A problem that I *do* see with this is the monk tattoo armors. Can't you just replace the normal/1k versions with the 15k versions? ...or should I've just kept my mouth shut there? |
Modding your own GW
mazey vorstagg
Quote:
Bryant Again
Quote:
Originally Posted by mazey vorstagg
OOH yes, tats don't use a different model so you could just replace them
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I just saved everyone millions of k, baby.
CoRrRan
JackRabbitSlim
Hey Chaz, would you mind sending me the .tpf file for those markers? I'll include it in the download link for my UI, with credit of course. It looks great, by the way
Coridan
Man i realllllly want to run some of these mods you guys are talking about...but i am scared of getting banned now. HRMMMMM wish Gaile would respond
Bryant Again
To be safe, I'm dancing with only my boots in my guild hall, and as /Me and with only 2 skills on my skill bar.
Ailia
Concept by Chaz, improved by me ^^
Chaz Rea
Quote:
Can you please show those bars including a Deep Wound, or when affected by a condition/hex? |
Changed mine a bit now, looks like this:
penguo
So many interesting mods. I still can't select textures so I guess it's a lost cause for me
Yanman.be
Coridan. It's safe. I think that guy that got banned didn't get banned for the mod.
Coridan
Well i think i will wait a day or so and see if anyone else gets banned. And hopefully by the weekend there will be some "comprehensive" mods out there that cover alot of the various mods being worked on here. AWESOME work guys
Rusty Deth
Quote:
Originally Posted by Gwmaster
ok, plz some1 will have to explain to me that alfa thing, so i can remove the shiny effect .
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Its a bigger file, but it does the job.
Coridan
well curiousity killed the cat..... but it didn't ban me yet...
@Ailia thanks for the mod. I really like it...but what i was wanting to know if you could do is outline all of the explorable areas (the actual walking borders) and still have the "unexplored" areas greyed in. so we could actually see where we need to go in a bit more detail. Awesome work btw the new UI takes some getting used to ;P
@Ailia thanks for the mod. I really like it...but what i was wanting to know if you could do is outline all of the explorable areas (the actual walking borders) and still have the "unexplored" areas greyed in. so we could actually see where we need to go in a bit more detail. Awesome work btw the new UI takes some getting used to ;P
Rutabaga
dang I can't get the hp line to work always got a shiny effect with them <_<
oh and every time I change somehting on armor I got a shiny effect bug <_<
oh and every time I change somehting on armor I got a shiny effect bug <_<
mazey vorstagg
How about making the grey areas blue or something and then going round the outside of the map in red. When you see blue over red you know you've got some exploring to do.
Pyro maniac
what about this mod ... >.>
Shadow Kurd
Quote:
Originally Posted by penguo
So many interesting mods. I still can't select textures so I guess it's a lost cause for me
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+ is next texture
- previous texture
And you can set the key to export the texture yourself
Rutabaga
hum can't get rid of the shiny effect on the armor :S i used the same texture for hammer but armor is relecting when it shouldn'r :S
Shadow Kurd
theres a fix on the page for that:
http://wiki.guildwars.com/wiki/Guide...graphics#Notes
the only problem is that every texture has its own reflection wich you need to find.
http://wiki.guildwars.com/wiki/Guide...graphics#Notes
the only problem is that every texture has its own reflection wich you need to find.
JackRabbitSlim
There's probably a more elegant solution when using .dds, but I suck at armor so I couldn't tell you. I'm sure some other people in this thread have found a better way.
penguo
Quote:
Originally Posted by Shadow Kurd
Are you sure you have it on "Logging mode" and are using using the numpad keys?
+ is next texture - previous texture And you can set the key to export the texture yourself |
Ailia
Quartz UI V1, a joint Ailia-AT project
http://www.megaupload.com/?d=1JDKM9E9
has all the features of my mods including:
Wiki style skills
Improved Radar and Maps
50% and 80% health lines
Highly Accurate spirit range
As well as AT's great interface texturing
http://www.megaupload.com/?d=1JDKM9E9
has all the features of my mods including:
Wiki style skills
Improved Radar and Maps
50% and 80% health lines
Highly Accurate spirit range
As well as AT's great interface texturing
Xero Silvam
Quote:
Originally Posted by Bryant Again
Would it be possible to change the particles the come out of the Icey Dragon Sword? One of the things I'm looking at is being able to take the flame particle effects from the Fiery Dragon Sword, turn em blue, and just replace that with the old Icey Dragon Sword one.
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You mean like that?!
muwhahaha
Coridan
what do you mean wiki style skills?
Bryant Again
Quote:
Originally Posted by Xero Silvam
You mean like that?! muwhahaha |
Not to be picky, but I still see a few flaming dots there...
And I can't believe that Guild Wars now has a modding community, this is too awesome! Haha!
Hey Rhedd, if you're reading this, do you have any plans for anything awesome?
Ailia
Thats Megaupload for ya, you can depend on the fact it is always undependable, just wait for it to work i suppose ^^
penguo
Has anyone else had the same problem where they cannot select textures or know why that may be?
Coridan
awesome job ailia i really like it
Rutabaga
ok not as awesome as other people but this is the first time I try those kind of stuff
Relambrien
The sunglasses make me think that soon enough, we're gonna have a Men in Black or a Neo mod pop up somewhere.
Gwmaster
haha that monk is so pimp, nice job
prism2525
man that pink monk is scary....
but is modding an offense? I just can't get that.
but is modding an offense? I just can't get that.
Bryant Again
Quote:
Originally Posted by Rutabaga
ok not as awesome as other people but this is the first time I try those kind of stuff
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Quote:
Originally Posted by prism2525
but is modding an offense? I just can't get that.
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prism2525
Quote:
Originally Posted by Bryant Again
Read near the beginning, there's a conversation a guy had with a dev that explains it in full.
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I mean, I'd love all the cool looks (even if just for me) but account banning just isn't worth it.
JackRabbitSlim
Quote:
Originally Posted by Coridan
what do you mean wiki style skills?
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King Kong
I cant even get Ailia mod to run! I do what it tells you on wiki, but when i click run it comes up Doh aka error Does Guild Wars have to be running or does it just not work on my pc?
Rutabaga
shoulder are 15k druid wanted to put pirate flag on but ther eis some weird leaf making it horrible so i turned it black :O
pimped my lotus shield
pimped my lotus shield
around
Won't this make the market crash even further?
Since inscriptions came out, the only incentive to get a weapon was for its rare skin. Now we can reskin common weapons, there's no incentive for those skins any more.
OMIGOSH!!!
Since inscriptions came out, the only incentive to get a weapon was for its rare skin. Now we can reskin common weapons, there's no incentive for those skins any more.
OMIGOSH!!!
JackRabbitSlim
Quote:
Originally Posted by King Kong
I cant even get Ailia mod to run! I do what it tells you on wiki, but when i click run it comes up Doh aka error Does Guild Wars have to be running or does it just not work on my pc?
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http://wiki.guildwars.com/wiki/Guide...-game_graphics
For anyone having trouble with megaupload, I've mirrored it here:
http://wiki.guildwars.com/wiki/User:AT/Mods
Version 2 is in progress, me and Ailia just need some ideas or suggestions for functionality
davicams
so how do you put the sunglasses on your character?