Quote:
Originally Posted by Vinraith
Well this has drifted straight to stupid-ville, not that there's really a lot left to say on the subject anyway. The game's long term playability requires full hero parties in elite areas and HM. Absent them, a large portion of the player base will simply never play the high end content in the game. I guess that's the way some people want it, but I find it hard to believe Anet's underlying design for those additions was supposed to exclude the very solo players they started out courting.
I know there are some people that would just as soon see this discussion closed down, but can everyone else at least get back on topic and cut the personal crap?
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Yeah, some reply's here that are far off topic.
Those should be moved into the "flamers corner" part of the forum.
I can see that it would be nice for you with a full hero party, but it wont be like having a good player party. Since the hero AI isn't the best when it comes to skill chaining.
On top of that the heroes don't have PvE only skills, which as well make a difference.
Plus that heroes wont know how and neither have the dicipline, to react and counter unpleasant situations.
You can of course run away with them, but that won't give you much when you are vanquishing.
And as I already said once, full hero party's won't kill players partying up with players. I think what I wrote above says enough why it won't.
Someone misunderstood my comment about heroes vs players and gave me the flame, so I didn't bother to explain it further at that point.
Just trying to tell you that you might not get what you think you get with a full hero party.
Maybe that is one of the reasons why Anet didn't add more, since it would dissapoint some players when all comes to all.
I tried D&D online for a little time ago, and they changed something in it.
The game is instanced a bit like GW, but they got a persistent world going between all the instances. No monsters there though.
The thing I took note off was that they made a choice for players upon entering an instance. You had the choice that said "solo".
Which means, you could enter the instance totally solo, and the monster AI plus number of monsters placed in the instance, changed upon that choice.
For those who want to play alone without others, I think implementing such a feature is a better choice.