Taxi'ing to Duncan (Slaver's Exile) needs to be stopped
freekedoutfish
Quote:
Originally Posted by Gli
.....No
One
Is
Running
The
Dungeon
Quote: Originally Posted by Evilsod
Anyone who has been to Umbral Grotto recently will have noticed a never ending stream of people offering runs to Duncan for 1k.
To kill Duncan from start to finish it takes about 30-45 minutes and can easily be done with Hero/Hench as a Spoil Victor hero can easily, but slowly, solo Duncan. His chest will always drop 1 Deldrimor Armour Remnent, value around 10-15k and an Onyx Gemstone ~10k (i think) along with a 3rd random item (occasionally another Gemstone). Then once you go outside the chest for some reason updates to show you've killed all the other bosses and you can then collect your 2.75k gold reward. A guaranteed 20k worth in an hour.
This really does need to be stopped. 1 of 2 things will come out of this abuse. They'll fix it, and make it so only party members who have cleared all 4 other bosses can enter (similar to Mallyx), which is the way it was intended i would think. Or they'll nerf the drops you get from Duncans chest and screw over people who do all 5 bosses legitimately.
If they refuse to deal with the issue then this problem will only get worse in Hard Mode if they up the number or drops from the chests.
Anyone else agree with me on this? I was just going by the description which the OP gave about the "exploit"! By the OP own words people are being run to Duncans dungeon and then solo'ing it while others watch and then open the end chest!
What am I not understanding about the issue? If ive missunderstood, then blame the OP, not me!!
Ok so its an easy 4 credits, but you can do far easier dungeons then Duncans and get those 4 credits! Also getting the 2k each run, is exactly the same as walking out into an instance and killing everything in site and selling all the drops.
Basically the OP is saying this exploit will help you make gold easily. Ok... how is that any different to doing a run through DOA or the factions elite zones and selling the contents from those chests?
Im not saying its acceptable! But its not the only aspect of GWs that can be run/solo'd/exploited to make easy gold.
To kill Duncan from start to finish it takes about 30-45 minutes and can easily be done with Hero/Hench as a Spoil Victor hero can easily, but slowly, solo Duncan. His chest will always drop 1 Deldrimor Armour Remnent, value around 10-15k and an Onyx Gemstone ~10k (i think) along with a 3rd random item (occasionally another Gemstone). Then once you go outside the chest for some reason updates to show you've killed all the other bosses and you can then collect your 2.75k gold reward. A guaranteed 20k worth in an hour.
This really does need to be stopped. 1 of 2 things will come out of this abuse. They'll fix it, and make it so only party members who have cleared all 4 other bosses can enter (similar to Mallyx), which is the way it was intended i would think. Or they'll nerf the drops you get from Duncans chest and screw over people who do all 5 bosses legitimately.
If they refuse to deal with the issue then this problem will only get worse in Hard Mode if they up the number or drops from the chests.
Anyone else agree with me on this? I was just going by the description which the OP gave about the "exploit"! By the OP own words people are being run to Duncans dungeon and then solo'ing it while others watch and then open the end chest!
What am I not understanding about the issue? If ive missunderstood, then blame the OP, not me!!
Ok so its an easy 4 credits, but you can do far easier dungeons then Duncans and get those 4 credits! Also getting the 2k each run, is exactly the same as walking out into an instance and killing everything in site and selling all the drops.
Basically the OP is saying this exploit will help you make gold easily. Ok... how is that any different to doing a run through DOA or the factions elite zones and selling the contents from those chests?
Im not saying its acceptable! But its not the only aspect of GWs that can be run/solo'd/exploited to make easy gold.
Gli
Evilsod is talking about running to the dungeon. You are talking about running through the dungeon. Two different things, especially, because the former is happening and the latter isn't.
He's also not saying that people are soloing it. He's saying people run it with heroes and henchies, and that, having done that until you reach the final boss, a single hero can kill him, just using one skill.
The funny thing is, this has been explained by numerous posts in this thread; incidentally, also by myself, in response to an earlier post by yourself. How do you figure that, huh?
Also, it's not an easy four credits, it's an undeserved four credits.
There's no blame on the OP, he was quite clear. What you're reading is not what he posted.
He's also not saying that people are soloing it. He's saying people run it with heroes and henchies, and that, having done that until you reach the final boss, a single hero can kill him, just using one skill.
The funny thing is, this has been explained by numerous posts in this thread; incidentally, also by myself, in response to an earlier post by yourself. How do you figure that, huh?
Also, it's not an easy four credits, it's an undeserved four credits.
There's no blame on the OP, he was quite clear. What you're reading is not what he posted.
Firebaall
Quote:
Originally Posted by Gli
Show how my comparisons are bizarre, please. Just stating it doesn't make it so.
Try reading my response again, but slower this time.
Comparing what's happening with the Duncan run, and botting is a retarded comparison. I find it bizarre that anybody with a healthy mentality doesn't understand that.
Comparing what's happening with the Duncan run, and botting is a retarded comparison. I find it bizarre that anybody with a healthy mentality doesn't understand that.
Gli
Quote:
Originally Posted by Firebaall
Try reading my response again, but slower this time.
Comparing what's happening with the Duncan run, and botting is a retarded comparison. I find it bizarre that anybody with a healthy mentality doesn't understand that. Reading your response doesn't hit me with anything except a strong suspicion that you're an exploiter who's rationalizing his misdoings. Really, anyone with a basic understanding of this game who sees the mechanics of this exploit at work, would recognize it as an exploit. Freud would've had a field day on this thread.
Comparing what's happening with the Duncan run, and botting is a retarded comparison. I find it bizarre that anybody with a healthy mentality doesn't understand that. Reading your response doesn't hit me with anything except a strong suspicion that you're an exploiter who's rationalizing his misdoings. Really, anyone with a basic understanding of this game who sees the mechanics of this exploit at work, would recognize it as an exploit. Freud would've had a field day on this thread.
CyberNigma
Quote:
Originally Posted by Gli
Because those things are different. You don't get credit for the Kilroy, Alkar, Galen Trask and Orozar quests when you lift along with someone's Final Assault quest. You don't get credit for the first 24 missions when you kill the Lich in Prophecies. The things you mention are nothing more than doing things out of turn. The Duncan thing, that the exploitation of a bug; getting credit for things you didn't do.
Gli is right on this point here. You don't get credit on the missions by doing the last one. I think this goes a long way in pushing the idea that if you go through Duncan's it only marks off Duncan. This way people would still be required to defeat the other bosses if they want to get the credit and reward for the quest (15k xp and 2.75k gp). All they would get by only doing Duncan is the chest reward for that particular dungeon. Let ANet decided whether that reward is too much for only that dungeon or not. The reward for doing ALL of them should be given as the quest reward, not merely the last dungeon.
Two things would be accomplished here. 1) People would have available parties for going and doing the Duncan dungeon once their quest reaches that point (as the other players don't have to be at that point). 2) Players that aren't to that point don't get quest credit for defeating all the other bosses and still have to do that if they want the quest credit.
EDIT: As an aside for those mentioning Sorrow's Furnace: Once you complete the pre-requisite quests and you do any of them at any point, including just going in and doing Final Assault over and over without re-doing the other quests. Other people can also come in with you and do Final Assault to get the green drops and such from the bosses that are lined up on your way in, it's just that they can't get the quest reward for doing so. It's a good example I suppose.
Two things would be accomplished here. 1) People would have available parties for going and doing the Duncan dungeon once their quest reaches that point (as the other players don't have to be at that point). 2) Players that aren't to that point don't get quest credit for defeating all the other bosses and still have to do that if they want the quest credit.
EDIT: As an aside for those mentioning Sorrow's Furnace: Once you complete the pre-requisite quests and you do any of them at any point, including just going in and doing Final Assault over and over without re-doing the other quests. Other people can also come in with you and do Final Assault to get the green drops and such from the bosses that are lined up on your way in, it's just that they can't get the quest reward for doing so. It's a good example I suppose.
CHunterX
Would you all stop complaining if the quest didn't give you 2,500g each time you beat Duncan? Is that what this argument has honestly come down to? If this was an "exploit on the level of botting." It would have been caught before the release of EotN, or they need to fire some testers. Comparing it to botting is the stupidest thing I've heard in this thread, barring what freeked has been saying. The chest rewards are pretty much crap 80% of the time, lower onyx prices everyone is welcoming, and like Chthon and Firebaall said, turning this into another DoA-force-dungeon-completion will do more harm than good. Have you even been to DoA lately? Neither has anyone else. It sounds like a bunch of people who paid 10k+ for their onyx are pissed that they jumped the gun. Probably the same people who bought a PS3 and IPhone on release day.
I agree that it shouldn't give you 2,500g each time you kill him, but it's just 2,500g, no reason to get your panties in a bunch and start labeling people "no better than botters."
(And by the way freeked. Go actually do a Duncan run, its only 20 minutes. Surely you can run a simple Elementalist Savannah Heat build; you don't even need to beat EotN to get into the dungeon. Then come back and try to argue some more. You clearly have no idea what's going on in Umbral Grotto.)
I agree that it shouldn't give you 2,500g each time you kill him, but it's just 2,500g, no reason to get your panties in a bunch and start labeling people "no better than botters."
(And by the way freeked. Go actually do a Duncan run, its only 20 minutes. Surely you can run a simple Elementalist Savannah Heat build; you don't even need to beat EotN to get into the dungeon. Then come back and try to argue some more. You clearly have no idea what's going on in Umbral Grotto.)
Gli
I only compared it to botting in the context that this exploit also rewards you for work you never did. Which is true, undeniably, for the full 100%. Thank you.
Apart from the money, there's also the undeserved Dungeon Guide entry and 10 undeserved Mastery of the North points, but that's just academic at this point, because really no one at all gives a damn about those I guess.
Apart from the money, there's also the undeserved Dungeon Guide entry and 10 undeserved Mastery of the North points, but that's just academic at this point, because really no one at all gives a damn about those I guess.
Jessyi
I'm going to keep doing it anyways. Screwing myself out of cash is stupid.
It might be undeserved, but that's a fault on ANet's part. The individual would be an idiot not to take any advantage given, and an idiot I am not. It should be fixed, but people should also exploit it. Those aren't mutually exclusive assertions. So get the stick out of your ass and go farm some cash before it's all worthless or ANet patches it.
-Jessyi
It might be undeserved, but that's a fault on ANet's part. The individual would be an idiot not to take any advantage given, and an idiot I am not. It should be fixed, but people should also exploit it. Those aren't mutually exclusive assertions. So get the stick out of your ass and go farm some cash before it's all worthless or ANet patches it.
-Jessyi
Evilsod
Quote:
Originally Posted by Jessyi
It might be undeserved, but that's a fault on ANet's part. The individual would be an idiot not to take any advantage given, and an idiot I am not. It should be fixed, but people should also exploit it. Those aren't mutually exclusive assertions. So get the stick out of your ass and go farm some cash before it's all worthless or ANet patches it.
-Jessyi
Quote:
If you had read the rest of my post, you'll see that I did exactly that.
Would you all stop complaining if the quest didn't give you 2,500g each time you beat Duncan? Is that what this argument has honestly come down to? If this was an "exploit on the level of botting." It would have been caught before the release of EotN, or they need to fire some testers. Comparing it to botting is the stupidest thing I've heard in this thread, barring what freeked has been saying. The chest rewards are pretty much crap 80% of the time, lower onyx prices everyone is welcoming, and like Chthon and Firebaall said, turning this into another DoA-force-dungeon-completion will do more harm than good. Have you even been to DoA lately? Neither has anyone else. It sounds like a bunch of people who paid 10k+ for their onyx are pissed that they jumped the gun. Probably the same people who bought a PS3 and IPhone on release day.
No that should be fixed NOW. Theres no point trying to make money sinks in the game then giving away free doses of 3k gold. The skipping should just be asap because its wrecking the entire point of the elite dungeon. I read that wiki thread... Gaile says it'll be looked at 'sooner rather than later'. Meaning by the time they do something about Deld. Armours and Onyx Gemstones will be already worth next to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO all and the entire dungeon will be pointless. Chthon
Quote:
Originally Posted by Mineria
EDIT: And I'm not even joking |
Then I went and found myself 7 people who needed a ferry and finished off Duncan. For a PUG, I found them polite, helpful, and competent teammates, no doubt thanks to being able to practice because of their previous ferries. They were a hell of a lot better than Mhenlo and friends and a hell of a lot easier to make a team out of than the comparatively tiny handful of people in Umbral who had actually finished the first 4 subquests. In fact, in the entire time it took me to build the team, I did not see one single monk who had finished the quests.
Bottom line: shut down the ferries and you make PUG-ing this area impossible due to lack of eligible teammates.
"Sorry Guildie, my monk can't help you. I just did it yesterday with my monk, now I can't go back till I do the other 4 again."
-------------------------------------------------------------------------
EDIT:
Saw this on gwonline and thought it was worth reposting:
Quote:
Originally Posted by Lightow (@ gwonline)
In my personal opinion, Anet should make the quests chained where the first one is to defeat the first four bosses and then make a separate, repeatable quest to destroy Duncan the Black. Divide the reward evenly between the two and make it so that:
a)Everyone must have finished GW:EN before anyone in the party even enters Slaver's Exile. b)Everyone in the party must have the second quest in their quest logs. also, c)Make it so that the entrance to Slaver's Exile is it's own outpost. Now, I don't think any sort of nerf to ferrying is needed. But, here at least is a pro-nerf person who's thinking. Building a party under this system would be do-able once a sizable pool of people finished the first quest. That's a hell of a lot more than I can say for most of the people mindlessly chanting "nerf! nerf! nerf!" plasmasword
Quote:
Originally Posted by freekedoutfish
I was just going by the description which the OP gave about the "exploit"! By the OP own words people are being run to Duncans dungeon and then solo'ing it while others watch and then open the end chest! What am I not understanding about the issue? If ive missunderstood, then blame the OP, not me!! You still have absolutely no idea what your talking about. The runner runs them TO the dungeon, door is open, everyone pays runner. Then the 7 people proceed to FIGHT their way to Duncan. When you finally reach Duncan the SV necro solo's it while a monk prots him. There is no running the dungeon, get it? CHunterX
Quote:
Originally Posted by Evilsod
Defeat and Destroy means the exact same thing with regard to this quest. Defeat would mean you beat him/his mob into submission clearly showing your better than them. Or it would mean killing them. Either way you've got to fight them to do it. Destroy means only the latter. You kill him, without mercy. For all we know they just got bored or typing 'defeat' over and over and went for something more original. Come up with some better arguements or stop posting. |
1. Go to Justiciar Thommis' Dungeon and destroy Justiciar Thommis.
2. Go to Justiciar Thommis' Dungeon and destroy Rand Stormweaver.
3. Go to Selvetarm's Dungeon and destroy Selvetarm.
4. Go to Forgewight's Dungeon and destroy Forgewight.
5. Report your success in defeating the Summit hierophants to Veth the Storyteller.
6. Speak to Veth the Storyteller to commence the assault on Duncan the Black.
7. Seek out and destroy Duncan the Black in his Dungeon.
8. See Veth the Storyteller for your reward.
Again, I agree that the bosses should not be instantly cleared upon defeating Duncan the Black, letting you accept the 2,500 gold, but the ability to "ferry" is a bi-product of purposely letting people fight Duncan without forcing the entire party to defeat other dungeons. Which leads me to the point that this sounds like an argument over 2,500g and people who paid 10k+ for onyx.
And by the way, I hero'd the 4 dungeons prior to Duncan so I could run as well, so don't try throwing the "too poor of a player to beat the first four."
EDIT:
Quote:
Originally Posted by Gli
I only compared it to botting in the context that this exploit also rewards you for work you never did. Which is true, undeniably, for the full 100%.
I could go into the Cathedral of Flames, flag my heroes and henchmen, watch TV for 3-4 minutes, come back, and flag them to the next mob. Eventually, I would get to the end, open the chest, and get a reward for work I never did. Is this an exploit as well? Stop trying to make this sound much worse than it is. Running to Duncan just a bi-product of letting people form parties easier by not requiring all four bosses to be complete, making it more accessible for average players.
Cyan Rhae
A runner earns 7k in a bout 3-5 min the run.
The average team needs about 16-20 min to clear the Duncan quest. Its actually pretty fun to do but then again its really easy and the chest rewards arent a big deal and neither is the quest reward. I think this is just another typical area that pugz enjoy playing together i guess thats why people do this. Evilsod
Quote:
Originally Posted by CHunterX
|
Come back when your not basing your entire theory that this is what was meant to happen on 1 word in the quest log that proves absolutely nothing.
And by the way, I hero'd the 4 dungeons prior to Duncan so I could run as well, so don't try throwing the "too poor of a player to beat the first four."
Ok, so do it again then. Doing it once is still not an excuse for allowing you to skip the entire quest just because you can do it. By that logic i should just be able to walk in and get some items from Duncans chest. I've killed him before.
CyberNigma
Quote:
Originally Posted by Cyan Rhae
A runner earns 7k in a bout 3-5 min the run.
The average team needs about 16-20 min to clear the Duncan quest. Its actually pretty fun to do but then again its really easy and the chest rewards arent a big deal and neither is the quest reward. I think this is just another typical area that pugz enjoy playing together i guess thats why people do this. I didn't even think about that part. Essentially they are paying people to PUG together lol. Are there any other areas in the game like that? Maybe Sorrow's Furnace is still like that but I haven't been there lately. If that's the tradeoff that people make some decent gold by PUGing, then that rocks. I am curious now as to how many other places are real big on building PUGs now that you've said that. DoA was pretty dead the past few times I've been there. I guess it's just the other elite areas. Again, Final Assault is a decent base for it. Since people apparently don't like DoA or don't think it's worth the effort, I wouldn't base it off of that one. CyberNigma
Quote:
Originally Posted by Evilsod
Come back when your not basing your entire theory that this is what was meant to happen on 1 word in the quest log that proves absolutely nothing.
Ok, so do it again then. Doing it once is still not an excuse for allowing you to skip the entire quest just because you can do it. By that logic i should just be able to walk in and get some items from Duncans chest. I've killed him before. Final Assault doesn't make you re-do the pre-requisite quests (scouting it out before assaulting). That may be a good quest to base this one off of since people enjoyed doing it. Again I don't think I'd base it off of DoA if you want people to have fun. Evilsod
Yeah they were also 2 individual quests, with 5 individual NPCs associciated with them, who in turn had 5 quests for each part. There was NEVER any doubt that the 2 main quests were 1 offs and the rest were fully repeatable at any time.
And DoAs reasons for been crap were nothing even remotely to do with the quest setup. Get a frigging clue and stop up pathetic points because your running out of ideas. The only thing this place has in common to Sorrows Furnace is that the enemies are Stone Summit. CyberNigma
Truthfully I hope they don't take any suggestions from the forum. Like Jeff Strain said, the people on the forums don't represent the player base. I hope they look it over, figure out which method will be the most enjoyable for the majority of players that are playing and go with that. If it's making it a long quest then so be it. If it's leaving it somewhat the same so people will PUG, then so be it. Hell, I'd prefer they turn all the elite missions around and pay out maybe 10-15k for completing them (making them more worth the effort). Items are shit for most people without some easy method of selling them. They'll go to the merchants and their prices will fluctuate even if they do trade them. Gold on the other hand works wonders because things like Armour and Weapons from the traders do not fluctuate.
I imagine most people do not give a damn about the in-game economy. Collector's take drops. Crafters take cash and materials. CHunterX
Quote:
Originally Posted by Evilsod
I didn't actually read your post so I don't have to argue against it
ok!RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO
lursey
when I look into this thread these questions come in my mind
1) what is the reason an outpost is full of players? a) because players feel being and playing there is fun or b) they are forced to be there note that, some players may be forced by a lot of factors, such as i) developer's designs ii) player's relationship iii) the force of losing opportunities iv) etc if players have a choice, which answer will players choose to be in an outpost to play the game? 2) will an intended exploitation attract and stimulate more interest for players to play, given players tends to take shortcuts than taking the long way? I think here is a chance for game developer to look at, whether it can increase sales of the game, and number of customers. 3) what are the advantages and disadvantages of taxi-ing in the short-run and long run taxi-ing seems to do benefit to the game in the short run, such as more players able to pug together, working together towards a common goal the uncertainty will arise, in the long run, when everyone has x mil gold, and all the items that they like, will they still play the game at all? 4) and finally what is the goal of the game (or this game)? kmburton
Quote:
Originally Posted by Evilsod
No this will ruin the entire point of going to this dungeon. The point was the reward at the end was worth doing it for. If this keeps up before the end of the month Deldrimor Armour Remnants will be worthless because everyone and there dog will have 10 heroes in that armour (if they so desire), and Onyx Gemstones will be more worthless than Diamonds are now are because they only have 1 use and drop regularly from Duncans chest.
It spoils this dungeon... just like the ability to skip all 4 areas of DoA and just go straight to Mallyx would've that (DoA sucked anyway but its the same concept). Overfarming never helped anyone. No the only point in doing this dungeon was to get the stupid destroyer weapons, because that is the ONLY weapons you can put in your HoM. Because you have to do it over and over and over to get what you need, I say leave it alone. Why have to go through more grind when the only thing I care about is at Duncan? Gli
Quote:
Originally Posted by CHunterX
If they'd done this on purpose, they'd let anyone who's ever killed all four bosses have a go at Duncan as often as they wanted, without the need for 'ferries'. Just like I can do and redo Final Assault as often as I want, just by myself. The fact that the Slaver's Exile quest chain completely restarts after killing Duncan should clue you in. It's the elite dungeon of the game, and the dungeon starts in the norn encampment. The four sublevels are all part of it, and it stands to reason that every single one of them should be completed to complete the dungeon. Take a look at Frostmaw: you have to fight through 4 levels each and every time you want to kill the bugger. There's no skipping to Frostmaw. Slaver's Exile is obviously intended to be the same thing: prerequisite levels, followed by a final level. The only difference is, they added a system to save your work in progress. You can log off after each sub-dungeon and pick up where you left off at a later time. That's a convenience, but unfortunately, it seems bugged. Again, if they wanted people to be able to kill Duncan again and again and again, there would've been a mechanism to allow this, without the need for a runner/ferry. We all know this, don't obscure this simple truth with self-serving arguments, it's disingenuous and you're fooling no one. lursey
Quote:
Originally Posted by Gli
Again, if they wanted people to be able to kill Duncan again and again and again, there would've been a mechanism to allow this, without the need for a runner/ferry. We all know this, don't obscure this simple truth with self-serving arguments, it's disingenuous and you're fooling no one. why not the runner/ferry? it creates a career opportunity in a role-playing game, I find it is interesting to see it being further developed Zabe
The whining at Guildwars Guru needs to be stopped imo.
Stop crying babies, if its intented, then it is. If it's not, it will be nerfed. I will do duncan runs 24/7 because you get good drops from chest, perhaps at sometime I will update my heroes armor and not sell the pieces and use my mursaat elementalist also. lursey
Quote:
Originally Posted by Zabe
The whining at Guildwars Guru needs to be stopped imo.
Stop crying babies, if its intented, then it is. If it's not, it will be nerfed. I will do duncan runs 24/7 because you get good drops from chest, perhaps at sometime I will update my heroes armor and not sell the pieces and use my mursaat elementalist also. if it is unintended, you are exploiting it, you are a game exploiter, and open for accusation of a ban-able offence, your account may open for closing... scary CyberNigma
Quote:
Originally Posted by lursey
scary lol, it's just a game. There's nothing for him to be scared about. There are quite a few other things in real life that may scare someone, but nobody should be scared about a game. http://www.amazon.com/exec/obidos/ASIN/0132271915 It's a good book and he's a nice guy to talk with. :-) Sifow Chan
I'm more worried about getting into a party..its hard to find one there...everyone is so close minded with groups its not even funny. They all run the same L A M E ss/sv/obs tank/barrage splinter groups it makes me angry. A paragon cant even get a group there..its so frustrating...
Uber Mass
Quote:
Originally Posted by Sifow Chan
I'm more worried about getting into a party..its hard to find one there...everyone is so close minded with groups its not even funny. They all run the same L A M E ss/sv/obs tank/barrage splinter groups it makes me angry. A paragon cant even get a group there..its so frustrating...
obs tank is overdone imho... we use stances tank and if someone is paragon we use angelic bond build more then enough ^^
Mister O
Quote:
Originally Posted by Sifow Chan
I'm more worried about getting into a party..its hard to find one there...everyone is so close minded with groups its not even funny. They all run the same L A M E ss/sv/obs tank/barrage splinter groups it makes me angry. A paragon cant even get a group there..its so frustrating...
We use bear-tank now, we even use monk as a bear-tank and complete duncan under 20 minutes so why can't a paragon be a bear-tank then? Unless you are 1 of those assassins trying to replace ranger as crit-barrager, good luck with LFG then.
Karia Mirniman
Just don't change it until I've finished doing it.
Sifow Chan
Quote:
Originally Posted by Mister O
We use bear-tank now, we even use monk as a bear-tank and complete duncan under 20 minutes so why can't a paragon be a bear-tank then? Unless you are 1 of those assassins trying to replace ranger as crit-barrager, good luck with LFG then.
I can but nobody will even invite me into a group...and I dont know what, because my char doesnt portray me as a newbie or something...
Evilsod
Quote:
Originally Posted by Zabe
|
Lets start with your whining then. Goodbye.
No the only point in doing this dungeon was to get the stupid destroyer weapons, because that is the ONLY weapons you can put in your HoM. Because you have to do it over and over and over to get what you need, I say leave it alone. Why have to go through more grind when the only thing I care about is at Duncan?
Oh yet another convincing arguement. Translation "Pretty please leave this open because i can't do the full dungeon". I care about the quest been done properly, all 4 bosses killed by the party before getting access to Duncan. The reward at Duncan is getting pathetic now, they increased it purely because the trip there was long, people are skipping it and are now demanding that there 30 minutes of effort are rewarded? Please, if you want to see what reward a 30 minute dungeon gets you, go finish Sepulchre of Dragrimmar and compare it to Duncan taxi'ing. Either your precious elite dungeon skipping is stopped, or Anet nerf the chest to properly represent the length of time it took you to reach it. Your choice. I know i'd prefer a few hours with guildies doing the full run for some decent drops than 30 minutes to get a gold Blazing Wing Wand. Engel the Fallen
Quote:
Originally Posted by Sasuke The Betrayer
Well, Gaile has confirmed this as an issue and that means they plan on "fixing" this. I'm gonna go do as many runs as I can till then :P
Given the terminology used to justify closing this exploit, then runners and people who kill him now until it is fixed without doing the earlier quests should be banned. Now they are taking advantage of a bug and using an active exploit.
CHunterX
Quote:
Originally Posted by Gli
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I do honestly believe they didn't want this to turn into another Domain of Anguish; which is why the ability to enter and defeat Duncan regardless of quest status for all party members is available. I think they just didn't mean to allow players to accept the reward after beating just Duncan every time.
No use arguing over different theories while theres gold to be had. We'll see what they originally intended in the announced change happening "sooner than later" (next month).
Quote:
Originally Posted by Engel the Fallen
Given the terminology used to justify closing this exploit, then runners and people who kill him now until it is fixed without doing the earlier quests should be banned. Now they are taking advantage of a bug and using an active exploit.
Except the message Gaile posted was on one of many fansites. And not in an obvious section of any forum (lost within page X of this thread). Which I assume less than half Guild Wars players even visit. If it was noted on the login screen, maybe, but banning people with no warning that they are doing anything wrong (besides the obvious bug in the quest reward) is hardly a good idea. Remember, runners have always been around, since Droknar's Forge armor runs. Banning players for playing the game? Priceless.
Mineria
To beat the game, you need to do all the primary quests before you can do the end boss.
Now, Slavers Exile can be entered without the need to beat the game, nothing wrong in that, since you need someone who did to enter. But that you can go straight for Duncan without even been beating the other 4 bosses, seems odd. What is wrong with spending 2 days to hero/hench them and then be able to take Duncan? Why do some people even bother to play Guild Wars if all they do is getting runs to places? I mean, you buy the game to play it, right? Skipping all content is like playing Doom in god-mode from start to end. That is not even in the category "casual player", but merely belongs under "I buy games not to play them" I don't even care about how it affects the market price of items etc., I just find it plain stupid. And at the end I want to quote something wise said by Mr. Jeff Strain on the GC Developer's Conference. Quote:
Don't fall into the trap of making decisions based on what causes the least amount of pain, because this can lead to a game that is just kind of "okay" and doesn't really excite anybody.
| lord dragon
Quote:
Originally Posted by Mineria
To beat the game, you need to do all the primary quests before you can do the end boss.
Now, Slavers Exile can be entered without the need to beat the game, nothing wrong in that, since you need someone who did to enter. But that you can go straight for Duncan without even been beating the other 4 bosses, seems odd. What is wrong with spending 2 days to hero/hench them and then be able to take Duncan? Why do some people even bother to play Guild Wars if all they do is getting runs to places? I mean, you buy the game to play it, right? Skipping all content is like playing Doom in god-mode from start to end. That is not even in the category "casual player", but merely belongs under "I buy games not to play them" I don't even care about how it affects the market price of items etc., I just find it plain stupid. And at the end I want to quote something wise said by Mr. Jeff Strain on the GC Developer's Conference. That's great for the first toon, maybe the second toon, even maybe the third toon. When you have to grind for 8 toons, it changes the whole thing. Please remember... I must not GRIND. GRIND is the mind-killer. GRIND is the little death that brings total obliteration. I will face my GRIND... I will permit it to pass over me and through me. Evilsod
Enough with the Dune quotes!
The game isn't even that frigging long. And yet people are whining that getting to the end is actually grind. Why the hell did you even buy the game if your not willing to do the primaries so you can get access to all the dungeons? There are 17 other dungeons in this game, some of which require you to do a primary before you can enter, some you can walk in anytime. If you can't be bothered to put the effort in to finish a rather short game on your characters then you don't deserve to even enter the elite dungeon. ChoKILLate[FDG]
What is the bear tank, just a tank with the Bear skill?
Eli Rela
... and where the GRIND pass there will be nothing and only I will remain...
Who remember Urgoz farming (the very beginning of it)... it was nerfed eventually, and NO ONE was punished for 24/7 farming of zodiac items... lursey
Quote:
Originally Posted by CHunterX
Except the message Gaile posted was on one of many fansites. And not in an obvious section of any forum (lost within page X of this thread). Which I assume less than half Guild Wars players even visit. If it was noted on the login screen, maybe, but banning people with no warning that they are doing anything wrong (besides the obvious bug in the quest reward) is hardly a good idea. Remember, runners have always been around, since Droknar's Forge armor runs. Banning players for playing the game? Priceless. up to the moment there is still no official statement stating this is bug or not, Gaile has just only stated that the Designer is looking at the issue http://wiki.guildwars.com/wiki/User_talk:Gaile_Gray#Urgent:_Duncan_taxis.2Felite_ dungeon_farming besides, if however this really is a bug, and people exploiting it, there is always a possibilty of opening a floodgate of accusation of exploiter, I mean even if you are right and you can see there is an obvious bug in the quest, there will be people ought to feel the same but still exploit it, then it will be hard to justify for the people being banned during the armbrace duping incident. |