I've seen a lot of annoying things since I first played Guild Wars almost two years ago, but one thing that really gets under my skin is how so many people believe that 15^50, 20/20, +30 are perfect mods. I have to admit I hate sundering, I hate it so much. If I'm using a sword I'll go furious, if I'm using an axe I'll go zealous or furious and and if I'm using a scythe I'll use zealous. Is it just the predefined set of mods that people believe will net them the most gold when selling items, or do people actually think that those specific mods are perfect? Yes, sundering has it's uses, but the amount of times I've tried to sell an item without "perfect mods" and be turned away is just plain crazy. What's your opinion on this?
The definition of "perfect mods"
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fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
There are certain mods that aren't the best, but are a good choice, and people don't understand why. ie Sundering is excellent on an Axe/Hammer/Scythe due to the high crits, so when sundering triggers you get a huge boost in damage, which helps during a spike. Unfortunately everyone just uses it because of the 20/20 bit, and they don't understand why it is any good. It also doesn't help when Anet make EVERY SINGLE GREEN sundering...
When it comes to martial weapons, I hold the beleif that sundering and health are going to be your two best bets because of their universal effectiveness, and the rarity vs. other mods.
Think of it this way. You're selling a sword to someone. Say it has a Zealous hilt on it. He may not want it because his builds may not rely on energy at all. Or it may have a furious hilt when he's not using adrenaline at all. Sundering is useful whenever your chopping away at something, and if you're a martial weapon user, that's kind of what you do. (Aside from casters who use caster martial weapons). And health? Who doesn't want more health? Seriously, if you're not casting enchantments, there's not very many other effective pommels. Armor +X? (Insert Monster you encounter 1/100 fights here)? Not much to say there.
Personaly, I don't switch between swords when I change builds 90% of the time. I like my weapons to be as universal as possible. Sundering and health are great for 90% of warrior builds, unless you're a W/E in which case you probably want an elemental hilt depending on your build. But I use an IDS for that anyway. More damage, more health, hey, what's not to like?
And when it comes to rarity, those two mods seem to be the rarest, which is why they cost more, aside from they're value as "Good mods". Seriously, I get fiery sword hilts and armor +5 pommels all the time. That's why sundering and health mods cost more versus those other mods. They're rare for a reason. Arenanet made them rare because they're effective mods. If those two weren't the best, then they would not have been made harder to find.
And when it comes to people turning away weapons for not having perfect mods, it's not that they hold something for it, it's probably just that they don't want to go buy mods themselves to put on to make it "Perfect" anyway.
But you really can't do much when it comes to people's opinions. Especially on the market. That's just the way it is. you can complain all you want, but people much more experienced than you have set up the system for a reason. It wouldn't be this way if it weren't the best way to go IMO.
Think of it this way. You're selling a sword to someone. Say it has a Zealous hilt on it. He may not want it because his builds may not rely on energy at all. Or it may have a furious hilt when he's not using adrenaline at all. Sundering is useful whenever your chopping away at something, and if you're a martial weapon user, that's kind of what you do. (Aside from casters who use caster martial weapons). And health? Who doesn't want more health? Seriously, if you're not casting enchantments, there's not very many other effective pommels. Armor +X? (Insert Monster you encounter 1/100 fights here)? Not much to say there.
Personaly, I don't switch between swords when I change builds 90% of the time. I like my weapons to be as universal as possible. Sundering and health are great for 90% of warrior builds, unless you're a W/E in which case you probably want an elemental hilt depending on your build. But I use an IDS for that anyway. More damage, more health, hey, what's not to like?
And when it comes to rarity, those two mods seem to be the rarest, which is why they cost more, aside from they're value as "Good mods". Seriously, I get fiery sword hilts and armor +5 pommels all the time. That's why sundering and health mods cost more versus those other mods. They're rare for a reason. Arenanet made them rare because they're effective mods. If those two weren't the best, then they would not have been made harder to find.
And when it comes to people turning away weapons for not having perfect mods, it's not that they hold something for it, it's probably just that they don't want to go buy mods themselves to put on to make it "Perfect" anyway.
But you really can't do much when it comes to people's opinions. Especially on the market. That's just the way it is. you can complain all you want, but people much more experienced than you have set up the system for a reason. It wouldn't be this way if it weren't the best way to go IMO.
Rare mods aren't always good mods. Armour +5 is more useful as a universal mod for all professions, especially spellcasters, and if a warrior isn't using a full adrenaline or partial energy build, he/she shouldn't be playing that profession. Sundering is good for PvP but not really great in PvE. I just wish a majority of players in-game would realise that.
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I think the general consensus that +30hp being good is, well, right. It's good - generally. Of course, so is +28 and +29, but yeah, people and their rarity and big numbers and all that. But yeah, the fortitude mods on martial weapons helps, especially if you're keen on using major or superior runes, and need to knock your health back up.
Sundering is pretty crap on most martial weapons, though. It can be good on Scythes or Hammers, mainly as described above for their crits, but other mods would bring better use. Vampiric is slightly better for damage, but is at least consistent, instead of 1/5 hits. Zealous and Furious have their uses for certain builds. Elemental is useful for certain builds, and can be good in places like AB or RA, where you may find yourself up against other Warriors with heavy +armor vs. physical - you totally ignore that part with an ele weapon. Oh yeah, not to mention the conjures.
Every 20/20 I ever get goes to the highest bidder who thinks it's worth it. So yeah, they're good! They make me money!
Sundering is pretty crap on most martial weapons, though. It can be good on Scythes or Hammers, mainly as described above for their crits, but other mods would bring better use. Vampiric is slightly better for damage, but is at least consistent, instead of 1/5 hits. Zealous and Furious have their uses for certain builds. Elemental is useful for certain builds, and can be good in places like AB or RA, where you may find yourself up against other Warriors with heavy +armor vs. physical - you totally ignore that part with an ele weapon. Oh yeah, not to mention the conjures.
Every 20/20 I ever get goes to the highest bidder who thinks it's worth it. So yeah, they're good! They make me money!
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Originally Posted by Mr. Fahrenheit
I always thought vampiric mods do more damage then sundering mods on martial weapons.
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Originally Posted by Midnight Harmony
I just spoke to someone in-game who was selling a Tormented Scythe with "perfect mods", and as soon as a criticised him, he said "I have 8 sets of FoW armour and 4 Tormented weapons noob" and set me on ignore. What an arsehat!
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| I just spoke to someone in-game who was selling a Tormented Scythe with "perfect mods", and as soon as a criticised him, he said "I have 8 sets of FoW armour and 4 Tormented weapons noob" and set me on ignore. What an arsehat! |
On topic, people most likely say 20/20 and +30 are "perfect" mods because, as thor hammerbane stated.
Personally I don't really care that people say these are the perfect mods and will argue to death about them. If they want to think these are perfect mods, let them. It really doesn't affect anyone. Although I must say I don't sell any golds in game anymore, because if it doesn't have 20/20 and +30hp or -5 20% and +30hp it will be very hard to sell.
I do get laughed at when i try to sell items in game which don't have 20/20 or +30. The same group of people even commented that my item is worthless because it doesn't have perfect mods... Its inscribable btw.
Effectiveness wise, use whatever you think is suitable
Price wise, you can always mod it up and sell to those "WTB only Perfect Weapons" retards. From my experience, they are much willing to pay much much more for a perfectly modded weapon (more than what the mods cost). No idea why though.
Effectiveness wise, use whatever you think is suitable
Price wise, you can always mod it up and sell to those "WTB only Perfect Weapons" retards. From my experience, they are much willing to pay much much more for a perfectly modded weapon (more than what the mods cost). No idea why though.
Its like this:
"Weapon tailored for build and situation" >> "20/20 +30" >> "Any other weapon"
* Heroes dont have luxury of weapon swaps, so you are better off giving them most generic stuff.
* You yourself dont have weaponset for every build and every situation, so you really want to have generic weapon to fil in gaps.
* When you buy 100k+ectoes weapon, you want to use it as much as possible. That means giving it generic mods and not tying it to build.
Basically, there are good reasons why suboptimal choice ("20/20 etc...") is valid choice. Mostly because it is still better than no mod at all.
Especially when full set of "true perfect weapons" would take ~30 inventory slots.
"Weapon tailored for build and situation" >> "20/20 +30" >> "Any other weapon"
* Heroes dont have luxury of weapon swaps, so you are better off giving them most generic stuff.
* You yourself dont have weaponset for every build and every situation, so you really want to have generic weapon to fil in gaps.
* When you buy 100k+ectoes weapon, you want to use it as much as possible. That means giving it generic mods and not tying it to build.
Basically, there are good reasons why suboptimal choice ("20/20 etc...") is valid choice. Mostly because it is still better than no mod at all.
Especially when full set of "true perfect weapons" would take ~30 inventory slots.
This is purely a language definition issue.
A perfect mod is technically any mod at maximum.
But when people use the word perfect in trade they mean the mods that everybody (well most people anyway) want.
On top of that it also means that the item is req 9
A shield that is req 9 with +30hp and -5/20% is considered a perfect shield in trade talk.
Other shields may technically be perfect but it doesn't fit the traders definition.
I mean when someone says 'that's so wicked man' it could mean it's actually really good or awesome.
Ladies and gentlemen, it's called slang and we might aswell call it "trade talk" to give it a name.
A perfect mod is technically any mod at maximum.
But when people use the word perfect in trade they mean the mods that everybody (well most people anyway) want.
On top of that it also means that the item is req 9
A shield that is req 9 with +30hp and -5/20% is considered a perfect shield in trade talk.
Other shields may technically be perfect but it doesn't fit the traders definition.
I mean when someone says 'that's so wicked man' it could mean it's actually really good or awesome.
Ladies and gentlemen, it's called slang and we might aswell call it "trade talk" to give it a name.
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Originally Posted by zwei2stein
"Weapon tailored for build and situation" >> "20/20 +30" >> "Any other weapon"
Basically, there are good reasons why suboptimal choice ("20/20 etc...") is valid choice. Mostly because it is still better than no mod at all. Especially when full set of "true perfect weapons" would take ~30 inventory slots. |
What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness.
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Originally Posted by Jetdoc
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).
What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness. |
And if one dies from the degen from a vamp weapon, he/she seriously should consider changing a new monk.

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Originally Posted by Jetdoc
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).
What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness. |
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Originally Posted by Jetdoc
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).
What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness. |
