There are so many armies in guild wars, ever wonder what would happen if they all fought each other? I'm talking massive war here, here is what i mean:
Charr Vs. The Stone Summit Vs The Undead Orrians Vs The White Mantle Vs The Mursaat Vs The Shiro'ken Vs The Afflicted Vs The Luxons Vs The Kurzick Vs The Wardens Vs The outcasts Vs the Kourans Vs Marrgonites Vs The Forgotten Vs The Shadow Army
Now lets forget level here for a second. And lets assume that all these armies meet in a common point and start beating the snot outa each other. Lets also take out the player involvement with the Luxons and Kurzick. Also rule out the Titan interferance with the Charr. Who would win? Which army out of numbers, power, skill or tactical abilitiy would win?
Me.. I say that the Undead would stand the best chance. I mean, they kill someone, there is a new solider right? And they were by far the biggest pain at the time. But who knows, still I wanna hear your opinion on this!
Oh also, if I have forgotten anyone, please let me know.
Which Army would win?
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I would say half of them are just ranks of the same army. Here are the basics of each army.
Nightmare Horde = Kanaxai > Kanaxai Demons > Outcasts
Echovald Guardians = Urgoz > Urgoz Minions > Wardens
Mursaat Army = Mursaat > White Mantle
Shiros Army = Shiro > Shiro'ken > Afflicted
Abbadons Surface Army = Varesh > Margonites > Kournans
The Shadow Army = Menzies > Shadow Army
Undead Army = Undead Lich > Undead Soldiers
Armies you have missed:
The Sunspears = Kormir > Sunspear Troops
The Zaishan
Deldrimor Dwarves > King Jalis Ironhammer > Deldrimor Dwarves
I would say the Mursaat Army and Shiros Army have the best chances. Charr may come close. The Undead would be weak in this contest. And the Luxons and Kurzicks would be only fighting each other really.
Nightmare Horde = Kanaxai > Kanaxai Demons > Outcasts
Echovald Guardians = Urgoz > Urgoz Minions > Wardens
Mursaat Army = Mursaat > White Mantle
Shiros Army = Shiro > Shiro'ken > Afflicted
Abbadons Surface Army = Varesh > Margonites > Kournans
The Shadow Army = Menzies > Shadow Army
Undead Army = Undead Lich > Undead Soldiers
Armies you have missed:
The Sunspears = Kormir > Sunspear Troops
The Zaishan
Deldrimor Dwarves > King Jalis Ironhammer > Deldrimor Dwarves
I would say the Mursaat Army and Shiros Army have the best chances. Charr may come close. The Undead would be weak in this contest. And the Luxons and Kurzicks would be only fighting each other really.
p
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Originally Posted by 1 up and 2 down
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.......because really if we included everything Abaddon has theres no doubt who would win.
Abaddons forces = Abaddon > Dhuum and Menzies > Shiro and the Lich > Shiro'ken > Torment Demons > Shadow Army > Dhuums forces > Titans > Varesh > Margonites > Kournans
Of course most of them are on the same level but that gives you an idea of Abaddons forces.
The Charr proved themselves yes...but they used the Searing which suprised and weakend the Ascalon people.In a scenerio where the Charr had nto used the searing the outcome may be different.
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Originally Posted by blue.rellik
Mursaat themselves are not infused
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I'm still with the Mursaat and Shiro'ken. Saying the other armies are infused is basicly throwing the Mursaat out but the Shiro'ken in vast numbers would be extremely dangerous.
K
Na Mursaat would never win, they were slaughtered by the Titans.
Army wise u have(pre EotN):
Ascalon + aligned guilds
Kryta Guilds
Vabbi Princes forces + aligned guilds + Djinn
Luxons + aligned guilds
Kurzicks + aligned guilds
Imperial(The Canthan forces) + aligned guilds
Joko and his Undead
Dwarves
Asura
Fiery Destroyer and co.
Charr
Norn
Forgotten + Enchanted
Glint + alligned creatures/creations
Kuuvaang + The Saltspray Dragons
The Dredge tribes
The Grawl tribes
The Heket tribes
The Naga tribes
The Skree tribes
The Yeti tribes
The Ettin tribes
The Giant tribes
The Centaur Tribes (various)
The Tengu Tribes (various)
The Oni
Whatever is left of Istan + Sunspears + aligned guilds
whatever is left of the White Mantle and its alligned Guilds
Whatever is left of the Shining Blade and its alligned Guilds
Whatever is left of the Mursaat + Jades
Whatever is left of the Seers (could they be involved with the Fiery destroyer)
Whatever is left of the Kourna forces + aligned guilds
Whatevers left of the Wardens (if there any remaining post Urgoz)
Whatevers left of the Nightmare Horde (if there any remaining post Kannaxai)
Whatevers left of Dhuums forces (although most appear to have abaddoned him)
Whatevers left of Menzies forces
Whatever remainders of Abaddons forces (most have been destroyed, as did Mallynx and his forces)
Whatevers left of the Jade brotherhood
Whatevers left of the Am Fah
Other special Races made by the gods - The Gretchins, the snowmen, the druids
all in all id say the Fiery Destroyers forces > all, hence why we need to ally in EotN
Army wise u have(pre EotN):
Ascalon + aligned guilds
Kryta Guilds
Vabbi Princes forces + aligned guilds + Djinn
Luxons + aligned guilds
Kurzicks + aligned guilds
Imperial(The Canthan forces) + aligned guilds
Joko and his Undead
Dwarves
Asura
Fiery Destroyer and co.
Charr
Norn
Forgotten + Enchanted
Glint + alligned creatures/creations
Kuuvaang + The Saltspray Dragons
The Dredge tribes
The Grawl tribes
The Heket tribes
The Naga tribes
The Skree tribes
The Yeti tribes
The Ettin tribes
The Giant tribes
The Centaur Tribes (various)
The Tengu Tribes (various)
The Oni
Whatever is left of Istan + Sunspears + aligned guilds
whatever is left of the White Mantle and its alligned Guilds
Whatever is left of the Shining Blade and its alligned Guilds
Whatever is left of the Mursaat + Jades
Whatever is left of the Seers (could they be involved with the Fiery destroyer)
Whatever is left of the Kourna forces + aligned guilds
Whatevers left of the Wardens (if there any remaining post Urgoz)
Whatevers left of the Nightmare Horde (if there any remaining post Kannaxai)
Whatevers left of Dhuums forces (although most appear to have abaddoned him)
Whatevers left of Menzies forces
Whatever remainders of Abaddons forces (most have been destroyed, as did Mallynx and his forces)
Whatevers left of the Jade brotherhood
Whatevers left of the Am Fah
Other special Races made by the gods - The Gretchins, the snowmen, the druids
all in all id say the Fiery Destroyers forces > all, hence why we need to ally in EotN
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Originally Posted by mazey vorstagg
Yet ingame, you and 7 others manage to beat them all!
Abbadon FTL |
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Originally Posted by Sophitia Leafblade
Na Mursaat would never win, they were slaughtered by the Titans
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Originally Posted by Free Runner
After being stretched thin by humans attempting to get to the Ring Of Fire. With great numbers vs foes that are not infused they would take down many.
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Originally Posted by Willow O Whisper
I would say the stone summits, as they have a god to back them up, (the great destroyer) while Abbadon is sort of dead atm
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Alright, I figured I better post everything these armies bring to the table, time for a pro/con list for all of them!:
Charr-> Pros; Strong, large numbers, organized attacks. Cons;Civial war due to loss of their "gods" to reliant on strong arm, rush tactics.
Stone Summit-> Pros; Brutal, determined, organized, power grunts/leaders. Cons-> Xenophobic, doesn't trust anyone outside their guild, very small people, once again relies too much on brute force
The Undead-> Pros; Undead unaffectied by bleeding, poision and disease. Was a real army at one point, high number of annoying units. Cons; Double dmg from holy, without a proper leader with the Litch gone
The White Mantle-> Pros; Zealous, tactical, deceptive, in deep within Kryta with no plans of leaving. Cons: Zealous, reliant on their "Gods" for direction, too focused on small incidents to see the big picture.
The Mursaat-> Pros; incredible damage, well defined plans, tactical minds, the Jades. Cons; Without the jades they would not be half as good as they are.
The Shiro'ken-> Pros; powerful foes with no fear of anything because they are bound souls, already dead. Cons; Without Shiro, they loose all sense of real purpose.
The Afflicted-> Pros; 8 of 10 proffesions, annoying has hell, afflicted soul explosion. Cons; Also loose purpose without shiro, die way too easy.
The Luxons-> Pros; Culture is based on individual strenth, siege turtles are a tactical advantage. Cons; Ranged is where their real power lies, up close they have little power.
The Kurzicks-> Pros; Juggernauts, Stubborn. Cons; relitivly small area, blocked in, refusing the move.
the Wardens-> Pros; have varried ranks amoung the different professions, skill co-ordination(eg Knockdowns/brambles). Cons; only really focused on the forests, limited view, limited numbers.
The Outcasts-> Pros; Insanity is a plus in some cases, powerful foes that have access to some luxon weapons and most of the luxon resources. Cons; Insanity is a problem when trying to plan something however, rather focused on the jade sea.
The Kourans-> Pros; Strong military force, tactical planning many fotreses and outposts, able to beat a siege by the sun spears. Cons; Curently without a leader, became divided into smaller groups fearing the margonites, many were sacrificed.
The Margonites-> Pros; have powerful forces, bosses from all 10 professions, pain in the rear to kill, monks that acctually heal. Cons; many were destoryed along with abbadon, so lacking in numbers, stuck in the realm of torment again.
The Forgotten-> Pros; Powerful and diverse classes with many strong attacks. Cons; like the mursaat, would be less powerful without their enchanted armors.
The Shadow Army-> Pros; units are acctualy an army with a lot of battle experiance against another god's army. Can be rather annoying. Cons; Leave expoitable corpses,are focusing on efforts in the Fissure of Woe.
Also I am excluding The sunspears, the ascalonian army, Rurik's Vanguard, and Deldriemore. mainly because they have far too much player interferiance. And yes, I have a bit of bias when it comes to some of theses, eg the kurzicks and luxons, so forgive me.
Also if anyone wants to add any pros/cons feel free to do so.
Charr-> Pros; Strong, large numbers, organized attacks. Cons;Civial war due to loss of their "gods" to reliant on strong arm, rush tactics.
Stone Summit-> Pros; Brutal, determined, organized, power grunts/leaders. Cons-> Xenophobic, doesn't trust anyone outside their guild, very small people, once again relies too much on brute force
The Undead-> Pros; Undead unaffectied by bleeding, poision and disease. Was a real army at one point, high number of annoying units. Cons; Double dmg from holy, without a proper leader with the Litch gone
The White Mantle-> Pros; Zealous, tactical, deceptive, in deep within Kryta with no plans of leaving. Cons: Zealous, reliant on their "Gods" for direction, too focused on small incidents to see the big picture.
The Mursaat-> Pros; incredible damage, well defined plans, tactical minds, the Jades. Cons; Without the jades they would not be half as good as they are.
The Shiro'ken-> Pros; powerful foes with no fear of anything because they are bound souls, already dead. Cons; Without Shiro, they loose all sense of real purpose.
The Afflicted-> Pros; 8 of 10 proffesions, annoying has hell, afflicted soul explosion. Cons; Also loose purpose without shiro, die way too easy.
The Luxons-> Pros; Culture is based on individual strenth, siege turtles are a tactical advantage. Cons; Ranged is where their real power lies, up close they have little power.
The Kurzicks-> Pros; Juggernauts, Stubborn. Cons; relitivly small area, blocked in, refusing the move.
the Wardens-> Pros; have varried ranks amoung the different professions, skill co-ordination(eg Knockdowns/brambles). Cons; only really focused on the forests, limited view, limited numbers.
The Outcasts-> Pros; Insanity is a plus in some cases, powerful foes that have access to some luxon weapons and most of the luxon resources. Cons; Insanity is a problem when trying to plan something however, rather focused on the jade sea.
The Kourans-> Pros; Strong military force, tactical planning many fotreses and outposts, able to beat a siege by the sun spears. Cons; Curently without a leader, became divided into smaller groups fearing the margonites, many were sacrificed.
The Margonites-> Pros; have powerful forces, bosses from all 10 professions, pain in the rear to kill, monks that acctually heal. Cons; many were destoryed along with abbadon, so lacking in numbers, stuck in the realm of torment again.
The Forgotten-> Pros; Powerful and diverse classes with many strong attacks. Cons; like the mursaat, would be less powerful without their enchanted armors.
The Shadow Army-> Pros; units are acctualy an army with a lot of battle experiance against another god's army. Can be rather annoying. Cons; Leave expoitable corpses,are focusing on efforts in the Fissure of Woe.
Also I am excluding The sunspears, the ascalonian army, Rurik's Vanguard, and Deldriemore. mainly because they have far too much player interferiance. And yes, I have a bit of bias when it comes to some of theses, eg the kurzicks and luxons, so forgive me.
Also if anyone wants to add any pros/cons feel free to do so.
D


