Eyeless of the North - Dungeon Blind-Fest
Zeek Aran
http://www.pvxwiki.com/wiki/Build:A/Me_Assacaster
Might that be what you are looking for?
Critbarrager was a good suggestion too. You don't be the first target, therefore you won't be blinded nearly as much.
[skill][Assassin's Remedy[/skill] ? [skill]Signet of Malice[/skill] ?
Might that be what you are looking for?
Critbarrager was a good suggestion too. You don't be the first target, therefore you won't be blinded nearly as much.
[skill][Assassin's Remedy[/skill] ? [skill]Signet of Malice[/skill] ?
SotiCoto
Quote:
Originally Posted by HydroX
Warrior = Melee.
Ranger = Physical (but affected by blind just as well).
I had no problem with it as my warrior. I run Mending Touch as the only Monk skill on my bar, and I also run 2 LoD monks (each with 1 cond. removal skill) along with Gwen who is equipped with 2 condition removal skills. We had no issues cutting through this area.
My ranger was my second character through this area. I run Magebane Shot along with 2 other interrupts, with Mending Touch on him as well. I'm not saying I interrupted every BF that was cast, but needless to say, Blinding Flash was not an issue.
Also, here's an idea: Don't stand in Eruption?
As said before.. Deadly Arts ftw.
There have been a lot of people on these forums crying that certain areas are too hard.. too overpowered. Here's a thought: CHANGE YOUR BUILD AND ADAPT. If melee doesn't work, try something else. You have a secondary profession for a reason.
If you're suggesting I do the old "pretend SS" thing.... or "Necro without runes or energy management" .... then I'm naturally going to be sceptical.
If you're not then by all means tell me what the hell you're on about and stop with the guessing games. Do you have an explanation or don't you?
[P.S. I don't stand in eruption. They do though. I find a new target and more often than not I get Eruption cast on me again anyway. Trying to escape it completely is all but futile.]
Quote:
Originally Posted by undeadgun
think bout this, by the time u got owned by those drakes or skeletons's blinding flash blinding surge ,eruption, YOUR H/H or teammates are killing em, so what's a big deal if YOU cant hit them? your buddys can cast spell with Blind on no problem right?, and eventurally will kill your enemy right? that's the whole point to get through a mission, a quest or even a PvP match, is to work togather and kill the oppsite team. NOT just because YOU cant doesnt mean OTHERS cant do the job. wish they add something to the H/H so that they can QQ when they have backfire on them-_-!
I really hate to feel useless.... but that might be the only option.
Flag Herohench around and let them clear up the mess, then come out myself when the skeletal wizards are gone.... I don't like it, but.... *shrugs* ... can't be helped sometimes. KamikazeChicken
Quote:
Originally Posted by SotiCoto
They hold up fine for a while...
I don't think blaming your failure on blind will help fix the real problem.
MisterB
There are all sorts of solutions, but first, one has to focus their creativity on finding them as opposed to coming up with excuses. Sight Beyond Sight really does work with zero spawning; with a 20% mod, I believe it's 10 seconds time(last time I checked enchantment duration rounding, it rounds .5 seconds or more up to a full second) in which to kill whoever is blinding you. If you can't kill something in 10 seconds.... Hmm, don't Assassins have this skill called [skill]Assassin's Promise[/skill]? Or even [skill]Shadow Form[/skill]?
Of course, you might have to change your build a bit, or run a completely new one on occasion. Esan
I would recommend getting a communing Rt/E hero with Xinrae's Weapon and GoLE (that you manually activate), Or, if you can live without an elite yourself, bring Defiant Was Xinrae. It's a completely spammable 5e skill, and after the first Blinding Flash/Eruption cast on you you're free for at least 10 seconds, which should be enough time to drop one or two wizards.
Another option is permanent Shadow Form. It's much easier these days with Air of Superiority, which will recharge all your skills every five kills, on average. HydroX
Quote:
Originally Posted by SotiCoto
You're failing at detail.
If you're suggesting I do the old "pretend SS" thing.... or "Necro without runes or energy management" .... then I'm naturally going to be sceptical. If you're not then by all means tell me what the hell you're on about and stop with the guessing games. Do you have an explanation or don't you? [P.S. I don't stand in eruption. They do though. I find a new target and more often than not I get Eruption cast on me again anyway. Trying to escape it completely is all but futile.] I've suggested DEADLY ARTS. I don't know how obvious it's been in my last few posts in this thread. I'm not going to handfeed you a build. You don't learn anything that way, other than to come here, cry, and get rewarded for bawling. I will, however, give you a few skills to look at, and meanwhile, perhaps you will glance at other skills in the Deadly Arts line. Most of them can be tossed into a skillbar with no effort what-so-ever, and be more deadly than any melee combo would suggest. [skill]Dancing Daggers[/skill] [skill]Deadly Paradox[/skill] [skill]Augury of Death[/skill] Also: What are the skills your hero monk is running? Everyone praises Spotless Mind/Soul whatever... those are useless. undeadgun
Quote:
Originally Posted by SotiCoto
I really hate to feel useless.... but that might be the only option. Flag Herohench around and let them clear up the mess, then come out myself when the skeletal wizards are gone.... I don't like it, but.... *shrugs* ... can't be helped sometimes. i can hear ya there i played my warriror through the game, when i got owned by Blinding flash, Blinding surge,Blurred Vision, Deep freeze(goddmit hate that really, i want wrack that Frozen Elemental, but but i cant reach him.. wish i can throw my hammer on his face lol) or Protector's Defense(yes yes! adren full, rdy Jora? BACKBREAKER! doh! Blocked-_-, what a waste of 10 adren..).by all these anti melee stuff, i could just sit there, wait for a SF or SH on those guys face and /rank on their corpses after all maybe try Assassin's Remedy just for the heck of it Gli
There are places where my ranger tanks, with nothing but self- and party support skills, using a party without melee. Shards of Orr is one of those places. It's counter-intuitive, sure, but it works. I could do the same with an assassin I bet.
IlikeGW
Simplest answer, the dungeons aren't a great place to be melee only. Why not lean more towards survival tank and let your hench or other people lay on the damage?
Bruce Leeroy
@ OP:
I wish I could run the same uber build I use everywhere, but different areas require different builds. Many people have suggested adapt, but you act as if its the end of the world. You do have 3 heroes whos skills you can adjust as well. I played my tank through and didnt have any problems. I used ravens blessing in place of my attack elite. Did I do as much damage as my normal damage build? Maybe not. Did it make it easier? Yes. IlikeGW
Quote:
Originally Posted by SotiCoto
Explain yourself.
This sounds rather akin to what newbie assassins are told NOT to EVER do over on the Assassin board on a regular basis. Dunkoro, Mhenlo and Lina. Prot, Heal, Prot. That answer your question? They hold up fine for a while... but one of them here and there dies for a moment.... then a second.... and before you know it sheer death penalty is causing more trouble than anything else. Dunkoro is way worse than Tehlkora at prot imo... don't ask me why but it seems to be fairly true. Mhenlo is good... Lina you shouldn't need, something must be going wrong with the other monks. Even take the blood hench for energy before another monk imo. Also is your res turned off for all heroes? It's bad to have them ressing in combat imo because they are much too stupid to handle things like kiting, protecting the ressed guy, etc... MagmaRed
[skill]Dancing Daggers[/skill][skill]Crippling Dagger[/skill][skill]Disrupting Dagger[/skill][skill]Iron Palm[/skill][skill]Beguiling Haze[/skill][skill]Epidemic[/skill][skill]Feigned Neutrality[/skill][skill]Resurrection Signet[/skill]
No need for Critical Strike, and no need for daggers. Get a staff with +20 energy and +30 health. Assassin has some very nice spells, but most people only think of the 'attack' skills. MithranArkanere
Imaginary weaponry!
Darkpower Alchemist
Quote:
Originally Posted by HydroX
Everyone praises Spotless Mind/Soul whatever... those are useless.
Useless to whom? In an LoD monk build, these 2 spells will more than likely remove 2 hexes and 3 conditions for their duration on one cast each at Healing Prayers 10. The next compareable spells would be Deny hexes and mending touch. 1 being a 'touch' spell and the other needing you to have another divine favor skill to run it on an equally effective level.
Both have a compareable recharge time and energy cost to the spotless spells. [skill]Mending Touch[/skill][skill]Deny Hexes[/skill][wiki]Spotless Mind[/wiki][wiki]Spotless Soul[/wiki] So, fundementally, the spotless spells are far from 'useless' in comparison to the non elite contemporaries currently being used. In fact, it made the healing prayers line useable again. You could always make a hybrid Protect/Heal monk build with these 2 and maybe RC in a heavy conditions scenario. Div Fav and Healing both at 10 with the rest in Protection with a sup rune headpiece can do wonders. Imaginos
Quote:
Originally Posted by HydroX
Open your eyes, and maybe you will see that their post was in your best interest.
He can't...he's BLIND
Seriously though, you are right in that there are some builds/skills that do not require any real melee attacks and do good damage for assassins. GloryFox
@OP
Many people here are suggesting many good options. You should consider them. For instance Deadly Arts has some fantastic Hexes and Spell attacks that do a considerable amount of damage. Smite has some fantastic value when combined with Zealots Fire, and either protection or healing based skills vs. undead. As for your Assassin Deadly Haste with Dancing Daggers is quite effective vs. creatures that blind. Change your thinking, change your build, remember the object is to win not use the same old thing that let you win before. Also if you do bring a paragon (and it appears that you do) consider Song of Purification & Purifying Finale as a very viable option. It pairs fantastic with Assassins and warriors. CHunterX
Curing Blind should have made players invulnerable to the condition for a few seconds at least, like Disease. I'm not asking to be invincible 100% to it, but some leeway to actually do something other than Mending Touch myself would be nice.
mcsumo
Shards of Orr isn't much fun that is true. But I teamed up with a friend, ran Tahlkora as RC prot, Dunkoro as WOH, his Dunkoro as LOD and 3 SF eles between us. I was a BHA ranger, he used a fairly simple warrior build with a derv holy damage enchant. We made sure the 2 healing monks had some sort of condition removal to back Tahlkora up. At the end of the day we didn't really have much of a problem with it. The trouble with hench monks is that they don't seem to do condition or hex removal, so maybe you should *gasp* team with somebody in a CORPG!
If you are determined to do it alone set yourself up with 2 variations of RC prot heroes and a smite monk, Herta, Cynn, Mhenlo and Talon. I reckon you should be ok then, even though you have this whole 'must follow a lead attack' malarkey. Just be careful with your pulls. RazorEdge
Assassin's Remedy works, did you even try?
As for warriors, I prefer a solid tank build with ripostes dealing damage if necessary. OlMurraniKasale
Quote:
Originally Posted by OlMurraniKasale
I did want to say that the totem skills aren't so poor as you generally suggested.
Yes, I am quoting myself. The Raven Blessing elite has the skill Raven Shriek that removes blindness from all allies within earshot and blinds the enemy instead. Combine with other people/heroes/henchies doing the closer range melee even if you are still blind.
What goes around comes around it seems with the Raven totem. FeroxC
Paragon has a large toolkit for handling this kind of problem.
Take a motivation Paragon hero with: purifying finale, song of purification,watch yourself(not points invested) and go for the eyes(not points invested) and your favourite support heals. Force him to cast Purifying Finale on you before you go in(if you have to) Its going to take a real beatch of a monster to keep you blinded. HydroX
Quote:
Originally Posted by Darkpower Alchemist
Useless to whom? In an LoD monk build, these 2 spells will more than likely remove 2 hexes and 3 conditions for their duration on one cast each at Healing Prayers 10. The next compareable spells would be Deny hexes and mending touch. 1 being a 'touch' spell and the other needing you to have another divine favor skill to run it on an equally effective level.
Both have a compareable recharge time and energy cost to the spotless spells. [skill]Mending Touch[/skill][skill]Deny Hexes[/skill][wiki]Spotless Mind[/wiki][wiki]Spotless Soul[/wiki] So, fundementally, the spotless spells are far from 'useless' in comparison to the non elite contemporaries currently being used. In fact, it made the healing prayers line useable again. You could always make a hybrid Protect/Heal monk build with these 2 and maybe RC in a heavy conditions scenario. Div Fav and Healing both at 10 with the rest in Protection with a sup rune headpiece can do wonders. Enchantment Spell. With all the shatter enchantments (and their variations) you encounter.. Spotless Mind/Spotless Soul can be a horrible option for most of the game. It would be more harmful than helpful. Any monk that finds themself running a superior headpiece is just.. laughable. Or a 55 monk. The standard two monk backline should always have one condition removal and one hex removal each (being Remove Hex, or Cure Hex -- purely preference). -- Say your warrior is blind, or in this case, an assassin. You cast Spotless Soul on them. It takes 3 seconds for the first condition to be removed. Spotless Soul gets stripped within 2 seconds. Blind condition remains on the assassin, and you're throwing the 5 mana out the window Even if Spotless Soul caught the blindness on the first 3 seconds before it was stripped, and the assassin is blind again -- either from Blinding Flash or Eruption -- then you're still out 5 mana and you're waiting the 12 seconds for the recharge to take that gamble yet again. Me personally... I'd rather have [skill]Dismiss Condition[/skill]. 5 mana. 3 second recharge. Or even good ole' [skill]Mend Ailment[/skill]. It's more viable to just remove it and ask your assassin to kite if blinded again until removed. Evilsod
Quote:
Originally Posted by FeroxC
Paragon has a large toolkit for handling this kind of problem.
Take a motivation Paragon hero with: purifying finale, song of purification,watch yourself(not points invested) and go for the eyes(not points invested) and your favourite support heals. Force him to cast Purifying Finale on you before you go in(if you have to) Its going to take a real beatch of a monster to keep you blinded. Theres a *slight* flaw in your plan... how exactly does your Paragon gain adrenaline if he's blinded And i can only really assume your talking about none other than Shards of Orr, which yes, is a MAJOR blind-fest. Luckily my Dervish found a way around this. He's called Ogden. He leant his services to me, so i figured i'd put them to good use, i made him into a Smiters Boon/Blessed Aura/Spellbreaker monk running 16 Divine Favour 13 Smiting Prayers. If i get blinded by Throw Dirt, he can smite it off and cause them even more damage. I then top this off with Judges Insight from my other Smite/Prot monk and a Warmongers Weapon from my Xandra to interrupt these nasty Throw Dirt/Shocks on attack. I then get a window of 27-28 seconds while Spellbreaker is up to wipe out as much of the mob as i possibly can, this normally proves to be more than enough as an overbuffed Dervish dealing holy damage vs Undead can do upto 650 damage in 1 attack. cute_dragon
Quote:
Originally Posted by SotiCoto
As if I didn't have enough of it with those Krait Arcanoss bastards on the outside.... I come across blinding golems in Oola's joint (who thankfully are C-Space fodder anyway) and countless numbers of Skeletal Wizards (Shards of Orr in particular) who like nothing better than to spam blindness constantly. WTF were A-Net thinking? There is nothing more annoying than being blinded constantly... despite having 3 monks in the party AND one of the Paragons on Condition-removal duty. Blind on, blind off, blind on, blind off, blind on, blind off, blind on.... and it stays on.... And what the sweet hell am I, as an Assassin, supposed to do? Condition removal is completely worthless as every other bastard in the Asura regions is set on blinding me constantly! About the only option I see available to me is going back to my ridiculous old Illusionary Daggers build.... which isn't ideal, and likely to get me killed very quickly (not to mention the enchant removal around)... Sight Beyond Sight would be perfect (involving secondary Rit) if it wasn't linked to Spawning Power and taking up an essential slot in the build.... so no go there. Avatar of Melandru? Again... Mysticism. And the key point is: THIS ISN'T FUN! I almost feel like I'm just wasting my time trying to fill in the damned Dungeon Manual because most of the damned things are filled with blind-spammers, and I can't do a single sodding thing when I can't see. And this is just one issue I have among many regarding some of the cheat-tard creatures in Eye of the North..... but then everybody else on these boards seems to think -60% death penalty and 48 hours per dungeon is fun. Bunch of "challenge"-tards. ¬_¬ *Grumbles* A-Net... Plot-based RPG = GOOD. Infuriating dungeon-crawl = BAD. Take a freakin hint. [Addendum :~ Anyone who claims I just shouldn't do it is going to be ignored on the basis of their mental retardation. "IT" happens to be pretty much all the new content IN GW:EN, and I intend to get my money's worth somehow.] Well, of course I can understand that u are annoyed... but there is always a skill u can use I think there was a Rt skill which makes u an amount of time immune to blindness... can't remember how it's called... this should ease the whole thing 4 ya. I know how annoying it is to be permanent blind if u play a sin; its my secondary char. But even if u are blinded, u can deal massive amounts of damage if u eg skill on deadly arts etc... If I learned sth in GW:EN, it's to take loose of the standard builds and develop sth new... My main char is Mesmer and I played builds I never wanted to play before, and I really rocked... Just give unusual skills a chance and u won't have any problems [DE]
Wow, please don't post a thread raging and asking for advice than shooting down every good idea in here; it's very counterproductive. Uni pointed out what was wrong in the first page but you're to dumb to realize it.
Phantom Gun
Quote:
Originally Posted by SotiCoto
As if I didn't have enough of it with those Krait Arcanoss bastards on the outside.... I come across blinding golems in Oola's joint (who thankfully are C-Space fodder anyway) and countless numbers of Skeletal Wizards (Shards of Orr in particular) who like nothing better than to spam blindness constantly. WTF were A-Net thinking? There is nothing more annoying than being blinded constantly... despite having 3 monks in the party AND one of the Paragons on Condition-removal duty. Blind on, blind off, blind on, blind off, blind on, blind off, blind on.... and it stays on.... And what the sweet hell am I, as an Assassin, supposed to do? Condition removal is completely worthless as every other bastard in the Asura regions is set on blinding me constantly! About the only option I see available to me is going back to my ridiculous old Illusionary Daggers build.... which isn't ideal, and likely to get me killed very quickly (not to mention the enchant removal around)... Sight Beyond Sight would be perfect (involving secondary Rit) if it wasn't linked to Spawning Power and taking up an essential slot in the build.... so no go there. Avatar of Melandru? Again... Mysticism. And the key point is: THIS ISN'T FUN! I almost feel like I'm just wasting my time trying to fill in the damned Dungeon Manual because most of the damned things are filled with blind-spammers, and I can't do a single sodding thing when I can't see. And this is just one issue I have among many regarding some of the cheat-tard creatures in Eye of the North..... but then everybody else on these boards seems to think -60% death penalty and 48 hours per dungeon is fun. Bunch of "challenge"-tards. ¬_¬ *Grumbles* A-Net... Plot-based RPG = GOOD. Infuriating dungeon-crawl = BAD. Take a freakin hint. [Addendum :~ Anyone who claims I just shouldn't do it is going to be ignored on the basis of their mental retardation. "IT" happens to be pretty much all the new content IN GW:EN, and I intend to get my money's worth somehow.] Ok i'm not sure what your secondary is, and i'm sorry if i missed it in your post. I understand this can be very annoying, so all i'm doing is trying to make a suggestion. Please don't take it as a flame or something ok? My main GW:EN character is a rt/p. I have several templates but the one I enjoy the most is a mix of spear/restoration/pve only skills. In that build my elite is called "weapon of remedy". It's a nightfall elite that is real easy to capture if you can ride the wurms. It's practicaly spamable. When you cast it on yourself the next time you take damage you steal health and lose 1 condition. It only costs 5 energy. It's like vengeful weapon only you steal slightly more health, and lose a condition. It's also not linked to a primary attribute. You wouldn't have to dedicate your favorite build to it, but in areas like this it helps. Even if you can't hit them, you are still stealing health from them. If you have another low cost healing spell to go with it you can hang in there for a pretty long time for a character with a low Armor rating. Anyway like I said it's just a suggestion. It works for me most of the time unless the enemy is a boss with some serious damage output, or I happen to be the unlucky one that the whole mob targets all at once. "Which doesn't happen to often". Now that we can switch secondary professions in our skill menu as long as they are unlocked it's at least worth a shot. Anyway good luck. rohara
Quote:
Sight Beyond Sight would be perfect (involving secondary Rit) if it wasn't linked to Spawning Power and taking up an essential slot in the build.... so no go there.
so...putting one skill on yr bar that prevents you from being as useless as a poopy flavored lollipop is not essential? interesting.seriously though...quit whining about your attack chain and listen to the numerous good suggestions in this thread. why ask for help then spit on everyone who offers it? even though sight beyond sight is in the spawning power line, plenty of warriors/assassins use it. 8 seconds is long enough to get yr attack chain off, yes? and you'd be hard pressed to find a good ranger that isn't using mending touch or antidote sig. these skills are popular because they require no attribute investment. just put em on yr bar and gogogo! Melkorium
Heehee, the OP reminds me of all those 'sins I blind in AB, flailing and cursing cause they'd never heard of condition removal.
Etta
We did Shards of Orr the other day with 2 monk heroes, 1 RC prot the other is HL. Both monks also have dismiss condition and they removed the blindness fast enough, so wasn't that much of a problem if our melees got blinded.
The rest of the team line up were 1 UG warder, 1 SH ele, 2 spear-commanders, 1 spear-motivator with expel hexes and 1 barrage-judge in sight interupter. Didn't have any trouble at all at Oola. Cebe
Quote:
Originally Posted by Melkorium
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Oola's Lab is NOTHING like AB. You can have 3-4 Golems spamming blinding flash on you at any one time...it doesn't matter how much condition removal you have, it'll just keep getting re-applied. At least in AB you have a chance to remove the condition and make a hit, but seriously, you must never have been through Oola's Lab to be able to make a comment like that.
My first physical damage dealer through the Tarnished Coast may well be Dervish, in which case, Avatar of Melandru ftw...however, I am NOT looking forward to taking other physical damage dealers through. Blind is an annoying condition, but with good monks it is easily removeable. There are certain situations which need toning down for Physical Damage Dealers however, as the Blind in the Shards of Orr and parts of Oola's Lab is pretty much permanent until the casters have killed off the enemy elementalists.
(see, I always knew Casters were "ftw" )
@ Soti, I don't play Assassin too much so I don't know how effective it would be, but how about grabbing a staff and playing Deadly Arts for dungeons like that. I know it may not be the best, and it may be a cop-out for a solution, and you shouldn't need to resort to that anyway, but at least being able to deal some damage is better than no damage.
Quote:
Originally Posted by SotiCoto
[P.S. I don't stand in eruption. They do though. I find a new target and more often than not I get Eruption cast on me again anyway. Trying to escape it completely is all but futile.
I sympathise fully with this. The undead in SHards of Orr seem to be able to chain Eruption so perfectly so that as soon as they notice you're not in one any more it slapped back on you again. I learnt the hard way that Avatar of Melandru is ftw on my Dervish, I'm looking forward to getting back down there, Forming-it up, Heart of Holy Flame, and slapping about some zombies .
MirkoTeran
So, lets sum it up. You don't want to change your/team build so ANet should change dungeons. Yeah, right...
Karia Mirniman
Quote:
Originally Posted by MistressYichi
Wow youre just having all kinds of problems. First the drakes now this... I never realized PvE was that difficult... I better go practice...
Teeheehee.................
Evilsod
SotiCoto.
Stop trying to shoot down every idea. Bring a Blessed Aura/Spellbreaker hero. Stop whining about Blinding Surge/Eruption spam, get over the fact that a few Throw Dirts will still hit you. AND KILL THEM! Use a Golden Fox, Wild Strike, Shattering Assault combo if you have to get around the Shield of Deflection/Prot Spirits that get thrown around. Since when was Oola's a perma blind place? The only annoying part about Oola's is that you can never tell which bleeding Golem is part ele! glountz
The Fact is that in the Shards of Orr blind is applied continuously, and from AoE sources so things like Shadow Form doesn't work.
Take /Rit secondary and Sight Beyond Sight. PAck your heroes/henchies with Casters. An Earth Hero with ward of stability/elements/foes is paticularly helpful. Use Deadly Arts instead of daggers. What's fun with GWEN is that you actually HAVE TO think your builds before entering a dungeon. If you have so much issues with GW:EN dungeons, you should fear the HM. Evilsod
Sorry but if you stand close enough to things to get hit by Eruption and the BS AoE you DESERVE to get blinded.
Longasc
Quote:
Originally Posted by MistressYichi
Wow youre just having all kinds of problems. First the drakes now this... I never realized PvE was that difficult... I better go practice...
LOL... yes, I thought the same.
What is the point of this? PvE is too hard? You have to adjust? It is not fun when you get blinded so often? SotiCoto is exaggerating. Besides Shards of Orr I do not remember a single place where I felt the need to take something against blindness with me at all. Sorry, every noob in RA does more evil things to me than all the mobs in GW:EN together. Unfun and mean seems to be getting blinded. Yet another rant of a really bad player that PvE is too hard and mobs fighting back is seriously unfun. glountz
Quote:
Originally Posted by Evilsod
Sorry but if you stand close enough to things to get hit by Eruption and the BS AoE you DESERVE to get blinded.
You don't, but your hench do. Additionnally there is oftent 2 monks 5 blind eles groups so eruptions are everywhere they can put in. And they also KD in those thanks to Shock and Earthquake.
As a human team Shards is quite simple, but with H/H that's another story. Cebe
Quote:
Originally Posted by Evilsod
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Are you really saying that if you're standing close enough to an Enemy Ele to attack it, you deserve it if it casts Eruption on you?
Quote:
Originally Posted by glountz
What's fun with GWEN is that you actually HAVE TO think your builds before entering a dungeon.
If you have so much issues with GW:EN dungeons, you should fear the HM. I've had very little to think about with my Ele in Dungeons, all in all, Dual Attunements, Blinding Flash, Shell Shock and Epidemic seem to own most dungeons since most seem to be packed with physical damage dealers, who very graciously stand in nice close packs. Shakkara
I hate shards of Orr, I had two monks with Restore Condition and even they couldn't keep the blind off me, GRRR! Had two nukers and a holy damage dervish with me as well and we simply didn't do enough damage to outdamage what those clerics or whatever they are heal back. Wasted three hours only to get stuck and resign.
Oh and hero healers DO NOT USE spotless soul by themselves. At all. At least a week or two ago they were not. Evilsod
Quote:
Originally Posted by glountz
You don't, but your hench do. Additionnally there is oftent 2 monks 5 blind eles groups so eruptions are everywhere they can put in. And they also KD in those thanks to Shock and Earthquake.
As a human team Shards is quite simple, but with H/H that's another story. No its not... it's really not hard to stay away from henchman, especially if they've been flagged. But then again i wouldn't much advise using Shadow Form at all... ever in general PvE. |