Do people never bother grouping together anymore?
Zorgy
I did a PUG today in Magus Stones & succeeded nicely....just to change, going all along with henchies & heroes is a bit boring...isnt it? We had only one monk a para with his 2 para heroes me the blood thirsty Waderv + my mm hero + an ele & his ele + Gwen heroes........
Me I like to PUG its more fun and when I want = I can & I find one
Me I like to PUG its more fun and when I want = I can & I find one
zwei2stein
1) People not listening to suggestions no matter how polite and reasonable they are. Guess it is easer for them ot think that person asking for changes is know-it-all that actually sucks instead of taking criticism seriously. Considering that lot of people here expressed this sentiment, you cant really hope for pugger to do any better.
2) People not listening to tactics. Some stuff simply require a little extra to get past it flawessly, even if is is just following arrow drawn on minimap or not crossing line. Worst thing you can have is smoeone not paying attention/not caring and doing exact oposite of what is being said. This is especially anoying in factions missions where you dont really have time to argue.
3) Standart assortment of afkers/rage quiters or general troublemakers (ranging from map drawers to simple jerks), plus gogogo people and random invites.
GW is team game, yet most of players you meet in pug are simply not going to play as team members. Instead you get assortment of big egos or people seemingly not caring about actually finishing mission.
Builds are least problem when looked from this perspective, simply because bad build with good player behind it can be corrected, but bad build with ego behind is lost cause.
While GW is somewhat easy if you know what you are doing, it is much easier to mess up and end up being pretty worthless.
Problem is that player wont get fact that his build is worthless simply because his henchies or other teammates can cover up his suckiness and so when he meets someone what knows his stuff and criticises him he has no reason to believe him (good old "it worked for me so far, stfu noob" argument).
You also get sentiments that elite skills are not necesary (every build made from nonelite skills can be improved by swaping one skill for well chosen elite.)
I wont even start about rushing. That is usually issue of two sides:
a) Inconsiderate jerk not pausing to catch breath. Agreed that it is recipe for disaster, especially when he does not know what he is doing and ends up agroing multiple groups or when he ignores patroling patterns.
b) Casters having sucky energy management. It is somewhat easy to "fly" throught mobs, If casters have good energy management it is entirely possible, and sometimes necesary (factions...). But if you have people calling to stop rushing and calling out their low energy...
Bad party cant afford to rush. Good parties shouldnt spend their time "regening"
2) People not listening to tactics. Some stuff simply require a little extra to get past it flawessly, even if is is just following arrow drawn on minimap or not crossing line. Worst thing you can have is smoeone not paying attention/not caring and doing exact oposite of what is being said. This is especially anoying in factions missions where you dont really have time to argue.
3) Standart assortment of afkers/rage quiters or general troublemakers (ranging from map drawers to simple jerks), plus gogogo people and random invites.
GW is team game, yet most of players you meet in pug are simply not going to play as team members. Instead you get assortment of big egos or people seemingly not caring about actually finishing mission.
Builds are least problem when looked from this perspective, simply because bad build with good player behind it can be corrected, but bad build with ego behind is lost cause.
While GW is somewhat easy if you know what you are doing, it is much easier to mess up and end up being pretty worthless.
Problem is that player wont get fact that his build is worthless simply because his henchies or other teammates can cover up his suckiness and so when he meets someone what knows his stuff and criticises him he has no reason to believe him (good old "it worked for me so far, stfu noob" argument).
You also get sentiments that elite skills are not necesary (every build made from nonelite skills can be improved by swaping one skill for well chosen elite.)
I wont even start about rushing. That is usually issue of two sides:
a) Inconsiderate jerk not pausing to catch breath. Agreed that it is recipe for disaster, especially when he does not know what he is doing and ends up agroing multiple groups or when he ignores patroling patterns.
b) Casters having sucky energy management. It is somewhat easy to "fly" throught mobs, If casters have good energy management it is entirely possible, and sometimes necesary (factions...). But if you have people calling to stop rushing and calling out their low energy...
Bad party cant afford to rush. Good parties shouldnt spend their time "regening"
Zorgy
I did a PUG today in Magus Stones & succeeded nicely....just to have a change, going all along with henchies & heroes is a bit boring...isnt it? We had only one monk a para with his 2 para heroes me the blood thirsty Waderv + my mm hero + an ele & Gwen ........
Me I like to PUG its more fun and when I want = I can & I find one
Me I like to PUG its more fun and when I want = I can & I find one
nugzta
Thats your fun, not my fun. My fun is getting things done without too much hassle, H/H <3
gloria vander belt
The whole reason people stopped using PUG group's is because u will have nothing but problems and at points makes u wanna delete the game, Take my 2 online freinds i love them to death, but both are pretty bad players and have being playing alot longer then i, so i dont ask for help i only help those who ask me, if i do ask for help its usually cus i need a caster to hold a certain item!!!
P.S. if u die u get some crap-hole yelling/swearring at you!!!
P.S. if u die u get some crap-hole yelling/swearring at you!!!
reddswitch
Main reason I don't group is cause of time needed to be spent:
maybe fully exploring an area if it's new
incompetent players including some of those who've said they don't pug but sound as bad
the afking I do and for various amount of time from 1 minute to 8 hours
I'd rather play with actual players than computer AI though. I look for pug groups whenever I know I've got time.
maybe fully exploring an area if it's new
incompetent players including some of those who've said they don't pug but sound as bad
the afking I do and for various amount of time from 1 minute to 8 hours
I'd rather play with actual players than computer AI though. I look for pug groups whenever I know I've got time.
Apharot
Quote:
Originally Posted by MrFuzzles
It's not really newbies/crappy builds I mind myself, but people's inability and unwillingness to communicate, work as a team, and compromise (bringing Winter instead of ignite arrows in hell's precipice, for example)
If a ranger pings his 5 spirits and I go "hey, I think it would be better if you didn't bring this and that. It hurts us more than it helps", and the ranger goes "oh, I didn't know spirits applied to both allies and enemies. I've only been playing for a couple of days", I consider our chances of success to be MUCH greater than if our team consists of "good" builds but are being played by people who overextend, assume they can idle in searing heat because we have a monk, refuse to bring wild blow for shiro because their knockdown/aoe build is "best", refuse to bring winter for Hell's Precipice (even though they already have 12 WS) because it's a "noob skill", and so on. My guild consists of about a handful of friends who know eachother from outside the game. Only me and one other guy have logged more than 200 hours in GW, the rest are "noobs" by most definitions. When we have 8 people online and form a party, we still manage to finish most missions on the first attempt (and master's reward after another couple of tries), simply because people are willing to read team chat and organize simple plans without going "hey man stfu you play your way I play mine k???" while spamming fertile season as we try for the time bonus reward. I keep using ranger spirits as examples as it's the most obvious example of skills and builds which can so directly hurt the team more than helping it. Imo, a ranger shouldn't bring any spirits (save favorable winds - and even that is arguable considering archer monsters) without letting the team know and giving them a chance to adapt (let alone express that they don't want it) first. If a ranger joins my team, I'll always ask him to ping his build for this very reason. If people start with the "you play your way, I play mine" crap then.. boot to the head. |
Cherng Butter
I find that the henchmen builds are generally...well...AWESOME. Lina, Mhenlo, Cynn, and Herta all have 8 skills (the only henchmen I've used), all of which are decent to great. Lina almost has a viable PvP build
I feel much more comfortable running AI players which decent builds, though I expect I will dabble in PuGs as more players come to GW:EN...I do find it awfully lonely at times >.<
I feel much more comfortable running AI players which decent builds, though I expect I will dabble in PuGs as more players come to GW:EN...I do find it awfully lonely at times >.<
bhavv
You know, quite honestly, Bad skill bars wouldnt be as bad if Anet could balance their skills a little better.
Maybe update woh to have a similar effect to Healing Ribbon -
Heal target ally for 106. If that ally is below 50%, nearby allies are healed for 106.
Healing Light - Heal target other ally for 106. If that ally has an enchantment you gain 1...3 energy and 106 health.
Glimmer of Light - Heal target ally for 106 health
Healing burst - Increase to normal range and remove the extra 5e for more then one ally healed
Healing Breeze - for 10s Target ally gains 10 health regeneration and 10 health per second.
But really, is there any reason why LoD should be vastly superior to the other healing elites? Why Healing ribbon should pwn all the other 10e spells? It really isnt hard to re-adjust the healing spells, they are crap enough as it is.
And dont get me started on elly or mes elites....
Maybe update woh to have a similar effect to Healing Ribbon -
Heal target ally for 106. If that ally is below 50%, nearby allies are healed for 106.
Healing Light - Heal target other ally for 106. If that ally has an enchantment you gain 1...3 energy and 106 health.
Glimmer of Light - Heal target ally for 106 health
Healing burst - Increase to normal range and remove the extra 5e for more then one ally healed
Healing Breeze - for 10s Target ally gains 10 health regeneration and 10 health per second.
But really, is there any reason why LoD should be vastly superior to the other healing elites? Why Healing ribbon should pwn all the other 10e spells? It really isnt hard to re-adjust the healing spells, they are crap enough as it is.
And dont get me started on elly or mes elites....
Malice Black
I pug'd today (last time too)
Got asked to ping my build?! (refused, silly wammo then shut up)
Had a Sin as a group leader (died trying to tank)
Monks (both stood in melee range, died fast)
Warriorx3 (lol shit isn't the word, no stances nothing, they hacked once and got owned)
then there was me, well back (like a proper squishie should be) casting away and laughing at their utter failure as players.
They all resigned when they died.
Sad thing is, they all wore high end armor and ran around with their l33t toys.
H/H ftw
Got asked to ping my build?! (refused, silly wammo then shut up)
Had a Sin as a group leader (died trying to tank)
Monks (both stood in melee range, died fast)
Warriorx3 (lol shit isn't the word, no stances nothing, they hacked once and got owned)
then there was me, well back (like a proper squishie should be) casting away and laughing at their utter failure as players.
They all resigned when they died.
Sad thing is, they all wore high end armor and ran around with their l33t toys.
H/H ftw
UnChosen
Its really too bad that its human nature to be selfish, because out of 8 pages there isn't even one post that mention how players that wants to group with non-AI is now being locked out from everything except end-game dungeons, unless they grind through with AI themselves. And no, the 3 or 4 people that actually wants to group per hour does not qualify as "there are still enough people". I still think the addition of heroes is a mistake.
Malice Black
Quote:
Originally Posted by UnChosen
Its really too bad that its human nature to be selfish, because out of 8 pages there isn't even one post that mention how players that wants to group with non-AI is now being locked out from everything except end-game dungeons, unless they grind through with AI themselves. And no, the 3 or 4 people that actually wants to group per hour does not qualify as "there are still enough people". I still think the addition of heroes is a mistake.
|
Heroes have become some what over used though. It is really hard to find a all human group, and even when you do, they suck.
Game progression has to occur or the players move on. GW2 will be no different in many ways. The conent of GW2 will be different, but the player base will be the same, and heroes will be there as well.
bhavv
Quote:
Originally Posted by UnChosen
Its really too bad that its human nature to be selfish, because out of 8 pages there isn't even one post that mention how players that wants to group with non-AI is now being locked out from everything except end-game dungeons, unless they grind through with AI themselves. And no, the 3 or 4 people that actually wants to group per hour does not qualify as "there are still enough people". I still think the addition of heroes is a mistake.
|
However, there wouldnt be anything selfish about using 7 heroes, because you would be able to use them too.
Malice Black
Quote:
Originally Posted by bhavv
Yes your right, it is human nature to be selfish and play their lame skill bars and not listen when they are asked to change. It is also human nature to be selfish and draw genitalia on the mini map.
However, there wouldnt be anything selfish about using 7 heroes, because you would be able to use them too. |
UnChosen
Quote:
Originally Posted by bhavv
Yes your right, it is human nature to be selfish and play their lame skill bars and not listen when they are asked to change. It is also human nature to be selfish and draw genitalia on the mini map.
However, there wouldnt be anything selfish about using 7 heroes, because you would be able to use them too. |
Also, I find it funny how everyone is saying the majority of people sucks and don't know any good skill bar, and yet now that almost everyone are using heroes, you STILL see people getting through the game to end-game dungeons. By logic, shouldn't all those genital drawing, deaf, and impulsive people be stuck in the first few mission? I really don't think heroes with 8 spirits, all 10 energy cost heals, mending/healsig, can get people through the missions can they?
IMO, the truth is still because of people's inflated ego (by nature), and heroes just gives too much incentives for them.
Of course, like malice black said, a part of it is due to design problem in that the population is too thin inherently in certain areas.
miyau
What's it mean when you ping your skills?
Malice Black
Quote:
Originally Posted by miyau
What's it mean when you ping your skills?
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Artkin
NOOOOOOOOOOOOOOOOO....
Beat GWEN with EASE with H/H
Beat GWEN with EASE with H/H
Belonah15
Quote:
Originally Posted by UnChosen
Or maybe I don't want to use heroes since this game is advertised as a CORPG/MMORPG?
Also, I find it funny how everyone is saying the majority of people sucks and don't know any good skill bar, and yet now that almost everyone are using heroes, you STILL see people getting through the game to end-game dungeons. By logic, shouldn't all those genital drawing, deaf, and impulsive people be stuck in the first few mission? I really don't think heroes with 8 spirits, all 10 energy cost heals, mending/healsig, can get people through the missions can they? IMO, the truth is still because of people's inflated ego (by nature), and heroes just gives too much incentives for them. Of course, like malice black said, a part of it is due to design problem in that the population is too thin inherently in certain areas. |
You are mistaken that you find all the starting players in the endgame. Many never complete the campaigns and prefer to hang about in starter areas socializing or farming/trading. I am in a reasonably large alliance and I know how many players gets carried through because I help some of them.
I also know how many players ride the game through - I did some running when I needed gold for armors. These are people that prefer PUGs because the better players carry them through. I have even had a player paying me 50k to run him through NF Abaddon's Gate mission (bad person me but 50k is 50k).
As for bad setup heroes ... their AI will make them use that bad setup to the best. They will use certain skills and not use others. They have very good energy management too. I have had Mhenlo with a 60DP keep me up through a mission when I messed up. Therefore yes, they can get you through.
The day when Anet nerfs heroes or force me to use PUGs is the day I quit this game.
C2K
Why most PuGs fail:
Everyone thinks they are the "leetest" at the game and everyone around them is noob.
If Player 1 makes a mistake in a PuG, the rest of the players need to compensate. If the players can't do this it usually leads to a party wipe. Now this is where the fun begins.
Player 2 and 3 call player 1 a noob. Player 1 says it was player 4's fault. Player 4 calls them all noobs for not listening to him. Player 5 and 6 ragequit from the fighting, as it is either meaningless or inferior than them. All players are convinced they are still the best and the rest are noob.
So, who do you think is the best player in the above group?? Answer is none, they all suck. Good players know how to keep situations like that from happening. Perhaps they can see impending wipes and prepare to rescue and recover the party. Good players also understand wipes can happen. Its a game so deaths happen.
When PuGs can speak and work with each other on level ground, then PuGing will strive. Its a funny cycle though, as the people you end up having in your friends list, in your guild, or in your alliance could have been people you first met in a PuG. So, the very thing you hate could also be the reason why you have a way to avoid it.
Everyone thinks they are the "leetest" at the game and everyone around them is noob.
If Player 1 makes a mistake in a PuG, the rest of the players need to compensate. If the players can't do this it usually leads to a party wipe. Now this is where the fun begins.
Player 2 and 3 call player 1 a noob. Player 1 says it was player 4's fault. Player 4 calls them all noobs for not listening to him. Player 5 and 6 ragequit from the fighting, as it is either meaningless or inferior than them. All players are convinced they are still the best and the rest are noob.
So, who do you think is the best player in the above group?? Answer is none, they all suck. Good players know how to keep situations like that from happening. Perhaps they can see impending wipes and prepare to rescue and recover the party. Good players also understand wipes can happen. Its a game so deaths happen.
When PuGs can speak and work with each other on level ground, then PuGing will strive. Its a funny cycle though, as the people you end up having in your friends list, in your guild, or in your alliance could have been people you first met in a PuG. So, the very thing you hate could also be the reason why you have a way to avoid it.
Holz
Quote:
Originally Posted by Malice Black
I pug'd today (last time too)
Got asked to ping my build?! (refused, silly wammo then shut up) |
DreamRunner
Quote:
Originally Posted by Malice Black
Got asked to ping my build?! (refused, silly wammo then shut up)
|
Here was the build I was running in TA that I also was kicked even when I asked what build they want.
[skill]Crippling slash[/skill][skill]Gash[/skill][skill]Final Thrust[/skill][skill]Bull's Strike[/skill][skill]Frenzy[/skill][skill]sprint[/skill][skill]Mending Touch[/skill][skill]Resurrection Signet[/skill]
bhavv
Quote:
Originally Posted by Malice Black
Having a bad skill bar is just part of the learning curve, we have all been there. Some people don't care about skill bars, some just log in to have a bit of fun, they don't care if their build doesn't 'pwn face'.
|
Quote:
Originally Posted by DreamRunner
[skill]Crippling slash[/skill][skill]Gash[/skill][skill]Final Thrust[/skill][skill]Bull's Strike[/skill][skill]Frenzy[/skill][skill]sprint[/skill][skill]Mending Touch[/skill][skill]Resurrection Signet[/skill]
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Why do you even use gash without any skills to inflict bleeding? Does that even make sense? You deserved the kick whether it be TA or PVE.
Boops
Quote:
Originally Posted by bhavv
Yes when I was there I listened to suggestions, particularly when I started HA. However, people nowadays dont listen to anyone, they thing their mending and flare are uber.
Thats a load of crap, even worse then my quivering blade build. Why do you even use gash without any skills to inflict bleeding? Does that even make sense? You deserved the kick whether it be TA or PVE. |
Stormlord Alex
Quote:
Originally Posted by bhavv
Why do you even use gash without any skills to inflict bleeding? Does that even make sense? You deserved the kick whether it be TA or PVE.
|
Regardless, Sprint is myeh at best. Rush pwns.
bhavv
Quote:
Originally Posted by Boops
Are you trying to be funny? Crippling Slash causes bleeding...
|
DreamRunner
Quote:
Originally Posted by Stormlord Alex
Cripslash got buffed and now causes bleeding.
Regardless, Sprint is myeh at best. Rush pwns. |
Quote:
Originally Posted by bhavv
Are they ever going to update skill icons on here?
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miyau
Quote:
Originally Posted by Malice Black
Just cutting and pasting your bar into party chat. Need to save and name it before hand.
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MrFuzzles
Quote:
Originally Posted by Malice Black
Just cutting and pasting your bar into party chat. Need to save and name it before hand.
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I still don't understand why people refuse to ping, and why asking them to makes me a noob or whatever. Maybe I have yet to appreciate the pro'ness of being oblivious to what shouts our para is bringing or just guessing if our warrior is a tank or dd.
LONGA
Today I experience a bad PuG moment trying to go for Rragar's Menagerie which is labeled master difficulty.
The leader is running Gladiator defense which I rate it 3 out of 5. The first time just trying to reach the dungeon we got wiped by Molotov Rocktail which the leader don't do anything because he is having fun nuking with his toy siege devourer.Somebody insist going back to reset DP
Second time we just got wiped again because the leader just run ahead not waiting for group and end up sandwiched between charr and mandragor.Back to outpost again and got people leaving.
We decide to look for people to fill up the missing. The rest of the party ping the skillbar.And I found that most of the team arn't really up for job.That when I quit and got the leader saying that I'm retared.
I was running Archer signet + Savage shot + Concussion shot + Read the wind.And advertised as Interrupt ranger.
It really depressing Pugs nowaday.
The leader is running Gladiator defense which I rate it 3 out of 5. The first time just trying to reach the dungeon we got wiped by Molotov Rocktail which the leader don't do anything because he is having fun nuking with his toy siege devourer.Somebody insist going back to reset DP
Second time we just got wiped again because the leader just run ahead not waiting for group and end up sandwiched between charr and mandragor.Back to outpost again and got people leaving.
We decide to look for people to fill up the missing. The rest of the party ping the skillbar.And I found that most of the team arn't really up for job.That when I quit and got the leader saying that I'm retared.
I was running Archer signet + Savage shot + Concussion shot + Read the wind.And advertised as Interrupt ranger.
It really depressing Pugs nowaday.
A11Eur0
It's because all the good players play alone. it's a vicious cycle. In order to get a good PUG, you need good players to PUG. They won't PUG because there's no other good players to PUG.
I still PUG. I consider myself a good player...I attack what's pinged, I ping when I feel I'm the one with the most ability for evaluating the situation, and I have decent builds. If I find a skill isn't working for me, I drop it and put in something that I'm lacking. If I know I'm going to be fighting a bunch of individual enemies I drop my barrage build and load up my poison build...if I know I'll be fighting huge mobs I load up my splinter barrage pwnage build with interrupts for the occasional individual.
I've been doing most of GWEN with heroes/henchies because I want to get used to heroes and they have sucky builds/equipment atm and don't want to inconvenience anyone...but yesterday I completed the whole Ebon Vanguard line with 2 other players and our heroes together. It was fun, nobody was getting on anyone's case for taking their time(playing around with the siege devourer FTW), and we got through it just fine.
I still PUG. I consider myself a good player...I attack what's pinged, I ping when I feel I'm the one with the most ability for evaluating the situation, and I have decent builds. If I find a skill isn't working for me, I drop it and put in something that I'm lacking. If I know I'm going to be fighting a bunch of individual enemies I drop my barrage build and load up my poison build...if I know I'll be fighting huge mobs I load up my splinter barrage pwnage build with interrupts for the occasional individual.
I've been doing most of GWEN with heroes/henchies because I want to get used to heroes and they have sucky builds/equipment atm and don't want to inconvenience anyone...but yesterday I completed the whole Ebon Vanguard line with 2 other players and our heroes together. It was fun, nobody was getting on anyone's case for taking their time(playing around with the siege devourer FTW), and we got through it just fine.
Croco Clouds
Yeah, everytime I PUG, at least one of the players is an idiot, who usually run to the mob and think he can solo them. While we try to rez them, they actually never said thanks (and also use the universal excuse: LAG)
A11Eur0
When I get a Leeroy in my group, and I'm the monk on occasion, I just dont rez him until we're past the next couple of mobs just to teach him a lesson.
Age
The problem is that people have lost all faith in one another and not trusting one another.It is like what is going in the real world society no faith or trust.I am not afraid to ping my build that is being cooperative.This is sort of scary or sad depending on how you look at it imagine when the servers are finally shut down and if Anet is nice they can give us a single player version of the game.This will mean no guild/alliance chat or who won in the HoH as well as Favour.
C2K
Quote:
Originally Posted by bhavv
Are they ever going to update skill icons on here?
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As for the Cripslash build, Rush > Sprint, because you can get out of frenzy faster with Rush than sprint in most cases. If you go up against a well coordinated team, no amount of healing may be able to save you if you get spiked in Frenzy.
MrFuzzles
Quote:
Originally Posted by Croco Clouds
Yeah, everytime I PUG, at least one of the players is an idiot, who usually run to the mob and think he can solo them. While we try to rez them, they actually never said thanks (and also use the universal excuse: LAG)
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Kula
Quote:
Do people never bother grouping together anymore? |
But for those that do, the majority prefer to be invited into groups than start their own. Not many like to be party leader. Many a time I've noticed a lone player spamming for "lfg" for such-n-such mission but they just ignore single invites because they are literally "looking for a group" (group invites) and not just someone else to party with.
Edit:
Also it may not be as fun to party with someone that is "rushing" through the quest when you want to go at your own pace, or when others are taking their sweet time smelling the flowers while you want to go at a faster pace. On top of that, different playing styles can clash and leave a bitter taste from pugging again.
Otherwise it's a great way to break the monotony.
BLOODGOAT
I had a decent PUG the other night in Hell's Precipice NM. I was healing with another monk who had a build that I personally deemed terrible (it had no energy management whatsoever, a bunch of 10-15 energy skills, and nothing really synergized) but we still managed to plow through the enemies due to playing intelligently. The real problem I have with that mission is everyone targets one enemy, while the kid with Wammo-syndrome runs up and tries to solo another. Even if he is successful at soloing that one monster, and does end up killing it, it typically spells imminent disaster because we just dropped two monsters, now here are four more! Though that surprisingly wasn't much of a problem because somebody actually brought Winter, enabling us to down foes that much quicker.
Might I add that this was at 2 in the morning when there's usually a max of ten people in Hell's Precipice?
Hell, they even followed my commands! I notified everyone that I was there strictly to cap (and even with two cap sigs on my belt I still had an incredibly versatile straight-up healer) and requested they leave at least one monster alive while killing Rurik so I could snare Hundred Blades, and lo and behold, they did!
Once in a lifetime.
Might I add that this was at 2 in the morning when there's usually a max of ten people in Hell's Precipice?
Hell, they even followed my commands! I notified everyone that I was there strictly to cap (and even with two cap sigs on my belt I still had an incredibly versatile straight-up healer) and requested they leave at least one monster alive while killing Rurik so I could snare Hundred Blades, and lo and behold, they did!
Once in a lifetime.
HawkofStorms
Quote:
Originally Posted by Croco Clouds
Yeah, everytime I PUG, at least one of the players is an idiot, who usually run to the mob and think he can solo them. While we try to rez them, they actually never said thanks (and also use the universal excuse: LAG)
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I mean, I've played this game on 56k before and had a 30 second long (quite literally) lag spike. The game was stuck on one frame, 30 seconds later, my character was 200 yards ahead dead surrounded by the army of mienze.
BLOODGOAT
Or after that one update a few weeks ago... I couldn't stop getting lag spikes, dropping, fall under 12k ping, etc.