Modding your own GW

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

Quote:
Originally Posted by JackRabbitSlim
You've got to run Quartz through Texmod. The download link, and details on how to run the mod are available here:
That what i was doing

Click the big folder icon in the Target Application section and select Browse. (tick)

Find your GuildWars folder and select your gw.exe. (tick)

In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. (tick)

And hit run, if all goes well your mod should work (not for me! i get Shit happened Doh!)

Has it anything to do with my GW not being on the C drive?

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

It's working absolutely fine for me. The only thing I could suggest is moving Texmod and the .tpf file into the same directory as your GW.exe, but I can't promise that will work.

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

How does it not work? you get message or something?

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

Quote:
Originally Posted by spawnofebil
Won't this make the market crash even further?

Since inscriptions came out, the only incentive to get a weapon was for its rare skin. Now we can reskin common weapons, there's no incentive for those skins any more.

OMIGOSH!!!
Nah u would still need the cool meshes for fow and such. + U'r the only one able 2 see the changes, and i guess the armor is more of a "im a 1337 player" thing so ppl want the others in gw 2 see their armor, so i don't think it will do that much to the economy.

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

This is what I get

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

Firstly - that error message rocks.

Secondly - is D: your CD drive?

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Hmmmm very informative program

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

Quote:
Originally Posted by JackRabbitSlim
Firstly - that error message rocks.

Secondly - is D: your CD drive?
No its my hard drive, C is for windows etc and D is for games...

davicams

davicams

Frost Gate Guardian

Join Date: Dec 2006

Guardians of the Catacombs [GoC]

R/

since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by davicams
since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
I still haven't found of the mini-pet models are the same as the actual monsters, just shrunk, or if they're entirely seperate models. I'm leaning towards the latter, but it's hard to say at this point.

davicams

davicams

Frost Gate Guardian

Join Date: Dec 2006

Guardians of the Catacombs [GoC]

R/

can anyone think of something good to mod a bow into i love the ranger class but im not sure what would be easy to do or mod the arrows to look better but that seems hard to...any suggestions or ideas?

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

Quote:
Originally Posted by davicams
since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
i'm not into much modding myself, but i guess since mini pets got textures too it should be np 2 reskin them.

Channel_V93

Channel_V93

Krytan Explorer

Join Date: Jun 2006

Stop Stealing [agro]

E/

Would it be possible to .zip all the files so we can add to the mod you guys did?

(With the stuff and the .log I mean)

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

I'm going to give minipets a go. I think they should have a separate texture (remember Varesh being given a scythe?) so it shouldn't be hard.

Quote:
Originally Posted by Channel_V93
Would it be possible to .zip all the files so we can add to the mod you guys did?
You should just be able to create a new package that builds on an existing one. If a texture is used twice, the mod highest in the load list takes precedence, so you can overwrite anything we've done and still retain the original.

davicams

davicams

Frost Gate Guardian

Join Date: Dec 2006

Guardians of the Catacombs [GoC]

R/

i saw that someone moded their cape would affect just yours or your entire guilds when u saw it? like if me and some guildies are in the hall would i see the moded cape on all of us or just me?

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

If your guildies had the mod running as well, they'd see the new cape. Otherwise, just you.

Quote:
Originally Posted by davicams
since we are being able to mod armor and weapons the questions is can we mod minis? is it possible?
Yup, it's pretty standard. Just don't anger your Asura.

Rutabaga

Frost Gate Guardian

Join Date: Mar 2007

Alcoholic Attunement [AA]

A/

dont know about the cape i,ll give it a try

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Quote:
Originally Posted by JackRabbitSlim
If your guildies had the mod running as well, they'd see the new cape. Otherwise, just you.



Yup, it's pretty standard. Just don't anger your Asura.
0.o Turn Kuunavang into a phoenixy dragon

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

Sure! Wanna give me a Kunnavang?

knoll

knoll

Desert Nomad

Join Date: Jul 2005

Washington State.

[ToA]

W/

Quote:
Originally Posted by Ailia
Quartz UI V1, a joint Ailia-AT project

http://www.megaupload.com/?d=1JDKM9E9
has all the features of my mods including:
Wiki style skills
Improved Radar and Maps
50% and 80% health lines
Highly Accurate spirit range
As well as AT's great interface texturing
Anyway you can just Send us the 50% and 80% health bar lines, would be greatly appericated :P

davicams

davicams

Frost Gate Guardian

Join Date: Dec 2006

Guardians of the Catacombs [GoC]

R/

can anyone send me the mods for a mini pet or a shield i wanna try it out to see if it works with my comp and all that

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Yanman.be
Coridan. It's safe. I think that guy that got banned didn't get banned for the mod.
Screw you. You're a real jerk aren't you? You know nothing about me and yet you jump to a conclusion that I've done something wrong which is bullshit.

Gaile has not answered my PM yet and NCSoft is taking their sweet time to do something about this.

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

I'm really interested in the banning angle here myself; frankly, running GW through TexMod *is* running it through a 3rd party program, but I'm curious as to what the trigger is (it's obviously something in the code on the server side), and if ANet can filter it out if they're serious about the "it's allowed" angle. It makes SENSE that something would recognize it was something 3rd party and ban, really.

The next thing I wonder is, why in the world hair and armor are tied to the same piece. Not just for purposes of this, either, it's just... really freaking weird.

(and the final thing is, wow, this could be an awesome way to get free fixes for armor glitches, let your community do it, heh...)

ETA: Imaginos, just saw your latest post - I really hope this gets cleared up soon! :: hugs ::

Rutabaga

Frost Gate Guardian

Join Date: Mar 2007

Alcoholic Attunement [AA]

A/

doesn't work on guildie cape :S


Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

Quote:
Originally Posted by Ailia
Quartz UI V1, a joint Ailia-AT project

http://www.megaupload.com/?d=1JDKM9E9
has all the features of my mods including:
Wiki style skills
Improved Radar and Maps
50% and 80% health lines
Highly Accurate spirit range
As well as AT's great interface texturing

Umm. Hey. I managed to get QUARTZ onto my guild wars. The only problem is, I don't see wiki style skills. Did you forget to add it in or something? Also...

I have a request.

Is it possible anyone could show something like a very dark black cloud covering for areas we need to explore? Then we could EASILY tell what we need to explore and what tiny spots need to be filled in. The remaining parts of the world that we can't explore are shown normally, while the dark black clouds shows the areas we SHOULD cover for a perfect explorer. If someone could, you would make me very happy

Ah some suggestions:
Make the color that marks 50% and 80% health lines different. It'd be alot easier to see with something not that close to red.
Also, show the 50% and 80% health markings on your own health bar, that'd be great too. The one in the bottom, usually, not the one in your party bar.
Making the party bar completely transparent would help, too.

Thanks

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Yeah all edits are client side, So your entire guild would have had to use the cape mod to see the new capes.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by ElinoraNeSangre
I'm really interested in the banning angle here myself; frankly, running GW through TexMod *is* running it through a 3rd party program, but I'm curious as to what the trigger is (it's obviously something in the code on the server side), and if ANet can filter it out if they're serious about the "it's allowed" angle. It makes SENSE that something would recognize it was something 3rd party and ban, really.

The next thing I wonder is, why in the world hair and armor are tied to the same piece. Not just for purposes of this, either, it's just... really freaking weird.

(and the final thing is, wow, this could be an awesome way to get free fixes for armor glitches, let your community do it, heh...)

ETA: Imaginos, just saw your latest post - I really hope this gets cleared up soon! :: hugs ::
Thanks. It is very frustrating and depressing to say the least. I've been modding games like NWN for ages and have never had this kind of issue before anywhere else.

The only thing I can think of that could have triggered something is that I logged the throwaway pvp character I made to test with in and out semi-rapidly. It doesn't take long to make a small change in PS and then package and launch in texmod and I made some small quick changes when trying to work out how mods to the borders of bars like health would work.

It is odd the way that ArenaNet decided to do armor by having textures generated on the fly with your color combos on them. Never seen a game do it that way.

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

Quote:
Originally Posted by Sasuke The Betrayer
Umm. Hey. I managed to get QUARTZ onto my guild wars. The only problem is, I don't see wiki style skills. Did you forget to add it in or something?
I've just checked, and it's definitely in. Can you show what your skill bar looks like?

Quote:
Ah some suggestions:
Make the color that marks 50% and 80% health lines different. It'd be alot easier to see with something not that close to red.
Also, show the 50% and 80% health markings on your own health bar, that'd be great too. The one in the bottom, usually, not the one in your party bar.
Making the party bar completely transparent would help, too.
Cheers for the feedback. The 50% / 80% markings on your own health bar would be great, but it's harder to do if I understand correctly.

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

Quote:
Originally Posted by JackRabbitSlim
I've just checked, and it's definitely in. Can you show what your skill bar looks like?
No no, the pictures are fine. The only problem I see, is, in the screenshot here

http://img502.imageshack.us/my.php?image=quartzpx6.jpg

I noticed the skills linked to the attributes in the attributes/skills window, that they are bunched up in rows and columns (With 10 columns). I'd like to use that, but it isn't doing that.

knoll

knoll

Desert Nomad

Join Date: Jul 2005

Washington State.

[ToA]

W/

Quote:
Originally Posted by Rutabaga
doesn't work on guildie cape :S


SNIP
Mine worked on guildies :P

JackRabbitSlim

JackRabbitSlim

Ascalonian Squire

Join Date: Jul 2006

Ah, that's not a problem with the mod - it's just how the Skills window is set up. To switch to the grid layout, use the button on the right here:

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

Ohhh. ^^. Thanks alot. I never do notice the small things. lol. Thanks


Also, there's something wrong with the mod. Glitch maybe? There seems to be boxes where people are standing, as shown here.

Channel_V93

Channel_V93

Krytan Explorer

Join Date: Jun 2006

Stop Stealing [agro]

E/

BTW you can edit the loading screens

Just tested it and it worked, I'm going to bed right now so I won't post a pic.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

also in the Quartz mod....one the uncovered map...it shows some black spots. not a big deal as its not in playable areas....but it would be nice if we could somehow have the outlines of the "clean" map and then have the "greyed" unexplored area over the top...so we can see the lines that we still need to clear.

Also...any ideas on how to make chests appear easier than by holding down the alt key all the time?

Also any way to give players on your teams auras? like they do in PVP? or even color code the auras with slots in the party panel...

Slot 1 = red aura
slot 2 = blue
slot 3= green
etc

make the aura show on the player and on the players health bar in the party menu.

Also anyway to show a player or targets energy level? the way they do with the hp?

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by spawnofebil
Won't this make the market crash even further?

Since inscriptions came out, the only incentive to get a weapon was for its rare skin. Now we can reskin common weapons, there's no incentive for those skins any more.

OMIGOSH!!!
Yep, Just another reason along with many more as to why this whole modding movement is not going to fly. Weapon mods are a dime a dozen, it's the skins that fetch the big bucks. Can't anyone see some of the negative consequences that this is going to have on the game? I can really appreciate all of your enthusiasm to enhance GW to you liking, it's just that I don't think GW is the kind of game that can hold up if this kind of modding is allowed.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

So far, we haven't figured out how to swap models, just textures.

...However, I think it might be possible to reskin a normal 1.5k Monk tattoo with a 15k skin. I haven't looked much into it, though. The same might go for 15k Platemail.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

items will still bring the same amount of money regardless of mods....because of peoples vanity....mine included...i like people to compliment me on my items/armor/whatever......i am not interested in reskins per se...although i think it will be nice...what i am interested in is gameplay enhancements....help with mapping a continent....ranges...sprirt..nearby...close by..etc or whatever they are... Would be nice if we could toggle in the program what mods we want to run....for example if i only wanted to load the new UI but didn't want all the other stuff...would be nice if i could toggle that off somehow....i personally like all the stuff in the mods so far...but i can see them getting huge and me not wanting everything thats in it...

Mad King Corn

Banned

Join Date: Dec 2006

Why would it affect the prices if only you can see them? You may put a Elemental sword texture on a Fellblade, but you will be the only one that will see it, unless you invite people over to your house to show them your Elemental sword collection.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Oh man, not to mention that the Elemental Sword *texture* just slapped onto the Fellblade would look like crap.

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

Quote:
Originally Posted by Bryant Again
Oh man, not to mention that the Elemental Sword *texture* just slapped onto the Fellblade would look like crap.
Thank you. I was wondering when someone would point that out.