What GWLP aims to be
First, let's get this clear, GWLP doesn't aim to directly copy Guild Wars, it does not aim to allow people to play Guild Wars for free, it won't be emulating the quests, missions, cut scenes, story, instance spawn layouts or town layouts that make up the Guild Wars game. Instead GWLP aims first to be a sandbox style experience, aimed at existing Guild Wars players, providing a framework for creating unique user developed content whilst still using the established models, maps, names, items and skills.
Technical Details
The GWLP is coded in a blend of C/C++ and uses a MySQL database backend. It is primarily developed on Windows XP SP2 using Visual Studio .NET 2003. Some of the code has been made compilable on Linux but no serious effort has been made to run the servers on Linux. Scripting is handled using Gamemonkey Script. Note: The server code is entirely the GWLP's from scratch and has not borrowed code from any other emulation project nor from the official Guild Wars server.
Progress Thus far
GWLP is in a very early state at the moment, whilst movement, chat, various client and server features are implemented and character creation is fully functional, it's a bit early for a feature list.
That said, development is picking up fast, and I expect the next few progress updates to contain far more actual progress and feature documentation.
For now though, I'm just going to introduce the project, leave you with some media and answer any questions you may have.
Obligatory Media
A bone minions Birthday!
Kuunavang Visits Presearing..
How Shiro really came to power..
Questions and concerns?
If you have any questions regarding the project, either post in the thread or PM me and I'll do my best to answer any that I can.
Cheers
-Ajaala
Originally Posted by Gaile Gray
You asked about the permissability of this project, and I'd like to respond: With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure. I am saying that we have, at other times, taken the stance that we will not take action (even though legally allowed) if there is only good for the community, and nothing whatsoever bad for the community or the company. That would be, by definition, different than straight-out "permission" and it's certainly not meant to imply ownership, approval, or endorsement of the project. It's simply saying that we're aware of the project and do not, at this time, choose to exercise the option to pursue its termination, because we believe it has either a positive or a benign impact on both the community and the company. |