Eyeless of the North - Dungeon Blind-Fest

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

It has got beyond a joke now....

As if I didn't have enough of it with those Krait Arcanoss bastards on the outside.... I come across blinding golems in Oola's joint (who thankfully are C-Space fodder anyway) and countless numbers of Skeletal Wizards (Shards of Orr in particular) who like nothing better than to spam blindness constantly.

WTF were A-Net thinking?

There is nothing more annoying than being blinded constantly... despite having 3 monks in the party AND one of the Paragons on Condition-removal duty.
Blind on, blind off, blind on, blind off, blind on, blind off, blind on.... and it stays on....
And what the sweet hell am I, as an Assassin, supposed to do? Condition removal is completely worthless as every other bastard in the Asura regions is set on blinding me constantly!


About the only option I see available to me is going back to my ridiculous old Illusionary Daggers build.... which isn't ideal, and likely to get me killed very quickly (not to mention the enchant removal around)...
Sight Beyond Sight would be perfect (involving secondary Rit) if it wasn't linked to Spawning Power and taking up an essential slot in the build.... so no go there.
Avatar of Melandru? Again... Mysticism.



And the key point is:
THIS ISN'T FUN!

I almost feel like I'm just wasting my time trying to fill in the damned Dungeon Manual because most of the damned things are filled with blind-spammers, and I can't do a single sodding thing when I can't see.
And this is just one issue I have among many regarding some of the cheat-tard creatures in Eye of the North..... but then everybody else on these boards seems to think -60% death penalty and 48 hours per dungeon is fun. Bunch of "challenge"-tards. ¬_¬

*Grumbles*



A-Net...

Plot-based RPG = GOOD.
Infuriating dungeon-crawl = BAD.
Take a freakin hint.

[Addendum :~ Anyone who claims I just shouldn't do it is going to be ignored on the basis of their mental retardation. "IT" happens to be pretty much all the new content IN GW:EN, and I intend to get my money's worth somehow.]

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Well, I don't reach 60dp in GWEN.. but I do agree that the constant blind is a ***** ! Seriously I am now carrying antidote signet on my warrior just to keep blind off.. heh during a fight I spend more time un-blinding myself than anything else.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Oh... don't you?
Use consumables before you get there or something?

The very notion that we should have to use consumables is abhorrant.... A complete travesty.


In any case, I'm sure it wouldn't be an issue if I were playing a spellcaster.... but I'm not. I'm a melee character, and for the record the AI is thick as sh!t.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

I haven't used any consumables at all..

Anyway, its much easier to hero/hench with a warrior.. you tank then unflag and your team comes up and nukes all the foes that are busy with you.

Of course, you are a sin so this technique doesn't really work.

B B

Academy Page

Join Date: Feb 2007

[GN]

E/

I presume from your post you're playing an assassin, maybe you should look at Assassin's Remedy.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

No...
It doesn't.

I deal damage. I assassinate.... when I can see. When I can't see, I pop onto someone's back and flail like a moron until my enchantments wear off and I die..... or I try to run away and get smashed to the ground and killed because my herohench are too busy running around in circles like headless chickens.

It is times like these that makes me wish my Assassin could be a smiter monk just for a little while..... -_-;

bianca periwinkle

Ascalonian Squire

Join Date: Aug 2007

between the mackems and the magpies

Freedom From Slavery

Rt/Me

there is also the option of using that norn spell thing - after doing the main quests to gain northern allies you can talk to the norn fella at the very southern tip of drakkar lake and take quests to gain the bear/raven/wolf elite spells.

Then use the one that stops you and your colleagues being blinded - yes I know it only lasts a few seconds but still....

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

If you're dying that often, you might think, hey, these skills in my build aren't essential. Why aren't they essential? Because you can't use them WHEN YOU'RE DEAD.

I hero/hench dungeons, and I'm a ranger, so blind affects me just as much.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by B B
I presume from your post you're playing an assassin, maybe you should look at Assassin's Remedy.
Blind off, blind on.
I'd be blinded. I'd use Golden Phoenix Strike. It would miss and blindness would vanish, but it would be back on again before it recharged. Rinse and repeat.



Quote: Originally Posted by bianca periwinkle there is also the option of using that norn spell thing - after doing the main quests to gain northern allies you can talk to the norn fella at the very southern tip of drakkar lake and take quests to gain the bear/raven/wolf elite spells.

Then use the one that stops you and your colleagues being blinded - yes I know it only lasts a few seconds but still.... Admittedly I hadn't considered the animal totems.... but that isn't the point. Those non-class-specific PvE specific skills sicken me.... not least the ones that replace my entire skill-bar. It is like A-Net is trying to do away with classes and builds altogether and just hand us some glowy sticks and say "use these like everyone else"..... -_-;

Those totems are the LAST RESORT.


Quote:
Originally Posted by unienaule
If you're dying that often, you might think, hey, these skills in my build aren't essential. Why aren't they essential? Because you can't use them WHEN YOU'RE DEAD.

I hero/hench dungeons, and I'm a ranger, so blind affects me just as much. Stupidest advice I've ever heard.
If you're so eager to use no skills because they don't work when dead then go do that. I'll just keep persisting and complaining about it.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I kind of stumbled across this with some guildies. When you are going into those blindfest dungeons, like the Fendi Nin one, as a melee-based character, set as half tank, half signet smiter. Then pull the enemies and wall them, and when they are balled up, unleash the smites (any smite signet, symbol of wrath, etc)
pretty unconventional but you are doing a whole lot more good than flailing away while blinded

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

you could try a rit with [skill]sight beyond sight[/skill]

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by VitisVinifera
I kind of stumbled across this with some guildies. When you are going into those blindfest dungeons, like the Fendi Nin one, as a melee-based character, set as half tank, half signet smiter. Then pull the enemies and wall them, and when they are balled up, unleash the smites (any smite signet, symbol of wrath, etc)
pretty unconventional but you are doing a whole lot more good than flailing away while blinded And what about when I come across the boss and find myself inadequate to the task of obliterating it due to the weird build?

-_-;


For the record... "Half tank" isn't an option for an Assassin.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Wow, way to miss my point. My point is, re-think your entire build if it's not working out. Start with some entirely different build concept. If you can't use your skills, it doesn't matter how awesome your combo is, it's going to do exactly nothing.

Arathi

Ascalonian Squire

Join Date: Sep 2007

I dont seem to worry about blind where if you have a good healer you can easyly survive to its offthen kill > >

Roman

Lion's Arch Merchant

Join Date: Jun 2006

The Illuminati

Mo/

Try bringing someone with Spotless Soul, that should help a lot me thinks.
Other than that, you can bring other people with you who do other kinds of damage, which makes dungeons a lot easier.

You as sin should just get used to the blindness, or try some non melee type of build. Maybe you should buy a blindfold, would make it a bit less painfull?

Good luck.

HydroX

HydroX

Frost Gate Guardian

Join Date: Jul 2005

Central PA, USA

Axis of Valor [AXIS]

hmm

plague touch?

learn how to interrupt?

or if you have horrible timing and can't interrupt a turkey in the oven, bring a.. gasp.. mesmer hero to help interrupt and maybe even have some condition removal on it, just in case?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by EinherjarMx
you could try a rit with [skill]sight beyond sight[/skill]
Way to not read the first post... ¬_¬
Sight Beyond Sight is Spawning Power based and is cast ON SELF. Only usable for more than a few seconds for Primary rits BY Primary rits, who couldn't care less if they're blinded or not anyway.


Quote:
Originally Posted by unienaule Wow, way to miss my point. My point is, re-think your entire build if it's not working out. Start with some entirely different build concept. If you can't use your skills, it doesn't matter how awesome your combo is, it's going to do exactly nothing. Assassin = Melee Character.
Melee Character = Useless when blind.

It doesn't matter what freakin attack skills (practically the key feature of any Assassin's build) I put on that bar..... the result will still be the same.
Now quit being a nuisance. If you have something productive to say then say it, as I'm getting exactly NOTHING helpful from you so far.


Quote:
Originally Posted by Arathi
I dont seem to worry about blind where if you have a good healer you can easyly survive to its offthen kill > > Multiple wipes of a party with three monks, two paragons and an earth elementalist strongly implies otherwise. Admittedly it took them a bloody long time to achieve wipe-out before the death penalty started to build up....

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

Too bad Avatars are tuned to Mysticism.. Melandru's Avatar would be perfect for that sort of thing.. *sigh*

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by SotiCoto
And what about when I come across the boss and find myself inadequate to the task of obliterating it due to the weird build? There are 7 other members of your party, if you're not completely valuable for one fight big deal. I've monked before and used maybe one or two skills to keep the party up for certain mobs, but other times where I need to exhuast every skill. Better to be useful the majority of the time than useless.

If the enemy is spending all of their time blinding you, they probably aren't hurting the rest of your party. Take one for the team.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I've done both this and Shards of Orr with heroes/henchies as a warrior. Sight beyond sight was more then helpful.

You can always try running a critical barrage with a longbow.

Roman

Lion's Arch Merchant

Join Date: Jun 2006

The Illuminati

Mo/

Quote:
Originally Posted by SotiCoto
Way to not read the first post... ¬_¬
Sight Beyond Sight is Spawning Power based and is cast ON SELF. Only usable for more than a few seconds for Primary rits BY Primary rits, who couldn't care less if they're blinded or not anyway.



Assassin = Melee Character.
Melee Character = Useless when blind.

It doesn't matter what freakin attack skills (practically the key feature of any Assassin's build) I put on that bar..... the result will still be the same.
Now quit being a nuisance. If you have something productive to say then say it, as I'm getting exactly NOTHING helpful from you so far.



Multiple wipes of a party with three monks, two paragons and an earth elementalist strongly implies otherwise. Admittedly it took them a bloody long time to achieve wipe-out before the death penalty started to build up.... Assassins do have usefull skills other than attacks, try to make a build without you having to attack, and victory will be yours!

Also, im pretty curious about what kind of monks you use, because a 3 monk backline should be able to hold almost anything in any dungeon..

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by HydroX
hmm

plague touch?

learn how to interrupt?

or if you have horrible timing and can't interrupt a turkey in the oven, bring a.. gasp.. mesmer hero to help interrupt and maybe even have some condition removal on it, just in case? Perhaps you're failing to understand the magnitude of the problem here...

Try four Skeletal Wizards running around haphazardly spamming Eruption all over the place (easily confused with Herta's Sandstorms for that matter) and Blinding Surge inbetween... with several Skeletal Rangers using Throw Dirt on the side.


If you can interrupt an entire spread out party every other second then I'd like to see you try.

Plague Touch? It might as well be the only skill on my bar the amount of time I'd spend using it... and that clearly wouldn't do much good.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Wow youre just having all kinds of problems. First the drakes now this... I never realized PvE was that difficult... I better go practice...

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by HydroX
hmm
plague touch?
LoL yes, and Bye-Bye 'E'

Quote:
Originally Posted by HydroX learn how to interrupt? Again LoL...If you can interrupt FOUR wizards spamming BF, and I mean spamming the skill, you are above and beyond most...and need to post a vid of it.
Quote: Explain yourself.
This sounds rather akin to what newbie assassins are told NOT to EVER do over on the Assassin board on a regular basis.

Quote:
Originally Posted by HydroX
or if you have horrible timing and can't interrupt a turkey in the oven, bring a.. gasp.. mesmer hero to help interrupt and maybe even have some condition removal on it, just in case? yes a mesmer...that is the answer to having a mob being able to silly spam an anti melee skill. Oh yeah nevermind the one-hit spike that some of the undead can hammer you with...you're interrupting BF.

[edit] damn OP beat me to it ;-p

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Roman
Assassins do have usefull skills other than attacks, try to make a build without you having to attack, and victory will be yours!
Also, im pretty curious about what kind of monks you use, because a 3 monk backline should be able to hold almost anything in any dungeon.. Dunkoro, Mhenlo and Lina.
Prot, Heal, Prot.

That answer your question?

They hold up fine for a while... but one of them here and there dies for a moment.... then a second.... and before you know it sheer death penalty is causing more trouble than anything else.

HydroX

HydroX

Frost Gate Guardian

Join Date: Jul 2005

Central PA, USA

Axis of Valor [AXIS]

Quote:
Originally Posted by SotiCoto
Assassin = Melee Character.
Melee Character = Useless when blind.

It doesn't matter what freakin attack skills (practically the key feature of any Assassin's build) I put on that bar..... the result will still be the same.
Now quit being a nuisance. If you have something productive to say then say it, as I'm getting exactly NOTHING helpful from you so far. Assassin is not just a melee character. Ever taken a look at Shadow Arts and Deadly Arts? There are completely viable skills you can throw in a build from the Deadly Arts line that will make any melee attacks look like absolute garbage in comparison.

The poster you referred to in this quote had a good point. Apparently, it is you who doesn't see what is helpful. Open your eyes, and maybe you will see that their post was in your best interest.

Roman

Lion's Arch Merchant

Join Date: Jun 2006

The Illuminati

Mo/

Quote:
Originally Posted by SotiCoto
Explain yourself.
This sounds rather akin to what newbie assassins are told NOT to EVER do over on the Assassin board on a regular basis.


Dunkoro, Mhenlo and Lina.
Prot, Heal, Prot.

That answer your question?

They hold up fine for a while... but one of them here and there dies for a moment.... then a second.... and before you know it sheer death penalty is causing more trouble than anything else. You might want to try a Signet of Toxic Shock build, using the Deady Arts attribute skills. That does quite a bit of single target damage, without you having to hit the target.

knoll

knoll

Desert Nomad

Join Date: Jul 2005

Washington State.

[ToA]

W/

Guess what, Ranger, Warriors, Sins, Dervish And paragons arent the only class that do Dmg. Blind isnt a big deal. Why dont you kill things with like a Necro, Ele, rit? If they are casting blind on you so much, who cares, that means they wont be hurting you with other skills.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Soti, I know you like your build, but maybe Unienaule has a point. Their are build changes that won't drasticly change its effectiveness. Mending touch, or maybe even a similar type spell like the new spotless spells in healing prayers that remove condition/hex repeatedly over a period of time according to the duration.

Relax and think it through. Raging solves no problems. Think of the solution, not the problem.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by HydroX
Assassin is not just a melee character. Ever taken a look at Shadow Arts and Deadly Arts? There are completely viable skills you can throw in a build from the Deadly Arts line that will make any melee attacks look like absolute garbage in comparison.

The poster you referred to in this quote had a good point. Apparently, it is you who doesn't see what is helpful. Open your eyes, and maybe you will see that their post was in your best interest. Opening my eyes is the whole of the problem here, and in your context there is nothing there to see anyway.
If you have a build to suggest that doesn't involve attack skills at all then get to suggesting it already..... because the ONLY such thing I've ever used involved Illusionary Weaponry.... and I got criticised a LOT for that. I have no clue what else an Assassin might get up to without attack skills that would NOT be considered "not playing a proper Assassin" or whatnot...

Oh... and don't forget.... it'd hafta be capable of taking on the final bossy of the Shards of Orr.... -_-;

gone

Guest

Join Date: Jan 2007

just go /e and use obsidian flesh.

/end

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by knoll
Guess what, Ranger, Warriors, Sins, Dervish And paragons arent the only class that do Dmg. Blind isnt a big deal. Why dont you kill things with like a Necro, Ele, rit? If they are casting blind on you so much, who cares, that means they wont be hurting you with other skills.
Air elementalists do more in a short space of time than just blind, y'know...

And I can't just "stop being an assassin" at will. He is my primary character, and I'll deal with the matter of using OTHER characters separately... when I get them there.


Quote:
Originally Posted by Darkpower Alchemist
Soti, I know you like your build, but maybe Unienaule has a point. Their are build changes that won't drasticly change its effectiveness. Mending touch, or maybe even a similar type spell like the new spotless spells in healing prayers that remove condition/hex repeatedly over a period of time according to the duration.

Relax and think it through. Raging solves no problems. Think of the solution, not the problem. Spotless Soul has a glimmer of a chance of working... but would require a hefty investment in Healing Prayers (which would involve a heinous team re-shuffle at that) .... and razor-sharp timing on my part. Mending Touch falls under the category of "unsufficient".

But honestly... I've tried thinking of the solution.
I've been into the Shards of Orr three times today... and shuffled all sorts of things round. I gave Hayda a different elite JUST to get rid of conditions, Mhenlo a spell interrupt... etc... but it wasn't enough. I've also considered what sort of thing I could do to negate blindness on myself..... but there aren't that many options and they're linked to the primary attributes of other classes as noted.
I just can't think THAT FAR outside the box to come up with something completely bizarre and yet fully workable.... It isn't within my capacity.

HydroX

HydroX

Frost Gate Guardian

Join Date: Jul 2005

Central PA, USA

Axis of Valor [AXIS]

Quote:
Originally Posted by SotiCoto
Perhaps you're failing to understand the magnitude of the problem here...

Try four Skeletal Wizards running around haphazardly spamming Eruption all over the place (easily confused with Herta's Sandstorms for that matter) and Blinding Surge inbetween... with several Skeletal Rangers using Throw Dirt on the side.


If you can interrupt an entire spread out party every other second then I'd like to see you try.

Plague Touch? It might as well be the only skill on my bar the amount of time I'd spend using it... and that clearly wouldn't do much good. I've taken my Warrior, Ranger and Monk through this area so far.

Warrior = Melee.
Ranger = Physical (but affected by blind just as well).

I had no problem with it as my warrior. I run Mending Touch as the only Monk skill on my bar, and I also run 2 LoD monks (each with 1 cond. removal skill) along with Gwen who is equipped with 2 condition removal skills. We had no issues cutting through this area.

My ranger was my second character through this area. I run Magebane Shot along with 2 other interrupts, with Mending Touch on him as well. I'm not saying I interrupted every BF that was cast, but needless to say, Blinding Flash was not an issue.

Also, here's an idea: Don't stand in Eruption?

As said before.. Deadly Arts ftw.

There have been a lot of people on these forums crying that certain areas are too hard.. too overpowered. Here's a thought: CHANGE YOUR BUILD AND ADAPT. If melee doesn't work, try something else. You have a secondary profession for a reason.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

think bout this, by the time u got owned by those drakes or skeletons's blinding flash blinding surge ,eruption, YOUR H/H or teammates are killing em, so what's a big deal if YOU cant hit them? your buddys can cast spell with Blind on no problem right?, and eventurally will kill your enemy right? that's the whole point to get through a mission, a quest or even a PvP match, is to work togather and kill the oppsite team. NOT just because YOU cant that doesnt mean OTHERS cant do the job neither. wish they add something to the H/H so that they can QQ when they have backfire on them-_-!

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by flubber
just go /e and use obsidian flesh.

/end Byebye key attack chain (requiring elite)
Byebye movement speed (requiring shadow-stepping)
Oh... and doesn't do squat about Eruption... does it?

Nice idea... but I'm afraid it would do more harm than help.

HydroX

HydroX

Frost Gate Guardian

Join Date: Jul 2005

Central PA, USA

Axis of Valor [AXIS]

Quote:
Originally Posted by SotiCoto
Opening my eyes is the whole of the problem here, and in your context there is nothing there to see anyway.
If you have a build to suggest that doesn't involve attack skills at all then get to suggesting it already..... because the ONLY such thing I've ever used involved Illusionary Weaponry.... and I got criticised a LOT for that. I have no clue what else an Assassin might get up to without attack skills that would NOT be considered "not playing a proper Assassin" or whatnot...

Oh... and don't forget.... it'd hafta be capable of taking on the final bossy of the Shards of Orr.... -_-; I've given you the lemons (Deadly Arts) ... now it's up to you to make lemonade, my friend.

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

use a restore condition monk, stay out of aoe, forget the "you're next" mentality, leave that to the wammos; yes, assasins "assasinate" but you could "assasinate" with deadly arts too

Roman

Lion's Arch Merchant

Join Date: Jun 2006

The Illuminati

Mo/

Quote:
Originally Posted by SotiCoto
Byebye key attack chain (requiring elite)
Byebye movement speed (requiring shadow-stepping)
Oh... and doesn't do squat about Eruption... does it?

Nice idea... but I'm afraid it would do more harm than help. There is your problem, just DONT use an attack chain [at least not with melee attacks]. There are more ways to do damage and be usefull.

OlMurraniKasale

OlMurraniKasale

Krytan Explorer

Join Date: Jul 2006

Seattle

Zaishen Order

Rt/

I am amazed - there's that many beasties using blinding spells in GWEN? I admit I am purely a casual player, so learning all the monsters skills isn't fun for me - I can't remember being blinded even once all the way through. Perhaps my henchies or heroes were blinded somewhat, likely, but except for a few select dungeons and missions, I mowed them all over like knee-high grass.

I know, that's useless to your grumble, but I did want to say that the totem skills aren't so poor as you generally suggested; that's too negative when you could consider them your second wind. I'm a Rit with a lot of energy renewal skills, so I have a lot of energy. I can spam the hell out of my skills (or heavy energy skills like Shelter) until its way down and not coming back up fast enough, or if my health drops critically low when the dumb-arse monks aren't doing so good - when one or both of those happen, I hit my totem elite and poof! I am renewed!

The Ursan Bear (that I use regularly) completely renews my health and energy bar for a different kind of assault tactic.

In this regard, ANet gets a thumbs up from me. I always hated having only 8 skills that I had to micromanage between two professions, so this in effect gives me a secondary skillbar that helps me finish mowing things down.

Yup, I die. No questions. I've often completed a dungeon or mission at -50+ (and hate it), but it has opened up my casual playing to be a bit more than it was. I also have no problem simply running away as fast as I can to remake my torn flesh and heroes back into some reasonable fighting force.

Again, generally, totems aren't always the last resort. For some, it can be a breath of fresh air. It is for me.

gone

Guest

Join Date: Jan 2007

Quote:
Originally Posted by SotiCoto
Byebye key attack chain (requiring elite)
Byebye movement speed (requiring shadow-stepping)
Oh... and doesn't do squat about Eruption... does it?

Nice idea... but I'm afraid it would do more harm than help. LoL...you know there are other useful ele skills right?