Do people never bother grouping together anymore?
czart
Some of you said "I pug with friends". As pug I understand playing with random people, who you do not know. Playing with guildmates or friends is not a pug for me.
In case of topic title:
1) as I remember, recently I tried to pug in 3 or 4 missions during nightfall (2 successes and multiple failures), and once for doing mission during festival (one good team after a few bad trials)
2) od course if I play PvE I still prefer to do teams with people - friends, guildmates, people from alliance, this is completely diferrent experience than random pug
I agree with that which was reapeted many times in a thread - heroes are better than 90% of pugs. I played in quite many pugs in Prophecies, in a few in Factions and in almost none in Nightfall. Usually missions/quests I failed with pugs, I did with henchmans much faster. Nowadays almost each time I make crazy decision to enter a pug I discover again why I do not like them.
Here are some reasons:
1) I play a mesmer. In old days mesmer was the last character which people would choose to party, simply no one wanted you. I do not know how it is now, as I have not done pug for a long, long time, but probably nothing changed.
1a) Maybe someone tell me how may I enter Tombs Of Primeval Kings being a mesmer? No one will take you. The only possibility is going alone with heroes.
2) I want to view all cinematics and read all descriptions of quests/missions - most people not.
3) I like journeying all area, not just rush through quest/mission as fast as possible, doing all game in 3 days is no fun for me
4) In pug's opinion only one build is allowed, no invention, no diversity (how boring it is), the example is elementalist skill fire storm, which was very much hated by almost all pugs, while it was one of the best PvE ele skills, if used properly, for example for defensive purposes
5) very often people promise to do bonus during taking you to group, and in game it appears that no one really cares for bonus, they only wanted to do their egoisitc goal and do not care of your
6) pugs usually disband after fail (at least 50% of people leave) which make you waste of time - see 7
7) finding people to a team takes a lot of time
8) pugs almost never listen to suggestions
9) pugs usually do not know when it is time to go back from fight, which effects all team die
Some advantages of heroes:
1) they do what you want (sometimes they have "bugs", but very, very rarely)
2) they do not aggro mobs from all map
3) they have build which you want (it's minor advantage, as it really doesn't matter for me in PvE if a build is "typical" or "experimental", as long as it works OK, and a player knows what he is doing with it)
4) you may pause game in any moment
In case of topic title:
1) as I remember, recently I tried to pug in 3 or 4 missions during nightfall (2 successes and multiple failures), and once for doing mission during festival (one good team after a few bad trials)
2) od course if I play PvE I still prefer to do teams with people - friends, guildmates, people from alliance, this is completely diferrent experience than random pug
I agree with that which was reapeted many times in a thread - heroes are better than 90% of pugs. I played in quite many pugs in Prophecies, in a few in Factions and in almost none in Nightfall. Usually missions/quests I failed with pugs, I did with henchmans much faster. Nowadays almost each time I make crazy decision to enter a pug I discover again why I do not like them.
Here are some reasons:
1) I play a mesmer. In old days mesmer was the last character which people would choose to party, simply no one wanted you. I do not know how it is now, as I have not done pug for a long, long time, but probably nothing changed.
1a) Maybe someone tell me how may I enter Tombs Of Primeval Kings being a mesmer? No one will take you. The only possibility is going alone with heroes.
2) I want to view all cinematics and read all descriptions of quests/missions - most people not.
3) I like journeying all area, not just rush through quest/mission as fast as possible, doing all game in 3 days is no fun for me
4) In pug's opinion only one build is allowed, no invention, no diversity (how boring it is), the example is elementalist skill fire storm, which was very much hated by almost all pugs, while it was one of the best PvE ele skills, if used properly, for example for defensive purposes
5) very often people promise to do bonus during taking you to group, and in game it appears that no one really cares for bonus, they only wanted to do their egoisitc goal and do not care of your
6) pugs usually disband after fail (at least 50% of people leave) which make you waste of time - see 7
7) finding people to a team takes a lot of time
8) pugs almost never listen to suggestions
9) pugs usually do not know when it is time to go back from fight, which effects all team die
Some advantages of heroes:
1) they do what you want (sometimes they have "bugs", but very, very rarely)
2) they do not aggro mobs from all map
3) they have build which you want (it's minor advantage, as it really doesn't matter for me in PvE if a build is "typical" or "experimental", as long as it works OK, and a player knows what he is doing with it)
4) you may pause game in any moment
The Great Al
Quote:
Originally Posted by jonfal
Hey Al, didn't realize you posted here...then again I probably haven't for a year.
Anyways, I find the heroes and henchies, while somewhat annoying and taking more effort, are more intelligent and better than 99% of pug groups. Plus, in the time it takes to get a pug group together and screen them to make sure you don't have mes/necro with fast-casting MM skills, and making sure you don't have any Wa/Mos (I'm referring to the mentality of majority melee players, not just the build), you could have attempted and failed 10 times with heroes/henchies. Just my opinion. I do however agree that it would be nice to find real groups forming more quickly...otherwise it's hard to build friendships or find other neat alliances or players. That's one thing that A-Net never anticipated. They have attempted to make the game "solo-able", but that kills the need for a guild, other than PvP, and will eventually kill the game if it goes unchecked. I mean, can you really have "Guild Wars" without the "Guilds"? |
This is a problem that I'm not sure will be fixed with GW2. They have already stated that they are going to make a lot of the content soloable (not soloable as in, a player with H/H, but actually soloable by just yourself).
The only area that I can consistently easily find groups in is The Deep, and that's only because I'm an Elementalist, one of the 4 accepted classes there.
OhCrapLions
Thankfully ANET stated that they are working on a way to make GW2 solo able (stat scaling?).
Apharot
Some of you that say that PUGs suck and can't play guild wars, can't take directions, etc. I offer you this. Maybe it's not the pugs, maybe it's your command abilities. Not everyone is a good/effective leader. There's more to leading than just bashing the crap out of stuff. Maybe it's just my military background, but I like doing things like sending my heros off to one side, then I head straight up for a frontal assault with henchies, and the heros come barreling in from the side hitting the exposed spell casters. Now, I'm not sure how much this makes a difference, but it sure is fun LOL. I'm sure it makes a difference with PUGs since they will be smart enough to target spell casters and you don't have to tell them to do it every time.
iridescentfyre
Personally I hate how formal PUGs make everything. When you introduce other humans (this includes intelligent friends and guildies), suddenly we need to spend an hour putting together builds, trying to make sure people are paying attention, making sure everyone has a rez, etc. Playing with other people literally doubles the time it takes to do something, even if I would do lots of extra exploring if I were solo.
Once we get all that sorted out and leave (assuming no one has quit yet), of course then we run into the issue of player competence that has been mentioned so much in this thread.
For pretty much all missions, quests, and other tasks I do often, I'd rather just bring heroes. They don't question orders, they don't want democracy in the group (which always = phail), they don't leave, and they bring what I tell them to. They also don't care if I feel like going AFK for a few minutes to get a drink, answer the phone/door, or cook something. The only times I really ever group with others is when someone wants my help... then its usually Me + them + 6 heroes. That's how I do FoW, and I'm sure that's how I'll do dungeons in EotN.
My god that is so true.
Once we get all that sorted out and leave (assuming no one has quit yet), of course then we run into the issue of player competence that has been mentioned so much in this thread.
For pretty much all missions, quests, and other tasks I do often, I'd rather just bring heroes. They don't question orders, they don't want democracy in the group (which always = phail), they don't leave, and they bring what I tell them to. They also don't care if I feel like going AFK for a few minutes to get a drink, answer the phone/door, or cook something. The only times I really ever group with others is when someone wants my help... then its usually Me + them + 6 heroes. That's how I do FoW, and I'm sure that's how I'll do dungeons in EotN.
Quote:
Originally Posted by MrFuzzles
It's just mind-boggling how many players boot up GW, ask to join a team, click that "accept" button, and completely and utterly ignore chat for the following 45 minutes.
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bhavv
Quote:
Originally Posted by OhCrapLions
Thankfully ANET stated that they are working on a way to make GW2 solo able (stat scaling?).
|
Quote:
Originally Posted by MrFuzzles
It's just mind-boggling how many players boot up GW, ask to join a team, click that "accept" button, and completely and utterly ignore chat for the following 45 minutes.
|
Then after you start playing, endure breasts and genitalia on the mini map and get caned:
'OMG your a noob' <Rage Quit>.
Its hardly how I want to spend my time enjoying GW.
Servant of Kali
Quote:
Originally Posted by Apharot
Some of you that say that PUGs suck and can't play guild wars, can't take directions, etc. I offer you this. Maybe it's not the pugs, maybe it's your command abilities. Not everyone is a good/effective leader. There's more to leading than just bashing the crap out of stuff.
|
Let me tell you something from PvP in RA. Lava map. 2 leavers in my team, so it was me as assassin plus ele VS monk+rt+r+ one more. 2v4, exactly. Now, I explained the strategy to teammate, we did guerrilla tactic and it worked. We won. 2v4. With them having a monk. This would NOT be possible if I had a full team of 4 players because those 2 more players mean 200% more chance there's someone who is both clueless and just can't follow the team. I used to draw stuff on minimap after some teams didn't listen to what I typed. All in vain. Really, some people are good, some are not. If they ain't you can be the best leader in the world, but there's nothing you can do. You can be the best soccer coach in the world but if your team sucks your effort will only go as far.
doinchi
As far as I'm concerned...
PuG > Hero > Henchmen > Solo
I have had many bad experiences with PuGs, but its always just one player doing something stupid or being a jerk. I can handle that. If it leads to a party wipe, we go back to an outpost, kick him/her and go again. I find it extremely dull and boring playing with henchies. I am willing to deal with that because PuGs are better at conversations than Henchies. "For Ascalon and the Wall!" and "I'm really left handed!" don't cut it. I tolerate heros because they look cool and I can customized their attire, equipment and skills.
Back on topic, I find it extremely hard to find a group to go questing. Usualy I do quests, including primary ones, using Henchmen and Heroes. For Missions I almost always get into a PuG. Much more fun that way. Whats the point of playing an COORPG solo?
PuG > Hero > Henchmen > Solo
I have had many bad experiences with PuGs, but its always just one player doing something stupid or being a jerk. I can handle that. If it leads to a party wipe, we go back to an outpost, kick him/her and go again. I find it extremely dull and boring playing with henchies. I am willing to deal with that because PuGs are better at conversations than Henchies. "For Ascalon and the Wall!" and "I'm really left handed!" don't cut it. I tolerate heros because they look cool and I can customized their attire, equipment and skills.
Back on topic, I find it extremely hard to find a group to go questing. Usualy I do quests, including primary ones, using Henchmen and Heroes. For Missions I almost always get into a PuG. Much more fun that way. Whats the point of playing an COORPG solo?
erfweiss
I look at the issue as being time. Trying to vanquish an entire continent, there aren't a whole lot of people wanting to do that. So, I hero/hench it.
So far, 18/33 in Cantha in a week. I look at it where the heros listen, I know I'll have proper interrupts for casters, etc. Of that 18, only 3 zones have been with people.
So far, 18/33 in Cantha in a week. I look at it where the heros listen, I know I'll have proper interrupts for casters, etc. Of that 18, only 3 zones have been with people.
wilebill
Mostly I group with guildies or friends. Other than that, it's heroes and hench.
In the upper levels of any of the chapters, PUGs are sometimes good. But they are also often simply ridiculous. The guy who doesn't know he has to be infused around Mursaat. People get into absurd arguments, pick on each other, rage quit. Just one player short, but we're waiting on a friend of his who has to finish dinner, he'll be right here! Players whose incompetence can only be explained by the fact that they are stoned! Players who brag about being stoned as they aggro the party to death. Serious griefers, I've met a few. Mind boggling stupidity.
Best thing to do is find a good guild, make friends you can trust and rely on.
In the upper levels of any of the chapters, PUGs are sometimes good. But they are also often simply ridiculous. The guy who doesn't know he has to be infused around Mursaat. People get into absurd arguments, pick on each other, rage quit. Just one player short, but we're waiting on a friend of his who has to finish dinner, he'll be right here! Players whose incompetence can only be explained by the fact that they are stoned! Players who brag about being stoned as they aggro the party to death. Serious griefers, I've met a few. Mind boggling stupidity.
Best thing to do is find a good guild, make friends you can trust and rely on.
Tutis Evito
Just to stick my 2p into it all ... I PUG, i will freely admit i pug, 90% of the time its enjoyable and i have no problem at all, I cant belive the amount of people saying how crap pugs are...im sure there are some right numpties...maybe you've been unlucky, but gernerally I havent ever had a problem with a pug...sure sometimes there is a player with a strnage build, like i once saw a mo/e with only ele skills, but thats what you expect as a pug i guess.
Id love to join a guild/allaince where they are all wanting to quest/explore with you, but i guess i am sentimental about my guild/allaince as we used to be big ( 2mil factions as a guild alone) and then we disbanded so its like only me , guild leader who is active with 15 inactive members left... i guess its cos i like my own gh, my own pad where i can just stand with no online 'noise'
becasue of this i have to pug, i hate doing missions with h/h , i explore and do titiles with h/h but with missions/quests i prefer real people to talk to...
Maybe im to old and setimental and should find a new guild/allaince
Id love to join a guild/allaince where they are all wanting to quest/explore with you, but i guess i am sentimental about my guild/allaince as we used to be big ( 2mil factions as a guild alone) and then we disbanded so its like only me , guild leader who is active with 15 inactive members left... i guess its cos i like my own gh, my own pad where i can just stand with no online 'noise'
becasue of this i have to pug, i hate doing missions with h/h , i explore and do titiles with h/h but with missions/quests i prefer real people to talk to...
Maybe im to old and setimental and should find a new guild/allaince
Kusandaa
When I want a team, I want it EFFECTIVE. Which most pugs aren't. That's my only problem, and why I don't PUG much more these days. I used to it often... and then came Hard Mode. For some reason, I noticed a big drop of quality coming from PUGs since then. I can't tell the last time I finished 8/8 in Tombs aside from when I play with 5 or more from my alliance. There is ALWAYS one that says "OMFG NOOB MONK/PULLER/MM/BP" or just leaves for NO reason (heck I had a "I'm bored, I'm outta this" from a PUG in a mission >_>), or worse... one single guy that doesn't listen and messes the WHOLE group, then blames other people.
I play with my friends or the alliance nowadays, and sometimes we take people instead of heroes. I've seen people with horrible builds; when it stuff that doesn't make ANY sense, it's an insta-kick (like a ToPK orders with Meteor Shower, Immolate and no self-heal, whose typing made me think he was gonna say "OMFG NOOB" and then would have left at the first mob). When the bar is decent, I give tips without being mean at all. Sometimes it work, but sometimes I get a "Noob, my bar is great, STFU I'm not changing".
I run with odd builds myself (these days I don't play a typical R/Rt splinter barrage, I'm a N/R b/p with Mark of Pain) and I KNOW it works. I'd never get into a pug like this because they would say "a necro can't b/p *kick*". So I've turned to either making my own groups or getting my alliance to tag along.
And it's about the same for missions. I don't want to spend 2 hours trying to get PUGs and setting bars every time I want to do a mission. I ask my alliance if they can bring such, such and such with such skills... and if people are available and in mood of helping, they're gonna come. If it's a mission we're going to use heroes instead, and if it's an elite area we'll get other people.
As for questing, I barely quest (hate it) and when I do, it's with heroes/hench so I can do whatever I want. I'm free to zone, rezone, resign, or do as many quests I want in the area. Because hearing "hey i need tat quest and i wanna do it now!!!!!!!!!!!! *goes on their own to finish their quest*" is NOT something I wanna see when I'm the middle of another quest...
I play with my friends or the alliance nowadays, and sometimes we take people instead of heroes. I've seen people with horrible builds; when it stuff that doesn't make ANY sense, it's an insta-kick (like a ToPK orders with Meteor Shower, Immolate and no self-heal, whose typing made me think he was gonna say "OMFG NOOB" and then would have left at the first mob). When the bar is decent, I give tips without being mean at all. Sometimes it work, but sometimes I get a "Noob, my bar is great, STFU I'm not changing".
I run with odd builds myself (these days I don't play a typical R/Rt splinter barrage, I'm a N/R b/p with Mark of Pain) and I KNOW it works. I'd never get into a pug like this because they would say "a necro can't b/p *kick*". So I've turned to either making my own groups or getting my alliance to tag along.
And it's about the same for missions. I don't want to spend 2 hours trying to get PUGs and setting bars every time I want to do a mission. I ask my alliance if they can bring such, such and such with such skills... and if people are available and in mood of helping, they're gonna come. If it's a mission we're going to use heroes instead, and if it's an elite area we'll get other people.
As for questing, I barely quest (hate it) and when I do, it's with heroes/hench so I can do whatever I want. I'm free to zone, rezone, resign, or do as many quests I want in the area. Because hearing "hey i need tat quest and i wanna do it now!!!!!!!!!!!! *goes on their own to finish their quest*" is NOT something I wanna see when I'm the middle of another quest...
WhiteLightHealing
i dont pugs. Why u ask.
Hero/ hench faster
The reason is.
1. Time consuming, waiting for people to join.
2. most of the build they bring, SUX
3. Noobies people
4. They all think they know everything
5. agrro too much
6. Dont know when to back up.
7. Doing it with hero/hench are faster, dont have to deal with idiot PUGZ
8. run with hero/hench, control them the way u wanted.
9. LEEEERRROOOOryyyyy everyone kill some random monster, not concentrating one at a time. Hero, ping and they all attack the same target.
Hero/ hench faster
The reason is.
1. Time consuming, waiting for people to join.
2. most of the build they bring, SUX
3. Noobies people
4. They all think they know everything
5. agrro too much
6. Dont know when to back up.
7. Doing it with hero/hench are faster, dont have to deal with idiot PUGZ
8. run with hero/hench, control them the way u wanted.
9. LEEEERRROOOOryyyyy everyone kill some random monster, not concentrating one at a time. Hero, ping and they all attack the same target.
Zahr Dalsk
I don't help low-level players any more unless they're friends I already know.
I decided to help some people in Zen Daijun (give them a free run) with my Warrior Dervish, Prelatius Eversius.
Turns out they were rich, experienced players (I should have realized that and quit as soon as I saw their Zodiac weapons, which, I might note, were probably inferior to my Eyes of the Forgotten) and thought that I was a noob (they must have thought Wammo was the way to go with warriors). They also had peculiar ideas about resurrection spells and the usage thereof. I did the mission, no thanks to them, and did it faster than most pro runners, without charging them anything.
Immediately as soon as we arrived at Seitung Harbor, I was called a noob and laughed at by them. They did not bother telling me where they got their interesting opinion, so I set them all on my ignore list and left. Arrogant little pricks.
I decided to help some people in Zen Daijun (give them a free run) with my Warrior Dervish, Prelatius Eversius.
Turns out they were rich, experienced players (I should have realized that and quit as soon as I saw their Zodiac weapons, which, I might note, were probably inferior to my Eyes of the Forgotten) and thought that I was a noob (they must have thought Wammo was the way to go with warriors). They also had peculiar ideas about resurrection spells and the usage thereof. I did the mission, no thanks to them, and did it faster than most pro runners, without charging them anything.
Immediately as soon as we arrived at Seitung Harbor, I was called a noob and laughed at by them. They did not bother telling me where they got their interesting opinion, so I set them all on my ignore list and left. Arrogant little pricks.
Buster
Ok here is an example of why i don't PUG much anymore. I was taking my warrior through NF and I was about to so Gate of Pain mission. So i figured I try to pug it simply because I haven't in awhile. I tried 6 times with pug groups to get through this mission, all failed. Then I got so frustrated I decided to use hench/hero and I made it the first try.
Other reasons, I hate it when people draw stupid things on the map while trying to play in the group, immaturity I say. Also hated when people would leave your group in the middle of a mission, especially the monks. Heroes and hench never leave you. Unless you are a guildie or a friend or even a friend of a friend then chances are I don't go with other people. Heroes ftw !
Other reasons, I hate it when people draw stupid things on the map while trying to play in the group, immaturity I say. Also hated when people would leave your group in the middle of a mission, especially the monks. Heroes and hench never leave you. Unless you are a guildie or a friend or even a friend of a friend then chances are I don't go with other people. Heroes ftw !
kobey
Pug is fun no doubt
But after comparing the time I spend on prophecies and faction (when there are no hero's) to the time I spent on all 3 campaigns (after heros are introduced), I know which one is more time effective.
Not saying pug don't do well. I run missions and I realize that most of my customers do know what they are doing and have effective builds etc.
Edit: Just got to share this experience I keep having while waiting for customer in outposts. I have 7/8 hero/hench waiting for my customer to arrive. Some random pug adds me, sees that I have all hero/hench, and straight away cancels his invitation. I just find it funny.
But after comparing the time I spend on prophecies and faction (when there are no hero's) to the time I spent on all 3 campaigns (after heros are introduced), I know which one is more time effective.
Not saying pug don't do well. I run missions and I realize that most of my customers do know what they are doing and have effective builds etc.
Edit: Just got to share this experience I keep having while waiting for customer in outposts. I have 7/8 hero/hench waiting for my customer to arrive. Some random pug adds me, sees that I have all hero/hench, and straight away cancels his invitation. I just find it funny.
Nemo the Capitalist
Quote:
Originally Posted by The Great Al
It's near impossible to get a group of people together to go questing in the new area. There's TONS of people, but they all just care about going with henchmen/heroes. Across 9+ districts, using the party search gets 1, maybe 2 responses. I'd rather take the chance and play with a lousy PuG that at least may stir up some decent conversation, than play with the AI all the time.
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I do agree with you on one thing Pugging is by far more fun and you actually get to talk to people throught the game.
Very fun you can actaully meet people who are ok and establish a relationship with later on in game etc...
You can also encounter trolls( mean people)
so its a Tradeoff.
Imo id rather PUG with incompetent players than do heros all the time you need breaks from henchies.
On the other hand Use Heros and hench men if u want to to past basic missions
ELITES etc go with players u know who are competent at misssion etc Deep, Urgoz, Mallyx ebony citadel etc
Lord Xeshm
I group depending on what needs to be done. If I am trying to achieve the Cartographer title, most don't want/care to help me so I am forced to go in with Heroes and henchman. But, if it's a mission and I don't care about anything else but to get that mission done, I will group up just for the heck of it.
MMSDome
I group with guildies and friends and people i know will be good. I dont waste time finding out with pugs because I just want to get through the mission, usually hero's get the job done too.
Tranquilis
So much negativity, fear, unertainty, and elitism...
I'll grant that I solo a LOT, but it's not from fear of the PuG... As I've said on many occasion before, I find no problems with PuGs, and generally do verywell with them. Then I read a thread like this, and I wonder... *Why* is it that *my* PuGs usually succeed, while so many others hates them? *Why* is it that *my* PuGs are generally polite, cooperative, and helpful? *Why* is it that *I* have such a low incidence of jerks in *my* PuGs?
It cannot *simply* be luck - success is too common. I've lead and followed PuGs through the Fire Islands, into Shiro's face, and stormed the Gates of Madness, and found that I have a good time and good success. So, if it isn't random chance, and it isn't the random strangers I join, then why is MY PuG experience so different from so may others?
Then I look again, and decide that it's all about attitude. As in, "I Don't Cop An Attitude In My Groups." Or maybe it's because *I* act in a helpful, polite, and cooperative fashion, rather than misbehave? I've come to conclude that an ability and a *willingness* to treat the strangers in PuGs like I treat my guildies and friends goes a long, long way towards success.
I'll grant that I solo a LOT, but it's not from fear of the PuG... As I've said on many occasion before, I find no problems with PuGs, and generally do verywell with them. Then I read a thread like this, and I wonder... *Why* is it that *my* PuGs usually succeed, while so many others hates them? *Why* is it that *my* PuGs are generally polite, cooperative, and helpful? *Why* is it that *I* have such a low incidence of jerks in *my* PuGs?
It cannot *simply* be luck - success is too common. I've lead and followed PuGs through the Fire Islands, into Shiro's face, and stormed the Gates of Madness, and found that I have a good time and good success. So, if it isn't random chance, and it isn't the random strangers I join, then why is MY PuG experience so different from so may others?
Then I look again, and decide that it's all about attitude. As in, "I Don't Cop An Attitude In My Groups." Or maybe it's because *I* act in a helpful, polite, and cooperative fashion, rather than misbehave? I've come to conclude that an ability and a *willingness* to treat the strangers in PuGs like I treat my guildies and friends goes a long, long way towards success.
Star Gazer
hey, HEY! you better quit all this hero/hench party thing! Anet does NOT believe that this is the way it is supposed to be played! PUG NOW OR RISK A PERMABAN (not temp)!!231!!1
I am sure we will see some EULA update that states we must pug atleast once every 4 hours. Maybe ANet doesnt get the hint that most people prefer to use heros and henchies like myself. Since the beginning of this game, I NEVER have pugged. I tried once, when Thunderhead Keep was new to me. I failed at that mission at the hands of pugs about 30 times. Never again will I pug.
I am sure we will see some EULA update that states we must pug atleast once every 4 hours. Maybe ANet doesnt get the hint that most people prefer to use heros and henchies like myself. Since the beginning of this game, I NEVER have pugged. I tried once, when Thunderhead Keep was new to me. I failed at that mission at the hands of pugs about 30 times. Never again will I pug.
L-I-E-S
I never bother. If I fail to solo it, I usually take a break, rethink my strategy, and make a second attempt. The only reason to bring anyone is if there is more than one object to carry.
If someone is really having a tough time with a mission, I sometimes let them tag along. I am a solo artist. Everything can be soloed... especially with Heroes now, that's not even fair.
If someone is really having a tough time with a mission, I sometimes let them tag along. I am a solo artist. Everything can be soloed... especially with Heroes now, that's not even fair.
miyau
I'm new to the game but already I've learned not to group with people.
I don't group with anyone but my husband or henchmen for the simple fact that my first character I made was nearly dragged through to post-searing. I had read some warnings on a couple sites. Sure enough the guy was up by Tydus, managed to leave group in time and got a hateful taunting whisper about it. I moved that character on eventually to post searing when I was ready and started a new one with just one profession, but it has made me extremely wary of grouping with anyone.
I don't know enough about the game to know what else can be forced on me by another player like that.
I don't group with anyone but my husband or henchmen for the simple fact that my first character I made was nearly dragged through to post-searing. I had read some warnings on a couple sites. Sure enough the guy was up by Tydus, managed to leave group in time and got a hateful taunting whisper about it. I moved that character on eventually to post searing when I was ready and started a new one with just one profession, but it has made me extremely wary of grouping with anyone.
I don't know enough about the game to know what else can be forced on me by another player like that.
Omega X
Quote:
Originally Posted by Star Gazer
hey, HEY! you better quit all this hero/hench party thing! Anet does NOT believe that this is the way it is supposed to be played! PUG NOW OR RISK A PERMABAN (not temp)!!231!!1
I am sure we will see some EULA update that states we must pug atleast once every 4 hours. |
Shmanka
Rangers with Oath Shot Metoer Shower and Monks with Mind Freeze... I'll take Dunkoro.
UnChosen
Ya, I've had a lot of problems finding people to do anything at all ever since nightfall arrived. Its sad when the game is labeled as a CORPG (or MMORPG) only to have 99% of the people not being CO/MMO, with the remaining 1% being forced to follow due to lack of people, or wait forever for everything...sigh.
Hope ANet won't make the same mistake for GW2.
Hope ANet won't make the same mistake for GW2.
Lorden
Sadly, 84% of the PvE community that PUG's is really bad at understanding how to use skills that are effective together. Heroes will forever be better.
I always run with 6 Eles and me and my g/f as monks.
I always run with 6 Eles and me and my g/f as monks.
Legendary Shiz
Quote:
Originally Posted by Shmanka
Rangers with Oath Shot Metoer Shower and Monks with Mind Freeze... I'll take Dunkoro.
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You'd be amazed at some of the things you'll see in PuGs. And the people just don't want your input on their lame build, weather you phrase it nicely or not.
Jin doesn't talk back.
Apharot
Quote:
Originally Posted by Servant of Kali
Im a very effective leader, but there's only as much as you can do with bad quality team.
Let me tell you something from PvP in RA. Lava map. 2 leavers in my team, so it was me as assassin plus ele VS monk+rt+r+ one more. 2v4, exactly. Now, I explained the strategy to teammate, we did guerrilla tactic and it worked. We won. 2v4. With them having a monk. This would NOT be possible if I had a full team of 4 players because those 2 more players mean 200% more chance there's someone who is both clueless and just can't follow the team. I used to draw stuff on minimap after some teams didn't listen to what I typed. All in vain. Really, some people are good, some are not. If they ain't you can be the best leader in the world, but there's nothing you can do. You can be the best soccer coach in the world but if your team sucks your effort will only go as far. |
artay
Why bother baking something in an old wooden oven that hardly does its job when you can bake it in one of those new ovens that you can customize the skills of?
MrFuzzles
Quote:
Originally Posted by Apharot
And that's true, however, I'm still wondering how many people complaining on here are pointing at PUGs because they themselves can't lead. Personally, I think both options suck. I just ran with h/h and damned if at least one of them doesn't run off, or not listen to orders, and gets me killed. I say "Go to this point" one stops and attacks an approaching group, thus getting me in a cross fire, when they are all set on defense.
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If a ranger pings his 5 spirits and I go "hey, I think it would be better if you didn't bring this and that. It hurts us more than it helps", and the ranger goes "oh, I didn't know spirits applied to both allies and enemies. I've only been playing for a couple of days", I consider our chances of success to be MUCH greater than if our team consists of "good" builds but are being played by people who overextend, assume they can idle in searing heat because we have a monk, refuse to bring wild blow for shiro because their knockdown/aoe build is "best", refuse to bring winter for Hell's Precipice (even though they already have 12 WS) because it's a "noob skill", and so on.
My guild consists of about a handful of friends who know eachother from outside the game. Only me and one other guy have logged more than 200 hours in GW, the rest are "noobs" by most definitions. When we have 8 people online and form a party, we still manage to finish most missions on the first attempt (and master's reward after another couple of tries), simply because people are willing to read team chat and organize simple plans without going "hey man stfu you play your way I play mine k???" while spamming fertile season as we try for the time bonus reward.
I keep using ranger spirits as examples as it's the most obvious example of skills and builds which can so directly hurt the team more than helping it. Imo, a ranger shouldn't bring any spirits (save favorable winds - and even that is arguable considering archer monsters) without letting the team know and giving them a chance to adapt (let alone express that they don't want it) first. If a ranger joins my team, I'll always ask him to ping his build for this very reason. If people start with the "you play your way, I play mine" crap then.. boot to the head.
Evilsod
Speaking of Ranger spirits... i'm pretty sure it was mainly to just hastle everyone, but for some stupid reason a Luxon Ranger had brought Winter, Nature's Renewal, Primal Echoes, Tranquillity, Winnowing, Muddy Terrain, etc. Then he just walked around spamming them... either he was there to grief people or he was a complete moron. Those spirits basically screw EVERYONE over.
Thats the sort of Ranger i don't awnt to come across in a PvE team.
There is a difference between newbies and idiots... the newbies are willing to learn, be it from guildies or random people. The idiots think there build is god no matter how bad it is (people here remember the FoW Narrowmindedness thread by Populationcontrol right?).
Thats the sort of Ranger i don't awnt to come across in a PvE team.
There is a difference between newbies and idiots... the newbies are willing to learn, be it from guildies or random people. The idiots think there build is god no matter how bad it is (people here remember the FoW Narrowmindedness thread by Populationcontrol right?).
bhavv
I just remembered a valid point to all the people that say 'You only need two people for a futt hero team'.
Everyone that I have ever played PVE with, be it a guildie or pug has never had fully set up heores like mine, nor do they have all the skills unlocked like I do.
If I have all skills unlocked and can set up my heroes to any build in the game, why cant other people?
Oh the answer - People that can usually play alone because its far better then wasting time on the bog standard PuG monk ......
'Lolz whats LoD?' ..... 'I dont have that, I only have WoH and Healing breeze' ..... Can we go now?? CAN WE GO NOW? GOGOGOGOGO!!! OMG PLEASE JUST GO
That is the complete truth. People that are in my guild and alliance that dont have the skills are always willing to go get them. Chances are they dont have enough money, or cant find a seller to get a tome for the elite, but they manage to get the other skills fine. So there I'll take a WoH monk but with 7 usefull skills and WoH, or a prot monk who only has life sheath but the other skills are fine. At least they try to improve themselves as best they can.
With pugs they are unwilling to make any changes.
/7 heroes yetplzkthxbyxxx.
Everyone that I have ever played PVE with, be it a guildie or pug has never had fully set up heores like mine, nor do they have all the skills unlocked like I do.
If I have all skills unlocked and can set up my heroes to any build in the game, why cant other people?
Oh the answer - People that can usually play alone because its far better then wasting time on the bog standard PuG monk ......
'Lolz whats LoD?' ..... 'I dont have that, I only have WoH and Healing breeze' ..... Can we go now?? CAN WE GO NOW? GOGOGOGOGO!!! OMG PLEASE JUST GO
Quote:
Originally Posted by Evilsod
There is a difference between newbies and idiots... the newbies are willing to learn, be it from guildies or random people. The idiots think there build is god no matter how bad it is (people here remember the FoW Narrowmindedness thread by Populationcontrol right?).
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With pugs they are unwilling to make any changes.
/7 heroes yetplzkthxbyxxx.
Belonah15
I do not PUG, because:
1) Zero concept of teamwork or synergy.
2) Elite Ub3r Know-it-alls that got no clue besides a PVX-wiki build and to rush every mob in sight. They normally the ones that says: "ping build" and then make silly suggestions or kick players for not having an elite on bar.
3) Rushers ... after loading the map they rush every mob and rely on monks to be their tanks. And when (not if) they die, they lay the hate on the monk.
4) The evil of PVX-wiki - copy and paste a build without having any clue of how to use it. Ask them what is their chain and hear anything from nothing to hate speech.
5) Leavers and Quitters - when things go bad they leave. No concept of retreat / regroup / rethink. I can hench many missions with only 4, but very different when trying to mission with only 4 players.
6) Rear Enders ... those who hang in the back out of trouble and only scoop loot. They do not bring anything to the party, and rather make others do all the work. Thats when I stop dead in my tracks, and refuse to do anything further till they catch up. The worst of these normally stays at starting point and hope no-one notices so they catch a free mission ride.
What is the big hangup about having an elite skill on bar anyway? If the person has a good build and knows how to use it, the elite does not make a big difference. An example is having Searing Flames on their bar, but no energy management. I have tested this a few times on the ping-ur-build types - I loaded a assorted bunch of skills on my bar and put SF in 1st slot. I found 1 person out of about 10 that told me my skill build sux.
Heroes / Henches:
1) Has better reflexes and energy management skill than human players.
2) They follow orders.
3) They do not leave or quit.
4) They never rag my builds.
5) They cheered for me when I finished NF.
All in all I play GW for fun and relaxation as a PvE (& GvG) game, not for the people. To me its just a very good RPG game that happens to be online based, and have other real people in towns.
1) Zero concept of teamwork or synergy.
2) Elite Ub3r Know-it-alls that got no clue besides a PVX-wiki build and to rush every mob in sight. They normally the ones that says: "ping build" and then make silly suggestions or kick players for not having an elite on bar.
3) Rushers ... after loading the map they rush every mob and rely on monks to be their tanks. And when (not if) they die, they lay the hate on the monk.
4) The evil of PVX-wiki - copy and paste a build without having any clue of how to use it. Ask them what is their chain and hear anything from nothing to hate speech.
5) Leavers and Quitters - when things go bad they leave. No concept of retreat / regroup / rethink. I can hench many missions with only 4, but very different when trying to mission with only 4 players.
6) Rear Enders ... those who hang in the back out of trouble and only scoop loot. They do not bring anything to the party, and rather make others do all the work. Thats when I stop dead in my tracks, and refuse to do anything further till they catch up. The worst of these normally stays at starting point and hope no-one notices so they catch a free mission ride.
What is the big hangup about having an elite skill on bar anyway? If the person has a good build and knows how to use it, the elite does not make a big difference. An example is having Searing Flames on their bar, but no energy management. I have tested this a few times on the ping-ur-build types - I loaded a assorted bunch of skills on my bar and put SF in 1st slot. I found 1 person out of about 10 that told me my skill build sux.
Heroes / Henches:
1) Has better reflexes and energy management skill than human players.
2) They follow orders.
3) They do not leave or quit.
4) They never rag my builds.
5) They cheered for me when I finished NF.
All in all I play GW for fun and relaxation as a PvE (& GvG) game, not for the people. To me its just a very good RPG game that happens to be online based, and have other real people in towns.
klrk
Heroes / Henches:
1) Has better reflexes and energy management skill than human players.
2) They follow orders.
3) They do not leave or quit.
4) They never rag my builds.
5) They cheered for me when I finished NF.
that's right
i hate people who keep using their stupid builds (i'm not very strict in builds but warrior with meteor shower , ele who uses spirits aint make you feel good )
and one more thing no rage quit involved when i play with hench/heroes
i can waste up to few hours just to find a good team and pray they wont rquit
1) Has better reflexes and energy management skill than human players.
2) They follow orders.
3) They do not leave or quit.
4) They never rag my builds.
5) They cheered for me when I finished NF.
that's right
i hate people who keep using their stupid builds (i'm not very strict in builds but warrior with meteor shower , ele who uses spirits aint make you feel good )
and one more thing no rage quit involved when i play with hench/heroes
i can waste up to few hours just to find a good team and pray they wont rquit
Pevil Lihatuh
Been playing 28 months now, not pugged after the first 2.
I used to play through with my then-boyfriend, any random people and, if we couldn't find someone for the gaps, henchies. Generally we'd take us 2 and henchies for non-missions, and pugs for the missions. We had a few... interesting groups that I've posted about numerous times on these forums and won't bore you with again But we eventually gave up on pugs. Last I pugged was just before I ascended.
Luckily some close friends from another forum got the game, soon caught us up and we completed Prophecies with them. Then he lost interest and although i had a great guild from another game, I took to playing with henchies. I even learnt a very crude form of controlling them before hench/hero controls were implemented. I could certainly control them from running after my friend when he was pulling things on the rare occasions we grouped together.
So needless to say, Heroes are my..er...heroes. They go where I tell them, use the skills I tell them to. Ok, so decent real people are better than heroes but they're hard to find, guildmates are often busy and the friends from the forum have stopped playing.
Not to mention that I hate people who are all "zomg you must have this exact skillset/armourset/weaponset/attributeset or we'll boot you" or that have no clue and then blame you for it. I'm all for original builds, I constantly try random ones and try to avoid the overused ones or have my own take on them, but I'm NOT up for a warrior who runs into mobs with pre-sear armour, runs out of the monks reach, dies, curses us all out for being n00bs, threatens to leave, bugs us for another 15 minutes before finally leaving and then continues to moan at us over whisper. Oh and don't get me started on the "gogogogogogogo" spammers. And random invites! AAAAAAHHHHH
However I am all for those who realise when they make a mistake, apologise or joke about it, don't blame everyone else and is willing to listen to people who know how to do a mission, or have an idea for a strategy after we've wiped a couple of times.
I used to play through with my then-boyfriend, any random people and, if we couldn't find someone for the gaps, henchies. Generally we'd take us 2 and henchies for non-missions, and pugs for the missions. We had a few... interesting groups that I've posted about numerous times on these forums and won't bore you with again But we eventually gave up on pugs. Last I pugged was just before I ascended.
Luckily some close friends from another forum got the game, soon caught us up and we completed Prophecies with them. Then he lost interest and although i had a great guild from another game, I took to playing with henchies. I even learnt a very crude form of controlling them before hench/hero controls were implemented. I could certainly control them from running after my friend when he was pulling things on the rare occasions we grouped together.
So needless to say, Heroes are my..er...heroes. They go where I tell them, use the skills I tell them to. Ok, so decent real people are better than heroes but they're hard to find, guildmates are often busy and the friends from the forum have stopped playing.
Not to mention that I hate people who are all "zomg you must have this exact skillset/armourset/weaponset/attributeset or we'll boot you" or that have no clue and then blame you for it. I'm all for original builds, I constantly try random ones and try to avoid the overused ones or have my own take on them, but I'm NOT up for a warrior who runs into mobs with pre-sear armour, runs out of the monks reach, dies, curses us all out for being n00bs, threatens to leave, bugs us for another 15 minutes before finally leaving and then continues to moan at us over whisper. Oh and don't get me started on the "gogogogogogogo" spammers. And random invites! AAAAAAHHHHH
However I am all for those who realise when they make a mistake, apologise or joke about it, don't blame everyone else and is willing to listen to people who know how to do a mission, or have an idea for a strategy after we've wiped a couple of times.
Zakarr
ArenaNet should remove henchmen and heroes from some missions or maybe remove them from all hard mode missions. Maybe add more human player only missions? PvE is not fun with AI party. It is like playing single player game.
The whole skill system is too versatile for most random parties. People get confused and then get bored and pick something randomly. We need pre-made PvE builds. Can't force all people to think if they don't want to. Those who want to think, have no problems to pick good skill combinations.
GW's PvE potential compared to WoW's PvE lies in that versatile skill system which offer huge amount of different and interesting roles for players. Unfortunately, if you want to take all of it, every player must be with you. Otherwise you are stuck with some general skill combinations which focus mostly for maximum DPS and healing. I don't know if max DPS + healing is always the best choice for PvE time-wise. PUGs never use anythig else or there is then those very weird and weak combinations which are just waste of time.
I don't want to start GW vs WoW discussion but at least in my realm people solo most quests anyway. Only dungeons are for extra people or you can also pass them. Mostly new players want to go everywhere with other people but if you are forced to accept human players for something like those dungeons, they will come and no one complain. If someone can't play, he will be kicked and new one will be picked. GW rely too much to AI. That is the core of the problem why GW feels single player right now.
The whole skill system is too versatile for most random parties. People get confused and then get bored and pick something randomly. We need pre-made PvE builds. Can't force all people to think if they don't want to. Those who want to think, have no problems to pick good skill combinations.
GW's PvE potential compared to WoW's PvE lies in that versatile skill system which offer huge amount of different and interesting roles for players. Unfortunately, if you want to take all of it, every player must be with you. Otherwise you are stuck with some general skill combinations which focus mostly for maximum DPS and healing. I don't know if max DPS + healing is always the best choice for PvE time-wise. PUGs never use anythig else or there is then those very weird and weak combinations which are just waste of time.
I don't want to start GW vs WoW discussion but at least in my realm people solo most quests anyway. Only dungeons are for extra people or you can also pass them. Mostly new players want to go everywhere with other people but if you are forced to accept human players for something like those dungeons, they will come and no one complain. If someone can't play, he will be kicked and new one will be picked. GW rely too much to AI. That is the core of the problem why GW feels single player right now.
bryann380
I quote directly from the Prophecies game box itself... warrior pic side under the flap in the section titled It's Your Adventure.
"Join with friends or play solo with a band of skillful henchmen."
So you see, it is NOT a requirement to team up with real people all the time. Yes, it would be more fun to chat with them and all but not all players are smart and/or friendly.
"Join with friends or play solo with a band of skillful henchmen."
So you see, it is NOT a requirement to team up with real people all the time. Yes, it would be more fun to chat with them and all but not all players are smart and/or friendly.
Chicken Ftw
Step 1: Go to Campfire.
Step 2: Look at some of the builds posted.
Step 3: Comprehend why nobody PUGs.
Step 4: Topic over.
Can't trust anyone to bring a viable build, nor can you trust them to listen. Guildies, friends and heroes on the other hand... <3
Step 2: Look at some of the builds posted.
Step 3: Comprehend why nobody PUGs.
Step 4: Topic over.
Can't trust anyone to bring a viable build, nor can you trust them to listen. Guildies, friends and heroes on the other hand... <3
gloria vander belt
why pug when heros and henchies are 75% more efficient and effective!!
the only time i pug is with a close online freind or my guild, but the rules are as stated "I'm in charge what i say goes and i say Heros and henchies fill in the 2-6 other spots(depending on area)
lemme just tell u why i dont pug-Glint NM failed 3 times(bonus) in a row cus no 1 else could interupt, went in with henchies not only did i do bonus but i flew threw the entire mission, and if A-Net ban's me for not using Pug groups then good ridence to the game, i should not have to play a game where i am forced against my will, this is not prison sex its a game!!!!
the only time i pug is with a close online freind or my guild, but the rules are as stated "I'm in charge what i say goes and i say Heros and henchies fill in the 2-6 other spots(depending on area)
lemme just tell u why i dont pug-Glint NM failed 3 times(bonus) in a row cus no 1 else could interupt, went in with henchies not only did i do bonus but i flew threw the entire mission, and if A-Net ban's me for not using Pug groups then good ridence to the game, i should not have to play a game where i am forced against my will, this is not prison sex its a game!!!!