Originally Posted by zwei2stein
Well, this is what you get when you change motivation from having fun to getting bigger numbers.
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LFG dwarvenFFF PST!
vaxmor
Originally Posted by zwei2stein
Well, this is what you get when you change motivation from having fun to getting bigger numbers.
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Shadis
Originally Posted by scrinner
Seems you haven't read some of the other posts. The problem is there is no good solution. One solution will have many downsides. Alot of ideas have been shot down due to bad side effects
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Nevin
Kashrlyyk
Originally Posted by Gaile Gray
Because that would be cheating and it would be wrong. ....
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Zeek Aran
Originally Posted by Nevin
I think Anet needs to change the winning circumstances to...
5,000 faction for winning, 10 faction for every kill 2,500 faction for losing, 5 faction for every death (discourage runners) |
Longasc
Alderin
Originally Posted by Longasc
Still,
I wonder why people do not do the Lutgardis Run or do the Duel of the Houses, which provides faster faction. I am for a penalty for leavers. These exist in all kinds of MMO's with "battlegrounds", to give a hint. No more Faction gain for 15 minutes when you drop out of an Alliance Battle / FA. Would probably give those people the idea to gain Faction by doing solo Quests where they do not annoy others. But it seems most just want rather to gain Faction than to fight, that is the main issue. |
King's Spectre
Jetdoc
boko
glountz
Originally Posted by Ensign
Why is it cheating? Where do the rules say that you cannot choose to stay or leave in a given alliance battle based on a random roll, or for any other reason at that? Are there even written rules for Alliance Battle to begin with? What mechanics are you using to punish people for leaving early or reward them for staying? Why is it wrong to use a particular strategy for maximizing one's reward in the game?
Win trading isn't cheating. It isn't wrong. It's the natural response to any game with a badly designed payoff matrix. The Alliance Faction patch changed the payoff matrix from one that sufficiently rewarded honest competition to one that rewarded win trading. If you asked one of your game designers who understands basic game theory, they would tell you the same thing. The real question at hand is how a reward system that a first-semester game theory student could tell you was going to break messily managed to get onto a live commercial product without being caught by a professional design team. |
StarrTheInsane
lyra_song
Vinraith
Why would you want to turn AB to a contest of dice throwing? |
TabascoSauce
Originally Posted by Nevin
I think Anet needs to change the winning circumstances to...
5,000 faction for winning, 10 faction for every kill 2,500 faction for losing, 5 faction for every death (discourage runners) |
TheRaven
cce
Originally Posted by glountz
You (Anet team) slowly switched from a casual-friendly to no-life grind-like game. That's not what was advertised on the box. Skill over time spent ? lol. Now you have uber skills that requires grind. So Grind equals now to power. Stop Grind, stick to your first philosophy. Or you will end with only 12 yrs old leeroy clones as a playerbase.
No titles with a direct impact on the game. PvE skills should be based on difficult quest accomplishment, not grind. |
Originally Posted by Omniclasm
People would have to agree on the terms, and agree who rolls. People are incapable of agreeing on which team gets which side.
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TabascoSauce
Originally Posted by cce
Let's go back to the Grind Free Guild Wars, please.
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lyra_song
Dimitri_Stucoff
Originally Posted by Gaile Gray
Because that would be cheating and it would be wrong. I'm not saying that leeching and leaving are not also wrong, but what's the expression, "Two wrongs don't make a right?"
And on the subject of leaving and leeching, I've noted numerous designer discussions this very week about the matter. The problems of leaving and leeching are not dead matters, in our eyes, and as I have said before, I truly do believe that there will be changes made to handle these issues. |
gene terrodon
Originally Posted by cce
1. Announce on the chat...
"Fast Faction: Kurzick quit on Odd, Luxon's on Even" 2. Roll the dice. 3. Quit if you're Luxon and an even; Kurzick if you're odd. |
Rocky Raccoon
TabascoSauce
Originally Posted by Risky Ranger
You should be glad you are getting anything for losing.
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Wolfcp11
Originally Posted by Gaile Gray
"Two wrongs don't make a right?"
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MSecorsky
Zeek Aran
Originally Posted by TabascoSauce
At 10 million faction to get to the top, I think that 5000 reward is chump change, for all of you who say that is too generous.
Thanks! TabascoSauce |
King's Spectre
Originally Posted by Risky Ranger
You should be glad you are getting anything for losing. I think it should be winner take all and increase it to 2500 per win. The losers just earn Balthazar faction
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Ensign
Originally Posted by cce
Leaving is contagious.
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TabascoSauce
CDittric77
Zeek Aran
Originally Posted by TabascoSauce
Doesnt sound so bad?
Each one takes 5 minutes, at 12 per hour = 10 hours to even get access to the skill.......? |
TheRaven
Blackest Rose
prism2525
TabascoSauce
D8tura
Series
Originally Posted by TheRaven
I think the idea regarding rolling or not is pointless. Even forgetting the discussion about whether or not it's cheating or perfectly ok, in order to work you have to get 24 people to agree to abide by the roll decision for this to work. GOOD LUCK WITH THAT!!!
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BeowulfKamdas
King's Spectre
ockhams