Taxi'ing to Duncan (Slaver's Exile) needs to be stopped
Davros Uitar
/signed - this should be stopped.
There is no logical argument for it to exist. I have no problems with people taking advantage while it is there (may even do it myself yet, but probably only if guildies chase me to top up a team), but I laugh when the same people try to put forward a convincing argument for leaving it alone. Do they think they truly have a case, or are they trying to convince themselves?
There is no logical argument for it to exist. I have no problems with people taking advantage while it is there (may even do it myself yet, but probably only if guildies chase me to top up a team), but I laugh when the same people try to put forward a convincing argument for leaving it alone. Do they think they truly have a case, or are they trying to convince themselves?
allience
did u guys ever consider this might of been INTENDED? it's very possible that anet made this quest this way, so that only 1 person needs to have the quest open.
i don't know why every1 thinks it's a bug. it's just like running to another town. i'm pretty sure this is the way it's supposed to be with the dungeon. the only thing that probaly was not intended, is ppl charging for running there and leaving. but that's just part of the economy and player creativity. its just like ppl run in prophecies.
u know i can kill the lich lord without even visiting meguma jungle or ascending for that matter. is that a bug? NOPE. same goes for this dungeon.
i'd like ppl to stop whining just because they can't sell their "LEET" drops for overpriced amounts. ty.
i don't know why every1 thinks it's a bug. it's just like running to another town. i'm pretty sure this is the way it's supposed to be with the dungeon. the only thing that probaly was not intended, is ppl charging for running there and leaving. but that's just part of the economy and player creativity. its just like ppl run in prophecies.
u know i can kill the lich lord without even visiting meguma jungle or ascending for that matter. is that a bug? NOPE. same goes for this dungeon.
i'd like ppl to stop whining just because they can't sell their "LEET" drops for overpriced amounts. ty.
Squishy ftw
/signed
Dont like it this way. It should be exactly like doa(If 1 persons doesnt has all bosses killed, no entrance for the party)
Dont like it this way. It should be exactly like doa(If 1 persons doesnt has all bosses killed, no entrance for the party)
Uber Mass
Quote:
Originally Posted by allience
...blah...
You are missing the point... a quest has objectives... objectives should be met by every1 in the party imho.. If anet intended it this way we will know later on.. And surely its not people whining cuz they cant sell it overpriced... But tbh i dont see you giving any good argument in this thread why they shouldnt nerve it... Or wait then you cant run people anymore?
Mac Sidewinder
Quote:
Originally Posted by allience
did u guys ever consider this might of been INTENDED? it's very possible that anet made this quest this way, so that only 1 person needs to have the quest open.
i don't know why every1 thinks it's a bug. it's just like running to another town. i'm pretty sure this is the way it's supposed to be with the dungeon. the only thing that probaly was not intended, is ppl charging for running there and leaving. but that's just part of the economy and player creativity. its just like ppl run in prophecies.
u know i can kill the lich lord without even visiting meguma jungle or ascending for that matter. is that a bug? NOPE. same goes for this dungeon.
i'd like ppl to stop whining just because they can't sell their "LEET" drops for overpriced amounts. ty. Your argument fails on account that you're getting credit for killing all the other bosses. The only way it would be the same by your reasoning would be if you got credit for completing all the missions simply by killing the lich lord in prophecies. This is not the same thing.
I don't mind people getting a run to have a shot at duncan but quit giving credit where credit is not due. If Anet wanted to make it so only 1 person had to have completed the other bosses first then reduce the drops for the people who didn't do the other bosses and give no final credit either.
Thats the only FAIR thing. That way people could still have their running business and you could still play the way you wanted but give the appropriate reward for the appropriate amount of effort.
i don't know why every1 thinks it's a bug. it's just like running to another town. i'm pretty sure this is the way it's supposed to be with the dungeon. the only thing that probaly was not intended, is ppl charging for running there and leaving. but that's just part of the economy and player creativity. its just like ppl run in prophecies.
u know i can kill the lich lord without even visiting meguma jungle or ascending for that matter. is that a bug? NOPE. same goes for this dungeon.
i'd like ppl to stop whining just because they can't sell their "LEET" drops for overpriced amounts. ty. Your argument fails on account that you're getting credit for killing all the other bosses. The only way it would be the same by your reasoning would be if you got credit for completing all the missions simply by killing the lich lord in prophecies. This is not the same thing.
I don't mind people getting a run to have a shot at duncan but quit giving credit where credit is not due. If Anet wanted to make it so only 1 person had to have completed the other bosses first then reduce the drops for the people who didn't do the other bosses and give no final credit either.
Thats the only FAIR thing. That way people could still have their running business and you could still play the way you wanted but give the appropriate reward for the appropriate amount of effort.
lursey
I think a critical point for the ferry and this so called exploit to continue is
what the quest actually requires us to do in order to get the rewards.
does it say we have to kill all bosses before we get the reward, or
does it say destroy Duncan and you can get the reward..
I have a strong feeling that there is an insightful meaning within the quest when it says
defeat xxx
defeat xxx
defeat xxx
defeat xxx
and / or / but
destroy (is not defeat) DUNCAN
and defeating and destroying have different meaning
can someone able to clarify this point?
what the quest actually requires us to do in order to get the rewards.
does it say we have to kill all bosses before we get the reward, or
does it say destroy Duncan and you can get the reward..
I have a strong feeling that there is an insightful meaning within the quest when it says
defeat xxx
defeat xxx
defeat xxx
defeat xxx
and / or / but
destroy (is not defeat) DUNCAN
and defeating and destroying have different meaning
can someone able to clarify this point?
Evilsod
Quote:
Originally Posted by allience
did u guys ever consider this might of been INTENDED? it's very possible that anet made this quest this way, so that only 1 person needs to have the quest open.
i don't know why every1 thinks it's a bug. it's just like running to another town. i'm pretty sure this is the way it's supposed to be with the dungeon. the only thing that probaly was not intended, is ppl charging for running there and leaving. but that's just part of the economy and player creativity. its just like ppl run in prophecies.
u know i can kill the lich lord without even visiting meguma jungle or ascending for that matter. is that a bug? NOPE. same goes for this dungeon.
i'd like ppl to stop whining just because they can't sell their "LEET" drops for overpriced amounts. ty. No, we're not whining, we're saying it should be fixed. Your whining because you suck too much too clear all the other areas. I bet you think the only way to kill Duncan is by protting an SV below the stairs too don't you.
Stop posting here, your arguements are pathetic. Your comparing an elite dungeon which is having 3/4 of the areas skipped to gain the best reward for no effort to avoiding the Jungle. An area which i for 1 despise and has no significance what-so-ever to gaining loot.
i don't know why every1 thinks it's a bug. it's just like running to another town. i'm pretty sure this is the way it's supposed to be with the dungeon. the only thing that probaly was not intended, is ppl charging for running there and leaving. but that's just part of the economy and player creativity. its just like ppl run in prophecies.
u know i can kill the lich lord without even visiting meguma jungle or ascending for that matter. is that a bug? NOPE. same goes for this dungeon.
i'd like ppl to stop whining just because they can't sell their "LEET" drops for overpriced amounts. ty. No, we're not whining, we're saying it should be fixed. Your whining because you suck too much too clear all the other areas. I bet you think the only way to kill Duncan is by protting an SV below the stairs too don't you.
Stop posting here, your arguements are pathetic. Your comparing an elite dungeon which is having 3/4 of the areas skipped to gain the best reward for no effort to avoiding the Jungle. An area which i for 1 despise and has no significance what-so-ever to gaining loot.
Jeremy Untouchable
We have killed duncan the old way, 50 minutes and lots of deaths. or the fun way....SS and SV on the steps...Running will stop being worth the money when the price of armor and Onyx gems go down. then it will be worth the time. Also the greens in here are a REALLY Rare drop. so the price is still high. I think its fine the way it is...
allience
Quote:
Originally Posted by lursey
I think a critical point for the ferry and this so called exploit to continue is
what the quest actually requires us to do in order to get the rewards.
does it say we have to kill all bosses before we get the reward, or
does it say destroy Duncan and you can get the reward..
I have a strong feeling that there is an insightful meaning within the quest when it says
defeat xxx
defeat xxx
defeat xxx
defeat xxx
BUT
destroy (is not defeat) DUNCAN
and defeating and destroying have different meaning
can someone able to clarify this point? i believe ur right there. as i said before, i think Anet intended for having 1 person to complete the quest.
here's what i'd like to point out: Mallyx the Unyielding.
1. Go to the City of Torc'qua and destroy Lord Jadoth.
2. Go to Ravenheart Gloom and destroy the Greater Darkness.
3. Go to The Foundry of Failed Creations and destroy the Fury.
4. Go to the Stygian Veil and destroy the Dreadspawn Maw.
5. Report your success in defeating the Lords of Anguish to High Priest Zhellix.
6. Speak to High Priest Zhellix to commence the assault on the Ebony Citadel of Mallyx the Unyielding.
7. Seek out and destroy Mallyx the Unyielding in his Ebony Citadel.
8. See High Priest Zhellix for your reward.
As u guys can see, to complete Mallyx, u CAN'T skip anything. and i'd like to point out that every requirement states DESTROY! here u can see that defeat is not the same as destroy. it's obvious that anet intended for Slaver exile to be done the way it is. u can defeat the other bosses but destroying Duncan is what matters here. hence, the possibility to complete it with only 1 person having the other bosses done.
what the quest actually requires us to do in order to get the rewards.
does it say we have to kill all bosses before we get the reward, or
does it say destroy Duncan and you can get the reward..
I have a strong feeling that there is an insightful meaning within the quest when it says
defeat xxx
defeat xxx
defeat xxx
defeat xxx
BUT
destroy (is not defeat) DUNCAN
and defeating and destroying have different meaning
can someone able to clarify this point? i believe ur right there. as i said before, i think Anet intended for having 1 person to complete the quest.
here's what i'd like to point out: Mallyx the Unyielding.
1. Go to the City of Torc'qua and destroy Lord Jadoth.
2. Go to Ravenheart Gloom and destroy the Greater Darkness.
3. Go to The Foundry of Failed Creations and destroy the Fury.
4. Go to the Stygian Veil and destroy the Dreadspawn Maw.
5. Report your success in defeating the Lords of Anguish to High Priest Zhellix.
6. Speak to High Priest Zhellix to commence the assault on the Ebony Citadel of Mallyx the Unyielding.
7. Seek out and destroy Mallyx the Unyielding in his Ebony Citadel.
8. See High Priest Zhellix for your reward.
As u guys can see, to complete Mallyx, u CAN'T skip anything. and i'd like to point out that every requirement states DESTROY! here u can see that defeat is not the same as destroy. it's obvious that anet intended for Slaver exile to be done the way it is. u can defeat the other bosses but destroying Duncan is what matters here. hence, the possibility to complete it with only 1 person having the other bosses done.
Gli
I need a twelve letter synomym for 'pathetic'. It would suit me well on these forums.
Craywulf
I'm a firm believer in playing Guild Wars in the spirit of which it is intended to be. This is a roleplaying game.
How does one go about reporting this to ArenaNet?
How does one go about reporting this to ArenaNet?
Evilsod
Its ok, alliance is running out of ideas. He's now trying to base this entire quest been skippable purely on 1 word in the quest log.
Defeat and Destroy means the exact same thing with regard to this quest. Defeat would mean you beat him/his mob into submission clearly showing your better than them. Or it would mean killing them. Either way you've got to fight them to do it.
Destroy means only the latter. You kill him, without mercy.
For all we know they just got bored or typing 'defeat' over and over and went for something more original.
Come up with some better arguements or stop posting.
Defeat and Destroy means the exact same thing with regard to this quest. Defeat would mean you beat him/his mob into submission clearly showing your better than them. Or it would mean killing them. Either way you've got to fight them to do it.
Destroy means only the latter. You kill him, without mercy.
For all we know they just got bored or typing 'defeat' over and over and went for something more original.
Come up with some better arguements or stop posting.
lursey
Quote:
Originally Posted by Evilsod
Its ok, alliance is running out of ideas. He's now trying to base this entire quest been skippable purely on 1 word in the quest log.
Defeat and Destroy means the exact same thing with regard to this quest. Defeat would mean you beat him/his mob into submission clearly showing your better than them. Or it would mean killing them. Either way you've got to fight them to do it.
Destroy means only the latter. You kill him, without mercy.
For all we know they just got bored or typing 'defeat' over and over and went for something more original.
Come up with some better arguements or stop posting. well this is just one version of your defeating and destroying definition
what if I have another meaning of defeating and destroying, like
defeating also mean if you have power to overcome the bosses, such as the power to overcome by by-passing them, in this matter "taxi-ing" then fits fair and square to the quest.
On the other hand, Destroying is not about power to overcome, rather, there is a need of something to be wiped out. In this case, if Duncan needs to be destroyed, not to be defeated, then by by-passing him does not become logical, that is getting the reward without destroying Duncan will become an exploitation.
if this is what really intended, do we want Anet to change this intention?
in regards with the different words they choose to use, how do you really know they got bored about defeat and used destroy? generalization is not persuasive.
Defeat and Destroy means the exact same thing with regard to this quest. Defeat would mean you beat him/his mob into submission clearly showing your better than them. Or it would mean killing them. Either way you've got to fight them to do it.
Destroy means only the latter. You kill him, without mercy.
For all we know they just got bored or typing 'defeat' over and over and went for something more original.
Come up with some better arguements or stop posting. well this is just one version of your defeating and destroying definition
what if I have another meaning of defeating and destroying, like
defeating also mean if you have power to overcome the bosses, such as the power to overcome by by-passing them, in this matter "taxi-ing" then fits fair and square to the quest.
On the other hand, Destroying is not about power to overcome, rather, there is a need of something to be wiped out. In this case, if Duncan needs to be destroyed, not to be defeated, then by by-passing him does not become logical, that is getting the reward without destroying Duncan will become an exploitation.
if this is what really intended, do we want Anet to change this intention?
in regards with the different words they choose to use, how do you really know they got bored about defeat and used destroy? generalization is not persuasive.
Friar Khan
Quote:
Originally Posted by Craywulf
How does one go about reporting this to ArenaNet?
They found out about it and it sounds like they're going to make it less exploitable, and soon.
Firebaall
Sounds like a whole lot of crying from those that paid 10K+ for each for the armour/gem stones that drop there. lol
Don't worry so much about brusing your e-egos.
I think the drops are fine for the amount of work put into killing Duncan. Taxi or no taxi. Fact is, the money even at the old inflated prices is a joke to what can be earned in other parts of GW:EN.
Core farming for one.
Don't worry so much about brusing your e-egos.
I think the drops are fine for the amount of work put into killing Duncan. Taxi or no taxi. Fact is, the money even at the old inflated prices is a joke to what can be earned in other parts of GW:EN.
Core farming for one.
Uber Mass
Quote:
Originally Posted by Friar Khan
CyberNigma
Here's a good way to solve the problem while still allowing people that have it open to get help from people that don't. Alter the quest. If someone goes along and hasn't killed the predecessors, then they can't turn in the quest. They can still go in the dungeon with the person that has that part of the quest, but they can't get the quest reward until they've completed the objectives. This way if Person 1 needs to kill Duncan and Pugs with Person 2-8, he gets the quest reward afterwards and they are still at the same point in the quest they were at before (or just mark Duncan off so they can get the reward for it when they kill the others).
Problem solved. No 15k xp, no 2.75k gold. They just get the dungeon chest for that dungeon.
Problem solved. No 15k xp, no 2.75k gold. They just get the dungeon chest for that dungeon.
Mister O
Quote:
Originally Posted by CyberNigma
Here's a good way to solve the problem while still allowing people that have it open to get help from people that don't. Alter the quest. If someone goes along and hasn't killed the predecessors, then they can't turn in the quest. They can still go in the dungeon with the person that has that part of the quest, but they can't get the quest reward until they've completed the objectives. This way if Person 1 needs to kill Duncan and Pugs with Person 2-8, he gets the quest reward afterwards and they are still at the same point in the quest they were at before (or just mark Duncan off so they can get the reward for it when they kill the others).
Problem solved. No 15k xp, no 2.75k gold. They just get the dungeon chest for that dungeon. Don't forget the chest drops 1-2 onyx gems, which is more than enough to pay back their taxi fee
Problem solved. No 15k xp, no 2.75k gold. They just get the dungeon chest for that dungeon. Don't forget the chest drops 1-2 onyx gems, which is more than enough to pay back their taxi fee
freekedoutfish
Quote:
Originally Posted by Evilsod
Anyone who has been to Umbral Grotto recently will have noticed a never ending stream of people offering runs to Duncan for 1k.
To kill Duncan from start to finish it takes about 30-45 minutes and can easily be done with Hero/Hench as a Spoil Victor hero can easily, but slowly, solo Duncan. His chest will always drop 1 Deldrimor Armour Remnent, value around 10-15k and an Onyx Gemstone ~10k (i think) along with a 3rd random item (occasionally another Gemstone). Then once you go outside the chest for some reason updates to show you've killed all the other bosses and you can then collect your 2.75k gold reward. A guaranteed 20k worth in an hour.
This really does need to be stopped. 1 of 2 things will come out of this abuse. They'll fix it, and make it so only party members who have cleared all 4 other bosses can enter (similar to Mallyx), which is the way it was intended i would think. Or they'll nerf the drops you get from Duncans chest and screw over people who do all 5 bosses legitimately.
If they refuse to deal with the issue then this problem will only get worse in Hard Mode if they up the number or drops from the chests.
Anyone else agree with me on this? 1) Why do people need run to Slaves? Its easy to find!
2) This was bound to happen so why are you surprised?
3) Its early on and Anet is bound to make it so elite dungeons arent solo-able!
4) Why are you bothered?
So what if someone is run through the duncan or other elite dungeons! That is their choice and their the ones removing the fun! What are they going to get?
A diamond, a gold weapon or a green that will soon deflate in price as everyone has it due to this! If people want to be run to locations and run through dungeons let them.
It doesnt have any knock on effect on you or anyone else, and their the ones paying 1k to probably get a diamond or a crappy gold from a chest, or a cheap green!
To kill Duncan from start to finish it takes about 30-45 minutes and can easily be done with Hero/Hench as a Spoil Victor hero can easily, but slowly, solo Duncan. His chest will always drop 1 Deldrimor Armour Remnent, value around 10-15k and an Onyx Gemstone ~10k (i think) along with a 3rd random item (occasionally another Gemstone). Then once you go outside the chest for some reason updates to show you've killed all the other bosses and you can then collect your 2.75k gold reward. A guaranteed 20k worth in an hour.
This really does need to be stopped. 1 of 2 things will come out of this abuse. They'll fix it, and make it so only party members who have cleared all 4 other bosses can enter (similar to Mallyx), which is the way it was intended i would think. Or they'll nerf the drops you get from Duncans chest and screw over people who do all 5 bosses legitimately.
If they refuse to deal with the issue then this problem will only get worse in Hard Mode if they up the number or drops from the chests.
Anyone else agree with me on this? 1) Why do people need run to Slaves? Its easy to find!
2) This was bound to happen so why are you surprised?
3) Its early on and Anet is bound to make it so elite dungeons arent solo-able!
4) Why are you bothered?
So what if someone is run through the duncan or other elite dungeons! That is their choice and their the ones removing the fun! What are they going to get?
A diamond, a gold weapon or a green that will soon deflate in price as everyone has it due to this! If people want to be run to locations and run through dungeons let them.
It doesnt have any knock on effect on you or anyone else, and their the ones paying 1k to probably get a diamond or a crappy gold from a chest, or a cheap green!
Gli
Freek, your post suggest you don't have a clue what this issue is about.
1) The runner isn't there to just get to the location, they allow people to get to the final boss without doing any of the prerequisite work.
2) If the exploit exists, of course it's bound to happen. That's why the exploit has to go.
3) No one is soloing as far as I can tell. Not the issue.
4) Why is anyone bothered by anything? Why be bothered about bots, for instance?
There is an exploit at work here: runner smuggles party (of 7, usually) into the final level, runner leaves, party defeats boss and are credited for deafeating the other 4 bosses as well, without even getting anywhere near their dungeons. Result: dungeon completed without the intended effort.
1) The runner isn't there to just get to the location, they allow people to get to the final boss without doing any of the prerequisite work.
2) If the exploit exists, of course it's bound to happen. That's why the exploit has to go.
3) No one is soloing as far as I can tell. Not the issue.
4) Why is anyone bothered by anything? Why be bothered about bots, for instance?
There is an exploit at work here: runner smuggles party (of 7, usually) into the final level, runner leaves, party defeats boss and are credited for deafeating the other 4 bosses as well, without even getting anywhere near their dungeons. Result: dungeon completed without the intended effort.
lursey
Quote:
Originally Posted by Gli
Freek, your post suggest you don't have a clue what this issue is about.
1) The runner isn't there to just get to the location, they allow people to get to the final boss without doing any of the prerequisite work.
2) If the exploit exists, of course it's bound to happen. That's why the exploit has to go.
3) No one is soloing as far as I can tell. Not the issue.
4) Why is anyone bothered by anything? Why be bothered about bots, for instance?
There is an exploit at work here: runner smuggles party (of 7, usually) into the final level, runner leaves, party defeats boss and are credited for deafeating the other 4 bosses as well, without even getting anywhere near their dungeons. Result: dungeon completed without the intended effort.
wait, if this really an exploit, then please explain the purpose of using defeating and destroying in the quest. Unless there is an official statement stating this is an absolute bug, it is still debatable.
1) The runner isn't there to just get to the location, they allow people to get to the final boss without doing any of the prerequisite work.
2) If the exploit exists, of course it's bound to happen. That's why the exploit has to go.
3) No one is soloing as far as I can tell. Not the issue.
4) Why is anyone bothered by anything? Why be bothered about bots, for instance?
There is an exploit at work here: runner smuggles party (of 7, usually) into the final level, runner leaves, party defeats boss and are credited for deafeating the other 4 bosses as well, without even getting anywhere near their dungeons. Result: dungeon completed without the intended effort.
wait, if this really an exploit, then please explain the purpose of using defeating and destroying in the quest. Unless there is an official statement stating this is an absolute bug, it is still debatable.
Moloch Vein
Quote:
Originally Posted by Evilsod
I bet you think the only way to kill Duncan is by protting an SV below the stairs too don't you.
No, that's not the only way. It's simply by far the easiest, fastest and most reliable way.
Vanquisher
Duncan runs only take 20 minutes.
Taxi'ing should stay. I don't want to have to do all the bosses again to do the last part.
Taxi'ing should stay. I don't want to have to do all the bosses again to do the last part.
freekedoutfish
Quote:
Originally Posted by Gli
Freek, your post suggest you don't have a clue what this issue is about.
I dont have a clue what the issue is about?
I quite clearly wrote about how i realise the "runners" are obviously allowing people to run the dungeon and get access to the end boss without any effort.
That seems to be the crunch of it, so yes I do understand the issue thank you!
But as I said, Anet will probably sort this out. Its only been a few weeks since GWEN was released and they have to give it time to allow people to make the exploits evident.
But also... whats the big deal?
What do you get from running that dungeon and opening the chest...
An object to upgrade hero armor (you get them from glints challenge easily),
or an Oynx Gemstone (for an over hyped gold weapon?),
or rare gemstones (for naff looking prestige armor)
or a gold item (which are never very nice)
or a green weapons (which is random and might not be for your class)
The result will actually be far cheaper greens, and the other possible drops arent that amazing IMO!
Im not saying its acceptable, but how does it honestly impact anyone other then reducing green prices and someone getting more diamonds or oynx's then you!
I cant say it bothers me! But it will get nerfed when Anet makes it harder to solo! There are runners all throughout the game who will do stuff for you, for a price and there always will be.
I expect even if Anet makes solo'ing Duncan harder, that people will just change builds and still do it.
If you dont like it then fine, I respect you for not running yourself! But let people play the game how they want. If they want to achieve stuff and feel no satisfaction for it, that is their choice.
I quite clearly wrote about how i realise the "runners" are obviously allowing people to run the dungeon and get access to the end boss without any effort.
That seems to be the crunch of it, so yes I do understand the issue thank you!
But as I said, Anet will probably sort this out. Its only been a few weeks since GWEN was released and they have to give it time to allow people to make the exploits evident.
But also... whats the big deal?
What do you get from running that dungeon and opening the chest...
An object to upgrade hero armor (you get them from glints challenge easily),
or an Oynx Gemstone (for an over hyped gold weapon?),
or rare gemstones (for naff looking prestige armor)
or a gold item (which are never very nice)
or a green weapons (which is random and might not be for your class)
The result will actually be far cheaper greens, and the other possible drops arent that amazing IMO!
Im not saying its acceptable, but how does it honestly impact anyone other then reducing green prices and someone getting more diamonds or oynx's then you!
I cant say it bothers me! But it will get nerfed when Anet makes it harder to solo! There are runners all throughout the game who will do stuff for you, for a price and there always will be.
I expect even if Anet makes solo'ing Duncan harder, that people will just change builds and still do it.
If you dont like it then fine, I respect you for not running yourself! But let people play the game how they want. If they want to achieve stuff and feel no satisfaction for it, that is their choice.
SlippyJack
Quote:
Originally Posted by Evilsod
To kill Duncan from start to finish it takes about 30-45 minutes and can easily be done with Hero/Hench as a Spoil Victor hero can easily, but slowly, solo Duncan.
If you can kill Duncan in 30-45 minutes with henchies, my hats off to you sir. You are the greatest Guild Wars player, ever.....
Darkobra
Freeked, here's how it works. Some one kills 4 of the 5 bosses. This opens the gate to Duncan. The person then runs 7 real people, or heroes and hench to Duncan for 1k. The taxi then leaves before Duncan dies, leaving 7 people to fight Duncan as usual and claim the reward, while the runner goes to get more people.
plasmasword
Quote:
Originally Posted by Darkobra
Freeked, here's how it works. Some one kills 4 of the 5 bosses. This opens the gate to Duncan. The person then runs 7 real people, or heroes and hench to Duncan for 1k. The taxi then leaves before Duncan dies, leaving 7 people to fight Duncan as usual and claim the reward, while the runner goes to get more people.
Have you even done a duncan run? The runner leaves before you even enter the dungeon and earns 7k for 5 mins of work. Why would they stay for the entire dungeon and leave right before duncan dies?
Firebaall
I get the feeling that this doesn't have anything to do with "outrage" over people killing Duncan without killing the first boss.
Where is this same "outrage" for the extact same thing that's happening in Sorrow's Furnace, or the missions in Nightfall, or even killing the Lich without much more than a "run" to the end?
I'll tell you why there isn't:
E-egos and E-peens.
Those that paid 10K+ for each gemstone, or those that don't want other players running around with the same equipment that they have. These are the real motivations for crying here.
Where is this same "outrage" for the extact same thing that's happening in Sorrow's Furnace, or the missions in Nightfall, or even killing the Lich without much more than a "run" to the end?
I'll tell you why there isn't:
E-egos and E-peens.
Those that paid 10K+ for each gemstone, or those that don't want other players running around with the same equipment that they have. These are the real motivations for crying here.
Chthon
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Originally Posted by Firebaall
Where is this same "outrage" for the extact same thing that's happening in Sorrow's Furnace, or the missions in Nightfall, or even killing the Lich without much more than a "run" to the end?
I'll tell you why there isn't:
E-egos and E-peens.
Those that paid 10K+ for each gemstone, or those that don't want other players running around with the same equipment that they have. These are the real motivations for crying here.
Since I'm lazy, I'm just goign to copy/paste my opinion on the matter from gwonline:
Though Gaile's comment give me pause, my initial impression was that this was an intentional design decision.
A lot of people are making an analogy to DoA as a reason for removing ferrying. The problem with that is: no one liked DoA. There's no reason at all to make SE more like DoA if DoA sucks in the first place. Consistency only for consistency's sake is not only pointless, it is the hobogoblin of little minds.
What was the #1 complaint about DoA? "This sucks! My <insert non-trinity class> can't get a group for one of these stupid quests, much less four!"
And what was the #2 complaint about DoA? "This sucks! My <insert trinity class> just finished Mallyx (using an exploit), and the drops were crap, and now I have to do those four damn quests all over again!" Taken in this light, the differences between SE and DoA can be seen as a-net learning from their mistakes.
This sort of ferrying also serves an important function for party-building. Having to go to Umbral Grotto to build a party is a large enough pain. Now stop for a moment and think about what it would take to build a party if ferrying was not permitted. You'd need to find 8 people, with the right classes to make a team, sitting in Umbral Grotto who had each finished subquests 1-4 but hadn't done Duncan yet. Good luck. That's going to lead to the same sort of exclusion we saw with DoA -- nobody but a handful of elite guild groups that had time to do the whole damn thing back-to-back-to-back, and everyone else really suffered to find a group to do that one particular quest they needed. (Now what was the #3 complaint about DoA? "This sucks! A single quest takes so long that people with lives - or jobs - don't have time for one, much less four, much less four back-to-back.") Forcing the entire team to match up which subdungeons they've completed is going to force people into the ugly "spend 8 hours doing them all in one sitting or you'll never find a group" scenario that I thought a-net had learned went over so poorly with DoA.
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It's only debatable if you're a) dense; b) playing the devil's advocate; c) an exploiter or d) all of the above.
No, that's not the only way. It's simply by far the easiest, fastest and most reliable way.
Did i say it was? Freeked, you have no idea what your talking about. Figure it out first, then post. undeadgun
i see nothing wrong with this tbh. since they only allow us to display the "Great" Destroyer crap in HoM, i am pretty glad to see the onxy's price is currently 7k at rare mat trader. keep it up, 2k per onxy soon
freekedoutfish
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Originally Posted by Evilsod
Freeked, you have no idea what your talking about. Figure it out first, then post.
Right!
Am I wrong in thinking this entire issue is because people are annoyed at others players being run through the Duncan dungeon and to the chest? If im right, then this happens in countless other locations throughout the entire game, so why arent people complaining about other runs that give unfair advantages? Runs to max armor and weapons! Runs through end game missions! Runs to high end areas! Runs through FOW and DOA and other elite zones! Those all give players advantages over others who play properly, but no one complaints! Plus im really not seeing why people are annoyed that players being round through Duncan? It doesnt sound that hard a dungeon to do, if people are able to run it! The player being run is only getting a random change of getting a diamond, an oynx, a gold or a random green that might not even be of any use! Ok so some of those drops get you nice gold weapons from crafters, but so what? Their not that nice looking. Also I checked those greens and I cant say I was impressed either. Obviously this is all my opinion, and I accept some might like those weapons, but being are being run for countless other things in the game, including elite zones like DOA which give access to rare materials and greens too. But you dont see me or others complaining! Sasuke The Betrayer
Well, Gaile has confirmed this as an issue and that means they plan on "fixing" this. I'm gonna go do as many runs as I can till then :P
Gli
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Originally Posted by lursey
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I quite clearly wrote about how i realise the "runners" are obviously allowing people to run the dungeon and get access to the end boss without any effort.
That seems to be the crunch of it, so yes I do understand the issue thank you!
Quote: Originally Posted by freekedoutfish But also... whats the big deal?
What do you get from running that dungeon and opening the chest... You get credit for 4 things you didn't do.
Quote: Originally Posted by freekedoutfish Im not saying its acceptable, but how does it honestly impact anyone other then reducing green prices and someone getting more diamonds or oynx's then you! It's exploiting a bug.
Quote: Originally Posted by freekedoutfish I cant say it bothers me! But it will get nerfed when Anet makes it harder to solo! There are runners all throughout the game who will do stuff for you, for a price and there always will be. It won't get nerfed, it'll get fixed. It won't be made harder to solo, because it's already pretty much impossible to solo.
Quote: Originally Posted by freekedoutfish I expect even if Anet makes solo'ing Duncan harder, that people will just change builds and still do it. And here you thought you had a clue what it's about. You really don't. no one is soloing Duncan (And if someone is anyway, congratulations!)
Quote: Originally Posted by freekedoutfish If you dont like it then fine, I respect you for not running yourself! But let people play the game how they want. If they want to achieve stuff and feel no satisfaction for it, that is their choice. It's not running, it's exploiting. It's on the same level as botting: doing something the game engine allows but that's forbidden by the EULA.
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Originally Posted by freekedoutfish
If im right, then this happens in countless other locations throughout the entire game, so why arent people complaining about other runs that give unfair advantages?
It happens nowhere else. Quote:
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