Which Army would win?

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

Man, everyone seems to like the mursaat..but without the spectrail agony, they would be pathetic and easily crushed by just about any other army. Take away the Monster Skills and make it even playing feild, hen who would win?

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Quote:
Originally Posted by Snow Bunny
Remember, at the end of Iron Mines? You watch the Mursaat eles just rip through the stone summit? Yeah....I just have memories of them gliding over the group of summit that just spanked by Spectral + lightning spike.
GG

Mursaat FTW.
Oh yes, I remember that mission Especially I remember how I did the bonus there with a complete team of uninfused henchmen, without a single death. Spectral agony really isn't that scary. Some half-decent monking can hold up with that.

I also remember the mursaat being bombed to smithereens by the Dwarven catapult ice ships. And that's the Mursaat's main flaw: They die way too easily.

In the end I think the Undead would prevail. They come in very large numbers and now with Joko they have a leader again. They also have quite a few units with decent skillbars, especially now with the Awakened. Minion Masters (from Prophecies), Bonder Monks, Resurrects, Interrupts... it's all there.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

and Edenial...
yeah the undead army is very strong
As for spectral agony, any army with monks carrying spirit bond would defeat them.

Grand Theft Ecto

Academy Page

Join Date: May 2007

Mo/

Mallyx & Lords of Anguish & Army (which is basically the entire DoA) > All :-)

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by eightyfour-onesevenfive
Especially I remember how I did the bonus there with a complete team of uninfused henchmen, without a single death. Spectral agony really isn't that scary. Some half-decent monking can hold up with that.
so -30 degen + 100 direct damage per second, and -80% speed, attack speed, and skill useage isnt scary? There are only 3 Mursaat in the bonus groups there if you rush in 1st and get them to target you while ur infused then the henchies wont have a problem, let them go in 1st and ull see the real power of the Mursaat Note Heros are Autoinfused, as are henchies from Thunderhead Keep onwards.

Quote:
Originally Posted by KalleDamos
Man, everyone seems to like the mursaat..but without the spectrail agony, they would be pathetic and easily crushed by just about any other army. Take away the Monster Skills and make it even playing feild, hen who would win?
Hmm sounds like u dont love the Mursaat Removing Monster skills also removes the torment creatures ability to spawn more significantly weakening them, it also makes Margonites heal less, the demons lose there best abilitys like fingers of Chaos, Juggernaughts, Abaddon, Base defenders. and Turtles then have no attack. Giants no longer knockdown, Grasping Ghouls, Shiro, Varesh, Juukundu, etc. lose all there attack abilitys, Kournans lose their Siege ability, Cosairs lose there slow downs..... the list goes on.

Milan-V

Academy Page

Join Date: Aug 2006

Can't Touch [This]

Titans would easely beat the %@#$ out of all the army's. I mean, once you start killing, the just multiply in just as strong monsters. And do you guys remember the titan-imps, they were a complete horror.
This doesn't even inconclude their ability to "summon"(?) a searing.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

Alright, I admit, I do not like the fact that every thinks just because of one skill(that can be countered with infusion and decent monking) the Mursaat would win hands down. But you have to admit that without it they are rather helpless. And I did the math(well guildwiki did the math, I'm just quoting) but you only have -30 health degen and 100 points of dmg per second with 0 pieces of infused armor. A full set of infused armor reduces the degen to about -3 per second and the direct damage to 9 per second. And really who faces the mursaat without infusions(exlcuding those who have no idea what they are doing).

Also I would like to now clarify. I forgot about Joko for a moment, but now that I was reminded I would like to include all the undead into one catagory, that means basically mixing the undead armys of Joko(minus the wurms cause they aren't undead) and the undead orrian army into one huge Night of the Living dead that would make George Romero proud.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by blue.rellik
Game play wise, Mursaat > all. Spectral Agony is like one of the most broken abilities. The monk mursaat boss could probably solo Mallyx
lmao. Oh man, do I remember him. Willa the Unpleasant. Yeah...Willa could solo Mallyx with ease. I only killed it by dazing it, and Mallyx can't daze, gg.

Willa the Unpleasant > Anything.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

If say, Titans where an option as a force on their own, they would hands down win. They are still considered the most difficult of enemies to kill, and the fact that whenever a titan is killed it divides. Power in numbers. Titans have both.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Quote:
Originally Posted by Sophitia Leafblade
so -30 degen + 100 direct damage per second, and -80% speed, attack speed, and skill useage isnt scary?
No, it isn't. Degen caps at -10, that is 20 damage per second. Protective Spirit prevents about half of the direct damage. Even Alesia can handle a total of ~70 damage per second (only if Lina is quick enough with the prot and only if she isn't the target herself, I give you that).

I do not say that Spectral Agony is not powerful. It is a strong weapon, no doubt about it. In a 1 on 1, any mursaat would for sure defeat most other creatures the game has to offer (anything really apart from special units like Vengeful Aatxes, Horde of Nightmare or Rotscale and the like). But this is not a fair 1 on 1 we're talking about.

Quote:
There are only 3 Mursaat in the bonus groups there
There are not many places where Mursaat come in groups of more than three. Apart from the beginning of Ring of Fire Mission and the end of Ice Caves of Sorrow mission, the only place that I can think of from the top of my head is the Ice Floe explorable. Thus, Mursaat will in most cases be badly outnumbered by groups from other factions. I'd wager that one Mursaat would have to kill four or five undead, to make up for the difference. Even more because, as mentioned previously, undead can both summon minions and resurrect.

Given that this whole discussion is based on the assumption of an even playing field (levelwise), the question comes down to: "Does Spectral Agony alone compensate for the by far inferiour numbers of the Mursaat?"

I'd answer that with "No". But really, your guess is as good as mine.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by eightyfour-onesevenfive
No, it isn't. Degen caps at -10, that is 20 damage per second. Protective Spirit prevents about half of the direct damage. Even Alesia can handle a total of ~70 damage per second (only if Lina is quick enough with the prot and only if she isn't the target herself, I give you that).
You clearly never tried THK in the days before Henchies were infused, Even with Mhenlo and Lina desperatly casting Reversal and Protective spirit, the Mursaat destroyed the Henchies and then partyless they destroyed you. Spectual agony tore through henchies like the cookie monster opening a Pack of Maryland choc chip.

Sure other races can res but whats the big issue with res, DP, meaning they just die again but faster

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

My bets on the titans. If it were not for you they would have destroyed the whole of Tyria (that was their purpose.) But then again, the mursaat are pretty tough. What about a scarab army? They have a queen ^^. Also to consider, another searing could wipe out a heck of a lot of stuff and the dwarf seige weapons could do some damage.

So, yeah my moneys on titans.

~A Leprechaun~

Rainman

Rainman

Lion's Arch Merchant

Join Date: Jun 2006

none

P/

you forgot 1 army, the wurms >

Ahellio Nanje

Frost Gate Guardian

Join Date: Jun 2006

anytown USA

Mo/

Ya good point leprechaun the scarabs could totally do some damage. Especially if they were all grouped up with traps like they are with kephet AND jade scarabs (now with feast of corruption in hardmode) dug in the ground around the trappers, and a bunch of monk scarabs with same abilities as kephet. That would be one hell of a devestating army.

Also, what about the djinn. Ya I know they dont really have a leader but imagine hundreds of djinn organized under somethings leadership, just imagine the destructive capabilities of that army. Remember you usually only fight djinn 3 at a time

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by eightyfour-onesevenfive
No, it isn't. Degen caps at -10, that is 20 damage per second. Protective Spirit prevents about half of the direct damage. Even Alesia can handle a total of ~70 damage per second (only if Lina is quick enough with the prot and only if she isn't the target herself, I give you that).

I do not say that Spectral Agony is not powerful. It is a strong weapon, no doubt about it. In a 1 on 1, any mursaat would for sure defeat most other creatures the game has to offer (anything really apart from special units like Vengeful Aatxes, Horde of Nightmare or Rotscale and the like). But this is not a fair 1 on 1 we're talking about.
I don't know what you were playing but when I took on some Mursaat without infusion I was owned faster than frenzy+heal sigging a Aatxe. It sounds like that on paper but most of the time, spectral agony will kill you (It's not like Alesia or Lina can ward off two or more people with it)

Quote:
Given that this whole discussion is based on the assumption of an even playing field (levelwise), the question comes down to: "Does Spectral Agony alone compensate for the by far inferiour numbers of the Mursaat?"

I'd answer that with "No". But really, your guess is as good as mine.
The Jades inflict spectral agony on each hit. Essientially once a unit has been hit with it (especially a monster mob without a guaranteed monk with him) then they're dead. A jade armour just needs to hit two units to kill them in a few seconds, that means they can EASILY make up for having far less units.

Honestly there's a reason why the titans 'killed' the mursaat off-panel because they would never be able to do it on screen.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Quote:
Originally Posted by blue.rellik
The Jades inflict spectral agony on each hit.
That is incorrect. Maybe it used to be like that, but nowadays Spectral Agony has a recharge delay of 15 seconds and Jade Armors and Jade Bows don't use it at all.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by eightyfour-onesevenfive
That is incorrect. Maybe it used to be like that, but nowadays Spectral Agony has a recharge delay of 15 seconds and Jade Armors and Jade Bows don't use it at all.
AFYI, I can say honestly that it has happened. I engaged the 3 jade at the beginning of the RoF mission (without a Mursaat anywhere near aggro) and was hit with SA with each hit

Look on the talk page for Spectral Agony on wiki (near the bottom, I don't know how to link to certain parts on a page). I'm not the only person saying it

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

I have seen spectual agony been Cast by Jades, but from reading the page its very possible Anet changed this secretly in an update over the times. So nice find there

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

I stand corrected. /bowhead

Well, this changes just about everything. It's quite a big difference whether a couple of fragile casters use a skill every 15 seconds, (no matter how devestating that skill is, they would eventually succumb to superior numbers), or if it is applied with each hit of the physical units, too.

ivan.alicard

Academy Page

Join Date: Jun 2007

Electric warfair

E/Me

you guys left out the most destructive army! the 55 monk bots at granite and hotspring! they have made that 2 place their outpost and is raising money to take over >.<

Mister O

Krytan Explorer

Join Date: Apr 2006

Shiro, Lich and Shadow army belong to Abbaddon

son of lulu

son of lulu

Ascalonian Squire

Join Date: Jan 2007

in guild wars

The Arctic Marauders

Rt/R

I think the ice imps would destroy everyone because they would snare everyone before they got to them snd or mind freeze spike you....<_<

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

Quote:
Originally Posted by Mister O
Shiro, Lich and Shadow army belong to Abbaddon
I'm sorry but for the purposes of this thread, Shiro has his own army, as does the lich. The shadow army belongs to Menzies, not Abbaddon. Just because they fought with him, does not make them his.

Hey_homies

Hey_homies

Lion's Arch Merchant

Join Date: Jul 2006

W/

Quote:
Originally Posted by KalleDamos
I'm sorry but for the purposes of this thread, Shiro has his own army, as does the lich. The shadow army belongs to Menzies, not Abbaddon. Just because they fought with him, does not make them his.
Shiro's army do belong to abaddon because Abaddon gave shiro those powers

Paul Mahdi

Paul Mahdi

Frost Gate Guardian

Join Date: Dec 2005

Fort Worth, Texas

[HS]

N/Me

Quote:
Originally Posted by Hey_homies
Shiro's army do belong to abaddon because Abaddon gave shiro those powers
Quote:
Originally Posted by KalleDamos
...but for the purposes of this thread, Shiro has his own army...
I think the Titans would be the best bet in a giant battle. Although, without any sort of layout of a battlefield it's hard to say. It's also hard to speculate without knowing what the actual numbers are.

Although, I'd think that the Kurzicks and Luxons would probably team up again if they realized quickly that they were pretty much screwed if they stood by themselves. (I'm pretty sure that, alone, they're the weak links in a giant battle. They're extremely easy to kill minus the juggernauts and turtles which take slightly more effort)

In fact i think the only way any of the armies could defeat the titans would have to be if they teamed up with at least one other force for some reason, seeing as how the titans probably wouldn't turn to anyone for help. (I'm just assuming this because they seem like they'd be very stuck up about how powerful they think they are.)

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

Quote:
Originally Posted by Hey_homies
Shiro's army do belong to abaddon because Abaddon gave shiro those powers
Yes but unless Abbadon is leading Shiro's army directly, ti does not matter where shiro got his powers.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

So really your setting rules to the battle like:

1. Each army is alone (for instance Shiros Army would not be linked with Abaddons)
2. Each armys special ablities are taken away (Mursaat lose Spectral Agony,Torment Demons lose Call to the Torment ect)


In that case my answer for who would win is Abaddons Army win (Not including Shiro or The Lich). He has Torment Demons,Margonites and Titans all in one. Palawa Jokos Army before their defeat would be my second choice.

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

shiro no doubt that guy is a psycho+ The man is a envoy wich means he get unlimited supply of warriors, by reaping the souls from the mists and creating either Bound shiro'ken or affilifacted. In war numbers allways count.

KalleDamos

KalleDamos

Lion's Arch Merchant

Join Date: May 2007

Very true that numbers count. That is why money still lies with the undead forces. They have access to warriors who have just died and what not, so they would have an advantage there.

FlyLokiFLy

FlyLokiFLy

Pre-Searing Cadet

Join Date: Aug 2007

VirtualDragons[vD]

Mo/Me

Charr Would Win, because They are Teh Leet =]

Hundred Blades

Pre-Searing Cadet

Join Date: Aug 2007

W/Mo

I'd have to say the Charr or Mursaat would win, seeing as though the Charr were powerful enough to nearly wipe out Ascalon, and the Mursaat would kill nearly anyone that is not infused which is probably most of the other armies, so they really wouldnt have much of a chance, Charr also have very large numbers, as we witness when we go over the wall in Pre.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

i'd go for palawa joko and his undead we dont even know what skills or how powerful oure undead joko is

plus i like him cause he insults Zhed

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

If we're removing monster-only abilities, I think people are underestimating Glint's Forgotten - especially if they get Crystal Spiders/Guardians along with appropriate elites. Heck, the Spiders and Guardians are dangerous enough even without elites until you get used to them, and Enchanted Bows have that nasty "we'll Daze you then blind you, now whatcha gonna do?" combination. (I know Afflicted Rangers can pull off that combo as well, but they just didn't seem to be as good at it as the Enchanted Bows.)

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

One of the Human armys would Win, after all it only took 8 humans to take down a god. (Imagine what an army of humans could do!) Of Which the Battle hardened Ascalon Army or its Far Shiverpeak offshoot would probally be the strongest Army (since they are highly experienced and battle hardened) although the Luxons with there impressive Seige machinary would give them a run for their money.

Hundred Blades

Pre-Searing Cadet

Join Date: Aug 2007

W/Mo

8 humans to kill a god..... That is just a legend they made up for the kids at bedtime, seeing as though it takes like 13 people from the Ascalon army just to kill a Charr...Glint's Forgotten would have a big chance though, with their combined powers.

Elementer Masta

Elementer Masta

Frost Gate Guardian

Join Date: Aug 2005

Texas

Leet Pwnzorxz of Pwnington [PWND]

P/

If it's an option, I vote for Mallyx and the Lords of Anguish. I honestly think they would mow down everyone else. If that's not choose-able, I believe the Charr would just overwhelm everyone else with sheer numbers. Maybe even have some mages in the back conjuring another Searing. I don't think that's possible though, as I remember Bonfaaz Burntfur as one of the overseers of the searing, and he's sorta dead..

Barrett

Barrett

Lion's Arch Merchant

Join Date: Feb 2006

UK

W/

Charr FTW! ^^

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I think the afflicted would win, if we go by game stats.

The explosion thing would take out the opponent even after death, and it is armor ignoring as well. The more you kill them, the more they hurt you. How many of those army's monk got protective spirit anyway? The army with protective spirit probably win.

If we add in story elements too, anyone who fought afflicted and die, also turn into afflicted. It is endless.

gnome

Academy Page

Join Date: Jun 2006

W/

You people discount the shadow army alot considering how much aoe they have (and that we r not counting monster skills(?)). Hell, the eles in DoA even have meteor shower and sf. Rangers with barrage, wars with 100 blades.....the mesmers in nf have lots of anti melee and shatter ench (theres goes prot spirit) and the monks have WoH so any more than 1 are a pain in the butt to kill. They even have those evil necs with either ss or depravity draining everyones energy (learned that from fighting the mob on the way to farahlon). the abyssals r a pain (killing a caster in 3 hits as it says on wiki) with all the kd and the deep wound. they even have an aoe kd! Also, they have Menzies behind them, a kickass half-brother of balthazar who is most likely as powerful as seen as they r still fighting in FoW. although there is a slight lack of bosses the greater darkness and the darkness make up with their lvl 30ness and nasty armor ignoring aoe dmg and energy drain. in short, they have enough aoe to take out a huge number of foes and relatively good survival (iway on wars/WoH). even if you dont think they could win, they are certainly a strong contender.

willypiggy

willypiggy

Krytan Explorer

Join Date: Dec 2006

D/Mo

Shiroken or maybe afflicted... just the amount of them. otherwise Abbadon would come, someone would dance, everyone would die.