Quote:
Originally Posted by the_jos
I do understand this point, but only up to the point where there are no (high level) hench are available.
However, that's a 'fix this area' request and not a generic 'give us 7 heroes, because we need them'.
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Perhaps high end areas wasnt really the best term to use. Its really any area that takes a long time to complete, so the high end areas just spring to mind instantly. But this also includes dungeons and stuff like vanquishing.
So we arent talking about a few areas. We are talking about most of the game. (since HM is the same size + all the high end areas in NM)
Quote:
Originally Posted by the_jos
H&H the weaker team?
When I read this thread a lot of the postings I see read behind the lines various rants that boil down to 'PuGs suck'.
And now you are telling me that H&H is even worse than PuG?
Sorry, I am not really buying that as an argument.
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We are taking into account here that h/h can never be as powerful as a team of players. A bad pug can often be worse than h/h yes. But running h/h you can never have a decent team. You have a fairly "meh" team at best. It might be better than a good portion of pugs but you are still at a disadvantage to any good pugs and anyone that plays with a guild/alliance etc has a huge advantage over you.
Quote:
Originally Posted by Jetdoc
This is where we differ. I believe this could be a removal of an option (i.e. not being able to PuG in many areas) compared to enhancing an existing option (replacing 4 henchmen with 4 heroes).
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As has been stated before, the option to pug wouldnt suddenly dissapear. There are many like yourself that will always want to pug. They will continue.
As for enchancing an existing option, yes when it comes down to it thats what it is. However when that "option" results in you being weaker than someone who takes the other option. Is it really a fair option?
People who can only use h/h are being forced into a weaker team, essentially casual players are being punished because they cant dedicate enough time to the game. (Please note I am not at all suggesting Anet did this on purpose, as I said they allow the casual gamer a lot more than most games. However when it comes down to it there is a big difference between the options so there is a punishment for playing a certain way)
And again this will not remove the option of playing in a pug. There are plently of people out there who prefer pugging and so will cary on. Then there are guilds/alliances/friends that you can also play with. You will not be stopped from playing with real players. That option will always remain. It just might take a little longer to form a team unless you have friends online.
However the advantage is that the option of going solo reaches the same level as going in a pug. Meaning the casual player isnt punished.
Please note im counting a full Hero team to be on about level with a standard pug.
Reasons are while Heroes will react faster, follow calls etc.
They wont move out of AoE, they will happily interrupt pointless skills, they dont offer advice on a mission that a player can, you cant really split your team to cover 2 objs (You can but then all control over targeting, AoE etc is lost. So most of the time death follows swiftly).
Quick edit to reply to Jetdocs above post
Quote:
Originally Posted by Jetdoc
The ambivalence exists today when comparing a PuG to a H/H party. I believe that the preference would be swayed to using AI if 7 heroes were introduced, for both efficiency and power reasons.
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Again, and I had hoped people had realised this point by now, a hero team is not more powerful than a team of players. It really isnt a valid argument simply because it isnt true. A decent team of players will far outclass a team of heroes. (Note a decent team of players, obviousely bad players are going to be...well bad)
Also again you state these people would prefer this option. So why would it be a bad thing for these people to get what they would prefer? It would take some players away from the option you prefer.
Why is that the right option? Why should the 2 not be balanced? People should not be forced to pug just to have a decent team. Then those that cant pug are forced to have the weaker team no matter what!
However, those that want to pug, those that prefer it, will carry on pugging. Losing some players who would prefer not to pug will not stop pugging.