell..and PLEASE correct me if I'm wrong,whatever town you log into the textures will load and are accesible for extracting,meaning if I want Charr skins..I need to be in a "loaded" Charr area,or subsequently if I wanted Mandragor,I need to be in a "loaded" Mandragor area?..I ask this because I can actually extract weapon skins from my characters at the login screen..yet they are not visible...just preloaded?Very interesting,I expect to lose many months of my life messing with this...wheres my coffee of enlightenment?
The Abbott
*Alexiel*
Quote:
Originally Posted by Winterclaw
I'm surprised ANet hasn't released a client side mod to change you PC's hair locally only if they can't do anything like that in the game.
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*Alexiel*
Quote:
Originally Posted by The Abbott
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so does your monk actually show up in game like that now to others?
The Abbott
nah just to me,, but its still cool to be able to mission like that, cool for when taking screenies in the sales forum too
JackRabbitSlim
Quote:
Originally Posted by Pariah Hellfire
As far as I can tell..and PLEASE correct me if I'm wrong,whatever town you log into the textures will load and are accesible for extracting,meaning if I want Charr skins..I need to be in a "loaded" Charr area,or subsequently if I wanted Mandragor,I need to be in a "loaded" Mandragor area?..I ask this because I can actually extract weapon skins from my characters at the login screen..yet they are not visible...just preloaded?Very interesting,I expect to lose many months of my life messing with this...wheres my coffee of enlightenment?
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Quote:
Originally Posted by The Abbott
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Willow O Whisper
is this modding program safe ? my scanner found a trojan on it.
I MP I
I'd pay actual money to get mods like this in guildwars.
http://www.youtube.com/watch?v=1u6jy_Qfw9I
http://www.youtube.com/watch?v=asOdrj2-7kI
Purely for laughs ofc.
http://www.youtube.com/watch?v=1u6jy_Qfw9I
http://www.youtube.com/watch?v=asOdrj2-7kI
Purely for laughs ofc.
JackRabbitSlim
Quote:
Originally Posted by Willow O Whisper
is this modding program safe ? my scanner found a trojan on it.
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Willow O Whisper
yup i'm using Mcaffe coulden't find the trojan or their site, so ur proberly right.
Coridan
well this all looks really cool..... i am not a modder so i have to [skill]Live Vicariously[/skill] through you guys...so when you post pics...could you post the orginal as well so i can see the differences?
awesome job tho guys....wonder if we can do things like the terror shield with this? or if the images must already be found in guild wars...or could you actually do the "sword of pickle slaying" thing
awesome job tho guys....wonder if we can do things like the terror shield with this? or if the images must already be found in guild wars...or could you actually do the "sword of pickle slaying" thing
Shadow Kurd
Quote:
Originally Posted by Pariah Hellfire
so for the sake of preservation I backed up my .dat file and created many subdirectories to ensure all my original files are "replacable"...the .dat backup was around 3gigs..
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JackRabbitSlim
SaucE
JackRabbitSlim
I threw a PM your way - if you feel like collaborating with something, I'd be more than up for it
Rusty Deth
Yeah I'm having some moderate fun with this.
I was experimenting and put the Venom logo on my Dervishs skirt. That just gave me crazy ideas.
Now I'm looking for a good set of armor for a sin so I can make it look like a Spiderman outfit.
But bloody swords and axes, yeah I'm all for that. Modding is fun.
I was experimenting and put the Venom logo on my Dervishs skirt. That just gave me crazy ideas.
Now I'm looking for a good set of armor for a sin so I can make it look like a Spiderman outfit.
But bloody swords and axes, yeah I'm all for that. Modding is fun.
Rusty Deth
Quote:
Originally Posted by SaucE
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pamelf
OMG, that looks oh-so-wrong, but oh-so-funny!!!!
[DE]
Only works with Directx 9 and my computer can only run 8. Real shame, I was looking forward to modding -_-"