The definition of "perfect mods"

Midnight Harmony

Midnight Harmony

Jungle Guide

Join Date: Jun 2006

South East England

Everlasting Sacred Path [ESP]

E/Me

I've seen a lot of annoying things since I first played Guild Wars almost two years ago, but one thing that really gets under my skin is how so many people believe that 15^50, 20/20, +30 are perfect mods. I have to admit I hate sundering, I hate it so much. If I'm using a sword I'll go furious, if I'm using an axe I'll go zealous or furious and and if I'm using a scythe I'll use zealous. Is it just the predefined set of mods that people believe will net them the most gold when selling items, or do people actually think that those specific mods are perfect? Yes, sundering has it's uses, but the amount of times I've tried to sell an item without "perfect mods" and be turned away is just plain crazy. What's your opinion on this?

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

There are certain mods that aren't the best, but are a good choice, and people don't understand why. ie Sundering is excellent on an Axe/Hammer/Scythe due to the high crits, so when sundering triggers you get a huge boost in damage, which helps during a spike. Unfortunately everyone just uses it because of the 20/20 bit, and they don't understand why it is any good. It also doesn't help when Anet make EVERY SINGLE GREEN sundering...

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

When it comes to martial weapons, I hold the beleif that sundering and health are going to be your two best bets because of their universal effectiveness, and the rarity vs. other mods.

Think of it this way. You're selling a sword to someone. Say it has a Zealous hilt on it. He may not want it because his builds may not rely on energy at all. Or it may have a furious hilt when he's not using adrenaline at all. Sundering is useful whenever your chopping away at something, and if you're a martial weapon user, that's kind of what you do. (Aside from casters who use caster martial weapons). And health? Who doesn't want more health? Seriously, if you're not casting enchantments, there's not very many other effective pommels. Armor +X? (Insert Monster you encounter 1/100 fights here)? Not much to say there.



Personaly, I don't switch between swords when I change builds 90% of the time. I like my weapons to be as universal as possible. Sundering and health are great for 90% of warrior builds, unless you're a W/E in which case you probably want an elemental hilt depending on your build. But I use an IDS for that anyway. More damage, more health, hey, what's not to like?


And when it comes to rarity, those two mods seem to be the rarest, which is why they cost more, aside from they're value as "Good mods". Seriously, I get fiery sword hilts and armor +5 pommels all the time. That's why sundering and health mods cost more versus those other mods. They're rare for a reason. Arenanet made them rare because they're effective mods. If those two weren't the best, then they would not have been made harder to find.




And when it comes to people turning away weapons for not having perfect mods, it's not that they hold something for it, it's probably just that they don't want to go buy mods themselves to put on to make it "Perfect" anyway.



But you really can't do much when it comes to people's opinions. Especially on the market. That's just the way it is. you can complain all you want, but people much more experienced than you have set up the system for a reason. It wouldn't be this way if it weren't the best way to go IMO.

Midnight Harmony

Midnight Harmony

Jungle Guide

Join Date: Jun 2006

South East England

Everlasting Sacred Path [ESP]

E/Me

Rare mods aren't always good mods. Armour +5 is more useful as a universal mod for all professions, especially spellcasters, and if a warrior isn't using a full adrenaline or partial energy build, he/she shouldn't be playing that profession. Sundering is good for PvP but not really great in PvE. I just wish a majority of players in-game would realise that.

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

It's compensation for a lack of brain power. 20 sundering>10 furious, 30 fort>5 def. Big numbers make retarded people happy

Mr. Fahrenheit

Lion's Arch Merchant

Join Date: Dec 2006

Broadway

D/

I always thought vampiric mods do more damage then sundering mods on martial weapons.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

I think the general consensus that +30hp being good is, well, right. It's good - generally. Of course, so is +28 and +29, but yeah, people and their rarity and big numbers and all that. But yeah, the fortitude mods on martial weapons helps, especially if you're keen on using major or superior runes, and need to knock your health back up.

Sundering is pretty crap on most martial weapons, though. It can be good on Scythes or Hammers, mainly as described above for their crits, but other mods would bring better use. Vampiric is slightly better for damage, but is at least consistent, instead of 1/5 hits. Zealous and Furious have their uses for certain builds. Elemental is useful for certain builds, and can be good in places like AB or RA, where you may find yourself up against other Warriors with heavy +armor vs. physical - you totally ignore that part with an ele weapon. Oh yeah, not to mention the conjures.

Every 20/20 I ever get goes to the highest bidder who thinks it's worth it. So yeah, they're good! They make me money!

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

For me, there is no ''Best'' mods, Perfect mods for me generally mean Maximum stats that they can reach, such as +5 armor always for example.

It's all circumstantial, completely depends on what I'm doing. (which is why I have a lot of variations in weapons).

As for Thor's post, I concur.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Mr. Fahrenheit
I always thought vampiric mods do more damage then sundering mods on martial weapons.
It does. In fact, with the new master of damage to test builds on, its been proven beyond a shadow of a doubt. Before it was always proven with just math, *shudder* something most people who think Sundering is l337 don't understand. Now the game can actually tell them which is better.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by thor hammerbane
It's compensation for a lack of brain power. 20 sundering>10 furious, 30 fort>5 def. Big numbers make retarded people happy
/signed.

What I really hate to see is people putting sundering mods on daggers. It makes me cry inside.

Midnight Harmony

Midnight Harmony

Jungle Guide

Join Date: Jun 2006

South East England

Everlasting Sacred Path [ESP]

E/Me

I just spoke to someone in-game who was selling a Tormented Scythe with "perfect mods", and as soon as a criticised him, he said "I have 8 sets of FoW armour and 4 Tormented weapons noob" and set me on ignore. What an arsehat!

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Midnight Harmony
I just spoke to someone in-game who was selling a Tormented Scythe with "perfect mods", and as soon as a criticised him, he said "I have 8 sets of FoW armour and 4 Tormented weapons noob" and set me on ignore. What an arsehat!
Reminds me of the mending wammos that I see in AB sometimes. FoW armor, tormented shield and sword. With mending, healing hands, and dolyak signet.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
I just spoke to someone in-game who was selling a Tormented Scythe with "perfect mods", and as soon as a criticised him, he said "I have 8 sets of FoW armour and 4 Tormented weapons noob" and set me on ignore. What an arsehat!
Idiot + money = asshole.

On topic, people most likely say 20/20 and +30 are "perfect" mods because, as thor hammerbane stated.

Personally I don't really care that people say these are the perfect mods and will argue to death about them. If they want to think these are perfect mods, let them. It really doesn't affect anyone. Although I must say I don't sell any golds in game anymore, because if it doesn't have 20/20 and +30hp or -5 20% and +30hp it will be very hard to sell.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

I do get laughed at when i try to sell items in game which don't have 20/20 or +30. The same group of people even commented that my item is worthless because it doesn't have perfect mods... Its inscribable btw.

Effectiveness wise, use whatever you think is suitable

Price wise, you can always mod it up and sell to those "WTB only Perfect Weapons" retards. From my experience, they are much willing to pay much much more for a perfectly modded weapon (more than what the mods cost). No idea why though.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Its like this:

"Weapon tailored for build and situation" >> "20/20 +30" >> "Any other weapon"

* Heroes dont have luxury of weapon swaps, so you are better off giving them most generic stuff.
* You yourself dont have weaponset for every build and every situation, so you really want to have generic weapon to fil in gaps.
* When you buy 100k+ectoes weapon, you want to use it as much as possible. That means giving it generic mods and not tying it to build.

Basically, there are good reasons why suboptimal choice ("20/20 etc...") is valid choice. Mostly because it is still better than no mod at all.

Especially when full set of "true perfect weapons" would take ~30 inventory slots.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

This is purely a language definition issue.

A perfect mod is technically any mod at maximum.

But when people use the word perfect in trade they mean the mods that everybody (well most people anyway) want.
On top of that it also means that the item is req 9

A shield that is req 9 with +30hp and -5/20% is considered a perfect shield in trade talk.
Other shields may technically be perfect but it doesn't fit the traders definition.
I mean when someone says 'that's so wicked man' it could mean it's actually really good or awesome.

Ladies and gentlemen, it's called slang and we might aswell call it "trade talk" to give it a name.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by zwei2stein
"Weapon tailored for build and situation" >> "20/20 +30" >> "Any other weapon"

Basically, there are good reasons why suboptimal choice ("20/20 etc...") is valid choice. Mostly because it is still better than no mod at all.

Especially when full set of "true perfect weapons" would take ~30 inventory slots.
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).

What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by Jetdoc
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).

What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness.
To add to that, even if you don't switch, the -1 is just a little irritation to the monk. Probably an orison per 30 secs when u r not in battle. I know hero/hench monk wun complain.

And if one dies from the degen from a vamp weapon, he/she seriously should consider changing a new monk.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Jetdoc
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).

What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness.
Agreed. Vampiric is the best 'generic situation mod,' except maybe for heroes. The -1 health pip might as well not even be considered, as it is offset by the life gain in battle and a simple 5e heal a minute outside (on heroes, harder to swap). Therefore, you look at the mod as a +3 or +5 armor-ignoring damage per hit >>> 20/20, period.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Jetdoc
Vampiric weapons are simply better than 20/20 in every situation (as long as you have a switch off).

What you say is true for heroes, but the only reason to use Sundering on your character is for simple laziness.
When you're spiking, +3s might not get you a kill by a small margin. Sundering can.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by You can't see me
When it comes to martial weapons, I hold the beleif that sundering and health are going to be your two best bets because of their universal effectiveness, and the rarity vs. other mods.
You have 50 inventory slots. Store more weapons. Example: My Warrior has Vampiric, Zealous and Elemental of each Sword, Axe and Hammer, as well as a Sundering Axe. Swap as the occasion calls for it, you'll be much more effective. As for bows, Sundering is the worst mod you could put on it for any build.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

i just love it when im selling an item, and someone pms me, do u wtb 20/20 and 30hp for that? it will make it perfect and worth around 100k more

well, i dont love it, it annoys the shit out of me

IMO, and *perfect* weapon, is anyweapon with max stats, I.E Fiery longbow of defence, 15^50 +5armor .. u wont get anymore out of the mods, so there perfect.

Heimdallw32

Heimdallw32

Frost Gate Guardian

Join Date: Nov 2006

United States of America

The Seven Deadly [Sins]

Yeah, it's annoying alright, but like other things the "majority" of the playerbase does/believes/says, can't really do a thing about it, so to keep your sanity, you have to just shrug, sigh, and ignore it. And you're right, it does make selling something that for all intents and purposes is a "max" weapon that is gold, decent requirement, nice skin, and very usable...but it's not "perfect", so probably not much point in trying to sell it (tried for hours to sell a 20/20 bowstring for 2k, guess it needs to be on an ultarare bow, huh? -_-)

-Sigh-

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

I believe all this came from the sites giving reccomended builds and weapons, harmless enough but to many players they became the holy grail of GW.

So now the quest for the perfect item/build has lead to parties only accepting certain character classes and skills, while players pay stupid ammounts of cash for "perfect" items.

So you sometimes cannot give away a +29 health item but if its +30 then wow your knocked down in the rush.

What these people are actually doing is showing their own innexperience and ignorance of the game mechanics.

well thats my guess anyway.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by gremlin
So now the quest for the perfect item/build has lead to parties only accepting certain character classes and skills, while players pay stupid ammounts of cash for "perfect" items.
No, stupid people pay stupid amounts for perfect items. Smart people use collector/crafter weapons and buy the now ridiculously cheap perfect mods to put on them, and buy the occasional vanity item.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

hummm

Some players say 20/20 is better... some others say +5 armor...

I read the Thread all i see is offensive players vs defensive players...

Well some players want to kill fast, others want to kill slow and dont die... hehehehe

The definition of "perfect mods"? Any max mod... GW definition of "perfect mods"? 15^50 20/20 30+... this dont hurt... just have weapows with any mods like me... this dont hurt...

It's compensation for a lack of brain power. 20 sundering>10 furious, 30 fort>5 def. Big numbers make retarded people happy...
Calling ppls retarded is so retarded...

Eldarwen

Ascalonian Squire

Join Date: Oct 2005

Ethereal Estate[EE]

Mo/Me

In pve Armor of Salvation+Vampiric Weapon=gg

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Completely aside this discussion:

I would rather call "retarded" sellers who pimp up weapons with 20/20 and +30 when if they sold mods separatelly, they would get more profit.

Its especially ironic if they use it to overwrite mods that weapon had before and which were actually desiable for potentional buyer.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

To me a perfect mod is any mod that is max in it's statistic. The next best thing is a tolerable mod. which is the "One-off Mod." I won't use anything else, regardless of what it is or what it is for. Nothing else has any value. If it does not guarantee a maximized return for the energy spent to gain my health maintenance against their dps while inflicting dps against their health maintenance then it means nothing.

In addition if the stats are on something (a skin) I can't stand the look of, or can only tolerate and do not enjoy, then it is only there. At that point I am only biding time and not enjoying my game play.

I like almost every mod and almost every build; though there are some I run better than others, because they suit my responses better than others. However, I do not have adequate storage for the flexibility which GW offers systemically. There is insufficient room to maintain items and armor in support of the plethora of fun and interesting builds across the ten classes. Hence, the only mods that matter are the ones that give you:

Best health retention
Best damage infliction

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

@ the OP, well, yeah, as you can see those "perfect" mods really aren't what everyone wants.

As for how to deal with it in trade, get sets of +30 and 20/20 mods for the martial weapons you're trying to sell (they can all be had pretty cheap these days, shop around.) Don't add them to the weapons. When you have a potential buyer for your weapon, offer it in trade. If they like it, cool. If they cry noob because it's not "perfect," change your offer to include the 2 appropriate mods. Tell them the price has gone up 50k-100k to cover perfection.

Realize that your trouble with selling may not actually be the lack of "perfect" mods. I can think of two other explanations. One, the potential buyer you've met is a power trader trying to get you to sell the item cheap and increase their own profit margin. Two, the item you're trying to sell really isn't worth all that much due to a not-so-rare skin or a >9 requirement. Don't put too much faith in the Guru PC stickies. At best, they were guidelines. I usually find them way off the mark these days though.

I disagree about sundering and fortitude being rare mods these days. Perhaps there was a time when that was the case, but no longer. I find as many of those as I do of other mods now. High demand, not low supply, is what keeps their prices up now.

Since everyone else is hopping on the how much I love/hate sundering, I can too. Me? I hate sundering. It's preferential to martial weapons! I refuse to play until ANet implements sundering staff heads and wand wrappings. My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile.

Cheers,
Luny

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by LicensedLuny
My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile.
There's nothing wrong with wand damage.
Whether I'd give up the Hale head on my 15^50 staves is another matter...

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by LicensedLuny
@ the OP, well, yeah, as you can see those "perfect" mods really aren't what everyone wants.

As for how to deal with it in trade, get sets of +30 and 20/20 mods for the martial weapons you're trying to sell (they can all be had pretty cheap these days, shop around.) Don't add them to the weapons. When you have a potential buyer for your weapon, offer it in trade. If they like it, cool. If they cry noob because it's not "perfect," change your offer to include the 2 appropriate mods. Tell them the price has gone up 50k-100k to cover perfection.

Realize that your trouble with selling may not actually be the lack of "perfect" mods. I can think of two other explanations. One, the potential buyer you've met is a power trader trying to get you to sell the item cheap and increase their own profit margin. Two, the item you're trying to sell really isn't worth all that much due to a not-so-rare skin or a >9 requirement. Don't put too much faith in the Guru PC stickies. At best, they were guidelines. I usually find them way off the mark these days though.

I disagree about sundering and fortitude being rare mods these days. Perhaps there was a time when that was the case, but no longer. I find as many of those as I do of other mods now. High demand, not low supply, is what keeps their prices up now.

Since everyone else is hopping on the how much I love/hate sundering, I can too. Me? I hate sundering. It's preferential to martial weapons! I refuse to play until ANet implements sundering staff heads and wand wrappings. My casters need more wandage DPS! Thanks in advance to anyone that replies to that thinking I'm serious. It'll make me smile.

Cheers,
Luny
She really does try to wand things to death as well

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

I've been getting frustrated by this whole "perfectly modded" situation as well. Not a single one of my weps is 20/20 +30 15^50. Lots of them are 14^50 +29 with some other mod--zealous bows, or elemental, or plain old piercing.

What has been most annoying seems to be the disappearance of the imperfect weapon in trade chat--- I CAN'T FIND weapons that AREN'T modded up to perfect, and I'm just not willing to spend much loot, even if it's a skin I want. The trade spam is full of unids, req 13 rare skins, and l33t-mod sundering +30 weps that the seller wants 100k+xx ecto for.

So, collectors and greenies for me. But the preponderance of over-modded weps bugs me.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by -Loki-
No, stupid people pay stupid amounts for perfect items. Smart people use collector/crafter weapons and buy the now ridiculously cheap perfect mods to put on them, and buy the occasional vanity item.

Very true I nearly always use the crafter method unless the item is cheap 5K or it drops for me.

For some reason my Necro keeps finding green bows now if I could find a character of mine who finds necro greens I could be happy.

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

As someone stated earlier, perfect is simply max for whatever mods are on it. You can certainly have a perfect icy fellblade of shelter, +15% versus hexed.

As a seller, I find that putting desirable mods on the weapons typically increase the value much more than the cost of the mod. For example, I've sold several r9 zodiac swords, and found that I can increase the sales price by over 30k by tossing a 15^50 mod into it, even though that mod only costs 3k.

It's been mathematically proven that 5/-1 > 20/20, and +5 defense > +30 health in all but a very few occasions. These threads are at least a year old, so you may have to search a bit to find them. But the value of a 5/-1 bow mod is much less than a 20/20, just due to general ignorance in most GW'ers parts. And you can't even sell a +5 defense mod, while a +30 will sell for several thousand GW gold.

Great study in human behavior and herd mentality.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I generaly keep all mods for my war, I've got about 15 swords covering every mod or mod combo so I can swap as needed.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

w00t!

I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by Fitz Rinley
w00t!

I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king.
The 30 bonus health makes you last a whopping 1.5 seconds longer against heavy degeneration. That isn't even enough time to get off a Healing Signet.

Edit: And if you still think it is that important, then carry a "high health" weapon swap. Just in case you are left with only 60 health and have 10 degeneration on you. Make sure you swap fast though.

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

Quote:
Originally Posted by Fitz Rinley
w00t!

I am familiar with those threads, and understand the math. But it does not work against degen. Let's face it, Degen is one of the most powerful problems in the game to overcome. It is armor ignoring. Having the +5 buff on a weapon instead of the health, wont give you the critical seconds you need to counter degen. If degen were extremely rare, then the +5 armor would be king.
There really isn't so much degen, I think. +30 hp is usefull only when you are dying, that's when those extra 30 health points kicks in, while +5 armor is a passive defence, it will protect you from the very start of the fight, and over time it is probably more usefull then +30 hp. But, it comes down to personal taste about this one really, while anyone who still runs 20/20 has no excuse to do so. Shame on you

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

I agree the 30 alone isn't enough to make a significant difference. But GW is not about using anything alone. Why are survivor insignia/vitae/vigor so popular? 30 health isn't but around maybe +140 health is pretty significant. Personally, I use armor stacks. I like the +5 armor mod on my ele weapon. But she also has Glyph of Energy/Aura Rest which with little spells like Lightening Hammer or Rodgort's Invoc keep her pretty high in the health range for little cost.