Sab's 3 Necro Hero build in action in EotN
Free Wind
Sab shared one of his hero team builds in this thread:
http://www.guildwarsguru.com/forum/s....php?p=3166969
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Originally Posted by Sab
http://www.guildwarsguru.com/forum/s....php?p=3166969
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This is basically a cut-down version of the HA Jagged Bones build. You don't need to micro anything, it's pretty much PvE on auto pilot. (used this to vanquish the Jungle by the way, this should work well anywhere else.)
Updated version:
N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Insidious Parasite[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Curses: 12+1+1
Soul Reaping: 12+1
[SS Necro;OAhSY4DP5BhmdYPUG2dV1kL]
N/Rt
[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Soul Reaping: 12+1+1
Restoration Magic: 12
[WoR Necro Healer;OAhiYwh8gtJeSzJ3wccWVTuA]
N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]
Death Magic: 12+1+1 or 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9
[Jagged MM;OANDUslfOL1qAaAPUPCIVVBA] ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++
tested it and got amazed how effective it is!
Gwen is a dom mesmer with MoR, mistrust, guilt and power spike, Miss is full smiter, no consumables, no frozen soil, no flagging, agroed everything, 14 minutes to kill the boss
Updated version:
N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Insidious Parasite[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Curses: 12+1+1
Soul Reaping: 12+1
[SS Necro;OAhSY4DP5BhmdYPUG2dV1kL]
N/Rt
[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Soul Reaping: 12+1+1
Restoration Magic: 12
[WoR Necro Healer;OAhiYwh8gtJeSzJ3wccWVTuA]
N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]
Death Magic: 12+1+1 or 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9
[Jagged MM;OANDUslfOL1qAaAPUPCIVVBA] ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++
tested it and got amazed how effective it is!
Gwen is a dom mesmer with MoR, mistrust, guilt and power spike, Miss is full smiter, no consumables, no frozen soil, no flagging, agroed everything, 14 minutes to kill the boss
Boops
isn't insidious + reckless kind of counter-productive?
lordpwn
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Originally Posted by Boops
isn't insidious + reckless kind of counter-productive?
Maybe, but Reckless Haste + SS certainly isn't.
Funk ee Monk ee
I assume you in somewhere in Slaver's?
JeniM
You had LB Gaze??
Sorry i've been out of GW a while but skill 6 looks like it if so . . it works in GWEN?
Sorry i've been out of GW a while but skill 6 looks like it if so . . it works in GWEN?
Sasuke The Betrayer
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Originally Posted by JeniM
You had LB Gaze??
Sorry i've been out of GW a while but skill 6 looks like it if so . . it works in GWEN? For some reason they seem to work agaisnt the dwarves in Slaver's Exile. They also work agaisnt other types of enemies.
Sorry i've been out of GW a while but skill 6 looks like it if so . . it works in GWEN? For some reason they seem to work agaisnt the dwarves in Slaver's Exile. They also work agaisnt other types of enemies.
ForgeWhelp
I've just made it through 4 waves of Glints challenge, more or less AFK with those builds for necro Heros and 4 henchies...I could have done better with a non fire ele build for myself and better choice of henchies.
2nd try, made it thru activly playing with no issues....
2nd try, made it thru activly playing with no issues....
Sab
Thanks! o.o
Insidious and Defile Flesh are kinda "meh" skills, if you have anything else you want in there like Desecrate Enchantments, Rip Enchantment and so forth, or some utility skill like Wards or Extinguish you can drop them in. Their energy's never an issue so they can afford to use all sorts of expensive stuff.
Insidious and Defile Flesh are kinda "meh" skills, if you have anything else you want in there like Desecrate Enchantments, Rip Enchantment and so forth, or some utility skill like Wards or Extinguish you can drop them in. Their energy's never an issue so they can afford to use all sorts of expensive stuff.
Curse You
Just wondering, what dungeon is that? It's kind of hard to tell since most dungeons end up using the same rooms.
Free Wind
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Originally Posted by Sab
Insidious and Defile Flesh are kinda "meh" skills, if you have anything else you want in there like Desecrate Enchantments, Rip Enchantment and so forth, or some utility skill like Wards or Extinguish you can drop them in. Their energy's never an issue so they can afford to use all sorts of expensive stuff.
Quote: Originally Posted by Curse You Just wondering, what dungeon is that? It's kind of hard to tell since most dungeons end up using the same rooms. It's the first boss in Slaver's Exile, Gwen elite dungeon
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There's no good reason to go Rit primary, really. The only advantage that Rt/ has is that they can use runes to raise Resto up to 14-16. That's only a few more points of healing. Considering the alternative is to go N/Rt and get infinite energy from Soul Reaping, I'd go with Soul Reaping.
Originally Posted by JeniM
You had LB Gaze??
Sorry i've been out of GW a while but skill 6 looks like it if so . . it works in GWEN? Yes, Lightbringer Gaze works wonders there Free Wind
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Originally Posted by Boops
isn't insidious + reckless kind of counter-productive?
Well, while reckless reduces effectiveness of insidious these two hexes are far from being counter-productive. To me its a win-win situation - when they miss they don't do damage, when they hit they heal you with their own health
RTSFirebat
Interesting, I'm going to have to give this build a try later. Finally give all three necro heroes a purpose
arcanemacabre
Oooh, what about an all-necro team (2 human + 6 hero necros)? Dual N/Rt restoration (maybe 3 - removing a redundant MM) should be plenty of healing/prot, right? Not to mention coverage from the curses and MMs. *salivates*
Spazzer
Yeah; necros dominate pve. My own hero build includes a ranger for the BHA, but she makes herself useful to the teams with backup shouts to buff the party and minions.
If I have one thing to add to this: I usually don't like to use things that take 2 seconds to cast. Spiteful Spirit and Enfeebling Blood are pretty useful for their casting times, but I never use Desecrate Enchantments. Necros are so versatile that I can't afford to waste their potential on 2s casts. Etta
I tried the builds out last night, worked like a charm. Stupidly power infact, I love it haha. Do you think a real RT would do well for that restoration build?
Free Wind
Quote:
Originally Posted by Etta
I tried the builds out last night, worked like a charm. Stupidly power infact, I love it haha. Do you think a real RT would do well for that restoration build?
Necroes are used on purpose (lots of energy due to soul reaping). I've even been thinking on replacing both monks with 2 N/Mo.
Gigashadow
I think N/Rt will probably be superior to N/Mo because monk heals are balanced around you having a divine favor bonus, while the ritualist heals are balanced around conditions that can also be fulfilled by a Rt secondary (e.g. within earshot of a spirit).
RTSFirebat
So what armour Insignia and rune setups are recommended for the heroes?
trobinson97
Tried the build and went to an area I'd been having issues with: Diessa Lowlands in Hardmode. It took a long time to vanquish, but that was just because there's over 300 enemies spread out over a pretty large area. I couldn't believe I was having such an easy time. I play Flame Barrager with Pain Inverter, and while there were a couple of times I wiped due to over aggro, I didn't have too much problems. I had been trying to find a four man build for the longest. Nice build.
Free Wind
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Originally Posted by RTSFirebat
So what armour Insignia and rune setups are recommended for the heroes?
MM = Bloodstained insignia on boots, Undertaker Insignia for the rest, +3 Death on head piece, +1 Soul Reaping, +1 blood. I don't keep any + health on MM due to lager health lost with the sacrifice spells
Curses necro = + 1-3 Curses on head piece +1 Soul Reaping, + Health all the way Resto necro = +1 soul reaping on the head piece, + health or anything of your choice for the rest Doesn't really matter anyway Sab
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Originally Posted by Etta
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[skill]Healer's Boon[/skill][skill]Heal Other[/skill][skill]Jamei's Gaze[/skill][skill]Heal Party[/skill][skill]Shield of Absorption[/skill][skill]Protective Spirit[/skill][skill]Signet of Lost Souls[/skill] + Cure Hex
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So what armour Insignia and rune setups are recommended for the heroes?
Ideally you'd want Minor everything, except a Sup Death Magic on the MM. Tormentor's or Survivor insignias, and a Bloodstained on anyone who exploits corpses.
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Originally Posted by wilebill
Very very impressed, Gad. Only Achilles Heel is the Achilles Heal (<--pun), which is Spirit Light. Packing Winds from Vanguard Title Track or Ranger Spirit will minimize the risk.
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Shh, I'm teaching people to abuse Soul Reaping in PvE.
Originally Posted by trobinson97
Tried the build and went to an area I'd been having issues with: Diessa Lowlands in Hardmode. It took a long time to vanquish, but that was just because there's over 300 enemies spread out over a pretty large area. I couldn't believe I was having such an easy time. I play Flame Barrager with Pain Inverter, and while there were a couple of times I wiped due to over aggro, I didn't have too much problems. I had been trying to find a four man build for the longest. Nice build.
I'm glad the build's works in 4-man areas too, I haven't had the chance to try it out yet in Ascalon.
yesitsrob
Anyone who's done hero battles before or done heroway in HA will be pretty familiar with the strength of builds like these where builds not to dissimilar are/were often used.
Big_Iron
This build (and its variations) looks pretty sweet. I'm actually excited about GW again and look forward to trying it out.
Davros Uitar
Posted in your other thread that it works really well in 4 man - I tested by vanquishing the Breach and the only party wipe was poor planning / over-aggro by taking on the biggest group before the rit spirit had recharged. Going to take a spirit myself as extra coverage against unintended sac heals next time.
dr_ishmael
Vanquished my first Tyrian area, Sage Lands, last night with this team (I was a Mind Blast nuker). Took Alesia for healing, and took Dunham because I saw a mention somewhere that he was awesomesauce in HM, but I don't remember him doing much. Think I'll try Thom instead next time. Both the henchies died at the elementalist boss, and Olias died once in a massive Moss Scarab popup, but otherwise had no problems.
tarylux
Have a ranger main, and trying to get a good setup for beating glint's challenge with just H/H. I experimented with lots of tactics, and so far using these 3 N/Rit setup went well - up until the 4th wave. At that point my party just seems to get swamped, interrupted, and then the death pacts wreak havoc ... What would be a good setup for getting through the challenge?
PS if its already been addressed somewhere and it works well, plz post a link here... The undead Mesmer
Awesome build man I kinda tried it out today to see if I could breeze through vloxen falls with it... well yeah I kinda did. O_O
The only problem wich I noticed before the boss was that I didnt have an elite on the full resto necromancer xD so yeah played through the whole dungeon semi-gimped with 0 deads! EternalTempest
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Originally Posted by tarylux
Have a ranger main, and trying to get a good setup for beating glint's challenge with just H/H. I experimented with lots of tactics, and so far using these 3 N/Rit setup went well - up until the 4th wave. At that point my party just seems to get swamped, interrupted, and then the death pacts wreak havoc ... What would be a good setup for getting through the challenge?
PS if its already been addressed somewhere and it works well, plz post a link here... Sab, I want to first off thank you for sharing with the community your build(s). I greatly appreciate it. Tarylux, Our guild did this. 3 humans + 5 Hero's 2 Water Ele's, 1 Ranger Rest where the 3 n/rit hero's, and 2 monk hero's (heal/protect) 2 water ele (human), 1 ranger barriage (human), and 2 monk hero's - 1 heal, 1 protect. wilebill
Very very impressed, Gad. Only Achilles Heel is the Achilles Heal (<--pun), which is Spirit Light. Packing Winds from Vanguard Title Track or Ranger Spirit will minimize the risk.
Tried some hard mode, blew my socks off! RTSFirebat
Ok another question, what is the attriubutes setup for these necro heroes? Can't seem to find them anywhere posted.
My Sweet Revenga
For the most part it seems pretty obvious what the attributes should be.
For the SS necro, max out curses and soul reaping, the rest is trivial since death pact signet is not affected by any attribute so you have useless points to spare. For the Weapon of Remedy necro, max out restoration and soul reaping, once again death pact signet is unaffected by any attribute so you again have points to spare for nothing. The Jagged Bones necro is a little trickier. Obviously max out Death. Now comes the balance between soul reaping and restoration. I haven't tried this yet but since hero MMs just love to spam death nova on everything, they probably run out of energy real quick so I would bet you would max out soul reaping and put 3 points into restoration because you already have a dedicated restoration necro so the extra healing from this death necro is trivial. Am I right? Am I right? Do I get a cookie? =b Sab
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Originally Posted by yesitsrob
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Originally Posted by My Sweet Revenga
Am I right? Am I right? Do I get a cookie? =b
Eh pretty close. The SS and Healer are 12/12, but on the MM I used 12/9/9 (12/10/8 works too, it really doesn't matter). So, 2/3 of a cookie.
beanerman_99
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Originally Posted by ForgeWhelp
I've just made it through 4 waves of Glints challenge, more or less AFK with those builds for necro Heros and 4 henchies...I could have done better with a non fire ele build for myself and better choice of henchies.
2nd try, made it thru activly playing with no issues.... So what did you end up using instead of Fire, if I may ask. I'm an Ele and use fire almost exclusively. I have all ele's spells so maybe I should go with water or earth? Also, which henchs work best? I assume the monks but what other two? Great find. I am going to try the Necros out tonight. Bibblenorn
I just tried this out in Cliffs of Dohjok. Figured with a 4-man area, it would be good to see what each hero is doing. Only had one party wipe, which was my own fault.
While I was putting together these builds, I realized I didn't have SS despite the fact I have a 2 year old necro. I also didn't have Olias, so I did Cliffs of Dohjok with a level 15 Olias. He was 18 when I was done. I just want to say that I am enjoying these builds. Much more interesting than the holy trinity. Free Wind
6 necro, 1 smiter, 1 warrior
9 min first boss in slaver's, 27 min - killed second one Gigashadow
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Originally Posted by Sab
While it's certainly true Monks skills are balanced around Divine Favor, N/Mos can cover up for the lack of DF by using power heals which are too inefficient on Monk primaries. If you're playing with a friend and six heroes, you can try replacing the two Monks with the build below. The advantages that it has over a N/Rt are decent Prot, hex removal and HB + Heal Party (which pretty much wins).
[skill]Healer's Boon[/skill][skill]Heal Other[/skill][skill]Jamei's Gaze[/skill][skill]Heal Party[/skill][skill]Shield of Absorption[/skill][skill]Protective Spirit[/skill][skill]Signet of Lost Souls[/skill] + Cure Hex Great suggestion, I will try that out. Healer's Boon and Heal Party is indeed going to be pretty amazing on that guy. I have a question about the N/Rt; is there any particular reason for the self-defensive skill Protective Was Kaolai? Is this just to make him a more highly armored target to avoid agro? The thing I don't like about it is that holding the item drops his maximum energy significantly (as well as the health, and any HSR/HCT or health bonuses conferred by his caster weapon), so he is less able to absorb the large bursts of incoming energy. Selket
you can also run java's hero battle build and tear through absolutely everything in pve too, mod it up for pve a little and you're good to go.
I mean seriously, its pve its not like there's supposed to be skill involved. Wulfgast
I understand the need for Soul Reaping here, but I'm curious about this... how feasible would it be to include a variation of the Rt/N Explosive Creation build here, in place of the Jagged Bones necro?
[skill]Boon of Creation[/skill][skill]Explosive Growth[/skill][skill]Animate Bone Minions[/skill][skill]Animate Flesh Golem[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Signet of Creation[/skill][skill]Flesh of My Flesh[/skill] Build link: http://www.pvxwiki.com/wiki/Build:Rt...osive_Creation I only ask because I've been interested in trying this particular build on Razah, just for fun. Painbringer
Nice build works great. Don't drop too much health ever. What other hench are you using ?
Woden
Just did the entirety of the Sorrow's Furnace questline with this, had no problems at all. Good stuff, Sab.
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