Do people never bother grouping together anymore?
Punches
I am lucky enough to have a fiance who also plays gw, we have both played since the get go and are very experienced. We play on side by side comps so we can both see eachothers screens. The two of us with a 6 hero party is much more enjoyable, successfull, and less stressfull than running with most pugs. We tried to run with pugs for the deep, Urgoz's Warren, and DoA, and it was such a pain in the butt we just gave up and never have been able to really enjoy those areas. (Our guild left to play another game long ago so it's just the 2 of us against the entire pve world :-/)
The reason is this; People in this game, for the most part and imho, are absolute jerks.
- I don't mind pinging my build for constructive purposes, what i mind is somebody demanding I change certain skills that don't need changing, or my entire build (If i post SS and MM lfg, they'll add us and then kick me for not switching to battery or orders. I said I was ss, Why the F*%# did you add me if you wanted something else) or dogging on the builds we play. It has worked, is working, and will continue to work. I don't mind playing other builds (in some elite areas I know it is neccessary for the team build) and have long ago uas, but let me know beforehand instead of being shady and backhanded about it.
-Aside from the neo-nazi build police, you have to deal with monks that quit, or if playing a monk dealing with players who dont wait for nrg regen or practice any sort of personally responsible damage control, then get all pissed at you because your the monk and it is your job to keep the ele alive when he tanks a mob.
-You've got the in-fighters, the front line of defense, running waaaaay into the back of a mob (for a monk or what have you) and leaving the team's casters vulnerable to the enemy melee fighters. This pisses me off more than being stabbed in the eye with a piece of broken glass.
-The ever irritating "What's on that gold drop you just got!? Can I have it? CAN I HAVE IT!?!?". No you can't have it. It's my drop. If god wanted you to have it he would have dropped it for you. Kill yourself.
-Players flaming eachother and inevitably rage-quitting in the middle of a run.
-You've got 14 yo's who need to run off to dinner in the middle of a long run. You knew it was a long run. Thanks for wasting our time. I hope you choke on a brussel sprout.
-People go afk without saying a word.
-Very friendly people who just can't seem to focus on the task at hand because they are busy typing stuff in chat. We're in the middle of a battle, what are you doing asking me questions right now? Go install TS, or play marco polo in the middle of the freeway.
-Spending 3 1/2 hours looking for a decent pug for a 45 min run only to run into one, several, or all of the aformentioned f*#kedupedness.
Yeah sure, I just hate other human beings in general so maybe my opinion is somewhat biased, but in the long list of things that fuel my hatred, this game has got to be #2. Second only to driving in southern california. I have come across the rare, experienced, friendly and considerate player and it has been a real pleasure playing along with them. But finding 7 to 11 of those people is nigh impossible. Heroes are the best thing to happen to this game but even without them we would still be playing a 2man, 6 henchie team. If that failed, I'd go play Oblivion or maybe go outside or something...
The reason is this; People in this game, for the most part and imho, are absolute jerks.
- I don't mind pinging my build for constructive purposes, what i mind is somebody demanding I change certain skills that don't need changing, or my entire build (If i post SS and MM lfg, they'll add us and then kick me for not switching to battery or orders. I said I was ss, Why the F*%# did you add me if you wanted something else) or dogging on the builds we play. It has worked, is working, and will continue to work. I don't mind playing other builds (in some elite areas I know it is neccessary for the team build) and have long ago uas, but let me know beforehand instead of being shady and backhanded about it.
-Aside from the neo-nazi build police, you have to deal with monks that quit, or if playing a monk dealing with players who dont wait for nrg regen or practice any sort of personally responsible damage control, then get all pissed at you because your the monk and it is your job to keep the ele alive when he tanks a mob.
-You've got the in-fighters, the front line of defense, running waaaaay into the back of a mob (for a monk or what have you) and leaving the team's casters vulnerable to the enemy melee fighters. This pisses me off more than being stabbed in the eye with a piece of broken glass.
-The ever irritating "What's on that gold drop you just got!? Can I have it? CAN I HAVE IT!?!?". No you can't have it. It's my drop. If god wanted you to have it he would have dropped it for you. Kill yourself.
-Players flaming eachother and inevitably rage-quitting in the middle of a run.
-You've got 14 yo's who need to run off to dinner in the middle of a long run. You knew it was a long run. Thanks for wasting our time. I hope you choke on a brussel sprout.
-People go afk without saying a word.
-Very friendly people who just can't seem to focus on the task at hand because they are busy typing stuff in chat. We're in the middle of a battle, what are you doing asking me questions right now? Go install TS, or play marco polo in the middle of the freeway.
-Spending 3 1/2 hours looking for a decent pug for a 45 min run only to run into one, several, or all of the aformentioned f*#kedupedness.
Yeah sure, I just hate other human beings in general so maybe my opinion is somewhat biased, but in the long list of things that fuel my hatred, this game has got to be #2. Second only to driving in southern california. I have come across the rare, experienced, friendly and considerate player and it has been a real pleasure playing along with them. But finding 7 to 11 of those people is nigh impossible. Heroes are the best thing to happen to this game but even without them we would still be playing a 2man, 6 henchie team. If that failed, I'd go play Oblivion or maybe go outside or something...
Tamuril elansar
hero/henched whole of cantha (except eternal groove) on my rit, in 10 hours total, got masters on all missions (except luxon mission).
reason i dont PUG: playing with idiots sucks....
reason i dont PUG: playing with idiots sucks....
WinterSnowblind
Well, I have to change my stance a little. I've recently been playing through Factions with one of my new characters, I used Heroes/henchmen for almost the entire thing, until I got to the Raisu Palace mission, where I figured it would be easier if I just got a PUG. After about half an hour of trying to just find some people trying to do the mission, they decided they should take Argo, because the first damn room is apparently that damn hard. I tried the mission three times with that PUG and both times, rather amazingly they managed we managed to get wiped out by the first boss, simply because it was a timed mission, nobody wanted to wait and try and pull a few of the guys, they just ran straight in and got slaughtered by the Warrior and two monks.
Now yes, you could argue that maybe I'm the one who sucks at the game, but after attempting this a couple times, I thought screw it, it would be easier to take my Heroes and a few henchmen. Low and behold, I managed to complete the mission first shot, while I was getting a steady ping of around 1,500.
I don't usually like to say I'm better than other people at the game, because I know I'm not that great, but Jesus Christ, some people are so awful at this game it is freaking amazing that they manage to get so far. But again, I'd like to point out that this has nothing to do with "my ego" but rather experience. I also think this is one of the main reasons most people don't pug.
1. It can take a very long time to from a group.
2. Often you will find yourselves with either bad or immature players.
I also think Punches up there made a good post just how immature a lot of players can be. One important aspect I think you missed out though, is the people who "draw directions on the map" to direct the group, rather than try and explain the plan verbally. You end up with a whole punch of strange shapes all over the map, and nobody is ever too sure what they mean. This is even worse when there's a second or even third player who's trying to complete the mission another way. Things end up very messy, and it results in everyone running in circles trying to figure out what to do.
Now yes, you could argue that maybe I'm the one who sucks at the game, but after attempting this a couple times, I thought screw it, it would be easier to take my Heroes and a few henchmen. Low and behold, I managed to complete the mission first shot, while I was getting a steady ping of around 1,500.
I don't usually like to say I'm better than other people at the game, because I know I'm not that great, but Jesus Christ, some people are so awful at this game it is freaking amazing that they manage to get so far. But again, I'd like to point out that this has nothing to do with "my ego" but rather experience. I also think this is one of the main reasons most people don't pug.
1. It can take a very long time to from a group.
2. Often you will find yourselves with either bad or immature players.
I also think Punches up there made a good post just how immature a lot of players can be. One important aspect I think you missed out though, is the people who "draw directions on the map" to direct the group, rather than try and explain the plan verbally. You end up with a whole punch of strange shapes all over the map, and nobody is ever too sure what they mean. This is even worse when there's a second or even third player who's trying to complete the mission another way. Things end up very messy, and it results in everyone running in circles trying to figure out what to do.
LONGA
Today fail miserably at Oroza Highstone Sorrow Furnace quest
People thinks that this misson is an easy going wiithout knowing that this misson is about killing fast.A-net should label this one master for a warning
We got bonding monk witch I think this things is for lazy monk who have nuke tank heal mindset and another monk run standard word of healing build
An Rt who want to be an MM running Explosive growth + Flesh Golem without knowing that Those dwarf Necro do exploit corpse
Typical barrage ranger who brought flare and fire storm
Eviscarte warrior with frenzy >> not too bad but he just AFK in the middle of the fight
And I do Poison Arrow and Pindown with some interupt.
The scenario is like this.The Deep knight with dwarf battle stance got to back line and Interrupt every things that Ele and Rt tried to cast.The warden roast the tank and finish by dark binder who make well of suffering all over the floor
then the rest got raped hard.
I lol at the end of last try when people start blaming each other.
People thinks that this misson is an easy going wiithout knowing that this misson is about killing fast.A-net should label this one master for a warning
We got bonding monk witch I think this things is for lazy monk who have nuke tank heal mindset and another monk run standard word of healing build
An Rt who want to be an MM running Explosive growth + Flesh Golem without knowing that Those dwarf Necro do exploit corpse
Typical barrage ranger who brought flare and fire storm
Eviscarte warrior with frenzy >> not too bad but he just AFK in the middle of the fight
And I do Poison Arrow and Pindown with some interupt.
The scenario is like this.The Deep knight with dwarf battle stance got to back line and Interrupt every things that Ele and Rt tried to cast.The warden roast the tank and finish by dark binder who make well of suffering all over the floor
then the rest got raped hard.
I lol at the end of last try when people start blaming each other.
the_jos
Well, going to put a little experience here.
One of my officers left last night to join an other guild.
One of the questions he asked us was: "When did we run a full 8/8 guild team for the last time?".
I think that is a valid question.
However, there is more. I played in a few full or almost full guild teams recently. He was not online or did not want to join (or did not have right profession).
And try to team up with guildies when they require help.
I know a lot of people in the guild team up with one or two other guildies and play that way, filling gaps with heroes.
The main reason for this seems to be conflict of interest.
While a lot of people focus on Hard Mode, many want to do only 'their' mission and not the ones they already played.
Besides that, when we are in a vanquish, we are not available for any other play for a while.
Then there is the 'time' issue. I might be available in 30 minutes, but an other person might want to start now because he/she has other things to do.
Seems everyone wants to do things 'now' and not 'soon'.
Now this is in a guild with on average 20 people online in the evening.
I know allmost all my guildies and their gameplay.
They know what they are expected to do.
I know they have seen areas before or have the experience to adapt.
Now we have the PuG.
Yesterday, I was helping a guildie on a Forge run.
We took a 6 person team because he wanted to get FoW armor before bedtime and not many people wanted to do Forge at that time.
That's 4 strangers. We decided to leave heroes out.
The team was doing quite well, but a tank that does not understand the concept of tanking and a mesmer that thinks he/she is a tank does not really help. Things took longer than they should have taken.
Worst of all, our healer dc-ed and did not return, resulting in not finishing.
This was in my opinion a decent pug, but just not organized enough to get the job done. Next time I just take heroes when I help with Forge....
This is in my opinion why Guild > H&H > PuG.
I'd really like to take PuGs more often, but there seem to be a lot that just are not fit for the task
One of my officers left last night to join an other guild.
One of the questions he asked us was: "When did we run a full 8/8 guild team for the last time?".
I think that is a valid question.
However, there is more. I played in a few full or almost full guild teams recently. He was not online or did not want to join (or did not have right profession).
And try to team up with guildies when they require help.
I know a lot of people in the guild team up with one or two other guildies and play that way, filling gaps with heroes.
The main reason for this seems to be conflict of interest.
While a lot of people focus on Hard Mode, many want to do only 'their' mission and not the ones they already played.
Besides that, when we are in a vanquish, we are not available for any other play for a while.
Then there is the 'time' issue. I might be available in 30 minutes, but an other person might want to start now because he/she has other things to do.
Seems everyone wants to do things 'now' and not 'soon'.
Now this is in a guild with on average 20 people online in the evening.
I know allmost all my guildies and their gameplay.
They know what they are expected to do.
I know they have seen areas before or have the experience to adapt.
Now we have the PuG.
Yesterday, I was helping a guildie on a Forge run.
We took a 6 person team because he wanted to get FoW armor before bedtime and not many people wanted to do Forge at that time.
That's 4 strangers. We decided to leave heroes out.
The team was doing quite well, but a tank that does not understand the concept of tanking and a mesmer that thinks he/she is a tank does not really help. Things took longer than they should have taken.
Worst of all, our healer dc-ed and did not return, resulting in not finishing.
This was in my opinion a decent pug, but just not organized enough to get the job done. Next time I just take heroes when I help with Forge....
This is in my opinion why Guild > H&H > PuG.
I'd really like to take PuGs more often, but there seem to be a lot that just are not fit for the task
Punches
Quote:
Originally Posted by WinterSnowblind
One important aspect I think you missed out though, is the people who "draw directions on the map" to direct the group, rather than try and explain the plan verbally.
|
Everyone was inexperienced at some point and if you dont know how to do the run that's fine, I have no problem running with first timers, but there is a certain ettiquite that newbies should follow so as not to royally screw everyone and perpetuate the fact that pugs are miserable and worthless. If you don't know the run you hang back and follow directions, ask questions, don't agg, etc... I have gotten good at several runs long ago (sorrows furnace, tombs, forge all come to mind) by simply going on a few with people and seeing how the team build operates and who does what and when. If you aren't willing to learn you are going to cause alot of problems.
And it seems to happen alot that you have 2 or more people trying to lead the group. Drawing on the map isn't a problem when only the leader is doing it, everyone knows who the leader is, and everyone is fine with following his/her direction. When you have more than one leader it gets confusing, the group gets split, agg gets caught unneccessarily and bang, 60% dp, back to outpost. So there's another peice of ettiquite someone in almost every pug is bound not to follow. If you join a group listen to the person who formed it, if you don't like what they have to say go find another group. Often the party leader will say "Who's leading?" and then you all pick someone and follow them. You are never ready to take a pug onto an instanced map unless everyone is crystal clear on who the leader of the group is going to be. If everyone is experienced it isn't as big of a problem but even then, people have different ways of doing things and once you get out there you need to know which one way you are going to do them, not bicker and fight over how it's gonna play out. The last few times I went with a pug, well over a year ago now, it was a completely disorganized disaster.
I like the post that Guilds>H&H>Pugs, but if you are in a situation like mine guild teams aren't an option. My gf and I and our heroes, that is our guild team now and we've gotten good enough with them that we don't need the pugs. The guild we were in before they left were all good personal friends and the idea of starting over with strangers just doesn't seem to appeal to me. The only bummer is that we can't enjoy the areas of the game that require a full human group. I'd really like to try to tackle Mallyx but I'd rather eat a tar and booger sandwich than run with a pug ever again. So there you go.
haggus71
A few weeks ago.
I have an Ele going through Factions and get to the Disney Electric Light Parade. I suggest going with Olias MM, since we had no live one. "Not enough bodies for MM," says the leader. We go and wipe before the last boss.
Second pug. They start. One guy asks if they are going Masters. I say "Hope so", no one else says a word. The rest are doing a chest run. After 20 minutes of "Oooo! Nice axe drop. Can I have it?" and "Celestial Longbow, but not max.""I'll take it.", I split.
Third try, I slap on Olias, Talk and Sousuke plus henchies and get Masters.
The ones that don't know what they are doing and ask for help, I can deal with and enjoy helping through a mission, even if it takes a few tries. The ones that don't know what they are doing and act like you are the idiot, those are why I hate pugs. The ones that say "Wiki says ur build noob", not realizing half of wiki is out-of-date shit, those are why I hate pugs. Noob monks that were run all over the place and have no skill whatsoever, yet are guaranteed to get groups, as are all the SF eles, MM's and Wammos, those are why I hate pugs.
Starting to garner hate for pve as a whole. Should just work on Glad points. Yeah.
I have an Ele going through Factions and get to the Disney Electric Light Parade. I suggest going with Olias MM, since we had no live one. "Not enough bodies for MM," says the leader. We go and wipe before the last boss.
Second pug. They start. One guy asks if they are going Masters. I say "Hope so", no one else says a word. The rest are doing a chest run. After 20 minutes of "Oooo! Nice axe drop. Can I have it?" and "Celestial Longbow, but not max.""I'll take it.", I split.
Third try, I slap on Olias, Talk and Sousuke plus henchies and get Masters.
The ones that don't know what they are doing and ask for help, I can deal with and enjoy helping through a mission, even if it takes a few tries. The ones that don't know what they are doing and act like you are the idiot, those are why I hate pugs. The ones that say "Wiki says ur build noob", not realizing half of wiki is out-of-date shit, those are why I hate pugs. Noob monks that were run all over the place and have no skill whatsoever, yet are guaranteed to get groups, as are all the SF eles, MM's and Wammos, those are why I hate pugs.
Starting to garner hate for pve as a whole. Should just work on Glad points. Yeah.
crimson.cosmos
Wow...I read through this topic because it's an aspect of the game that I've been trying to understand for a while now.
I played GW when it first came out, all the way till the end of the last year. Then, when NF came out, I stopped playing and haven't gotten back to the game yet. However, I did keep in touch with some of my friends from those days, so I'm kind of up-to-date with what pugging is these days - especially after reading this thread as well.
Before heroes showed up, people used to PuG a lot more because, besides guild/friends groups, they had no other choice. I feel that in those days the PuGs were better - and the reason for that is that people got to play in them. Take a new player for instance, in our current day. He tries to play with people, after the initial frustration of taking 2 hours to make a group, he manages to get into one. Being the first time he does a certain mission, or being new to his profession, he screws up and is called a noob, eventually booted. After this happens to you a couple of times you get sick of it and go with the AI. Yay! Now how do you expect to get good PuGs, i.e. players with experience in Team-play, when there are no teams to play with. In order to get better at playing with people you have to play with people. And if everyone will continue to play through the game on their own, this will get worse and worse as the older player, who pugged at some point, quit the game, and new players come in their stead.
The community is elitist. Someone said the players of this game are jerks. The player-base in Guild Wars is a miniature version of the world out there. We are surrounded by elitism, by lack of empathy and by feelings of superiority. And there is no room for a helpful attitude there. Don't take this as a personal attack upon yourself. I have stated it as it is, and it's up to each one to weigh how much like that they are. Indeed, there are new players that don't have a background of 4000+ hours of game and the experience that comes from that. Indeed, there are players who refuse to take constructive criticism, or who make unfounded accusations, there are players that will leave during a mission without saying a word, and players that will get everybody killed. It's the "world" we live in. But to generalize and to say that all PuGs suck, or that 90% of the players are n00bs, is a grave mistake.
You are right on something though - playing in a PuG can be testing for your patience. But I think it's worth it. I realize that this isn't true for everyone, but most players play this game because they look for human interaction. That's the whole point of it. It's up to each of us to improve this community, because, after all, we live in it. I know that sounds cliché, but it's true. If a more forgiving attitude would exist, I think that a lot of the new players would learn what team-play is, and will get better at it. For those that refuse to listen to an advice, or those that consider themselves above the great mass of players - sadly there is nothing that can be done, for they will always prefer to H 'n' H. Human interaction takes social skill after all...
We live in a crazy world - and the argument "I don't have the time to PuG" is perfectly valid. But, from time to time, you might want to give it a shot - just to remember what it is like. I don't know about the players that joined the game after NF, but I know I met a lot of my friends through PuGs. How else could you fill that friend's list? How else could someone invite you in a guild (provided you don't know them in RL). I know that a lot of the people in my friends list are gone - they stopped playing. And I see now that I'm coming back to a game where I'm not sure I belong anymore, where I won't find new friends, and won't tie new bonds, because everybody is playing on their own.
There will always be stories about bad experiences with PuGs. After all, it's a roll of the die. But it's a roll that has to be made in order to win - even if it's only once in a while. After all, if you find someone you get along with in a PuG, I'm sure that you'll agree it was worth it.
I see two big categories of people who play with Heroes - the old players that already have a guild and a full friends list back from the days when they used to take a chance, and the new players that do it that way because they would otherwise conclude a gaming session without their heads and their self esteem.
For the first - you may not need to meet new people yet, but sooner or later you will, because nothing last forever. And then you will look around you and you'll say - where the hell is everyone?
For the latter - what can I say - it's in the nature of the human being to shun away those who don't rise to the challenge. Sadly, it's a vicious circle we're all bound to walk for now. I just wish you had a chance to play Guild Wars when everyone was like you.
As an ending - if pugging sucks, it's because we made it so, and this will very well turn into a single player game with lag if we don't do something about it.
Cheers!
Cry
I played GW when it first came out, all the way till the end of the last year. Then, when NF came out, I stopped playing and haven't gotten back to the game yet. However, I did keep in touch with some of my friends from those days, so I'm kind of up-to-date with what pugging is these days - especially after reading this thread as well.
Before heroes showed up, people used to PuG a lot more because, besides guild/friends groups, they had no other choice. I feel that in those days the PuGs were better - and the reason for that is that people got to play in them. Take a new player for instance, in our current day. He tries to play with people, after the initial frustration of taking 2 hours to make a group, he manages to get into one. Being the first time he does a certain mission, or being new to his profession, he screws up and is called a noob, eventually booted. After this happens to you a couple of times you get sick of it and go with the AI. Yay! Now how do you expect to get good PuGs, i.e. players with experience in Team-play, when there are no teams to play with. In order to get better at playing with people you have to play with people. And if everyone will continue to play through the game on their own, this will get worse and worse as the older player, who pugged at some point, quit the game, and new players come in their stead.
The community is elitist. Someone said the players of this game are jerks. The player-base in Guild Wars is a miniature version of the world out there. We are surrounded by elitism, by lack of empathy and by feelings of superiority. And there is no room for a helpful attitude there. Don't take this as a personal attack upon yourself. I have stated it as it is, and it's up to each one to weigh how much like that they are. Indeed, there are new players that don't have a background of 4000+ hours of game and the experience that comes from that. Indeed, there are players who refuse to take constructive criticism, or who make unfounded accusations, there are players that will leave during a mission without saying a word, and players that will get everybody killed. It's the "world" we live in. But to generalize and to say that all PuGs suck, or that 90% of the players are n00bs, is a grave mistake.
You are right on something though - playing in a PuG can be testing for your patience. But I think it's worth it. I realize that this isn't true for everyone, but most players play this game because they look for human interaction. That's the whole point of it. It's up to each of us to improve this community, because, after all, we live in it. I know that sounds cliché, but it's true. If a more forgiving attitude would exist, I think that a lot of the new players would learn what team-play is, and will get better at it. For those that refuse to listen to an advice, or those that consider themselves above the great mass of players - sadly there is nothing that can be done, for they will always prefer to H 'n' H. Human interaction takes social skill after all...
We live in a crazy world - and the argument "I don't have the time to PuG" is perfectly valid. But, from time to time, you might want to give it a shot - just to remember what it is like. I don't know about the players that joined the game after NF, but I know I met a lot of my friends through PuGs. How else could you fill that friend's list? How else could someone invite you in a guild (provided you don't know them in RL). I know that a lot of the people in my friends list are gone - they stopped playing. And I see now that I'm coming back to a game where I'm not sure I belong anymore, where I won't find new friends, and won't tie new bonds, because everybody is playing on their own.
There will always be stories about bad experiences with PuGs. After all, it's a roll of the die. But it's a roll that has to be made in order to win - even if it's only once in a while. After all, if you find someone you get along with in a PuG, I'm sure that you'll agree it was worth it.
I see two big categories of people who play with Heroes - the old players that already have a guild and a full friends list back from the days when they used to take a chance, and the new players that do it that way because they would otherwise conclude a gaming session without their heads and their self esteem.
For the first - you may not need to meet new people yet, but sooner or later you will, because nothing last forever. And then you will look around you and you'll say - where the hell is everyone?
For the latter - what can I say - it's in the nature of the human being to shun away those who don't rise to the challenge. Sadly, it's a vicious circle we're all bound to walk for now. I just wish you had a chance to play Guild Wars when everyone was like you.
As an ending - if pugging sucks, it's because we made it so, and this will very well turn into a single player game with lag if we don't do something about it.
Cheers!
Cry
the_jos
Let me be a little more specific why I stated Guild > H&H > PuG
I am in a guild with a very strong Hard Mode focus.
Most of our recent guild members got in our guild because they want to finish some HM missions/areas and sticked around.
I have pugged several missions with great success, no doubt.
I'd do it again, even if I know failure is an option.
However, vanquishing is different.
I don't like being in the middle of an area and suddenly a member has to leave because he/she needs to go to bed or mummy/daddy pulls the plug...
I know the timezone of most guildies and even having dinner while we are in a vanquish is not a problem, if they told beforehand.
The same is with missions that take great coordination or a long time to finish.
For vanquishing, it's even hard to find people when you just 'yell' in an outpost.
We have taken several Pugs on vanquishing after a small chat with them. Helping them get their build alligned to the team.
Do we recruit people in the game?
Yes, and most of them are from Pugs.
However, we make sure they want to play HM. Players with just NM interest will be accepted but most likely will get a lonely feeling (perhaps less with EotN), because everybody else is on HM.
We are looking for experienced players because of our HM focus.
Is this elitism?
Depends on the point of view.
From casual player I'd say yes.
However, we had several NM players that all left the guild because they did not feel at home. That has little to do with how we value people (most people that leave state that they will miss our guild atmosphere), but the gap in experience was just too large for them. That's no fun.
From guild perspective it's a need to be like this.
We want people to enjoy GW and getting the job done is part of that.
Most HM players are very focussed on getting their title and failing several times in a guild team is not good.
We had that once when we recruited too many new members in a short time.
Those new players are now all valuable members, but it takes some time to get used to HM gameplay in human teams.
I am in a guild with a very strong Hard Mode focus.
Most of our recent guild members got in our guild because they want to finish some HM missions/areas and sticked around.
I have pugged several missions with great success, no doubt.
I'd do it again, even if I know failure is an option.
However, vanquishing is different.
I don't like being in the middle of an area and suddenly a member has to leave because he/she needs to go to bed or mummy/daddy pulls the plug...
I know the timezone of most guildies and even having dinner while we are in a vanquish is not a problem, if they told beforehand.
The same is with missions that take great coordination or a long time to finish.
For vanquishing, it's even hard to find people when you just 'yell' in an outpost.
We have taken several Pugs on vanquishing after a small chat with them. Helping them get their build alligned to the team.
Do we recruit people in the game?
Yes, and most of them are from Pugs.
However, we make sure they want to play HM. Players with just NM interest will be accepted but most likely will get a lonely feeling (perhaps less with EotN), because everybody else is on HM.
We are looking for experienced players because of our HM focus.
Is this elitism?
Depends on the point of view.
From casual player I'd say yes.
However, we had several NM players that all left the guild because they did not feel at home. That has little to do with how we value people (most people that leave state that they will miss our guild atmosphere), but the gap in experience was just too large for them. That's no fun.
From guild perspective it's a need to be like this.
We want people to enjoy GW and getting the job done is part of that.
Most HM players are very focussed on getting their title and failing several times in a guild team is not good.
We had that once when we recruited too many new members in a short time.
Those new players are now all valuable members, but it takes some time to get used to HM gameplay in human teams.
Gigashadow
People are abusive and rude, and this seems to have been worse in mmorpgs over the last couple of years. This sort of attitude has spread out into game forums also.
The odds of getting into a group with 7 passable people just seems pretty slim, and not worth the time investment.
I really would prefer to play with other people, though, because defeating a difficult challenge together is a lot of fun (lots of fond memories from Prophecies), and sometimes it will result in an online buddy to do things with next time - but almost every time I join a pug, some of the things that other people have listed happen, and I feel it is not worth my while.
I think 2 humans with 6 heroes might be doable, as you will only have to find one other person you can work with, and it's a bit easier to have a quick chat with just that one person before you start.
The odds of getting into a group with 7 passable people just seems pretty slim, and not worth the time investment.
I really would prefer to play with other people, though, because defeating a difficult challenge together is a lot of fun (lots of fond memories from Prophecies), and sometimes it will result in an online buddy to do things with next time - but almost every time I join a pug, some of the things that other people have listed happen, and I feel it is not worth my while.
I think 2 humans with 6 heroes might be doable, as you will only have to find one other person you can work with, and it's a bit easier to have a quick chat with just that one person before you start.
Gigashadow
Quote:
Originally Posted by Boops
Are you trying to be funny? Crippling Slash causes bleeding...
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Pandora The Chaotic
I'm a total nub, i've been playing for a little over a week. Already I don't group with people due to the overwhelming presence of blatant ignorance and immaturity out of the majority of the player base. My henchmen are outperforming guys in 15k who say they've been playing since proph release. There is certainly something wrong there.
the_jos
Quote:
Originally Posted by Pandora The Chaotic
I'm a total nub, i've been playing for a little over a week. Already I don't group with people due to the overwhelming presence of blatant ignorance and immaturity out of the majority of the player base. My henchmen are outperforming guys in 15k who say they've been playing since proph release. There is certainly something wrong there.
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If I had played solo (with H&H) for most of the time I would certainly outperform a lot of human teams but fail because I lacked the ability to communicate and play in a team.
Having said that, I still surgest trying pugs from time to time.
You might fail but it will give you experience in how human teams (dis)function and what are key factors for success and failure.
Quote:
Originally Posted by Gigashadow
I think 2 humans with 6 heroes might be doable, as you will only have to find one other person you can work with, and it's a bit easier to have a quick chat with just that one person before you start.
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The heroes always follow target unless designated to a different target.
Also it's less complicated to coordinate.
However, playing in 8 human teams is more fun most of the time.
It might be less efficient (well, a good 8 human team beats every H&H team) but you can have a little chat when you are hugging the ground.
Heroes don't respond and with only one human he/she is probably too busy to talk back.
Croco Clouds
Hey I hench the entire GW:EN except the last quest 'A Time for Heroes' which I pay the runner 5K
6am3 Fana71c
Quote:
Originally Posted by Croco Clouds
Hey I hench the entire GW:EN except the last quest 'A Time for Heroes' which I pay the runner 5K
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If GW servers would be shut down one day and the game would become single-player, people like you wouldn't even notice it.
Malice Black
Quote:
Originally Posted by 6am3 Fana71c
Wow, what an impressive experience....
If GW servers would be shut down one day and the game would become single-player, people like you wouldn't even notice it. |
Once people pay for the game, it is up to them how they play it. I expect a vast majority of people hero/hench these days. You can still talk with guildies etc while doing so.
bhavv
Lol! I just got into a guild group for HM eternal Grove I attempted it with what they already had set up and we just got wiped. They had a monk from their guild and one other monk. The guildless monk was pro, loaded up a goot prot bar when asked. Their guild monk was running this:
I asked him to change to a second prot obviously and asked the rit to go heal. The rit changed to a good bar, the monk says 'Why should I change my bar? I use this on in HM all the time'.
OFC I couldnt help but attack him for thinking his bar was fine when I asked for a better one. The result? The guildies go off their own without me or the decent monk + rit, and I saw them come back to the outpost 5 minutes later, obviously pwned again.
People in this game are morons. 7 heroes please.
I asked him to change to a second prot obviously and asked the rit to go heal. The rit changed to a good bar, the monk says 'Why should I change my bar? I use this on in HM all the time'.
OFC I couldnt help but attack him for thinking his bar was fine when I asked for a better one. The result? The guildies go off their own without me or the decent monk + rit, and I saw them come back to the outpost 5 minutes later, obviously pwned again.
People in this game are morons. 7 heroes please.
blood4blood
When self-proclaimed "pro" players are "pulling mobs" by casting Life Siphon then standing in place, you know something is wrong. When same player is a Ranger primary, you know something is hilarious.
Comedy: the only reason to EVER join a PUG.
Comedy: the only reason to EVER join a PUG.
6am3 Fana71c
Quote:
Originally Posted by Malice Black
Why is that a bad thing?
Once people pay for the game, it is up to them how they play it. I expect a vast majority of people hero/hench these days. You can still talk with guildies etc while doing so. |
bhavv
Quote:
Originally Posted by Tamuril elansar
hero/henched whole of cantha (except eternal groove) on my rit, in 10 hours total, got masters on all missions (except luxon mission).
reason i dont PUG: playing with idiots sucks.... |
Im currently doing back door on Gyala Hatchery, Ive tried a few times but keep getting party wiped or Too much DP and give up. Going to modify my builds a little. Then I still have Eternal Grove left .
I have an Idea for etenal grove I'll try though, 2 hero monks, 2 hench healers (monk + Rit). For the first part clear the first main group, then flag a hero monk to each the left + right tree. They should be able to maintain the singers against any mobs of two that sneak in.
RhanoctJocosa
OP, no people don't bother. This is why GW is a dying game; PvE sucks too!
Jetdoc
Quote:
Originally Posted by Malice Black
Why is that a bad thing?
Once people pay for the game, it is up to them how they play it. I expect a vast majority of people hero/hench these days. You can still talk with guildies etc while doing so. |
I've been in Dasha Vestibule for over a month now, and haven't been able to get together an all human party (other than Margrid) in less than 90 minutes.
That's a REALLY good sign about what's wrong with GW at the moment.
Etta
Quote:
Originally Posted by Jetdoc
It's a bad thing for those of us that actually want to play with others.
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Clone
The one change I would like to address was the way GW:EN moves somewhat seamlessly into missions. In the past games, I've used heroes and hench for most quests, but real groups for most missions. With the way GW:EN eliminated all mission staging areas and towns to start missions in, I frequently found myself halfway through big missions before I realized I was even doing one. It may have made for more smooth plot progression, but removed the signals I had previously used for when it would be good to take some time and form a real group.
Jetdoc
Quote:
Originally Posted by Etta
What about the others who don't actually want to pugs then? Are you going to force them to play with random people?
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The key is those people in the middle - those that are rather ambivalent as to whether they would PuG or use AI. Because of the difficulty in getting a PuG nowadays, those middle people are choosing to H/H it, since it is just easier (and quicker) to get a party together that way.
And that simply aggravates the problem.
bhavv
Well, right now Ive been trying to find one other person that like me has all heroes equipped and full unlocks for 5 days.
5 days
Did you hear? I said FIVE GOD DAMN FREAKING DAYS
No one has decent skills unlocked, no one can play well enough to beat the missions on HM, all I ever get is crap skill bars. I spent 3 days looking for group on boreas after which I managed to beat the kraken, and have spent the last two looking for people gor Gyala hatchery HM. I got some today, but they were terrible (info in the other thread).
So, firstly I cant find people to play the game for several days.
Secondly when I do they are rubbish.
5 days
Did you hear? I said FIVE GOD DAMN FREAKING DAYS
No one has decent skills unlocked, no one can play well enough to beat the missions on HM, all I ever get is crap skill bars. I spent 3 days looking for group on boreas after which I managed to beat the kraken, and have spent the last two looking for people gor Gyala hatchery HM. I got some today, but they were terrible (info in the other thread).
So, firstly I cant find people to play the game for several days.
Secondly when I do they are rubbish.
UnChosen
That's because all the good people had already done them with the heroes....
Its funny how in prophecies, easy to find pug.
In factions, easy to find pug as well.
In nightfall, nearly impossible to find pug.
Places unhenchable, easy to find pug.
I simply do not believe the "OHH, people had always used henchies" NOT ONE single person decided to switch to anti-social mode because of the addition of hero? doubt it.
Pugs with "crappy bar" ruined pugging? What about temple of ages, underworld, etc. where there's no usable hench? Going by that logic everyone should be guilding or refuse to play because pugging is a sin...
If its because of old places not getting as many people, then its a fine reason for heroes and hench. But since the game is a MMO/CORPG, multiplayer play should always take priority, whether the people are bad or not.
And I am almost 100% sure it is more like people being picky about have "THE" skill bar more than "everyone have horrible skill bar but me".
Its funny how in prophecies, easy to find pug.
In factions, easy to find pug as well.
In nightfall, nearly impossible to find pug.
Places unhenchable, easy to find pug.
I simply do not believe the "OHH, people had always used henchies" NOT ONE single person decided to switch to anti-social mode because of the addition of hero? doubt it.
Pugs with "crappy bar" ruined pugging? What about temple of ages, underworld, etc. where there's no usable hench? Going by that logic everyone should be guilding or refuse to play because pugging is a sin...
If its because of old places not getting as many people, then its a fine reason for heroes and hench. But since the game is a MMO/CORPG, multiplayer play should always take priority, whether the people are bad or not.
And I am almost 100% sure it is more like people being picky about have "THE" skill bar more than "everyone have horrible skill bar but me".
Zahr Dalsk
I don't find the game to be dead; I do plenty of socializing in towns.
Captain Sarcastic
For grouping?
I prefer guildies, allies, heroes, or henchies, in that order. I don't PUG anymore. It causes PTSD.
I prefer guildies, allies, heroes, or henchies, in that order. I don't PUG anymore. It causes PTSD.
MirageMaster
Why would i ever want to group with you all? I am fine alone with heros i dont need you real ppl cause i simply hate you all.
zamial
This thread is pretty interesting,with people pro and against the pug.
I REFUSE to pick up anyone outside my guild, join mine or suffer.I have even shown up to help a guildie in a pug, told him to leave, added heros and hench, beat the objective, then mapped us back so he could see the same PUG still failing and rotating people through. If I can't do it with my heros/hench my friends will be able too. I have wasted 100's of hours playing in pugs just to have almost beat the objective, have leechers, idiots leave half way through, and generally rude people, insert pug issue here. I am ANTI-COOKIE CUTTER builds. I think people should play what they like to under general terms: healer, tank, nuker, ect. We have so many variations on builds, and massive experience with all the campaigns, soon to include gwen, that there is no reason to pug. A good guild will help each other with 1 persons objectives. It is through my guild that I am 3 areas away from legendary vanquisher, not heros/hench or pugs. To those poor guildless or in a micro guild children that Need a pug, LET THE DREAM DIE. Look for a good guild but don't demand from your guild that they do every mission for you. Remember helping is a 2 wat street. A team of friends is better than any PUG or heros/hench.
I REFUSE to pick up anyone outside my guild, join mine or suffer.I have even shown up to help a guildie in a pug, told him to leave, added heros and hench, beat the objective, then mapped us back so he could see the same PUG still failing and rotating people through. If I can't do it with my heros/hench my friends will be able too. I have wasted 100's of hours playing in pugs just to have almost beat the objective, have leechers, idiots leave half way through, and generally rude people, insert pug issue here. I am ANTI-COOKIE CUTTER builds. I think people should play what they like to under general terms: healer, tank, nuker, ect. We have so many variations on builds, and massive experience with all the campaigns, soon to include gwen, that there is no reason to pug. A good guild will help each other with 1 persons objectives. It is through my guild that I am 3 areas away from legendary vanquisher, not heros/hench or pugs. To those poor guildless or in a micro guild children that Need a pug, LET THE DREAM DIE. Look for a good guild but don't demand from your guild that they do every mission for you. Remember helping is a 2 wat street. A team of friends is better than any PUG or heros/hench.
You can't see me
Here's how it goes down.
Know what, I'm fine with the people bringing their quote unquote "MM Dervishes" into an explorable area. I have no problem with it. The trouble is, I actually want to get things done.
I come to a mission because I want to get it done, and move on. Not hope I get it done and if I don't try again. That's a waste of time to me.
I go to Urgoz so I can load up, haul ass, and go back and do it again. I don't do it so we can laugh about having 60 DP in the first room.
I ask for experienced people because I want to get it DONE.
You play the way you want to, and I'll play mine, which centers most of the time around going to Urgoz with my guildies or Hero/Henching Eye of the North Missions.
But seriously, quit banging on hero henchers. Quit complaining that it takes away from the game play. If you can't find a group of people that want to do a mission, don't blame the people that don't want to spend two hours. The simple solution is to join a very large guild with a lot of players that have the same game play style as yourself. Don't whine that that's impossible. It's not. There are only 100 posts for guilds on these forums PvP and PvE alike and at least three guilds recruiting in local chat per major town. Even if you meet someone that seems to like what you do, ask to join his guild if they follow that sort of thing. Seriously, put forth more than an ounce of effort.
You respect my gameplay, and I'll respect yours. But don't ask for mine if you're banging on the people that want particular builds for areas to get it done faster or hero/henchers thast don't want to team with you.
Know what, I'm fine with the people bringing their quote unquote "MM Dervishes" into an explorable area. I have no problem with it. The trouble is, I actually want to get things done.
I come to a mission because I want to get it done, and move on. Not hope I get it done and if I don't try again. That's a waste of time to me.
I go to Urgoz so I can load up, haul ass, and go back and do it again. I don't do it so we can laugh about having 60 DP in the first room.
I ask for experienced people because I want to get it DONE.
You play the way you want to, and I'll play mine, which centers most of the time around going to Urgoz with my guildies or Hero/Henching Eye of the North Missions.
But seriously, quit banging on hero henchers. Quit complaining that it takes away from the game play. If you can't find a group of people that want to do a mission, don't blame the people that don't want to spend two hours. The simple solution is to join a very large guild with a lot of players that have the same game play style as yourself. Don't whine that that's impossible. It's not. There are only 100 posts for guilds on these forums PvP and PvE alike and at least three guilds recruiting in local chat per major town. Even if you meet someone that seems to like what you do, ask to join his guild if they follow that sort of thing. Seriously, put forth more than an ounce of effort.
You respect my gameplay, and I'll respect yours. But don't ask for mine if you're banging on the people that want particular builds for areas to get it done faster or hero/henchers thast don't want to team with you.
Nemo the Capitalist
use heros for mallyx ull pawn him
Seraphic Divinity
Do you have a sup vigor, customized weapons, a strategic and synergetic skill bar that works with my team build, and proper insignias/health/energy?
Maybe, but I don't know that and don't feel like baby-sitting a new player for each new vanquish or w/e
I know that all my heroes do, therefore, unless you convince me otherwise, I refuse to waste time with pugs :P... GF and I w/ heroes= end of pugging
Maybe, but I don't know that and don't feel like baby-sitting a new player for each new vanquish or w/e
I know that all my heroes do, therefore, unless you convince me otherwise, I refuse to waste time with pugs :P... GF and I w/ heroes= end of pugging
populationcontrol
Im also sick of that gestapo interview where party leader insist you ping and then throws you out. what i do is ping what he would want then play as whatever i want, sometimes someone (usually monk) throws a little tantrum sometimes even leaves but i dont care i play the game how i want. nowadays even refusing to sell for an offered price will have people pming you insults while ignoring you, so i tend to do almost everything with heros. im just sick of beeing insulted and told what to do in this matter of fact tone... it seems its more about making money and achievements than about game play and personal interests.
Zinger314
Quote:
Originally Posted by populationcontrol
Im also sick of that gestapo interview where party leader insist you ping and then throws you out. what i do is ping what he would want then play as whatever i want, sometimes someone (usually monk) throws a little tantrum sometimes even leaves but i dont care i play the game how i want. nowadays even refusing to sell for an offered price will have people pming you insults while ignoring you, so i tend to do almost everything with heros. im just sick of beeing insulted and told what to do in this matter of fact tone... it seems its more about making money and achievements than about game play and personal interests.
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populationcontrol
what are you trying to say i dont understand
Trub
I will still offer my help to all that need it in THK..PuGs are a learning experience.....
It offers a buffet of strategies, and makes individual players actually think before they use skills, not only for their own self preservation....but to succeed as a team.
I plan on continuing to help those who need it on that lazy Sunday morning AFTER HA.
______________
PvE Helpful Hint #823: Gwen hates all men in general.
It offers a buffet of strategies, and makes individual players actually think before they use skills, not only for their own self preservation....but to succeed as a team.
I plan on continuing to help those who need it on that lazy Sunday morning AFTER HA.
______________
PvE Helpful Hint #823: Gwen hates all men in general.
Alex Morningstar
Pugs seem to be the people who couldn't figure out how to put a decent build on their monk heroes lately. Occasionally you'll run into someone who pugs just for lols and wtfs, but it isn't like when it was just Prophecies, when there was more people pugging because usually the henchmen sucked worse (before various AI updates).
Now there are 3 continents and an expansion to spread people out over and now there are heroes and henchmen with updated AI... the ability to get people to play with you in an outpost died a while ago. Makes sense that Anet made it possible for European and American servers to cross to each other once you look at it like that.
Now there are 3 continents and an expansion to spread people out over and now there are heroes and henchmen with updated AI... the ability to get people to play with you in an outpost died a while ago. Makes sense that Anet made it possible for European and American servers to cross to each other once you look at it like that.
Pandora The Chaotic
Again i'm new so I can't say much about players bars and all but regardless I would not decide a players spot in a group based on what thier bar shows cause a skilled player with a bad bar can outpreform a stupid player with a perfect one. I mention that because I too being new am getting fed up with people asking me to ping my bar and then proceed to tell me how to play, kick me, or leave if the leader doesn't.
I'm a warrior I like hammers, I have always liked the dps type of warrior and hated the cookie cutter "please bash me on the head" builds. I did my first ever FoW farming run the other day and had at least two people drop including a monk because he refused to play without a stance warrior. We went in and stayed for about 2+ hours before any sort of wipe with me tanking hammer style and I was complimented for tanking better than most warriors they have played with(Just being nice I am sure . You'd be surprised how effective you can be when you cycle around the weaknesses and save the stuns for caster interupts.
Bottom line is people play the game to enjoy themselves and if they like H/Hing it the whole way or pugging it thats thier choice but they should not be critisized for it. I for one would love to group with some compitent players in game some time. I've finished Proph and Factions both inside of a week H/Hing it 95% of the way and would love some actual interaction for NF or EotN so if anyones looking give me a shout.
I'm a warrior I like hammers, I have always liked the dps type of warrior and hated the cookie cutter "please bash me on the head" builds. I did my first ever FoW farming run the other day and had at least two people drop including a monk because he refused to play without a stance warrior. We went in and stayed for about 2+ hours before any sort of wipe with me tanking hammer style and I was complimented for tanking better than most warriors they have played with(Just being nice I am sure . You'd be surprised how effective you can be when you cycle around the weaknesses and save the stuns for caster interupts.
Bottom line is people play the game to enjoy themselves and if they like H/Hing it the whole way or pugging it thats thier choice but they should not be critisized for it. I for one would love to group with some compitent players in game some time. I've finished Proph and Factions both inside of a week H/Hing it 95% of the way and would love some actual interaction for NF or EotN so if anyones looking give me a shout.