Taxi'ing to Duncan (Slaver's Exile) needs to be stopped

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Anyone who has been to Umbral Grotto recently will have noticed a never ending stream of people offering runs to Duncan for 1k.

To kill Duncan from start to finish it takes about 30-45 minutes and can easily be done with Hero/Hench as a Spoil Victor hero can easily, but slowly, solo Duncan. His chest will always drop 1 Deldrimor Armour Remnent, value around 10-15k and an Onyx Gemstone ~10k (i think) along with a 3rd random item (occasionally another Gemstone). Then once you go outside the chest for some reason updates to show you've killed all the other bosses and you can then collect your 2.75k gold reward. A guaranteed 20k worth in an hour.

This really does need to be stopped. 1 of 2 things will come out of this abuse. They'll fix it, and make it so only party members who have cleared all 4 other bosses can enter (similar to Mallyx), which is the way it was intended i would think. Or they'll nerf the drops you get from Duncans chest and screw over people who do all 5 bosses legitimately.

If they refuse to deal with the issue then this problem will only get worse in Hard Mode if they up the number or drops from the chests.

Anyone else agree with me on this?

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

Personally, I really don't care. With this service being offered, who would do the other 4 bosses, unless they want to do the taxiing themselves? And the only guaranteed drop is the armor, the other two are completely random.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Must be just a huge coincidence that everytime i've done it everyone in the team has had 1 Onyx at least then...

And what was the point in your post anyway? You said you don't care... why post that? If you've got something to say, say it, if you haven't don't.

Senrath

Krytan Explorer

Join Date: May 2006

Halfway between here and there

Advanced Technology [CCCP]

My point was that this really doesn't affect anyone, except those who really want to go through the entire dungeon.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

You should care because 20k an hour will lead to an overfarming and an influx of gold (read inflation) if it isn't stoped.

gone

Guest

Join Date: Jan 2007

I see your concern, but since we the populace are the testers, it's up to us to figure these things out for the anet team. sometime next week/month it'll prolly get fixed since..ya know, they are busy with GW2 and all. LoL.

in the meantime, we'll just have to continue testing the expansion.

I wonder if it's possible to get my check now.

[email protected]

Sasuke The Betrayer

Sasuke The Betrayer

Wilds Pathfinder

Join Date: Jan 2006

Los Angeles

Pink Pearl

Mo/Me

Quote:
Originally Posted by HawkofStorms
You should care because 20k an hour will lead to an overfarming and an influx of gold (read inflation) if it isn't stoped. 20k an hour is honestly nothing. it won't affect the economy that much dude. You can always do Glint's Challenge and sell the armor piece of 10k ea. It takes 20 minutes. That's 30k an hour. And if you're talking about the decrease value of onyx gemstone, I'm sure everyone would welcome it for the destroyer weapons

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

There's a difference between generating gold (via gold drops and things sellable to the merchant) and things that are worth gold.

Earning something that's worth 10k doesn't really affect inflation or whatever except for that item. (Or perhaps related items if it's a weapon.)

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

I have one question. So what?

trielementz

trielementz

Wilds Pathfinder

Join Date: Dec 2005

Spectra Sg [SpcA]

W/Mo

Quote:
Originally Posted by Onarik Amrak
There's a difference between generating gold (via gold drops and things sellable to the merchant) and things that are worth gold.

Earning something that's worth 10k doesn't really affect inflation or whatever except for that item. (Or perhaps related items if it's a weapon.) he's right.. there's not going to be much inflation from 3k of gold for 40+ mins of questing.

also, a higher supply of items will tend to drive down the price. price of onyx was 11k a few days ago. 8k odd last i checked. maybe it's due to this?

still it's an unintentional bug and should be reported. just that i don't agree totally with the OP's reasoning..

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

No this will ruin the entire point of going to this dungeon. The point was the reward at the end was worth doing it for. If this keeps up before the end of the month Deldrimor Armour Remnants will be worthless because everyone and there dog will have 10 heroes in that armour (if they so desire), and Onyx Gemstones will be more worthless than Diamonds are now are because they only have 1 use and drop regularly from Duncans chest.

It spoils this dungeon... just like the ability to skip all 4 areas of DoA and just go straight to Mallyx would've that (DoA sucked anyway but its the same concept).

Overfarming never helped anyone.

trielementz

trielementz

Wilds Pathfinder

Join Date: Dec 2005

Spectra Sg [SpcA]

W/Mo

Quote:
Originally Posted by Evilsod
If this keeps up before the end of the month Deldrimor Armour Remnants will be worthless because everyone and there dog will have 10 heroes in that armour (if they so desire), and Onyx Gemstones will be more worthless.. .. and i'll be able to buy them all to spite those who got them the honest way!!! *evil laugh*

just report it and it'll be fixed sooner or later.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by HawkofStorms
You should care because 20k an hour will lead to an overfarming and an influx of gold (read inflation) if it isn't stoped. Yes, because a deldrimor armor rem and onyx are PURE gold. (Selling onyx to the trader for gold can mostly be ignored, since most people would rather get more by trading with other players) >.>

Allowing people to farm duncan allows a way for people to farm 2 specific items, and that will eventually drop the prices to an affordable level for all the supposedly-casual players. I don't have to (and rarely do) trade, so it's not like I would feel any sort of impact, but I'm always for helping the casual player. It's not like cheaper things could do anything to hurt my storage. O.o

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Honestly I didn't know about this run, but I hope they don't nerf the drops. Drops in general are bad enough in GW:EN. Anyway it'll take awhile to fix all of the bugs/exploits. It's stuff like this that other developers will have closed and open betas for. Most of the time players can find stuff that they couldn't. Then again i'm talking about free to download, and free to play games, so this may not imply here.

Doesn't matter though. Players will still find things, rather it was on purpose or not. Just please anet don't nerf the drops.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Drops in general are bad enough in GW:EN. QFE.

This and Glint are probably the only worthwhile things to do. Once those are gone, it'll get really boring.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by HawkofStorms
You should care because 20k an hour will lead to an overfarming and an influx of gold (read inflation) if it isn't stoped. It won't always be 20k per hour. Since it's not pure gold, but items that are worth gold, their worth will be driven down (giving access to them for other people that don't farm) and it will end up being much less than 20k per hour. The 'k' per hour is a reflection of the items values. If they are farmed (like ecto and diamonds) then their value will drop, which will mean less gold per hour, which will mean a smaller influx of gold per hour. In essence, only the prices of those items will be effected. At most they become almost worthless, in which case there would not be much influx of gold at all.

The GW economy isn't the NYSE. You aren't an investor that's going to get screwed and have to hurl yourself out of a window because you lose everything.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by CyberNigma
It won't always be 20k per hour. Since it's not pure gold, but items that are worth gold, their worth will be driven down (giving access to them for other people that don't farm) and it will end up being much less than 20k per hour. The 'k' per hour is a reflection of the items values. If they are farmed (like ecto and diamonds) then their value will drop, which will mean less gold per hour, which will mean a smaller influx of gold per hour. In essence, only the prices of those items will be effected. At most they become almost worthless, in which case there would not be much influx of gold at all.

The GW economy isn't the NYSE. You aren't an investor that's going to get screwed and have to hurl yourself out of a window because you lose everything. Quoted for truth. In the inflationary sense, these items aren't worth any more than their merchant value.

This is just another whine thread about how the "elite" can't feel superior to everyone else in GWEN because GWEN is too easy for everyone else.

korcan

korcan

noobalicious

Join Date: Jun 2006

Quote:
Originally Posted by Evilsod
Overfarming never helped anyone. id bet casual players would disagree with that. not to mention all the people running around with deadswords.

Lucifer PVP

Lucifer PVP

Krytan Explorer

Join Date: Oct 2005

Refuge From Exile [RFE] Refuge-From-Exile.com

W/Mo

Who cares, Anet has already made so many changes to this game that has screwed me financially, what does it matter with this.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

To kind of complement my previous statement, the runners, however will get straight gold, but even that argument doesn't relate to the economy for two reasons:

1) as more runners become available the prices will lower, bringing their income down considerably just like any other run

and

2) they aren't creating an influx of gold, they are merely the recipients of a new distribution as their gold comes from other players.

either way, neither the players doing the mission nor the runners are going to ruin the economy, at least not any more than it has already been affected by so many other things. It will just mean more people will have heroes in their HoM than if otherwise (and no the HoM has no value...you can't sell it) and maybe some people will do it enough times to get the mats for their destroyer wpns (which seem to be the only thing ppl can put into HoM right now anyhow so it's actually good that they are a bit easier to obtain since the other wpns can't go in there).

Again, nobody else can see your HoM unless you AND they want them to see it and you can't sell your HoM so it has no inherent value. Nothing gets broken.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by CyberNigma
...

1) as more runners become available the prices will lower, bringing their income down considerably just like any other run

and

2) they aren't creating an influx of gold, they are merely the recipients of a new distribution as their gold comes from other players.

... Exactly. People will soon realize that paying Xk for those hero armors is too much with runners and such and they would just pay less, bringing it to ballance. Aditionally, no gold is being brought to economy, it is just moved.

---

You either want to farm it for profit and runners are hurting your business, well, QQ MOAR.

Or you want to play that area for fun, in which case reward is fine even if its price drops because of overfarming.

Stuff loosing value was never bad for game economy.

Uber Mass

Uber Mass

Krytan Explorer

Join Date: Oct 2006

The Netherlands

retired from gw [agro] still ftw

W/

i agree just like in DoA every1 has to beat every boss to get to the last part.....

Gli

Forge Runner

Join Date: Nov 2005

I don't know, maybe they should just fix it because it's wrong? Does anyone really think getting credit for killing the first 4 bosses when you kill Duncan, is supposed to happen?

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Yes it should be fixed. Skipping straight to Duncan will just make his items worthless in weeks or less. Which then makes the dungeons worthless.

Please don't tell me how great this is for casual players .. look at all the other over farmed places they become dead zones.

Took me 10 full runs to get the shield .. it meant something to me as a drop when I finally got it. If it were common I wouldn't have put the effort into getting it if I could have just paid 5k for it in town. Don't kill the dungeons out of short term greed.

Anet please fix this.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Gli
I don't know, maybe they should just fix it because it's wrong? Does anyone really think getting credit for killing the first 4 bosses when you kill Duncan, is supposed to happen? Thats the part i found most bizarre... why the hell does the quest log say you've killed the others just because you've killed Duncan, then basically gives you a free 2.75k gold reward.

Zwei was there a point to your post other than wanting to jump on the morons bandwagon of telling people to 'whine less'?

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Uber Mass
i agree just like in DoA every1 has to beat every boss to get to the last part..... Yes, I wonder why we can skip directly to Duncan?

I think it is simply a bug.

I do not care for people running others there, but this would stop it and be better in general:

To kill Duncan you must have...:
* done the other wings before
* repeat this every time before you can go for Duncan again

Just like DoA.

Mello_Macabre

Ascalonian Squire

Join Date: Jul 2007

Phoenix

The Naked Ducklings [yeye]

Mo/Me

I don't care, I did all 4 parts with guildies, and if my hard work gets me more money, hooray for me.
And Onyx Gems dropping?
Thank god!
Now I won't have to farm Frostmaw's Burrows over and over for gems to get a Destroyer weapon.

Vl Vl D

Vl Vl D

Lion's Arch Merchant

Join Date: Feb 2007

Australia

[DVDF]

It seems to me the only thing that needs to br fixed is the reward for only doing Duncan. I realy dont care about the price of hero armour,because its just that. o.0

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I think doing the dungeon yourself gets far more profit than just paying a runner. I only killed two of the bosses and got the onyx and other stuff. Two more bosses to go before Duncan.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Yawn. Another thread of please fix this so I can exploit this, but not others so I can get more money over a longer time.

All arguments are over the worth of items, which means players have personal interest in seeing the runs stopped so they can repeat run and keep profit on their runs high.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Engel the Fallen
Yawn. Another thread of please fix this so I can exploit this, but not others so I can get more money over a longer time.

All arguments are over the worth of items, which means players have personal interest in seeing the runs stopped so they can repeat run and keep profit on their runs high. Yawn. Another pointless nonsense post that doesn't have anything to do with the issue at hand.

The quest is bugged. Bugs need to be fixed. That's how things are supposed to go in the wonderful world of online computer games.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

This is evil, You can't get to Realm of Anguish if you have not beaten Abaddon, you cannot make the titan quests if ou have not beaten the lich. This is EXACTLY the same.

By the way, access to Urgoz, The Deep, The Tombs and Sorrow's Furnace should be also limited to those who finished the game. Yeah.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

I don't really care, when I play I play for fun and the drop value means little to me.
So from that point of view, I don't care about the Onyx or hero armor value.

On the other hand, Duncan is supposed to be killed after finishing the rest of the missions. I can understand that.

From my point of view, the only thing that should be fixed (if it works that way) is people that taxi others in, leave and get others in.
If someone managed to kill all other bosses and wants to team up with guild/alliance/pug to kill Duncan, even if those others have not killed the rest, fine with me.
However, it would be impossible to see if someone is taxiing or failed before (because of disconnect for example).

Considering the above, I'd say leave the current situation.
If players want to waste gold on a taxi and only play for the loot, leave them.
They are not the kind of players I am looking for in a group anyway.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

I'm always amused about people buying a game and then paying others to play it for them. This type of exploit has been around since Prophecies. Some people will find a way to exploit and charge for it. Others will pay for that service.

If it is meant to be then it will stay. If it is a bug then ANet will get around to fixing it.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Think of it this way:

You are going to do run in Slavers, with peopel who so far finished quests. But you messed up with organization and have 3 real monks. Now you can tell person go kthxbai or you can tell him to log his other char and take him along.

Similary, you are doing guild run, but one person didnt exactly have time to finish all quests or was not on then you did previous bosses. You can either tell him to get lost or take him along.

I am all for taking along.

---

If running people is suuuuch a problem, then anet could make better rules:

* i.e. At least 2/3rds of realk players much have done previus quests.

And there is technical way to stop this - in factions, all it took was one person unalowed to proceed and gates were closed, instead of one person with ability to proceed opening gates for people.

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by Gli
Yawn. Another pointless nonsense post that doesn't have anything to do with the issue at hand.

The quest is bugged. Bugs need to be fixed. That's how things are supposed to go in the wonderful world of online computer games. As mentioned below anyone could be ferried to Urgoz and The Deep and the same stuff said in this thread was said there, and for the same reasons. It was "bugged" that people not in the alliance who controlled could be there because the prices of Zodiac items would fall.

Sorrows Furnace allowed you to do the final quest with anyone had it active, and that is a key point now in making them silly birds everyone likes, so should that be fixed as well?

What about runs to get max armor on your level 3 or 4 toons, is that an exploit? Ferrying in Elona?

Just because some people do not like the design of something it is not bugged or an exploit outright. Many said at the start the Droks run was an exploit. Been two years and it still has not been "fixed" as so many demanded.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Engel the Fallen
As mentioned below anyone could be ferried to Urgoz and The Deep and the same stuff said in this thread was said there, and for the same reasons. It was "bugged" that people not in the alliance who controlled could be there because the prices of Zodiac items would fall.
Design choice.

Quote: Originally Posted by Engel the Fallen Sorrows Furnace allowed you to do the final quest with anyone had it active, and that is a key point now in making them silly birds everyone likes, so should that be fixed as well? Doesn't give you credit for finishing the entire quest chain.

Quote: Originally Posted by Engel the Fallen
What about runs to get max armor on your level 3 or 4 toons, is that an exploit? Ferrying in Elona? Strawman argument.

Quote:
Originally Posted by Engel the Fallen
Just because some people do not like the design of something it is not bugged or an exploit outright. Many said at the start the Droks run was an exploit. Been two years and it still has not been "fixed" as so many demanded. Getting credit for killing four bosses that you didn't actually kill, if that's not a bug, I don't know what is. And if it is a bug, doing this repeatedly, ie. exploiting it, is actually a bannable offense.

Chieftain Heavyhand

Chieftain Heavyhand

Lion's Arch Merchant

Join Date: Aug 2006

wpg

The "bug" is that it gives you credit for the other bosses.

The problem for most of you is that you did the quest to get there but now others can get there with out doing what you did.

The old I did it so everyone else should have too argument has been used against every run in this game and quit frankly is getting old and tired.

If you feel cheated why? You pick up more loot by doing the other quest and by that standard the players who are getting ran are cheating them selves.

As far as this run breaking the bank look at some of the cost for running the later missions in NF. These runs can cost between 5-20k.

This is not a game breaking issue; this is a runner hate issue.

FYI: Before anyone flames me for wanting to keep it as is so I can run people or be run by people I am not running or plan on being ran for this.

Gli

Forge Runner

Join Date: Nov 2005

You should've stopped at:

The "bug" is that it gives you credit for the other bosses.

If you didn't kill them, there shouldn't be a reward for killing them. Everything else is just mincing useless words.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I have no doubt this will be fixed soon.

Surprised it hasn't yet...

The only question is will Anet ban people from exploiting this glitch, as it certainly appears to be an exploit (quests giving rewards for tasks not done, etc.)