Sab's 3 Necro Hero build in action in EotN
My Sweet Revenga
Quote:
Originally Posted by Free Wind
6 necro, 1 smiter, 1 warrior
9 min first boss in slaver's, 27 min - killed second one Aw man. You just know ANET's gonna nerf this once they get wind of this. I mean, they did it with the Paragon/Ranger/Monk synergy build a while back by completely slaughtering the paragon line cuz it was "too effective". Anything to stall while they work on GW2 I guess and this combo just makes things too easy.
9 min first boss in slaver's, 27 min - killed second one Aw man. You just know ANET's gonna nerf this once they get wind of this. I mean, they did it with the Paragon/Ranger/Monk synergy build a while back by completely slaughtering the paragon line cuz it was "too effective". Anything to stall while they work on GW2 I guess and this combo just makes things too easy.
beanerman_99
This build is just plain crazy. Testing it out now in Hard mode and its insane! I really haven't taken the time to figure out how it all comes together, but it does and I thank you Sab for this great find. Kudos to you sir...or ma'am
trobinson97
Quote:
Originally Posted by My Sweet Revenga
Aw man. You just know ANET's gonna nerf this once they get wind of this. I mean, they did it with the Paragon/Ranger/Monk synergy build a while back by completely slaughtering the paragon line cuz it was "too effective". Anything to stall while they work on GW2 I guess and this combo just makes things too easy.
Lol, if this is nerfed, then I will admit, it's time for me to move on from Guild Wars and Anet period.
Lol, if this is nerfed, then I will admit, it's time for me to move on from Guild Wars and Anet period.
Elena
if they nerf this synergy build they will be crushed by Livia's enormous rack!
ok so ive bin playing as the SS myself pretty straightforward and fun cause the minions tend to make most melee mobs cuddle up around em and make SS deal good damage aswell as minions going boom boom boom ^^
i used Razah as a spirit spammer with Recuperation, Union, Pain, Shadowsong, Energetic was leela? , creators boon ,and some others i forgot
works great
ok so ive bin playing as the SS myself pretty straightforward and fun cause the minions tend to make most melee mobs cuddle up around em and make SS deal good damage aswell as minions going boom boom boom ^^
i used Razah as a spirit spammer with Recuperation, Union, Pain, Shadowsong, Energetic was leela? , creators boon ,and some others i forgot
works great
tarylux
Update:
This setup totally rocks ... I finally figured out how to make it past that silly fourth wave in Glint's Challenge ... which was just to change one of MY skills (ranger as ritualist but worked well) ... lively was naomi for aoe rez when half group got wiped ^^
This setup totally rocks ... I finally figured out how to make it past that silly fourth wave in Glint's Challenge ... which was just to change one of MY skills (ranger as ritualist but worked well) ... lively was naomi for aoe rez when half group got wiped ^^
Mafaraxas
Quote:
Originally Posted by wilebill
Only Achilles Heel is the Achilles Heal (<--pun)
Thanks for assuming we all have a third grade education
Just tried this out; like the others said, frickin' awesome.
Just tried this out; like the others said, frickin' awesome.
Wulfgast
Quote:
Originally Posted by trobinson97
Lol, if this is nerfed, then I will admit, it's time for me to move on from Guild Wars and Anet period.
I've been playing GW religiously since beta, and I'm not down with all of the "Anet hate", but the above statement rings true. This isn't deserving of any sort of nerf, because it's just a creative team configuration utilizing many different necro strengths. And, as far as I can tell, it has a lot of flexibility.
bungusmaximus
Heh this build is Sweet I must say, tried some things with it. I play the SS necro myself and I use a water ele with some wards. Only drawback is when you run into a tough fight while your minions are dead. On shing jea island that ritualist boss OWNT me with his spirit rift (easily wipes out party + minions :P). In EO:TN it was awesome.
I played with a guildie in the dungeons with one other monk, 2 ward eles (water + earth) and a ranger and we just PWNED everything. I pulled an entire room of stone summit just to see what happened, my guildie was terified while we happily slaughtered them all. a VERY good thing is the spread healing, at least people will still get healed if your main healer is pressured.
The weaknesses of the build on its own is spike damage. I will try this afternoon with Xandra and some spirits (union, shelter, displacement etc. etc), it must be possible to eat the brunt of an enemy attack with those before finishing them.
I played with a guildie in the dungeons with one other monk, 2 ward eles (water + earth) and a ranger and we just PWNED everything. I pulled an entire room of stone summit just to see what happened, my guildie was terified while we happily slaughtered them all. a VERY good thing is the spread healing, at least people will still get healed if your main healer is pressured.
The weaknesses of the build on its own is spike damage. I will try this afternoon with Xandra and some spirits (union, shelter, displacement etc. etc), it must be possible to eat the brunt of an enemy attack with those before finishing them.
trobinson97
Quote:
Originally Posted by bungusmaximus
Heh this build is Sweet I must say, tried some things with it. I play the SS necro myself and I use a water ele with some wards. Only drawback is when you run into a tough fight while your minions are dead. On shing jea island that ritualist boss OWNT me with his spirit rift (easily wipes out party + minions :P). In EO:TN it was awesome.
Just lay into that boss with Pain Inverter. She'll be dead before she can get it off again, but yeah, you'll prolly be dead too. Still, you can just go back and mop up. Some of the most fun I've had with that skill has been going back to areas in HM and paying back all those uber powerful AOE bosses. Brings a smile to this old face.
bungusmaximus
Quote:
Originally Posted by trobinson97
Just lay into that boss with Pain Inverter. She'll be dead before she can get it off again, but yeah, you'll prolly be dead too. Still, you can just go back and mop up. Some of the most fun I've had with that skill has been going back to areas in HM and paying back all those uber powerful AOE bosses. Brings a smile to this old face.
Might be an awesome idea, I usually tend to stay away from pve skills because they feel like cheating, but hell, heroes and AoE bosses suck. When I'm still launching my attack she already got 2 rifts off.
[wiki]Tin Dao Kaineng[/wiki] FTL ^^
[wiki]Tin Dao Kaineng[/wiki] FTL ^^
Free Wind
Quote:
Originally Posted by bungusmaximus
I played with a guildie in the dungeons with one other monk, 2 ward eles (water + earth) and a ranger and we just PWNED everything. I pulled an entire room of stone summit just to see what happened, my guildie was terified while we happily slaughtered them all. a VERY good thing is the spread healing, at least people will still get healed if your main healer is pressured.
Look at two other screen shots I have attached earlier in this thread - we took necro warder and did the same as you did - agroed entire room with the fire ele boss and simply slaughtered them all
The funniest thing still is that I get kicked from PUGs for refusing to play an Obsidian Tank, and yet we devastate Slaver's Exile with heroes as if it was a carpet bombing operation
The funniest thing still is that I get kicked from PUGs for refusing to play an Obsidian Tank, and yet we devastate Slaver's Exile with heroes as if it was a carpet bombing operation
trobinson97
I took this build to Slaver's and got pretty much owned. I didn't change anything from how the build was originally posted and I used all hero/hench. Was that mistake? What should I change?
bungusmaximus
Quote:
Originally Posted by Free Wind
The funniest thing still is that I get kicked from PUGs for refusing to play and Obsidian Tank, and yet we devastate Slaver's Exile with heroes as if it was a carpet bombing operation
Quote:
Originally Posted by trobinson97
I took this build to Slaver's and got pretty much owned. I didn't change anything from how the build was originally posted and I used all hero/hench. Was that mistake? What should I change?
You will need extra protection because the build doesn't provide that. The heals aren't suited for big damage spike, so a ward, or some prot on top of it doesn't hurt.
RTSFirebat
Gave this build a test drive yesterday and man does it work wonders. I was running Flaming Barrage with two interrupts. I had the three necro heroes, two monk hench, Cynn and Talon.
Pretty much killed anything that got in our way, party wipe happened only once when the silly AI of the hench aggroed too many patrols. Only issue I've found is the necro hero who is playing as a SS tends to keep running out of energy. Yet the other two don't. Is there a reason for this? I've used the correct skills and attribute suggestions. bungusmaximus
Quote:
Originally Posted by RTSFirebat
Gave this build a test drive yesterday and man does it work wonders. I was running Flaming Barrage with two interrupts. I had the three necro heroes, two monk hench, Cynn and Talon.
Pretty much killed anything that got in our way, party wipe happened only once when the silly AI of the hench aggroed too many patrols. Only issue I've found is the necro hero who is playing as a SS tends to keep running out of energy. Yet the other two don't. Is there a reason for this? I've used the correct skills and attribute suggestions. If you run a physical damage dealer, take [skill]mark of pain[/skill] instead of insidious parasite. Insidious tends to get pricey and heroes don't know how to use it well. mark of pain even gets sexier when you add a pet and/or an IAS. Sheriff
I've tried to run this build a few times (thank you Sab!! ) and I have two comments to make:
a) How many monks/dedicated healers does everyone take on a 8-man party? I tried bringing the 2 monk henchies on NF, but it seemed a bit excessive healing and little damage b) I've personally had issues with this build when facing a party with 2 healers. For example, when rescuing Razah, often torment groups either spawn with 2 Word of Madness or one of them casts "call to torment" and brings a buddy in. Any suggestion for these situations? (I stopped playing as a spirit spammer and went channeling instead, and ended up subbing the SS Necro hero for a BHA ranger, making the area much easier) My Sweet Revenga
Just tried these builds in slaver's. Cleared Justiclar and Rand. Didn't have all of the health runes on all my necros, but turns out didn't need them. This build is amazing. Sometimes when my heroes almost die my heart skips a beat, but then his/her health jumps right back up and keeps on going. This works soooo much better than my usual hero setup.
And to note after reading how Lightbringer Gaze works on those stone summit in there, I decided to bring it along. Apparently it works on the stone summit, the Modniir (except rand himself), Burning Spirits, and those Rock elemental guys. That's about as far as I got. Unfortunately, those elementals in forgewight slaughter this build..... mostly because the heroes/henchies dunno how to get out of the savanah heat...... RTSFirebat
Quote:
Originally Posted by bungusmaximus
If you run a physical damage dealer, take [skill]mark of pain[/skill] instead of insidious parasite. Insidious tends to get pricey and heroes don't know how to use it well. mark of pain even gets sexier when you add a pet and/or an IAS.
Ok I'll try that, but I do tend to run Conjure Flame + Barrage so would that work considering I'm causing Fire damage from a bow?
bungusmaximus
Quote:
Originally Posted by RTSFirebat
Ok I'll try that, but I do tend to run Conjure Flame + Barrage so would that work considering I'm causing Fire damage from a bow?
nope, that doesn't work indeed, but maybe you might wanna take [skill]splinter weapon[/skill] for the barrager? that's also pretty awesome extra damage.
RTSFirebat
May have to do that then. But then again I do have a Warrior hench which would benefit from Mark of Pain. Splinter weapon great for large clusters of mobs, but annoying otherwise. Also am I the only one who gets sick of reapplying it after every major attack
bungusmaximus
Quote:
Originally Posted by RTSFirebat
Also am I the only one who gets sick of reapplying it after every major attack
ROFL I feel your pain, I use splinter barrage for Urgoz runs and that's one hell of a long mission ^^.
kade
so as a monk playing solo, what setup and henchies do you recommend? thinking:
3 builds you have in 9min run + me on smite, 2monk hench, earth, fire hench...what ya think? bungusmaximus
Quote:
Originally Posted by kade
so as a monk playing solo, what setup and henchies do you recommend? thinking:
3 builds you have in 9min run + me on smite, 2monk hench, earth, fire hench...what ya think? Ditch 1 monka and add Zho, else the build has zero disruption. With one monk the healing power was enough for me. Acehigh
Quote:
Originally Posted by bungusmaximus
nope, that doesn't work indeed, but maybe you might wanna take [skill]splinter weapon[/skill] for the barrager? that's also pretty awesome extra damage.
If you're running 2 or more physical damage dealers, then i would definitely bring [skill]mark of pain[/skill] and [skill]splinter weapon[/skill].
The damage you see to balled up mobs is immense as splinter actually triggers mark of pain and barbs. My Sweet Revenga
Quote:
Originally Posted by RTSFirebat
May have to do that then. But then again I do have a Warrior hench which would benefit from Mark of Pain. Splinter weapon great for large clusters of mobs, but annoying otherwise. Also am I the only one who gets sick of reapplying it after every major attack
I use a splinter barrager. Yeah it gets annoying, but considering the sheer amount of damage you cause, it's well worth the recast time. If you want to make things interesting, bring along a pet and Never Rampage Alone. Or if you don't want your pet, use drunken master. The attack speed boost makes you feel like you have a bit more control over your ranger. I bring along keen arrow for those cases where neither barrage or splinter would be effective. But really if my role was to cause massive DPS to a single target, I would have changed my build to do so with possibly a glass arrow/doubleshot/tripleshot build.
Mark of Pain sounds like a great idea, I think I'll throw that on MoW and see what he does with it. With me spamming barrage into a crowd, odds are I'll hit the one he casts it on Chthon
Quote:
Originally Posted by bungusmaximus
If you run a physical damage dealer, take [skill]mark of pain[/skill] instead of insidious parasite. Insidious tends to get pricey and heroes don't know how to use it well. mark of pain even gets sexier when you add a pet and/or an IAS.
The minions alone make MoP more than worthwhile.
Dr Strangelove
SR abuse in PvE is awesome. It does have a couple holes that need to be filled in though.
1) Tons of healing, not that much prot. Usually you're ok, but one of them overpowered fire eles bosses is trouble. BHA or a decent monk fixes this. 2)Tons of hexes, not a lot of direct damage. Fill it in with CoP spike if you have humans, or some kind of AoE midliner (splinter barrage, ele, whatever). Painbringer
I just have to say thank you for enabling me to solo H/H the quest and get the Ritualist hero in Nightfall (Added Prot Hench monk, Cynn, Devona, and The dervish hero, Gwen set as a shut down mesmer, me as a SS with Pain inverter and Radiation Field) It was a walk in the park thank you.
Sab
Just a quick note, the skills/attributes are by no means final, they're just what I happened to be using at the time. If Fire Eles are tearing you up, put in a Prot Spirit. If some skills on the Curse Necro aren't working out, take them out and put in something more useful. I change my own bar and my heroes' from zone to zone, and you should too. PvE is pretty forgiving, so it won't hurt to fill in the gaps yourself (see Dr Strangelove's post).
kade
Quote:
Originally Posted by bungusmaximus
Ditch 1 monka and add Zho, else the build has zero disruption. With one monk the healing power was enough for me.
I'm trying it right now with just 1 monk (im full smite, no heals/prot)....I'm failing to understand how this is supposed to work as I'm pretty much getting owned...how did you manage with only 1 monk?
tuna-fish_sushi
I dont get the point of the restoration necro/ritualist, mine rarely uses weapon of remedy and never uses vengeful weapon, I think i might replace that with another n/rt minion master to have two of them.
ForgeWhelp
Quote:
Originally Posted by beanerman_99
So what did you end up using instead of Fire, if I may ask. I'm an Ele and use fire almost exclusively. I have all ele's spells so maybe I should go with water or earth?
Also, which henchs work best? I assume the monks but what other two? Great find. I am going to try the Necros out tonight. I used a dual atunement Air spiker for my ele and the henchies were the healer, protector, interupter, and earth ele. If I put some effort into it I make it thru more than half the time. Mineria
Nice build for faster farming.
Just waiting for lightbringer and the gaze to get nerfed, since GW:EN doesn't require you to own nightfall. Since I'm not familiar with the exploit politics, I kept myself from using it. If it is intended so or not, it would be more fair towards those who only got Prophecies or Factions. If Anet want to give us a working blessing in SE, they should make Stout Hearted work there instead, or maybe invent a total different thing. Sasuke The Betrayer
Quote:
Originally Posted by tuna-fish_sushi
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Quote:
Originally Posted by kade
I'm trying it right now with just 1 monk (im full smite, no heals/prot)....I'm failing to understand how this is supposed to work as I'm pretty much getting owned...how did you manage with only 1 monk?
Remember... he has the N/Rt which is healing too. It all depends... what area did you try this with?
My Sweet Revenga
Quote:
Originally Posted by tuna-fish_sushi
I dont get the point of the restoration necro/ritualist, mine rarely uses weapon of remedy and never uses vengeful weapon, I think i might replace that with another n/rt minion master to have two of them.
Mine uses weapon of remedy all the time. Problem is, they usually cast it and overwrite my splinter weapon and I'm left wondering why my barrage didn't do much damage lol
bungusmaximus
Quote:
Originally Posted by kade
I'm trying it right now with just 1 monk (im full smite, no heals/prot)....I'm failing to understand how this is supposed to work as I'm pretty much getting owned...how did you manage with only 1 monk?
I brought wards, ward against harm can usually take the brunt of an attack while the small bits get healed by the resto-necro. This build doesn't work in some places without extra defense, but with an extra monk I missed the damage, so I tossed in an ele.
Melkorium
I took your build to Slaver's Exile with my mesmer, henchies and a few changes. I was just going to have a look but ended up doing all 4 levels and killing Duncan.
I took out the weapon spells on the Restoration N/Rit and gave him SV and Blood Ritual. SV works well cause mobs attack the low health Bone Minions and it helped alot with Duncan. So, thanks! SNIEVES
All i can say to Sab is " Your Awesome Dude ", these builds rock, i have been having a hardtime doind prophesies in hardmode(Going for My Guardian Titles Now), last night i did the first 4 mission in prophesies(Fort Ranik, The Northen Wall, Ruins of Surmia, and Noalni Academy, all in Hardmode, and completed them with at much trouble, the first 3 went very smooth, the 4 th one Nolami Academy i had 1 party wipe on the bonus area, my heroes over aggroed to amny ghost soirits, were the tome pedestal was, on the second try, i flagged the heroes, and i pulled them in a controled manner, my main character that i was running, is A Ranger/Monk, with the Standard Broadhead Arrow build as post in Pwiki builds in guild wiki, i used 2 main bows, Elyswith Longbow(Posion by 33%), and a Silencing Recurve Bow of fortitude( Lengthens Daze by 33%) for when i use Broadhead arrow, im going to do boriles pass and the frost gate tonight, so i get to add 2 henchies, any suggestions on which henchies to grab, i was leaning towards the ele cynn and the mesmer or the necro, any suggestions would be appreciated, thks so much
onerabbit
Very Decent build! .. my party got wiped by 4 Sf eles, it was just me and Olias left, we managed to pull off, res the monks, and then rest the rest of the party before killing off the threat.
Brilliant build all round! Sheik90
the build works quite well on 4 man areas, so yeah i vanguished my first area with these builds. nice work Sab
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