Sab's 3 Necro Hero build in action in EotN

kel77

kel77

Krytan Explorer

Join Date: Oct 2007

The Deep South

The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance

W/E

He made a few suggestions in some posts, but ya, the one posted on page 1 still works great.

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

The original still works fine. Obviously you can tailor it to suit your current needs and situation, and there are many posts that give examples of people doing just that.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Sad to say, I am lagging way behind most of you guys, since I'm only just beginning some of the Master's Difficulty dungeons in EotN in Normal Mode.

Just want to say, thank you, Sab, for the amazing three-necro-Hero builds. I had been dreading Frostmaw's but finally gave it a try with my elementalist using your Hero builds and really did very well. It was slow going because I quickly learned that lots and lots of critters "pop up" in there, but I eventually got to the end boss with +10 morale on my team and also defeated Frostmaw without too much difficulty. Your builds also helped me greatly with Rragar's Menagerie.

I do have a question, however. I am having a bear of a time with Shards of Orr. The dungeon is OK to get through (if I use two smiter Heroes plus one Fire Elem. Hero or use three smiter Heroes), but the end boss and his Damned Crewmen decimate me every time.

Perhaps this has been addressed elsewhere, but can this three-necro approach be adjusted for a place like Shards (that lacks exploitable corpses) or am I better off with smiters? I am open to suggestions.

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

As an ele, I hero/henchied shards of orr twice in hm. I used 2 of sab's heros (the ss and n/rit healer) and instead of the mm I used a smiter. I think it works better if you micromanage smiter heros, but I didn't and he died a lot. I also used mhenlo, talon, devona, and zho. It helps a lot to have essence of celerity (I think that's the one that makes everyone cast faster?) especially for the boss fight. It's doable without, it just takes a lot longer and make sure to bring dp reducing items.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Are other healers neccesary for this to work?
ie mehnlo and crew, when i H/H i usually roll with Tahlkora +2 and 2 ele hench and 2 monk hench.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Lykan
Are other healers neccesary for this to work?
ie mehnlo and crew, when i H/H i usually roll with Tahlkora +2 and 2 ele hench and 2 monk hench. To be honest, I ran a variation of this earlier today (with my necro as a pseudo-SS, Master of Whispers as the MM, and Razah as the restoRit instead of another necro, and I included only one monk (Tahlkora with Life Sheath), and Hayda with a few protective chants/shouts. The rest of the team was my wife's Dervish (tree), and two ranger heroes (b/p and Magebane). We had no problems vanquishing in Vabbi. It was really a slaughter at its finest, and with no consumables!

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by tmr819
Perhaps this has been addressed elsewhere, but can this three-necro approach be adjusted for a place like Shards (that lacks exploitable corpses) or am I better off with smiters? I am open to suggestions.
You'll lose some of the synergy because you won't have minions to feed your soul reaping, and you also lose the additional damage from mark of pain and barbs when the minions are triggering them, but the build is definitely still useful. Instead of the minion master, you could bring another curses necro, or blood (with [wiki]Spoil Victor[/wiki]), or an [wiki]Icy Veins[/wiki]/death magic damage build. Or you could simply drop the MM for another hero of your choice, and simply run the 2 synergized heroes.

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

Quote:
Originally Posted by tmr819
I do have a question, however. I am having a bear of a time with Shards of Orr. The dungeon is OK to get through (if I use two smiter Heroes plus one Fire Elem. Hero or use three smiter Heroes), but the end boss and his Damned Crewmen decimate me every time.

Perhaps this has been addressed elsewhere, but can this three-necro approach be adjusted for a place like Shards (that lacks exploitable corpses) or am I better off with smiters? I am open to suggestions. Better off with smiters, and at the end boss there is a trick to use. The rits spawn where you killed the last archer, so if you aim to kill the last archer and then lure fendi a couple of aggro bubbles away before whaling on him, you won't even see the rits. You still have to deal with archers when they respawn, but they are manageable. I did this as ele ursan with 3 smiter heroes using ray of judgment and it was a walk in the park. I think I might have had one party wipe at Fendi, and brought him down in 3 or 4 incarnations.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by Xylia
You'll lose some of the synergy because you won't have minions to feed your soul reaping, and you also lose the additional damage from mark of pain and barbs when the minions are triggering them, but the build is definitely still useful. Instead of the minion master, you could bring another curses necro, or blood (with [wiki]Spoil Victor[/wiki]), or an [wiki]Icy Veins[/wiki]/death magic damage build. Or you could simply drop the MM for another hero of your choice, and simply run the 2 synergized heroes.
Thanks. This sounds like good advice. I'll check into capping [skill]Icy Veins[/skill].

Quote:
Originally Posted by bifter
Better off with smiters, and at the end boss there is a trick to use. The rits spawn where you killed the last archer, so if you aim to kill the last archer and then lure fendi a couple of aggro bubbles away before whaling on him, you won't even see the rits. You still have to deal with archers when they respawn, but they are manageable. I did this as ele ursan with 3 smiter heroes using ray of judgment and it was a walk in the park. I think I might have had one party wipe at Fendi, and brought him down in 3 or 4 incarnations. Really? I did not know this, but it makes sense. I could not for the life of me figure out why the rits would spawn all over the place -- sometimes way back, sometimes right on top of my team. This is really good to know. Thank you for the information and advice.

It seems to me a weakness of the 3-necro build is the lack of strong interrupts, or am I missing something here? Maybe the sheer volume of minions negates the need for interrupts? In any case, for strong bosses and/or caster groups, I have never found Zho to be enough. Hence, I often drop the curses necro in favor of a BHA ranger or interrupting tank Hero to supplement Zho.

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

Yeah, the 3 necro build can be weak in areas with with mobs that are strong in healing and corpse exploitation (eg summit mobs in Vloxen and Slavers' Exile). The SS is probably more than 50% of your team damage in most areas though, as well as a big chunk of damage mitigation (via weakness), so you should think carefully before replacing him (esp. in Slavers, where the summit are weak on hex removal). I'd probably try to get by with 2 (hench; monk) healers before taking the SS out.

mcsumo

mcsumo

Wilds Pathfinder

Join Date: Jul 2006

SOS

R/

I have always thought the strength of this build is in the synergy. The minions cause lots of damage when they die and through barbs/mark of pain, they also fuel the huge energy requirements of the SS and the N/Rit healer. The SS also carries barbs and the reason for using a N/Rt is the fact that you have minions to keep the enrtgy flowing.

I think if you replace any part of it you are just as well to look at replacing all of it. SS is always good obviously, but you better make sure you have decent e management and a less high energy skillbar, if there is no MM. Likewise taking a Rit healer (or a monk obv) as opposed to a N/Rt makes sense then.

This build is a hero team build, with all 3 parts needed for full effect.

Basically if there aren't enough corpses don't use it. And in undead heavy areas a smiter team is always the way to go.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quick note:

Dark Fury is an amazing replacement for either Aegis or Protective Spirit on the MM if you are playing a class that depends on adrenaline, or have some of said folks tagging along. The loss of either (or both, if your Monks have good bars ) of the protection spells is fairly negligible in the long run, but the extra adrenaline can supply your party with all sorts of advantages (better party support for Paragons, higher DPS for Warriors, etcetera).

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

I usually put Aegis and Extinguish on the MM.

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by Faer
Quick note:

Dark Fury is an amazing replacement for either Aegis or Protective Spirit on the MM if you are playing a class that depends on adrenaline, or have some of said folks tagging along. The loss of either (or both, if your Monks have good bars ) of the protection spells is fairly negligible in the long run, but the extra adrenaline can supply your party with all sorts of advantages (better party support for Paragons, higher DPS for Warriors, etcetera). If you're running two monks, you aren't taking full advantage of this build, unless one of them is smiting. The restoration N/Rt is a healer slot, and should be treated as such. There are very few areas where having 3 healers is preferable to having 2 healers and another damage class.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Xylia
If you're running two monks, you aren't taking full advantage of this build In the context I was using, the plural of "Monk" was referring to different individuals at different times, rather than multiple Monks in the party at the same time.

Give me a Dragon Slash over an extra WoH any day.

Yarghetaus

Yarghetaus

Frost Gate Guardian

Join Date: Feb 2007

Clan Acciaio [AcO]

I usually run Aegis and Protective Spirit on the MM, and Pure was Li Ming on the Curse necro.

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

So what henchie's should i combine with this build?

Jagged

Academy Page

Join Date: Jan 2008

SoFla

Dangerously Incompetent (DUI)

N/

Depends, I generally take the 2 monks (one prot, one healer). I know its probably overkill and probably just need Menhlo.

For my other 2. I almost always take Herta (Earth). If I need interrupts, i'll take Illusion. For more damage i'll take Cynn (fire). With these builds, I don't think the Blood hench is needed.

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

I normally bring Mehnlo (healer) and Herta (wards + earth spells) - with the N/Rt healer this is more than enough healing/protection in most cases. Most of the time I bring Aidan (archer, with barrage) and Devona (fighter), but that's just personal preference. I wouldn't bring the blood hench or the prot hench with this build in most cases.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by Faer
In the context I was using, the plural of "Monk" was referring to different individuals at different times, rather than multiple Monks in the party at the same time.

Give me a Dragon Slash over an extra WoH any day. Does this apply to HM as well? I'd be a little iffy taking only the N/Rt + Mhenlo to Frostmaw's HM...though I can see how more damage would be useful for the lesser HM dungeons like Darkrime?

Dav1ds

Dav1ds

Academy Page

Join Date: May 2007

Stop Stealing [agro]

N/

Mr None how did u vanquished tyria,cantha and elona i know u didnt used SABS build for it

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

This build kicks a** I sure as hell hope it doesn't get nerfed.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

My preference is to bring a Protect Monk henchman instead of a Healing one. I feel that the N/Rt provides enough healing.

Like someone above, I also like to bring Herta for her Wards, and the Zho-machine.

I wouldn't bother trying to shoe-horn Sab's build into low-corpse areas, you're not just losing the Minions, you're also losing the battery for the N/Rt, and there's noone to trigger Barbs/MoP. (Although I managed to clear Sepulchre of Dragrimmar with it, having not read up on the dungeon beforehand.)

Mr None

Ascalonian Squire

Join Date: Nov 2007

W/

Quote:
Originally Posted by Dav1ds
Mr None how did u vanquished tyria,cantha and elona i know u didnt used SABS build for it I didn't use Sab's builds anywhere except from that one time in Slaver's.
For each place we take different builds... which will work better then Sab's

For example we do 3 HM bosses FFF run from Altrum Ruins 2 people + 6 heroes, it takes us 6 minutes and we don't even have a single necro in team

fab100

Pre-Searing Cadet

Join Date: Nov 2007

Quebec, Canada

Lame de vérité

W/E

Well, this build rocks but I got some problems in Eastern Frontier. I can't fight all the grawl monks.

mcsumo

mcsumo

Wilds Pathfinder

Join Date: Jul 2006

SOS

R/

There are a lot of patrols that cross over round there. Watch the patrol patterns for a few seconds. Flag your heroes well back, fire a bow shot and pull one group a LONG way from any patrol routes.

If you get 2 groups that is 4 monks, you just won't overpower the healing even with a full minion crew.

BHA or diversion can help immensely with taking them down fast.

pakhavit

pakhavit

Krytan Explorer

Join Date: Apr 2007

Florida

Thai Alliance

R/Mo

Quote:
Originally Posted by Mr None
I didn't use Sab's builds anywhere except from that one time in Slaver's.
For each place we take different builds... which will work better then Sab's

For example we do 3 HM bosses FFF run from Altrum Ruins 2 people + 6 heroes, it takes us 6 minutes and we don't even have a single necro in team I agree =O

Sab Builds is not effective at all , just heal with damage from mm bomb and hex, it's for inexperience player. and it's veryyyyy slow for vanquishing

myself 2 fire ele 1mm = legendary vanquish by hench except couple map

furanshisuko

furanshisuko

Wilds Pathfinder

Join Date: Oct 2007

R/

ive been using this build for a while now thnx to sab anyways you guys should try whit 6 necros i have ,it works better

Mr None

Ascalonian Squire

Join Date: Nov 2007

W/

Quote:
Originally Posted by furanshisuko
you guys should try whit 6 necros i have ,it works better On the first page on this very thread I posted the 6 necro build already

http://www.guildwarsguru.com/forum/s...2&postcount=35

miprat

Academy Page

Join Date: Apr 2006

N/Me

Is there any kind of variant for the 3 nec build that isnt Rit heavy? I didnt like my Rit and deleted him so I dont have most of the Rit skills

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

No, the N/Rit is required, and due to this build they have much more energy then a standard monk. You could do a bit of Random Arena or Alliance Battle in order to get the Faction to unlock the skills.

As heroes can use skills unlocked in PvP as well. Otherwise your best just replacing the N/Rit with a standard Healing Monk hero.

miprat

Academy Page

Join Date: Apr 2006

N/Me

oh maybe I will do that, I have 10k Balth faction and at least a couple k lux faction still I guess I can grind the arena a bit to open up the skills

MYSTERYouse

MYSTERYouse

Krytan Explorer

Join Date: Mar 2007

Slovakia

Farming Crew UK [Fcuk]

E/

Quote:
Originally Posted by miprat
oh maybe I will do that, I have 10k Balth faction and at least a couple k lux faction still I guess I can grind the arena a bit to open up the skills actually you need only 7(1e) skills so 10k faction is right enough to unlock the skills.

miprat

Academy Page

Join Date: Apr 2006

N/Me

can I unlock the Elite with Balth faction for my hero? or I still need to go cap it?

mcsumo

mcsumo

Wilds Pathfinder

Join Date: Jul 2006

SOS

R/

Yes you can unlock elites with 3K Balth faction. Although if you plan to do the skill hunter title maybe you would be better heading down there to cap it.

greywolf31

greywolf31

Academy Page

Join Date: Sep 2007

Western MA, USA

BHG

E/Me

I have a question regarding the use of Henchies...

I have been using Eve as one of my team.

Before I started using Sab's builds, I used mostly Nukers and MM.

Is Eve still a good choice as a battery or am I wasting a slot?

As a side note I use Herta when there are Destroyers involved and Cynn for everything else.

Open to all thoughts on this...

THX

=)

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by greywolf31
Is Eve still a good choice as a battery or am I wasting a slot? Eve is kind of a mediocre henchman IMO, especially in EotN. Try going out without her and see if you are having energy problems - if you aren't, you probably aren't getting much benefit from having her along.

greywolf31

greywolf31

Academy Page

Join Date: Sep 2007

Western MA, USA

BHG

E/Me

Quote:
Originally Posted by Xylia
Eve is kind of a mediocre henchman IMO, especially in EotN. Try going out without her and see if you are having energy problems - if you aren't, you probably aren't getting much benefit from having her along. What would be a good replacement, Zho?

It seems interrupts are in order especially in some of the dungeons... or so I've read... haven't gotten around to doing many after my poor showing against the Remnant...
Got him down to about 15-20% bfore the DP neutered my team... LOL

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

With Sab's build I normally bring Aidan, Devona, Mehnlo, and Herta. Herta's wards make a huge difference in many places. You can swap Aidan for Cynn or Zho if you like.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by greywolf31
What would be a good replacement, Zho?

It seems interrupts are in order especially in some of the dungeons... or so I've read... haven't gotten around to doing many after my poor showing against the Remnant...
Got him down to about 15-20% bfore the DP neutered my team... LOL Sabway lacks in interrupts, so Zho is a good Henchman choice.