if you dont want 7 heros only use four(ok)
if you want 7 heros i dont see the harm
I leave you with one picture of advice

dsnesnintendo
zwei2stein
BlackSephir
TabascoSauce
ChaoticCoyote
I've answered this before, but in a nutshell, the Hero design is such that they are more powerful than henchmen. The design team does not want to create a situation where players are encouraged by the Heroes' very design to build parties with Heroes only, foregoing the social interaction that is such a wonderful and desirable element of the game. In other words, Guild Wars is not primarily designed to be a single-player game, but instead is built to (gently) encourage playing with other people. You're absolutely free to do otherwise, and we know that many do. But we won't build mechanics into the game that almost encourage people to solo it. --Gaile 19:12, 3 September 2007 (UTC) |
Isileth
Bryant Again
Originally Posted by ChaoticCoyote
7) PEOPLE DO NOT PLAY SOLO BECAUSE OF HEROES. Sorry to use caps, but Gaile's argument in this case COMPLETELY IGNORES what people have said in several forums. People play solo for a variety of reasons, including frustration with PuGs, unusual or chaotic schedules, and the enjoyment of building teams.
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Originally Posted by Gaile Gray
...foregoing the social interaction that is such a wonderful and desirable element of the game.
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zwei2stein
Vinraith
nugzta
Jetdoc
Originally Posted by zwei2stein
Well, Chaotic kinda wins this thread, there is little to add to what he posted and nothing to disagree with.
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Loviatar
Quote:
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BlackSephir
if the majority turns out to be opposed to what you want |
Thunder79
Originally Posted by Loviatar
hypocrite
you yell majority should have your way. if the majority turns out to be opposed to what you want in your very own words *then f them for being silent* |
Loviatar
Originally Posted by Thunder79
The ONLY majority that counts is whoever makes their voice heard...if you don't care enough to do that...then why should we care what you think? |
Changes should be considered based on the people who are vocal about the issue. If people have a problem with the change after it is made...they should speak up about it. If they choose not to speak up about it...then why should we care what they think? |
Btw....GWG Mods...stay out (unless flaming happens...but don't close the thread). Gaile said they weren't considering making the change...then never asked the issue to be dropped...and even if they did...you shouldn't be obeying every order they throw at you. You are supposedly independent....act like it. Yes this is directed at GWG mode Faer...you should have never closed the thread in the suggestions forum. (and yes I already sent Faer a pm about it) |
Isileth
Thunder79
Originally Posted by Loviatar
no it is the game designers opinion that counts
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the vocal minority opposed the rune trader and guaranteed rune salvage as it would destroy the rune farming economy. farmers bitched casual players cheered |
and you are suddenly running this site giving orders? |
Loviatar
Originally Posted by Thunder79
and they base that opinion of current game dynamics, their own opinions and the opinions of the community...the only opinions in the community that count are the ones who voice their opinion in some way. Fan Forums are one way...emails to the devs are another.
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Originally Posted by Jeff Strain
Most of your players will never read your website, never visit fansites, and never participate in forum discussions.
Players who participate in fansites and send six-page emails to your community team are experts at your game it's important to realize that they do not represent the average player. The vast majority of your players are not digging into every detail of every spell or creating lists of animations so that they can react when they see the basilisk twitch its nose. |
Originally Posted by Thunder79
B]keeping quiet and continue playing is not a way to voice your opinion.[/B]
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Dragasa
actually it is the best way because they keep logs to see who and how many are playing any aspect of the game. by playing they see that people like it |
Thunder79
Wrath of m0o
Originally Posted by BlackSephir
Jesus Christ, reopened thread!
Revolution on Guru! Nobody's safe! |
MirageMaster
the_jos
"Gladiator Title Revisions After reviewing and discussing the feedback received by players, we've decided to make the following change to the Gladiator Title" No business would ignore feedback from it's customers, and I don't think Jeff Strain's comments should be taken as meaning that Anet doesn't care or listen to what the players think. |
Star Gazer
Originally Posted by the_jos
I have yet to hear one 'general problem' that would make the use of 7 heroes a 'must have'.
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Crowell The Fallen
Originally Posted by the_jos
- What about players that don't have heroes at all (Proph + Factions only)?
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lyra_song
the_jos
heres one: i want to do DoA (in which no henchmen are available), but I cant dedicate 7 hours of my time to one sitting. is that good enough for you? i paid for this high-end content, and I cant do it because I have a life? |
People who don't own Nightfall don't get access to its features. For example, people who dont own Nightfall dont get to use Nightfall skills and elites..... |
lyra_song
Twonaiver
Star Gazer
Diddy bow
Originally Posted by MirageMaster
I want 7 heros and screw all others who dont!
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Verek
7 heros would make it superior to human partys |
lyra_song
Originally Posted by Star Gazer
jos, it shouldnt BE about choice. Adding heros to be able to fill the party would allow me to do this...once again, the people who are AGAINST heros are trying to state that their game play is more important than mine.
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Verek
-the technical limitations on the gui and overcomplication of game mechanics will turn Guild Wars into a Real Time Strategy Game. Not to mention how overwhelming micromanaging 7 AIs will be with flagging/aggro etc. -the mission designs of the much more difficult areas of the game CANNOT be beaten by 1 player and heroes alone PURELY by its designs. -the increased handicap on new players who have a much smaller skill pool for heroes. -dramatically lowered incentive to socialize with other players. |
Star Gazer
Originally Posted by lyra_song
Bullshit. If anything asking for 7 heroes is the most greedy and self centered request i've heard in a while.
*cut the rest of the crap out. * |
Vinraith
Bullshit. If anything asking for 7 heroes is the most greedy and self centered request i've heard in a while. |
lyra_song
Originally Posted by Verek
1/ technical, gui...over complication...etc / Answer; don't use all 7 if you don't want to.
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2/ Mission designs...etc / Answer; Well we will have to PuG or go with Guildies....again we don't have to use the heroes. |
3/ Increased handicap, new players ...etc / Answer; don't really understand this point, why would this increase the handicap on new player? The content of guildwars hasn't changed. |
4/ Dramatically lowered incentive to PuG...etc / Answer; Sorry but Heroes haven't and wont do this, the player base has already done this by itself, and why do I have to socialize, stop telling me what to do!.......sheesh |
ChaoticCoyote
Originally Posted by lyra_song
I made a photoshop of what 7 heroes will look like, posted it on that sardelac thread.
Just so you see what kind of technical hell it will be on the gui/interface. (snipped image for brevity) This pretty much says "Casual player go to hell." |
lyra_song
Originally Posted by ChaoticCoyote
Seven hero controls is completely unnecessary.
Right now, I can play with one human and six heroes, merely by using a second a count to "loan" three heroes to my character. Lots of people have shown how this is done in various threads. The "borrowed" heroes act like henchmen with custom skill bars. No need to clutter the UI at all. The current AI would work fine; the first three heroes "hired" would have control bars and individual flags, the rest wouldn't. Beisdes that, I don't use the control bars much anyway. With good skill sets, Heroes don't need to be micromanaged. |
Star Gazer
Originally Posted by lyra_song
My question to you is, how do you justify giving veterans a MASSIVE advantage via having a fully decked out team vs a newbie who has very little unlocked skills and weapons to begin with, in a game thats supposedly skill vs time spent?
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