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Originally Posted by Operative 14
That is very true. But I have to wonder; why, then, do we have people complaining about the requirement of a title, but before when we had purely money based limitations on prestige armors, no one complained about that? I think we can all agree, for the casual player and hardcore alike, it is harder and less fun to get 75k for any prestige set than it is to fulfill the 26k point race title requirement for the armors. And I also think it is prudent to note that I have yet to hear anyone complain that these sets cost 50k apiece.
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Because people could BORROW money. People could EBAY for money.
When the specific character actually has to gain access to it by themselves, it becomes a hassle...to you know...play the game.
People didn't complain AS MUCH because the workaround was simply to get money.
Money is easier to get. I can borrow money and ectos, or get donations, hell I COULD TAX MY ALLIANCE, get my fow, then pay my friends back. See? Easy.
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I think it all boils down to the old cliche; it's the principle of the thing.
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Not really. The grind was always there. People just didn't see how blatantly obvious it is until its turned into a rank requirement.
You think its a principle when really, its a matter of convenience.
People don't want to feel like they are forced to do something.
People want more choices.
In reality, if you want a prestige item, you have to do something to get it.
GWEN simply narrows your choices of what you can do, removing the ability to gain access through outside help.
If someone wants to tag along and do stuff WITH you, they can, but they can't do the grinding and then transfer points to you.
The character has to do it.
And the fact that you can't run these things makes it oh so much more restricted.
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On top of an ordinary investment in currency, you also have to meet an artificial requirement to acquire these sets. For three years, and more considering the beta, GW set a precedent that all you had to do was scrounge the money and find the materials, and you were set. Now, for whatever reason (and I have yet to actually hear a good one), they changed that system. I think that for a lot of people, conscious of it or not, it has become just one more facet and justification of the fear that GW is becoming like every other grind based MMO. Not to mention what it bodes for GW2. Yes, this is probably a minor part of that argument when considering that it is merely a cosmetic reward compared to, say, Ursan Blessing. But still, it's just one more thing to throw on the heap to say GW equates 'Grind Wars'.
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Get the money and materials.
Now go buy Primieval armor.
But you have to get to the end of nightfall first.
What difference is that from a rank requirement? Distance is just as artificial as a rank requirement, but even more linear. Its just as restricted.
Just the illusion of grind vs the illusion of non-grind.
Beat Factions -> Access armors
Beat Nightfall-> Access armors
Beat GWEN (and by beating GWEN, you gain rank)-> Access armors
Since EOTN's storyline branches out, you need a non-linear way to track progress. Hence title tracks.
I don't know about you...but beating the game over and over just to get the armor crafter in the end seems like a grind to me, regardless of which chapter I'm in (like Factions for example....).