Petition: Fix hero AI!
Tender Wolf
I'm sure everyone has noticed that the hero and henchmen AI has gone way down since the release of GWEN. My fiance and I tell them to do one thing, they do the exact opposite. And earlier we were doing the GOLEM quest and right when the heat bar was full, a golem drops so we fail, mostly because the henchmen weren't following us even though they weren't flagged back. So I'm starting this petition to return the hero AI back to normal. Who's with me?!
Ken Dei
"Signet of Approval"
I'm glad it wasn't just me, the henchies are a bit dumber then usual, one of my very FEW gripes.
I'm glad it wasn't just me, the henchies are a bit dumber then usual, one of my very FEW gripes.
wetsparks
I've noticed also that they seem to go on a lunch break every once in a while.
Metal Herc
Yesterday I was playing around with builds and was running a dungeon with my Hero SS. She was sitting in the back, full energy and casting really well. Then all of a sudden with 30+energy, she runs straight for the enemy's and starts tanking them. I flag her back and she doesnt even move. Just sits there in front of them all :S
Before, Hero's had their times of "glory". But now they seem to be acting worse than usual.. Maybe it's just my imagination.
Before, Hero's had their times of "glory". But now they seem to be acting worse than usual.. Maybe it's just my imagination.
tenshi_strife
nope they are sucking hard, my monks refuse to cast with full energy...... i still say this is a very bad ploy to get players to pug more.....
Kaida the Heartless
I thought I was the only one. I feel better now. If Anet takes my heroes/henchies, I'm gone. -.-
Whirlwind
/Signed
I dont know if there is such a thing as dumba$$ pills, but if there is, the heroes are on them lately... things have certainly changed and not for the better.
I dont know if there is such a thing as dumba$$ pills, but if there is, the heroes are on them lately... things have certainly changed and not for the better.
Pickletron
Only thing that bugs me is playing as a caster.
When you cast a spell on an enemy your hench/heros won't attack unless you wand at the monster or the monster damages someone in your party.
When you cast a spell on an enemy your hench/heros won't attack unless you wand at the monster or the monster damages someone in your party.
xcenic
/signet
mhelo is more stupid than ever, and why the hell put one elite like that to one monk heachy?? deliverance??? dude he wait till ENTIRE party have down more than 80% to use.. Cmon....and the interup funtion..
...........i have see ascalon margole to interup better than Gwen!!!
Fix IT.
mhelo is more stupid than ever, and why the hell put one elite like that to one monk heachy?? deliverance??? dude he wait till ENTIRE party have down more than 80% to use.. Cmon....and the interup funtion..
...........i have see ascalon margole to interup better than Gwen!!!
Fix IT.
Fox Reeveheart
I have to REALLY agree on this. Normally I can count on my monkies but they havent done jack really
Gwen isnt that great of an interrupter. I actually had better with the interruption henchmen zho!
They do seem dumber. And they need to add pathing in to. Anyone else notice many times you can't click on an npc or something and you wont automatically go around obstacles to get to them?
Gwen isnt that great of an interrupter. I actually had better with the interruption henchmen zho!
They do seem dumber. And they need to add pathing in to. Anyone else notice many times you can't click on an npc or something and you wont automatically go around obstacles to get to them?
ilchophe
Agreed.
Its been frustrating waiting for the heroes/henchies to finished off a spirit while I'm flagging like hell trying to get their attention and getting mocked and swiftly annihilated by a passing group of monsters. telewizja cyfrowa
Its been frustrating waiting for the heroes/henchies to finished off a spirit while I'm flagging like hell trying to get their attention and getting mocked and swiftly annihilated by a passing group of monsters. telewizja cyfrowa
Red Apple
Quote:
Originally Posted by Pickletron
Only thing that bugs me is playing as a caster.
When you cast a spell on an enemy your hench/heros won't attack unless you wand at the monster or the monster damages someone in your party. |
Quote:
Originally Posted by xcenic
mhelo is more stupid than ever, and why the hell put one elite like that to one monk heachy?? deliverance??? dude he wait till ENTIRE party have down more than 80% to use.. Cmon....and the interup funtion..
|
Day and Night
Bear in mind that AI requires server computational power.
Imagine - thousands of players running H/H team each, plus one instance copy with individual monsters in it for each of these players. And voila - huge server cpu power sucked.
Thus ArenaNet needs very smart-coded and straightforward AI to reduce server load. And adding AI feauture that seems to be simple to players may result in significent server load increase.
Probably ArenaNet already have troubles with server load (i noticed heroes/henchies freeze sometimes).
Imagine - thousands of players running H/H team each, plus one instance copy with individual monsters in it for each of these players. And voila - huge server cpu power sucked.
Thus ArenaNet needs very smart-coded and straightforward AI to reduce server load. And adding AI feauture that seems to be simple to players may result in significent server load increase.
Probably ArenaNet already have troubles with server load (i noticed heroes/henchies freeze sometimes).
WinterSnowblind
I only done that Golemancer mission last night, but HELL. That was pretty frustrating because the heroes would not just follow me, the would constantly stop to cast spells, attack the other Golems, and innevitably get killed, making the only way to bring them back getting killed, IF you can hopefully reach the ressurection shrine at the top.
I've not had many problems with the game, but that's something that really stands out.
I've not had many problems with the game, but that's something that really stands out.
Clord
AI was not healing me, because my assassin was not attacking and was low health, yet he kept others well. AI ignored my character because it was not spamming attack against enemy. Other thing include like AI monk not flee and then try to tank enemy.
Seissor
/signed as you know I recently made a thread about it. Now to add to my displeasure I cant play GW at all. what with a ping of 20-50k. I can play BF2142 perfectly though.
HeruEnAnpu
/sign
yes i agree
yes i agree
Etta
I'm not having any of my guys & girls ran out on me or not moving yet. On the warrior I rotate between attack & defend setting, casters on defend setting all the time, monks passive setting all the time. You also need to call target in order to get them to attack while they on defend setting.
I can't say the same for henches, they have a lot better skills bar but they use them very badly, MS on spirit, Devona Zergrush Jenkins, Broadhead arrow on melee enemy. etc
Back to the heroes, my most annoying thing is they just will not use some skill that you put on their bar, Jora won't use "watch yourself", The dwarf won't use RoF, Vekk won't use UG and rarely cast ward against XX, The RT keep dropping the item at the wrong time, the only 2 heroes that work really well so far are the new dervish and Gwen.
I went back and try to compare between Koss and Jora, Koss will use watch yourself as soon as it up while Jora will not use it at all (both dragon slasher build vs lv20 mob). So something is wrong here with their AIs and need to be look at.
I can't say the same for henches, they have a lot better skills bar but they use them very badly, MS on spirit, Devona Zergrush Jenkins, Broadhead arrow on melee enemy. etc
Back to the heroes, my most annoying thing is they just will not use some skill that you put on their bar, Jora won't use "watch yourself", The dwarf won't use RoF, Vekk won't use UG and rarely cast ward against XX, The RT keep dropping the item at the wrong time, the only 2 heroes that work really well so far are the new dervish and Gwen.
I went back and try to compare between Koss and Jora, Koss will use watch yourself as soon as it up while Jora will not use it at all (both dragon slasher build vs lv20 mob). So something is wrong here with their AIs and need to be look at.
Luciora
/signed
After doing a few dungeons I've realised that two monks just don't cut it. I thought it was the fact that the team was just taking so much more damage. So I did the Secret Snowmen lair with 4 monks (2 henchies and 2 heroes), Went ok'ish until the angry snowman you kill for the first key.
Whole team is flagged but not really obeying, i'm the only one standing too close to a geyser and get hit. NO other damage was taking place, hero monks were at full energy yet not a single one of the four cast anything to save my skin.
I've gone through all the chapters exploring with just henchies and then heroes when they were added and NEVER had I seen this behavior before. If this is how ANET want to force people to PUG, I do not agree. Give us back AI and not this dumb dumb Artificial Stupidity that we have now.
After doing a few dungeons I've realised that two monks just don't cut it. I thought it was the fact that the team was just taking so much more damage. So I did the Secret Snowmen lair with 4 monks (2 henchies and 2 heroes), Went ok'ish until the angry snowman you kill for the first key.
Whole team is flagged but not really obeying, i'm the only one standing too close to a geyser and get hit. NO other damage was taking place, hero monks were at full energy yet not a single one of the four cast anything to save my skin.
I've gone through all the chapters exploring with just henchies and then heroes when they were added and NEVER had I seen this behavior before. If this is how ANET want to force people to PUG, I do not agree. Give us back AI and not this dumb dumb Artificial Stupidity that we have now.
Zeph
/Signed
The ele heroes seem to be acting very strange, running off to attack targets which have not been called, even while he is on defend. I've also seen monk heroes just stand there and let someone die, even though they had enough energy to cast. Something has certainly changed because it never used to be like this a few months ago.
The ele heroes seem to be acting very strange, running off to attack targets which have not been called, even while he is on defend. I've also seen monk heroes just stand there and let someone die, even though they had enough energy to cast. Something has certainly changed because it never used to be like this a few months ago.
Fr_3_aK
/NOT SIGNED
I easily beat EOTN with only heros/hench. I didnt even change their builds or which henchmen i took until the last mission. The only mission i failed was the last mission. All i did was sub in/out a few and i beat it 2nd attempt.
Their AI and skill bars have improved over other games. As a long term player (4500+ hours) who only plays with heros/hench i can tell you:
Heros/ Hench are only as stupid as the people controlling them
I do however have a few gripes about not using skills. Namely 'Order of Undeath' on a MM necro and a few others.
I easily beat EOTN with only heros/hench. I didnt even change their builds or which henchmen i took until the last mission. The only mission i failed was the last mission. All i did was sub in/out a few and i beat it 2nd attempt.
Their AI and skill bars have improved over other games. As a long term player (4500+ hours) who only plays with heros/hench i can tell you:
Heros/ Hench are only as stupid as the people controlling them
I do however have a few gripes about not using skills. Namely 'Order of Undeath' on a MM necro and a few others.
ilchophe
Quote:
Originally Posted by Day and Night
Bear in mind that AI requires server computational power.
Imagine - thousands of players running H/H team each, plus one instance copy with individual monsters in it for each of these players. And voila - huge server cpu power sucked. Thus ArenaNet needs very smart-coded and straightforward AI to reduce server load. And adding AI feauture that seems to be simple to players may result in significent server load increase. Desert Operations Probably ArenaNet already have troubles with server load (i noticed heroes/henchies freeze sometimes). |
That is the very reason Anet uses instances and not a large, open to all, real-time world like WOW and some other MMOs.
Very little information actually passes to and from the Anet servers and your Guild Wars client. Use the -perf parameter with a shortcut when launching GW, this will display the FPS as well as the data traffic to and from the Anet servers.
ryanryanryan0310
Haven't have any problems. Maybe it's the skills or maybe the hero's you use?
SotiCoto
Quote:
Originally Posted by Fr_3_aK
/NOT SIGNED
I easily beat EOTN with only heros/hench. |
That isn't anything like the point.
Where it is possible or even easy to beat things with them doesn't change the fact that they can't use builds assigned to them to their full potential... nor even half potential in some cases. You admit yourself that they have trouble with certain skills. They have trouble with certain courses of action.
It may be sufficient to complete the game.... but seeing the Herohench using their builds in a sub-par manner is disappointing regardless... and makes for a diminished game experience.
I most definitely /signed this...
And while I might easily have Herohenched all three campaigns and working my way through EotN.... I still want it fixed.
Some Guru Named Kai
Zhed has been running up close and personal to cast Meteor Shower... unless Anet will give Zhed the centaur skill "Trample", something is screwy around here.
Draikin
Despite the number of people complaining about worse AI since the release of Gwen I'm really not noticing anything different. Even from the people that play Hero Battles, who are the first to notice any changes in AI behavior, I haven't heard anything new. Sure there are a lot of problems with the AI and I'm also disappointed that Anet isn't solving them despite all the feedback from the Hero Battles community, but none of the problems mentioned here seem new to me.
Sarevok Thordin
There is a problem with the heroes indeed.
I flagged my heroes to move to get them out of a trap's range in a dungeon, once they all got there, Olias was low on HP and Mhenlo had been standing there for 5 seconds doing nothing, Olias just fell from the poison and mhenlo instantly starts casting Res Chant. So that was DP gained for laziness.
I flagged my heroes to move to get them out of a trap's range in a dungeon, once they all got there, Olias was low on HP and Mhenlo had been standing there for 5 seconds doing nothing, Olias just fell from the poison and mhenlo instantly starts casting Res Chant. So that was DP gained for laziness.
fripple
Whatever happened with the expansion release, it definitely screwed up hero/hench ai. I have had my team flagged behind me, then watched them run forward, past the mob I was fighting and into an entirely new group of monsters, leaving me behind to face the original group without support.
I have had them randomly decide to stop moving altogether.
Of course there have been times when they fail to use skills at all. Or when they refuse to obey the calls.
And there's definitely something weird going on with positioning, because I'm constantly having to go rez the monks myself because they've somehow waltzed to the other end of the battlefield and been killed while everyone else is back in the actual fight. In one fight the unflagged henches plastered themselves single-file against a wall for no reason at all; perhaps they wanted to see how stretched the team could get before people inevitably started dying.
These are new developments; they did not happen before, and the behavior coincides exactly with the release of eotn. It's obviously a bug or series of bugs, and it needs to be fixed immediately. There is no excuse for not being able to restore programming to how it was before when there have been no functional additions to it in the first place.
I have had them randomly decide to stop moving altogether.
Of course there have been times when they fail to use skills at all. Or when they refuse to obey the calls.
And there's definitely something weird going on with positioning, because I'm constantly having to go rez the monks myself because they've somehow waltzed to the other end of the battlefield and been killed while everyone else is back in the actual fight. In one fight the unflagged henches plastered themselves single-file against a wall for no reason at all; perhaps they wanted to see how stretched the team could get before people inevitably started dying.
These are new developments; they did not happen before, and the behavior coincides exactly with the release of eotn. It's obviously a bug or series of bugs, and it needs to be fixed immediately. There is no excuse for not being able to restore programming to how it was before when there have been no functional additions to it in the first place.
Day and Night
Quote:
Originally Posted by ilchophe
AI is computed client-side, i.e, on the PC that you play on.
That is the very reason Anet uses instances and not a large, open to all, real-time world like WOW and some other MMOs. Very little information actually passes to and from the Anet servers and your Guild Wars client. Use the -perf parameter with a shortcut when launching GW, this will display the FPS as well as the data traffic to and from the Anet servers. |
Moreover, if AI worked on client then alot more information should pass to Anet servers.
ANet site have article about online cheating and client-side vs server-side things.
By the way i'm bored the way Rt heroes cast splinter weapon... They cast it on monks and elementalists :S
mscobra
/signed
My Nightfall heros were behaving in strange ways in the few weeks before the GW:EN Preview.
And Veck runs too fast, if you start an attack run and he is set to guard, he is the 1st one in often and draws the agro.
My Nightfall heros were behaving in strange ways in the few weeks before the GW:EN Preview.
And Veck runs too fast, if you start an attack run and he is set to guard, he is the 1st one in often and draws the agro.
Zabe
Lol DDD
Whiners get something "good" done again. Someone just needs to mention something shit like "my heroes acting wierd" and the panic starts! "EEK MY HEROES AIN'T ACTING NORMAL!".
Just shut up whiners. They haven't changed a thing in the AI, as someone mentioned, heroes are just stupid as the people controlling them. I had no problem beating storyline with herohenchies. And over 10 dungeons I have done I have used some sort of heroes and they just work wonders.
These are those things what someone mention and then everybody thinks so. But hey, thx for giving me the laugh of the day
Whiners get something "good" done again. Someone just needs to mention something shit like "my heroes acting wierd" and the panic starts! "EEK MY HEROES AIN'T ACTING NORMAL!".
Just shut up whiners. They haven't changed a thing in the AI, as someone mentioned, heroes are just stupid as the people controlling them. I had no problem beating storyline with herohenchies. And over 10 dungeons I have done I have used some sort of heroes and they just work wonders.
These are those things what someone mention and then everybody thinks so. But hey, thx for giving me the laugh of the day
Well99
"Heros/ Hench are only as stupid as the people controlling them"
Is that self reflection?
I beat NF.Gwen,FireIslands...just Heroes/Hench ..hench for FI.It doesnt change the fact as been posted on this thread there are problems with the Hero AI.If the monster AI allows them to pick you up 1 1/2 circles away from your circle why cant your H/H in your circle use skills agaist monsters attack you in your circle.Even minions will stand around.They need to fix it.
Is that self reflection?
I beat NF.Gwen,FireIslands...just Heroes/Hench ..hench for FI.It doesnt change the fact as been posted on this thread there are problems with the Hero AI.If the monster AI allows them to pick you up 1 1/2 circles away from your circle why cant your H/H in your circle use skills agaist monsters attack you in your circle.Even minions will stand around.They need to fix it.
Big_Iron
/signed
I also beat the game with heroes and henchies exclusively, as well as other campaigns, but there has been a noticeable drop in their AI. I've gone into some detail on other threads so I won't here...with one exception that someone else has mentioned. On more than once occasion I would jump into the fray (I was playing a tank) only to notice my health dropping rapidly and damage to the enemy not what it should be. I'd pan around and see my heroes and henchies standing back scratching their pixels. No, I didn't flag them back there and didn't have them set to avoid combat. They just wouldn't be attacking. I'd even ping the enemy. Finally, I'd drag the mob to them and they'd reluctantly get into the fight. This only happened a few times, but this still isn't the AI that I fell in love with playing Nightfall.
I also beat the game with heroes and henchies exclusively, as well as other campaigns, but there has been a noticeable drop in their AI. I've gone into some detail on other threads so I won't here...with one exception that someone else has mentioned. On more than once occasion I would jump into the fray (I was playing a tank) only to notice my health dropping rapidly and damage to the enemy not what it should be. I'd pan around and see my heroes and henchies standing back scratching their pixels. No, I didn't flag them back there and didn't have them set to avoid combat. They just wouldn't be attacking. I'd even ping the enemy. Finally, I'd drag the mob to them and they'd reluctantly get into the fight. This only happened a few times, but this still isn't the AI that I fell in love with playing Nightfall.
R!ghteous Ind!gnation
retarded heros > random pugs
Cole Frehlen
Lately, I've found my Heroes and Henchmen running off randomly. I had Acolyte Sousuke *repeatedly* run away from a flag I'd set down deliberately to get everyone away from combat and healed up, only for him to be killed by a group of charr and a group of destroyers, because he wouldn't listen to me. I've never had this problem before, occasionally heroes won't break off from combat straight away, but they've never gone back for seconds before.
/signed
/signed
SotiCoto
All this nonsense is basically why I have my heroes set on the primary task of keeping me alive while I personally do the killing of things... Stupidly enough they're actually alright at that most of the time.
... Most.
... Most.
=DNC=Trucker
/signed
wth did you folks do to the AI?
wth did you folks do to the AI?
neocodex
/signed
But I have to admit that Zhed's times of "glory" in Gate of Madness were pretty hilarous if you looked it that way. He just rushed those titans while we were pulling away for a rest. And there goes 30 minutes of fighting trough the mission..
But I have to admit that Zhed's times of "glory" in Gate of Madness were pretty hilarous if you looked it that way. He just rushed those titans while we were pulling away for a rest. And there goes 30 minutes of fighting trough the mission..
Yanman.be
/signed for scripting our own AI, but it's server side so QQ.
Trx
/Signed
Some heroes have indeed been acting strange lately.
Lately when there is a spirit (like cast by a ranger mob) in the way all heroes/hench get all messed up and stand still at random until I attack the spirit and kill it.
Also seems the melee henchies are on super aggro mode atm, following mobs almost across the radar and not coming back to me when I start moving in the opposite direction (they used to). Only when I plant a flag they'll come back. They always were on aggro mode instead of guard but it was never this bad I think.
One other thing that bothers me is if I have all of them flagged somewhere as I am luring mobs. If I run back to them while under attack and remove the flag so they come running towards me and the mobs, they refuse to heal until they have actually reached me (this is without planting another flag, just removing it). Usually I just run back towards them and then remove the flag but sometimes I get snared or crippled and need a heal. Not sure if this is new but I dont think I have noticed it before.
Some heroes have indeed been acting strange lately.
Lately when there is a spirit (like cast by a ranger mob) in the way all heroes/hench get all messed up and stand still at random until I attack the spirit and kill it.
Also seems the melee henchies are on super aggro mode atm, following mobs almost across the radar and not coming back to me when I start moving in the opposite direction (they used to). Only when I plant a flag they'll come back. They always were on aggro mode instead of guard but it was never this bad I think.
One other thing that bothers me is if I have all of them flagged somewhere as I am luring mobs. If I run back to them while under attack and remove the flag so they come running towards me and the mobs, they refuse to heal until they have actually reached me (this is without planting another flag, just removing it). Usually I just run back towards them and then remove the flag but sometimes I get snared or crippled and need a heal. Not sure if this is new but I dont think I have noticed it before.