Cyndr the Mountain Heart [Merged]
Pandora's box
Tried it with these hero skills:
[skill]Grenth's balance[/skill][skill]vampiric touch[/skill][skill]throw dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]Foul Feast[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
and got it almost down, but for some reason my heroes refused to touch. If they had done so I would have killed the wurm.
[skill]Grenth's balance[/skill][skill]vampiric touch[/skill][skill]throw dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]Foul Feast[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
and got it almost down, but for some reason my heroes refused to touch. If they had done so I would have killed the wurm.
lakatz
Quote:
Originally Posted by Pandora's box
Tried it with these hero skills:
[skill]Grenth's balance[/skill][skill]vampiric touch[/skill][skill]throw dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]Foul Feast[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
and got it almost down, but for some reason my heroes refused to touch. If they had done so I would have killed the wurm. Did you maybe have them in guard or passive mode rather than attack mode?
[skill]Grenth's balance[/skill][skill]vampiric touch[/skill][skill]throw dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]Foul Feast[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
and got it almost down, but for some reason my heroes refused to touch. If they had done so I would have killed the wurm. Did you maybe have them in guard or passive mode rather than attack mode?
ElinoraNeSangre
I tried this with my Ritualist today. Set Pyre up for lots of poison, set Livia for life stealing, hid Dunkoro and the rest of the team around the corner to heal Livia and Pyre, cast Shelter every time it recharged, and poof. Dead. Didn't have to run one keg! This thread and the other linked ones helped me a lot!
Pandora's box
Quote:
Originally Posted by lakatz
Did you maybe have them in guard or passive mode rather than attack mode?
I set the heroes on attack mode, and took off their bows. Noticed Cyndr's health going down and expected to win, but than suddenly for like 20 seconds no dmg was done anymore and my party got defeated.
I think I'm gonna capture this skill and play monk/ritualist: [skill]Weapon of Remedy[/skill]
Hope that this will help. But Christmas hollidays is over so it has to wait. I'll report back later. Thanks everyone for advice.
I think I'm gonna capture this skill and play monk/ritualist: [skill]Weapon of Remedy[/skill]
Hope that this will help. But Christmas hollidays is over so it has to wait. I'll report back later. Thanks everyone for advice.
tmr819
I have had really good success with Nevermiss' Touch Ranger skill lineup:
[skill]vampiric bite[/skill][skill]vampiric touch[/skill][skill]throw dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]offering of blood[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
Attribute points:
Blood Magic: 12
Expertise: 11+1+2
Wilderness Survival : 6+1
I give the rangers a focus item for extra energy and sometimes no weapons at all, and then I park them next to Cyndr. I also lock them onto Cyndr as well as set them on aggressive. The rest of the team just interrupts and/or heals. Also, Offering of Blood addresses the biggest problem with the rangers: low energy.
Perhaps there is a non-Factions alternative to Vampiric Bite that would work as well. I am not sure about that, though.
I have h/h'd this mission the more usual way with Pyre (pure interrupt), Ogden (healing/prot), and Jora (Defy Pain tank + interrupts) with my Warrior and running the kegs, however -- along with Lina (keep in mind that Lina has [skill]Zealous Benediction[/skill] as her elite and she is not shy about using it, Mhenlo, Zho, and Herta. It's harder that way, but it can be done. Just make sure the two Heroes are locked on Cyndr and set on Attack mode and "call the target" each time you target Cyndr and run back toward him with a keg, so that the rest of the henches actually do something useful. Having a keyboard key tied to "drop item" is also very helpful. You don't want to stand around holding those kegs for very long.
I have tried working [skill]Grenth's Balance[/skill] into the mix, but it did not seem as effective for some reason -- perhaps because it is not a blood magic attribute spell?
[skill]vampiric bite[/skill][skill]vampiric touch[/skill][skill]throw dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]offering of blood[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
Attribute points:
Blood Magic: 12
Expertise: 11+1+2
Wilderness Survival : 6+1
I give the rangers a focus item for extra energy and sometimes no weapons at all, and then I park them next to Cyndr. I also lock them onto Cyndr as well as set them on aggressive. The rest of the team just interrupts and/or heals. Also, Offering of Blood addresses the biggest problem with the rangers: low energy.
Perhaps there is a non-Factions alternative to Vampiric Bite that would work as well. I am not sure about that, though.
I have h/h'd this mission the more usual way with Pyre (pure interrupt), Ogden (healing/prot), and Jora (Defy Pain tank + interrupts) with my Warrior and running the kegs, however -- along with Lina (keep in mind that Lina has [skill]Zealous Benediction[/skill] as her elite and she is not shy about using it, Mhenlo, Zho, and Herta. It's harder that way, but it can be done. Just make sure the two Heroes are locked on Cyndr and set on Attack mode and "call the target" each time you target Cyndr and run back toward him with a keg, so that the rest of the henches actually do something useful. Having a keyboard key tied to "drop item" is also very helpful. You don't want to stand around holding those kegs for very long.
I have tried working [skill]Grenth's Balance[/skill] into the mix, but it did not seem as effective for some reason -- perhaps because it is not a blood magic attribute spell?
Khayre
Thanks so much for the touch ranger tips I easily beat it without dying, even though I only had two ranger heroes (no Jin yet...). Since I didn't have the third ranger, for the third slot i put in Jora with a random build that included poison and such. Pyre died once or twice but everything else was really smooth. Yay~
Pandora's box
Oops, forgot that I can't use [skill]Weapon of Remedy[/skill] because I don't own Factions. So it seems this quest can be done quite easily for those who own Factions with [skill]Vampiric bite[/skill] as extra leech skill on the heroes and/or the above skill on the the player, but what if you don't own Factions and dropping Kegs fails? Is there another build to bring Cyndr down with core skills, prophecy skills and Nightfall skills only?
tmr819
There are a number of other lifestealing skills that might be helpful: Life Stealing Quick Reference.
Dervish Kid
Quote:
Originally Posted by Spazzer
How to beat Cyndr:
1. Press F11.
2. Bind a key to "Drop Item".
3. Start the fight.
4. Wait for Cyndr to pop up next to the Dwarf.
5. Target the Dwarf.
6. Press Space.
7. Press your "Drop Item" button.
8. Repeat steps 6 and 7 10 times per second until Cyndr is dead (should take around 6 seconds or so).
RPG games. Dont forget to take a interupt hero or hench btw.
1. Press F11.
2. Bind a key to "Drop Item".
3. Start the fight.
4. Wait for Cyndr to pop up next to the Dwarf.
5. Target the Dwarf.
6. Press Space.
7. Press your "Drop Item" button.
8. Repeat steps 6 and 7 10 times per second until Cyndr is dead (should take around 6 seconds or so).
RPG games. Dont forget to take a interupt hero or hench btw.
Pandora's box
OMG, I did it! This was my monk's build:
[skill]Bane Signet[/skill][skill]Signet of Judgment[/skill][skill]Castigation Signet[/skill][skill]Banish[/skill][skill]Healing Breeze[/skill][skill]Protective Spirit[/skill][skill]Vampiric Touch[/skill][skill]Rebirth[/skill]
Acolyte Jinn:
[skill]vampiric touch[/skill][skill]Blood of the Aggressor[/skill][skill]Barbed Signet[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]Life Transfer[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
Piere Fierceshot:
[skill]vampiric touch[/skill][skill]Grenth's Balance[/skill][skill]Throw Dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skil]Foul Feast[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
General Morgan:
[skill]vampiric touch[/skill][skill]Blood of the Aggressor[/skill][skill]Barbed Signet[/skill][skill]Song of Restoration[/skill][skill]Aria of Zeal[/skill][skill]resurrection signet[/skill]
Henchies were:
Mhenlo, Lina, Devona and Talon Silverwing
I boosted my heroes with +life/engergy items. The warriors were added because they have more chance to survive, giving others chance to kill Cyndr.
Thanks a lot everyone for the suggestions!
[skill]Bane Signet[/skill][skill]Signet of Judgment[/skill][skill]Castigation Signet[/skill][skill]Banish[/skill][skill]Healing Breeze[/skill][skill]Protective Spirit[/skill][skill]Vampiric Touch[/skill][skill]Rebirth[/skill]
Acolyte Jinn:
[skill]vampiric touch[/skill][skill]Blood of the Aggressor[/skill][skill]Barbed Signet[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]Life Transfer[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
Piere Fierceshot:
[skill]vampiric touch[/skill][skill]Grenth's Balance[/skill][skill]Throw Dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skil]Foul Feast[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
General Morgan:
[skill]vampiric touch[/skill][skill]Blood of the Aggressor[/skill][skill]Barbed Signet[/skill][skill]Song of Restoration[/skill][skill]Aria of Zeal[/skill][skill]resurrection signet[/skill]
Henchies were:
Mhenlo, Lina, Devona and Talon Silverwing
I boosted my heroes with +life/engergy items. The warriors were added because they have more chance to survive, giving others chance to kill Cyndr.
Thanks a lot everyone for the suggestions!
xmancho1
the best way to beat the worm is to find a group of atleast 3 players and a good team set up with maximum dps, so when u put the bombs around hit ull have enough time to take almost 3/4 of his life , yep real players are the key
lakatz
Quote:
Originally Posted by Pandora's box
OMG, I did it! This was my monk's build:
[skill]Bane Signet[/skill][skill]Signet of Judgment[/skill][skill]Castigation Signet[/skill][skill]Banish[/skill][skill]Healing Breeze[/skill][skill]Protective Spirit[/skill][skill]Vampiric Touch[/skill][skill]Rebirth[/skill]
Acolyte Jinn:
[skill]vampiric touch[/skill][skill]Blood of the Aggressor[/skill][skill]Barbed Signet[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]Life Transfer[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
Piere Fierceshot:
[skill]vampiric touch[/skill][skill]Grenth's Balance[/skill][skill]Throw Dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skil]Foul Feast[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
General Morgan:
[skill]vampiric touch[/skill][skill]Blood of the Aggressor[/skill][skill]Barbed Signet[/skill][skill]Song of Restoration[/skill][skill]Aria of Zeal[/skill][skill]resurrection signet[/skill]
Henchies were:
Mhenlo, Lina, Devona and Talon Silverwing
I boosted my heroes with +life/engergy items. The warriors were added because they have more chance to survive, giving others chance to kill Cyndr.
Thanks a lot everyone for the suggestions! Congratulations!
[skill]Bane Signet[/skill][skill]Signet of Judgment[/skill][skill]Castigation Signet[/skill][skill]Banish[/skill][skill]Healing Breeze[/skill][skill]Protective Spirit[/skill][skill]Vampiric Touch[/skill][skill]Rebirth[/skill]
Acolyte Jinn:
[skill]vampiric touch[/skill][skill]Blood of the Aggressor[/skill][skill]Barbed Signet[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]Life Transfer[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
Piere Fierceshot:
[skill]vampiric touch[/skill][skill]Grenth's Balance[/skill][skill]Throw Dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skil]Foul Feast[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
General Morgan:
[skill]vampiric touch[/skill][skill]Blood of the Aggressor[/skill][skill]Barbed Signet[/skill][skill]Song of Restoration[/skill][skill]Aria of Zeal[/skill][skill]resurrection signet[/skill]
Henchies were:
Mhenlo, Lina, Devona and Talon Silverwing
I boosted my heroes with +life/engergy items. The warriors were added because they have more chance to survive, giving others chance to kill Cyndr.
Thanks a lot everyone for the suggestions! Congratulations!
Eldin
Ugh. I own all campaigns, but the character I'm doing GW:EN with has only reached the Kourna region of Nightfall.
Suffice to say, my only toucher hero is Pyre (my character himself is a ranger too, though). Two touchers can't pull it off, apparently. I didn't even get CLOSE. I chose Sousuke for my Zaishen hero, and I was going to take the Master of Whispers path later on in Nightfall since my Dervish had chosen Margrid (and I myself was a ranger). But apparently I may have to sacrifice this freedom or beat Nightfall just to get another ranger hero.
Also, how do you guys flag your healers at a fair distance? For me, Cyndr blows up my entire party as soon as I reach the bloody chamber...
Suffice to say, my only toucher hero is Pyre (my character himself is a ranger too, though). Two touchers can't pull it off, apparently. I didn't even get CLOSE. I chose Sousuke for my Zaishen hero, and I was going to take the Master of Whispers path later on in Nightfall since my Dervish had chosen Margrid (and I myself was a ranger). But apparently I may have to sacrifice this freedom or beat Nightfall just to get another ranger hero.
Also, how do you guys flag your healers at a fair distance? For me, Cyndr blows up my entire party as soon as I reach the bloody chamber...
call me monk
Bring 2 touchers if you can afford it and your done he will fall quickly
tmr819
Quote:
Originally Posted by Eldin
Suffice to say, my only toucher hero is Pyre (my character himself is a ranger too, though). Two touchers can't pull it off, apparently. I didn't even get CLOSE. I chose Sousuke for my Zaishen hero, and I was going to take the Master of Whispers path later on in Nightfall since my Dervish had chosen Margrid (and I myself was a ranger). But apparently I may have to sacrifice this freedom or beat Nightfall just to get another ranger hero.
Also, how do you guys flag your healers at a fair distance? For me, Cyndr blows up my entire party as soon as I reach the bloody chamber...
Remember, this mission can be done conventionally with Heroes and henches. Your best bet would probably be a tanking (Defy Pain/Dolyak Signet)/interrupting warrior Hero, an interrupting BHA/whirling defense ranger Hero, and maybe a healer Hero. What is absolutely critical is that the two fighting heroes (the ranger and warrior) MUST be set on Aggressive and Locked onto Cyndr at the beginning since they are the only two characters that will actually be attacking Cyndr whenever you go for the kegs. All of the henches (and presumably your passive healer Hero) will not be attacking at all but "retreating". I never bothered with flagging anybody, but that may help, too.
Speaking only for myself though, I have been taking my own ranger and monk through Nightfall to get their ranger Heroes before they take on Cyndr. Nightfall is a pretty quick and easy-to-solo campaign if you follow the primary quest line. Though others may disagree, nothing in Nightfall -- including Abaddon and the various Gate/Torment missions -- is as difficult to h/h as Heart of the Shiverpeaks.
Mark Nevermiss
if you saw my post where I explain how I did it with my ritualist its evident it can be done without touch rangers. ANY life stealing WORKS.
If you want to use 2 necros with blood magic life stealing make sure they are equipped with low energy spammable spells.
As a matter of fact this may be the easier way than touch rangers. Why? because touch rangers have to be obviously in touch range for them to function, which means the monks who will support them will be within nuking range from Cyndr.
Life stealing necros, on the other hand need be flagged somewhat apart at maximum possible range from Cyndr. Your monks and indeed the rest of the party need be flagged at the end of the pathway leading to the chamber, at the same time safely away from Cyndr AND within healing range from the necros. It would help if your monks had prot spirit or if you had a ritualist spamming Shelter.
Since only one hero will be taking damage at a time this way, Shelter will survive alot longer than if it were helping the entire party.
On your ranger you could go ritualist secondary and cast nightmare weapon on yourself, thus helping kill Cyndr and keeping your necros focused on him.
DO NOT bother with kegs because once his carapace is down and he takes a certain amount of damage he may spawn at a very inconvenient spot.
If you want to use 2 necros with blood magic life stealing make sure they are equipped with low energy spammable spells.
As a matter of fact this may be the easier way than touch rangers. Why? because touch rangers have to be obviously in touch range for them to function, which means the monks who will support them will be within nuking range from Cyndr.
Life stealing necros, on the other hand need be flagged somewhat apart at maximum possible range from Cyndr. Your monks and indeed the rest of the party need be flagged at the end of the pathway leading to the chamber, at the same time safely away from Cyndr AND within healing range from the necros. It would help if your monks had prot spirit or if you had a ritualist spamming Shelter.
Since only one hero will be taking damage at a time this way, Shelter will survive alot longer than if it were helping the entire party.
On your ranger you could go ritualist secondary and cast nightmare weapon on yourself, thus helping kill Cyndr and keeping your necros focused on him.
DO NOT bother with kegs because once his carapace is down and he takes a certain amount of damage he may spawn at a very inconvenient spot.
Eldin
I know they recently nerfed Cyndr's carapace so you cannot life drain him whilst it is up. However, does life stealing still work whilst it is up? I'm thinking of running:
Me (Ranger): Touch, once again
Pyre (Ranger): Touch, once again
Livia (Necro): Life stealing if that works
Tahlkora (Monk): Prot, primarily [skill]Protective Spirit[/skill]
Else, I have a good idea for fighting him the conventional keg way:
Me: Incendiary Arrows (burning and interrupt)
Pyre: Apply Poison
Livia: Life Drain/Steal
Vekk: Echo nuke [skill]Meteor Shower[/skill] when carapace is down
What do you think?
Me (Ranger): Touch, once again
Pyre (Ranger): Touch, once again
Livia (Necro): Life stealing if that works
Tahlkora (Monk): Prot, primarily [skill]Protective Spirit[/skill]
Else, I have a good idea for fighting him the conventional keg way:
Me: Incendiary Arrows (burning and interrupt)
Pyre: Apply Poison
Livia: Life Drain/Steal
Vekk: Echo nuke [skill]Meteor Shower[/skill] when carapace is down
What do you think?
tmr819
I am pretty sure any of the lifestealing skills will work against Cyndr, carapace or no carapace. I haven't tried this mission with lifestealing necros, though. That might be kind of fun. :-)
I believe Cyndr is resistant to fire damage (Meteor Shower), but I could be wrong about that. Something like [skill]Sandstorm[/skill] might be more effective. (Herta uses this elite, I believe.)
The handy thing about Cyndr is that it really doesn't take that long to get to him to perform your various Hero combo "experiments". I sometimes wish Ilsunder (Catacombs of Kathandrax) and Fendi (Shards of Orr) were as easy to get to; there are a lot of things I'd like to try against them! Both of those bosses are a royal pain with h/h teams (though for different reasons), in my opinion, and make Cyndr look like a real wimp in comparison.
Incidentally, I used a variation on Nevermiss' touch ranger skill setup to ace Shards of Orr; it allowed my ranger to "tank" the undead mobs very nicely. All I'd do is just stand there and take very little damage while my smite and elly Heroes and henches blasted the living daylights out of all those nasty wizards, necromancers, brutes and clerics.
I believe Cyndr is resistant to fire damage (Meteor Shower), but I could be wrong about that. Something like [skill]Sandstorm[/skill] might be more effective. (Herta uses this elite, I believe.)
The handy thing about Cyndr is that it really doesn't take that long to get to him to perform your various Hero combo "experiments". I sometimes wish Ilsunder (Catacombs of Kathandrax) and Fendi (Shards of Orr) were as easy to get to; there are a lot of things I'd like to try against them! Both of those bosses are a royal pain with h/h teams (though for different reasons), in my opinion, and make Cyndr look like a real wimp in comparison.
Incidentally, I used a variation on Nevermiss' touch ranger skill setup to ace Shards of Orr; it allowed my ranger to "tank" the undead mobs very nicely. All I'd do is just stand there and take very little damage while my smite and elly Heroes and henches blasted the living daylights out of all those nasty wizards, necromancers, brutes and clerics.
Eldin
I beat the big bad Wurmie, using a PuG.
Unless one is really compelled to H/H the guy, please, for preservation of your own sanity, just PuG him. Even PuGs can't mess up on him too easily, considering you don't need a specific build to beat him - just some spread out HUMANS and a steady supply of kegs.
We brought two heroes - my Tahlkora as prot and another guy's Dunkoro as healer. Other than that we just did some pretty normal fighting, no touch rangers or anything.
...we even had an assassin and won! :O
Unless one is really compelled to H/H the guy, please, for preservation of your own sanity, just PuG him. Even PuGs can't mess up on him too easily, considering you don't need a specific build to beat him - just some spread out HUMANS and a steady supply of kegs.
We brought two heroes - my Tahlkora as prot and another guy's Dunkoro as healer. Other than that we just did some pretty normal fighting, no touch rangers or anything.
...we even had an assassin and won! :O
Hyper Cutter
Quote:
Originally Posted by Hyper Cutter
You can hide against a wall (the mouth of the tunnel that exits into Cyndr's chamber) and have a ranger plink away at him with arrows and poison. It can be done at 60% dp, and with H+H. Just keep trying until you get him to spawn next to Budger.
It's nice when the damn terrain works for you for once... This still works, btw.
It's nice when the damn terrain works for you for once... This still works, btw.
Mark Nevermiss
Quote:
Originally Posted by Eldin
I beat the big bad Wurmie, using a PuG.
Unless one is really compelled to H/H the guy, please, for preservation of your own sanity, just PuG him. Even PuGs can't mess up on him too easily, considering you don't need a specific build to beat him - just some spread out HUMANS and a steady supply of kegs.
We brought two heroes - my Tahlkora as prot and another guy's Dunkoro as healer. Other than that we just did some pretty normal fighting, no touch rangers or anything.
...we even had an assassin and won! :O Poor assassins I H/H all of EoTN on my sin including this mission and the next, not to mention Factions [when there were hench only] and NF.
Unless one is really compelled to H/H the guy, please, for preservation of your own sanity, just PuG him. Even PuGs can't mess up on him too easily, considering you don't need a specific build to beat him - just some spread out HUMANS and a steady supply of kegs.
We brought two heroes - my Tahlkora as prot and another guy's Dunkoro as healer. Other than that we just did some pretty normal fighting, no touch rangers or anything.
...we even had an assassin and won! :O Poor assassins I H/H all of EoTN on my sin including this mission and the next, not to mention Factions [when there were hench only] and NF.
Mac Sidewinder
This still can be done with just 2 or 3 lifestealing necros (just load up on cheap spammable spells - don't use touch ones) and the 2 hench monks. No kegs needed and Cynder will never go underground.
Takeko Nakano
Actually touch-ranger heroes still work. Use the set-up from earlier on in this thread.
You, three touch-ranger heroes, Cynn, Herta, Mhenlo and Lina.
You, three touch-ranger heroes, Cynn, Herta, Mhenlo and Lina.
isisaset
I used a degen/vamp necro build.
N1ghtstalker
it should be easy
i was there with a mesmer that had 15 armor (team didn't know mwuaha) and just run crates to em and make sure you're spread out so he cant kill you in one shot
i was there with a mesmer that had 15 armor (team didn't know mwuaha) and just run crates to em and make sure you're spread out so he cant kill you in one shot
Kagawa Kaze
I don't think you can do this as the solo human with heroes/hencies - someone might prove me wrong of course. Get at least one other human, the more the merrier.
phan
Quote:
Originally Posted by Kagawa Kaze
I don't think you can do this as the solo human with heroes/hencies - someone might prove me wrong of course. Get at least one other human, the more the merrier.
I did it solo with h&h ; 60% dp .. prob party wiped about 15times but after 20minutes i finally got it just ran normal build i had no idea i was going to face a monster like that x
afya
"Blood of the agressor" , "Angorodon's Gaze", "Vampiric Gaze", "Ravenous Gaze", "Barbed Signet"
Just bring a hero necro with these skills. Flag him at the gate. You and the rest of the parties sit outside and just heal the necro. The necro should be able to suck his blood to death.
Just bring a hero necro with these skills. Flag him at the gate. You and the rest of the parties sit outside and just heal the necro. The necro should be able to suck his blood to death.
Pure God Alaina
Life Stealing Is Your Friend : ))
Inra
I've used this setup:
hero:
1 monk - bonder,
1 warrior - sever + apply poison,
1 touch ranger,
henchman:
Mhelno,
Lina,
Eve,
Herta
and me E/Mo with heal party. Just put bonds (mending + life barrier + life bond + watchful spirit) on warrior and ranger, then order them to attack Cyndr (flag rest behind the wall). Use heal party when necessary (when your energy goes low Eve would use blood ritual on you).
hero:
1 monk - bonder,
1 warrior - sever + apply poison,
1 touch ranger,
henchman:
Mhelno,
Lina,
Eve,
Herta
and me E/Mo with heal party. Just put bonds (mending + life barrier + life bond + watchful spirit) on warrior and ranger, then order them to attack Cyndr (flag rest behind the wall). Use heal party when necessary (when your energy goes low Eve would use blood ritual on you).
isisaset
As I said, I went as degen/vamp necro - took Spoil Victor nec hero, Rit Lord (parked by the door), and an interrupt ranger hero (Broad Head Arrow).
Monk of Demise
I did this yesterday with full H/H and no lifestealing and no party wipe. Just use flags to spread party out, I used kegs to weaken and had to repeat about three times before she died. Not fast but not that hard. Me as beastmaster ranger, 3 necro heroes, 2 warrior, 2 monk hench.
aubee
Life stealing owns him. Just take whatever H/H team build gets you to Cyndr the easiest and make sure you have a prot monk with Protective Bond and another with Mending (and Watchful Spirit). Apply enchants and then go out and suck the life out of him with blood magic. Easy as pie and pretty fast too.
villain71
Hi, goin to sound like a real noob but
what is a TOUCH RANGER??????
what is a TOUCH RANGER??????
Iuris
A Ranger/Necromancer using Expertise to lower cost of low recharge-high mana life stealing touch skills. Usually requires factions.
Max Expertise and Blood magic, then skill up:
Vampiric touch, Vampiric bite, Offering of Blood (elite energy management). The rest is optional, but usually, Throw dirt, Whirling defense are thrown in.
Works on heroes, but you are advised to remove the heroes' weapons (so they don't attack) and set them to aggressive and then keep a close look on them, as they are liable to stand around doing nothing until they are attacked.
Mind you, three of those and Cyndr goes down with no trouble. I'm so happy to have found out this weekend
Max Expertise and Blood magic, then skill up:
Vampiric touch, Vampiric bite, Offering of Blood (elite energy management). The rest is optional, but usually, Throw dirt, Whirling defense are thrown in.
Works on heroes, but you are advised to remove the heroes' weapons (so they don't attack) and set them to aggressive and then keep a close look on them, as they are liable to stand around doing nothing until they are attacked.
Mind you, three of those and Cyndr goes down with no trouble. I'm so happy to have found out this weekend
sterbenx2
Do the TRs work in HM? Anybody try yet? I've been thinking about attempting the dungeons in HM but I'm thinking this wank is gonna hurt me bad. He was an irritation in NM.
tmr819
Quote:
Originally Posted by villain71
Hi, goin to sound like a real noob but
what is a TOUCH RANGER?????? No, problem, Villain. A touch ranger is an Expertise/Blood Magic Ranger/Necro that takes full advantage of a ranger's ability to avoid harm (Whirling Defense/Dryder's Defenses) and the reduction in spell costs due to a high Expertise attribute. They can do massive amounts of damage and, in Cyndr's case, suck away his life right through his carapace -- so no bothering with kegs which, if you have an all hero/hench team, are a pain.
Here is an effective touch ranger build for Cyndr suggested by Mark Nevermiss from earlier in this thread:
[skill]vampiric bite[/skill][skill]vampiric touch[/skill][skill]throw dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]offering of blood[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
Attribute points:
Blood Magic: 12
Expertise: 11+1+2
Wilderness Survival : 6+1
Touch rangers should be given wands/focus items or staffs for extra energy.
See also Touch Rangers.
what is a TOUCH RANGER?????? No, problem, Villain. A touch ranger is an Expertise/Blood Magic Ranger/Necro that takes full advantage of a ranger's ability to avoid harm (Whirling Defense/Dryder's Defenses) and the reduction in spell costs due to a high Expertise attribute. They can do massive amounts of damage and, in Cyndr's case, suck away his life right through his carapace -- so no bothering with kegs which, if you have an all hero/hench team, are a pain.
Here is an effective touch ranger build for Cyndr suggested by Mark Nevermiss from earlier in this thread:
[skill]vampiric bite[/skill][skill]vampiric touch[/skill][skill]throw dirt[/skill][skill]whirling defense[/skill][skill]dryder's defenses[/skill][skill]offering of blood[/skill][skill]troll unguent[/skill][skill]resurrection signet[/skill]
Attribute points:
Blood Magic: 12
Expertise: 11+1+2
Wilderness Survival : 6+1
Touch rangers should be given wands/focus items or staffs for extra energy.
See also Touch Rangers.
bpphantom
I may have to try this. The only drawback is that my main has only Pyre as a ranger. /ponders
I may have to finally finish NF just to get the other two.
I may have to finally finish NF just to get the other two.
tmr819
Depending on how far along in the Nightfall storyline they are, it doesn't take too long. Acolyte Jin comes early and Margrid not too long after. However, as others have mentioned here, Necro heroes with similar skills work well against Cyndr also, though I haven't tried this. It seems (to me) like keeping them alive would be much more difficult but, as I said, I haven't actually tried it.
My warrior did the mission with only two touch rangers, by the way, so three is not critical for it to work -- just a bit faster.
My warrior did the mission with only two touch rangers, by the way, so three is not critical for it to work -- just a bit faster.
bpphantom
Quote:
Originally Posted by tmr819
Depending on how far along in the Nightfall storyline they are, it doesn't take too long. Acolyte Jin comes early and Margrid not too long after. However, as others have mentioned here, Necro heroes with similar skills work well against Cyndr also, though I haven't tried this. It seems (to me) like keeping them alive would be much more difficult but, as I said, I haven't actually tried it.
My warrior did the mission with only two touch rangers, by the way, so three is not critical for it to work -- just a bit faster. Yeah, but I took Souske (hate him) and MoW (creepy old dude ftw). SO to get Jin and Margrid requires finishing the storyline. Ah well. Just two missions to do.
My warrior did the mission with only two touch rangers, by the way, so three is not critical for it to work -- just a bit faster. Yeah, but I took Souske (hate him) and MoW (creepy old dude ftw). SO to get Jin and Margrid requires finishing the storyline. Ah well. Just two missions to do.