Eyeless of the North - Dungeon Blind-Fest

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Celestial Beaver
Woah, Tiger.
I've had very little to think about with my Ele in Dungeons, all in all, Dual Attunements, Blinding Flash, Shell Shock and Epidemic seem to own most dungeons since most seem to be packed with physical damage dealers, who very graciously stand in nice close packs. Well maybe but maybe not. I actually browse the wiki before entering any dungeon. It avoid pain and especially slowness.
Your blindingflash ele is not that useful in Shards of Orr. Especially against 5 magicians +2 smite monks.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by glountz
Well maybe but maybe not. I actually browse the wiki before entering any dungeon. It avoid pain and especially slowness.
Your blindingflash ele is not that useful in Shards of Orr. Especially against 5 magicians +2 smite monks. Well quite, I'm not saying it works in everything, but I just need to put very little thought into most dungeons, since they're usually packed with physical damage dealers. I also do a little research before entering a dungeon, and in places such as the Catacombs of Kathandrax and the Ooze Pit I never bothered with blind, but in many other dungeons, blinding foes = win. Even when I have to switch Elements, most standard PvE builds work like a peach...I haven't had to re-design builds for each dungeon really...

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Celestial Beaver
Well quite, I'm not saying it works in everything, but I just need to put very little thought into most dungeons, since they're usually packed with physical damage dealers. I also do a little research before entering a dungeon, and in places such as the Catacombs of Kathandrax and the Ooze Pit I never bothered with blind, but in many other dungeons, blinding foes = win. Even when I have to switch Elements, most standard PvE builds work like a peach...I haven't had to re-design builds for each dungeon really... Apart from places whee minion masters suddenly don't work, I did some missions and dungeons where Olias just stood there picking his nose. Apart from wasting 1 slot on a char that did nothing it wasn't game breaking though.

Ravenzfire

Pre-Searing Cadet

Join Date: Sep 2007

Seraphim Elite Force

D/Mo

I do have to agree that shards of orr is a pain in the ass. I've been able to h/h every other dungeon with minimal to no problems. I'm running a derv with Melandru and dealing pure holy damage. Most of the mobs aren't that big a deal until you run into one with 5 skeleton wizards, a priest and cleric, and brutes. The single cleric is ungodly at keeping the mob healed and once you've wracked up some dp your henchies drop at the mere sight of the oncoming mob. I can imagine it wouldn't be that bad with a pug group but hh'n it is another story. I've spent hours trying to get through this one dungeon and it's really starting to piss me off.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by MithranArkanere
Imaginary weaponry! /win thread

Other suggestions are not that bad either:

* Caster sin
* Sightbeyond sight
* Have someone cast spellbreaker on you.
* Send in some other hero first.

You might not be at 100% efectiveness, but if blind gives you so much trouble (which it shouldnt...), it might be worth it.

But really, improve. One blinded character shouldnt be game over for group.

zenatomiser

zenatomiser

Frost Gate Guardian

Join Date: Jul 2005

Mo/Me

Sry, haven't read through it all just posting what worked for me...

E/mo

OgNDwqzPO7DKC1/6jMs+LE0I

[skill]Scourge Healing[/skill][skill]Restore Condition[/skill][skill]Smite Condition[/skill][skill]Purifying Veil[/skill][skill]Glyph of Lesser Energy[/skill][skill]Castigation Signet[/skill][skill]Judge's Insight[/skill][skill]Ressurection Chant[/skill]

Slap on purifying veil and judges insight before you run in and put scourge healing on the ele's. They drop in like 1 sec death blossom does over 130-150~ dmg with judge's insight.

And if you still can't kill them... Invest in a mesmer

OQNDAqozOEVOgP4BQEwgoA0I

[skill]Hex Eater Vortex[/skill][skill]Backfire[/skill][skill]Signet of Humility[/skill][skill]Mantra of Inscriptions[/skill][skill]Drain Enchantment[/skill][skill]Revealed Enchantment[/skill][skill]Ether Feast[/skill][skill]Ressurection Chant[/skill]

Could replace ether feast with blackout if you really wanna be nasty, but that should be enough. mantra+signet of humility should keep one of the eles completely shutdown from spamming blinding surge. Use drain enchantment/revealed enchantment to remove Shield of Deflection if neccesarry when spiking the crap out of other wizards.

And most of all don't stand in eruption or let your heros get AoE'd, use flags.

Have fun beating the crap out of undead, Holy dmg ftw!

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Em.... ive never had an issue!!! I usually take myself and a second SF ele, 3 monks and 2 warriors and I've not any problems with any golems!

I didnt even notice getting blinded... although I probably was.

I guess its more frustrating for close combat classes, but surely there is a build to prevent you getting blinded? maybe take mending and protection monks?

Do none of the pve only skills prevent blindness?

zknifeh

zknifeh

Lion's Arch Merchant

Join Date: Feb 2006

Kamadan

Acolites of Anguish [aOa]

A/

Quote:
Originally Posted by SotiCoto
Way to not read the first post... ¬_¬
Sight Beyond Sight is Spawning Power based and is cast ON SELF. Only usable for more than a few seconds for Primary rits BY Primary rits, who couldn't care less if they're blinded or not anyway. actually it lasts 8 seconds with 15 sec recharge
if u have 20% ench dagger mod, it lasts about 10 secs or so
i use that skill once in a while and it works ok, could be better tho
while i have it on there is usualy enough time to deal enough dmg to the blind bot to take him out
and since i know u use crit agility + defences, u should get enchanting daggers if you already dont have them

Cyan Rhae

Ascalonian Squire

Join Date: Nov 2006

RD

E/

I get the impression by your post that your somehow the key to survival for your team by inflicting damage on mobs through melee attacks.
Your saying that your melee attacks arent very effective cos your blind and blinded in between 24/7 even though you have a support team of condition removals.

I happen to know that theres more blind up ahead waiting for you the moment you walk out of that dungeon .
However being blinded doesnt seem the real problem here ... your simply saying your team isnt healthy enough to finish, your dp 60 in notime.

Lets just forget about this cos its not reallly important.
As a Sin or War ... and in pve (think about high end areas) , when your fighting against foes higher then your own level , you are the person that holds the aggro on the frontline.
This way you will keep damage to your midline to a minimum and in return they will finish your aggro in the front advancing to any kind of foes hiding in the back.
In the meantime your Healers in the back shouldnt take a lot of damage and they can focus theyre energy on you and save enough energy to heal your team when needed.

If your playing h/h its important that you flag your team in the formation you think is best, you know about micromanaging and assigning targets im sure.

So here's my 50 cents to you im hoping it will help you in some other way then handing you over some godly build.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by freekedoutfish
I guess its more frustrating for close combat classes, but surely there is a build to prevent you getting blinded? maybe take mending and protection monks? Are you being serious or sarcastic? I really couldn't tell from the rest of your post...

xArcaeus

Ascalonian Squire

Join Date: Sep 2007

Can't Stand Idiots (CSI)

R/

My ranger got blindness spammed on him doing Sveltarm in Slaver's Exile (don't remember it happening in Oola's Lab, was watching tv as I ran through it), so what did I do? Not sit there spamming my triple and double shot hoping my 10% chance of hitting would come through. I literally ran circles around the casters, and laughed as they got the crap Savannah Heat'ed outta them. Cake. If you're blind and don't want to change your build (seriously, though, don't rely on attack skill chains against anything with hexes/blindness) then be a distracter/tank! If the caster's AI is confused about your running around like a chicken with its head cut off, pressure has successfully been taken off the rest of your team.

HydroX

HydroX

Frost Gate Guardian

Join Date: Jul 2005

Central PA, USA

Axis of Valor [AXIS]

Quote:
Originally Posted by Celestial Beaver
I've had very little to think about with my Ele in Dungeons, ... That's because there are several tiers of players in this game, with varying skill levels.

Most of us don't need to think too hard to beat certain areas, because we have common knowledge about the game and what each skill does, and the counter to it.

Others... like the OP, are uneducated about certain skills (and even their skill line--Deadly Arts, for example). That's where sharing knowledge comes into play. However, if they are unable to listen and shoot down every idea that's thrown out to help them, then I would think that they deserve to fail.

Emanuel Zorg

Ascalonian Squire

Join Date: Feb 2007

Quote:
Originally Posted by SotiCoto
Byebye key attack chain (requiring elite) Probably so. I know how much you love your Moebius + Death Blossom spam, but not everything in the game can be beaten with the same build, which is actually a good thing (it's one of the few times when PvE requires thought).

Assassin is my primary character too. Last time I did Shards of Orr I was pretty useless for damage because like you I picked a suboptimal build. I was a good distraction while the H/H cleaned up, though. There are lots of good suggestions in this thread and I'm going to try some of them. I'll bookmark it and let you know how well they work if I do Shards of Orr again.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by HydroX
Enchantment Spell.

With all the shatter enchantments (and their variations) you encounter.. Spotless Mind/Spotless Soul can be a horrible option for most of the game. It would be more harmful than helpful.

Any monk that finds themself running a superior headpiece is just.. laughable.

Or a 55 monk.

The standard two monk backline should always have one condition removal and one hex removal each (being Remove Hex, or Cure Hex -- purely preference).

--

Say your warrior is blind, or in this case, an assassin.

You cast Spotless Soul on them. It takes 3 seconds for the first condition to be removed.

Spotless Soul gets stripped within 2 seconds.

Blind condition remains on the assassin, and you're throwing the 5 mana out the window

Even if Spotless Soul caught the blindness on the first 3 seconds before it was stripped, and the assassin is blind again -- either from Blinding Flash or Eruption -- then you're still out 5 mana and you're waiting the 12 seconds for the recharge to take that gamble yet again.

Me personally... I'd rather have [skill]Dismiss Condition[/skill]. 5 mana. 3 second recharge. Or even good ole' [skill]Mend Ailment[/skill].

It's more viable to just remove it and ask your assassin to kite if blinded again until removed. First, you're thinking in terms of PvP only when refering to If you have a monk with a sup rune on...you're not using your brain fully yet. He is talking PvE, first, and secondly, I was making reference to someone saying the skill is useless- so please be aware of the stuff you're walking into before commenting.

In a place where enchantment stripping is heavy, dismiss condition or Reverse Hex would be my choice of spells(Not being the one who condones stripping enchantments). Yet, consider the scenario in question. He is being constantly and consistently blinded and doesn't want to change his build in the least. 3 monks with basic blind removals as you and others have pointed out have not been able to keep him clean, so what do you do to make things better?

You find something that will repeatedly clean the blinds while not causing multiple casts or the fewest casts possible. This is E management 101. You should know this stuff already. Casting Spotless soul one time compared to casting DC 3 times to achieve the same goal, which is taking off the blind, is poor energy management. If he and talon are both under a scenario of constant/near constant blindness, then they bodyblock while the casters do the killing, and when the monks clean them off eventually catch a hit in to help the cause.

If he is 'always' blind during battle, no amount of mend ailment/dismiss condition/Restore Condition/Blessed Light or any other removal will keep him clean. He might as well wear a blindfold the whole dungeon/mission if that is truely the case. Spotless is an option if enchantment stripping isn't heavy and if he is being stripped down to the bone, then Crit Agility is comprimised and his ability to be an effective melee attacker is very much in question on a whole.

To clearify, sup runes are not the enemy, nor is the use of enchantments, but the lack of knowledge of proper application.

Also, if he was blind in the first place, the monk cast Spotless Soul, and he is using hench monks who have mend or dismiss, wouldn't he have a better chance of being cleaned by not overlapping spells? Think about that for abit...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

This is like the third time SotiCoto has done this, it's buggin' me.

That aside, I haven't had much of a problem. They either A. Blind the minions, B. Blind the casters, or C. Blind me, in which case I'll either micromanage a hero to Dismiss Condition me or mending touch.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I can give advice on Shards of Orr. It is a pain and all groups are heavy hitters. As mentioned above maybe pick a less damaging build. I would use a more survivor build and just be a meat puppet. Yes it will be boring but for this dungeon you need to keep the enemy grouped, and let the casters pick them off. Keep them in tight groups and let the AOE do its work. Build you team to snare and destroy. I have tried many different ways but this concept seemed the best for me. Shadow step in and use Return as an opening attack then let your team follow after they have been snared. Easier with Heros and hench . You will get blasted but your casters will not and the monks should keep you alive.

lunksunkunk

Academy Page

Join Date: Jun 2006

@OP

I totally understand you, i had my warrior in there getting blind, poison, weakness almost constantly, ill admit it was annoying, but they werent hitting my squishies. I tanked my way through there, but yes the annoyance factor was pretty bad. Just try fighting those raptors......critical defenses up all the time, 75% chance of missing everytime, man, now thats annoying, so now my warrior has either pure KD skills that dont require melee or just packing skills that cant be blocked.

Emanuel Zorg

Ascalonian Squire

Join Date: Feb 2007

Quote:
Originally Posted by Zeek Aran
http://www.pvxwiki.com/wiki/Build:A/Me_Assacaster
Might that be what you are looking for? This is what I'm looking into. There are a lot of nice skills in the Deadly Arts line, most are spells and thus not affected by blindness, and many of them do respectable damage. Deadly Paradox + Dancing Daggers = 174 earth damage to one target in 5 seconds, which isn't bad for 10e. In a quick test, I was able to spam conditions and hexes far faster than the enemy monks could smite them. Combined with a hex-heavy hero and some holy damage, I think it's going to work pretty well with some tweaks.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by lunksunkunk
@OP

I totally understand you, i had my warrior in there getting blind, poison, weakness almost constantly, ill admit it was annoying, but they werent hitting my squishies. I tanked my way through there, but yes the annoyance factor was pretty bad. Just try fighting those raptors......critical defenses up all the time, 75% chance of missing everytime, man, now thats annoying, so now my warrior has either pure KD skills that dont require melee or just packing skills that cant be blocked. [skill]Rending Touch[/skill] /win

Freeked... what are you on about. We're talking mainly about Shards of Orr, if your getting blind spammed in Oola's you should lure less and prioritize targets for your casters more.

Going into dungeons without a clue is fun I entered the Catacombs on after just finding it using 2 Searing Flames heroes and an MM. Even with things that are immune to burning it was pretty simple.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Just tried Shards of Orr again.
Used a Blood Magic build that was most un-assassin-like.... but it seemed to be doing the job for the most part.

Got to the third level this time. Killing off groups was much easier.
BUT.... failed again.

Started accumulating Death Penalty... and from there everything just went screwy.
There is an area on the 3rd floor where it is nigh on impossible to flag the heroes correctly because either I can't lure the enemies far enough back.... or the herohench will Leeroy into a poison jet-stream and wipe within moments. They're total fvcking retards like that.... and it bugs me....

Just how am I supposed to find a group build that works in that hellhole? Paragons don't work because they end up blinded and can't build adrenaline. With one healer and two protection monks.... the third floor groups can wipe us out by sheer weight of numbers despite the monks' best efforts.
I tried a Smiting monk as well.... damages nicely... but the group as a whole lacks defense now.
Just what the crap am I supposed to do?

There are far too many variables to just guess at it.... PLUS Shards of Orr is a pain in the arse to get to because it can't be done from Gadd's Encampment....


I'm quickly sickening of this whole business.
I'm getting sick of A-Net for making GW:EN into nothing but a mindless dungeon-crawl... and I'm getting sick of the folks who keep saying PvE is "too easy" because they aren't going around the place on constant -60%.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Even though I like how you think with the two paragons you said you have in your group (people seem to ignore them when they make the game so much easier) I found in those places that I should be the only mele character (a warrior). No paragons, no rangers, nothing. Then I just brought an LoD monk, two searing flames eles, two monk henchman, and two ele henchman. Flag them back just a bit, Leroy into the group, unflag them to come in and I call the skeleton eles as targets for my group to attack. I don't do much damage myself until they are all gone and blind wears off (and yes it annoys me to no end) but if it gets the job done, then I can live with it.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

maybe there should be an effect - eye of the north - blindness duration is reduced by 50% or smth :P

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by SotiCoto
Just what the crap am I supposed to do?

There are far too many variables to just guess at it.... PLUS Shards of Orr is a pain in the arse to get to because it can't be done from Gadd's Encampment.... First, many groups do the dungeon from Gadd's after getting the quest.

Now, let me give you the team build that makes it. It was a shitty one, but it did it.

1. Curse Necro with 2x Desecrate/Defile Enchantments
2./3. 2x Splinter/Barrage Heroes with Antidote Signet
4. 1x LoD Heal Monk with mend condition, 15 Heal, 11 Prot, 11 Divine

5. Human Ranger with BHA/Epidemic/Antidote Signet
He was a total noob, but he did it

6. Pure Smiting Monk. He used this KD Signet with Mantra of Inscriptions, later we agreed that SoJ and some other skills would have worked better. We did not even take Judge's Insight for the silly fear it would spread blindness from blinding surge too much, doh!
7. Hero Prot Monk
8. Earth Warder Hero (Vekk)

This works. I would do it differently now, with Sight Beyond Sight and stuff like that.

But if only a few shots hit, Splinter Barrage with or without Nightmare Weapon works wonders.

I think multiple curse Necros with Defile/Desecrate Enchantments or just Fire eles could do it, too. And for sure better. I am just too attached to my ranger heroes.




And if things get hairy, use an Asuran Essence of Celerity and a Powerstone of Courage... and if it still does not work, use the Armor of Salvation and the Grail of Might, too.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by SotiCoto
I'm getting sick of A-Net for making GW:EN into nothing but a mindless dungeon-crawl... and I'm getting sick of the folks who keep saying PvE is "too easy" because they aren't going around the place on constant -60%. Have you ever taken a second to think that we are getting sick of you complaining things are too hard when they really aren't. It would be one thing if the topic you are moaning about was actually difficult but they aren't.

As for the "PvE is "too easy"" comment maybe it's not the difficulty of the game but your ability to play it.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by SotiCoto
Just tried Shards of Orr again.
Used a Blood Magic build that was most un-assassin-like.... but it seemed to be doing the job for the most part.

Got to the third level this time. Killing off groups was much easier.
BUT.... failed again.

Started accumulating Death Penalty... and from there everything just went screwy.
There is an area on the 3rd floor where it is nigh on impossible to flag the heroes correctly because either I can't lure the enemies far enough back.... or the herohench will Leeroy into a poison jet-stream and wipe within moments. They're total fvcking retards like that.... and it bugs me....

Just how am I supposed to find a group build that works in that hellhole? Paragons don't work because they end up blinded and can't build adrenaline. With one healer and two protection monks.... the third floor groups can wipe us out by sheer weight of numbers despite the monks' best efforts.
I tried a Smiting monk as well.... damages nicely... but the group as a whole lacks defense now.
Just what the crap am I supposed to do?

There are far too many variables to just guess at it.... PLUS Shards of Orr is a pain in the arse to get to because it can't be done from Gadd's Encampment....


I'm quickly sickening of this whole business.
I'm getting sick of A-Net for making GW:EN into nothing but a mindless dungeon-crawl... and I'm getting sick of the folks who keep saying PvE is "too easy" because they aren't going around the place on constant -60%. you're using a blood magic assassin you dumb RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, what do you expect?

Cyandroid

Pre-Searing Cadet

Join Date: Jun 2007

Chicago

R/W

So let me get this straight...you have a problem with Blindness spamming in EOTN, so you start a thread looking for advice on how you might handle this problem and then proceed to be extremely rude to all the people offering advice...is that correct? You are looking for help right? Or did you just create this thread to complain and blow off some steam?

Sounds to me like a change of tactics is what you need...in game and on this forum.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by the Puppeteer
maybe there should be an effect - eye of the north - blindness duration is reduced by 50% or smth :P Why? [skill]Pure Was Li Ming[/skill][skill]Recovery[/skill][skill]Purifying Veil[/skill][skill]Featherfoot Grace[/skill] We have those. And Rune of Clarity, as well as "I Can See Clearly Now" inscription. Not that I would reccommend some of them, but they are there.

I've never been there, but I think Melonni and/or Kahmu as Avatar of Melandru with Heart of Holy Flame should do the trick nicely. I think there are much better options than Blood Magic on an Assassin, and many others have already posted them.

Kushiels_Scion

Frost Gate Guardian

Join Date: Jul 2006

Ohio

Dragon Warrriors

W/P

I havent found much of an issues with being blinded all the time and i'm a war and things die fast around me and i dont waste my hero skills buffing up with smiters or anything though it would be cool.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Skuld
you're using a blood magic assassin you dumb RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, what do you expect? Oh how I lol'd!

Boops

Ascalonian Squire

Join Date: May 2007

N/W

Quote:
Originally Posted by SotiCoto
I'm quickly sickening of this whole business.
I'm getting sick of A-Net for making GW:EN into nothing but a mindless dungeon-crawl... and I'm getting sick of the folks who keep saying PvE is "too easy" because they aren't going around the place on constant -60%. It is easy if you aren't terrible.

Krytos

Krytos

Ascalonian Squire

Join Date: Jun 2007

Rockford, IL

Ambition of Dominance [AoD]

W/Mo

[skill]antidote signet[/skill]

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
There are far too many variables to just guess at it.... PLUS Shards of Orr is a pain in the arse to get to because it can't be done from Gadd's Encampment....
To do it from Gadd's encampment: clear the dungeon to the other exit, find the NPC, escort it back.

Quote:
I tried a Smiting monk as well.... damages nicely... but the group as a whole lacks defense now.
Just what the crap am I supposed to do? Have you tried grouping with real players who don't bunch up and get spiked like a pincushion?

Oh, right, ... people skills...

Quote:
and I'm getting sick of the folks who keep saying PvE is "too easy" because they aren't going around the place on constant Ask anyone and they'll tell you Shards of Orr is a difficult dungeon. Probably one of toughest in GW:EN.

They'll also proceed to give helpful advice.

But #1 way to make that dungeon easy - play with people. Henchies are too stupid for that dungeon.


Also, to all who recommend various blindness removal. Groups with 4-5 sorcerers can spam it all over the place, and no amount of healing works. The only two ways around it are active protection through caster shutdown, or passive defense, such as avatar, or those skills mentioned. Shadow Form should probably be the most convenient choice for an assassin here, but I can't guarantee.

But healing in this case is useless, since it's reapplied to fast.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Krytos
[skill]antidote signet[/skill] Might work if it had an activation time of 1/4 and no recharge. The answer isn't to remove the blindness but to work around it.

Krytos

Krytos

Ascalonian Squire

Join Date: Jun 2007

Rockford, IL

Ambition of Dominance [AoD]

W/Mo

Quote:
Originally Posted by Gli
Might work if it had an activation time of 1/4 and no recharge. The answer isn't to remove the blindness but to work around it. [skill]vow of silence[/skill] [skill]avatar of melandru[/skill]

craigrs84

Academy Page

Join Date: Jul 2007

A/

I know its been said in this thread before but I think assasins remedy would work nicely.

It used to suck because it didnt work vs blind, but I believe it has now been changed so the condition is removed before the attack goes through so it basically makes you immune to blind.

Try it out. Correct me if I'm wrong, but try it first.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

The thing is this dungeon is basically undead, undead and more undead. Smiting monk... even if your blind you can still deal damage through Balthazar's Aura, Smite Hex and Smite Condition just by chasing after things. Oh and Light of Deldrimor obviously.

And am i missing something? When i entered through Gadd's Encampment there was a closed door (no not the Dungeon Locked Door!) that stopped me doing the quest.

Edit: nvm i just noticed Antheus answered that question.

HydroX

HydroX

Frost Gate Guardian

Join Date: Jul 2005

Central PA, USA

Axis of Valor [AXIS]

Everyone recommends Deadly Arts...

...and he goes Blood Magic.

LOL.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

There are 1200 skills in the game, how can you be losing? Restore Condition monk, with Dismiss Condition = no blind. If you still get blind, bring another removal.

Even so...HOW ARE YOU LOSING!? You have 8 people in your party. 1 gets shut down from blind. What are the other 7? Come on now, stop being bad and change your bars.

Akuma

Akuma

IRC W H O R E

Join Date: Feb 2006

Australian Trolling Crew HQ, rightful leader and administration

Yale University [Snow]

W/

Quote:
Originally Posted by SotiCoto
and I can't do a single sodding thing when I can't see. First-person hacks? RL GUILDWARS?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]



/win

2 deaths before the boss, 1 down to the hideously overpowered Enchanteds mobbing 1 of the henchman, the other just an overlure by a poison jet. 1 wipe (but it was funny, my entire backline exploded in 1 Glaive spike so i decided to flag them seperately ), Mhenlo and me.

Lo Sha needs a kick up the arse to be replaced by Cynn, Hex Eater Vortex was annoying.