Quote:
Originally Posted by Celestial Beaver
If someone could explain to me on what basis they're complaining that dungeons have res shrines in I'd love to hear it
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The dungeon list on wiki is ridiculous in my personal opinion, because when you load into a dungeon, it says that it's a dungeon. The Deep, Urgoz, FoW, UW, DoA, The Hidden City, Bahdok Caverns, The Undercity, Sorrow's - these are not dungeons, nor do they claim to be. Having similarities does not justify classification. UW and The Hidden City are both on seperate maps not shown above ground; are they Realms of the Gods?
Regardless, my problem with rez points in dungeons is that it becomes impossible to fail. I have stated, however, that in Normal Mode I see no particular issue with rez points in dungeons, as it is Normal Mode. Hard Mode will answer that concern if the rez points are unavailable there. That said, I absolutely see no possible reason for dead allies to just... stand back up. Even in Sorrow's, if High Priest Alkar or Orozar or anyone else died, you lost. If they want to make it so that the NPCs are your "guides" and that their death means simply the loss of a guide and not the loss of the dungeon (which was a
very specific selling point of GW:EN dungeons), then why don't they at least stay dead?
Quote:
Originally Posted by nugzta
Playing chess against highly intelligent AI is better than playing chess blindfolded.
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That sums up my feelings toward those who have been telling me I should play without armor, without weapons, and without skills for a challenge. My heroes have never had any runes on their armor, and they have no special equipment - just the preorder hourglass staves. My own armor and equipment and skills are
all readily available to all players, because that is how the game is designed. I have no advantage that any average player doesn't. Why should I have to make myself suck to have fun?
I'm also compelled to mention to those who are calling me super-elite-amazing with this godly understanding of skills and mechanics: I am, but I didn't have to be. I ran Searing Flames and Spiteful Spirit and didn't lose. Is that really that much of a high end top secret build?
Also, to those who are dwelling on my
example of Havok Soulwail vs. Remnant of Antiquities: I had no problem defeating either, personally. My concern was the fact that the Remnant had gotten an awesome new skill that made him an actual thread, while poor Soulwail was a rather anti-climactic Warrior boss with Giant Stomp.
Quote:
Originally Posted by Malice Black
GW isn't for hardcore PvE players, if you are really that unhappy, find another game.
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To some degree you're correct, and you can trust me when I say I've already both played and have other games that I intend to play shortly. Regardless, Defket also makes a good point; if ANet was not hoping to have a partially hardcore, super-skilled fanbase, why did it put in DoA at all? Hard Mode? Even the Deep/Urgoz? Hell, Underworld takes HOURS to complete if you were so compelled.
I'm still hoping someone at ANet will take that big step and post here, or
somewhere at least, and address these concerns, or others. I find it sad that even those who do not agree with me at all in this thread are generally still having entirely seperate problems of their own or are commenting that they'd like to hear something from ANet.