Sab's 3 Necro Hero build in action in EotN
Jagged
Quote:
Originally Posted by Cherng Butter
Sabway lacks in interrupts, so Zho is a good Henchman choice.
Agree. Zho is great for interrupts and Herta is godly with wards and Sandstorm (E).
greywolf31
My usual team aside from my Char is, the 3 Necros, Cynn/Herta, Eve, Lina, Mhenlo.
I tried it w/o Eve last night and noticed no Major difference in e-management.
I added Zho and it seemed to help. So the new lineup will be Zho replaces Eve. I'll keep switching Cynn and Herta as needed, or if I don't need interrupt I'll use both Cynn and Herta.
Update: I took down the Remnant last night with my Mesmer.
Used Ursan Blessing (norn 6), MoW & Livia (Sab's), Pyre (Int), Zho, Cynn, Lina, and Mhenlo.
I flagged my party into the dead zone on the left, maybe a little to far out, as the last battle seemed to take a while, but it worked.
Thanks to Sab for the build, and Thanks to All for the advice.
=)
I tried it w/o Eve last night and noticed no Major difference in e-management.
I added Zho and it seemed to help. So the new lineup will be Zho replaces Eve. I'll keep switching Cynn and Herta as needed, or if I don't need interrupt I'll use both Cynn and Herta.
Update: I took down the Remnant last night with my Mesmer.
Used Ursan Blessing (norn 6), MoW & Livia (Sab's), Pyre (Int), Zho, Cynn, Lina, and Mhenlo.
I flagged my party into the dead zone on the left, maybe a little to far out, as the last battle seemed to take a while, but it worked.
Thanks to Sab for the build, and Thanks to All for the advice.
=)
magnosis
Quote:
Originally Posted by [DE]
I have never been able to complete this mission with only heroes and enchies. Heck, there's even a few threads on the matter:
- http://guildwars.incgamers.com/showthread.php?t=460643
- http://guildwars.incgamers.com/showthread.php?t=440739
- http://guildwars.wikia.com/wiki/Talk...roubled_Keeper
I know it's slightly off-subject, but would anyone care sharing some wisdom /wrt this mission & a Derv LB (me) with 3 Necros ?
Also, can anyone confirm this build hasn't been nerfed yet ? It's been a while since the original post.
Thanks.
misshissyfit
I do not remember this mission but I must have done it since I finished NF.
I do not generally play with groups and am not in a guild, so I think I did this with my Sabway team. I still take it everywhere and use it for everything with no troubles at all, dungeons and everything. And I am not a very good player lol
Tami
I do not generally play with groups and am not in a guild, so I think I did this with my Sabway team. I still take it everywhere and use it for everything with no troubles at all, dungeons and everything. And I am not a very good player lol
Tami
Del
Quote:
Originally Posted by Cherng Butter
Sabway lacks in interrupts, so Zho is a good Henchman choice.
i typically just sub out the curse necro for Gwen with a tease support build, works awesome.
magnosis
Quote:
Originally Posted by misshissyfit
This quest absolutely requires splitting the party, at the very least for the last wave. Leaving only henchies on their own is a recipe for disaster. I wonder if and how the 3-necros arrangement can be splitted to accomodate this situation.
More info on The Troubled Keepers here.
Since my previous post (yesterday) I realized I needed to spend 27K Faction points to aquire the necessary skills for Sabway... argh ! So far the only safe / successful way of doing that is with Balthazard Training. I absolutely suck in PvP (against humans) and horribly failed on all past attempts. Yeah, I know.
Quote:
I do not remember this mission but I must have done it since I finished NF.
By bad. It (The Troubled Keepers) is not a mission, it's a [master] sidequest.
Party splitting is crucial for this quest. There are 6 waves of demons coming from 2 opposite directions (each, that's 12 groups total) with some idiot NPC that must survive in the middle.
Leaving only henchies on their own is a recipe for disaster. I wonder if and how it is possible to split-up a 3-necros + henchies team for this situation.
Party splitting is crucial for this quest. There are 6 waves of demons coming from 2 opposite directions (each, that's 12 groups total) with some idiot NPC that must survive in the middle.
Leaving only henchies on their own is a recipe for disaster. I wonder if and how it is possible to split-up a 3-necros + henchies team for this situation.
ruemere
Personally, I have used Eternal Grove trick to get easily through.
Stuff you need:
- bunch of henchmen,
- Fall Back! (Fall Back! and 10 Command)
- One ritualist healer hero with Recuperation and Life OR necro healer hero with Life - Xinrae's Weapon heartily recommended
- One tough tank hero
- One necro MM hero
Tactics - initial setup:
- place ritualist hero in the middle so that his spirits affect all NPCs
- flag tank and necro on the opposite sides at the edges of Recuperation
- camp with henchmen at necro side
Tactics - fighting:
- tough tank hero supported by healers, spirits and ritualist healer should hold opponents long enough for you to arrive with cavalry.
- use your necro and your henchmen to kill monsters from one side. Try to stay close to healers so that they will be able to heal both sides of conflict
- once you kill off your side, assist the guys on the other side - use Fall Back to quickly cross over to the other side while, at the same time, healing your characters.
- if needed, unflag your MM necro and bring him with you.
Additional tips:
- keep as many NPCs alive as possible. The more NPCs, the better distribution of aggro and damage. Spirit of Recuperation is especially helpful here.
- remember to use Fall Back as often as possible. Constant healing is important, mobility is vital.
- AOE + bonus damage. Alternatively burning. The more opponents scatter, the less damage they deal over time. Earth knockdowner elementalists will find this mission easier (Unsteady Ground + Churning Earth).
Regards,
Ruemere
Stuff you need:
- bunch of henchmen,
- Fall Back! (Fall Back! and 10 Command)
- One ritualist healer hero with Recuperation and Life OR necro healer hero with Life - Xinrae's Weapon heartily recommended
- One tough tank hero
- One necro MM hero
Tactics - initial setup:
- place ritualist hero in the middle so that his spirits affect all NPCs
- flag tank and necro on the opposite sides at the edges of Recuperation
- camp with henchmen at necro side
Tactics - fighting:
- tough tank hero supported by healers, spirits and ritualist healer should hold opponents long enough for you to arrive with cavalry.
- use your necro and your henchmen to kill monsters from one side. Try to stay close to healers so that they will be able to heal both sides of conflict
- once you kill off your side, assist the guys on the other side - use Fall Back to quickly cross over to the other side while, at the same time, healing your characters.
- if needed, unflag your MM necro and bring him with you.
Additional tips:
- keep as many NPCs alive as possible. The more NPCs, the better distribution of aggro and damage. Spirit of Recuperation is especially helpful here.
- remember to use Fall Back as often as possible. Constant healing is important, mobility is vital.
- AOE + bonus damage. Alternatively burning. The more opponents scatter, the less damage they deal over time. Earth knockdowner elementalists will find this mission easier (Unsteady Ground + Churning Earth).
Regards,
Ruemere
magnosis
Thanks for the info guys.
Funny, someone deleted my 2nd post (the one quoted by Ariena Najea), it must have been too much off topic ?
Maybe we should move this discussion here instead.
Funny, someone deleted my 2nd post (the one quoted by Ariena Najea), it must have been too much off topic ?
Maybe we should move this discussion here instead.