QUIT PUTTING RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING SKILLS IN THE GAME THEN 2 WEEKS LATER RENDERING THEM USELESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IF YOU DON'T WANT THEM TO BE THAT "POWERFUL" THEN DON'T MAKE THEM IN THE FIRST PLACE ASS HOLES!!
Edit:
It has nothing to do with my ability BTW, EOTN so far is very easy...but the skill was overpowered when they made it and it was no secret that it was overpowered, so stop making skills just to be nerfed, it is a pain in the ass to have to change templates and stuff all the time. I do not disagree that it was overpowered.
Mod Edit.....Added update notes
Playbalance Changes As is expected with any unfinished content shown in a preview, many aspects of playbalance within Guild Wars: Eye of the North have been adjusted since the Eye of the North Sneak Peek event. For existing live content, only the two following skill changes have been made: Monk * Seed of Life: reduced duration to 1..5 seconds; increased recharge time to 25 seconds. Paragon * "There's Nothing to Fear!": increased the recharge time to 20 seconds. Bug Fixes * Fixed a bug that caused Health Bars to stick out over the edge of the Party panel when it was sized too small. Guild Wars In-Game Store Updates * Once a Guild Wars account is linked to a PlayNC master account, it uses the currency of the country registered at the time the PlayNC master account is created. If the Guild Wars account is not linked to a PlayNC account, it will use the current IP to determine the currency type displayed. |