16 October update

psycore

psycore

Krytan Explorer

Join Date: May 2005

Small one this time:

Assassin
* Deadly Paradox: decreased the activation and recharge time of Assassin Skills to 33%.

Monk
* Shield of Regeneration: reverted this Skill to its original behavior.

Mesmer
* Keystone[sic]: reverted this Skill to its original behavior.


Here I was expecting more ;

Paragon
* deleted all paragon characters from server

:P

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by psycore
Monk
* Shield of Regeneration: reverted this Skill to its original behavior.

Mesmer
* Keystone[sic]: reverted this Skill to its original behavior.
...uh aight...

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by psycore
Paragon
* deleted all paragon characters from server
This post is full of win...
If only the para change was true

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

Hey,
Nice to see the nerf of deadly finally ... can't estimate the impact yet but still nice.

And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill?

Cheers,
Timebandit

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

It allowed signet of humility to be used on 2 monks... and signet of weariness was sick with it.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by timebandit
And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill?

Cheers,
Timebandit
Keystone was ridiculous in PvP after the change - allowing signets that were balanced by longer recharges to suddenly be near-spammable. This included Unnatural Signet for pressure, Humility (on 2 enemy elites at least, usually both monks), and Weariness.

Don't know if the skill needed a full reversion (I haven't had the chance to play the bar yet), but that would be the reason why.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by timebandit
Hey,
Nice to see the nerf of deadly finally ... can't estimate the impact yet but still nice.

And can anyone please enlighten me why keystone signet was changed again? did I miss something by never using that skill?

Cheers,
Timebandit
Signet of Humility, Signet of Weariness and Signet of Distraction under Mantra of Inscriptions+Keystone Signet.
Although I have no problem with those first 3 signets, I really think Keystone is going to sit in the gutter or be grossly overpowered.
I believe if anything should be changed to make all signet builds viable it's Keystones functionality. It doesn't do a good job of promoting all signet builds, it simply makes them cheese.

Surena

Surena

Krytan Explorer

Join Date: Mar 2007

N/Me

Paradox should cost 10 energy additionally. Might not do much but sometimes anything is something.

Also:

No Melandru nerf yet

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Fix the Paragon, please.



I can live with the recharge time on those Shouts (that was overpowered and warranted a nerf), but Aggressive Refrain is just silly.

Reapplying Cracked Armor every few seconds is a broken mechanic, especially in PvE with Condition removal on Heroes.

Make it simply you attack 25% faster but have -20 Armor.

Even better, make it so that you deal less damage, akin to Flurry.



As it stands, it's just annoying in PvE and still overpowered in PvP.

Skill balance failed.

Ghostcell

Ghostcell

Krytan Explorer

Join Date: Nov 2006

=VX9=

N/Mo

Quote:
Originally Posted by Lagg
Fix the Paragon, please.



I can live with the recharge time on those Shouts (that was overpowered and warranted a nerf), but Aggressive Refrain is just silly.

Reapplying Cracked Armor every few seconds is a broken mechanic, especially in PvE with Condition removal on Heroes.

Make it simply you attack 25% faster but have -20 Armor.

Even better, make it so that you deal less damage, akin to Flurry.

As it stands, it's just annoying in PvE and still overpowered in PvP.

Skill balance failed.
i agree, the aggressive refrain nerf has made me never want to play my paragon again.
they should just make you have -20 armor imo.
then it would be a balanced skill.

plasmasword

Frost Gate Guardian

Join Date: Sep 2005

Goes to show you how much ANet knows about skill balance...changing a skill then changing it back a few days later...

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

how will the deadly paradox nerf affect the shadow form runners?

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Wow nice update on the LB skills :S

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by plasmasword
Goes to show you how much ANet knows about skill balance...changing a skill then changing it back a few days later...
In ArenaNet's defense: as much as I and others may be critical of the skill balance quality, I'm pleased there are actually skill balances at all.

I'm also sure it's not quite as straightforward as "Hey guys let's apply Cracked Armor see if that makes them stop using it". There's quite a bit of playtesting involved.

Well, I hope so.

Only it seems that this playtesting may not be geared towards PvE enough.



But I do think some things should be fixed faster in smaller updates, especially to counter gimmicky FotM builds that often (but not always) rely on a semi-exploit or broken game mechanic, such as Deadly Paradox.

The Paragon has been overpowered in all-Paragon teams and rather underpowered in his intended support role for a long time. That should have been addressed earlier.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by plasmasword
Goes to show you how much ANet knows about skill balance...changing a skill then changing it back a few days later...
At first I wasn't going to agree, but yeah Keystone Signet's original change could quickly be seen as game breaking. I do not know why it went through.
I think SoR was reverted because of what it did to runners in GvG.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by the Puppeteer
how will the deadly paradox nerf affect the shadow form runners?
Haven't tested it after the update but if the 33% reduction translates to an actual recharge time of 40 seconds for Shadow Form (as I interpreted it) then it is still possible to stay in the form indefinitely.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

yeah KS reverting was good, to damn bad I didnt get get a chance to piss of more PvPers with a build I was thinking of lol spammable Bane signet lol Would have been fun just starting with Signet of Humility, Signet of Weariness, Signet of Distraction, Bane Signet, Signet of Rage under Mantra of Inscriptions+Keystone Signet.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Even better, make it so that you deal less damage, akin to Flurry.
That's not better, that actually is killing the damn skill. Way to be bad

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

Why all the hate on paragons? I recently made a paragon and i must say i dont want to play my other characters anymore. Aggry refrain is broken yes, but its not bad. We did fow last night (in 1 hour 21 minutes i might add) we had 4 paragons and cracked armor was on the whole time, it wasnt worth it for the lone monk to take it off.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by yesitsrob
That's not better, that actually is killing the damn skill. Way to be bad
Flurry actually still results in a slightly higher DPS unless the enemy has damage reduction. It really shines as adrenaline gain when you have an effect that increases your damage per hit (such as a conjure element enchantment), however.

Nyree

Ascalonian Squire

Join Date: Aug 2007

Brazil

The DeathBlow Team

R/Rt

Talking about paragons,

I'm my opinion the GFTE nerf hits paragons harder than the AR nerf, specialy if you're playing a command line paragon in PVE. That is basicaly because GFTE is your main energy management skill, and with the recharge time, you don't have enough energy as you had before to use some command skills like Stand Your Ground with TNTF PvE skill. Now is very bad to run both on the same bar, or even 3 skills with 10e coast. Paragons have too low energy recovery with too high energy coast skills... The recharge time of GFTE, in my opinion, just killed a lot of paragon skill bars.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

no more perma shadow form in front of swearing mobs of ab'ers for me then

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by yesitsrob
That's not better, that actually is killing the damn skill. Way to be bad
The point of Aggressive Refrain should be to build up adrenaline/energy fast in a support build.

Of course, they're nerfing it because people are using it to increase their DPS in a damage build, which is why I'm saying: make it like Flurry.


For a damage build, I still prefer Soldier's Fury.

Heck, even Flail ain't bad (though that should get nerfed to 2 seconds at 0 Strength).

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Nerf the good & buff the bad... GG Anet... G.... g...

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

On the update: That signet build was crazy to watch. Shutting down LoD = win, shutting down the other monk's elite too = broken.

On paragons: GftE! having a 4 second recharge means you can't just mash every skill as it recharges and you have to actually pay attention to your energy. How will our mindless profession survive?

Quote:
Originally Posted by Lagg
For a damage build, I still prefer Soldier's Fury.
Because attacking 8% faster than Aggressive Refrain and not having access to Cruel Spear is the best way to deal damage.

Right.

Quote:
Originally Posted by Lagg
Heck, even Flail ain't bad (though that should get nerfed to 2 seconds at 0 Strength).
On a paragon it's terrible, you're wasting a strike of adrenaline every 4 seconds to maintain your IAS.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by the Puppeteer
how will the deadly paradox nerf affect the shadow form runners?
Total and utter obliteration.

Shadow Form cannot be permanently maintained now. It was severely close before, but now it just cannot be done.


It is an unforgivable change. Silly as it might seem, if PvPers are fussing about the use of Deadly Paradox in one or two builds to spam a select few skills..... then why not nerf THOSE SKILLS? .... Why nerf Deadly Paradox and thus take down with it everything else that relies on it (to within a fine degree of accuracy) outside of the PvP world?

... BAD A-NET! INFINITELY BAD A-NET!

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by SotiCoto
Total and utter obliteration.

Shadow Form cannot be permanently maintained now. It was severely close before, but now it just cannot be done.


It is an unforgivable change. Silly as it might seem, if PvPers are fussing about the use of Deadly Paradox in one or two builds to spam a select few skills..... then why not nerf THOSE SKILLS? .... Why nerf Deadly Paradox and thus take down with it everything else that relies on it (to within a fine degree of accuracy) outside of the PvP world?

... BAD A-NET! INFINITELY BAD A-NET!
They would nerf Shadow Form then.

Oh right.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by SotiCoto
then why not nerf THOSE SKILLS? ....
Because nerfing one skill makes more sense then nerfing numerous skills to accomplish the same goal.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

The other skills that were being abused weren't broken when they didn't have HALF RECHARGE.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by SotiCoto
...the use of Deadly Paradox in one or two builds to spam a select few skills..... then why not nerf THOSE SKILLS? .... Why nerf Deadly Paradox and thus take down with it everything else that relies on it...
Because those builds and situations wouldn't be a problem without Deadly Paradox. Deadly was the problem with those builds, not the other skills.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by SotiCoto
Total and utter obliteration.

Shadow Form cannot be permanently maintained now. It was severely close before, but now it just cannot be done.


It is an unforgivable change. Silly as it might seem, if PvPers are fussing about the use of Deadly Paradox in one or two builds to spam a select few skills..... then why not nerf THOSE SKILLS? .... Why nerf Deadly Paradox and thus take down with it everything else that relies on it (to within a fine degree of accuracy) outside of the PvP world?

... BAD A-NET! INFINITELY BAD A-NET!
why so sad happy man

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

As I thought, the Deadly Paradox nerf didn't do anything to keeping up permanent Shadow Form. Just tried it with my sin and after 5 minutes in SF I had convinced to myself that it's still totally doable, so please stop complaining and check your timing

On the other hand, I wonder why anybody would want to bring into a PvP match a build that is totally trashed by a single sig of humility ...

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by unienaule
The other skills that were being abused weren't broken when they didn't have HALF RECHARGE.
Nah.... only 66% broken now.
Because naturally that makes ALL the difference. ¬_¬

You're talking about numbers.... A mere matter of slightly more or slightly less.
I'm dealing with something that has simply stopped working altogether.


Quote:
Originally Posted by Skuld
why so sad happy man
I'm not a happy man.
I'm a whiny git who does NOT need to be given even more reason to whine.


Quote:
Originally Posted by tmakinen
As I thought, the Deadly Paradox nerf didn't do anything to keeping up permanent Shadow Form. Just tried it with my sin and after 5 minutes in SF I had convinced to myself that it's still totally doable, so please stop complaining and check your timing
If you can figure it out then good on you.... but given that it required practically PERFECT timing before, I fail to see how it is possible now. Care to explain?

Not only that.... but would someone mind explaining why now when Arcane Echo reverts to its natural form (recharging), Shadow Form's recharge marker suddenly jumps forward for no apparent reason? It does it every single time without fail now, and it never did that before.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Yay for this patch! (Assassins have not suffered because they can still kill with amazing speed, all they lost was an annoying gimmick.) Right in time to cancel one of my guildmate's plans of running infinite shadow form in an alliance tournament

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Anyway, you asume invincibility-mode was a good thing. Get over it.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I lol'ed @ SotiCoto irl. Yes, i-net abbrev. r cool.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Skuld
Anyway, you asume invincibility-mode was a good thing. Get over it.
It IS.... for chest-running.

For the record, having enough energy, skill slots or the perfect timing to do much else while under permanent Shadow Form is another story.

.... Well... besides kill Vermin with Empathy. That was simple enough once one got used to the Energy Management...


Quote:
Originally Posted by Yanman.be
I lol'ed @ SotiCoto irl. Yes, i-net abbrev. r cool.
Yes Yanny. I exist for your amusement...
.... Well... I do other things too that aren't so funny, but that isn't so important now, is it?

Glad I bring you such hilarity.

Now would someone mind explaining how I'm supposed to get around this supposedly not-as-big-as-I-make-it-out-to-be problem? ^_~

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by SotiCoto
Nah.... only 66% broken now.
Because naturally that makes ALL the difference. ¬_¬

You're talking about numbers.... A mere matter of slightly more or slightly less.
I'm dealing with something that has simply stopped working altogether.
Does it occur to you that the other builds that were abusing Deadly Paradox might be having similar drops in effectiveness?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by unienaule
Does it occur to you that the other builds that were abusing Deadly Paradox might be having similar drops in effectiveness?
As far as I'm aware.... the other builds "abusing" (lolz) Deadly Paradox weren't doing it to maintain something constantly so much as make something 0.5x faster than it was originally meant to be. I heard it made Dancing Daggers quite dangerous (heard MANY complaints about that).
Now it just happens to be slightly less fast than it was but still 0.33x faster than it was originally meant to be.

Unless these "abuse" builds were centered around maintaining permanent Shadow Form in PvP (which, given the exceedingly low offensive potential of such a thing, would only be useful for griefing... essentially) .... then I fail to see how it is that much of an issue.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Half time recharge on skills doubles their damage output. 33% recharge is a 50% boost. That's a significant difference.