Paragon/PvE Skills Nerfed again

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N
Nomme Moon
Frost Gate Guardian
#21
As a monk that used the skill, I have to say <3 much love to you, Izzy.

Point of PvE skills = ?
I
IlikeGW
Jungle Guide
#22
Quote:
Originally Posted by Shadis
I love this line of thinking. "It's PVE ONLY SO IT'S MEANT TO BE BROKEN!"

No, it's not. I'm glad they nerfed it.
Yeah but there are so many overpowered skills in PVE that it's an exercise in ironic redundancy to start balancing just one or two.
FelixCarter
FelixCarter
Wilds Pathfinder
#23
[skill]Healing Seed[/skill] is now waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better. Stick with that instead and you'll be fine.

ANet does need to stop swinging the Nerf Bat so hard with PvE skills, though... I mean, PvP I can understand. But PvE? Who are we hurting?

The monsters?

Oh, boo hoo.
Simath
Simath
haha you're dumb
#24
Oh noes! We can no longer use overpowered skills and we are now forced to actually think. Honestly, it's not like the game is unplayable now that these skills are no longer as effective as they once were. So Seed of Life's duration has been reduced and its recharge increased. Monks managed before it was ever part of the game and they will manage after. As for TNTF you now have to wait an additional 10 seconds. Big deal. Chain it if it means that much to your success.

Like I said above we managed before these skills were introduced to the game and we will manage after. Get over it.
Phantom Gun
Phantom Gun
Frost Gate Guardian
#25
Balanced PVE? Can somebody explain to me where the balance is? I really don't see it. I mean there are bosses out there that can practicaly 1 hit wipe a party unless you have high hp, or a good party set up. Also if the 2 monk, nuker, MM, and tank mentality is the good set up, then why even have the other professions?

Seriously either this game's pve is lacking acceptable diversity, or the idea of balance in pve is way off. If any balance is needed at all it's to make the underdog professions more wanted in a pve enviroment, such as the mesmer, rit, or paragon.
A
AlienFromBeyond
Jungle Guide
#26
Quote:
Originally Posted by Zinger314
The OP forgot to mention the "There's Nothing To Fear" nerf...which is quite funny, IMO.

Chance of Paragon getting into PUg in GW:EN: 0%.
I know what you mean. They could have changed it so it lasted 4 seconds long and 1 second longer for every point of Leadership. That way, only a Leadership headpiece and a Superior Leadership rune would get you constant coverage.
FelixCarter
FelixCarter
Wilds Pathfinder
#27
Quote:
Originally Posted by Darkobra
Yeah. The wammos all screamed in PVP about being owned by it. Oh wait...
Quoted for the light of truth of a thousand suns.
Shadis
Shadis
Frost Gate Guardian
#28
Quote:
Originally Posted by Phantom Gun
Balanced PVE? Can somebody explain to me where the balance is? I really don't see it. I mean there are bosses out there that can practicaly 1 hit wipe a party unless you have high hp, or a good party set up. Also if the 2 monk, nuker, MM, and tank mentality is the good set up, then why even have the other professions?

Seriously either this game's pve is lacking acceptable diversity, or the idea of balance in pve is way off. If any balance is needed at all it's to make the underdog professions more wanted in a pve enviroment, such as the mesmer, rit, or paragon.
Balance in PvE exists, believe it or not. It's meant to keep it from becoming a C-Space Marathon where there is zero fear of dying. Seed of Life and "There's Nothing to Fear!" in their pre-nerf forms were exactly that - You had those skills and you did not die. Ever. Used correctly they are still powerful skills. I understand some people just love to steamroll everything to get phat lewt, but there is a such thing as PvE Balance.
K
KamikazeChicken
Desert Nomad
#29
Seed of life wasn't something I would consider overpowered. AI tends to focus on one or two targets at a time, so the additional healing wasn't all that great, unless people were standing in AoE. As a PvE-only skill, it was a Healing Seed with reduced cast time and "better" additional healing. Had Anet just changed the additional healing in some way, the skill was fine how it was. Now Seed of Life will never see a skill bar again because Anet can't leave well enough alone. >.>
FelixCarter
FelixCarter
Wilds Pathfinder
#30
Quote:
Originally Posted by Shadis
Seed of Life and "There's Nothing to Fear!" in their pre-nerf forms were exactly that - You had those skills and you did not die.
Seed of Life in its pre-nerf form was just as good as [skill]Healing Seed[/skill]... Just had a wider range.

Again, who are we hurting here? The monsters? Regular players? Bots? God?

If they're going to nerf SoL, at least nerf it's PvP counterpart.

I'm not complaining about the nerf. I'm laughing at it. Switch to HS and throw ANet another finger.
Darkobra
Darkobra
Forge Runner
#31
Quote:
Originally Posted by Simath
Oh noes! We can no longer use overpowered skills and we are now forced to actually think. Honestly, it's not like the game is unplayable now that these skills are no longer as effective as they once were. So Seed of Life's duration has been reduced and its recharge increased. Monks managed before it was ever part of the game and they will manage after. As for TNTF you now have to wait an additional 10 seconds. Big deal. Chain it if it means that much to your success.

Like I said above we managed before these skills were introduced to the game and we will manage after. Get over it.
There's very little thinking involved with half the game. 1, 2, 3, 4, hex, 5, condition, 6, res, 8, party heal, 7 and so on and so forth. I play this game for story since the difficulty is miniscule compared to the other games I play.
O
Omniclasm
Jungle Guide
#32
Quote:
Originally Posted by Phantom Gun
Balanced PVE? Can somebody explain to me where the balance is? I really don't see it. I mean there are bosses out there that can practicaly 1 hit wipe a party unless you have high hp, or a good party set up. Also if the 2 monk, nuker, MM, and tank mentality is the good set up, then why even have the other professions?

Seriously either this game's pve is lacking acceptable diversity, or the idea of balance in pve is way off. If any balance is needed at all it's to make the underdog professions more wanted in a pve enviroment, such as the mesmer, rit, or paragon.
Agreed, to some extent. If we are trying to "balance" PvE, then we need some serious nerfs in other places.

TNTF did need a nerf though, I will not say that it was perfectly balanced, but Paragons need overpowered skills to be considered valuable in PvE. Anyone ever try finding a group for FoW or UW as a Paragon, even with TNTF? Good luck is all I can say.

Don't get me wrong, I am not saying that Paragons are underpowered in PvE, FAR from it. However, they do not fit the tank/nuke/heal that is "elite" PvE. The "other" professions need overpowered PvE skills to maybe help break the holy trinity of tank/nuke/heal. Paragons have the potential to do this. The holy trinity exists because it is much easier to protect one person than it is 8, which means with one tank, all healing can be focused on him, so the rest of the characters can be the current high damage build. Simply because it is easier to defend one person than it is 8. Paragons sort of help break away from this, with full party healing/defense. They help move the game away from the holy trinity, which as far is I know, is a good thing due to there being more professions than 3. However, it seems that breaking the holy trinity is forbidden, look at the remnants of Communing.

/endrant

And incase anyone got the wrong idea:
I do agree that TNTF! should have been nerfed, it was mad strong.
I also believe that Paragons are good in PvE, so I'm not bashing Paragons either.
I do actually greatly dislike the holy trinity crap that elite missions require.
Andisa Kalorn
Andisa Kalorn
Lion's Arch Merchant
#33
Seed of life never worked so well in hero/hench groups anyway. Kinda sucks that the pve skills get nerfed because they're so effective in all human groups. Yet we don't get that benefit with the heroes.

It's not the end of the world I never really used the skill anyway, I just wonder why they bother with the pve skills at all.
street peddler
street peddler
Wilds Pathfinder
#34
And the paragon takes another beating..

At least they fixed the invisible character thing.
thor hammerbane
thor hammerbane
Forge Runner
#35
Useless skill..hurrah. I don't see the point in nerfing PvE skills, not like they are being overused to kill real people and get anything good? Cmon..It's PvE, It's all of us vs those nasty critters!
yesitsrob
yesitsrob
Elite Guru
#36
The whole TNTF shouldn't have been nerfed because paragons don't get picked in pugs is such a flawed argument.

It's imbalanced, and paragons don't get picked because gw players are generally terrible
Vyral
Vyral
Academy Page
#37
Quote:
Originally Posted by Zinger314
The OP forgot to mention the "There's Nothing To Fear" nerf...which is quite funny, IMO.

Chance of Paragon getting into PUg in GW:EN: 0%.

Even better, They did this just as Angelic Bond Paragons were breaking into the cookie cutter "Steel Wall" Deep build. Gotta nerf... can't have Paragons being used in high level areas!
I
Incandecree
Frost Gate Guardian
#38
That is so true. That is a double "balance" to the Angelic Bonder. They balanced SoL so that even 4 monks couldn't keep it up at all times; even though with a paragon it is usually 3 monks and the paragon. Also with the TNtF balance the paragon is left defenseless completely for 5 seconds.
sindex
sindex
Wilds Pathfinder
#39
You know what gets me? Is the fact they could have done this a couple of weeks ago, if they wanted too. However instead they wait till EotN is about to be released and say, “hey let’s nerf the hell out of the PvE only skills. It will force players to get EotN so they can have access to many other PvE only skills that will eventually get nerfed latter on.”

Honestly what is the point in doing it now, then a few days earlier? Are you really trying to send a message? Seed of Life was an, “okay” skill at best (yeah I had it in my skill bar). I guess I will just replace it with the next thing, since other monk skills are way better then it now. Hey at least now, it’s one less skill to grind for.

As for the TNtF; well I have to say it probably did not kill the skill. Probably still use that anyways.
Darkpower Alchemist
Darkpower Alchemist
Jungle Guide
#40
Sad to hear of the TNTF nerf... It's not unuseable in the least, but I'm abit spoiled.