Eyeless of the North - Dungeon Blind-Fest

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Diversion works well on one target, for one spell, until it recharges. Having 4-5 Wizards using 2 different spells that cause Blind means you can't remove the blind problem. Now, RC can work well, but again, there are 4-5 Wizards, each with 2 methods of Blind, one of which has a VERY fast recharge. They also use Enervating Charge to cause weakness, and the Necros, when around love to use Virulence. RC can easily deal with any of those conditions, and even all of those conditions, but only on one person, ever 2 seconds. And a hero will just as likely remove Blind from a Monk as it will an Assassin.

I finally beat the dungeon with hero/hench. I tried 5 different methods, and all failed until my last trip. I am a R/Mo by the way, so Blind is definitely a problem for me. And using a Longbow does not prevent Blind from reaching you for several reasons. Shock makes the Wizards run into melee range of casters - don't think they will ONLY use it on a melee class. This places them in range to use Blinding Surge on anyone. If one caster is blinded by Wizard number 1, Wizard number 2 will look for a different target. Eruption has AoE, so unless you manage to stay far enough away from ALL team members, it will hit you.

When I finally beat it, I used a smite build, and took 4 Monks. Talhkora and Ogden set for Smite, Lina and Mhenlo for heal/protect. I took Zhed for a Warder and Sandstormer, and I myself went as Smiter. Last 2 hench I took were Cynn and Eve. Boss fight wiped my team several times (9 I think it was) and I used 2 of the 3 Powerstones I had taken. I beat it though, and since I don't need/want any of the unique items available there, won't be returning. For those curious, here is the build I took:

[skill]Banish[/skill][skill]Bane Signet[/skill][skill]Signet of Judgment[/skill][skill]Light of Deldrimor[/skill][skill]Ebon Battle Standard of Wisdom[/skill][skill]Pain Inverter[/skill][skill]Rebirth[/skill][skill]Serpent's Quickness[/skill]

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

*remembers another skill that might be pretty effective down there*

[skill]Xinrae's Weapon[/skill]

Pretty sure getting hit by 1 B-Surge and 1 Eruption in 16 seconds will work.

Rebelor

Rebelor

Frost Gate Guardian

Join Date: Dec 2006

i see there wasnt much mention of smite in this thread. i went as a smiter and cut these areas with ease, first time through, and i thought to myself, gotta farm here (h/h). anyhow smite rules these places. yea, olias was standing around picking his nose a bit, but it wasnt a prob. hex removal....not a 1 they died too fast

Kos Luftar

Kos Luftar

Academy Page

Join Date: Dec 2006

Canada

Scars Meadows

W/Mo

Sight Beyond Sight might help. The constant blind sucks especially if u finish a dungeon and the reward sucks.

Peter Panic

Peter Panic

Frost Gate Guardian

Join Date: Jan 2007

ct

Scars Meadows [SMS]

W/

ok lets try to stay on topic.
1. sight beyond sight is out bc its a self cast in spawing power
2. it cant be an elite bc he needs it for his attack chain
3. it shouldnt be something that is too energy un-efficient, OR something that will cause him to spam the whole time (plague touch)

i can sympathize with u too. my assasin was my first one to go thru eotn. i ran a standard moebius death blossom +crit agility crit defences and mystic regen. originally, i was having problems with the blind too, but i didnt change my build. the first thing i did was make sure my monks had dismiss condition. set up odgen and dunk with it. then, i made sure to have at least one warrior hench/hero with me. then whenever i encountered a group, id do shift-space so the warriors ran in and took aggro. give them a couple seconds, and the ai will focus on them, letting you run in and kill em all. thats what i did, and it worked so far for me. neways, gl with the dungeons

Kos Luftar

Kos Luftar

Academy Page

Join Date: Dec 2006

Canada

Scars Meadows

W/Mo

i just went to the end with another friend of mine, Sight Beyond Sight worked wonders and my friend has splinter so i just took aggro and everything died in like 5 seconds, BUT when we got to the BOSS he pretty much raped us all, and we all got 60dp and had to resign after 2 hours of play we had to resign, so imo don't even bother with this dungeon it is a waste of time.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

to the OP...

I have done every dungeon with heros and henchies. I myself am a paragon wit hdefensive shit and I had Lina and Mhenlo monking.

Maybe you should rethink everything youve done in guild wars because it isnt at all hard. Use casters.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Peter Panic
1. sight beyond sight is out bc its a self cast in spawing power [skill]Sight beyond sight[/skill] lasts 8 seconds at 0 spec, and recharges in 15 seconds. It's really nice to have complete immunity to blind over 50% of the time. As for self cast, I see no reason why he couldn't go A/rt.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by MMSDome
Use casters. Your missing the point. The player himself is a melee char. Is a warrior gona start nuking..? I had the exact same problem. Great i cruised through Shards of Orr and my heroes / hench had a lovely day out.. doesn't mean i did.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Dr Strangelove
[skill]Sight beyond sight[/skill] lasts 8 seconds at 0 spec, and recharges in 15 seconds. It's really nice to have complete immunity to blind over 50% of the time. As for self cast, I see no reason why he couldn't go A/rt. and with a simple weapon swap to a 20/20 20%enchanting staff before casting it goes up to 75% coverage.

mampfo666

mampfo666

Academy Page

Join Date: May 2007

Austria

The Gracefull Drunken Ones[BEER]

Mo/

Anet, fix another thing please!!!!!!!!!!!!!!!!!
I have a very high damage Elementalist build and i dont want to change it.
But if i came to the secont circle of casting i get energy problems and i have no self heal at all.
ANET CHANGE THIS coz i dont want to change my build.



«Plague Touch»

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

FIRSTLY.... I'd like to note that I DID get through Shards of Orr yesterday...
... with a PuG team (a largely competant one in fact)..... and I personally finished off Soul of Fendi Nin myself.

That said.... time to deal with the all and sundry...



Quote:
Originally Posted by Simath
You...are in denial. Your posts are utter crap. Have you ever considered why people troll them and flame them? The answer is because you make yourself such an irresistible target.

Hint 1: Find a belt to tie around your neck.
Hint 2: Use scissors on your wrist.
Lawlz no.
You are about as threatening as a one-legged duckling.


Quote: Then get better at killing things. If it doesn't have a body, being better at killing things won't make a shred of difference, moron. Learn the game.


Quote: A good offense is a good defense. While sometimes the former will proxy for the latter, the two are not synonymous.


Quote: Paragons are physicals and blind effects physicals. GG. 99% failure? I don't think so. What is it you like to say? Fail @ Conclusion And 78% of statistics are made up on the spot. It is still a vast majority... based on the original herohench model. That is why I chose to do away with it.


Quote: People did try to help but you were to stubborn. So it is your fault you don't get help. Try to think of that next time you decide to make a new thread. You'd like to think that, but mayhaps you have a much looser definition of "help" than I do.



Quote:
Originally Posted by MagmaRed
When I finally beat it, I used a smite build, and took 4 Monks. Talhkora and Ogden set for Smite, Lina and Mhenlo for heal/protect. I took Zhed for a Warder and Sandstormer, and I myself went as Smiter. Last 2 hench I took were Cynn and Eve. Boss fight wiped my team several times (9 I think it was) and I used 2 of the 3 Powerstones I had taken. I beat it though, and since I don't need/want any of the unique items available there, won't be returning. For those curious, here is the build I took:... And when I did it, I took the same Blood Magic build I mentioned earlier.... and a load of PuGs.... some of which had consumables.... and used them when we entered the boss fight.
Fendi Nim got raped and I finished with 10% morale boost.... and only suffered one death throughout the entirety of the dungeon.... to lure a group of enemies away to allow the monks to res others who died in a more awkward place.

While I appreciate your build suggestions.... I did pretty much find that what was causing me the greatest issue was herohench positioning more than build.... and that it is difficult to get them to stay where I want them, even with flags.
I also learnt the value of a single tank and a meteor shower repeater... but I'm not sure that can even be done with herohench...



Quote:
Originally Posted by Kos Luftar
i just went to the end with another friend of mine, Sight Beyond Sight worked wonders and my friend has splinter so i just took aggro and everything died in like 5 seconds, BUT when we got to the BOSS he pretty much raped us all, and we all got 60dp and had to resign after 2 hours of play we had to resign, so imo don't even bother with this dungeon it is a waste of time. Fendi Nin WAS rather nasty.... but I found that you can lure him out past the fire-traps, onto the bridge and even as far as the poison-jets in the corridor.... and quite often he will leave his little spirity / archer friends behind.
Plus of course I learned a valuable lesson: When the rest of the party is getting raped.... run like the clappers and then come back when the enemy has moved away to res the nearest Rebirth monk.
Oh... and the other lesson: Some PuGs bring consumables.... even if I don't.

kmburton

Academy Page

Join Date: Jun 2006

Texas

Heroes Etc. [HeEt]

R/

Quote:
Originally Posted by SotiCoto
Oh... don't you?
Use consumables before you get there or something?

The very notion that we should have to use consumables is abhorrant.... A complete travesty.


In any case, I'm sure it wouldn't be an issue if I were playing a spellcaster.... but I'm not. I'm a melee character, and for the record the AI is thick as sh!t. I thought it was the whole idea. Another gold sink.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by kmburton
I thought it was the whole idea. Another gold sink. Pretty poor idea for a gold sink.

I mean.... lets put it this way:
Who has the gold to dish out on a regular basis to buy those things? ... The rich.
Who has lots of cash? ... The folk who can farm the elite areas.
Who can farm the elite areas? ... The same folk who don't need the consumables in the first place.


Those who DO need them don't have the resources to spare on them.
All in all, it is just another twisted ploy by A-Net to make the rich richer and the poor poorer....


A gold-sink shouldn't be something that actually makes the difference between winning and losing in a dungeon.

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

My typical solution was three CUSTOM Searing Flame Elementalists. Three Meteor Showers and then massive fire and burning damage really not let them do much anything. Ward Against Melee to keep save from melee opponents (nearly entire main storyline cleared without taking tanks to party, melee is against destroyers only). I rely to spell casters.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

I just put Draw Conditions on my Necro or Ele, problem solved.

Anyone else feel that the premise of this thread is reducible to 'OMG THESE MONSTERS BLIND ME ANET U SUCK'?
Well, I'm sorry, but Anet didn't want to give you an easy time everywhere.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Did it again yesterday but Fendi Nin was a pain, did anet buff him he or something? His ranger gang wasn't so bad, it when he turn into his second form and his Rt spike sidekicks turn up, hilarity ensure. Anyway we did beat him and his green is utterly rubbish btw.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Etta
Did it again yesterday but Fendi Nin was a pain, did anet buff him he or something? His ranger gang wasn't so bad, it when he turn into his second form and his Rt spike sidekicks turn up, hilarity ensure. Anyway we did beat him and his green is utterly rubbish btw. I got a Diamond from his chest while everyone else in my PuG got golds. Total waste since I have no intention of getting any Destroyer Weapons...

And yes.... A-Net fixed a bug where Fendi Nin and his helpies would spawn without weapons. They now have their weapons fully intact.

red orc

red orc

Krytan Explorer

Join Date: Jul 2006

Quote:
Originally Posted by Evilsod
Theres a *slight* flaw in your plan... how exactly does your Paragon gain adrenaline if he's blinded

. There is a signet of aggression. A para does not need to hit anything to gain adrn. You can also use it on a warrior with "for great justice". I love it on a backbreaker, and you can use also earthshaker. Just churge your adrn when you're blind then blast out when the blind is removed.

red orc

red orc

Krytan Explorer

Join Date: Jul 2006

This is not a smart thread.
100 people telling this guy that he should improve and he complain that the game is too hard. lol.
I remember one of the last missions in factions when I run my warrior and he was useless. It was the dragon killing with the eges, i dont remeber the name of the mission. I ended up using henches and heros with my warriror with a bow serving as interrupter, dealing no damage what so ever, cause I could not reach the bastard.
So use your sin as support character and let the other party member do the killing.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by red orc
This is not a smart thread.
100 people telling this guy that he should improve and he complain that the game is too hard. lol.
I remember one of the last missions in factions when I run my warrior and he was useless. It was the dragon killing with the eges, i dont remeber the name of the mission. I ended up using henches and heros with my warriror with a bow serving as interrupter, dealing no damage what so ever, cause I could not reach the bastard.
So use your sin as support character and let the other party member do the killing. Life is just like that.

It is as much their duty to tell me to get better (while totally glossing over how) as it is mine to complain about the scewed mechanics (which, incidentally, only totally mess up very certain character types).

You're talking about Unwaking Waters.... right? Fight against Kuunavang?
I finished that with henchies the very first time (before heroes came along).
Thing is.... I didn't bother attacking Kuunavang myself early on. I just attacked the Afflicted that came near... and the henchies dealt with Kuuny. I got to shine right at the end though.... so it all worked out well enough.

All in all, it isn't the same situation. I didn't feel totally useless in Unwaking Waters. I had something to do. Shards of Orr on the other hand has no use for a physical attacker.

Ruby Lightheart

Ruby Lightheart

Lion's Arch Merchant

Join Date: Jul 2005

Clan of Elders

R/Mo

well he does have a bit of a point here. I know the area he is talking about and do agree there are too many with the blinding ability there. As a ranger, blinding can be devistating so the blind on blind off is extremely annoying. But the problem is not that they blind ..the problem lies in that there are too many of the same type grouped together.

The way the monsters in the game are setup is that all of a certain type use the same skills/spells. Thats why we have different kinds of krait, grawl, charr, etc. In some areas of all three campains and the expansion..they have too many of the same type grouped together.

With EoTN , I have found myself having to carry condition removers for the first time which caused me to rethink my toolbar since I refuse to go anywhere without my tanking pet. Yes i am still one of those rangers whom use their pets constantly. She oftentimes outlasts the hero tanks LOL.

Anyhow, the issue really isnt caused by the use of blidnign spells by npc...its that anet could have balanced the mobs a bit better.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Ruby Lightheart
Anyhow, the issue really isnt caused by the use of blidnign spells by npc...its that anet could have balanced the mobs a bit better. QFT (except for the typo)

Thankyou.
That is exactly right.

And might I note that despite having a lot of blinding power and persisting power.... the undead mobs don't actually pose that much of a threat damage-wise. They're just a one-trick circus.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Regarding your other thread that people shall not make fun of you when you post another "mob x is too hard" thread:

You of course deserve some respect, but not to the point that people have to agree with your nonsense. You seem to be such an underwhelming player that you should stop thinking of yourself as the measure of GW balancing.

Especially if the dungeon quest you are referring to has the red MASTER tag attached. Right now you called it a badly designed one-trick circus - that unfortunately still turns out to be too much for you.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Like I said, I liked this area because it really got me thinking about what else I could do (this is from a bold and true warrior here.) I thought "aight, so I'm gonna be blinded 90% here, what can I do", looked at some skills I could use that I could take in place, and rolled with it. I went as some shouting, disrupting menace, knocking guys down with "You move like a Dwarf", and DWing guys with "Finish Him". I also took Disrupting Dagger with me, and things went pretty smoothly.

All in all, I really liked this area because it got me thinking about what else I could bring to the table as a party member.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Er... don't all the dungeons have the big red MASTER tag on them...?

And master means nothing. Ever done DoA? Thats a master quest. So is completing the Troubled Keeper quest (that is a true master quest and is a MAJOR pita to beat, but damn is it satisfying...). Then theres the Cipher quests... that are a complete joke, the final 1 of those is a master quest if i recall.

Like i said, master quest means nothing.

Gli

Forge Runner

Join Date: Nov 2005

Light of Deldrimor is also a firstclass skill in there if you're a melee guy. Huge AoE (holy) damage against the wizards in paper armor, who rush up to you, for just 5 energy. The hidden treasures are a nice side benefit. We decided our warrior should carry it down there, if anyone, and we didn't regret it.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Evilsod
Er... don't all the dungeons have the big red MASTER tag on them...?
(...)
Like i said, master quest means nothing. From the 18 dungeons, only Orr and Slavers' Exile have the master quest tag. Maybe Kathandrax, too. Hmm.. maybe Frostmaw, too. Yes, it does not mean much usually.

But then I would not wonder and cry overly much if I have serious difficulties with something and it is labeled a "Master" quest.

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

This thread is mildly epic. You (SotiCoto) whine about failing at PvE, people tell you ways they've beaten it (easily, no less), and you tell them they're wrong on every count? Either you have never tried their suggestions, are really bad at the game, or are a huge troll.

It's low-end PvE. It isn't challenging, it barely requires a brain. I c-spaced my way through it on an ele and while reading forums/irc,how on earth are you not doing it better while actually trying? Next time someone says bring one RC monk, actually bring an RC monk. Next time says bring a single draw, bring a draw. Amazing that people are doing it better than you and you ignore them :/

knifff

Ascalonian Squire

Join Date: Aug 2007

Try Shadow Form, Unsean Fury or Spell Breaker (on a monk), for exemple.

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

Bring an MM... who cares if minions are blind...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Auron of Neon
It's low-end PvE. It isn't challenging, it barely requires a brain. I c-spaced my way through it on an ele and while reading forums/irc,how on earth are you not doing it better while actually trying? Next time someone says bring one RC monk, actually bring an RC monk. Next time says bring a single draw, bring a draw. Amazing that people are doing it better than you and you ignore them :/ You see thats where people stop caring what your saying. Go flash your e-peen somewhere else and stop been a prick.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Longasc
Especially if the dungeon quest you are referring to has the red MASTER tag attached. Right now you called it a badly designed one-trick circus - that unfortunately still turns out to be too much for you.
Perhaps you didn't get the memo..... but I got through Shards of Orr yesterday. PuG'ed it.

And yes, it is a one-trick circus. If I took a full team of Air / Earth elementalist blind-spammers everywhere with the odd monk thrown in or whatnot .... I doubt I'd get very far. I would however be able to play a downright annoying war of attrition with most enemies I came across, and if they had the capacity to be annoyed then they would be.
Who knows... if there were poison vents that only damaged THEM around.... then it might actually be effective at removing them. Not to mention if I had a team of 12 to 14 rather than just 8.
Now... where did I see such a thing?


Quote:
Originally Posted by Bryant Again
All in all, I really liked this area because it got me thinking about what else I could bring to the table as a party member.
I brought my Elite Skill Hunter titles to the table. The party didn't have an SV necro.... I became an SV necro, which was a hell of a lot more useful than flailing with daggers.
In any case... it was as much a matter of party build as it was personal build.


Quote:
Originally Posted by Longasc But then I would not wonder and cry overly much if I have serious difficulties with something and it is labeled a "Master" quest. Secret Lair of the Snowmen makes the "Master" label a joke.


Quote: Originally Posted by Auron of Neon This thread is mildly epic. You (SotiCoto) whine about failing at PvE, people tell you ways they've beaten it (easily, no less), and you tell them they're wrong on every count? Either you have never tried their suggestions, are really bad at the game, or are a huge troll. Correction: People tell me they have beaten it. If I'm lucky they drop slight hints as to the how of it, but mostly JUST.... that they have beaten it... and then clutter it all up with telling me that it is easy.
THAT.... is not helpful, and I tell them it isn't helpful.... which isn't the same as telling them they're wrong. I save the judgements of WRONG for those who tell me to do things I've already tried and which didn't make a shred of difference.

Are we clear now, slow one?

Quote:
It's low-end PvE. It isn't challenging, it barely requires a brain. I c-spaced my way through it on an ele and while reading forums/irc,how on earth are you not doing it better while actually trying? I seriously expect you're negating the key details there... or else simply bullsh!tting. In any case, I couldn't care less what you claim you did. Take your false objectivity and shove it.

Quote:
Next time someone says bring one RC monk, actually bring an RC monk. Next time says bring a single draw, bring a draw. Amazing that people are doing it better than you and you ignore them :/ How many times must I make this clear? The very first time I went into the Shards of Orr, not even knowing what was in there, I had an RC monk with me. That is how I know it doesn't work. I've never had LESS than an RC monk in there with me, so I don't even know how much more awkward it could get. And yes... the other two monks (the henchies) had their own condition removal as well. Add onto that Hayda with Anthem of Purification and Morgahn with "Its just a flesh wound!" .... and I'm STILL blinded.... and it becomes a freakin' joke.
In case whatever brain you ever had dribbled in a bloody mess out of your ear long ago, I will repeat the key point here: Shards of Orr is an anti-melee dungeon. It is NOT impressive to manage it with a freakin Elementalist! Of course they're going to do better than me. But just because they've never had blind inconvenience them (since they can still cast spells), they seem to think that a little condition removal will stop a front line melee character being blinded CONSTANTLY.
I just learnt that being a front line melee character wasn't going to work down there (and that certain parts of the place make herohench flagging REALLY awkward).




Quote:
Originally Posted by R!ghteous Ind!gnation
Bring an MM... who cares if minions are blind... Given that I had to exit back into Gadd's Encampment at least once to swap Well of Blood for another spell due to lack of sufficient corpses to make it worthwhile.....
Well... I just don't reckon you thought your cunning plan through....

flclempire

Academy Page

Join Date: Aug 2007

I agree, Shards of Orr needs some serious re-doing. Constant blinds and knockdown spam, its just not fun. Its almost impossible to do that dungeon with just henchies and heroes because they are too stupid to follow my simple ping commands to kill the monks. I ended up getting to 60dp and had to resort to suicide strikes against the monks that are in every group.
Then I finally got to the boss...and his desc chants or FoC killed my entire group with 1 hit....and I had no consumables to remove dp The only upside was that the archers were glitched. When they respawned, they respawned with no weapons and could only spam throw dirt XD. Long (and boring as ****)story short, I got him to about 1/2 hp and didn't feel like spending 3 hours trying to get in 20 dmg to his soul b4 he killed every1 with 1 attack. Its like they are sabotaging their own game :0

EDIT: This was with my necro btw, and I only have proph and gwen so my hero builds are a bit limited. If i didn't have prot spirit on me I'd die before I could stand up from the first shock, its pathetic.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by flclempire
I agree, Shards of Orr needs some serious re-doing. Constant blinds and knockdown spam, its just not fun. Its almost impossible to do that dungeon with just henchies and heroes because they are too stupid to follow my simple ping commands to kill the monks. I ended up getting to 60dp and had to resort to suicide strikes against the monks that are in every group.
Then I finally got to the boss...and his desc chants or FoC killed my entire group with 1 hit....and I had no consumables to remove dp The only upside was that the archers were glitched. When they respawned, they respawned with no weapons and could only spam throw dirt XD. Long (and boring as ****)story short, I got him to about 1/2 hp and didn't feel like spending 3 hours trying to get in 20 dmg to his soul b4 he killed every1 with 1 attack. Its like they are sabotaging their own game :0 ...... Knockdown?

... Oh yeah... I guess they were doing that. Didn't really notice... ^_^;;
Honestly, the knockdown wasn't even frequent enough to cause me any issues. Just the blind really.

But I do agree that making them drag out a fight for absolutely ages is possibly the most annoying thing they could do.... If they're going to kill us then at least have 'em get on with it a bit quicker.

oljomo

Frost Gate Guardian

Join Date: Mar 2006

Errmmm, you have tried moving OUT of eruption right?

Yeah that aoe skill that blinds for 5 seconds every second.....

Alternatively tank it, all you need is prot spirit and shield of absorbtion, and you should eb abel to tanke the entire dungeons fast.

flclempire

Academy Page

Join Date: Aug 2007

Quote:
Originally Posted by SotiCoto
...... Knockdown?

... Oh yeah... I guess they were doing that. Didn't really notice... ^_^;;
Honestly, the knockdown wasn't even frequent enough to cause me any issues. Just the blind really.

But I do agree that making them drag out a fight for absolutely ages is possibly the most annoying thing they could do.... If they're going to kill us then at least have 'em get on with it a bit quicker. Yeah, each group usually has 3 wizards (some have up to 6!) And I die from 2 aftershocks after being shocked, with no dp... If a monk isn't rescuing me that is, which they never do XD

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by flclempire
Yeah, each group usually has 3 wizards (some have up to 6!) And I die from 2 aftershocks after being shocked, with no dp... If a monk isn't rescuing me that is, which they never do XD One tactic I started using since hardmode is to micromanage a prot monk hero to pre-prot me before rushing in solo to draw aggro. (When hero/henching, obviously.) Works wonders in Shards as well.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by SotiCoto
Quote:
Originally Posted by R!ghteous Ind!gnation
Bring an MM... who cares if minions are blind... Given that I had to exit back into Gadd's Encampment at least once to swap Well of Blood for another spell due to lack of sufficient corpses to make it worthwhile.....
Well... I just don't reckon you thought your cunning plan through.... Let's not forget the fact that, if the minions are blind, what's the point in using an MM anyway if none of his beasties can do any damage...even if there were enough corpses.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Celestial Beaver
Let's not forget the fact that, if the minions are blind, what's the point in using an MM anyway if none of his beasties can do any damage...even if there were enough corpses. Even if the minions are blind, an MM with death nova would probably do more damage than SotiCoto himself, until he learns to play.