Change to Favor System :wow:

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

[QUOTE=Loviatar]
Quote:

poor zingers wow server is down again as that is the only time he comes back here to snipe at GW

considering he is in love with the biggest item e peen game out there....WOW........i got my elite ......... mount to show off...........WOW.....i got my impress everybody item.......WOW.......the server went down still again so i will snipe GW some more

just WOW zinger just wow
The Zingy-dude is actually right.
And I'd use wow! wow! wow! also!
As in "Wow! You hit the nail on the head with that!"

This actually seems like one of the most moronic ideas they ever had - BUT as long as I can freeload into FoW like I did up to now - I really won't care.

Jebus

Wilds Pathfinder

Join Date: Jun 2006

Belgium

Legion of Sacred Light [LSL]

W/

This...is...weird. Aprils Fools? No, can't be.

thelessa

thelessa

Jungle Guide

Join Date: Jun 2005

Texas

Purple Puzycats

R/Mo

Seems like maybe more grind to me to get those titles :/

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Just another sign that Guild Wars 2 will simply be generic MMO #351794.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by VitisVinifera
also, I predict a skyrocket in ecto/shard prices
Your prediction sounds very plausible. Right along with the scroll price increase.

I hope that this is just an experiment because if there aren't many people dinging a title, its gonna be pure failure.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Theus
Guild Wars?

More like Farm Wars.

Is there any reason to play HA now?For fame from beating or playing FotM Builds?


/sigh What a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing terrible way of doing such a thing.
That is the only reason people play HA now anyway. People play for favor? lmao

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

What happens when EVERYONE that tries has gotten max titles? No more favor?

(a bit drastic assumption.. but still..)

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

:O wow i only have 1 max title on all my characters lol. Protector of cantha on my sin. Ooooh well lol.

But i agree this will be fun to see lol. Even with the afk games set up this weekend lol. lots of lucky max titles:P

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by MSecorsky
So... getting vanquisher isn't good enough, but eating a bunch of sweets is?

What the hell are the gods thinking?!

Elonan Vanquisher should count, considering how long vanquishing takes.
Chill dude...read what it says on the bottom of the page.

Additional qualifying titles will be added upon the release of Guild Wars: Eye of the North.



Quote:
Originally Posted by Zinger314
Didn't you guys know? Guild Wars is a new type of MMO: e-Peen MMO!

First, gaudy weapons from Elite Missions which have no practical use. Then, minipets. Then, Hall of Monuments (so other people can see your e-Peen). Then, at last, with this update, worldwide e-Peen showoff! Haha!
Zinger, you're always so negative! Tsk tsk!


Anyways, this'll be interesting to see.

SpitfireMK461

Pre-Searing Cadet

Join Date: Jul 2007

R/E

I'm definately more a fan of the HA way. It gives people a strong reason to fight in the HA. Not just for glory, but gives their whole nation (or continent) a boost from their victory. Very cool to me.

This new method, as others have said, has a number of flaws. The first being the grind aspect. It's not just a little grinding either. It's a whole crap load of grinding, more than I certainly would ever be interested in doing. The 2nd problem is that there are only so many players out there, eventually titles will cease to be achieved, and then no more favor for anyone.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by HKSdivision
Chill dude...read what it says on the bottom of the page.

Additional qualifying titles will be added upon the release of Guild Wars: Eye of the North.
So, that's 5 more grinds for Reputation with factions, and likely a title track for each minigame. Grind Wars, indeed.

Quote:
Originally Posted by HKSdivision
Zinger, you're always so negative! Tsk tsk!
You say that as if I'm the only one who is skeptical about the update.

Mourne

Mourne

Wilds Pathfinder

Join Date: Aug 2006

North Carolina, US

The Arctic Marauders [TAM]

W/

Quote:
Originally Posted by HKSdivision
Anyways, this'll be interesting to see.
If by interesting, you mean totally stupid and probably one of the worst ideas Anet has come up with (I know it is a stretch because of the vast amount of them) then I totally agree with you.

dsnesnintendo

dsnesnintendo

Lion's Arch Merchant

Join Date: Jun 2006

chinese food

N/Mo

idea; make it linked to earning skill points and leveling up
or such

GodofAcid

Frost Gate Guardian

Join Date: Jan 2006

Massachusetts, USA

E/

I guess time will tell as to how well this works, but there's one definite positive out of this: They recognized the current system wasn't working and they made a change. Really, I didn't think they would and I'm glad to see the effort being made to correct it.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Maybe they will also add that change to the glad title while theyre at it lol.

nunix

nunix

Lion's Arch Merchant

Join Date: Dec 2005

N/

Switching it to "Grind Wars" is actually on-point for another reason; now the whole world gets favour, awww, give us a hug! No need to fight AGAINST each other in any meaningful way!

I pretty much only PVE, and I never had a problem with PVP influencing it. I rather enjoyed having eveningtime (PST) roll around and start seeing CCCP get in there and keep the favour away from those damn ferriners! All my shrines light up and if I've got a difficult quest, or just some vanquishing to do, I can get myself a couple of bonuses and off I go.

They've done a few things here:

1) Limited access to world content; only when these conditions are met (possibly often at first, then tapering off) will you be ALLOWED to enter the Fissure of Woe or Underworld.

2) Removed an (not all, but one) incentive for PVE players to dabble into some of the PVP.

3) Introduced a new harassment opportunity, as someone else pointed out; as soon as your name gets broadcasted in the entrance zones you're going to be smacked with a million different whispers.

This is seriously just ten kinds of bizarre.

Res Ipsi

Res Ipsi

Lion's Arch Merchant

Join Date: May 2006

Canada

Angel Sharks [As]

Me/

What of the individuals who have already ground out a good number of max titles? Does their evil plan include ways to award favour retroactively? More importantly, does ANet really think any of us would want to do that more than once?

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

I felt a great disturbance in the Force, as if millions of European ecto-farming voices cried out in terror and were suddenly silenced. I fear something terrible has happened.

HKSdivision

HKSdivision

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by Zinger314
You say that as if I'm the only one who is skeptical about the update.
I say that because every post that you submit in this forum is negative. From what I've seen you're never positive and others will agree on that.

Quote:
Originally Posted by Mourne
If by interesting, you mean totally stupid and probably one of the worst ideas Anet has come up with (I know it is a stretch because of the vast amount of them) then I totally agree with you.
Then don't bother working on your titles, simple as that.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by Zinger314
Didn't you guys know? Guild Wars is a new type of MMO: e-Peen MMO!

First, gaudy weapons from Elite Missions which have no practical use. Then, minipets. Then, Hall of Monuments (so other people can see your e-Peen). Then, at last, with this update, worldwide e-Peen showoff! Haha!
That would require the items to give you more of an advantage than skill.. Like WoW.
Quote:
Originally Posted by Zinger314
So, that's 5 more grinds for Reputation with factions, and likely a title track for each minigame. Grind Wars, indeed.
You play WoW. Calling this game Grind Wars is like standing under a shower of diarrhea and point at someone who farted and saying: "YOU STINK!"

Jumping Is Uselss

Jumping Is Uselss

Jungle Guide

Join Date: Sep 2005

-... . .... .. -. -.. / -.-- --- ..-

What if you already have most titles maxed does your name get announced?

scottyboysn

scottyboysn

Ascalonian Squire

Join Date: Apr 2006

USA

Kingdom Of Deities [KOD]

R/

I can't imagine A-Net would impliment such a method without having tested it. If they have the ability to announce when people max a title... then they can monitor it how often it happens. I'd guess they've watched it for a while and picked the titles that would generate the amount of time we have favor that they would like.

The only questions is will we be happy with the amount of time they plan for us to have favor?

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Quote:
Originally Posted by Shanaeri Rynale
Also ecto prices will shoot up IMHO
Yes it all makes sense now.

Anyway this is the first update that i'm not sure how I feel about lol. I guess we'll have to see how it turns out.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Was it the best change? Perhaps not. I myself can forsee some possible problems if it works out how I think it'll work. But, perhaps, instead of just saying, "OMFG LAME" and the same sort of unhelpful comments, suggest how Anet could possibly tweak it or change things so that it is more of a reasonable solution to the problem.

People bitched that PvP accomplishments were controlling access to a portion of PvE, said it was not right, unfair, should not be controlled by it, etc. etc.

Now Anet actually makes an attempt at changing it so that access to PvE areas of the game are actually controlled by PvE accomplishments, and people bitch about that too.

I'm fairly positive that most of these people just won't be happy until they have free, uninhibited acces to UW and FoW. And even then, I'm sure some people will find some reason to bitch.

Wispir

Ascalonian Squire

Join Date: Aug 2007

US East

Tempalrs Society [TCS]

R/

Seems to me that people would not gain titles fast enough. I gotta think we just went form Europe having favor most of the time, and others only sometimes, to very few ever having favor.

Now I won't say this is completely stupid until I see how it works, this is just speculation.

2 things I think, just ideas, that might work better is this system ON TOP OF tha HoH favor system, or possibly having it when 20 people max their titles then that country gains favor until another country gains 20 titles, but both would need to be refined beyond those basic ideas. Such as when the title gaining for my second idea would start, so a country doesnt have 19 people with titles, and one person ready to get a title...so when they lose favor, they gain it back in an instant.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

/GW terrorist mode on

If you disagree or dont like the way this is implemented, or the way the game is going, theres one easy thing to do. Title Strike.

No one maxed a title in game for days, no favor anywhere in the game and this new system just grinds to a halt

/GW terrorist mode off

Not that I would suggest anyone be a GW terrorist y'see, just mentioning what such people could do..

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The question is: Are there worldwide players enough to get 20 max titles per hour?

I liked the other system better: Europe having the favor around 16 of the 24 hours... hehehe...

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Yay, ArenaNet rocks. MUCH MUCH better than the old system. Now we can actually go to the realms during the day without scrolls.

Snype

Snype

Krytan Explorer

Join Date: Jan 2006

.:Pro Guildhopper:.

Mo/Me

This is anets way of increasing the value of ectos, shards, and in effect, FoW armor in general. I don't necessarily see it as a bad thing.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

thank god I don't like FoW or UW very much.

Seems like I'll frequent those areas less than my usual once or twice a year.

exiled mat

exiled mat

Krytan Explorer

Join Date: Dec 2005

The netherlands > friesland > balk

[JAMM] Justified Ancients of Moo Moo

E/Me

Quote:
Originally Posted by Wispir
Seems to me that people would not gain titles fast enough. I gotta think we just went form Europe having favor most of the time, and others only sometimes, to very few ever having favor.

Now I won't say this is completely stupid until I see how it works, this is just speculation.

2 things I think, just ideas, that might work better is this system ON TOP OF tha HoH favor system, or possibly having it when 20 people max their titles then that country gains favor until another country gains 20 titles, but both would need to be refined beyond those basic ideas. Such as when the title gaining for my second idea would start, so a country doesnt have 19 people with titles, and one person ready to get a title...so when they lose favor, they gain it back in an instant.
Or make it like:
20 people with max title = 1 hour of favor
everone with a max title after that makes it last 3 minutes longer (or restart the chain if none gets a max title within give time.)

AND

Everytime a hoh team wins 5 consecutive times add between 15 and 30 minutes on the favor timer of the continent the team came from. (europe and co)

That way hoh teams still have some influence on the favor (yay, we did a good thing for our continent), and we don't have grind till the end of our days


Just a thought though

korcan

korcan

noobalicious

Join Date: Jun 2006

all regions having access to fow/uw? can we say LAG HELL


having pvp linked to pve is retarded but unless lag wont be an issue i say find another way. good initial step though.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

FIRST OFF THEY WANT TO EXPAND ACCESS NOT CUT IT

since none of you including me have no idea at all how fast access will be gained speculation is worthless.

they will loosen the requirements as needed to allow the amount of access INCREASE they are shooting for.

FACTION IS A PERFECT EXAMPLE OF THIS

trial amount of faction ...........study results

increase faction........... study results

increase faction again.............. study results

5X faction event........... study results

MAKE 5X faction permanent

substitte access for faction and they will increase the means of access as much as necessary to get the increased number access they want.

dust settles ectos/shards bottom out not skyrocket

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I can't imagine Arena.net didn't have a lot of data on the rate of title gains sitting in front of them when they decided to make this change.

drekmonger

Frost Gate Guardian

Join Date: Aug 2006

A/E

Idea:

Add a Priest of [Whatever] NPC to Hero's Ascent, the Temples of Ages, etc. For a cost of five Sigils given to this Priest, increment Favor counter by 1. Announce it as a semi-global message (so and so has made an offering to the Gods).

Other items could also be included, such as 5 gemstones, 5 Ectos, or a Four-Leaf Clover.

The donating player might receive a small increment to his Wisdom or Lucky title. Or Fame even, for a Sigil donation. Or maybe a random, small chance at a reward (such a unique minipet).

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

sigh..... just maxed my 21th title while ago, wish i could done it in this way, contribute some to our community

Snype

Snype

Krytan Explorer

Join Date: Jan 2006

.:Pro Guildhopper:.

Mo/Me

Quote:
Originally Posted by drekmonger
Idea:

Add a Priest of [Whatever] NPC to Hero's Ascent, the Temples of Ages, etc. For a cost of five Sigils given to this Priest, increment Favor counter by 1. Announce it as a semi-global message (so and so has made an offering to the Gods).

Other items could also be included, such as 5 gemstones, 5 Ectos, or a Four-Leaf Clover.

The donating player might receive a small increment to his Wisdom or Lucky title. Or Fame even, for a Sigil donation.
good idea, except the bolded part

drekmonger

Frost Gate Guardian

Join Date: Aug 2006

A/E

Quote:
Originally Posted by Snype
good idea, except the bolded part
Oh who cares about Fame. HA has been farmed and broken almost from day 1. Ranger Spirit Spam?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Well its now official. The game that advertises "No grind" and "Casual play" just shot itself in the foot....

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

This change finalizes the change in ANet's focus, from the nice, attentive game company we all believed they were when Guild Wars (the original wasn't called Prophecies until they made Factions) first came out. Back then, it felt as if every little thing ANet did was giving players more options; Sorrow's Furnace alone is a testament to that. But with Factions and later products, the aim doesn't seem to be "give them new things to keep them entertained." Instead, it falls much closer to "give them something so they can keep entertaining themselves."

Factions gave us "persistent warfare," which on paper was a game designer's dream. Theoretically, it was supposed to keep players occupied and let them "create" their own content via PvP - a solid, well-tested concept proven to provide hours upon hours of entertainment. Because humans on the whole are infinitely more imaginative that any AI we've been able to program, PvP creates a challenge that effectively keeps the content fresh each time through, taking the burden off the programmer.

In reality, however, the "persistent warfare" Factions staked so much on wasn't nearly as popular as expected. Much like with Heroes' Ascent, people who liked PvP for the PvP experience did it for that reason, but people who did not enjoy this type of gameplay saw no benefit from it. Of course, the initially inflexible faction control line and the faction farmers and the bots and the griefers all contributed to this, but the result was the same: a game feature that designers believed would extend gameplay did not, in fact, perform as expected.

Now we see the very same thing happen to the Favor system. True, it was initially tied to a feature even further apart from its apparent function than the territory control in Factions, but now it is being tied to something that is no closer. The title system, also introduced in the dreaded Factions, mimics the "persistent warfare" concept in purpose if not in form: it is designed to keep the players interested in the same repetitive actions that they have already performed.

ANet is betting quite a lot on this little feature. First and foremost, titles are supposed to give players something to do until GWEN and GW2 come out. Second, they're supposed to make players buy GWEN so that the titles carry weight in GW2. Now, they're also supposed to determine Favor of the Gods. This tidy little system falls together perfectly: players keep going after titles because of GWEN/GW2/boredom, and since a lot of them are doing the same Favor of the Gods will trigger constantly. This is a brilliant way of letting players create their own content instead of spending valuable programming time already occupied by GWEN and GW2.

The problem with such a solution, however, is that by including the players in the equation, ANet is effectively relying on the unpredictable human factor, exactly the way it did for the "persistent warfare" in Factions. Lots of people looked at the Allegiance titles after Factions came out and said, "This is not for me." Lots more looked at the Allegiance-tied skills more recently and cried, "I'll never get this to be as good as I'd like!" And while some did indeed put in hard-core hours to accomplish such in-game goals, most casual or less dedicated people simply turned away.

If players start becoming just as disillusioned with the title system, Favor of the Gods will suffer. GWEN and GW2 sales might suffer too, so the only logical explanation for this change - especially with Passage Scrolls that have been introduced so recently as alternative ways of entering the Realms of the Gods - is that ANet is trying to estimate player participation on the title front. If the Favor is constantly on, it means people are going along with the plan. If it's not, someone needs to crank out a better marketing strategy, pronto.

Either way, people are still going to complain about Favor, except now they won't have anyone specific to complain at. Before, they could have blamed "the enemy," be it Europe or US, for preventing FoW/UW entry; now, they'll instead think something along the lines of "No one is going for titles!" and "Is this game is already dead?"

And, of course, blaming ANet for the change... even though a change is precisely what they've been asking for all along