What is the worst mission in your opinion?

Rextter

Pre-Searing Cadet

Join Date: Nov 2006

For me it is Gate of Madness from Nightfall. In this one you walk across the red land of madness fighting through many mobs, then close the 5 rift gates, then close the shrines and kill Shiro and his girlfriend, the undead lich.

This mission is just too long. If it were broken up into 3 smaller missions is could have been brilliant. Presently it's my most hated mission. I have completed it twice. amd am onto it once again. Don't know if I'll even bother....

What's your most hated mission, why and what should be done to improve it?

Rextter

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Gate of Madness is not long, the mission is actually really easy if you pull the mobs right.

The mission I hate the most is blacktide den, I just find this mission so annoying.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Same here...Gates of madness...it's just plain annoying. All that fighting and plowing through those mobs just to fight Shiro...once again. As if fighting him in Factions wasn't enough. (Wonder if he'll be back, yet again, in EoTN, lol)

There are several other missions I don't like...such as Gyala Hatchery (boring). But yeah, for me GoM is the most hated mission. >.<

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I was going to say jennur's Horde, but my opinion towards that mission has changed slightly. My vote is with Dunes of Despair.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

I detest Gate of Madness too. It's one of those missions which is extremely difficult without at least two people because the henchmen are pretty poor and the difficulty of the mission (as expected) is too high for the henchmen's mediocre skillbars to handle.

To improve it, I'd re-assess henchman skillbars to cater for those who don't have an enormous guild or friend list. The PuGs usually involve 6 Mending dervishes and 2 monks, one of which turns out to be a smiter. Not Anet's fault but it's still a pain.

While I'm in whining mode, Eternal Grove is a pain for those lone-travellers. It requires a two way split to defend the openings and this is a must if you want the bonus. Hero/Hench don't fair well when flagged to a spot which you want them to defend.

I can't think of any way to improve this one though.

Also, Aurora Glade's ending/bonus is tough in Hard Mode.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Gyala Hatchery. I. HATE. it. Completed Nightfall in a day no problem. It was fun, Gate of Madness was definitely one of the hardest (as it took me three attempts to get it done properly) but GYALA SUCKS!

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

I'd have to say Grand Court of Sebelkeh, since it's a choke point from Vabbi to the good stuff in the Desolation and Realm of Torment.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Worst mission? Those missions in Factions, where the game forces you to team up with the people outside your group.
me: "hey, other team don't let togo/mhenlo die"
them: "um...ok"
15 sec later togo/mhenlo drop dead... game over

Those stupid missions where you have to rush are rather annoying as well, tactics are outta window, run! run like a mofo!!! Oh yeah any missions with danika as well. My god how much did ANet pay for that voice actress? She should be sleeping with the fish.

GOM was hard when it was new, but like all the missions, easy when you know how. Wild Blow vs impossible odds is the key, rush tactic do work on those portals as long you time it right and have enough fire power. Still bloody hard in HM mind you.

Destro Maniak

Jungle Guide

Join Date: Aug 2006

A/

Quote:
Originally Posted by Darkobra
Gyala Hatchery. I. HATE. it. Completed Nightfall in a day no problem. It was fun, Gate of Madness was definitely one of the hardest (as it took me three attempts to get it done properly) but GYALA SUCKS!
If you dont use reversed tactic it sux. Go to back kill every mob then go with turtles I did its master on my every single char at first attempt WITH henchmen WITHOUT hero

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

eternal grove hard mode is hands down the hardest mission in the game. Nothing even comes close to how hard it is.

Hollow Gein

Hollow Gein

Krytan Explorer

Join Date: Aug 2007

Menos Espadas

N/

For me, it's a tie between Nanphui Quarter and Gyala Hatchery. Hate both of these missions with a passion.....

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Arborstone, I hate those gd interrupts.

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

Ruins of Surmia,

Too bloody long and boring

Kain666

Kain666

Frost Gate Guardian

Join Date: Aug 2007

Bran - Romania

TIGG

Mo/A

Jennur's Horde is freakin hard without a good guy to run it for you... i finished madness over 10 times now and it's not so hard...u can do it even in 6

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Darkobra
Gyala Hatchery. I. HATE. it. Completed Nightfall in a day no problem. It was fun, Gate of Madness was definitely one of the hardest (as it took me three attempts to get it done properly) but GYALA SUCKS!
I used to find Gyala difficult but when you learn to use the cannisters properly it becomes a breeze. Wards are also handy around the lil' baby turtles.

Again, more humans make this easier because heroes and henchmen can't carry cannisters.

Quote:
Originally Posted by Kain666
Jennur's Horde is freakin hard without a good guy to run it for you... i finished madness over 10 times now and it's not so hard...u can do it even in 6
I did that route the first time around, now i do the Nundu Bay route every time. I loathed Jennur's Horde!

Matfei

Matfei

Frost Gate Guardian

Join Date: Apr 2006

Australia

None. Being a loner X-Fire: matfei1

W/Mo

I hate Ruins of Surmia, too damn long

Champions Dawn, pain in the arse to juggle the tablets and kill the apocrypha with heroes in that level with a monk, etc

Sebelkeh aswell. Too many noobs who cant understand simple instructions.

Lafayette

Lafayette

Lion's Arch Merchant

Join Date: Dec 2005

I don't hate any mission, but dying at the end of Gate of Madness can be frustrating due to the length of time it takes to get to the end.

Otherwise, probably Jennur's Horde. Not a bad mission, it just got boring doing it repetitively with henchmen and heroes.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Minister Cho's Estate
Once you make a certain amount of characters you probably bang your head against the keyboard and pick your nose waiting for the banter in each area to end.
Yes, I know what the mini-map does by now!

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Gyala Hatchery, without a doubt.

Even doing it the lazy way is a pain.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

More or less all where you have to babysit leroy-like NPCs (Rurik, Togo,..)

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Worst One: Unwaking Waters
Most Boring: Surmia (soooooooooo long)

Fire Childe

Frost Gate Guardian

Join Date: Jun 2005

England

Angry Businessmens [aB]

E/

Gate of Madness is one of the best missions in the game :O

And Shiro is actually something of a rush. Its also great fun to come up with anti Shiro builds after he pawns you the first time around and half the fun in Guild Wars is build design.

This is a step towards the kind of pve I'd like to see more of - crazy hard bosses and mixed mobs. Shiro is a bit of a culture shock when you first get to him and no nothing about how hes going to bang your butthole everywhich way. But its an opponent in pve that you actually have to think about how to beat. You have to look at his skills and work out a counter build. I appreciate that its somewhat demoralising to spend half an hour getting to the boss only to have him wipe you out in seconds when the victory line is in sight.

But after the first demoralising defeat, I helped guildies to beat this mission a further 4 times. And over that time you can refine a build which covers all the angles (we ran with a crip slash/conjure frost/wild blow warrior, a crip shot/poison arrow ranger hero, curses necro/mesmer hero (with spiteful spirit, enfeeble and empathy), RC prot hero (with glyph of lesser energy, aegis, guardian), LoD heal hero, and a water ele loaded up with slow hexes. Then we basically pulled him up to the doorway, hit him with hexes and crippling and beat him down to 50% health when he starts using Impossible Odds. After that we started sniping him by flagging our heroes back and running in for 1 hit, then running back out (you can do this fairly quickly so that you can hit him , he misses his attack, then you swing back in and hit him again. rinse, repeat). Its easy when hes slowed. Heroes piled on the degen. Warrior kept up the bleeding.

Shiro goes down like a sack of potatoes and I have to say - he caned us the first time, was a tough nut to crack the second time, but by the third he was a real satisfying boss to conquer.

I'd like to see more mini bosses as hard as (if not harder than) Shiro. Gate of Madness is a mission you can take to Guild Chat and teamtalk over what build to run and in the absense of certain key skills, how you can improvise around them. Not enough pve in my humble opinion kicks the player up the butt like Gate of Madness does and encourages you (the hard way) to think about builds and counters. Great stuff.

Worst mission for me? Ring of Fire probably. Although my past experiences of it made it worse than it is now. Back when I had to play Ring of Fire for completion of prophecies you only had henchmen. No heros. Pubbies were as good as you could get in the absense of guild mates and that was like lucky dip. No build pinging had been implemented so that you truly didn't know what that wammo was running until to your utter horror you get in game and he charges up to the mursaat at the start, clearly uninfused (because his health is spiraling down like a stock market crash). And whats this? Hes casting healing breeze and contemplation of purity on himself!

Building for RoF was a pain at that time because to change builds you had to spend refund points. 1 refund point = 250 exp so if you ran out of refund points (if I remember correctly the max you could have was 25), you had to go grind some exp to get them back. This is one reason why everyone used to play Underworld regularly (because of the 10,000exp quests in the Labyrinth). Respeccing say, from sword to axe, and changing secondary could cost you all your refund points.

And to make matters worse. Capping skills in RoF was a nightmare. No faction. You had to cap elites using a signet and you had to keep the boss alive and cap the elite after he had used his elite skill.

Now...why I hated RoF:

1) henchman/pubbie aggro used to wipe so many parties. It was scary. I remember wiping this mission so many times and almost all of them were preventable.
2) Having to return to the wipefest several times to cap elites which were horribly fiddly and annoying to cap.
3) Wiping and wanting to change build but having to go play an hour of Underworld first (and a further hour to get a team together to do it).
4) Mission is full of annoying Mursaat towers that drain all your energy, homogenous mobs of boring enemies, uninspired Diablo II Hell-esque terrain.

All told it was just the worst mission back in the day for exposing the flaws of the refund point system, the signet of capture system, henchmen and random pubbies.

So ANET made good and got rid of refunds, allowed you to cap elites off dead bosses and gave us heroes (ooooooh thank yooouuu). But there are still an unprivelidged few that remember the nightmare that was RoF before ANET waved its magic wand and made everything ok. The nightmares still haunt me in my sleep.

'Oh god, MENDING AGGROarogh!df YOU JUST KILLED THE BOSS BEFORE HE USED HIS ELITE.'

Funk ee Monk ee

Frost Gate Guardian

Join Date: Jul 2005

Legendary Adventurers Guild [LAG]

The Facet of Boring Missions
(Dragon's Lair and Glint)

Shakkara

Shakkara

Krytan Explorer

Join Date: Oct 2006

W/

Moddok crevice runners on hard mode.

And Eternal Grove on hardmode.

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Dunes of Despair. The bonus is so freaking stupid to get.-.-
Hell's Precipice. Killing Titans takes too long.=\
Eternal Grove. One of the hardest missions in the game.o_o
Dzagonur Bastion. Pure suckyness.=P

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

I thought Dzagonur Bastion was fun.

Abbadon's Mouth is a bad one for me because of the amount of time I had to do it to cap the elites there, which I did with hero/hench. But also because before Heroes and you had to do it with people to get past it in the storyline if you didn't have a good team the monk bosses would be invincible and you had to start all over again with a new team...

WinterSnowblind

WinterSnowblind

Jungle Guide

Join Date: Feb 2007

Quote:
Originally Posted by Fire Childe
Gate of Madness is one of the best missions in the game :O

And Shiro is actually something of a rush. Its also great fun to come up with anti Shiro builds after he pawns you the first time around and half the fun in Guild Wars is build design.
I actually agree with this, I've never found the Gate of Madness to be that bad. Once you know your way through the mission, and it will likely take you quite a few tries anyway, it's pretty simple. You should have no trouble until you get to the bosses.

And then, yes, as long as you have a decent enough team, neither of them should be any trouble. You can pull the Lich and take him out by himself, and then Mesmers and Necromancers can slaughter Shiro. I've seen a few good Assassin builds go against him too, they can just district him while the rest of the team goes off to get the bonus.

The hardest part is finding a good enough PUG. Just don't rush it, take your time, and make sure your team knows what they're doing. I see far too many people who just want to take whoever they can find and go straight away.

Anyway, for me the worst missions are pretty much any of them in Factions. There are so many points where you can lose because of something out with your control. Having to team up with another group who quits/screws up, or having to defend a certain NPC who has a tendency to run in to mobs and get killed.. It's very irritating when you fail a mission because of that.

The Grand Court of Sebelkeh is always a pain, and I think someone has mentioned it before, but getting the bonus in the Dunes of Despair is just ridiculous. I'm surprised to see so many people complaing about the Gayla Hatchery though.. You guys know you can go round the back and take out all of the enemies first?

Gli

Forge Runner

Join Date: Nov 2005

Ruins of Morah.

It's boring and silly. Finally you catch up with Varesh, and it's not rewarding at all, just boring and very, very hokey.

"Haha, I'm a dervish but I don't actually use any dervish skills! Ouch, you killed me, but wait, now I'm a paragon but I don't actually use paragon skills!"

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

THK. stone Summit call that a seige?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Vizunah Square.
Not the actual mission - heck, I adore missions where you gotta defend against waves of attackers - but because it forces a bunch of idiots upon you.

When I see "X Worrior X or Teh Asasssintzor has joined the game", I just leave.
Unwaking Waters isn't half as bad, because no-one plays there. :]

yeah_hi

yeah_hi

Lion's Arch Merchant

Join Date: Nov 2005

UK

Ruins Of Surmia. Have done that enough times to develop an irrational, raging hatred of it.

"As a boy I spent much time in these lands"...

Grrr.

Komes I

Komes I

Frost Gate Guardian

Join Date: Mar 2007

Somewhere over the rainbow... what the hell?!

[DLOT]

R/

Ruins of Morah is such an boring mission that i hate it from deepths of my soul. I also hate some of the missions in Factions in which you have to travel trough carboard city and fight afflicted. Allthough i love the sky at Naphui Quarter.

Goeth Lucien

Pre-Searing Cadet

Join Date: Aug 2007

I’ve done every mission and associated masters bonuses on all three campaigns in both normal and hard mode using only heroes/henchmen or just henchmen. I say this not as a boast (for like many, I gratefully stand on the past accomplishments of all the GuildWiki contributors that came before me); rather I mention this to highlight my preferred play style.

Using only heroes/hunchmen means you’re somewhat constrained in the optimal party build and composition (this is greatly offset however by the AI’s fast reflexes, omniscient awareness, and ability to instantly coordinate focused fire on a called target). The greatest challenge using heroes/henchmen however, is executing tactics that require coordinated efforts between smaller sub-groups.

In normal mode, I can’t say there is any one mission I would single out as being especially difficult (although several that required a few tries before I arrived at a workable approach). Hard mode however had a few hair pullers to offer.

Like Shakkara, the Moddok Crevice runners and Eternal Grove in hard mode gave me the most trouble. The latter in particular, as I can’t say that would be able to consistently achieve masters in HM without a bit of luck.

And, I also agree with Fire Childe’s comments on uber-challenging missions (particularly if they’re relegated to hard mode status, where the onus for achieving them becomes optional). There’s a great deal of satisfaction in coming up with an elegant (or even just workable) solution to a particularly challenging facet of a mission or quest. It’s certainly the PvE aspect of the game I enjoy the most.

Tuesg

Frost Gate Guardian

Join Date: Oct 2005

hex

R/Me

I'm surprised to see all the talk about Jennur's Horde. I found it to be one of the easier missions in nightfall.

I'm gonna vote for Vizunah Square it took ages to get master in that mission because of the groups I kept getting placed with.

Amorfati87

Academy Page

Join Date: Mar 2006

House of Moon

R/Rt

Divinity Coast is one of my most unfavorite missions. I hate that sometimes the 2 groups of stupid ettins gank the 4th chosen before you can get there. It does not matter how good you are, how good your team is, or how fast you are, sometimes you just ain't making it.

Meh....

infite

Ascalonian Squire

Join Date: Apr 2007

D/W

Every mission, where u have time limit(helloooo?! who invented this?!)If u want masters u need to run ur a*s off to get it, no time to afk for quick break, no time to think what to do. Its just so stupid and boring to run against a clock.

HayesA

Krytan Explorer

Join Date: Sep 2006

Pennsylvania

E/

For me, thus far, any missions in Cantha trumps any lame mission in Elona/Tyria.

I know, i know... but I still hate Cantha. It's taking me like 2, 3 months just to beat it. D:

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Eternal Grove.

So far the only one I can't master with AI.

T. Drake

T. Drake

Frost Gate Guardian

Join Date: Dec 2006

R/Me

My vote goes to Vizunah Square. It can be a very frustrating mission and is the death to many Survivors...
I hate the fact that I have to rely on another team to:

a) Go through the mission
b) Go through the mission and getting a master reward.
c) Have a Survivor title running. (I would never start this mission until this title is finished. If you have a MM and players won't skip in the last sequence you die. If you quit the game while the last sequence is playing and the other players don't skip it, you die...)

Everytime I must play this mission I hope that I get a henchmen team on the other side. That way I can can be 95% sure that I won't get wiped.

Unwaking Waters is similar, but since not many players try it, I get henchmen team most of the time.
Quite funny to see how you almost beat the mission with henchmen only and the other full human team wipes after the second or third gate.
Yeah and then they leave, so how should you beat Kuunavang now?

Ok just restard the mission ...or should I resign because there are the same people again?

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Hmm:

I hate Abbadon's mouth: Willa the monk boss is very hard to kill and just plain silly in HM. The most annoying thing is that almost every pug at that stage in the game has at least 1 person uninfused (and I'm normally monking) and they always wipe in the end part with the soul binders. For some reason, it's easier to hench, lol.

In cantha I hate Gwyla hatchery, it's pretty fun if you do it the backwards way but I think they've fixed that now. It's just so annoying when you lose one turtle and see half the team leave (because they're 'masters people').

In NF I'd have to Jennur's horde is the hardest one but at least it's fun and a challenge. Worst in my opinion is Gate of Pain. Simply because I've never managed to get masters on it.

My greatest mission experience/achievment is that fact that I managed to beat the bonus of THK with a team of 7 players, 5 of which were uninfused, and I was the only monk . It was touch and go for most of it, but it sure was fun.