The definition of "perfect mods"
Midnight Harmony
I've seen a lot of annoying things since I first played Guild Wars almost two years ago, but one thing that really gets under my skin is how so many people believe that 15^50, 20/20, +30 are perfect mods. I have to admit I hate sundering, I hate it so much. If I'm using a sword I'll go furious, if I'm using an axe I'll go zealous or furious and and if I'm using a scythe I'll use zealous. Is it just the predefined set of mods that people believe will net them the most gold when selling items, or do people actually think that those specific mods are perfect? Yes, sundering has it's uses, but the amount of times I've tried to sell an item without "perfect mods" and be turned away is just plain crazy. What's your opinion on this?
fenix
There are certain mods that aren't the best, but are a good choice, and people don't understand why. ie Sundering is excellent on an Axe/Hammer/Scythe due to the high crits, so when sundering triggers you get a huge boost in damage, which helps during a spike. Unfortunately everyone just uses it because of the 20/20 bit, and they don't understand why it is any good. It also doesn't help when Anet make EVERY SINGLE GREEN sundering...
You can't see me
When it comes to martial weapons, I hold the beleif that sundering and health are going to be your two best bets because of their universal effectiveness, and the rarity vs. other mods.
Think of it this way. You're selling a sword to someone. Say it has a Zealous hilt on it. He may not want it because his builds may not rely on energy at all. Or it may have a furious hilt when he's not using adrenaline at all. Sundering is useful whenever your chopping away at something, and if you're a martial weapon user, that's kind of what you do. (Aside from casters who use caster martial weapons). And health? Who doesn't want more health? Seriously, if you're not casting enchantments, there's not very many other effective pommels. Armor +X? (Insert Monster you encounter 1/100 fights here)? Not much to say there.
Personaly, I don't switch between swords when I change builds 90% of the time. I like my weapons to be as universal as possible. Sundering and health are great for 90% of warrior builds, unless you're a W/E in which case you probably want an elemental hilt depending on your build. But I use an IDS for that anyway. More damage, more health, hey, what's not to like?
And when it comes to rarity, those two mods seem to be the rarest, which is why they cost more, aside from they're value as "Good mods". Seriously, I get fiery sword hilts and armor +5 pommels all the time. That's why sundering and health mods cost more versus those other mods. They're rare for a reason. Arenanet made them rare because they're effective mods. If those two weren't the best, then they would not have been made harder to find.
And when it comes to people turning away weapons for not having perfect mods, it's not that they hold something for it, it's probably just that they don't want to go buy mods themselves to put on to make it "Perfect" anyway.
But you really can't do much when it comes to people's opinions. Especially on the market. That's just the way it is. you can complain all you want, but people much more experienced than you have set up the system for a reason. It wouldn't be this way if it weren't the best way to go IMO.
Think of it this way. You're selling a sword to someone. Say it has a Zealous hilt on it. He may not want it because his builds may not rely on energy at all. Or it may have a furious hilt when he's not using adrenaline at all. Sundering is useful whenever your chopping away at something, and if you're a martial weapon user, that's kind of what you do. (Aside from casters who use caster martial weapons). And health? Who doesn't want more health? Seriously, if you're not casting enchantments, there's not very many other effective pommels. Armor +X? (Insert Monster you encounter 1/100 fights here)? Not much to say there.
Personaly, I don't switch between swords when I change builds 90% of the time. I like my weapons to be as universal as possible. Sundering and health are great for 90% of warrior builds, unless you're a W/E in which case you probably want an elemental hilt depending on your build. But I use an IDS for that anyway. More damage, more health, hey, what's not to like?
And when it comes to rarity, those two mods seem to be the rarest, which is why they cost more, aside from they're value as "Good mods". Seriously, I get fiery sword hilts and armor +5 pommels all the time. That's why sundering and health mods cost more versus those other mods. They're rare for a reason. Arenanet made them rare because they're effective mods. If those two weren't the best, then they would not have been made harder to find.
And when it comes to people turning away weapons for not having perfect mods, it's not that they hold something for it, it's probably just that they don't want to go buy mods themselves to put on to make it "Perfect" anyway.
But you really can't do much when it comes to people's opinions. Especially on the market. That's just the way it is. you can complain all you want, but people much more experienced than you have set up the system for a reason. It wouldn't be this way if it weren't the best way to go IMO.
Midnight Harmony
Rare mods aren't always good mods. Armour +5 is more useful as a universal mod for all professions, especially spellcasters, and if a warrior isn't using a full adrenaline or partial energy build, he/she shouldn't be playing that profession. Sundering is good for PvP but not really great in PvE. I just wish a majority of players in-game would realise that.
thor hammerbane
It's compensation for a lack of brain power. 20 sundering>10 furious, 30 fort>5 def. Big numbers make retarded people happy
Mr. Fahrenheit
I always thought vampiric mods do more damage then sundering mods on martial weapons.
arcanemacabre
I think the general consensus that +30hp being good is, well, right. It's good - generally. Of course, so is +28 and +29, but yeah, people and their rarity and big numbers and all that. But yeah, the fortitude mods on martial weapons helps, especially if you're keen on using major or superior runes, and need to knock your health back up.
Sundering is pretty crap on most martial weapons, though. It can be good on Scythes or Hammers, mainly as described above for their crits, but other mods would bring better use. Vampiric is slightly better for damage, but is at least consistent, instead of 1/5 hits. Zealous and Furious have their uses for certain builds. Elemental is useful for certain builds, and can be good in places like AB or RA, where you may find yourself up against other Warriors with heavy +armor vs. physical - you totally ignore that part with an ele weapon. Oh yeah, not to mention the conjures.
Every 20/20 I ever get goes to the highest bidder who thinks it's worth it. So yeah, they're good! They make me money!
Sundering is pretty crap on most martial weapons, though. It can be good on Scythes or Hammers, mainly as described above for their crits, but other mods would bring better use. Vampiric is slightly better for damage, but is at least consistent, instead of 1/5 hits. Zealous and Furious have their uses for certain builds. Elemental is useful for certain builds, and can be good in places like AB or RA, where you may find yourself up against other Warriors with heavy +armor vs. physical - you totally ignore that part with an ele weapon. Oh yeah, not to mention the conjures.
Every 20/20 I ever get goes to the highest bidder who thinks it's worth it. So yeah, they're good! They make me money!
Brianna
For me, there is no ''Best'' mods, Perfect mods for me generally mean Maximum stats that they can reach, such as +5 armor always for example.
It's all circumstantial, completely depends on what I'm doing. (which is why I have a lot of variations in weapons).
As for Thor's post, I concur.
It's all circumstantial, completely depends on what I'm doing. (which is why I have a lot of variations in weapons).
As for Thor's post, I concur.
HawkofStorms
Quote:
Originally Posted by Mr. Fahrenheit
I always thought vampiric mods do more damage then sundering mods on martial weapons.
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Omniclasm
Quote:
Originally Posted by thor hammerbane
It's compensation for a lack of brain power. 20 sundering>10 furious, 30 fort>5 def. Big numbers make retarded people happy
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What I really hate to see is people putting sundering mods on daggers. It makes me cry inside.
Midnight Harmony
I just spoke to someone in-game who was selling a Tormented Scythe with "perfect mods", and as soon as a criticised him, he said "I have 8 sets of FoW armour and 4 Tormented weapons noob" and set me on ignore. What an arsehat!
Omniclasm
Quote:
Originally Posted by Midnight Harmony
I just spoke to someone in-game who was selling a Tormented Scythe with "perfect mods", and as soon as a criticised him, he said "I have 8 sets of FoW armour and 4 Tormented weapons noob" and set me on ignore. What an arsehat!
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Arkantos
Quote:
I just spoke to someone in-game who was selling a Tormented Scythe with "perfect mods", and as soon as a criticised him, he said "I have 8 sets of FoW armour and 4 Tormented weapons noob" and set me on ignore. What an arsehat! |
On topic, people most likely say 20/20 and +30 are "perfect" mods because, as thor hammerbane stated.
Personally I don't really care that people say these are the perfect mods and will argue to death about them. If they want to think these are perfect mods, let them. It really doesn't affect anyone. Although I must say I don't sell any golds in game anymore, because if it doesn't have 20/20 and +30hp or -5 20% and +30hp it will be very hard to sell.
kobey
I do get laughed at when i try to sell items in game which don't have 20/20 or +30. The same group of people even commented that my item is worthless because it doesn't have perfect mods... Its inscribable btw.
Effectiveness wise, use whatever you think is suitable
Price wise, you can always mod it up and sell to those "WTB only Perfect Weapons" retards. From my experience, they are much willing to pay much much more for a perfectly modded weapon (more than what the mods cost). No idea why though.
Effectiveness wise, use whatever you think is suitable
Price wise, you can always mod it up and sell to those "WTB only Perfect Weapons" retards. From my experience, they are much willing to pay much much more for a perfectly modded weapon (more than what the mods cost). No idea why though.
zwei2stein
Its like this:
"Weapon tailored for build and situation" >> "20/20 +30" >> "Any other weapon"
* Heroes dont have luxury of weapon swaps, so you are better off giving them most generic stuff.
* You yourself dont have weaponset for every build and every situation, so you really want to have generic weapon to fil in gaps.
* When you buy 100k+ectoes weapon, you want to use it as much as possible. That means giving it generic mods and not tying it to build.
Basically, there are good reasons why suboptimal choice ("20/20 etc...") is valid choice. Mostly because it is still better than no mod at all.
Especially when full set of "true perfect weapons" would take ~30 inventory slots.
"Weapon tailored for build and situation" >> "20/20 +30" >> "Any other weapon"
* Heroes dont have luxury of weapon swaps, so you are better off giving them most generic stuff.
* You yourself dont have weaponset for every build and every situation, so you really want to have generic weapon to fil in gaps.
* When you buy 100k+ectoes weapon, you want to use it as much as possible. That means giving it generic mods and not tying it to build.
Basically, there are good reasons why suboptimal choice ("20/20 etc...") is valid choice. Mostly because it is still better than no mod at all.
Especially when full set of "true perfect weapons" would take ~30 inventory slots.
cthulhu reborn
This is purely a language definition issue.
A perfect mod is technically any mod at maximum.
But when people use the word perfect in trade they mean the mods that everybody (well most people anyway) want.
On top of that it also means that the item is req 9
A shield that is req 9 with +30hp and -5/20% is considered a perfect shield in trade talk.
Other shields may technically be perfect but it doesn't fit the traders definition.
I mean when someone says 'that's so wicked man' it could mean it's actually really good or awesome.
Ladies and gentlemen, it's called slang and we might aswell call it "trade talk" to give it a name.
A perfect mod is technically any mod at maximum.
But when people use the word perfect in trade they mean the mods that everybody (well most people anyway) want.
On top of that it also means that the item is req 9
A shield that is req 9 with +30hp and -5/20% is considered a perfect shield in trade talk.
Other shields may technically be perfect but it doesn't fit the traders definition.
I mean when someone says 'that's so wicked man' it could mean it's actually really good or awesome.
Ladies and gentlemen, it's called slang and we might aswell call it "trade talk" to give it a name.
Jetdoc
Quote:
Originally Posted by zwei2stein
"Weapon tailored for build and situation" >> "20/20 +30" >> "Any other weapon"
Basically, there are good reasons why suboptimal choice ("20/20 etc...") is valid choice. Mostly because it is still better than no mod at all. Especially when full set of "true perfect weapons" would take ~30 inventory slots. |
What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness.
kobey
Quote:
Originally Posted by Jetdoc
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).
What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness. |
And if one dies from the degen from a vamp weapon, he/she seriously should consider changing a new monk.
arcanemacabre
Quote:
Originally Posted by Jetdoc
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).
What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness. |
Avarre
Quote:
Originally Posted by Jetdoc
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).
What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness. |
-Loki-
Quote:
Originally Posted by You can't see me
When it comes to martial weapons, I hold the beleif that sundering and health are going to be your two best bets because of their universal effectiveness, and the rarity vs. other mods.
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onerabbit
i just love it when im selling an item, and someone pms me, do u wtb 20/20 and 30hp for that? it will make it perfect and worth around 100k more
well, i dont love it, it annoys the shit out of me
IMO, and *perfect* weapon, is anyweapon with max stats, I.E Fiery longbow of defence, 15^50 +5armor .. u wont get anymore out of the mods, so there perfect.
well, i dont love it, it annoys the shit out of me
IMO, and *perfect* weapon, is anyweapon with max stats, I.E Fiery longbow of defence, 15^50 +5armor .. u wont get anymore out of the mods, so there perfect.
Heimdallw32
Yeah, it's annoying alright, but like other things the "majority" of the playerbase does/believes/says, can't really do a thing about it, so to keep your sanity, you have to just shrug, sigh, and ignore it. And you're right, it does make selling something that for all intents and purposes is a "max" weapon that is gold, decent requirement, nice skin, and very usable...but it's not "perfect", so probably not much point in trying to sell it (tried for hours to sell a 20/20 bowstring for 2k, guess it needs to be on an ultarare bow, huh? -_-)
-Sigh-
-Sigh-
gremlin
I believe all this came from the sites giving reccomended builds and weapons, harmless enough but to many players they became the holy grail of GW.
So now the quest for the perfect item/build has lead to parties only accepting certain character classes and skills, while players pay stupid ammounts of cash for "perfect" items.
So you sometimes cannot give away a +29 health item but if its +30 then wow your knocked down in the rush.
What these people are actually doing is showing their own innexperience and ignorance of the game mechanics.
well thats my guess anyway.
So now the quest for the perfect item/build has lead to parties only accepting certain character classes and skills, while players pay stupid ammounts of cash for "perfect" items.
So you sometimes cannot give away a +29 health item but if its +30 then wow your knocked down in the rush.
What these people are actually doing is showing their own innexperience and ignorance of the game mechanics.
well thats my guess anyway.
-Loki-
Quote:
Originally Posted by gremlin
So now the quest for the perfect item/build has lead to parties only accepting certain character classes and skills, while players pay stupid ammounts of cash for "perfect" items.
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Tarkin
hummm
Some players say 20/20 is better... some others say +5 armor...
I read the Thread all i see is offensive players vs defensive players...
Well some players want to kill fast, others want to kill slow and dont die... hehehehe
The definition of "perfect mods"? Any max mod... GW definition of "perfect mods"? 15^50 20/20 30+... this dont hurt... just have weapows with any mods like me... this dont hurt...
It's compensation for a lack of brain power. 20 sundering>10 furious, 30 fort>5 def. Big numbers make retarded people happy...
Calling ppls retarded is so retarded...
Some players say 20/20 is better... some others say +5 armor...
I read the Thread all i see is offensive players vs defensive players...
Well some players want to kill fast, others want to kill slow and dont die... hehehehe
The definition of "perfect mods"? Any max mod... GW definition of "perfect mods"? 15^50 20/20 30+... this dont hurt... just have weapows with any mods like me... this dont hurt...
It's compensation for a lack of brain power. 20 sundering>10 furious, 30 fort>5 def. Big numbers make retarded people happy...
Calling ppls retarded is so retarded...
Eldarwen
In pve Armor of Salvation+Vampiric Weapon=gg
zwei2stein
Completely aside this discussion:
I would rather call "retarded" sellers who pimp up weapons with 20/20 and +30 when if they sold mods separatelly, they would get more profit.
Its especially ironic if they use it to overwrite mods that weapon had before and which were actually desiable for potentional buyer.
I would rather call "retarded" sellers who pimp up weapons with 20/20 and +30 when if they sold mods separatelly, they would get more profit.
Its especially ironic if they use it to overwrite mods that weapon had before and which were actually desiable for potentional buyer.
Fitz Rinley
To me a perfect mod is any mod that is max in it's statistic. The next best thing is a tolerable mod. which is the "One-off Mod." I won't use anything else, regardless of what it is or what it is for. Nothing else has any value. If it does not guarantee a maximized return for the energy spent to gain my health maintenance against their dps while inflicting dps against their health maintenance then it means nothing.
In addition if the stats are on something (a skin) I can't stand the look of, or can only tolerate and do not enjoy, then it is only there. At that point I am only biding time and not enjoying my game play.
I like almost every mod and almost every build; though there are some I run better than others, because they suit my responses better than others. However, I do not have adequate storage for the flexibility which GW offers systemically. There is insufficient room to maintain items and armor in support of the plethora of fun and interesting builds across the ten classes. Hence, the only mods that matter are the ones that give you:
Best health retention
Best damage infliction
In addition if the stats are on something (a skin) I can't stand the look of, or can only tolerate and do not enjoy, then it is only there. At that point I am only biding time and not enjoying my game play.
I like almost every mod and almost every build; though there are some I run better than others, because they suit my responses better than others. However, I do not have adequate storage for the flexibility which GW offers systemically. There is insufficient room to maintain items and armor in support of the plethora of fun and interesting builds across the ten classes. Hence, the only mods that matter are the ones that give you:
Best health retention
Best damage infliction
LicensedLuny
@ the OP, well, yeah, as you can see those "perfect" mods really aren't what everyone wants.
As for how to deal with it in trade, get sets of +30 and 20/20 mods for the martial weapons you're trying to sell (they can all be had pretty cheap these days, shop around.) Don't add them to the weapons. When you have a potential buyer for your weapon, offer it in trade. If they like it, cool. If they cry noob because it's not "perfect," change your offer to include the 2 appropriate mods. Tell them the price has gone up 50k-100k to cover perfection.
Realize that your trouble with selling may not actually be the lack of "perfect" mods. I can think of two other explanations. One, the potential buyer you've met is a power trader trying to get you to sell the item cheap and increase their own profit margin. Two, the item you're trying to sell really isn't worth all that much due to a not-so-rare skin or a >9 requirement. Don't put too much faith in the Guru PC stickies. At best, they were guidelines. I usually find them way off the mark these days though.
I disagree about sundering and fortitude being rare mods these days. Perhaps there was a time when that was the case, but no longer. I find as many of those as I do of other mods now. High demand, not low supply, is what keeps their prices up now.
Since everyone else is hopping on the how much I love/hate sundering, I can too. Me? I hate sundering. It's preferential to martial weapons! I refuse to play until ANet implements sundering staff heads and wand wrappings. My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile.
Cheers,
Luny
As for how to deal with it in trade, get sets of +30 and 20/20 mods for the martial weapons you're trying to sell (they can all be had pretty cheap these days, shop around.) Don't add them to the weapons. When you have a potential buyer for your weapon, offer it in trade. If they like it, cool. If they cry noob because it's not "perfect," change your offer to include the 2 appropriate mods. Tell them the price has gone up 50k-100k to cover perfection.
Realize that your trouble with selling may not actually be the lack of "perfect" mods. I can think of two other explanations. One, the potential buyer you've met is a power trader trying to get you to sell the item cheap and increase their own profit margin. Two, the item you're trying to sell really isn't worth all that much due to a not-so-rare skin or a >9 requirement. Don't put too much faith in the Guru PC stickies. At best, they were guidelines. I usually find them way off the mark these days though.
I disagree about sundering and fortitude being rare mods these days. Perhaps there was a time when that was the case, but no longer. I find as many of those as I do of other mods now. High demand, not low supply, is what keeps their prices up now.
Since everyone else is hopping on the how much I love/hate sundering, I can too. Me? I hate sundering. It's preferential to martial weapons! I refuse to play until ANet implements sundering staff heads and wand wrappings. My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile.
Cheers,
Luny
Stormlord Alex
Quote:
Originally Posted by LicensedLuny
My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile.
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Whether I'd give up the Hale head on my 15^50 staves is another matter...
Malice Black
Quote:
Originally Posted by LicensedLuny
@ the OP, well, yeah, as you can see those "perfect" mods really aren't what everyone wants.
As for how to deal with it in trade, get sets of +30 and 20/20 mods for the martial weapons you're trying to sell (they can all be had pretty cheap these days, shop around.) Don't add them to the weapons. When you have a potential buyer for your weapon, offer it in trade. If they like it, cool. If they cry noob because it's not "perfect," change your offer to include the 2 appropriate mods. Tell them the price has gone up 50k-100k to cover perfection. Realize that your trouble with selling may not actually be the lack of "perfect" mods. I can think of two other explanations. One, the potential buyer you've met is a power trader trying to get you to sell the item cheap and increase their own profit margin. Two, the item you're trying to sell really isn't worth all that much due to a not-so-rare skin or a >9 requirement. Don't put too much faith in the Guru PC stickies. At best, they were guidelines. I usually find them way off the mark these days though. I disagree about sundering and fortitude being rare mods these days. Perhaps there was a time when that was the case, but no longer. I find as many of those as I do of other mods now. High demand, not low supply, is what keeps their prices up now. Since everyone else is hopping on the how much I love/hate sundering, I can too. Me? I hate sundering. It's preferential to martial weapons! I refuse to play until ANet implements sundering staff heads and wand wrappings. My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile. Cheers, Luny |
englitdaudelin
I've been getting frustrated by this whole "perfectly modded" situation as well. Not a single one of my weps is 20/20 +30 15^50. Lots of them are 14^50 +29 with some other mod--zealous bows, or elemental, or plain old piercing.
What has been most annoying seems to be the disappearance of the imperfect weapon in trade chat--- I CAN'T FIND weapons that AREN'T modded up to perfect, and I'm just not willing to spend much loot, even if it's a skin I want. The trade spam is full of unids, req 13 rare skins, and l33t-mod sundering +30 weps that the seller wants 100k+xx ecto for.
So, collectors and greenies for me. But the preponderance of over-modded weps bugs me.
What has been most annoying seems to be the disappearance of the imperfect weapon in trade chat--- I CAN'T FIND weapons that AREN'T modded up to perfect, and I'm just not willing to spend much loot, even if it's a skin I want. The trade spam is full of unids, req 13 rare skins, and l33t-mod sundering +30 weps that the seller wants 100k+xx ecto for.
So, collectors and greenies for me. But the preponderance of over-modded weps bugs me.
gremlin
Quote:
Originally Posted by -Loki-
No, stupid people pay stupid amounts for perfect items. Smart people use collector/crafter weapons and buy the now ridiculously cheap perfect mods to put on them, and buy the occasional vanity item.
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Very true I nearly always use the crafter method unless the item is cheap 5K or it drops for me.
For some reason my Necro keeps finding green bows now if I could find a character of mine who finds necro greens I could be happy.
w00t!
As someone stated earlier, perfect is simply max for whatever mods are on it. You can certainly have a perfect icy fellblade of shelter, +15% versus hexed.
As a seller, I find that putting desirable mods on the weapons typically increase the value much more than the cost of the mod. For example, I've sold several r9 zodiac swords, and found that I can increase the sales price by over 30k by tossing a 15^50 mod into it, even though that mod only costs 3k.
It's been mathematically proven that 5/-1 > 20/20, and +5 defense > +30 health in all but a very few occasions. These threads are at least a year old, so you may have to search a bit to find them. But the value of a 5/-1 bow mod is much less than a 20/20, just due to general ignorance in most GW'ers parts. And you can't even sell a +5 defense mod, while a +30 will sell for several thousand GW gold.
Great study in human behavior and herd mentality.
As a seller, I find that putting desirable mods on the weapons typically increase the value much more than the cost of the mod. For example, I've sold several r9 zodiac swords, and found that I can increase the sales price by over 30k by tossing a 15^50 mod into it, even though that mod only costs 3k.
It's been mathematically proven that 5/-1 > 20/20, and +5 defense > +30 health in all but a very few occasions. These threads are at least a year old, so you may have to search a bit to find them. But the value of a 5/-1 bow mod is much less than a 20/20, just due to general ignorance in most GW'ers parts. And you can't even sell a +5 defense mod, while a +30 will sell for several thousand GW gold.
Great study in human behavior and herd mentality.
Crom The Pale
I generaly keep all mods for my war, I've got about 15 swords covering every mod or mod combo so I can swap as needed.
Fitz Rinley
w00t!
I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king.
I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king.
Omniclasm
Quote:
Originally Posted by Fitz Rinley
w00t!
I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king. |
Edit: And if you still think it is that important, then carry a "high health" weapon swap. Just in case you are left with only 60 health and have 10 degeneration on you. Make sure you swap fast though.
6am3 Fana71c
Quote:
Originally Posted by Fitz Rinley
w00t!
I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king. |
Fitz Rinley
I agree the 30 alone isn't enough to make a significant difference. But GW is not about using anything alone. Why are survivor insignia/vitae/vigor so popular? 30 health isn't but around maybe +140 health is pretty significant. Personally, I use armor stacks. I like the +5 armor mod on my ele weapon. But she also has Glyph of Energy/Aura Rest which with little spells like Lightening Hammer or Rodgort's Invoc keep her pretty high in the health range for little cost.